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  • Image jQuery scroller in a container. (like facebook cropper) can't get values of position.

    - by Stefan
    Hey all. Having a reallllll mind pain. I have a php image uploader which is all good and sotring the file and the jquery ajax is returning the image in an ammended html div with a div set up like this: #crop-holder { width:80px; height:80px; margin:10px 10px 20px 10px; border:1px #c0c0c0 solid; overflow:hidden; cursor:move; } The image is viewing fine and I am using the jquery scrollview plugin: http://code.google.com/p/jquery-scrollview/ I have tried adding a few lines to the plugin to store variables of scrollTop and Left and then replacing two hidden input values with x and y in my page. And then on the returned ajax html in the div I am trying to on a button click (for example) retrieve the values of the two hidden inputs.... Heres what i added to the plugin (i'm no js expert!): .mouseout(function(){ var _m = this.m; var lasty = _m.scrollTop(); getElementById("ycord").value = lasty; var lastx = _m.scrollLeft(); getElementById("xcord").value = lastx; self.stopgrab(); }) Still no luck!! How can I get the scrollTop and scrollLeft and successfully prepare them for sending onto another php script!? Thanks:) stefpretty

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  • pointer, malloc and char in C

    - by user2534078
    im trying to copy a const char array to some place in the memory and point to it . lets say im defining this var under the main prog : char *p = NULL; and sending it to a function with a string : myFunc(&p, "Hello"); now i want that at the end of this function the pointer will point to the letter H but if i puts() it, it will print Hello . here is what i tried to do : void myFunc(char** ptr , const char strng[] ) { *ptr=(char *) malloc(sizeof(strng)); char * tmp=*ptr; int i=0; while (1) { *ptr[i]=strng[i]; if (strng[i]=='\0') break; i++; } *ptr=tmp; } i know its a rubbish now, but i would like to understand how to do it right, my idea was to allocate the needed memory, copy a char and move forward with the pointer, etc.. also i tried to make the ptr argument byreferenec (like &ptr) but with no success due to a problem with the lvalue and rvalue . the only thing is changeable for me is the function, and i would like not to use strings, but chars as this is and exercise . thanks for any help in advance.

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  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

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  • Get dragged / saved items state back from Sql Server

    - by user571507
    Ok i saw many post's on how to serialize the value of dragged items to get hash and they tell how to save them. Now the question is how do i persist the dragged items the next time when user log's in using the has value that i got eg: <ul class="list"> <li id="id_1"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_2"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_3"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_4"> <div class="item ui-corner-all ui-widget"> </div> </li> </ul> which on serialize will give "id[]=1&id[]=2&id[]=3&id[]=4" Now think that i saved it to Sql server database in a single field called SortOrder. Now how do i get the items to these order again ? the code to make these sort is below,without which people didn't know which library i had used to sort and serialize <script type="text/javascript"> $(document).ready(function() { $(".list li").css("cursor", "move"); $(".list").sortable(); }); </script>

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  • Deserialization of a DataSet... deal with column name changes? how to migrate data from one column to another?

    - by Brian Kennedy
    So, we wanted to slightly generalize a couple columns in our typed dataset... basically dropped a foreign key constraint and then wanted to change a couple column names to better reflect their new state. All that is easy. The problem is that our users may have serialized out the old version of the DataSet as XML. We want to be able to read those old XML files and deserialize them into the revised DataSet. It seems that would be a fairly common desire... but I haven't yet figured out the right thing to search the internet for. One possible solution would seem to be some way to give a DataColumn an alias or alternate name such that when it reads the old column name, it knows that data can be read into the column with the new column name. I can find no support for any such thing. Another approach would seem to be an "after deserialization" method of some sort... so, I would let it read in the old column values into a normal DataColumn with that name, and then in the "after deserialization" method I would just move the data from the obsolete column into the new column, and then delete the old columns. That would seem to generalize to many other situations... and having such events or hooks is pretty common in ADO.NET. But I have looked for such a hook and haven't yet found it. If no "after deserialization" hook, it would seem I ought to be able to override ReadXml or ReadXmlSerializable methods to call the base and then do my "after" stuff to fix up old data into new. But it does not appear that is possible. Soooo, I have to think backward compatibility with old serialized DataSets and simple data migration would be a well-solved problem... so, trying to reinvent that wheel seems silly. But so far, I haven't seemed to find any documentation on doing those things. Suggestions? What is best practice for this?

