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  • elisp compile, add a regexp to error detection

    - by Gauthier
    I am starting with emacs, and don't know much elisp. Nearly nothing, really. I want to use ack as a replacement of grep. These are the instructions I followed to use ack from within emacs: http://www.rooijan.za.net/?q=ack_el Now I don't like the output format that is used in this el file, I would like the output to be that of ack --group. So I changed: (read-string "Ack arguments: " "-i" nil "-i" nil) to: (read-string "Ack arguments: " "-i --group" nil "-i --group" nil) So far so good. But this made me lose the ability to click-press_enter on the rows of the output buffer. In the original behaviour, compile-mode was used to be able to jump to the selected line. I figured I should add a regexp to the ack-mode. The ack-mode is defined like this: (define-compilation-mode ack-mode "Ack" "Specialization of compilation-mode for use with ack." nil) and I want to add the regexp [0-9]+: to be detected as an error too, since it is what every row of the output bugger includes (line number). I've tried to modify the define-compilation-modeabove to add the regexp, but I failed miserably. How can I make the output buffer of ack let me click on its rows? --- EDIT, I tried also: --- (defvar ack-regexp-alist '(("[0-9]+:" 2 3)) "Alist that specifies how to match rows in ack output.") (setq compilation-error-regexp-alist (append compilation-error-regexp-alist ack-regexp-alist)) I stole that somewhere and tried to adapt to my needs. No luck.

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  • add/remove items in a list

    - by Jam
    I'm trying to create a player who can add and remove items from their inventory. I have everything working, I just have 1 small problem. Every time it prints the inventory, 'None' also appears. I've been messing with it to try and remove that, but no matter what I do, 'None' always appears in the program! I know I'm just missing something simple, but I can't figure it out for the life of me. class Player(object): def __init__(self, name, max_items, items): self.name=name self.max_items=max_items self.items=items def inventory(self): for item in self.items: print item def take(self, new_item): if len(self.items)<self.max_items: self.items.append(new_item) else: print "You can't carry any more items!" def drop(self, old_item): if old_item in self.items: self.items.remove(old_item) else: print "You don't have that item." def main(): player=Player("Jimmy", 5, ['sword', 'shield', 'ax']) print "Max items:", player.max_items print "Inventory:", player.inventory() choice=None while choice!="0": print \ """ Inventory Man 0 - Quit 1 - Add an item to inventory 2 - Remove an item from inventory """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": new_item=raw_input("What item would you like to add to your inventory?") player.take(new_item) print "Inventory:", player.inventory() elif choice=="2": old_item=raw_input("What item would you like to remove from your inventory?") player.drop(old_item) print "Inventory:", player.inventory() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • Ruby: add custom properties to built-in classes

    - by dreftymac
    Question: Using Ruby it is simple to add custom methods to existing classes, but how do you add custom properties? Here is an example of what I am trying to do: myarray = Array.new(); myarray.concat([1,2,3]); myarray._meta_ = Hash.new(); # obviously, this wont work myarray._meta_['createdby'] = 'dreftymac'; myarray._meta_['lastupdate'] = '1993-12-12'; ## desired result puts myarray._meta_['createdby']; #=> 'dreftymac' puts myarray.inspect() #=> [1,2,3] The goal is to construct the class definition in such a way that the stuff that does not work in the example above will work as expected. Update: (clarify question) One aspect that was left out of the original question: it is also a goal to add "default values" that would ordinarily be set-up in the initialize method of the class. Update: (why do this) Normally, it is very simple to just create a custom class that inherits from Array (or whatever built-in class you want to emulate). This question derives from some "testing-only" code and is not an attempt to ignore this generally acceptable approach.

