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  • how to monitor the program code execution? (file creation and modification by code lines etc)

    - by infant programmer
    My program is about triggering XSL transformation, Its fact that this code for carrying out the transformation, creates some dll and tmp files and deletes them pretty soon after the transformation is completed. It is almost untraceable for me to monitor the creation and deletion of files manually, so I want to include some chunk of codelines to display "which codeline has created/modified which tmp and dll files" in console window. This is the relevant part of the code: string strXmlQueryTransformPath = @"input.xsl"; string strXmlOutput = string.Empty; StringReader srXmlInput = null; StringWriter swXmlOutput = null; XslCompiledTransform xslTransform = null; XPathDocument xpathXmlOrig = null; XsltSettings xslSettings = null; MemoryStream objMemoryStream = null; objMemoryStream = new MemoryStream(); xslTransform = new XslCompiledTransform(false); xpathXmlOrig = new XPathDocument("input.xml"); xslSettings = new XsltSettings(); xslSettings.EnableScript = true; xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); xslTransform.Transform(xpathXmlOrig, null, objMemoryStream); objMemoryStream.Position = 0; StreamReader objStreamReader = new StreamReader(objMemoryStream); strXmlOutput = objStreamReader.ReadToEnd(); // make use of Data in string "strXmlOutput" google and msdn search couldn't help me much..

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  • jquery delay a link from being followed

    - by Dan Sinker
    I have a short css-based animation that I want to play out before a link is followed (a card that swooped in on page load swoops out after click). Currently, however, the page called loads too quickly. I want to be able to briefly delay the href from being followed. Here's what I've got: $(document).ready(function() { $("#card").css("top","0px"); $(".clickit").click(function() { $("#card").css("top","-500"); }); }); The first line swoops the card in on page load. After that is the click call that modifies the CSS, but like I said there needs to be some kind of delay in there because the page loads immediately, instead of after the animation. The CSS that is modified looks like this: #card { width: 400px; height: 500px; position: relative; top: -500px; -webkit-transition:all .5s; } (yes, I know this is webkit-only right now) This is a problem very similar to this question from 2008, but I know jQuery has been updated significantly since then, so I wanted to see if there was a more modern solution. Thank you!

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • jQuery replacement for javascript confirm

    - by dcp
    Let's say I want to prompt the user before allowing them to save a record. So let's assume I have the following button defined in the markup: <asp:Button ID="btnSave" runat="server" OnClick="btnSave_Click"></asp:Button> To force a prompt with normal javascript, I could wire the OnClick event for my save button to be something like this (I could do this in Page_Load): btnSave.Attributes.Add("onclick", "return confirm('are you sure you want to save?');"); The confirm call will block until the user actually presses on of the Yes/No buttons, which is the behavior I want. For the jquery dialog that is the equivalent, I tried something like this (see below). But the problem is that unlike javascript confirm(), it's going to get all the way through this function (displayYesNoAlert) and then proceed into my btnSave_OnClick method on the C# side. I need a way to make it "block", until the user presses the Yes or No button, and then return true or false so the btnSave_OnClick will be called or not called depending on the user's answer. Currently, I just gave up and went with javascript's confirm, I just wondered if there was a way to do it. function displayYesNoAlert(msg, closeFunction) { dialogResult = false; // create the dialog if it hasn't been instantiated if (!$("#dialog-modal").dialog('isOpen') !== true) { // add a div to the DOM that will store our message $("<div id=\"dialog-modal\" style='text-align: left;' title='Alert!'>").appendTo("body"); $("#dialog-modal").html(msg).dialog({ resizable: true, modal: true, position: [300, 200], buttons: { 'Yes': function () { dialogResult = true; $(this).dialog("close"); }, 'No': function () { dialogResult = false; $(this).dialog("close"); } }, close: function () { if (closeFunction !== undefined) { closeFunction(); } } }); } $("#dialog-modal").html(msg).dialog('open'); }

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  • Warning generated by UIButton setting code

