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  • AS3: Showing bufferlength of NetStream

    - by Tinelise
    I am trying to show the buffered amount of a video that is playing. I am using netstream.bufferLength to do this and it kinda seems to be right. Exept from the fact that it is almost constantly the same amount that is buffered. This can't be right? I want it to be like youtube where you can press pause and the buffer will continue to rise. When I click pause it just stays the same.. Anybody knows how to show buffer length?

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  • How to get netstream bytesLoaded and bytesTotal from streaming .mp4?

    - by Amy
    I have a flex 3 app that uses netstream and a video object to stream .mp4 movies. I want to use the bytesLoaded and bytesTotal properties of the netstream to display the buffering information. I would also like to get any information about the number of frames that are dropped if possible. When I've tested on .flv I'm able to get the information without a problem, but it doesn't seem to work on .mp4. Is it possible to get this information streaming .mp4? Is there some configuration that I'm missing to make things work the same for .mp4 as .flv? Thanks!

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  • Why does writeUTFBytes mess up non-english characters?

    - by Lost_in_code
    I'm writing all sorts of multi lingual text to .txt files using AIR's fileStream.writeUTFBytes() For english characters everything works perfectly. But as soon as there are chinese, arabic or any other non-english characters the sentences are totally messed up. For example: ???????????.... becomes ÂØpÁùħßÂèîÊëÑÂO±Â?àÁöÑÁ°ÆÊ=°Áà±.... How can this be fixed?

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  • Why would bitmap outperform vector, as3?

    - by VideoDnd
    Why would bitmap outperform vector? My Flash is for a large Kiosk, with rich media requirements and must function accurately as a counter. I want to keep everything vector for scalability. When I did a simple FPS test, I noticed my Bitmap version performed perfectly, and the all vector file was noticeably slower. PLEASE EXPLAIN • vector performance• what graphic standards I can apply• solutions for using vector KIOSK TEST ANIMATION RESULTS • only text and bitmap perform well, not vector • background and clouds OK, but more layers slow it down

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  • How to build a ~500 page Flash site

    - by philwilks
    I am about to embark on building a Flash site with approximately 500 pages. The site is an interactive learning type of system, with about 10 "chapters" each containing around 50 "pages". Each page has some sort of animation and interactivity, for example the user might have to decide whether a statement is true or false by clicking on one of two buttons, and then an appropriate response is displayed. The user can jump backwards and forwards between pages as they wish. As far as I know, these are some of my options... A) Build the entire site as a single Flash file with no external content. B) Build each of the 10 chapters as a separate Flash file, and then have a master Flash file which loads in the chapters. Each page would then be a separate movie clip within the chapter file. C) Build each indevidual page as a separate Flash file, and then have master Flash file which loads these in. At the moment I'm thinking that option B would be best, and I'd be very grateful for your thoughts on this! Of course, there are probably other options that I haven't thought of.

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  • Integrating virtual keyboard on a HP TouchSmart with an Adobe AIR app

    - by Alan
    Hi, Does anyone know if it's possible to integrate the ToushSmart's virtual keyboard with an Adobe AIR application? In most programs (Internet Explorer, Firefox, etc), when a user touches a text field a little keyboard icon automatically pops up which, when pressed, will bring up the virtual keyboard. However, this doesn't happen when clicking on text input fields in Adobe AIR applications. Has anyone had any experience working with AIR/Flash and touchscreens? Is there any API that can tell Windows (or the HP virtual keyboard specifically) that the user has clicked in a text field and that the virtual keyboard should be shown? The text fields are the standard kind (fl.controls.TextInput). Any suggestions would be greatly appreciated. Thanks in advance!