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • Why does setting the margin on a div not affect the position of child content?

    - by DanM
    I'd like to understand a little more clearly how css margins work with divs and child content. If I try this... <div style="clear: both; margin-top: 2em;"> <input type="submit" value="Save" /> </div> ...the Save button is right up against the User Role (margin fail): If I change it to this... <div style="clear: both;"> <input style="margin-top: 2em;" type="submit" value="Save" /> </div> ...there is a gap between the Save button and the User Role (margin win): Questions: Can someone explain what I'm observing? Why doesn't putting a margin on the div cause the input to move down? Why must I put the margin on the input itself? There must be some fundamental law of css I am not grasping.

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  • Spring Dependency Injecting an annotated Aspect

    Using Spring I've had some issues with doing a dependency injection on an annotated Aspect class. CacheService is injected upon the Spring context's startup, but when the weaving takes place, it says that the cacheService is null. So I am forced to relook up the spring context manually and get the bean from there. Is there another way of going about it? Here is an example of my Aspect: import org.apache.log4j.Logger; import org.aspectj.lang.ProceedingJoinPoint; import org.aspectj.lang.annotation.Around; import org.aspectj.lang.annotation.Aspect; import com.mzgubin.application.cache.CacheService; @Aspect public class CachingAdvice { private static Logger log = Logger.getLogger(CachingAdvice.class); private CacheService cacheService; @Around("execution(public *com.mzgubin.application.callMethod(..)) &&" + "args(params)") public Object addCachingToCreateXMLFromSite(ProceedingJoinPoint pjp, InterestingParams params) throws Throwable { log.debug("Weaving a method call to see if we should return something from the cache or create it from scratch by letting control flow move on"); Object result = null; if (getCacheService().objectExists(params))}{ result = getCacheService().getObject(params); } else { result = pjp.proceed(pjp.getArgs()); getCacheService().storeObject(params, result); } return result; } public CacheService getCacheService(){ return cacheService; } public void setCacheService(CacheService cacheService){ this.cacheService = cacheService; } }

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  • How to create a progress bar while downloading a file using the windows API?

    - by Jorge Chayan
    i'm working on an application in MS Visual C++ using Windows API that must download a file and place it in a folder. I have already implemented the download using URLDownloadToFile function, but i want to create a PROGRESS_CLASS progress bar with marquee style while the file is being downloaded, but it doesn't seems to get animated in the process. This is the function I use for downloading: BOOL SOXDownload() { HRESULT hRez = URLDownloadToFile(NULL, "url","C:\\sox.zip", 0, NULL); if (hRez == E_OUTOFMEMORY ) { MessageBox(hWnd, "Out of memory Error","", MB_OK); return FALSE; } if (hRez != S_OK) { MessageBox(hWnd, "Error downloading sox.", "Error!", MB_ICONERROR | MB_SYSTEMMODAL); return FALSE; } if (hRez == S_OK) { BSTR file = SysAllocString(L"C:\\sox.zip"); BSTR folder = SysAllocString(L"C:\\"); Unzip2Folder(file, folder); ::MessageBoxA(hWnd, "Sox Binaries downloaded succesfully", "Success", MB_OK); } return TRUE; } Later I call inside WM_CREATE (in my main window's message processor): if (!fileExists("C:\\SOX\\SOX.exe")) { components[7] = CreateWindowEx(0, PROGRESS_CLASS, NULL, WS_VISIBLE | PBS_MARQUEE, GetSystemMetrics(SM_CXSCREEN) / 2 - 80, GetSystemMetrics(SM_CYSCREEN) / 2 + 25, 200, 50, hWnd, NULL, NULL, NULL); SetWindowText(components[7], "Downloading SoX"); SendMessage(components[7], PBM_SETRANGE, 0, (LPARAM) MAKELPARAM(0, 50)); SendMessage(components[7], PBM_SETMARQUEE, TRUE, MAKELPARAM( 0, 50)); SOXDownload(); SendMessage(components[7], WM_CLOSE, NULL, NULL); } And as I want, I get a tiny progress bar... But it's not animated, and when I place the cursor over the bar, the cursor indicates that the program is busy downloading the file. When the download is complete, the window closes as i requested: SendMessage(components[7], WM_CLOSE, NULL, NULL); So the question is how can I make the bar move while downloading the file? Considering that i want it done with marquee style for simplicity. Thanks in advance.

