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  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so that it looks good. For this I have to use EaseFunction which suits my needs. But if I put EaseFunction in rotation modifier then each round rotation modifier apply an effect of EaseFunction that I want only one time occur either starting or ending time. So if I can able to provide EaseFunction in LoopEntityModifier then it will good for me or something similar also work for me. At present my code is something similar like this. new LoopEntityModifier(new RotationModifier(...)); I hope someone has some idea on this.

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  • Software development, basics of design, conventions and scalability

    - by goce ribeski
    I need to improve my programming skills in order to achieve better scalability for the software I'm working on. Purpose is to learn the rules of adding new modules and features, so when it comes to maintaining existing ones there is some concept. So, I'm looking for a good book, tutorial or websites where I can continue to read about this. Currently, what I know and what I do is: to design relational database(3NF), make separate class for each table put that in MVC implement modular programming ...write code and hope for the best... I presume that next things I need to learn more deeply are: programming codex(naming, commenting, conventions...), organize functions building interfaces organizing custom made libraries, organizing API that I'm using, documenting, team work... ... At last what my job is, it does't need to affect your answer, PHP CodeIgniter developer.

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  • Power Query in Modern Corporate BI–Copenhagen, June 3, 2014–#powerquery

    - by Marco Russo (SQLBI)
    I will be in Copenhagen to deliver the SSAS Tabular Workshop on June 2-4, 2014 (few seats still available, but hurry up!). In the same week I will be a speaker in an evening community event, MsBIP møde nr. 21, delivering the Power Query in Modern Corporate BI session that I also presented at TechEd North America 2014 last week. It’s not just a session about Power Query, there is a broader scope related to Corporate BI vs. Self-Service BI, which could be open to many consideration. I think that the two worlds can (and should) collaborate, instead of fighting against each other, especially when there is an existing investment in Corporate BI. I hope to meet many of you there!

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  • Where can I get resources to design a website like this? [closed]

    - by Jhon Andrew
    I have a project. To make a CMS for an online game. Can anyone suggest me where I can get resources that I can use like vintage borders, seamless old papers or any vintage like patterns, etc. I would like to come up with something like this website for example: http://www.gamezaion.com/ I hope someone would suggest and/or give me ideas, inspirations, and examples how I can come up to something like it. P.S.: I am getting a hard time designing, because I define my self as a developer not a designer.. Lol.

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  • delete unknown and undesired custom variables

    - by jonnyjava.net
    This is my first question, I hope to do it right! I'm creating a custom report in G.A. because I have implemented the typical custom variable to track logged/anonymous users. To do it I choose the "unique table" type, 2 dimensions values (custom variable key and value) and visits metrics scope. When I generate the report, some strange, unknown variables appears! There is my custom variable: user kind with its 2 possible values, and some unexpected others like: Cuevana Plugin UnderHen Plugin Z Plugin CL and so on... I don't know from where they come (Cuevana plugin had viruses isn't it?) but I know I don't want to see them. Does it exists any way to delete or filter them? Thank you

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  • Why isn't LISP more widespread?

    - by Andrea
    I am starting to learn Scheme by the SICP videos, and I would like to move to Common Lisp next. The language seems very interesting, and most of the people writings books on it advocate that it has unequalled expressive power. CL seems to have a decent standard library. Why is not Lisp more widespread? If it is really that powerful, people should be using it all over, but instead it is nearly impossible to find, say, Lisp job advertisements. I hope it is not just the parenthesis, as they are not a great problem after a little while.

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • Bleeding Edge 2012 – session material

    - by Hugo Kornelis
    As promised, here are the slide deck and demo code I used for my presentation at the Bleeding Edge 2012 conference in Laško, Slovenia. Okay, I promised to have them up by Tuesday or Wednesday at worst, and it is now Saturday – my apologies for the delay. Thanks again to all the attendees of my session. I hope you enjoyed it, and if you have any question then please don’t hesitate to get in touch with me. I had a great time in Slovenia, both during the event and in the after hours. Even if everything...(read more)

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  • East Coast Oracle Users Group Conference...

    - by noreply(at)blogger.com (Thomas Kyte)
    I'll be speaking at the East Coast Oracle Users Group Conference held in North Carolina on October 16th-18th.  It is always nice to be able to stay in my own timezone for a change!There are opportunities to not only attend the conference but also to speak - they are still accepting abstracts for presentations until June 21st.  If you have done anything interesting (you have), please consider speaking out about it.  Others will be interested.  You never know how it will go unless you try!Hope to see you there!

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  • Is there a way of using HTTPS with Amazon's CloudFront CDN and CNAMEs?

