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  • Passing a Structure containing an array of String and an array of Integer into a C++ DLL

    - by DanJunior
    I'm having problems with marshaling in VB.NET to C++, here's the code : In the C++ DLL : struct APP_PARAM { int numData; LPCSTR *text; int *values; }; int App::StartApp(APP_PARAM params) { for (int i = 0; i < numLines; i++) { OutputDebugString(params.text[i]); } } In VB.NET : <StructLayoutAttribute(LayoutKind.Sequential)> _ Public Structure APP_PARAM Public numData As Integer Public text As System.IntPtr Public values As System.IntPtr End Structure Declare Function StartApp Lib "AppSupport.dll" (ByVal params As APP_PARAM) As Integer Sub Main() Dim params As APP_PARAM params.numData = 3 Dim text As String() = {"A", "B", "C"} Dim textHandle As GCHandle = GCHandle.Alloc(text) params.text = GCHandle.ToIntPtr(textHandle) Dim values As Integer() = {10, 20, 30} Dim valuesHandle As GCHandle = GCHandle.Alloc(values) params.values = GCHandle.ToIntPtr(heightHandle) StartApp(params) textHandle.Free() valuesHandle.Free() End Sub I checked the C++ side, the output from the OutputDebugString is garbage, the text array contains random characters. What is the correct way to do this?

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  • convert array of objects to concatenated string

    - by oo
    if i have: List<Car> where car is: public class Car { public int Year; public string Name; } and i want to take this array and create a concatenated string by "," so it would return: "Toyota", "Ford", "Chevy" i can do it manually like this: private static string CreateConcatenatedList(List<Car> parts_) { StringBuilder b = new StringBuilder(); foreach (Car bp in parts_) { b.Append(bp.Name + ", "); } b.Remove(b.Length - 2, 2); return b.ToString(); } but i thought there might be a more elegant way

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  • array insert in db

    - by gloris
    Hi, How best to put the array (100 or more length) in the database (MySQL)? I do not want multiple access to the database because it is so loaded. So my solution is as follows: string insert = "INSERT INTO programs (name, id) VALUES "; for(int i = 0; i < name.Length; i++) { if (i != 0) { insert = insert + ",("; } else { insert = insert + "("; } insert = insert + "'" + name[i] + "','" + id[i] + "'"; insert = insert + ")"; } //INSERT INTO programs (name, id) VALUES ('Peter','32'),('Rikko','343') .... But maybe is a faster version? Thanks

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  • save input from text file to array

    - by Jessy
    How to save txt file content to different arrays? my txt file content is like this; 12 14 16 18 13 17 14 18 10 23 pic1 pic2 pic3 pic4 pic5 pic6 pic7 pic8 pic9 pic10 left right top left right right top top left right 100 200 300 400 500 600 700 800 900 1000 how can I save each line into different array? e.g. line 1 will be saved in an array1 line 2 will be saved in an array2 line 3 will be saved in an array3 line 4 will be saved in an array4 Thanks you

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  • Java multidimensional array and scanner novice Q

    - by Max
    I'm new to Java and trying to in essence implement a grid with a character, and if the user inputs 'w' 'a' 's' or 'd' the character moves up/down/left/right within the plane. I created a multidimensional array sized 10x10 public static String[][] grid = new String[10][10]; And then just used a for loop to print "*"s in a 10x10 grid, except for grid[a][b] which is equal to character "A" i.e. my thing to be moved around. That seemed to work alright, then I needed to detect the 'wasd' input from the user so I set up a: Scanner in = new Scanner (System.in); while (in.hasNext()) And I had then: String s = in.next(); char ch = s.charAt(0); switch (ch) but I couldn't make this work, and it wasn't because I didn't complete the "switch" statement, I did, I just see it void copying and pasting the entire thing. I'm sure its incredibly easy slight thing I am missing, can you please point it out for me?