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  • design pattern for related inputs

    - by curiousMo
    My question is a design question : let's say i have a data entry web page with 4 drop down lists, each depending on the previous one, and a bunch of text boxes. ddlCountry (DropDownList) ddlState (DropDownList) ddlCity (DropDownList) ddlBoro (DropDownList) txtAddress (TxtBox) txtZipcode(TxtBox) and an object that represents a datarow with a value for each: countrySeqid stateSeqid citySeqid boroSeqid address zipCode naturally the country, state, city and boro values will be values of primary keys of some lookup tables. when the user chooses to edits that record, i would load it from database and load it into the page. the issue that I have is how to streamline loading the DropDownLists. i have some code that would grab the object,look thru its values and move them to their corresponding input controls in one shot. but in this case i will have to load the ddlCountry with possible values, then assign values, then do the same thing for the rest of the ddls. I guess i am looking for an elegant solution. i am using asp.net, but i think it is irrelevant to the question. i am looking more into a design pattern.

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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • Submit a form and get a JSON response with jQuery

    - by Leopd
    I expect this is easy, but I'm not finding a simple explanation anywhere of how to do this. I have a standard HTML form like this: <form name="new_post" action="process_form.json" method=POST> <label>Title:</label> <input id="post_title" name="post.title" type="text" /><br/> <label>Name:</label><br/> <input id="post_name" name="post.name" type="text" /><br/> <label>Content:</label><br/> <textarea cols="40" id="post_content" name="post.content" rows="20"></textarea> <input id="new_post_submit" type="submit" value="Create" /> </form> I'd like to have javascript (using jQuery) submit the form to the form's action (process_form.json), and receive a JSON response from the server. Then I'll have a javascript function that runs in response to the JSON response, like function form_success(json) { alert('Your form submission worked'); // process json response } How do I wire up the form submit button to call my form_success method when done? Also it should override the browser's own navigation, since I don't want to leave the page. Or should I move the button out of the form to do that?

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  • How do I extract this value using PHP Dom

    - by mathew
    Hello I do have html file this is just a prt of it though... <div id="result" > <div class="res_item" id="1" h="63c2c439b62a096eb3387f88465d36d0"> <div class="res_main"> <h2 class="res_main_top"> <img src="/ff/gigablast.com.png" alt="favicon for gigablast.com" width=16 height=16 />&nbsp; <a href="http://www.gigablast.com/" rel="nofollow" > Gigablast </a> <div class="res_main"> <h2 class="res_main_top"> <img src="/ff/ask.com.png" alt="favicon for ask.com" width=16 height=16 />&nbsp; <a href="http://ask.com/" rel="nofollow" > Ask.com - What&#039;s Your Question? </a>.... I want extract only url address (for example: http://www.gigablast.com and http://ask.com/ - there are atleast 10 urls in that html) from above using PHP Dom Document..I know up to this but dont know how to move ahead?? $doc = new DomDocument; $doc->loadHTMLFile('urllist.html'); $data = $doc->getElementById('result'); then what?? this is inside tag hence I cant use $data->getElementsByTagName() here!! any help??

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  • ASP.Net event only being raised every other time?

    - by eftpotrm
    I have an ASP.Net web user control which represents a single entry in a list. To allow users to reorder the items, each item has buttons to move the item up or down the list. Clicking on one of these raises an event to the parent page, which then shuffles the items in the placeholder control. Code fragments from the list entry: Public Event UpClicked As System.EventHandler Protected Sub btnUp_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnUp.Click RaiseEvent UpClicked(Me, New EventArgs()) End Sub And the parent container: rem (within the code to add an individual item to the placeholder) AddHandler l_oItem.UpClicked, AddressOf UpClicked Protected Sub UpClicked(ByVal sender As Object, ByVal e As EventArgs) MoveItem(DirectCast(sender, ScriptListItem), -1) End Sub It originally looked in testing like every other time the value for sender (verified by its properties) that reaches UpClicked is of an adjacent ListItem, not the one I've just clicked on - the first click is always wrong, then the second for the correct control. At present, testing appears to show that the button's click event is just being ignored every other time through. Breakpoints on the click events within the control simply aren't being hit, though the events are definitely being established. Why?

