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  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

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  • How should I link two items with MouseMovementListeners?

    - by user1708810
    I'm working on a program that will display two "views" of the same set of items. So I need to have something set up so that when the top down view is changed, the side view is updated (and vice versa). Here's a brief outline of the relevant code so you can get an idea of my structure so far: public class DraggableComponent extends JComponent { //Contains code for MouseMovementListener that makes the item draggable } public class ItemGraphic extends DraggableComponent { //Code to render the graphic } public class Item { private ItemGraphic topGraphic; private ItemGraphic sideGraphic; } I'm able to get each graphic to display fine in my GUI. I can also independently drag each graphic. I'm missing the "linking." Some ideas I've been thinking about: Have one listener for the whole GUI. Loop through each Item and if the cursor is within the bounds of either graphic, move the other graphic. I'm concerned about the efficiency of this method. Multiple "paired" listeners (not quite sure how this would work, but the idea is that each graphic would have a listener for the other paired graphic)

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  • Licensing for the undecided

    - by Jasper
    I am creating a game in C++. Now I am not sure on how I will distribute it yet - though I am pretty sure that I won't be asking money for it. And I am looking into a licensing and I wondered if there is a license that is suited for the undecided like me. My current releases (which are really really early versions of the game, with far from full functionality) are executable only. However, I am actually thinking that I might release the source on an open source license. For now, I am the only contributor, so that would be no problem as I only need my own permission to move to a less restrictive license. However, when I allow other people to contribute, I would need all their permissions to do so (right?). So I was wondering if there is a license that let's me distribute the game executable only for now, but will let me switch to a less restrictive license if I want. Basically I need a license in which contributors give permission to switch to a less restrictive license up front. Does anybody know of license (or other construction) that would allow me to do so?

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  • How to reorder table rows (drag-and-drop) along with their sub rows

    - by Eirik Johansen
    I have a table which looks like this (simplified for the example): <table> <tr class="lvl_1"> <td> Level 1 </td> </tr> <tr class="lvl_2"> <td> Level 2 </td> </tr> <tr class="lvl_3"> <td> Level 3 </td> </tr> <tr class="lvl_1"> <td> Level 1 </td> </tr> <tr class="lvl_2"> <td> Level 2 </td> </tr> <tr class="lvl_3"> <td> Level 3 </td> </tr> The content in the rows with the lvl_3 class are children of the previous lvl_2 row, and the lvl_2 rows are children of the previous lvl_1. Had the data been a list, it would have looked something like this: Level 1 -- Level 2 ---- Level 3 Level 1 -- Level 2 ---- Level 3 I'm not looking to implement drag-and-drop sorting functionality, make it possible to rearrange the level 1 and two rows. The tricky part is that once I start moving a row, the corresponding children (and grand-children, if any) should move along with it. Is this even possible with the current markup, or do I have to rearrange the code? Thanks in advance !

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  • Intercepting mouse events using a global hook. Stop an action from happening.