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  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

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  • C++ Array of Variable sized Arrays

    - by adam
    I am very new to C++ and I realise the following is not necessarily as easy as I'd like it to be, but I'd really appreciate a more expert opinion. I am essentially trying to achieve a dynamic iteration over a variable sized array of variable sized arrays similar to the following. String *2d_array[][] = {{"A1","A2"},{"B1","B2","B3"},{"C1"}}; for (int i=0; i<2d_array.length; i++) { for (int j=0; j<2d_array[i].length; j++) { print(2d_array[i][j]); } } Is there a reasonable way to do this? Perhaps by using a vector, or another struct? Thanks :)

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  • Send select's values in array

    - by Ockonal
    Hello, I have such select list in html: <input type="checkbox" name="drive_style" value=1 checked />123<br /> <input type="checkbox" name="drive_style" value=2 />123<br /> <input type="checkbox" name="drive_style" value=3 checked /> 123<br /> <input type="checkbox" name="drive_style" value=4 />123<br /> <input type="checkbox" name="drive_style" value=5 checked />123<br /> I have to send values(1, 3, ...) of checked boxes to the php script (I'm using ajax with jquery) like an array. Something like: drive_style[index]. $.post('post_reply.php', {'drive_style' : $('drive_style')}, function(data){ alert(data); }); In PHP script: print_r($_POST['drive_style']); [object Object]

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  • Splitting string into array upon token

    - by Gnutt
    I'm writing a script to perform an offsite rsync backup, and whenever the rsyncline recieves some output it goes into a single variable. I then want to split that variable into an array upon the ^M token, so that I can send them to two different logger-sessions (so I get them on seperate lines in the log). My current line to perform the rsync result=rsync --del -az -e "ssh -i $cert" $source $destination 2>&1 Result in the log, when the server is unavailable ssh: connect to host offsite port 22: Connection timed out^M rsync: connection unexpectedly closed (0 bytes received so far) [sender] rsync error: unexplained error (code 255) at io.c(601) [sender=3.0.7]

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  • Unset array element inside a foreach loop

    - by Richard Knop
    So here is my code: <?php $arr = array(array(2 => 5), array(3 => 4), array(7 => 10)); foreach ($arr as $v) { $k = key($v); if ($k > 5) { // unset this element from $arr array } } print_r($arr); // now I would like to get the array without array(7 => 10) member As you can see, I start with an array of sinwgle key = value arrays, I loop thorugh this array and get a key of the current element (which is a single item array). I need to unset elements of the array with key higher than 5, how could I do that? I might also need to remove elements with value less than 50 or any other condition. Basically I need to be able to get a key of the current array item which is itself an array with a single item.

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  • Easy way to apply a function to an array

    - by alex
    I am aware of array_walk() and array_map(). However when using the former like so (on an old project) it failed array_walk($_POST, 'mysql_real_escape_string'); Warning: mysql_real_escape_string() expects parameter 2 to be resource, string given. So I went with this slightly more ugly version foreach($_POST as $key => $value) { $_POST[$key] = mysql_real_escape_string($value); } So why didn't the first way work? What is the best way to map values of an array to a function?

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  • C++ STL: Array vs Vector: Raw element accessing performance

    - by oh boy
    I'm building an interpreter and as I'm aiming for raw speed this time, every clock cycle matters for me in this (raw) case. Do you have any experience or information what of the both is faster: Vector or Array? All what matters is the speed I can access an element (opcode receiving), I don't care about inserting, allocation, sorting, etc. I'm going to lean myself out of the window now and say: Arrays are at least a bit faster than vectors in terms of accessing an element i. It seems really logical for me. With vectors you have all those security and controlling overhead which doesn't exist for arrays. (Why) Am I wrong? No, I can't ignore the performance difference - even if it is so small - I have already optimized and minimized every other part of the VM which executes the opcodes :)

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  • Generating a perfectly distributed grid from array

    - by zath
    I'm looking for a formula or rule that will allow me to distribute n characters into a n*n grid with as perfect of a distribution as possible. Let's say we have an array of 5 characters, A through E. Here's an example of how it definitely shouldn't turn out: A B C D E B C D E A C D E A B D E A B C E A B C D The pattern is very clear here, it doesn't look "random". It would look better this way: A B C D E D E A B C B C D E A E A B C D C D E A B What I basically did here was place the A B C D E on the first row, then shift it by 2 on the second row, by 4 on the third row, 1 on the fourth row and 3 on the fifth row. Compared to the very bad example, this one shows no clear pattern. Though I'm certainly hoping there is a pattern, so I can use it to calculate not only small arrays such as this one, but arrays of any size. Any ideas as to how this can be accomplished?