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  • Excel VBA: Error Handling with Case Statement

    - by AME
    I am trying to validate a file that is uploaded by the user using the code below. The error handler checks the top row of the uploaded file for three specific column names. If one or more of the column names is not present, the program should return a prompt to the user notifying them which column(s) are missing from the file that they uploaded and then close the file. There are a couple issues with my current VBA code that I am seeking help with: The prompt doesn't specify which column(s) are missing to the user. The error handler is triggered even when all required columns are present in the uploaded file. Code: Sub getworkbook() ' Get workbook... Dim ws As Worksheet Dim filter As String Dim targetWorkbook As Workbook, wb As Workbook Dim Ret As Variant Set targetWorkbook = Application.ActiveWorkbook ' get the customer workbook filter = ".xlsx,.xls" caption = "Please select an input file " Ret = Application.GetOpenFilename(filter, , caption) If Ret = False Then Exit Sub Set wb = Workbooks.Open(Ret) On Error GoTo ErrorLine: 'Check for columns var1 = ActiveSheet.Range("1:1").Find("variable1", LookIn:=xlValues, LookAt:=xlWhole, MatchCase:=True).Column var2 = ActiveSheet.Range("1:1").Find("variable2", LookIn:=xlValues, LookAt:=xlWhole, MatchCase:=True).Column var3 = ActiveSheet.Range("1:1").Find("variable3", LookIn:=xlValues, LookAt:=xlWhole, MatchCase:=True).Column ErrorLine: MsgBox ("The selected file is missing a key data column, please upload a correctly formated file.") If Error = True Then ActiveWorkSheet.Close wb.Sheets(1).Move Before:=targetWorkbook.Sheets("Worksheet2") ActiveSheet.Name = "DATA" End Sub

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • How to reorder table rows (drag-and-drop) along with their sub rows

    - by Eirik Johansen
    I have a table which looks like this (simplified for the example): <table> <tr class="lvl_1"> <td> Level 1 </td> </tr> <tr class="lvl_2"> <td> Level 2 </td> </tr> <tr class="lvl_3"> <td> Level 3 </td> </tr> <tr class="lvl_1"> <td> Level 1 </td> </tr> <tr class="lvl_2"> <td> Level 2 </td> </tr> <tr class="lvl_3"> <td> Level 3 </td> </tr> The content in the rows with the lvl_3 class are children of the previous lvl_2 row, and the lvl_2 rows are children of the previous lvl_1. Had the data been a list, it would have looked something like this: Level 1 -- Level 2 ---- Level 3 Level 1 -- Level 2 ---- Level 3 I'm not looking to implement drag-and-drop sorting functionality, make it possible to rearrange the level 1 and two rows. The tricky part is that once I start moving a row, the corresponding children (and grand-children, if any) should move along with it. Is this even possible with the current markup, or do I have to rearrange the code? Thanks in advance !

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • Randomly Position A Div

    - by Connie
    I'm looking for a way to randomly position a div anywhere on a page (ONCE per load). I'm currently programming a PHP-based fantasy pet simulation game. One of the uncommon items on the game is a "Four Leaf Clover." Currently, users gain "Four Leaf Clovers" through random distribution - but I would like to change that (it's not interactive enough!). What I Am Trying To Do: The idea is to make users search for these "Four Leaf Clovers" by randomly placing this image anywhere on the page: (my rendition of a four leaf clover) I'd like to do this using a Java/Ajax script that generates a div, and then places it anywhere on the page. And does not move it once it's been placed, until the page is reloaded. I've tried so many Google searches, and the closest thing that I've found so far is this (click), from this question. But, removing the .fadein, .delay, and .fadeout stopped the script from working entirely. I'm not by any means a pro with Ajax. Is what I'm trying to do even possible?