    - by fMinkel
    I'm attempting to intercept and interrupt mouse events. Lets say I wanted to disable the right mouse button down event, or even the mouse move event. I haven't been able to figure out the interrupting part. I am using the (I assume pretty widely used) following code for Global Hooking of the mouse. Private Structure MSLLHOOKSTRUCT Public pt As Point Public mouseData As Int32 Public flags As Int32 Public time As Int32 Public extra As IntPtr End Structure Private _mouseHook As IntPtr Private Const WH_MOUSE_LL As Int32 = 14 Private Delegate Function MouseHookDelegate(ByVal nCode As Int32, ByVal wParam As IntPtr, ByRef lParam As MSLLHOOKSTRUCT) As Int32 <MarshalAs(UnmanagedType.FunctionPtr)> Private _mouseProc As MouseHookDelegate Private Declare Function SetWindowsHookExW Lib "user32.dll" (ByVal idHook As Int32, ByVal HookProc As MouseHookDelegate, ByVal hInstance As IntPtr, ByVal wParam As Int32) As IntPtr Private Declare Function UnhookWindowsHookEx Lib "user32.dll" (ByVal hook As IntPtr) As Boolean Private Declare Function CallNextHookEx Lib "user32.dll" (ByVal idHook As Int32, ByVal nCode As Int32, ByVal wParam As IntPtr, ByRef lParam As MSLLHOOKSTRUCT) As Int32 Private Declare Function GetCurrentThreadId Lib "kernel32.dll" () As Integer Private Declare Function GetModuleHandleW Lib "kernel32.dll" (ByVal fakezero As IntPtr) As IntPtr Public Function HookMouse() As Boolean Debug.Print("Mouse Hooked") If _mouseHook = IntPtr.Zero Then _mouseProc = New MouseHookDelegate(AddressOf MouseHookProc) _mouseHook = SetWindowsHookExW(WH_MOUSE_LL, _mouseProc, GetModuleHandleW(IntPtr.Zero), 0) End If Return _mouseHook <> IntPtr.Zero End Function Public Sub UnHookMouse() Debug.Print("Mouse UnHooked") If _mouseHook = IntPtr.Zero Then Return UnhookWindowsHookEx(_mouseHook) _mouseHook = IntPtr.Zero End Sub Private Function MouseHookProc(ByVal nCode As Int32, ByVal wParam As IntPtr, ByRef lParam As MSLLHOOKSTRUCT) As Int32 'Debug.Print("Message = {0}, x={1}, y={2}", wParam.ToInt32, lParam.pt.X, lParam.pt.Y) If wParam.ToInt32 = 513 Then '''interrupt the left mouse button event here, but don't know what to return to do so. End If Return CallNextHookEx(WH_MOUSE_LL, nCode, wParam, lParam) End Function

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  • Given the Following List (UL), how can it be serialized and sent to the Database

    - by nobosh
    I have the follow structure which is created with a nested sortable: <UL id="container"> <LI id="main1"> <input type="checkbox" /> Lorem ipsum dolor sit amet, consectetur <UL> <LI id="child2"> <input type="checkbox" /> In hac habitasse platea dictumst. <UL></UL> </LI> </UL> </LI> <LI id="main3"> <input type="checkbox" /> In hac habitasse platea dictumst. <UL></UL> </LI> <LI id="main4"> <input type="checkbox" /> In hac habitasse platea dictumst. <UL></UL> </LI> <LI id="main5"> <input type="checkbox" /> In hac habitasse platea dictumst. <UL></UL> </LI> </UL> Where I'm stuck is how to send this back to the database. I"m guessing that it needs to be serialized, does that sound right to? so that is looks something like: item[]=main1&item[]=221&item_221[]=21&item_221[]=2&item_221[]=211&item[]=22 I'm a little lost at this point and appreciate any tips to move me in the right direction. Thanks, B

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  • IE7 & 8 not fireing jQuery click events for elements appended inside a table

    - by Keith
    I have an IE bug that I'm not sure how to fix. Using jQuery I'm dynamically moving a menu to appear on an element on mouseover. My code (simplified) looks something like this: $j = jQuery.noConflict(); $j(document).ready(function() { //do something on the menu clicks $j('div.ico').click(function() { alert($j(this).parent().html()); }); setUpActions('#tableId', '#menuId'); }); //on mouseover set up the actions menu to appear on mouseover function setUpActions(tableSelector, menuSelector) { $j(tableSelector + ' div.test').mouseover(function() { //note that append will move the underlying //DOM element with all events from it's old //parent to the end of this one. $j(this).append($j(menuSelector).show()); }); } This menu doesn't seem to register events correctly for the menu after it's been moved in IE7, IE8 and IE8-as-IE7 (yeah MS, that's really a 'new rendering engine' in IE8, we all believe you). It works as expected in everything else. You can see the behaviour in a basic demo here. In the demo you can see two examples of the issue: The image behind the buttons should change on hover (done with a CSS :hover selector). It works on the first mouseover but then persists. The click event doesn’t fire – however with the dev tools you can manually call it and it is still subscribed. You can see (2) in IE8's dev tools: Open page in IE8 Open dev tools Select "Script" tab and "Console" sub-tab Type: $j('#testFloat div.ico:first').click() to manually call any subscribed events There will be an alert on the page This means that I'm not losing the event subscriptions, they're still there, IE's just not calling them when I click. Does anyone know why this bug occurs (other than just because of IE's venerable engine)? Is there a workaround? Could it be something that I'm doing wrong that just happens to work as expected in everything else?

