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  • What is up with the Joy of Clojure 2nd edition?

    - by kurofune
    Manning just released the second edition of the beloved Joy of Clojure book, and while I share that love I get the feeling that many of the examples are already outdated. In particular, in the chapter on optimization the recommended type-hinting seems not to be allowed by the compiler. I don't know if this was allowable for older versions of Clojure. For example: (defn factorial-f [^long original-x] (loop [x original-x, acc 1] (if (>= 1 x) acc (recur (dec x) (*' x acc))))) returns: clojure.lang.Compiler$CompilerException: java.lang.UnsupportedOperationException: Can't type hint a primitive local, compiling:(null:3:1) Likewise, the chapter on core.logic seems be using an old API and I have to find workarounds for each example to accommodate the recent changes. For example, I had to turn this: (logic/defrel orbits orbital body) (logic/fact orbits :mercury :sun) (logic/fact orbits :venus :sun) (logic/fact orbits :earth :sun) (logic/fact orbits :mars :sun) (logic/fact orbits :jupiter :sun) (logic/fact orbits :saturn :sun) (logic/fact orbits :uranus :sun) (logic/fact orbits :neptune :sun) (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital))) into this, leveraging the pldb lib: (pldb/db-rel orbits orbital body) (def facts (pldb/db [orbits :mercury :sun] [orbits :venus :sun] [orbits :earth :sun] [orbits :mars :sun] [orbits :jupiter :sun] [orbits :saturn :sun] [orbits :uranus :sun] [orbits :neptune :sun])) (pldb/with-db facts (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital)))) I am still pulling teeth to get the later examples to work. I am relatively new programming, myself, so I wonder if I am naively looking over something here, or are if these points I'm making legitimate concerns? I really want to get good at this stuff like type-hinting and core.logic, but wanna make sure I am studying up to date materials. Any illuminating facts to help clear up my confusion would be most welcome.

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  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

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  • 2D graphics - why use spritesheets?

    - by Columbo
    I have seen many examples of how to render sprites from a spritesheet but I havent grasped why it is the most common way of dealing with sprites in 2d games. I have started out with 2d sprite rendering in the few demo applications I've made by dealing with each animation frame for any given sprite type as its own texture - and this collection of textures is stored in a dictionary. This seems to work for me, and suits my workflow pretty well, as I tend to make my animations as gif/mng files and then extract the frames to individual pngs. Is there a noticeable performance advantage to rendering from a single sheet rather than from individual textures? With modern hardware that is capable of drawing millions of polygons to the screen a hundred times a second, does it even matter for my 2d games which just deal with a few dozen 50x100px rectangles? The implementation details of loading a texture into graphics memory and displaying it in XNA seems pretty abstracted. All I know is that textures are bound to the graphics device when they are loaded, then during the game loop, the textures get rendered in batches. So it's not clear to me whether my choice affects performance. I suspect that there are some very good reasons most 2d game developers seem to be using them, I just don't understand why.

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  • Oracle(R) Buys Pre-Paid Software Assets From eServGlobal

    - by Paulo Folgado
    Oracle to Deliver Scalable Carrier-Grade Pre-Paid Solution Based on Open, Flexible IT-Based Platform News Facts ·        Oracle has agreed to acquire certain pre-paid assets of eServGlobal, a provider of advanced IT-based, pre-paid charging solutions for the communications industry. ·        eServGlobal's Universal Service Platform (USP) includes a pre-paid charging application, a network-services platform and a messaging gateway. The ChargingMax, NumberMax, uVOMS, MessageMax, PromoMax Express and Social Relationship Management software currently supports more than 25 tier-one customers including the world's largest IT-based installation of pre-paid services. ·        The combination of Oracle Communications Billing and Revenue Management and the USP applications is expected to accelerate the shift from network- to IT-based pre-paid systems by providing the first convergent, open IT-based platform from a leading business software and hardware systems company. ·        Customers are expected to benefit from traditional carrier-grade, pre-paid service authorization with IT-grade flexibility that supports any service or network, is easier to deploy and maintain and delivers an overall lower total cost of ownership. ·        The transaction is expected to close in the second half of this year. Supporting Quote ·        "The majority of mobile phone users worldwide use pre-paid plans, and that number is growing exponentially. Oracle Communications applications combined with the pre-paid software assets from eServGlobal will provide our customers with highly available and scalable carrier-grade, pre-paid software on an open, convergent platform. This will enable our customers to deliver traditional pre-paid voice services and easily introduce hybrid pre-paid and post-paid plans with targeted pricing, promotions and service bundles that include voice, data and network services," said Liam Maxwell, vice president of products, Oracle Communications. Supporting Resources About Oracle and eServGlobal USP General Presentation FAQ