    - by Spider-Paddy
    I have a for loop setting the background images on buttons, basically the buttons are thumbnail previews of different items & can't be set statically, however the code gives an warning because it runs through all the UIViews but then calls setBackgroundImage which does not apply to all views. The warning is an irritation, I understand what it's complaining about, how can I get rid of it? (I don't want to turn off the warning, I want to fix the problem) // For loop to set button images for (UIView *subview in [self.view subviews]) // Loop through all subviews { // Look for the tagged buttons, only the 8 tagged buttons & within array bounds if((subview.tag >= 1) && (subview.tag <= 8) && (subview.tag < totalBundles)) { // Retrieve item in array at position matching button tag (array is 0 indexed) NSDictionary *bundlesDataItem = [bundlesDataSource objectAtIndex:(subview.tag - 1)]; // Set button background to thumbnail of current bundle NSString *picAddress = [NSString stringWithFormat:@"http://some.thing.com/data/images/%@/%@", [bundlesDataItem objectForKey:@"Nr"], [bundlesDataItem objectForKey:@"Thumb"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; // Warning is generated here [subview setBackgroundImage:[UIImage imageWithData:picData] forState:UIControlStateNormal]; } }

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  • How to refresh/redraw the screen (not the program window)

    - by mohrphium
    I'm having a bit of a hard time figuring out, how to remove a drawn ellipse after it has been drawn somewhere else. I need a circle to follow my mouse all the time and this is all the program should do. I get the mousepositions and draw my circle but how can I remove the last one? #include <Windows.h> #include <iostream> void drawRect(int a1, int a2){ HDC screenDC = ::GetDC(0); //Draw circle at mouse position ::Ellipse(screenDC, a1, a2+5, a1+9, a2+14); ::ReleaseDC(0, screenDC); //::InvalidateRect(0, NULL, TRUE); //<- I tried that but then everything flickers //Also, the refresh rate is not fast enough... still some circles left } int main(void) { int a1; int a2; bool exit=false; while (exit!=true) { POINT cursorPos; GetCursorPos(&cursorPos); float x = 0; x = cursorPos.x; float y = 0; y = cursorPos.y; a1=(int)cursorPos.x; a2=(int)cursorPos.y; drawRect(a1, a2); } } I am working with graphics and all that stuff for the first time. Im kinda stuck here... once again. Thanks.

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  • How to handle people who lie on their resume

    - by Juliet
    I'm conducting technical interviews to fill a few .NET positions. Many of the people I interview really do know .NET pretty well, but I find at least 90% of embellish their skillset anywhere between "a little" and "quite drastically". Sometimes they fabricate skills relevant to the position they're applying for, sometimes they not. Most of the people I interview, even the most egregious liars, are not scam artists. They just want to stand out among the crowd, so they drop a few buzzwords on their resume like "JBoss", "LINQ", "web services", "Django" or whatever just to pad their skillset and stay competitive. (You might wonder if a person lies about those skills, whether they are just bluffing their way through a technical interview. My interviews involve a lot of hands-on coding and problem-solving -- people who attempt to bluff will bomb the hands-on coding portion in the first 3 minutes.) These are two open-ended questions, but it would really help me out when I make my recommendations to the hiring managers: 1) Regarding interviewing etiquette, should I attempt to determine whether a person really possesses all of the skills they claim to have? Can I do this without making the candidate feel uncomfortable? 2) Regarding the final decision, should I recommend candidates who are genuinely qualified for the positions they're applying for, even if they've fabricated portions of their skillset?

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  • JQuery with css3 keydown keyCode = 37 and 39

    - by rayrule
    I have tested both ways. jquery animation and css3 transition, and css3 is a little bit faster. But i have a problem with the following code: $(document).keydown(function(e){ if (e.keyCode == 39) { var DocHeight = $(document).height(); $('.container').css("margin-top","-="+DocHeight) } }); if i hit twice on keyCode 39 (arrow to the right) than my transition is outer space. Does anyone has an solution for this thing? outer space maybe not the correct word. But the problem is. if i hit twice the arrow key i'll get the last request, in other words... animation is started, and another animation start from the position that i don't want. example: hit #1 margin-top is at 0px and goes to 1024px. but when i hit it twice the margin-top is at 23px, and it stops at 1047px. This is not what i want. It has to stop at 1024px. I hope so.