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  • PLPGSQL array assignment not working, "array subscript in assignment must not be null"

    - by Koen Schmeets
    Hello there, When assigning mobilenumbers to a varchar[] in a loop through results it gives me the following error: "array subscript in assignment must not be null" Also, i think the query that joins member uuids, and group member uuids, into one, grouped on the user_id, i think it can be done better, or maybe this is even why it is going wrong in the first place! Any help is very appreciated.. Thank you very much! CREATE OR REPLACE FUNCTION create_membermessage(in_company_uuid uuid, in_user_uuid uuid, in_destinationmemberuuids uuid[], in_destinationgroupuuids uuid[], in_title character varying, in_messagecontents character varying, in_timedelta interval, in_messagecosts numeric, OUT out_status integer, OUT out_status_description character varying, OUT out_value VARCHAR[], OUT out_trigger uuid[]) RETURNS record LANGUAGE plpgsql AS $$ DECLARE temp_count INTEGER; temp_costs NUMERIC; temp_balance NUMERIC; temp_campaign_uuid UUID; temp_record RECORD; temp_mobilenumbers VARCHAR[]; temp_destination_uuids UUID[]; temp_iterator INTEGER; BEGIN out_status := NULL; out_status_description := NULL; out_value := NULL; out_trigger := NULL; SELECT INTO temp_count COUNT(*) FROM costs WHERE costtype = 'MEMBERMESSAGE' AND company_uuid = in_company_uuid AND startdatetime < NOW() AND (enddatetime > NOW() OR enddatetime IS NULL); IF temp_count > 1 THEN out_status := 1; out_status_description := 'Invalid rows in costs table!'; RETURN; ELSEIF temp_count = 1 THEN SELECT INTO temp_costs costs FROM costs WHERE costtype = 'MEMBERMESSAGE' AND company_uuid = in_company_uuid AND startdatetime < NOW() AND (enddatetime > NOW() OR enddatetime IS NULL); ELSE SELECT INTO temp_costs costs FROM costs WHERE costtype = 'MEMBERMESSAGE' AND company_uuid IS NULL AND startdatetime < NOW() AND (enddatetime > NOW() OR enddatetime IS NULL); END IF; IF temp_costs != in_messagecosts THEN out_status := 2; out_status_description := 'Message costs have changed during sending of the message'; RETURN; ELSE SELECT INTO temp_balance balance FROM companies WHERE company_uuid = in_company_uuid; SELECT INTO temp_count COUNT(*) FROM users WHERE (user_uuid = ANY(in_destinationmemberuuids)) OR (user_uuid IN (SELECT user_uuid FROM targetgroupusers WHERE targetgroup_uuid = ANY(in_destinationgroupuuids)) ) GROUP BY user_uuid; temp_campaign_uuid := generate_uuid('campaigns', 'campaign_uuid'); INSERT INTO campaigns (company_uuid, campaign_uuid, title, senddatetime, startdatetime, enddatetime, messagetype, state, message) VALUES (in_company_uuid, temp_campaign_uuid, in_title, NOW() + in_timedelta, NOW() + in_timedelta, NOW() + in_timedelta, 'MEMBERMESSAGE', 'DRAFT', in_messagecontents); IF in_timedelta > '00:00:00' THEN ELSE IF temp_balance < (temp_costs * temp_count) THEN UPDATE campaigns SET state = 'INACTIVE' WHERE campaign_uuid = temp_campaign_uuid; out_status := 2; out_status_description := 'Insufficient balance'; RETURN; ELSE UPDATE campaigns SET state = 'ACTIVE' WHERE campaign_uuid = temp_campaign_uuid; UPDATE companies SET balance = (temp_balance - (temp_costs * temp_count)) WHERE company_uuid = in_company_uuid; SELECT INTO temp_destination_uuids array_agg(DISTINCT(user_uuid)) FROM users WHERE (user_uuid = ANY(in_destinationmemberuuids)) OR (user_uuid IN(SELECT user_uuid FROM targetgroupusers WHERE targetgroup_uuid = ANY(in_destinationgroupuuids))); RAISE NOTICE 'Array is %', temp_destination_uuids; FOR temp_record IN (SELECT u.firstname, m.mobilenumber FROM users AS u LEFT JOIN mobilenumbers AS m ON m.user_uuid = u.user_uuid WHERE u.user_uuid = ANY(temp_destination_uuids)) LOOP IF temp_record.mobilenumber IS NOT NULL AND temp_record.mobilenumber != '' THEN --THIS IS WHERE IT GOES WRONG temp_mobilenumbers[temp_iterator] := ARRAY[temp_record.firstname::VARCHAR, temp_record.mobilenumber::VARCHAR]; temp_iterator := temp_iterator + 1; END IF; END LOOP; out_status := 0; out_status_description := 'Message created successfully'; out_value := temp_mobilenumbers; RETURN; END IF; END IF; END IF; END$$;