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  • 7u45 Caller-Allowable-Codebase and Trusted-Library

    - by costlow
    Java 7 update 45 (October 2013) changed the interactions between JavaScript and Java Applets made through LiveConnect. The 7u45 update is a critical patch update that has also raised the security baseline and users are strongly recommended to upgrade. Versions below the security baseline used to apply the Trusted-Library Manifest attribute to call between sandboxed code and higher-privileged code. The Trusted-Library value was a Boolean true or false. Security changes for the current security baseline (7u45) introduced a different Caller-Allowable-Codebase that indicates precisely where these LiveConnect calls can originate. For example, LiveConnect calls should not necessarily originate from 3rd party components of a web page or other DOM-based browser manipulations (pdf). Additional information about these can be located at “JAR File Manifest Attributes for Security.” The workaround for end-user dialogs is described on the 7u45 release notes, which explains removing the Trusted-Library attribute for LiveConnect calls in favor of Caller-Allowable-Codebase. This provides necessary protections (without warnings) for all users at or above the security baseline. Client installations automatically detect updates to the secure baseline and prompt users to upgrade. Warning dialogs above or below Both of these attributes should work together to support the various versions of client installations. We are aware of the issue that modifying the Manifest to use the newer Caller-Allowable-Codebase causes warnings for users below the security baseline and that not doing it displays a warning for users above. Manifest Attribute 7u45 7u40 and below Only Caller-Allowable-Codebase No dialog Displays prompt Only Trusted-Library Displays prompt No dialog Both Displays prompt (*) No dialog This will be fixed in a future release so that both attributes can co-exist. The current work-around would be to favor using Caller-Allowable-Codebase over the old Trusted-Library call. For users who need to stay below the security baseline System Administrators that schedule software deployments across managed computers may consider applying a Deployment Rule Set as described in Option 1 of “What to do if your applet is blocked or warns of mixed code.” System Administrators may also sign up for email notifications of Critical Patch Updates.

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  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

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  • Using USB to Ethernet with Linux Ubuntu 12.04

    - by Sriram
    Being a newbie, Please excuse if the technical Jargon used is not an universally accepted one :) I have a particular device (say device A) whose USB2.0 driver is available from Linux community. Linux UBUNTU12.04 based PC is able to detect that device via the available driver. My requirement is to ensure that PC can exchange the command as well as data with the device A over TCP/IP packets (In other words, instead of just a USB Based driver, there should be a TCP/IP wrapper over the device USB driver and still does the same job as the USB driver was doing before) Bought an USB (Female) to RJ-45 adapter,connected Device A (male) USB to the USB Female end of the adapter and the Ethernet end connected to the router. PC also is connected to the same router so that both Device A and the PC have the IP address in the same subnet range. So the packets produced by the device A can be routed to the PC via some binding( not sure how I can achieve this, but conceptual idea) Here are the issues I can see as of now 1) USB to RJ-45 is just a hardware signal conversion and not a NIC in itself and hence no MAC/IP ADDRESS assigned. Can we bind a virtual NIC created in PC with this connector? 2) Any available USB TO IP command as well as data translation wrappers available? e.g. command for the device A on Ethernet converted to command for the device A on USB which is then acted upon the device as a command from the USB driver There is some missing link in my understanding and hence it would be of great help if you can bounce off some ideas on how I can take this forward so that Device A and PC exchange data over IP. Thanks and Regards, Sriram

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  • .wine-pipelight folder not present