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • How can I prevent text displacement for some foreign language fonts?

    - by weltraumpirat
    I have a multilingual project (currently 13 languages), which uses many different font variations of "Helvetica Neue", mostly bold, condensed and regular cuts from the LinoType Pro font set ( which includes western european characters) and the same for cyrillic. We will probably add chinese and japanese variations in the future. I have set up the project to use different CSS stylesheets and separately load the fonts for each version, depending on which language the user selects, so I can have different line heights, kerning and/or font sizes to make everything keep the original look, even if the fonts look nothing alike. All of this works well, except for one problem: For some reason, all cyrillic letters seem to be displaced. They appear 2-3 pixels below the correct base line, and actually protrude across the textfield's bottom border, even when the field is set to autosize. When I use textfield.getCharBoundaries(), all values seem to be correct, even though they obviously aren't rendered correctly. To make everything look neat, I could of course manually move all problematic textfields up or down according to language and font size, but I was wondering if there was some way to prevent or at least detect this kind of displacement in order to automatically handle the adjustments - the Flash Player should have some sort of information on how things are rendered, shouldn't it? Have any of you had similar problems? Or better yet: a solution?

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • I am using a regex snippet query string path

    - by Shelby Poston
    Using the following to load images base on two ids one is the and bookid and the out is the client. My folder structures is this. root path = flipbooks subfolders under flipbooks are books and clients in subfolder books I have and .net page title tablet. the tablet code behind checks the bookid of client and render a the tablet page with images in a flipbook fashion. because we have over 15000 records and flipbooks already created and stored in the database. I don't move the client folder under the books subfolders. I need the code below to get to the client subfolder in the query string and help to change this would be helpful. The result now is http://www.somewebsite.com/books/client/images/someimage1.jpg[^] I need the results to be http://www.somewebsite.com/client/images/someimage1.jpg[^]. I tried moving the tablet.aspx file to the root flipbooks and it works but i have provide a user name and password each time. This need to be access by the public and my root is protected. Don't want to have to change permission. I am trying to remove the /books function getParameterByName(name) { var results = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search); return results ? decodeURIComponent(results[1].replace(/\+/g, ' ')) : null; } Thanks Mission Critical

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  • Installing Plugins from Cloud p2 repository in Eclipse IDE

    - by user1495036
    I have been recently reading a lot about p2 for a requirement of mine. Most of the p2 documentation online points to p2 for RCP. My requirement is for a plugin repo. I have a plugin that is used within Eclipse IDE. I dnt want to change the repo location but based on the Eclipse Version, if the user looks for Install New Software or Check for Updates it needs to download the respective plugins. My repo currently contains all the plugins for all the versions. but i need to everytime give a different URL to my user based on the Version. For e.g i am using Eclipse 3.7(Indigo). I install the plugin thru Install New Software by adding the p2 Repo URL. Now the user decides to for some requirement move to Eclipse 3.6, I want him to connect to the same p2 Repo URL and download the plugins created for Eclipse 3.6. This is definitely possible using p2 Discovery, or i could categorize the downloads using composite repository but i dnt want to do any of these. Just want to kno is there any API that i can hold on to, so that before processing the URL and finding the updates, i can check the version of Eclipse and redirect it based on the version to an internal URL. This is possible in RCP, want to kno if i can do it in Eclipse p2 UI. All the p2 UI looks to be internal classes. Any directives would be appreciated. Malai

