Search Results

Search found 88745 results on 3550 pages for 'code snippet'.

Page 468/3550 | < Previous Page | 464 465 466 467 468 469 470 471 472 473 474 475  | Next Page >

  • How does a government development shop transition to developing open source solutions?

    - by Rob Oesch
    Our shop has identified several reasons why releasing our software solutions to the open source community would be a good idea. However, there are several reasons from a business stand point why converting our shop to open source would be questioned. I need help from anyone out there who has gone through this transition, or is in the process. Specifically a government entity. About our shop: - We develop and support web and client applications for the local law enforcement community. - We are NOT a private company, rather a public sector entity Some questions that tend to come about when we have this discussion are: We're a government agency, so isn't our code already public? How do we protect ourselves from being 'hacked' if someone looks into our code? (There are obvious answers to this question like making sure you don't hard code passwords, etc. However, the discussion needs to consider an audience of executives who are very security conscience.)

    Read the article

  • Updates for IOS AppStore Multiplayer Game

    - by TobiHeidi
    I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with IOS i need to wait for an Apple approval taking about 10 days. I want to push updates more then weekly. What if my server code changes so the client MUST update? Run an old version of the server code just for IOS? How do other multiplayer devs handle this ?

    Read the article

  • Cocos2D: Upgrading from OpenGL 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

    Read the article

  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

    Read the article

  • What is the value of a let expression

    - by Grzegorz Slawecki
    From what I understand, every code in f# is an expression, including let binding. Say we got the following code: let a = 5 printfn "%d" a I've read that this would be seen by the compiler as let a = 5 in ( printfn "%d" a ) And so the value of all this would be value of inner expression, which is value of printf. On the other hand, in f# interactive: > let a = 5;; val a : int = 5 Which clearly indicates that the value of let expression is the value bound to the identifier. Q: Can anyone explain what is the value of a let expression? Can it be different in compiled code than in F# interactive?

    Read the article

  • overriding implemented base class methods

    - by user793468
    I read somewhere that the chain of inheritance breaks when you alter a behavior from derived class. What does "altering a behavior" mean here? Is overriding an already implemented method in base class considered as "altering behavior"? Or, does the author mean altering method signatures and the output? Also, I ready Duplicating code is not a good practice, and its a maintenance nightmare. Again, does overriding an already implemented method in base class considered "Duplicating code"? If not, what would be considered as "Duplicating code"? I

    Read the article

  • Unity: Assigning String value in inspector

    - by Marc Pilgaard
    I got an issue with Unity I can't seem to comprehend, and it is possibly very simple: I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } } Hope somebody can help, in advance... Thanks

    Read the article

  • Should I extract specific functionality into a function and why?

    - by john smith optional
    I have a large method which does 3 tasks, each of them can be extracted into a separate function. If I'll make an additional functions for each of that tasks, will it make my code better or worse and why? Edit: Obviously, it'll make less lines of code in the main function, but there'll be additional function declarations, so my class will have additional methods, which I believe isn't good, because it'll make the class more complex. Edit2: Should I do that before I wrote all the code or should I leave it until everything is done and then extract functions?

    Read the article

  • Modules already committed, client doesn't pay, what should I do?

    - by John
    So the story is simple, early stage EU portal hired me to do some extra modules. I got all the source code for local testing, did my job, committed new code. Now I am out of this project but client still haven't paid me yet and he is not even thinking about that. It has been couple of months and no contract was signed so I can't take any legal actions. What should I do with all the source code? Sell it? Run exact copy of that portal? Make all portal publicly available?