    - by DaimyoKirby
    Following the instructions on the pipelight installation page, I installed pipelight on Ubuntu 14.04. However, upon opening firefox the .wine-pipelight folder isn't present in my home folder, and I get the following errors: [PIPELIGHT:LIN:unknown] attached to process. [PIPELIGHT:LIN:unknown] checking environment variable PIPELIGHT_SILVERLIGHT5_1_CONFIG. [PIPELIGHT:LIN:unknown] searching for config file pipelight-silverlight5.1. [PIPELIGHT:LIN:unknown] trying to load config file from '/home/alden/.config/pipelight-silverlight5.1'. [PIPELIGHT:LIN:silverlight5.1] basicplugin.c:427:checkSilverlightGraphicDriver(): error in execlp command - probably silverlightGraphicDriverCheck not found or missing execute permission. [PIPELIGHT:LIN:silverlight5.1] basicplugin.c:441:checkSilverlightGraphicDriver(): GPU driver check - Your driver is not in the whitelist, hardware acceleration disabled. [PIPELIGHT:LIN:silverlight5.1] using wine prefix directory /home/alden/.wine-pipelight. [PIPELIGHT:LIN:silverlight5.1] checking plugin installation - this might take some time. [PIPELIGHT:LIN:silverlight5.1] basicplugin.c:374:checkPluginInstallation(): error in execvp command - probably dependencyInstaller/sandbox not found or missing execute permission. [PIPELIGHT:LIN:silverlight5.1] basicplugin.c:384:checkPluginInstallation(): Plugin installer did not run correctly (exitcode = 1). [PIPELIGHT:LIN:silverlight5.1] basicplugin.c:108:attach(): plugin not correctly installed - aborting. I've reinstalled quite a few times and ran through many of the common fixes offered on the pipelight Launchpad pages and here on AskUbunta and still it fails to run. Is there a reason why this folder isn't present, or why I'm getting these errors? Edit: Oddly enough, the .wine-pipelight folder is created wtih I open Nitro, although this still doesn't fix the issue.

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  • Suitability of ground fog using layered alpha quads?

    - by Nick Wiggill
    A layered approach would use a series of massive alpha-textured quads arranged parallel to the ground, intersecting all intervening terrain geometry, to provide the illusion of ground fog quite effectively from high up, looking down, and somewhat less effectively when inside the fog and looking toward the horizon (see image below). Alternatively, a shader-heavy approach would instead calculate density as function of view distance into the ground fog substrate, and output the fragment value based on that. Without having to performance-test each approach myself, I would like first to hear others' experiences (not speculation!) on what sort of performance impact the layered alpha texture approach is likely to have. I ask specifically due to the oft-cited impacts of overdraw (not sure how fill-rate bound your average desktop system is). A list of games using this approach, particularly older games, would be immensely useful: if this was viable on pre DX9/OpenGL2 hardware, it is likely to work fine for me. One big question is in regards to this sort of effect: (Image credit goes to Lume of lume.com) Notice how the vertical fog gradation is continuous / smooth. OTOH, using textured quad layers, I can only assume that layers would be mighty obvious when walking through them -- the more sparse they were, the more obvious this would be. This is in contrast to where fog planes are aligned to face the player every frame, where this coarseness would be much less obvious.

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  • Octree implementation for fustrum culling

    - by Manvis
    I'm learning modern (=3.1) OpenGL by coding a 3D turn based strategy game, using C++. The maps are composed of 100x90 3D hexagon tiles that range from 50 to 600 tris (20 different types) + any player units on those tiles. My current rendering technique involves sorting meshes by shaders they use (minimizing state changes) and then calling glDrawElementsInstanced() for drawing. Still get solid 16.6 ms/frame on my GTX 560Ti machine but the game struggles (45.45 ms/frame) on an old 8600GT card. I'm certain that using an octree and fustrum culling will help me here, but I have a few questions before I start implementing it: Is it OK for an octree node to have multiple meshes in it (e.g. can a soldier and the hex tile he's standing on end up in the same octree node)? How is one supposed to treat changes in object postion (e.g. several units are moving 3 hexes down)? I can't seem to find good a explanation on how to do it. As I've noticed, soting meshes by shaders is a really good way to save GPU. If I put node contents into, let's say, std::list and sort it before rendering, do you think I would gain any performance, or would it just create overhead on CPU's end? I know that this sounds like early optimization and implementing + testing would be the best way to find out, but perhaps someone knows from experience?