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  • Ruby: add custom properties to built-in classes

    - by dreftymac
    Question: Using Ruby it is simple to add custom methods to existing classes, but how do you add custom properties? Here is an example of what I am trying to do: myarray = Array.new(); myarray.concat([1,2,3]); myarray._meta_ = Hash.new(); # obviously, this wont work myarray._meta_['createdby'] = 'dreftymac'; myarray._meta_['lastupdate'] = '1993-12-12'; ## desired result puts myarray._meta_['createdby']; #=> 'dreftymac' puts myarray.inspect() #=> [1,2,3] The goal is to construct the class definition in such a way that the stuff that does not work in the example above will work as expected. Update: (clarify question) One aspect that was left out of the original question: it is also a goal to add "default values" that would ordinarily be set-up in the initialize method of the class. Update: (why do this) Normally, it is very simple to just create a custom class that inherits from Array (or whatever built-in class you want to emulate). This question derives from some "testing-only" code and is not an attempt to ignore this generally acceptable approach.

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • Why is an Add method required for { } initialization?

    - by Dan Tao
    To use initialization syntax like this: var contacts = new ContactList { { "Dan", "[email protected]" }, { "Eric", "[email protected]" } }; ...my understanding is that my ContactList type would need to define an Add method that takes two string parameters: public void Add(string name, string email); What's a bit confusing to me about this is that the { } initializer syntax seems most useful when creating read-only or fixed-size collections. After all it is meant to mimic the initialization syntax for an array, right? (OK, so arrays are not read-only; but they are fixed size.) And naturally it can only be used when the collection's contents are known (at least the number of elements) at compile-time. So it would almost seem that the main requirement for using this collection initializer syntax (having an Add method and therefore a mutable collection) is at odds with the typical case in which it would be most useful. I'm sure I haven't put as much thought into this matter as the C# design team; it just seems that there could have been different rules for this syntax that would have meshed better with its typical usage scenarios. Am I way off base here? Is the desire to use the { } syntax to initialize fixed-size collections not as common as I think? What other factors might have influenced the formulation of the requirements for this syntax that I'm simply not thinking of?

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  • Datatable add new column and values speed issue

    - by Cine
    I am having some speed issue with my datatables. In this particular case I am using it as holder of data, it is never used in GUI or any other scenario that actually uses any of the fancy features. In my speed trace, this particular constructor was showing up as a heavy user of time when my database is ~40k rows. The main user was set_Item of DataTable. protected myclass(DataTable dataTable, DataColumn idColumn) { this.dataTable = dataTable; IdColumn = idColumn ?? this.dataTable.Columns.Add(string.Format("SYS_{0}_SYS", Guid.NewGuid()), Type.GetType("System.Int32")); JobIdColumn = this.dataTable.Columns.Add(string.Format("SYS_{0}_SYS", Guid.NewGuid()), Type.GetType("System.Int32")); IsNewColumn = this.dataTable.Columns.Add(string.Format("SYS_{0}_SYS", Guid.NewGuid()), Type.GetType("System.Int32")); int id = 1; foreach (DataRow r in this.dataTable.Rows) { r[JobIdColumn] = id++; r[IsNewColumn] = (r[IdColumn] == null || r[IdColumn].ToString() == string.Empty) ? 1 : 0; } Digging deeper into the trace, it turns out that set_Item calls EndEdit, which brings my thoughts to the transaction support of the DataTable, for which I have no usage for in my scenario. So my solution to this was to open editing on all of the rows and never close them again. _dt.BeginLoadData(); foreach (DataRow row in _dt.Rows) row.BeginEdit(); Is there a better solution? This feels too much like a big giant hack that will eventually come and bite me. You might suggest that I dont use DataTable at all, but I have already considered that and rejected it due to the amount of effort that would be required to reimplement with a custom class. The main reason it is a datatable is that it is ancient code (.net 1.1 time) and I dont want to spend that much time changing it, and it is also because the original table comes out of a third party component.

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  • Add new SVN "repo" in poorly constructed repo/project setup

