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  • Extract a C/C++ header file from a C# class exposed to COM

    - by isorfir
    I'm not sure I've setup everything I've needed to in my C# class to properly, but it does work in COM. I've been looking for an example of a C# class that was successfully used in a C/C++ project, but haven't come across anything. I've tried using the OLE/COM Object View app to open the .tlb file and save as .h, but it gives some errors: MIDL1009: unknown argument ignored; MIDL1001: cannot open input file Studio "Studio" isn't the name of the file, it's Syslog, so that raises a red flag to me. Any ideas?

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  • How to optimize neural network by using genetic algorithm?

    - by Billy Coen
    I'm quite new with this topic so any help would be great. What i need is to optimize a neural network in MATLAB by using GA. My network has [2x98] input and [1x98] target, i've tried consulting matlab help but im still kind of clueless about what to do :( so, any help would be appreciated. Thanks in advance. edit: i guess i didn't say what is there to be optimized as Dan said in the 1st answer. I guess most important thing is number of hidden neurons. And maybe number of hidden layers and training parameters like number of epochs or so. Sorry for not providing enough info, i'm still learning about this.

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  • Aligning a formtable with button

    - by Hulk
    In the below code how to align the the print button next to the table and not below or above it. <div id="content"> <form action="Empform" method="post" name="emp"> <tr><th>Name</t></tr> <tr><td></td></tr> </table> <br> <br> <label>Comments: </label> <br> <textarea rows=10 cols=75></textarea> </form> <input type="button" value="Copy" id="print" onclick="javascript:copy();" style="display:inline;/> <br> </div> Thanks..

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  • Using glRotate and glTranslate with collision detection.

    - by Cetra
    Hey guys, Say I use glRotate to translate the current view based on some arbitrary user input (i.e, if key left is pressed then rtri+=2.5f) glRotatef(rtri,0.0f,1.0f,0.0f); Then I draw the triangle in the rotated position: glBegin(GL_TRIANGLES); // Drawing Using Triangles glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); // Finished Drawing The Triangle How do I get the resulting translated vertexes for use in collision detection? Or will I have to manually apply the transform myself and thus doubling up the work? The reason I ask is that I wouldn't mind implementing display lists.

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  • PHP urlize function

    - by Maxime
    Hello guys, I'm using this function on my website to transform user input into acceptable URL: function urlize($url) { $search = array('/[^a-z0-9]/', '/--+/', '/^-+/', '/-+$/' ); $replace = array( '-', '-', '', ''); return preg_replace($search, $replace, utf2ascii($url)); } function utf2ascii($string) { $iso88591 = "\\xE0\\xE1\\xE2\\xE3\\xE4\\xE5\\xE6\\xE7"; $iso88591 .= "\\xE8\\xE9\\xEA\\xEB\\xEC\\xED\\xEE\\xEF"; $iso88591 .= "\\xF0\\xF1\\xF2\\xF3\\xF4\\xF5\\xF6\\xF7"; $iso88591 .= "\\xF8\\xF9\\xFA\\xFB\\xFC\\xFD\\xFE\\xFF"; $ascii = "aaaaaaaceeeeiiiidnooooooouuuuyyy"; return strtr(mb_strtolower(utf8_decode($string), 'ISO-8859-1'),$iso88591,$ascii); } I'm having a problem with it though, with numbers. For some reason when I try: echo urlize("test 23342"); I get "test-eiioe". Why is that and how can I fix it? Thank you very much!

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Validate Canadian Postal Code Regex

    - by Alex Block
    I have a script written in JavaScript to Validate Canadian Postal Codes using Regex, however it does not seem to be working. Here is the script: If statement: if (myform.zip.value == "" || myform.zip.value == null || myform.zip.value == "Postal Code" || myform.zip.value.length < 12 ) { alert("Please fill in field Postal Code. You should only enter 7 characters"); myform.zip.focus(); return false; } Function: function okNumber(myform) { var regex = /^[ABCEGHJKLMNPRSTVXY]{1}\d{1}[A-Z]{1} *\d{1}[A-Z]{1}\d{1}$/; if (regex.test(myform.zip.value) == false) { alert("Input Valid Postal Code"); myform.zip.focus(); return false; } return true; }