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Limiting game loop to exactly 60 tics per second (Android / Java)

    - by user22241
    So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it sometimes goes up to 61 - when this happens, the sprites stutter. Currently, my variables used are: //Game updates per second final int ticksPerSecond = 60; //Amount of time each update should take final int skipTicks = (1000 / ticksPerSecond); This is my current game loop @Override public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub //This method will run continuously //You should call both 'render' and 'update' methods from here //Set curTime initial value if '0' //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); //Time correction to compensate for the missing .6667ms when using int values nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; //Increase loops loops++; } render(); } I realise that my skipTicks is an int and therefore will come out as 16 rather that 16.6667 However, I tried changing it (and ticksPerSecond) to Longs but got the same problem). I also tried to change the timer used to Nanotime and skiptics to 1000000000/ticksPerSecond, but everything just ran at about 300 ticks per seconds. All I'm attempting to do is to limit my game loop to 60 - what is the best way to guarantee that my game updates never happen at more than 60 times a second? Please note, I do realise that very very old devices might not be able to handle 60 although I really don't expect this to happen - I've tested it on the lowest device I have and it easily achieves 60 tics. So I'm not worried about a device not being able to handle the 60 ticks per second, but rather need to limit it - any help would be appreciated.

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  • Installation Problems & Antivirus

    - by Sagar Walvekar
    We have just migrated our systems from Windows to Ubuntu. We have more than 50 systems previously running Windows XP & Windows 7. After the release of 12.04 we decided to switch to Ubuntu. While we were installing Ubuntu 12.04 on Pentium 4 systems we have faced some issues. We tried it with a USB flash driver & CD. The typical configuration of the system is as follows: Pentium 4 with HT & 512 MB RAM, 40/80 GB IDE / SATA HDD. In windows there were several partitions and data on all the drives in all the systems. We have addressed this by taking backup of the C: drive on other drives & while installing Ubuntu we have just deleted & the C drive & recreated Linux partitions as follows - /root , /Boot, /Home & Swap.(in 10 GB) The problem is that the Linux gets installed without any error. However when I restart the system after the installation the system hangs in while detecting the HDD in BIOS and the system fails to start until I remove the HDD. When I installed the previous Ubuntu version it worked fine, without any hassle. Also if we install Ubuntu 12.04 on same HDD on any other higher capacity system & reconnected to old system it works fine. How can I fix this problem? Also, is there is any Antivirus which will give me real time protection on ubuntu 11 & higher versions with both 32 & 64 Bits?

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  • Need database selection advise

    - by jacknad
    I know this is considered a bad question since there is no correct answer, but I need to decide on a database for embedded linux (DaVinci 368 based) hardware and I've never had to produce a design with a database before. Each record will probably contain less than 1000 images with associated alpha-numeric data and the mass storage will be some kind of flash drive. Only one user needs access to the data at a time. MySQL claims to be "The world's most popular open source database" but SQLite claims to be "the most widely deployed SQL database engine in the world." Perhaps there is another that is also the best in the world? Which is easiest to use for a database newbie? Should I just flip a coin? Does it really matter which one I pick? Do I even need to use a database software package or should I roll my own? I won't need bells and whistles like sorting, but I'll probably need to delete the oldest records to make room for new ones if the storage fills up.

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  • Upgraded to 13.10 now clock settings are all disabled and clock does not display

    - by kervin
    I've upgraded to 13.10 and now I don't have the standard menu clock, which I need for work. I checked and 'indicator-datetime' is installed. I even uninstalled/reinstalled that applet with no luck. Also my "clock" settings under System Preferences are all disabled. I can't change anything. Does anyone know how I can get the old menu clock back? Alternatively is there another menu clock app I can download? Thanks for the responses I've restarted several times and that didn't fix the issue. I just ran the 13.10 update today. But I ran it again a few minutes ago. I got about 200KB in random updates. The issue is still present after a reboot. # apt-cache policy indicator-datetime indicator-datetime: Installed: 13.10.0+13.10.20131016.2-0ubuntu1 Candidate: 13.10.0+13.10.20131016.2-0ubuntu1 Version table: *** 13.10.0+13.10.20131016.2-0ubuntu1 0 500 http://us.archive.ubuntu.com/ubuntu/ saucy/main amd64 Packages 100 /var/lib/dpkg/status

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  • The OTN Lounge at JavaOne