    - by Dave Masselink
    Unfortunately, the answer to this question isn't quite as simple as it sounds... but I hope it can still be relatively simple. Please read all the way through before telling me that the answer is: "svnadmin create... duh" I'm working for a company that set up their SVN server in an odd way (at least in terms of what I'm used to). We've all been there, right? Rather than giving each project a separate repository... they have a folder on the server called "/var/www/svn/repos/" which is the actual SVN repo (has conf/, db/, README.txt, etc. in it). Then they distinguish their projects by adding top level folders into the ONE repository (ex: Project1, Project2, etc.) I don't like this setup and might one day get around to converting the setup to what I'm used to, where each project is its own repository (with separate logs, dbs, etc.) But my question is this: What is the best way to add a new empty project to the current setup? Is there anyway to add a new top level folder/project to the repo through use of svnadmin? It can/should just be an empty folder that I'll start building a new project in. I know that I could do this by checking out the whole singular repository and then adding a new top level folder into my local checkout, then re-committing. But I'd really prefer not to do this because someone has created folders/projects that are just GBs of log data... and I don't want to wait through the download of this just to add a single empty folder. Let me know if there is any more info you'd need to know. I do have root/sudo access on the server in question. Thanks in advance for your help! Dave

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  • Android - ListActivity, add Header and Footer view

    - by Victor
    I'm using ListActivity, listview. listView = getListView(); just working perfectly. I added footer view as LayoutInflater inflater = getLayoutInflater(); listView.addFooterView( inflater.inflate( R.layout.footer, null ), null, false); and everything was shiny but ugly, so i wanted to add this footer view (which contains only 1 edittext and only 1 button ) to header of listView as LayoutInflater inflater = getLayoutInflater(); listView.addHeaderView( inflater.inflate( R.layout.footer, null ), null, false); and suddenly everything goes wrong, and i get RuntimeException immediately. Suspended(exception RuntimeException) ActivityThread.performLaunchActivity(ActivityThread$ActivityRecord, Intent) ActivityThread.handleLaunchActivity(ActivityThread$ActivityRecord, Intent) ActivityThread.access$2200(ActivityThread, Activity$ActiviyRecord, Intent), so on.. Why is it throws exception ? What is different between addFooterView and addHeaderView, and how can i add Header to ListActivity ? UPDATE So as you can read in comments, my logcat still doesn't work, but i just tried next at this moment: } catch(Exception e){ Writer result = new StringWriter(); PrintWriter printWriter = new PrintWriter(result); e.printStackTrace(printWriter); String error = result.toString(); } and afterward i put breakpoint, and i can read error in expressions section. it said : java.lang.IllegalStateException: Cannot add header view to list -- setAdapter has already been called. it was instructive for all of us. After change sort of commands, it works perferctly.

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  • How do I add a comment to an image using jQuery

    - by marcamillion
    So I am trying to replicate Facebook's picture tagging functionality, and I have the functionality that onClick, a box is created and there is a comment box. Now the issue is that I want to be able to (without doing any back-end processing) take the input from the input field and add it in some form to the underlying image area that they have selected. I would also like to add a small image to that area, that shows that a comment is there. How do I do that? See the code below for what I have for the comment box: <script type="text/javascript"> $(function() { var tag_box = $("<div>").appendTo("body").css({ "width": "40px", "height":"40px", "border":"4px solid #000000", "position":"absolute", "display":"none", "padding":"15px" }); var comment_box = $("<form action='#'><input id='comment' type='text' name='comment' placeholder='Add comment'></form>").appendTo(tag_box).css({"position":"absolute"}); $("#image-wrapper").live('click', function(e){ tag_box.css({ "left": e.pageX - 40, "top": e.pageY - 40, "display": "block" }) .after(comment_box.css({ "left": e.pageX - 65, "top": e.pageY + 40 })); }); }); </script> Now...whenever the user presses enter, the info in the comment box is appended to the URL like so: .html?comment=comment value# Thanks

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  • Controller class not available in Add View ASP.NET MVC

    - by Tassadaque
    Hi I have created the following controller i want to add view that should have the data access class UserMagnament.Controller.menuitems but when i add view by right clicking on view folder,it is not showing "UserMagnament.Controller.menuitems" in add data class using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UserManagement.Models; namespace UserManagement.Controllers { public class menuitems { EvoLetDataContext db1 = new EvoLetDataContext(); public menuitems() { } public IQueryable<UMUserType> menuitems() { return db1.UMUserTypes; //this.Packages = _SysPackage; //this.Modules = _SysModule; } public List<SysPackage> Packages { get; private set; } public List<SysModule> Modules { get; private set; } } public class Default1Controller : Controller { // // GET: /Default1/ public ActionResult Index() { return View(new menuitems()); } } }

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  • rails add :prompt to form_tag fields?

