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  • How to center viewport at center of the sphere

    - by satyam
    Hi I want to create panorama view with opengl in android. Is it possible using spherical view and centering viewpoint at the sphere center to show bounded image on screen. will this be good aproch , i havent used opengl but want to achive this effect in android Am i going in right direction , any pointers for this will be great help . thanx in advance.

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  • android : widget long press & movement handling in user activity.

    - by Puneet kaur
    hi, please suggest me a way to handle widget long press event & its movement in user defined home screen .i.e i have activity whose background handles the long click and then we can choose the approprait widget from the list ,but the problem is that i am not able to implement the long click on widget and its movement in my activity. for code reference see the link below http://www.google.com/support/forum/p/Android+Market/thread?tid=25992cd433e6b826&hl=en thanks

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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • Android menu view, gridview or something else?

    - by dfilkovi
    I need to create a home screen (menu) with four to six items arranged in a grid view, each item needs to have an icon and a text below the icon. I googled and everything I could find were adapterView examples, with dynamic menu loading, and I want to make it with static xml, this view will not change so no need for dynamic code. Can anyone post an xml example of this?

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  • In an array of buttons, how can you tell which button was clicked?

    - by Michael Seltenreich
    If I have an array of buttons, how can I tell which button was clicked? example below var i=0 CreateButton = new function () { savebutton[i]=NewButton() i++ } every time a user runs the function a new button is generated. the first button is savebutton[0] the second is savebutton[1] and so on potentially infinity times. when later the user presses the button I want the screen to alert it's index number (or 'i'). is there any way to make this work in arrays?

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  • iPhone - Track three touches

    - by Striker
    Suppose you have three points of contact on the iPhone screen and one of those touches moves... The touchesMoved method will be invoked and the [[event touchesForView:self] count] will be equal to '3' because there are three touches for the event, but how can you distinguish between the touches? For example - find out whether it was the first, second, or third touch which moved? Thanks.

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  • What's the fastest way to draw a Hello World in Java

    - by Mordan
    What's the fastest way to draw a Hello World on the screen as a GUI in Java, 1- by using the minimum number of classes. 2- with the least byte code executed 2- the JVM tweaks so when I double click on the Jar file in Windows, the Hello World appears in no time (assuming the Runtime is not already loaded).

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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • iPhone Application failing to come back from sigkill

    - by overscore
    I have no idea if this is intended behaviour, but whenever the application exits (say, the user is double-clicking the home button and pressing on the red dash on the icon) I get the dreaded SIGKILL. Now, when I try to launch the app again all I get is the old screen state and a frozen (I presume ?) program. It could be because of clunky memory management, but NSZombieEnabled doesn't seem to agree. Any thoughts ?

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  • Set Autolock programatically

    - by Viral
    hi friends, I want to set auto lock my iphone/ipad/ipod screen programaticaly after some time delay. Can any one tell me how to do the same? if any one is having any suggestion please let me know. thanks in advance.

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  • How do I calculate the average direction of two vectors

    - by Mike Broughton
    Hi, I am writing and opengl based iphone app and would like to allow a user to translate around a view based on the direction that they move two fingers on the screen. For one finger I know I could just calculate the vector from the start position to the current position of the users finger and then find the unit vector of this to get just the direction, but I don't know how I would do this for two fingers, I don't think adding the components of the vectors and calculating the average would work so I'm pretty much stuck... thanks in advance

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  • Android gridview open image in foreground

    - by mkirank
    I am able to create a grid view layout as shown Here when a image is clicked I would like to bring that image to the foreground (full screen) for 2 seconds and then go back to the grid layout. Can you please point me to the appropriate examples/docs or pointers on how to do this . Thanks

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  • ob_start() -> ob_flush() doesn't work

    - by MB34
    I am using ob_start()/ob_flush() to, hopefully, give me some progress during a long import operation. Here is a simple outline of what I'm doing: <?php ob_start (); echo "Connecting to download Inventory file.<br>"; $conn = ftp_connect($ftp_site) or die("Could not connect"); echo "Logging into site download Inventory file.<br>"; ftp_login($conn,$ftp_username,$ftp_password) or die("Bad login credentials for ". $ftp_site); echo "Changing directory on download Inventory file.<br>"; ftp_chdir($conn,"INV") or die("could not change directory to INV"); // connection, local, remote, type, resume $localname = "INV"."_".date("m")."_".date('d').".csv"; echo "Downloading Inventory file to:".$localname."<br>"; ob_flush(); flush(); sleep(5); if (ftp_get($conn,$localname,"INV.csv",FTP_ASCII)) { echo "New Inventory File Downloaded<br>"; $datapath = $localname; ftp_close($conn); } else { ftp_close($conn); die("There was a problem downloading the Inventory file."); } ob_flush(); flush(); sleep(5); $csvfile = fopen($datapath, "r"); // open csv file $x = 1; // skip the header line $line = fgetcsv($csvfile); $y = (feof($csvfile) ? 2 : 5); while ((!$debug) ? (!feof($csvfile)) : $x <= $y) { $x++; $line = fgetcsv($csvfile); // do a lot of import stuff here with $line ob_flush(); flush(); sleep(1); } fclose($csvfile); // important: close the file ob_end_clean(); However, nothing is being output to the screen at all. I know the data file is getting downloaded because I watch the directory where it is being placed. I also know that the import is happening, meaning that it is in the while loop, because I can monitor the DB and records are being inserted. Any ideas as to why I am not getting output to the screen?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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