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  • Submit a form and get a JSON response with jQuery

    - by Leopd
    I expect this is easy, but I'm not finding a simple explanation anywhere of how to do this. I have a standard HTML form like this: <form name="new_post" action="process_form.json" method=POST> <label>Title:</label> <input id="post_title" name="post.title" type="text" /><br/> <label>Name:</label><br/> <input id="post_name" name="post.name" type="text" /><br/> <label>Content:</label><br/> <textarea cols="40" id="post_content" name="post.content" rows="20"></textarea> <input id="new_post_submit" type="submit" value="Create" /> </form> I'd like to have javascript (using jQuery) submit the form to the form's action (process_form.json), and receive a JSON response from the server. Then I'll have a javascript function that runs in response to the JSON response, like function form_success(json) { alert('Your form submission worked'); // process json response } How do I wire up the form submit button to call my form_success method when done? Also it should override the browser's own navigation, since I don't want to leave the page. Or should I move the button out of the form to do that?

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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • Is there a way to load an existing connection string for Linq to SQL from an app.config file?

    - by Brian Surowiec
    I'm running into a really annoying problem with my Linq to SQL project. When I add everything in under the web project everything goes as expected and I can tell it to use my existing connection string stored in the web.config file and the Linq code pulls directly from the ConfigurationManager. This all turns ugly once I move the code into its own project. I’ve created an app.config file, put the connection string in there as it was in the web.config but when I try to add another table in the IDE keeps forcing me to either hardcode the connection string or creates a Settings file and puts it in there, which then adds a new entry into the app.config file with a new name. Is there a way keep my Linq code in its own project yet still refer back to my config file without the IDE continuously hardcoding the connection string or creating the Settings file? I’m converting part of my DAL over to use Linq to SQL so I’d like to use the existing connection string that our old code is using as well as keep the value in a common location, and one spot, instead of in a number of spots. Manually changing the mode to WebSettings instead of AppSettings works untill I try to add a new table, then it goes back to hardcoding the value or recreating the Settings file. I also tried to switch the project type to be a web project and then rename my app.config to web.config and then everything works as I’d like it to. I’m just not sure if there are any downfalls to keeping this as a web project since it really isn't one. The project only contains the Linq to SQL code and an implementation of my repository classes. My project layout looks like this Website -connectionString.config -web.config (refers to connectionString.config) Middle Tier -Business Logic -Repository Interfaces -etc. DAL -Linq to SQL code -Existing SPROC code -connectionString.config (linked from the web poject) -app.config (refers to connectionString.config)

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  • Initializing AngularJS service factory style

    - by wisemanIV
    I have a service that retrieves data via REST. I want to store the resulting data in service level variable for use in multiple controllers. When I put all the REST logic directly into controllers everything works fine but when I attempt to move the retrieval / storing of data into a service the controller is not being updated when the data comes back. I've tried lots of different ways of maintain the binding between service and controller. Controller: myApp.controller('SiteConfigCtrl', ['$scope', '$rootScope', '$route', 'SiteConfigService', function ($scope, $rootScope, $route, SiteConfigService) { $scope.init = function() { console.log("SiteConfigCtrl init"); $scope.site = SiteConfigService.getConfig(); } } ]); Service: myApp.factory('SiteConfigService', ['$http', '$rootScope', '$timeout', 'RESTService', function ($http, $rootScope, $timeout, RESTService) { var siteConfig = {} ; RESTService.get("https://domain/incentiveconfig", function(data) { siteConfig = data; }); return { getConfig:function () { console.debug("SiteConfigService getConfig:"); console.debug(siteConfig); return siteConfig; } }; } ]);

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  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • How to do an additional search on archive in rails if record not found, by extending model?