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  • No mic activity with setLoopBack set to false - AS3

    - by Franky
    Trying to figure out why setloopback needs to be set to true for microphone activity to be detected. The problem is the echo feedback when using a macbook with a built in mic. If anyone has some ideas about this let me know. Right now I'm experimenting with toggling gain, depending on activity to simulate echo reduction. Not optimal though. @lessfame

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  • Unable to use background-position: center for VBox in flex

    - by Zeeshan Rang
    Hi I am trying to use css to have a background in a VBox which is positioned to the top of the container. my css style looks like below: <mx:Style> .agendaDateVBoxStyle { vertical-gap:0; corner-radius: 10; border-style:solid; border-color: #7191ba; background-color: #000000; background-image: 'assets/calendar/images/agenda-date-bg.png'; background-repeat:no-repeat; background-position:top; } Can someone help me with the situation. Regards Zee

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  • Why is there no assertError() function in FlexUnit?

    - by lorennorman
    It seems that most XUnit testing frameworks provide assertions for the times when you want to assert that a given operation will thrown an exception (or an Error in AS3 parlance.) Is there some "standard" way of doing this that I am overlooking, which would explain the absence of an assertError() assertion included with FlexUnit? I know HOW to implement such a thing, and I will probably add it to my FlexUnit (go open source!), but it seems like such a glaring omission that I'm left wondering if I'm just doing it wrong. Anyone have thoughts on this?

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  • AS3 Transition Manager problem

    - by Mirko
    I am using the TransitionManager class to pixel dissolve an image in an image gallery XML driven. It always stops half way through the animation...I hate Adobe Tween engines, I always used TweenMax without (almost) any problem but I would like to have the pixel dissolve effect. var myTM:TransitionManager = new TransitionManager(container_mc); myTM.addEventListener("allTransitionsOutDone",swapContent); myTM.startTransition({ type:PixelDissolve, direction:Transition.OUT, duration:1,easing:None.easeOut,xSections:200, ySections:200 }); Any suggestion?

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  • Flash AS3 - Display an error if the XML if incorrect

    - by ongoingworlds
    Hi, I'm creating a flash application which loads in some XML which is generated dynamically from the CMS. I want to display an error in case the XML file isn't formatted correctly. When I test this with incorrectly formatted XML, it will just get to the line myXML = XML(myLoader.data); and then just bomb out. How can I catch the error, display a message to the user, but the flash program to continue as normal. var myXMLURL:URLRequest = new URLRequest(XMLfile); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener(Event.COMPLETE, xmlLoaded); myLoader.addEventListener(IOErrorEvent.IO_ERROR, xmlFailed); var myXML:XML; //--when the xml is loaded, do this function xmlLoaded(e:Event):void { myXML = XML(myLoader.data); trace("XML = "+myXML); } //--if the xml fails to load, do this function xmlFailed(event:IOErrorEvent):void { errorMsg.text = "The XML file cannot be found" }

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  • Flash AS3 and XML: way to fix line breaks in htmlText that uses <b> tags in the xml?

    - by HeroicNate
    I'm importing text in from an xml file and i'm using htmlText to try to keep some styling with tags. I have both the regular and bold face font embedded, and the bolding works fine. The problem is that it ads spaces around the words in bold like a paragraph indent and then makes a line-break after them. What's going on, is there a way to fix? fromxmlText.htmlText = theXML.contenttext; If I pull the text in from a txt file it will work fine, but taking it out of an xml file causing funky formatting. lil' help?

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  • Load SWF data without loading sound, then load sound later

    - by Jon Sandness
    So, hypothetical situation here: I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB. Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background? UPDATE: Loading SWF externally is not an option.

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  • Writing simple flash plugin for flowplayer

    - by danwoods
    Hello all, I'm trying to write a simple plugin for the flash player flowplayer (documentation for writing a plugin for flowplayer can be found here). I'm new to flash and I think I'm having a problem connecting the .fla file to the .as file when compiling into a .swf. As it is, when I include the plugin, the player doesn't show up. I've set the .fla's document class to the .as file and added the .as file to the .fla's publishing classpath. The .as file can be found here and the .fla file can be found here Any ideas?

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  • A* (A-star) implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Is it possible to resize a SpriteAsset without adding it to the display list?