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  • How to properly sort MPTT hierarchy data into multidimensional array ?

    - by DiegoMax
    Helo there, im trying to figure out how to write a function that returns a multidimensional array, based on the data below: I know how to write the function using the "category_parent" value, but im just trying to write a function that can create a multidimensional array by JUST using the left and right keys. Any help greatly appreciated! array(71) { [0]=> array(9) { ["id"]=> string(1) "1" ["category_name"]=> string(6) "Rubros" ["category_parent"]=> string(1) "0" ["category_slug"]=> string(6) "rubros" ["category_image"]=> NULL ["category_totals"]=> NULL ["category_lft"]=> string(1) "1" ["category_rgt"]=> string(3) "142" } [1]=> array(9) { ["id"]=> string(4) "1000" ["category_name"]=> string(12) "Restaurantes" ["category_parent"]=> string(1) "1" ["category_slug"]=> string(12) "restaurantes" ["category_image"]=> string(16) "restaurantes.png" ["category_totals"]=> string(1) "1" ["category_lft"]=> string(1) "2" ["category_rgt"]=> string(2) "13" } [2]=> array(9) { ["id"]=> string(1) "3" ["category_name"]=> string(21) "Restaurantes de Campo" ["category_parent"]=> string(4) "1000" ["category_slug"]=> string(21) "restaurantes-de-campo" ["category_image"]=> NULL ["category_totals"]=> string(1) "1" ["category_lft"]=> string(1) "3" ["category_rgt"]=> string(1) "4" } [3]=> array(9) { ["id"]=> string(2) "37" ["category_name"]=> string(25) "Restaurantes en la Ciudad" ["category_parent"]=> string(4) "1000" ["category_slug"]=> string(19) "restaurantes-ciudad" ["category_image"]=> string(0) "" ["category_totals"]=> string(1) "6" ["category_lft"]=> string(1) "5" ["category_rgt"]=> string(1) "6" } [4]=> array(9) { ["id"]=> string(2) "41" ["category_name"]=> string(21) "Servicios de Catering" ["category_parent"]=> string(4) "1000" ["category_slug"]=> string(8) "catering" ["category_image"]=> string(0) "" ["category_totals"]=> string(1) "1" ["category_lft"]=> string(1) "7" ["category_rgt"]=> string(1) "8" } [5]=> array(9) { ["id"]=> string(2) "48" ["category_name"]=> string(10) "Rotiserias" ["category_parent"]=> string(4) "1000" ["category_slug"]=> string(10) "rotiserias" ["category_image"]=> string(0) "" ["category_totals"]=> string(1) "1" ["category_lft"]=> string(1) "9" ["category_rgt"]=> string(2) "10" } [6]=> array(9) { ["id"]=> string(2) "62" ["category_name"]=> string(10) "Pizzerías" ["category_parent"]=> string(4) "1000" ["category_slug"]=> string(9) "pizzerias" ["category_image"]=> string(0) "" ["category_totals"]=> string(1) "1" ["category_lft"]=> string(2) "11" ["category_rgt"]=> string(2) "12" } [7]=> array(9) { ["id"]=> string(1) "2" ["category_name"]=> string(13) "Profesionales" ["category_parent"]=> string(1) "1" ["category_slug"]=> string(13) "profesionales" ["category_image"]=> string(17) "profesionales.png" ["category_totals"]=> string(1) "2" ["category_lft"]=> string(2) "14" ["category_rgt"]=> string(2) "35" } [8]=> array(9) { ["id"]=> string(2) "29" ["category_name"]=> string(11) "Arquitectos" ["category_parent"]=> string(1) "2" ["category_slug"]=> string(11) "arquitectos" ["category_image"]=> NULL ["category_totals"]=> string(1) "0" ["category_lft"]=> string(2) "15" ["category_rgt"]=> string(2) "16" } [9]=> array(9) { ["id"]=> string(2) "30" ["category_name"]=> string(8) "Abogados" ["category_parent"]=> string(1) "2" ["category_slug"]=> string(8) "abogados" ["category_image"]=> NULL ["category_totals"]=> string(1) "6" ["category_lft"]=> string(2) "17" ["category_rgt"]=> string(2) "18" } }