    - by bob
    Hey guys, My question is simple. Can I add either of the blow :prompt => "Any" :include_blank => true to a form in form_tag. Here is an example. I would like to add :prompt to the select_tag :condition and select_tag :category fields and am having trouble. <ul id="homepage_searchbar"> <% form_tag junklists_path, :method => :get do %> <li> <%= image_tag('search_icon.png', :id => 'main_search_icon' ) %> </li> <li> <%= text_field_tag :search, "I'm looking for junk called...", :id => "main_field" %> </li> <li> <%= select_tag :condition, options_for_select(Condition.all.collect{|condition| [condition.name, condition.id]}) %> </li> <li> <%= select_tag :category, options_for_select(nested_set_options(Category) {|i| "#{'-' * i.level} #{i.name}"})%> </li> <li> <%= submit_tag "Go!", :name => 'main_submit', :id => "main_submit" %> </li> <% end %> </div> If I can't do it the way I want, how can I add a field at the top of the select boxes that has the text "Any" but has no value when the form is submitted? Thanks in advance!

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  • Django: How to dynamically add tag field to third party apps without touching app's source code

    - by Chris Lawlor
    Scenario: large project with many third party apps. Want to add tagging to those apps without having to modify the apps' source. My first thought was to first specify a list of models in settings.py (like ['appname.modelname',], and call django-tagging's register function on each of them. The register function adds a TagField and a custom manager to the specified model. The problem with that approach is that the function needs to run BEFORE the DB schema is generated. I tried running the register function directly in settings.py, but I need django.db.models.get_model to get the actual model reference from only a string, and I can't seem to import that from settings.py - no matter what I try I get an ImportError. The tagging.register function imports OK however. So I changed tactics and wrote a custom management command in an otherwise empty app. The problem there is that the only signal which hooks into syncdb is post_syncdb which is useless to me since it fires after the DB schema has been generated. The only other approach I can think of at the moment is to generate and run a 'south' like database schema migration. This seems more like a hack than a solution. This seems like it should be a pretty common need, but I haven't been able to find a clean solution. So my question is: Is it possible to dynamically add fields to a model BEFORE the schema is generated, but more specifically, is it possible to add tagging to a third party model without editing it's source. To clarify, I know it is possible to create and store Tags without having a TagField on the model, but there is a major flaw in that approach in that it is difficult to simultaneously create and tag a new model.

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  • Find tag that contains certain text and add a class

    - by David Gard
    I have the following HTML, and I need to add a class to both <li> and <a> where the text 'Charts' exists (so not the second line, but rather the 4th and 5th). I cannot change the output of the HTML. <div class="wp-submenu-wrap"> <div class="wp-submenu-head">Charts</div> <ul> <li class="wp-first-item"> <a class="wp-first-item" tabindex="1" href="admin.php?page=charts">Charts</a> </li> <li> <a tabindex="1" href="admin.php?page=add-chart">Add Chart</a> </li> </ul> </div> I've tried doing this by locating the <a> tag that contains the text, but it is not working. Can somebody please point me in the correct direction? Thanks. Code that I've tried - $(document).ready(function(){ if(pagenow === 'admin_page_edit-chart') { var page = $('.wp-submenu-wrap a:contains["Charts"]'); page.addClass('current'); page.parent('li').addClass('current'); } });

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  • Add 2 titles styles in Nivo Lightbox Jquery

    - by user2984054
    I need to add 2 different titles to customize each one of them in the Nivo Lightbox Example: http://prntscr.com/23o766 But it's look like is not possible, is there a way to put 2 titles on 1 image? Or anyway to resolve this? also, I would love to be able to use the title as a link, but there are a lot of limitations. thanks. Code: <a class="image image-full" data-lightbox-gallery="gallery1" href="nivo-lightbox/img/b/grey_antique_q_white_mortar_concave_finish_technique_view_b.jpg" title="Grey Antique Q White Mortar Concave Finish Technique View B"> <img id="sample_board_image" src="nivo-lightbox/img/s/grey_antique_q_white_mortar_concave_finish_technique_view_b.jpg" alt="Grey Antique Q White Mortar Concave Finish Technique View B"></img> </a> There's must be a way to add more than 1 style in the title or any other way to add that text in the overlay in the Lightbox. I actually already tried the insertion of another html on the nivo lightbox, but it gives me a lot of trouble, the content is not showing properly, is there a way the content fits on the lightbox? http://prntscr.com/23qm97