    - by Tori Wieldt
    This year, the Oracle Technology Network Lounge at JavaOne will be in the Hilton Ballroom, right in the center of the JavaOne DEMOgrounds. We'll have Java experts, community members and OTN staff to answer your questions. We've also even created a "Mini Theater" for casual demos from community members (and you too, if you ask nicely and we can fit you in). We'll have a detailed schedule up soon. We're waiting for you! Tori Wieldt (@Java) will be in the booth, doing interviews for the Youtube/Java channel. Sonya Barry (@Javanetbuzz) will be around with the Java.net experts. Yolande Poirier will be there to discuss Making the Future Java for the next generation of Java developers. What would the lounge be without swag? Scan your badge each day for a raffle of great prizes, and of course, we'll have OTN T-shirts and some surprises throughout the week. Follow @JavaOneConf for details and updates. The Java DEMOgrounds will show you the latest in Java technologies, from team members who create and maintain Java, including: Recent and upcoming features for Java SE GlassFish Server Open Source Edition Java EE in Action Next-Generation Applications Java EE 7, HTML5, WebSockets, Caching JavaFX: The Rich Client Platform Rich, Compelling UI with JavaFX on Embedded Systems Java ME Embedded: Small, Intelligent, Connected Cutting-Edge JDK 7 and Java EE 6 Support with NetBeans Oracle Eclipse Projects Come by, find a couch, charge your laptop and meet old and new friends.

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  • How do developers verify that software requirement changes in one system do not violate a requirement of downstream software systems?

    - by Peter Smith
    In my work, I do requirements gathering, analysis and design of business solutions in addition to coding. There are multiple software systems and packages, and developers are expected to work on any of them, instead of being assigned to make changes to only 1 system or just a few systems. How developers ensure they have captured all of the necessary requirements and resolved any conflicting requirements? An example of this type of scenario: Bob the developer is asked to modify the problem ticket system for a hypothetical utility repair business. They contract with a local utility company to provide this service. The old system provides a mechanism for an external customer to create a ticket indicating a problem with utility service at a particular address. There is a scheduling system and an invoicing system that is dependent on this data. Bob's new project is to modify the ticket placement system to allow for multiple addresses to entered by a landlord or other end customer with multiple properties. The invoicing system bills per ticket, but should be modified to bill per address. What practices would help Bob discover that the invoicing system needs to be changed as well? How might Bob discover what other systems in his company might need to be changed in order to support the new changes\business model? Let's say there is a documented specification for each system involved, but there are many systems and Bob is not familiar with all of them. End of example. We're often in this scenario, and we do have design reviews but management places ultimate responsibility for any defects (business process or software process) on the developer who is doing the design and the work. Some organizations seem to be better at this than others. How do they manage to detect and solve conflicting or incomplete requirements across software systems? We currently have a lot of tribal knowledge and just a few developers who understand the entire business and software chain. This seems highly ineffective and leads to problems at the requirements level.

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  • Xubuntu 12.04 : Random boot to black screen

    - by Thibaud Ruelle
    My xubuntu 12.04 has worked flawlessly since install in September. However, lately I randomly have the following boot issue : The computer boots to grub, and after choosing xubuntu either boots normally or boots to a black screen. Here are some observations I have made : The black screen seems to happen randomly. The black screen does not seem to happen in safe mode (- nomodeset in grub). The black screen does not allow me to ctrl + alt + F1-6 into a terminal. The black screen allows me to use SysRq keys (Alt + SysRq + K does not work though). The black screen often happens on first boot in several hours and the computer usually boots normally after a RSEINUB. When the computer boots I get "SP5100 TCO timer: mmio address 0xfec000f0 already in use" at startup and "Could not write bytes: broken pipe" at shutdown. However research on these errors did not yield answers to my particular issue. Comparing Xorg.0.log (successful boot) and Xorg.0.log.old (black screen), and reading the answers to similar problem, it seems that I might have a X driver issue. However the system worked flawlessly since lately. Additional info on my system : ACER AO722 C62kk Operating system : 3.2.0-31-generic ubuntu Edit : I made a fresh install of Xubuntu 12.04 x64, the issue is still there ... (I have a separate /home so config. files were not erased). Edit 2 : I followed troubleshooting blank screen, so my new observations are without quiet and splash in grub : When the system boots normally, the screen goes black after grub then lights up and displays text information then goes to login screen. (After that the desktop starting time vary substantially, which is new and may be a separate issue ?). When the boot fails, after grub the screen goes black, lights up, goes black, lights up again and most times goes black again. At this point it responds to Alt+SysReq K by lighting up but no more, and has to be rebooted through Alt+SysReq+ RSEINUB. Thank you for your time and attention in advance ! Thibaud Ruelle

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  • From the Tips Box: Revitalizing Ink Cartridges with a Water Infusion