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Isometric displaying two different images in different positions

    - by Canvas
    I'm creating a simple Isometric game using HTML5 and Javascript, but I can't seem to get the display to work, at the moment i have 9 tiles that have X and Y positions and the player has a X and Y position, the players X and Y properties are set to 100, and the tiles are as shown tiles[0] = new Array(3); tiles[1] = new Array(3); tiles[2] = new Array(3); tiles[0][0] = new point2D( 100, 100); tiles[0][1] = new point2D( 160, 100); tiles[0][2] = new point2D( 220, 100); tiles[1][0] = new point2D( 100, 160); tiles[1][1] = new point2D( 160, 160); tiles[1][2] = new point2D( 220, 160); tiles[2][0] = new point2D( 100, 220); tiles[2][1] = new point2D( 160, 220); tiles[2][2] = new point2D( 220, 220); Now I use this method to work out the isometric position function twoDToIso( point ) { var cords = point2D; cords.x = point.x - point.y; cords.y = (point.x + point.y) / 2; return cords; } point2D is function point2D( x, y) { this.x = x; this.y = y; } Now this i'm sure does work out the correct positioning, but here is the output Isometric view I just need to move my player position a tiny bit, but is that the best way to display my player position in the right position? Canvas P.S. the tile width is 120 and height is 60 and the player is width 30 by height 15

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  • How to get an array to work with oops concepts in Perl

    - by superstar
    Hello guys, I need some help regarding the arrays in Perl This is the constructor i have. sub new { my $class = shift; my @includeobjects = (); my @excludeobjects = (); my $Packet = { _PacketName => shift, _Platform => shift, _Version => shift, @_IncludePath => @includeobjects, }; bless $Packet, $class; return $Packet; } sub SetPacketName { my ( $Packet, $PacketName ) = @_; $Packet->{_PacketName} = $PacketName if defined($PacketName); return $Packet->{_PacketName}; } sub SetIncludePath { my ( $Packet, @IncludePath ) = @_; $Packet->{@_IncludePath} = @IncludePath; return $Packet->{@_IncludePath}; } sub GetPacketName { my( $Packet ) = @_; return $Packet->{_PacketName}; } sub GetIncludePath { my( $Packet ) = @_; return $Packet->{@_IncludePath}; } The get and set methods work fine for PacketName. But since IncludePath is an array, I could not get it work. The declaration is what i am not able to get right Any suggestions please...

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  • calculating min and max of 2-D array in c

    - by m2010
    This program to calculate sum,min and max of array elements Max value is the problem, it is always not true. void main(void) { int degree[3][2]; int min_max[][]; int Max=min_max[0][0]; int Min=min_max[0][0]; int i,j; int sum=0; clrscr(); for(i=0;i<3;i++) { for(j=0;j<2;j++) { printf("\n enter degree of student no. %d in subject %d:",i+1,j+1); scanf("%d",&degree[i][j]); } } for(i=0;i<3;i++) { for(j=0;j<2;j++) { printf("\n Student no. %d degree in subject no. %d is %d",i+1,j+1,degree[i][j]); } } for(i=0;i<3;i++) { sum=0; for(j=0;j<2;j++) { sum+=degree[i][j]; } printf("\n sum of degrees of student no. %d is %d",i+1,sum); min_max[i][j]=sum; if(min_max[i][j] <Min) { Min=min_max[i][j]; } else if(min_max[i][j]>Max) { Max=min_max[i][j]; } } printf("\nThe minimum sum of degrees of student no. %d is %d",i,Min); printf("\nThe maximum sum of degrees of student no. %d is %d",i,Max); getch(); }