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  • Forcing the Soft Keyboard open

    - by jax
    I am trying to force the Soft Keyboard open in an Activity and grab everything that is entered as I want to handle the input myself, I don't have an EditText. Currently I have tried this but it does not work. I would like the Soft Keyboardto open below mAnswerTextView (Note: it is a TextView not EditText). InputMethodManager mgr = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); // only will trigger it if no physical keyboard is open mgr.showSoftInput(mAnswerTextView, InputMethodManager.SHOW_IMPLICIT); how do I force the Soft Keyboard open How do I gab everything that is entered so that I can handle each character. I would like to flush each character from the imei after I have handled it. ie, the user should not be able to enter whole words in the Soft Keyboard.

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  • How can I transform this haml into a table?

    - by mmr
    I have the following haml code: - @theLinks.each_index do |x| %br %form{:action=>'/Download', :method=>"post",:enctype=>"multipart/form-data"} %input{:type=>"submit", :name=>"#{@theLinks[x].url}", :value=>"Name: #{@theLinks[x].Name} Study Time: #{@theLinks[x].studyTime} Comments: #{@theLinks[x].comments}"} Basically, for each person, list the time they participated in a study and the comments on the study. Right now, this renders as a set of buttons. I'd like to render it as a table, with each row clickable in the same way (ie, using the 'post' method, so that only the haml file has to be edited without touching the rest of the files). Ideally, I'd also like to be able to sort the table by name, time, or comments, but that might be getting ahead of myself. So how can I change this list of buttons into a table with clickable rows?

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  • How can I compile a Perl script inside a running Perl session?

    - by Joel
    I have a Perl script that takes user input and creates another script that will be run at a later date. I'm currently going through and writing tests for these scripts and one of the tests that I would like to perform is checking if the generated script compiles successfully (e.g. perl -c <script>.) Is there a way that I can have Perl perform a compile on the generated script without having to spawn another Perl process? I've tried searching for answers, but searches just turn up information about compiling Perl scripts into executable programs.

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  • ASP.NET MVC & ADO.NET Entity Framework clientside validation

    - by JK
    Using aspnet mvc2 with the model auto-generated by entity framework: Is it possible to tell entity framework to auto-annotate all fields? eg: If database field says not null then add [Required] If DB field is a nvarchar(x) then add [StringLength(x)] And so on? What if the field name contains the string "email" eg CustomerEmail - can I get EF to auto-annotate that with an appropriate annotation ([Regex()] maybe) As I understand it, if the model fields are annotated, and I use both Html.ValidationMessageFor() and use if (ModelState.IsValid) in my controller, then that is all I need to do to have basic clientside input validation working? Thanks

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  • Potential for SQL injection here?

    - by Matt Greer
    This may be a really dumb question but I figure why not... I am using RIA Services with Entity Framework as the back end. I have some places in my app where I accept user input and directly ask RIA Services (and in turn EF and in turn my database) questions using their data. Do any of these layers help prevent security issues or should I scrub my data myself? For example, whenever a new user registers with the app, I call this method: [Query] public IEnumerable<EmailVerificationResult> VerifyUserWithEmailToken(string token) { using (UserService userService = new UserService()) { // token came straight from the user, am I in trouble here passing it directly into // my DomainService, should I verify the data here (or in UserService)? User user = userService.GetUserByEmailVerificationToken(token); ... } } (and whether I should be rolling my own user verification system is another issue altogether, we are in the process of adopting MS's membership framework. I'm more interested in sql injection and RIA services in general)

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  • x86 Assembly Question about outputting

    - by jdea
    My code looks like this _declspec(naked) void f(unsigned int input,unsigned int *output) { __asm{ push dword ptr[esp+4] call factorial pop ecx mov [output], eax //copy result ret } } __declspec(naked) unsigned int factorial(unsigned int n) { __asm{ push esi mov esi, dword ptr [esp+8] cmp esi, 1 jg RECURSE mov eax, 1 jmp END RECURSE: dec esi push esi call factorial pop esi inc esi mul esi END: pop esi ret } } Its a factorial function and I'm trying to output the answer after it recursively calculates the number that was passed in But what I get returned as an output is the same large number I keep getting Not sure about what is wrong with my output, by I also see this error CXX0030: Error: expression cannot be evaluated Thanks!