    - by Sophistifunk
    Hi guys, I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list. I try this: spriteAsset.setActualSize(w,h); spriteAsset.width = w; bmd.draw(spriteAsset); But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image. Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills? Cheers, -Josh

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  • Change Titlewindow close button

    - by Cameigons
    I'm working with Flex 3.4 SDK. I need to change the default close button image from a TitleWindow. So what I'm doing is defining a CSS selector, like this: TitleWindow{ close-button-skin: Embed('assets/close.png'); border-color: #FFFFFF; corner-radius: 10; closeButtonDisabledSkin: ClassReference(null); closeButtonDownSkin: ClassReference(null); closeButtonOverSkin: ClassReference(null); closeButtonUpSkin: ClassReference(null); } The problem is: the result image is totally squeezed beyond recognition. Probably because the image dimensions are 55x10 pixels (much wider than the default closebutton square-like dimensions) and flex forces it to fit that size. Would anyone know how to go about fixing that?

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  • access netStream or movieClip from a loop AS2

    - by conspirisi
    I've got a load of videos var ns1:NetStream = new NetStream(nc); container1.compMa.theVideo.attachVideo(ns1); ns1.play("sukh_diesel.flv", 1); // var ns2:NetStream = new NetStream(nc); container2.compMa.theVideo.attachVideo(ns2); ns2.play("sukh_beneath.flv", 1); //and 4 more, which I've left out to be concise I want to pause them with function pauseVid(){ this.ns1.pause(); for(i=1;i<7;i++){ this["ns"+i]pause(); } } the commented out line: this.ns1.pause() works, but when I try it in a loop it can't access it?

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  • Cursor image to the center on mouseout

    - by Milla
    Hi all! I'm a real noobie with flash and I was wondering if somebody could help me with this one. I have this actionsript 3 code, where the cursor image "ball_mc" follows the mouse's position with a slight delay: stage.addEventListener(Event.ENTER_FRAME,followBall); function followBall(event:Event):void { var dx:int = ball_mc.x - mouseX; var dy:int = ball_mc.y - mouseY; ball_mc.x -= dx / 5; ball_mc.y -= dy /5; } 1) How can I get the cursor image automatically return to the center of the stage on mouseout? As of now, it stays at the position where the mouse leaves the stage. 2) How can I reverse the movement of the mouse? So that when I, for example, move mouse to the right, the cursor image would move to the left? And when moving the mouse up, the image would go down. The stage is 800 x 250 pixels, in case that makes any difference.

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  • Flash AS3 Coloring Book - Movieclip only clickable in certain spots (Event Listeners)

    - by kilrizzy
    I am working on a coloring book and have a movieclip (outlines) containing many movieclips that can be changed to whatever color the user has selected. However it seems like some of the movieclips can be clicked anywhere and work great, and others you need to click a certain spot for it to color in. I have an example here: http://jeffkilroy.com/hosted/softee/coloring.html Notice the three sections of the icecream (top, middle, bottom). The middle is clickable from anywhere inside the movieclip, however the top and especially bottom require you to click on specific spots in order for you to activate the event listener. Not sure if it is a depth issue because I would assume if that is the case it would activate at least a different movieclip but it just seems nothing happens at all. Any help would be appreciated, I also have the source located here: Source CS4 Source CS3

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  • How to show numbers with comma separation in flex?

    - by zombiegx
    I can't seem to find anything that would let me to easily show a Number in a label, textinput, etc. with comma separation. like in a label, show number 123456.78 as 123,456.78 [Bindable] private var num:Number = 123456.78; <mx:Label text={num} /> Obviously I could just create a function, but is there a more simple way? thanks

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  • Getting Stage from within a loaded SWF

    - by Fahim Akhter
    Hi, For the scenario lets consider Car to be the highest SWF(stage) inside I load tyres. Inside tires I have rims. Now if the rims need to be positioned relative to the stage (car body) how can I do that? Inside rims if I write stage and load it results in an error. Any Ideas?

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