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  • Abstracting boxed array structures in J

    - by estanford
    I've been working on a J function for a while, that's supposed to scan a list and put consecutive copies of an element into separate, concatenated boxes. My efforts have taken me as far as the function (<;. 2) ((2&(~:/\)),1:) which tests successive list entries for inequality, returns a list of boolean values, and cuts the list into boxes that end each time the number 1 appears. Here's an example application: (<;. 2) ((2&(~:/\)),1:) 1 2 3 3 3 4 1 1 1 +-+-+-----+-+-----+ |1|1|0 0 1|1|0 0 1| +-+-+-----+-+-----+ The task would be finished if I could then replace all those booleans with their corresponding values in the input argument. I've been looking for some kind of mystery function that would let me do something like final =: mysteryfunction @ (<;. 2) ((2&(~:/\)),1:) final 1 2 3 3 3 4 1 1 1 +-+-+-----+-+-----+ |1|2|3 3 3|4|1 1 1| +-+-+-----+-+-----+ In an ideal situation, there would be some way to abstractly represent the nesting pattern generated by (<;. 2) ((2&(~:/\)),1:) to the original input list. (i.e. "This boxed array over here has the first element boxed at depth one, the second element boxed at depth one, the third, fourth, and fifth elements boxed together at depth one,..., so take that unboxed list over there and box it up the same way.") I tried fooling around with ;. , S: , L:, L. and &. to produce that behavior, but I haven't had much luck. Is there some kind of operator or principle I'm missing that could make this happen? It wouldn't surprise me if I were overthinking the whole issue, but I'm running out of ideas.

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  • Can't concatenate 2 arrays in PHP

    - by alex
    I've recently learned how to join 2 arrays using the + operator in PHP. But consider this code... $array = array('Item 1'); $array += array('Item 2'); var_dump($array); Output is array(1) { [0]= string(6) "Item 1" } Why does this not work? Skipping the shorthand and using $array = $array + array('Item 2') does not work either. Does it have something to do with the keys?

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  • Foreach loop with 2d array of objects

    - by Jacob Millward
    I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach (Block block in blockList) { block.Draw(spriteBatch); } I end up with an exception being thrown "Object reference is not set to an instance of an object". What have I done wrong? EDIT: This is the code used to define the array Block[,] blockList; Then blockList = new Block[screenRectangle.Width, screenRectangle.Height]; // Fill with dummy data for (int x = 0; x <= screenRectangle.Width / texture.Width; x++) { for (int y = 0; y <= screenRectangle.Height / texture.Width; y++) { if (y >= screenRectangle.Height / (texture.Width*2)) { blockList[x, y] = new Block(1, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } else { blockList[x, y] = new Block(0, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } } }

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  • Concatenate arrays items

    - by j.
    I have two arrays: x = [ [0, "#0"], [1, "#1"] ] y = [ [00, "00 description"], [10, "10 description"] ] What i need is to merge them so i get the following as result: result = [ [000, "#0 00 description"], [010, "#0 10 description"], [100, "#1 00 description"], [110, "#1 10 description"]] Is there a method for that? Or I'll need to use collect or something like this? Thanks in advance.

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  • Struts2 Converting Enum Array fills array with single null value

    - by Kyle Partridge
    For a simple action class with these member variables: ... private TestConverterEnum test; private TestConverterEnum[] tests; private List<TestConverterEnum> tList; ... And a simple enum: public enum TestConverterEnum { A, B, C; } Using the default struts2 enum conversion, when I send the request like so: TestConterter.action?test=&tests=&tList=&b=asdf For test I get a null value, which is expected. For the Array and List, however, I get and Array (or list) with one null element. Is this what is expected? Is there a way to prevent this. We recently upgraded our struts2 version, and we had our own converters, which also don't work in this case, so I was hoping to use the default conversion method. We already have code that is validating these arrays for null and length, and I don't want to have to add another condition to these branches. Is there a way to prevent this bevavior?

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  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

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