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  • Use only some parts of Django?

    - by Hanno Fietz
    I like Django, but for a particular application I would like to use only parts of it, but I'm not familiar enough with how Django works on the inside, so maybe someone can point me into the right direction as to what I have to check out. Specifically, I want to use: The models and database abstraction The caching API, although I want to avoid database lookups by caching, not HTML generation, and since the caching framework in Django is intended for the latter, I'm not sure yet whether that's really appropriate. I would not use: Templating urlconfigs Or, more exactly, I'm neither using HTTP nor HTML. So basically, I have a different input / output chain than usual. Can this work? My personal killer feature in Django is the Object / database mapping that I can do with the models, so if there's another technology (doesn't have to be Python, I'm in the design phase and I'm pretty agnostic about languages and platforms) that gives me the same abilities, that would be great, too.

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  • Write a sql for searching with multiple conditions

    - by Lu Lu
    Hello everyone, I have a table Student with 2 fields: Name: nvarchar(256) Age: int User will use a WinForm application to input a Name and a Age for searching. If inputted Name is empty, sql will not query Name field. If inputted Age is 0, sql will not query Age field. If Name is Null and inputted Name is empty - record is matched. If Name is Null and inputted Name is not empty - record is not matched. And also similar for Age field. My problem is that how to write a sql like this. P/S: I use SQL Server 2005. Please help me. Thanks.

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  • How can I create a web based administration interface.

    - by The HCD
    Hi all, I'm planning to create a simple web based interface that stores administration input in json format (for use later by an applicaiton running on the same host) example json output is here: http://www.json.org/example.html The content would be user contacts (email, name, phone number, photo etc..) There would need to be a conf file per logged in user. and an administrator user for viewing all config files in his group. I'm wondering what technology is best to create this framework. I could do it via servlets etc.. however, there may be something simpler.. Thanks to all for your replies in advance.

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  • Is it possible to use WIndows Speech Recognition Engine in a word pronunciation game?

    - by XBasic3000
    I use to create an application that uses the windows speech recognition engine or the SAPI. its like a game for pronunciation that it give you score when you pronounce it correctly. but when i started experiments with SAPI, it has poor recognition unless if you load a grammar on it (XML) its give best recognition result. but the problem now is closest pronunciation from the input text will be recognize. for example: Database - dedebase - correct. even if you mispronounce it. it gives you correct answers. without using the xml grammar when you say database it give you "in the base/the base/data base/etc..." please post your answer,suggestion,clarification. votes for best answer. is it possible or not? by the way i use delphi compiler on the projects....

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  • Day dreaming about automatic RGB color function in PHP

    - by Sam
    Hello fellow earthlings. A quesion about RGB color and its usefulness in a simple tiny php code: Imagine I have variable $colorA containning a valid six char color. say B1B100, a greenish natural color. Now If I would like to make a new color from that, which is, say, ten steps lighter thatn that original color, roughly. $colorA = B1B100 // original color php code with little color engine lightening stuff up goes here $colorB = ?????? // original color lightened up Is there a php ready function that KNOWS rgb colors something like php function RGB ( input color, what to do, output color) Where what to do could be +/- 255 values of brightness etc etc. Is something like this already possible or am I day dreaming? rgb($colorA, +10, $colorB) If this does not exist, what would be the shortest code for doing this? Link suffices. Suggestions and ideas are answers to me. Thanks.