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  • Add organization details in contact list

    - by Nemat
    Hi Friends..... I have to add organization details in contacts.Here is my code: Uri newPersonUri = null; ContentValues personValues = new ContentValues(); // Add name and get its Uri personValues.put(People.NAME, arrValues[0] + " " + arrValues[1]); personValues.put(People.STARRED, 0); // STARRED 0 = Contacts, 1 = Favorites personValues.put(People.NOTES, arrValues[9]); //add notes newPersonUri = context.getContentResolver().insert(android.provider.Contacts.People.CONTENT_URI, personValues); ContentValues organisationValues = new ContentValues(); Uri orgUri = Uri.withAppendedPath(newPersonUri, android.provider.Contacts.Organizations.CONTENT_DIRECTORY); //Uri orgUri =Uri.withAppendedPath(newPersonUri, "organizations"); organisationValues.clear(); organisationValues.put(Organizations.COMPANY, arrValues[10]); organisationValues.put(Organizations.TITLE, arrValues[11]); organisationValues.put(Organizations.TYPE, Organizations.TYPE_WORK); objContext.getContentResolver().insert(orgUri, organisationValues); It works fine in some phones but in some phones it gives "java.lang.UnsupportedOperationException: Unknown uri: content://contacts/people/201/organizations" What can be the reason..... Any help will be appreciated!!!! Thanks in Advance Nemat

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  • Cannot add an entity that already exists.

    - by mazhar
    Code: public ActionResult Create(Group group) { if (ModelState.IsValid) { group.int_CreatedBy = 1; group.dtm_CreatedDate = DateTime.Now; var Groups = Request["Groups"]; int GroupId = 0; GroupFeature GroupFeature=new GroupFeature(); foreach (var GroupIdd in Groups) { // GroupId = int.Parse(GroupIdd.ToString()); } var Features = Request["Features"]; int FeatureId = 0; int t = 0; int ids=0; string[] Feature = Features.Split(',').ToArray(); //foreach (var FeatureIdd in Features) for(int i=0; i<Feature.Length; i++) { if (int.TryParse(Feature[i].ToString(), out ids)) { GroupFeature.int_GroupId = 35; GroupFeature.int_FeaturesId = ids; if (ids != 0) { GroupFeatureRepository.Add(GroupFeature); GroupFeatureRepository.Save(); } } } return RedirectToAction("Details", new { id = group.int_GroupId }); } return View(); } I am getting an error here Cannot add an entity that already exists. at this line GroupFeatureRepository.Add(GroupFeature); GroupFeatureRepository.Save();

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  • Add a value to an element in a list of sets

    - by Kapelson
    Hello. I'm using python, and I have a list of sets, constructed like this: list = [set([])]*n ...where n is the number of sets I want in the list. I want to add a value to a specific set in the list. Say, the second set. I tried list[1].add(value) But this instead adds the value to each set in the list. This behaviour is pretty non-intuitive to me. Through further tests, I think I've found the problem: the list apparently contains 10 instances of the same set, or ten pointers to the same set, or something. Constructing the list through repeated calls of list.append(set([])) allowed me to use the syntax above to add elements to single sets. So my question is this: what exactly is going on in my first list-construction technique? It is clear I don't understand the syntax so well. Also, is there a better way to intialize an n-element list? I've been using this syntax for a while and this is my first problem with it.