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  • Google Maps API v3 - infoWindows all have same content

    - by paulriedel
    Hello, I've been having problems with the infoWindows and Google Maps API v3. Initially, I've ran into the problem that everyone else has of closing infoWindows when opening a new one. I thought to have solved the problem by defining "infowindow" beforehand. Now they close when I click on a new marker, but the content is the same. How should I re-structure my code to make sure the content is the right one each time - and only one infoWindow is open at a given time? Thank you! Paul var allLatLngs = new Array(); var last = 0; var infowindow; function displayResults(start, count){ if(start === undefined){ start = last; } if(count === undefined){ count = 20; } jQuery.each(jsresults, function(index, value) { if(index >= start && index < start+count){ var obj = jQuery.parseJSON(value); $("#textresults").append(index + ": <strong>" + obj.name + "</strong> " + Math.round(obj.distanz*100)/100 + " km entfernt" + "<br/>"); var myLatlng = new google.maps.LatLng(obj.geo_lat, obj.geo_lon); allLatLngs.push(myLatlng); var contentString = '<strong>'+obj.name+'</strong>'; infowindow = new google.maps.InfoWindow({ content: contentString }); var marker = new google.maps.Marker({ position: myLatlng, //title:"Hello World!" }); marker.setMap(map); google.maps.event.addListener(marker, 'click', function() { if (infowindow) { infowindow.close(map,marker); } infowindow.open(map,marker); }); } }); last = start+count;

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  • Median calculation in ActionScript 3

    - by Gabor Kako
    I have a number array and I'd like to calculate the median. When the array is odd, the calculation is OK, when it's even strange number comes up. private var numbers:String = "2,5,3,4,6,1"; private var array:Array = numbers.split(","); private function getMedian(array:Array):Number { var sortnums:Array = array.sort(Array.NUMERIC); var length:Number = sortnums.length; var mid1:Number; var mid2:Number; var median:Number; if(length % 2 == 0){ mid1 = length / 2; trace("mid1: "+mid1); mid2= ((length - 1) / 2)-0.5; trace("mid2: "+mid2); trace ("mid1: "+sortnums[mid1]+", mid2: "+sortnums[mid2]); median = (sortnums[mid1] + sortnums[mid2]) / 2; }else{ mid1 = (length / 2)-0.5 median = sortnums[mid1] } trace (median); return median; } The result is 21.5, but should be 3.5 mid1 and mid2 are a position in the array. Could somebody help?

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  • Should I pass a SqlDataReader by reference or not when passing it out to multiple threads.

    - by deroby
    Hi all, being new to c# I've run into this 'conundrum' when passing around a SqlDataReader between different threads. Without going into too much detail, the idea is to have a main thread fetching data from the database (a large recordset) and then have a helper-task run through this record by record and doing some stuff based upon the contents of this. There is no feedback to the recordset, it simply wades through until no records are left. This works fine, but given the nature of the job at hand it should be possible to have this job spread over different threads (CPUs) to maximize throughput (the order of execution is of no significance). The question then becomes, when I pass this recordset in a SqlDataReader, do I have to use ref or not ? It kind of boils down to the question : if I pass the object around without specifying ref, won't it create new copies in memory and have records processed n times ? Or, don't I risk having the record-position being moved forward while not all fields have been fully read yet ? The latter seems more like a 'data racing' issue and probably is covered by the lock()ing mechanism (or not?). My initial take on the problem was that it doesn't really hurt passing the variable using ref, yet as a colleague put it : "you only need ref when you're doing something wrong" =) Additionally using ref restricts me from applying a Using() construction too which isn't very nice either. I thus create a "basic" project that tackles the same approach but without the ref notation. Tests so far show that it works flawlessly on a Core2Duo (2cpu) using any number of threads, yet I'm still a bit wary... What do you experts think about this ? Use ref or not ? You can find the test-project here as it seems I can't upload it to this question directly ?!? ps: it's just a test-project and I'm new to c#, so please be gentle on me when breaking down the code =P

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  • Selenium Webdriver Java - looking for alternatives for Actions and Robot when performing drag-and-drop