    Read the article

  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

    Read the article

  • SUN Java and GPL V2 licence issue for linked applications

    - by user255607
    I have recently noticed that the Sun Java code has been released as GPL V2 code (see Google code repo). Does that mean that all applications written in Java and linked to Sun APIs (beans, and so on) are also in GPL ? If we strictly follow the GPL then this should be the case (Libs should be in LGPL, not GPL if we want to build proprietary software on top of it). Is there another commercial licence which can avoid such an issue ? I cannot believe this is the case. There must be an explanation on this. Regards, Apple92

    Read the article

  • Testing web applications written in java

    - by Vinoth Kumar
    How do you test the web applications (both server side and client side code)? The testing method has to work irrespective of the framework used (struts, spring web mvc) etc. I am using Java for the server side code, Javascript and HTML for the client side code. This is the sample test case of what I am talking about: 1. When you click on a link, the pop up opens. 2. Change some value in the pop up (say a drop down value) and it gets saved in the DB. 3. Click the popup again, you get the changed values. Can we simulate this kind of thing using unit test cases? Is JUnit enough for this?

    Read the article

  • How do I check that my tests were not removed by other developers?

    - by parxier
    I've just came across an interesting collaborative coding issue at work. I've written some unit/functional/integration tests and implemented new functionality into application that's got ~20 developers working on it. All tests passed and I checked in the code. Next day I updated my project and noticed (by chance) that some of my test methods were deleted by other developers (merging problems on their end). New application code was not touched. How can I detect such problem automatically? I mean, I write tests to automatically check that my code still works (or was not deleted), how do I do the same for tests? We're using Java, JUnit, Selenium, SVN and Hudson CI if it matters.

    Read the article

  • Utility Objects–Waitfor Delay Coordinator (SQL Server 2008+)

    - by drsql
    Finally… took longer than I had expected when I wrote this a while back, but I had to move my website and get DNS moved before I could post code… When I write code, I do my best to test that code in as many ways as necessary. One of the last types of tests that is necessary is concurrency testing. Concurrency testing is one of the most difficult types of testing because it takes running multiple processes simultaneously and making sure that you get the correct answers multiple times. This is really...(read more)

    Read the article

  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

    Read the article

  • Hibernation is still missing from menu in 13.10 after enabling via polkit. How to enable?

    - by LiveWireBT
    I know that since 12.04, we need to add a policykit rule to enable hibernation (see question How to enable hibernation? and the Official Documentation). I can successfully bring my laptop into hibernation mode with sudo pm-hibernate or sudo s2disk, so the rule is in place and works, but the hibernation entry is still missing in the menu. I can tell from looking through the source of the indicator-session package (but not understanding the whole code) that there is still a hibernation menu entry in the code and it should be displayed when the system is capable of hibernating. Please calm down if you're enraged by this. This is very unlikely to be a conspiracy, but rather a bug/regression on a deeper level, which can happen when you move code around or replace it. Question: What needs to be done in 13.10 to properly tell indicator-session that the system can hibernate? Possible duplicate: Hibernation still not available - No activity, because saucy was in development at that time, so out of scope for AskUbuntu. Related bug report: https://bugs.launchpad.net/ubuntu/+source/indicator-session/+bug/1232814

    Read the article

  • How does a collison engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platformer games to make the player acutally hit walls and the like. There's the 2d type and the 3d type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

    Read the article

  • TypeScript for Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/21/typescript-for-visual-studio-2012.aspxAt http://www.microsoft.com/en-us/download/details.aspx?id=34790, Microsoft provide a free download of TypeScript for Visual Studio 2012. The documentation site is at http://www.typescriptlang.org/It is described as TypeScript is a language for application-scale JavaScript development.TypeScript is a typed superset of JavaScript that compiles to plain JavaScript.Any browser. Any host. Any OS. Open Source.TypeScript starts from the syntax and semantics that millions of JavaScript developers know today.TypeScript compiles to clean, simple JavaScript code which runs on any browser, in Node.js, or in any other ES3-compatible environment.With TypeScript, you can use existing JavaScript code, incorporate popular JavaScript libraries, and be called from other JavaScript code.These features are available at development time for high-confidence application development, but are compiled into simple JavaScript.If you have written JavaScript, you will know why I welcome the release of version 0.9 of TypeScript as TypeScript should be a lot less frustrating to write. I suggest you go to https://typescript.codeplex.com/ and follow this very promising project.