    - by Jason Fitzpatrick
    If you’re convinced your ink cartridge has more ink to share than it is willing to give up, you’re right. Read on to see how How-To Geek reader Max squeezes extra life out of his cartridges with plain old water. Max wrote in with his simple solution. He wasn’t as interested in refilling his cartridges as he was in getting all the ink out of them. Here’s his detailed guide to getting nearly every drop of ink out of your high-priced ink cartridge: The ink in many brands of ink jet printer cartridges is generally water soluble. To see if your ink is water soluble, wet your finger and rub it across a page from your printer you don’t mind wasting.  If the print smears the ink is obviously water soluble. The top of the printer cartridge generally has the manufacturer’s label attached. It covers tiny holes through which the ink was injected into the cartridge during manufacture. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • How do I install windows wireless driver for TP-Link TL-WN7200ND

    - by Jim
    I'm using the TP-Link TL-WN7200ND USB wireless adapter. I have downloaded the Windows drivers and updated Ubuntu to 10.10 by manually connecting the computer to the router. I also installed ndiswrapper-gtk. I get a Windows Wireless Drivers in my Administration menu, and I was able to get it to read the Windows 7 .inf file. The .inf for XP does not work. It adds it and the driver appears in the list with "Hardware: present". I set up the wireless connection information (ESSID and WPA2-Personal key). Problem: I don't see the network manager icon in the top right of the screen. I managed to manually start it manually using sudo services network-manager restart but it shows no connections in the menu, saying that there's nothing to manage. In my /etc/network/interfaces file I have an entry for the loopback and the standard two-liner for eth0 with dhcp. From memory, something like: iface eth0 auto eth0 dhcp I had read somewhere that 10.10 would have standard support for my wireless adapter (TL-WN7200ND) but that seems not to be the case. However, I don't ever remember having the network-manager icon in the top-right and it does not auto-start at the moment. This was originally an Ubuntu 9.10 install that I've upgraded over time. I also used to use pppoeconf to connect to the net, which might affect the /etc/network/interfaces file?

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  • Should I list this work experience on my resume? [closed]

    - by Phoenix
    I am currently working at a company. I did an internship before this job with a prestigious company and project itself was challenging but it was in the initial phases and hence there were no tight schedules and we ended up doing brainstorming for the first month and the 2nd month actually setting up our hardware, which is linux servers in lab and a cluster administrator for the servers. And then i wrote an addin task which runs on the server and uses existing API to collect some statistics from the the servers in the cluster and feeding them into another entity which is basically an algorithm that calculates how the load on the servers should be automatically balanced. Neither of these things went into production by the time I left the company and I'm not even sure of their current state. Does it make sense to include it in my resume then? I also worked as a software engineer right out of school at another prestigious company for 9 months. I was involved in some bug fixes before the product launched and I don't even recollect the exact fixes I made to the product. So, will it make sense to have these experiences on my resume ? Will people question me about them and will saying it was bug fixes and mentioning what kind of fixes suffice as enough to justify my work ex there ?

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  • Business Forecast: Cloudy with a Chance to Gain

    - by Oracle OpenWorld Blog Team
    Join us at Oracle OpenWorld to learn how Oracle’s cloud solutions are transforming how customers do business.  Whether you’re interested in public, private or managed clouds, Oracle has a cloud session for you.  The Oracle Cloud Computing track offers an in-depth look at Oracle’s comprehensive cloud offerings, with featured keynotes by Oracle executives Larry Ellison and Thomas Kurian, eight general sessions, and more than 300 sessions and demos. Catch these must-see sessions: Keynotes Hardware and Software, Engineered to Work Together: Why It’s A Different Approach (Larry Ellison, Sunday, September 30 at 5:00 p.m.) The Oracle Cloud: Oracle’s Cloud Platform and Applications Strategy (Thomas Kurian, Tuesday, October 2 at 8:00 a.m.) The Oracle Cloud: Where Social Is Built In (Larry Ellison, Tuesday, October 2 at 2:45 p.m.) General Sessions The Future of Development for Oracle Fusion - From Desktop to Mobile to Cloud (Monday, October 1 at 10:45 a.m.) Oracle Fusion Applications - Overview, Strategy, and Roadmap (Monday, October 1 at 10:45 a.m.) Overview of Oracle’s Public Cloud Strategy (Monday, October 1 at 12:15 p.m.) Overview of Oracle’s Public Cloud for Database and Application Developers (Monday, October 1 at 1:45 p.m.) Building and Managing a Private Oracle Database Cloud (Monday, October 1 at 3:15 p.m.) Building and Managing a Private Oracle Java and Middleware Cloud (Monday, October 1 at 4:45 p.m.) Building Mobile Applications with Oracle Cloud (Monday, October 1 at 4:45 p.m.) Using Enterprise Manager to Manage Your Own Private Cloud (Tuesday, October 2 at 11:45 a.m.) Breakthrough Efficiency in Private Cloud Infrastructure (Tuesday, October 2 at 1:15 p.m.) To stay in touch with Oracle Cloud announcements, follow us on Twitter @OracleCloudZone or Like us on Facebook.