    - by Ja-ke Alconcel
    I first tried Actions class and the drag-and-drop does work on different elements, however it was unable to locate the a specific draggable element on it's exact screen/webpage position. Here's the code I've used: Point loc = driver.findElement(By.id("thiselement")).getLocation(); System.out.println(loc); WebElement drag = driver.findElement(By.id("thiselement")); Actions test = new Actions(driver); test.dragAndDropBy(drag, 0, 60).build().perform(); I checked the element with it's pixel location and it prints (837, -52), which was somewhere on top of the webpage and was pixels away from the actual element. Then I tried using the Robot class and works perfectly fine on my script, but can only provide constant successful runs on a single test machine, running it with a different machine with different screen resolution and screen size will render the script to fail due to the dependency of Robot on the pixel location of the element. The sample code of the Robot script I'm using: Robot dragAndDrop = new Robot(); dragAndDrop.mouseMove(945, 166); //actual pixel location of the draggable element dragAndDrop.mousePress(InputEvent.BUTTON1_MASK); sleep(3000); dragAndDrop.mouseMove(945, 226); dragAndDrop.mouseRelease(InputEvent.BUTTON1_MASK); sleep(3000); Is there any alternative for Actions and Robot to automate drag-and-drop? Or maybe a help on working the script to work on Actions as I really can't use Robot. Thanks in advance.

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  • Div at bottom of window and adaptable height div

    - by Rob
    Is there a way to get a div to always be at the bottom of the window, and another div to change its height to fill any space that it leaves, and that div will scroll if its content is too long. (I never want the window to scroll). This is best illustrated by a picture: The green div will always put itself at the bottom of the window, and the orange div will fill the gap. When the window is smaller, like in the right hand image, the orange div will be smaller and will scroll. The green div can be toggled. Sometimes the green div will have display: none, and then the orange div will stretch to the bottom. When the green div has display: block again, it will look like the picture again. It has to work in IE6. So far I can get the green div to go to the bottom by: position: absolute; bottom: 0; But I don't know how to get the orange div to do what I want.

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  • The Current State Of Serving a PHP 5.x App on the Apache, LightTPD & Nginx Web Servers?

    - by Gregory Kornblum
    Being stuck in a MS stack architecture/development position for the last year and a half has prevented me from staying on top of the world of open source stack based web servers recent evolution more than I would have liked to. However I am now building an open source stack based application/system architecture and sadly I do not have the time to give each of the above mentioned web servers a thorough test of my own to decide. So I figured I'd get input from the best development community site and more specifically the people who make it so. This is a site that is a resource for information regarding a specific domain and target audience with features to help users not only find the information but to also interact with one another in various ways for various reasons. I chose the open source stack for the wealth of resources it has along with much better offers than the MS stack (i.e. WordPress vs BlogEngine.NET). I feel Java is more in the middle of these stacks in this regard although I am not ruling out the possibility of using it in certain areas unrelated to the actual web app itself such as background processes. I have already come to the conclusion of using PHP (using CodeIgniter framework & APC), MySQL (InnoDB) and Memcached on CentOS. I am definitely serving static content on Nginx. However the 3 servers mentioned have no consensus on which is best for dynamic content in regards to performance. It seems LightTPD still has the leak issue which rules it out if it does, Nginx seems it is still not mature enough for this aspect and of course Apache tries to be everything for everybody. I am still going to compile the one chosen with as many performance tweaks as possible such as static linking and the likes. I believe I can get Apache to match the other 2 in regards to serving dynamic content through this process and not having it serve anything static. However during my research it seems the others are still worth considering. So with all things considered I would love to hear what everyone here has to say on the matter. Thanks!

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  • Send array of string using tcp

    - by user2798455
    I'm not sure if this is possible but here it goes. Usually I send strings like this... Connection.IOHandler.WriteLn('alpha'); Connection.IOHandler.WriteLn('bravo'); Connection.IOHandler.WriteLn('charley'); //and so on.. But what if I want to send it in just one go, just send it all at once. Maybe I could put it on an array of strings then send the array. someStr : array[1..3] of string = ('alpha','bravo','charley');//this could be more ... StrListMem := TMemoryStream.Create; try StrListMem.WriteBuffer(someStr[0], Length(someStr)); StrListMem.Position:=0; Connection.IOHandler.Write(StrListMem, 0, True); finally StrListMem.Free; end; I just have no idea how to this right, maybe somebody can give an example? and how the receiver(client) will read it.