    Read the article

  • problem booting wubi. Panic occuerd

    - by Scott
    This is the first time I tried Ubuntu. I downloaded the Wubi so I can try it and still have the Windows XP Pro. I ran the install after that it said to rebot so I did. Then I was asked if I wanted to run windows or ubuntu I selected ubuntu. Some code flashed by it went to the ubuntu logo screen. Then some more code and it stops with the code. 73.928015 Panic occured, switching back to text console I have tried it three times and it stops in the same place and won't go any further. Anybody no wants wrong with it?

    Read the article

  • Term for Production Rollback

    - by trainer
    The firm I work at keeps a copy of the compiled source code on production. So basically on our Production server, we have two folders: ProductionServer\SourceCode\ ProductionServer\SourceCodeRollback\ The Rollback folder always contains one version older code. This is done so that on deployment nights, if something is wrong with the new code, the deployer(who is not familiar with source control software) has the older version to revert back to. My question is: Is there an official computer science term/nomenclature for the Rollback folder? Or is "Rollback" itself the official term?

    Read the article

  • Faut-il bannir les boucles "for" du C++ au profit des algorithmes de la bibliothèque standard ?

    La boucle for face aux algorithmes de la bibliothèque standard J'ai donné un jour un exercice à l'un de mes stagiaires : modifier tout le code d'un projet qu'il avait écrit pour remplacer toutes les boucles for par des algorithmes de la bibliothèque standard. Au-delà de ma simple tendance naturelle à torturer les stagiaires, je trouvais cet exercice intéressant pour plusieurs raisons. La première est pédagogique, pour habituer mon stagiaire à apprendre et à utiliser les outils existants de la bibliothèque standard plutôt que repartir systématiquement de zéro. La seconde raison est une question d'expressivité. Lorsque l'on rencontre un for dans le code, on ne peut pas savoir que va faire ce code. Il est nécessaire de l...

    Read the article

  • Depth is disabled - How to turn on?

    - by marc wellman
    In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few days after doing some modifications my models are all depth-translucent i.e. depth-buffering and/or culling seems to be disabled. But in my whole source code I never touch any of the options related to Depth or Culling which means I never turn these settings on explicitly nor turn it off somewhere. So I am searching for some other statement maybe related to the GraphicsDevice that implicitly turns depth off - but I can't find it. (Sorry that I don't post any source code but I have too much source code and I simply don't know where to search) UPDATE: These are a couple of simple objects seen with correct depth. These are the same objects in their current state.

    Read the article

  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

    Read the article

  • How can I neatly embed Flash in a page in a way that is cross-browser compatible?

    - by Mark Hatton
    When I receive Flash objects from my designer, it comes with an example HTML page which includes both <object> tags and <embed> tags as well as a whole heap of JavaScript. If I copy and paste this code in to my webpage, it works, but the code looks a mess (and there is so much of it!). If I remove the extra code and try either just <embed> or <object> on their own, it works in some browsers, but not others. Is there a neat, minimal method that works in all the major browsers?

    Read the article

  • Techniques to increase logic at programming

    - by u3050
    I am into programming since last 3 years. But I seems to be lost in it. I am not able to get good at it even though I code everyday. suppose I solve one problem, I will wander from solution to solution and implement some other solution. I cant focus much. I get many defects for the code I write. I afraid of code I dont know why if I dont finish it on time my boss will fire me etc. I enjoy coding but not all the time. How to increase patience? I always wonder how do I become the best coder like many exceptional programmers. I know this sounds subjective but I think this will help programmer community to get good at it especially for average like me or beginner programmers.

    Read the article

< Previous Page | 464 465 466 467 468 469 470 471 472 473 474 475  | Next Page >