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  • DIY Carbonator Creates Pop Rocks Like Fizzy Fruit [Science]

    - by Jason Fitzpatrick
    If you’ve ever sat around wishing that scientists would stop wasting time trying to solve pressing global problems and instead genetically engineer a bizarre but delicious hybrid of Pop Rocks candy and wholesome fruit, this mad scientist experiment is for you. Over at Evil Mad Scientist Laboratories they share a really fun weekend project. Contributor Rich Faulhaber was looking for a way to make eating fruit extra fun and science-infused for his kids. His solution? Build a homemade carbon dioxide injector that infuses fruit with carbonation. Having trouble imagining that? Envision a bowl of strawberries where every strawberry burst into a crazy flurry of strawberry flavor and champagne bubbles every time you bit into it. Fizzy fruit! Hit up the link below to see how he took pretty common parts: a C02 tank from a paint ball gun, a water filter canister from the hardware store, and other cheap and readily available parts (with the exception of the gas regulator which he suggests you shop garage sales and surplus stores to find a deal on), and combined them together to create a C02 fruit infuser. Hit up the link below to read more about his setup and the procedure he uses to infuse fruit with carbonation. The C02inator [Evil Mad Scientist Laboratories via Hack a Day] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Geek Chess: Nixie Tubes as Board Pieces [Video]

    - by Jason Fitzpatrick
    We’ve seen some geeky chessboards in our day, but this board is a masterpiece of geekiness. Check out the video to see the Nixie tubes in action. Courtesy of a tinker named Tony, we find this delightfully analog and geeky chess set. He writes: This developed as a spinoff from the hardware and controllers I’m designing for a range of nixie clocks and watches as a ‘simple’ project that wouldn’t need much software to complete it. All visible parts are made from materials contemporary with Nixie technology and no modern plastics or resins are used anywhere in its’ consruction (other than the electronic components and PCBs). The board and pieces are machined from phenolic resin laminate and assembled using brass fittings. The brown base pieces have been filled and wiped with gold and silver engravers wax, giving a ‘worn gilding’ appearance. The displays are ex-Soviet Nixie gas display tubes, manufactured in the early 1980s. No Chinese LEDs here… How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • SL150 Modular Tape Library Demo Equipment Purchase Opportunity Limited Special Pricing on Demo Configuration

    - by Cinzia Mascanzoni
    Oracle is pleased to announce that, for a limited time, Oracle VADs may purchase special SL150 Modular Tape Library configurations for demonstration purposes at a significantly reduced price. Submit your order today for these special SL150 Modular Tape Library configurations and you can start showcasing these products in partner demonstrations and proof-of-concepts. VADs may also sell demo units to their VARs so that they may use them in their customer evaluations to help shorten the sales cycle. The offer also allows VARs to sell the demo configuration after a prescribed demonstration period to support the demo product’s cost of ownership. Why wait? Order today! Rules and Guidelines Only authorized VADs are allowed to purchase the special SL150 Modular Tape Library configurations. Purchase time frame is from now until February 28, 2013. Only the predetermined configurations are approved for purchase at the prescribed discounts. Supply is allocated per region and it’s limited. Order MUST be placed via the Oracle Partner Store* (OPS) where applicable. See below for online and offline order processes. If reselling to a VAR, VAD must include the Partner Demonstration Hardware Terms with the order (online via OPS or with offline VAD Ordering Document). Please mark your calendars for the SL150 Modular Tape Library Demo Program webcast on Sept 5th. The objective of this call is to share the details of this demo program with you. For details on how to connect to the webcast, contact your VAD Manager

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