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • template warnings and error help, (gcc)

    - by sil3nt
    Hi there, I'm working on an container class template (for int,bool,strings etc), and I've been stuck with this error cont.h:56: error: expected initializer before '&' token for this section template <typename T> const Container & Container<T>::operator=(const Container<T> & rightCont){ what exactly have I done wrong there?. Also not sure what this warning message means. cont.h:13: warning: friend declaration `bool operator==(const Container<T>&, const Container<T>&)' declares a non-template function cont.h:13: warning: (if this is not what you intended, make sure the function template has already been declared and add <> after the function name here) -Wno-non-template-friend disables this warning at this position template <typename T> class Container{ friend bool operator==(const Container<T> &rhs,const Container<T> &lhs); public:

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  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

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  • Looking for the log file on iPhone

    - by zp26
    Hi, I have a problem. I have the code below for save a data on file. I build my app on the device, and run. The result variable is TRUE, but i don't find the file on the my iPhone device. Can you help me? Thank and sorry for my english XP -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; NSString* filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"XML Position"]; BOOL result = [data writeToFile:filePath atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • Why is my Scala function returning type Unit and not whatever is the last line?

    - by Andy
    I am trying to figure out the issue, and tried different styles that I have read on Scala, but none of them work. My code is: .... val str = "(and x y)"; def stringParse ( exp: String, pos: Int, expreshHolder: ArrayBuffer[String], follow: Int ) var b = pos; //position of where in the expression String I am currently in val temp = expreshHolder; //holder of expressions without parens var arrayCounter = follow; //just counts to make sure an empty spot in the array is there to put in the strings if(exp(b) == '(') { b = b + 1; while(exp(b) == ' '){b = b + 1} //point of this is to just skip any spaces between paren and start of expression type if(exp(b) == 'a') { temp(arrayCounter) = exp(b).toString; b = b+1; temp(arrayCounter)+exp(b).toString; b = b+1; temp(arrayCounter) + exp(b).toString; arrayCounter+=1} temp; } } val hold: ArrayBuffer[String] = stringParse(str, 0, new ArrayBuffer[String], 0); for(test <- hold) println(test); My error is: Driver.scala:35: error: type mismatch; found : Unit required: scala.collection.mutable.ArrayBuffer[String] ho = stringParse(str, 0, ho, 0); ^one error found When I add an equals sign after the arguments in the method declaration, like so: def stringParse ( exp: String, pos: Int, expreshHolder: ArrayBuffer[String], follow: Int ) ={....} It changes it to "Any". I am confused on how this works. Any ideas? Much appreciated.

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  • Why isn't this company contacting me? [closed]

    - by Alan
    I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

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  • iphone - why is this flip animation using layers not working?

    - by Digital Robot
    I would like to make an animation that goes like this: imagine a picture sitting on a shelve. It drops from the shelve and as it falls it rotates along the horizontal axis and translates along the vertical axis. I would like to do this with perspective and the back side should be the image reversed, like the picture is a kind of slide. I have done this: CALayer* layer = myImageView.layer; layer.doubleSided = YES; CAKeyframeAnimation* animationTransform = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; CATransform3D startTransform = CATransform3DIdentity; CATransform3D endTransform = CATransform3DTranslate (layer.transform, 0.0f, 200.0f, 0.0f); endTransform = CATransform3DRotate (endTransform, degreesToRadian(350.0f), 1.0f, 0.0f, 0.0f); endTransform.m34 = 1.0 / -500; NSArray *values = [NSArray arrayWithObjects: [NSValue valueWithCATransform3D:startTransform], [NSValue valueWithCATransform3D:endTransform], nil]; [animationTransform setValues:values]; NSArray *tempos = [NSArray arrayWithObjects: [NSNumber numberWithFloat:0.0f], [NSNumber numberWithFloat:0.7f], nil]; [animationTransform setKeyTimes:tempos]; NSArray *timing = [NSArray arrayWithObjects: [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]; [animationTransform setTimingFunctions:timing]; animationTransform.fillMode = kCAFillModeRemoved; animationTransform.removedOnCompletion = YES; animationTransform.repeatCount = 1; animationTransform.duration = 3.7f; animationTransform.cumulative = YES; the result of this has nothing to do with anything. The result is: the image translates down an inch on the screen and then up half inch. Then it disappears and appears at its starting position again. What am I missing? thanks