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  • sending control+c (SIGINT) to NSPIPE in objective-c

    - by Ron
    Hello, I am trying to terminate an openvpn task, spawned via NSTask. My question: Should I send ctrl+c (SIGINT) to the input NSPipe for my NSTask? inputPipe = [NSPipe pipe]; taskInput = [inputPipe fileHandleForWriting]; NSString dataString = @"\cC"; [taskInput writeData:[dataString dataUsingEncoding: [NSString defaultCStringEncoding]]]; Alternatively, I was thinking about using kill( pid, SIGINT ); but it would be much more complicated since the process ID has to be determined via a detour ([task processIdentifier] does not help here) - the original NSTask calls: /bin/bash -c sudo -S | mypassword .... That's not nice, I know but it is only called once and the sudo password has been entered in that case already. thanks for any suggestions/opinions/etc. Ron

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  • Check if key is pressed using python (a daemon in the background)

    - by Nazarius Kappertaal
    I've created a python script in which an event needs to be executed each time I press the Super (or WinKey) on my keyboard. How can one achieve this without the python process being "focused" - as it is running in the background waiting for the key to be pressed to execute the event? I've seen a lot of posts around the web showing me how to read input - but they have all required one to have the process "focused" and none have showed me how to capture the Super (or WinKey) using a python script. I'm running Ubuntu 9.10.

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  • How does memory management in Java and C# differ?

    - by David Johnstone
    I was reading through 2010 CWE/SANS Top 25 Most Dangerous Programming Errors and one of the entries is for Buffer Copy without Checking Size of Input. It suggests using a language with features to prevent or mitigate this problem, and says: For example, many languages that perform their own memory management, such as Java and Perl, are not subject to buffer overflows. Other languages, such as Ada and C#, typically provide overflow protection, but the protection can be disabled by the programmer. I was not aware that Java and C# differed in any meaningful way with regard to memory management. How is it that Java is not subject to buffer overflows, while C# only protects against overflows? And how is it possible to disable this protection in C#?

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  • Clipping the caret in a C# program

    - by Bob Sammers
    I'm creating a WinForms control in C# (using VS2008, .net 3.5) which allows text input. I've imported the necessary Win32 API functions from User32.dll for displaying the normal Windows caret and these are all working fine, but it's not displaying exactly how I'd like it. Text is displayed on the control with a blank border and I use Graphics.SetClip() to leave this margin clear. I want the caret to be clipped to the same region, but since I don't paint it and there's no obvious API function to set a clipping region, I can't see any way of doing this. Have I missed anything obvious? The caret is clipped inside the control in which it is drawn. I'm therefore aware that one solution could be to place the text in a separate sub-control with no border. However, if there's a simpler way than redesigning this part of the control, I'd like to look for that first. Thanks in advance for any help!

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  • Wanted: Command line HTML5 beautifier

    - by blinry
    Wanted A command line HTML5 beautifier running under Linux. Input Garbled, ugly HTML5 code. Possibly the result of multiple templates. You don't love it, it doesn't love you. Output Pure beauty. The code is nicely indented, has enough line breaks, cares for it's whitespace. Rather than viewing it in a webbrowser, you would like to display the code on your website directly. Suspects tidy does too much (heck, it alters my doctype!), and it doesn't work well with HTML5. Maybe there is a way to make it cooperate and not alter anything? vim does too little. It only indents. I want the program to add and remove line breaks, and to play with the whitespace inside of tags. DEAD OR ALIVE!

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  • Code golf: Reverse Polish notation (postfix) evaluator

    - by Dario
    After having had code-golf contests on ordinary mathematical expressions, I just thought it would also be quite interesting how short an evaluation function for postfix notation (RPN) can be. Examples for RPN: 1 2 + == 3 1 2 + 3 * == 9 0 1 2 3 + + - 2 6 * + 3 / 1 - == 1 3 2 / 2.0 + == 3.5 To make things shorter, only +, -, * and /, all just in their binary version, must be supported. Operators/Operands are delimited by one space, divsions by zero don't have to be handled. The resulting code should be a function that takes the postfix string as input and returns the resulting number.

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  • JQuery display issue...

    - by Doug
    My fieldset doesn't display onclick, what am I doing wrong? $(document).ready(function(){ $('#More').toggle( function() { $('#search', this).slideDown(); }, function() { $('#search', this).slideUp(); }); }); <div> Item 1 <a href="#" id="More">Item 2</a> Item 3 <fieldset id="search" style="display: none;"> <form> <input type="text"> </form> </fieldset> </div>

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