    - by Nick Gorbikoff
    Hello, I was wondering if somebody knows an elegant solution to the following: Suppose I have a table that holds orders, with a bunch of data. So I'm at 1M records, and searches begin to take time. So I want to speed it up by archiving some data that is more than 3 years old - saving it into a table called orders-archive, and then purging them from the orders table. So if we need to research something or customer wants to pull older information - they still can, but 99% of the lookups are done on the orders no older than a year and a half - so there is no reason to keep looking through older data all the time. These move & purge operations can be then croned to be done on a weekly basis. I already did some tests and I know that I will slash my search times by about 4 times. So far so good, right? However I was thinking about how to implement older archival lookups and the only reasonable thing I can think of is some sort of if-else If not found in orders, do a search in orders-archive. However - I have about 20 tables that I want to archive and god knows how many searches / finds are done through out the code, that I don't want to modify. So I was wondering if there is an elegant rails-way solution to this problem, by extending a model somehow? Has anyone dealt with similar case before? Thank you.

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  • Quick questions re moving to InfoPath forms

    - by sweissman
    Hi there: I’ve been asked to look into how best to move forms into InfoPath and have a couple of basic questions about your experiences so I can get an insider’s lay of the land. Even some short, quick bullets would be really helpful -- thank you! Are you starting from scratch in InfoPath, or are you converting from paper or a different e-format? (Jetform, PDF, etc.) Are you trying to re-create the layout of a specific paper form, or is a regular online form OK? (trying to learn what the latest thinking is about this) Do you need only simple fill and submit capabilities, or do you need programming for calculations, validation, database lookup/entry/reporting, etc. as well? (don’t know how much harder it is to do all this vs. not) How long does each form take to finish? (I know it depends, but is there a rough guideline for planning purposes?) Who’s doing the actual work? (by title or function) What is especially straightforward or challenging about moving to InfoPath forms? (forewarned is forearmed!)

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  • How do I extract this value using PHP Dom

    - by mathew
    Hello I do have html file this is just a prt of it though... <div id="result" > <div class="res_item" id="1" h="63c2c439b62a096eb3387f88465d36d0"> <div class="res_main"> <h2 class="res_main_top"> <img src="/ff/gigablast.com.png" alt="favicon for gigablast.com" width=16 height=16 />&nbsp; <a href="http://www.gigablast.com/" rel="nofollow" > Gigablast </a> <div class="res_main"> <h2 class="res_main_top"> <img src="/ff/ask.com.png" alt="favicon for ask.com" width=16 height=16 />&nbsp; <a href="http://ask.com/" rel="nofollow" > Ask.com - What&#039;s Your Question? </a>.... I want extract only url address (for example: http://www.gigablast.com and http://ask.com/ - there are atleast 10 urls in that html) from above using PHP Dom Document..I know up to this but dont know how to move ahead?? $doc = new DomDocument; $doc->loadHTMLFile('urllist.html'); $data = $doc->getElementById('result'); then what?? this is inside tag hence I cant use $data->getElementsByTagName() here!! any help??

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

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  • Is it possible to achieve MAX(As,Ad) openGL blending?

    - by Jeff B
    I am working on a game where I want to create shadows under a series of sprites on a grid. The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate). I cannot simply render them into the sprite png, or the shadows will overlap adjacent sprites. I also cannot simply put shadows on a lower layer by themselves, because when they overlap, they will create dark bands at their intersection. These sprites are animated, so it is not feasible to render these en masse. Basically, I want the sprites' shadows to blend together such that they max out at a set opacity. Example: I believe this is equivalent to an openGL blending of (Rs,Gs,Bs,Max(As,Ds)), where I don't really care about R,G, and B, as it will always be the same color in src and dst. However, this is not a valid openGL blending mode. Is there an easy way to accomplish this, especially in cocos2d-iphone? I would be able to approximate this by making the shadow sprites opaque, then applying them both to a parent sprite, and making the parent sprite 40% opacity. However, the way cocos2d works, this only sets the opacity of each child to 40%, rather than the combined sprite image, which results in the same stripe.

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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