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  • ZF2 - How to use the Hydrator/exchangeArray() to populate a nested object

    - by Dominic Watson
    I've got an object with values that are stored in my database. My object also contains another object which is stored in the database using just the ID of it (foreign key). http://framework.zend.com/manual/2.0/en/modules/zend.stdlib.hydrator.html Before the Hydrator/exchangeArray functionality in ZF2 you would use a Mapper to grab everything you need to create the object. Now I'm trying to eliminate this extra layer by just using Hydration/exchangeArray to populate my objects but am a bit stuck on creating the nested object. Should my entity have the Inner object's table injected into it so I can create it if the ID of it is passed to my 'exchangeArray' ? Here are example entities as an example. // Village id, name, position, square_id // Map Square id, name, type Upon sending square_id to my Village's exchangeArray() function. It would get the mapTable and use hydrator to pull in the square using the ID I have. It doesn't seem right to be to have mapper instances inside my entity as I thought they should be disconnected from anything but it's own entity specific parameters and functionality?

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  • CSS3PIE issues in IE6 and 8

    - by Gordon
    I'm using CSS3PIE to apply some rounded corners to elements in Internet Explorer that will get them by stylesheet in other browsers. I've run into some issues with it though. In IE8, I discovered that any element that had the PIE behaviour would behave strangely. The container would jump a few pixels to the right, but the content would stay in its original position, giving the appearance that the content had all shifted left relative to its container. This would be especially problematic on elements with no or small amounts of padding. I was able to hack my way around the problem in IE8 by using X-UA-Compatible, but I'd rather avoid this solution if at all possible. I don't have access to IE9 for testing but my understanding hacks like PIE aren't necessary and it would be wasteful to force a compatibility mode in a browser that doesn't need it. I have worse issues in IE6, with the PIE layout breaking down completely on a list that is set up to use display:inline; zoom:1; list items (to simulate inline-block, which works in IE8 and the other browsers). Here the borders of the list items get rendered in completely the wrong place. So ideally, I'd like to have PIE work properly in IE6, and in IE8 without having to resort to compatibility mode. As far as IE6 goes, a graceful fallback where PIE is just not applied will do. IE7 is the only browser where the page displays as intended. I can't provide an example page just at the moment unfortunately, I can add one later though. Follow up: Here are some screen grabs made with IE Tester. I'm hoping they will make things a little more clear for everybody. As you can see, IE7 is fine. However, in IE8, the containers are offset to the left relative to their content, and in IE6 the list elements (with the rounded 1 pixel border) are a complete mess! Full size versions for IE8, IE7 and IE6 are also available

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  • View results of affine transform

    - by stckjp
    I am trying to find out the reason why when I apply affine transformations on an image in OpenCV, the result of it is not visible in the preview window, but the entire window is black.How can I find workaround for this problem so that I can always view my transformed image (the result of the affine transform) in the window no matter the applied transformation? Update: I think that this happens because all the transformations are calculated with respect to the origin of the coordinate system (top left corner of the image). While for rotation I can specify the center of the rotation, and I am able to view the result, when I perform scaling I am not able to control where the transformed image goes. Is it possible to somehow move the coordinate system to make the image fit in the window? Update2: I have an image which contains only ROI at some position in it (the rest of the image is black), and I need to apply a set of affine transforms on it. To make things simpler and to see the effect of each individual transform, I applied each transform one by one. What I noticed is that, whenever I move (translate) the image such that the center of the ROI is in the center of the coordinate system (top left corner of the view window), all the affine transforms perform correctly without moving. However, by translating the center of ROI at the center of the coordinate system, the upper and the left part of the ROI remain cut out of the current view window. If I move ROI's central point to another point in the view window (for example the window center), an affine transform of type: A=[a 0 0; 0 b 0] (A is 2x3 matrix, parameter of the warpAffine function) moves the image (ROI), outside of the view window (which doesn't happen if the ROI's center is in the top-left corner). How can I modify the affine transform so the image doesn't move out of its place (behaves the same way as when the ROI center is in the center of the coordinate system)?

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