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  • Efficient update of SQLite table with many records

    - by blackrim
    I am trying to use sqlite (sqlite3) for a project to store hundreds of thousands of records (would like sqlite so users of the program don't have to run a [my]sql server). I have to update hundreds of thousands of records sometimes to enter left right values (they are hierarchical), but have found the standard update table set left_value = 4, right_value = 5 where id = 12340; to be very slow. I have tried surrounding every thousand or so with begin; .... update... update table set left_value = 4, right_value = 5 where id = 12340; update... .... commit; but again, very slow. Odd, because when I populate it with a few hundred thousand (with inserts), it finishes in seconds. I am currently trying to test the speed in python (the slowness is at the command line and python) before I move it to the C++ implementation, but right now this is way to slow and I need to find a new solution unless I am doing something wrong. Thoughts? (would take open source alternative to SQLite that is portable as well)

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • Saving user settings in Metro app using C#

    - by jitendra garg
    I want to write user selected settings in Metro app, in Local Folder. I have done the code as below, but it is not working. The code to save settings: void OnUnloaded(object sender, RoutedEventArgs args) { //code to save app settings. var localSettings = ApplicationData.Current.LocalSettings; localSettings.Values["playerPosition"] = playerPosition; localSettings.Values["aiPosition"] = aiPosition; localSettings.Values["selectedLevel"] = selectedLevel; } The code to read settings: var localSettings = ApplicationData.Current.LocalSettings; if ((localSettings.Values["playerPosition"]) == null) { localSettings.Values["playerPosition"] = 1; localSettings.Values["aiPosition"] = 1; localSettings.Values["selectedLevel"] = "1"; playerPosition = aiPosition = 1; selectedLevel = "1"; } else { playerPosition = (int)localSettings.Values["playerPosition"]; aiPosition = (int)localSettings.Values["aiPosition"]; selectedLevel = (string)localSettings.Values["selectedLevel"]; ---- Clearly I am supposed to save this localSettings variable in a file. But, I am unable to find the code to do that. Also, is Unload event a good place to do it, or should I move it to OnNavigatedFrom event?

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  • .htaccess - alias all www-only requests to subdirectory

    - by CodeMoose
    Trying to install the wonderful Concrete5 CMS to use as my main site engine - the problem is it has about 15 different files and directories, and they clutter up my root. I'd really like to move it to a /_concrete/ subdirectory, and still maintain it in the domain root. htaccess has never been my strong suit - after a lot of research and learning, and a lot of error 500s, my frustration is overriding my pride and I'm posting here. Here's exactly what I'm trying to accomplish: Any requests that come through www.domain.com are forwarded to www.domain.com/_concrete/, except in the case of an existing file. The end-user URL shouldn't change - they will still see the site as www.domain.com, even though they're being served www.domain.com/_concrete/. Multiple subdomains exist on this site as sub-folders within the root - thus, only requests coming through www.domain.com should be redirected. Here's the closest I got with my htaccess, which produces an error 500: RewriteEngine On RewriteCond %{HTTP_HOST} ^(www\.)?domain\.com [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !^_concrete RewriteRule ^(.*)$ _concrete/$1 [L,QSA] This is the result of 4 hours of sweat and blood (mostly blood), so I have to be close. I'm hoping one of your fine minds can point out a stupid mistake and put this thing to rest swiftly. Thanks for your time! Addendum: I previously posted .htaccess - alias domain root to subfolder a while ago, which got me started. Please don't fall into the trap of thinking it's a duplicate.

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  • Returning JSON from JavaScript to Python

    - by Chris Lacy
    I'm writing a simple App Engine app. I have a simple page that allows a user to move a marker on a Google map instance. Each time the user drops the marker, I want to return the long/lat to my Python app. function initialize() { ... // Init map var marker = new GMarker(center, {draggable: true}); GEvent.addListener(marker, "dragend", function() { // I want to return the marker.x/y to my app when this function is called .. }); } To my (admittedly limited) knowledge, I should be: 1). Returning a JSON structure with my required data in the listener callback above 2). In my webapp.RequestHandler Handler class, trying to retrieve the JSON structure during the post method. I would very much like to pass this JSOn data back to the app without causing a page reload (which is what has happened when I've used various post/form.submit methods so far). Can anyone provide me with some psuedo code or an example on how I might achieve what I'm after? Thanks.

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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