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  • add uchar values in ushort array with sse2 or sse3

    - by pompolus
    i have an unsigned short dst[16][16] matrix and a larger unsigned char src[m][n] matrix. Now i have to access in the src matrix and add a 16x16 submatrix to dst, using sse2 or ss3. In a my older implementation, I was sure that my summed values ??were never greater than 256, so i could do this: for (int row = 0; row < 16; ++row) { __m128i subMat = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src)); dst[row] = _mm_add_epi8(dst[row], subMat); src += W; // Step to next row i need to add } where W is an offset to reach the desired rows. This code works, but now my values in src are larger and summed could be greater than 256, so i need to store them as ushort. i've tried this: for (int row = 0; row < 16; ++row) { __m128i subMat = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src)); dst[row] = _mm_add_epi16(dst[row], subMat); src += W; // Step to next row i need to add } but it doesn't work. I'm not so good with sse, so any help will be appreciated.

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  • Magento - Add a button to system.xml with method attached to it

    - by vrnet
    Hi, I have created a module that has an "export like" method running regularly as defined in my module's cron area of the config.xml file. But I'd like to give the user the ability to run this export method on demand by adding a "Run now" button in the system configuration, thus using the system.xml file. It seems that the "frontend type" button may be working as I've tried and it adds a tiny clickable button in the config section. But I am not able to attach a method nor a label on the button itself. I thought about adding a button in the "Grid.php" file of the module but this not what I'd like to do as it does fit with my acl. Below is my system.xml file with the "button" frontend type. Does anyone have a clue on how to : add a label/value to the button add a class to the button add a method to call when the button is clicked Many thanks for your help ! <?xml version="1.0" encoding="UTF-8"?> <config> ... <fields> ... <run translate="label"> <label>Run now</label> <frontend_type>button</frontend_type> <backend_model>SOME BACKEND MODEL</backend_model> <sort_order>20</sort_order> <show_in_default>1</show_in_default> <show_in_website>1</show_in_website> <show_in_store>1</show_in_store> </run> </fields> ... </config>

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  • How to add/get Sprite to/from UIComponent

    - by user955399
    How to add Sprite to BorderContainer (UIComponent)? var sprite:Sprite = new Sprite(); sprite.graphics.lineStyle(10,0); sprite.graphics.moveTo(40,40); sprite.graphics.lineTo(60,60); mybordercontainer.addChild(sprite); //mybrodercontainer is id of BorderContainer created in mxml This code doesnt work. I cant see Sprite on my BorderContainer. How can I add Sprites on UIComponents, so I can see them? I tried this and it kinda worked: var comp:UIComponent = new UIComponent(); comp.addChild(sprite); myborderconteiner.addElement(comp); But I dont think, that this is a right way to add Sprites to UIComponents. Is there another method to do that? Second problem: When I have few Sprites added to my UIComponent (lines/circles/images or others) how can I receive an object Sprite from that UIComponent, which is containing all Sprites added before to that UIComponent? I need to create Bitmap from that Sprite and do some things. I hope I make myself clear

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  • Can't add/remove items from a collection while foreach is iterating over it

    - by flockofcode
    If I make my own implementation of IEnumerator interface, then I am able ( inside foreach statement )to add or remove items from a albumsList without generating an exception.But if foreach statement uses IEnumerator supplied by albumsList, then trying to add/delete ( inside the foreach )items from albumsList will result in exception: class Program { static void Main(string[] args) { string[] rockAlbums = { "rock", "roll", "rain dogs" }; ArrayList albumsList = new ArrayList(rockAlbums); AlbumsCollection ac = new AlbumsCollection(albumsList); foreach (string item in ac) { Console.WriteLine(item); albumsList.Remove(item); //works } foreach (string item in albumsList) { albumsList.Remove(item); //exception } } class MyEnumerator : IEnumerator { ArrayList table; int _current = -1; public Object Current { get { return table[_current]; } } public bool MoveNext() { if (_current + 1 < table.Count) { _current++; return true; } else return false; } public void Reset() { _current = -1; } public MyEnumerator(ArrayList albums) { this.table = albums; } } class AlbumsCollection : IEnumerable { public ArrayList albums; public IEnumerator GetEnumerator() { return new MyEnumerator(this.albums); } public AlbumsCollection(ArrayList albums) { this.albums = albums; } } } a) I assume code that throws exception ( when using IEnumerator implementation A supplied by albumsList ) is located inside A? b) If I want to be able to add/remove items from a collection ( while foreach is iterating over it), will I always need to provide my own implementation of IEnumerator interface, or can albumsList be set to allow adding/removing items? thank you

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  • LNK2019 Against CArray Add, GetAt, GetSize, all includes are present

    - by David J
    I'm having some issues trying to Compile a DLL, but I just can't see where this linking error is coming from. My LNK2019 is: Exports.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall CArray<struct HWND__ *,struct HWND__ *>::Add(struct HWND__ *)" (__imp_?Add@? $CArray@PAUHWND__@@PAU1@@@QAEHPAUHWND__@@@Z) referenced in function "int __stdcall _Disable(struct HWND__ *,long)" (?_Disable@@YGHPAUHWND__@@J@Z) Disable(...) is... static BOOL CALLBACK _Disable(HWND hwnd, LPARAM lParam) { CArray<HWND, HWND>* pArr = (CHWndArray*)lParam; if(::IsWindowEnabled(hwnd) && ::IsWindowVisible(hwnd)) { pArr->Add(hwnd); ::Enable(hwnd, FALSE); } } This is the first function in Exports.cpp; right above it is #include <afxtempl.h> I have the Windows 7.1 SDK installed (and have tried reinstalling both that and VS2010). The exact same project compiles perfectly fine on other machines, so it can't be the code itself.. I've spent countless errors researching, which led to desperate attempts of just changing random values in the solution file, including different Windows headers, etc. My last resort is getting to be just reinstalling the OS completely (assuming it's actually a problem with the Windows SDK being incorrect or something). Any suggestions at all would be a huge help. EDIT: I've added /showIncludes on the cpp giving issues, and I do see afxtempl.h being included. It's being included multiple times due to other headers including it, but it is there (and it is from the same directory every time): 1> Note: including file: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\atlmfc\include\afxtempl.h

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  • How would I go about letting a user add and associate a comma separated list of categories while add

    - by Throlkim
    I've been struggling for quite a while to get this feature working: I want my user to be able to select categories when uploading a photograph, but additionally be able to specify a comma-separated list of categories to create/find and associate with the photograph. I've had this working by using an attr_accessor :new_categories on the photographs model, but having that there without the column existing breaks both Paperclip and Exifr. Obviously, image upload and EXIF data retrieval are pretty important for a photography website, but not being able to add categories while uploading a photograph is a pain in the arse. Methods I've tried so far: Using attr_accessor to add a field for new_categories. Breaks gems. Using an Ajax sub-form to add categories. Formtastic can't handle it. Adding a column for new_categories to the photograph model. It works, but it's horrific. I haven't tried using a nested form, but I'd need to intercept it and stop it from processing it as normal. Here's an example of what I'm trying to accomplish: http://imgur.com/rD0PC.png And the function I use to associate the categories: def process_new_categories unless self.new_categories.nil? for title in self.new_categories.split(",") self.categories << Category.find_or_create_by_title(title.strip.capitalize) end end end Has anyone got any ideas as to how to do this?

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  • How add logic to Views? Ruby on Rails

    - by Gotjosh
    Right now I'm building a project management app in rails, here is some background info: Right now i have 2 models, one is User and the other one is Client. Clients and Users have a one-to-one relationship (client - has_one and user - belongs_to which means that the foreign key it's in the users table) So what I'm trying to do it's once you add a client you can actually add credentials (add an user) to that client, in order to do so all the clients are being displayed with a link next to that client's name meaning that you can actually create credentials for that client. What i can't figure it out how to do is, that if you actually have credentials in the database (meaning that there's a record in the users table with your client id) then don't display that link. Here's what i thought that would work <% for client in @client%> <h5> <h4><%= client.id %></h4> <a href="/clients/<%= client.id %>"><%= client.name %></a> <% for user in @user %> <% if user.client_id = client.id %> <a href="/clients/<%= client.id %>/user/new">Credentials</a> <%end%> <% end %> </h5> <% end %> And here's the controller: def index @client = Client.find_all_by_admin(0) @user = User.find(:all) end but instead it just puts the link the amount of times per records in the user table. Any help?

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