    - by Metalshark
    We use Amazon's CloudFront CDN with custom CNAMEs hanging under the main domain (static1.example.com). Although we can break this uniform appearance and use the original whatever123wigglyw00.cloudfront.net URLs to utilise HTTPS, is there another way? Do Amazon or any other similar provider offer HTTPS CDN hosting? Is TLS and its selective encryption available for use somewhere (SNI: Server Name Indication)? Foot note: assuming that the answer is no, but just in the hope someone knows. EDIT: Now using Google App Engine https://developers.google.com/appengine/docs/ssl for CDN hosting with SSL support.

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  • Box 2D Collision Question

    - by Farooq Arshed
    I am very new to Box 2D Physics world. I wanted to know how to collide 2 bodies when one is Dynamic and other is Kinematic. The whole Scenario is explained below: I have 3 balls in total. I want to balls to remain in their places and the third ball to be able to move. When the third ball hits the other two balls then they should move according to the speed and direction from which they were hit. My gravity of the world is 0 because I only want z-axis gravity. I would also like some one to point me towards some good tutorials regarding Box 2D basics which is language independent. I hope I have explained my scenario well. Thanks for the help in advance.

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  • Game Patching Mac/PC

    - by Centurion Games
    Just wondering what types of solutions are available to handle patching of PC/Mac games that don't have any sort of auto updater built into them. In windows do you just spin off some sort of new install shield for the game that includes the updated files, hope you can read a valid registry key to point to the right directory, and overwrite files? If so how does that translate over to Mac where the game is normally just distributed as straight up .app file? Is there a better approach than the above for an already released product? (Assuming direct sells, and not through a marketplace that features auto-updating like Steam.) Are there any off the shelf auto-updater type libraries that could also be easily integrated with a C/C++ code base even after a game has been shipped to make this a lot simpler, and that are cross platform? Also how do auto-updaters work with new OS's that want applications and files digitally signed?

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  • How-do-I Script Sample Videos

    - by Jialiang
    http://blogs.technet.com/b/onescript/archive/2012/10/14/how-do-i-script-sample-videos.aspx All-In-One Script Framework is featured by customer-driven script samples.  Each sample demonstrates how to automate one specific IT task that is frequently asked in TechNet forums, Microsoft support calls, and social media.   In order to give readers a better and quicker learning experience, the team starts to create short 5- to 10- minute videos to visually demonstrate some script samples.  These videos would show you how to accomplish the task by running the script sample, and illustrate some key script snippets in the sample project.  We sincerely hope that the IT Pro community will love our effort. The first how-do-I video has been published.  It demonstrates one of our recently released Windows 8 script sample: Get Network Adapter Properties in Windows 8 The video is embedded in the sample introduction page.

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  • How was collision detection handled in The Legend of Zelda: A Link to the Past?

    - by Restart
    I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past. The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the tile is occupied? Did they use a smaller grid for collision detection like 8x8 tiles, so four of them make one 16x16 tile of the texture grid? But then, they also have true half tiles which are diagonally cut and the corners of the tiles seem to be round or something. If Link walks into tiles corner he can keep on walking and automatically moves around it's corner. How is that done? I hope someone can help me out here.

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  • Welcome to the new Oracle Supply Chain Management Blog!

    - by [email protected]
    Welcome to the new Oracle Supply Chain Management Blog!  We will use this blog to share ideas, trends and interesting topics in supply chain management.  Here you'll find blogs about thought leadership, upcoming events (both Oracle and third-party), supply chain best practices, customer and partner innovations and successes and more.   We will cover all areas of the supply chain including Planning, Manufacturing, Supply Management, Logistics and Distribution and Service.  We hope that you will find the blogs and topics interesting and stimulating and we welcome your feedback.  Happy reading and blogging!

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  • Castle Windsor Dependency Injection with MVC4

    - by Renso
    Problem:Installed MVC4 on my local and ran a MVC3 app and got an error where Castle Windsor was unable to resolve any controllers' constructor injections. It failed with "No component for supporting the service....".As soon as I uninstall MVC4 beta, the problem vanishes like magic?!I also tried to upgrade to NHibernate 3 and Castle and Castle Windsor to version 3 (from version 2), but since I use Rhino Commons, that is not possible as the Rhino Commons project looks like is no longer supported and requests to upgrade it to work with NHibernate version 3 two years ago has gone unanswered. The problem is that Rhino Commons (the older version) references a method in Castle version 2 that has been depreciated in version 3: "CreateContainer("windsor.boo")' threw an exception of type 'System.MissingMethodException."Hope this helps anyone else who runs into this issue. Btw I used NuGet package manager to install the correct packages so I know that is not the issue.

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  • Join us for 2 JCP sessions today + beer

    - by heathervc
    Remember to join the 2 JCP sessions at JavaOne this afternoon in the Hilton.  First up the JCP.Next panel with JCP EC Members, followed by the 101 Ways to Participate BOF.  Stop in to learn what's new and how you can make the future Java and enjoy a beer or 2.  We will also be in the OTN Java Demogrounds in the Hilton Grand Ballroom from 4:00 - 4:30 PM.  Hope to see you there. JCP.Next: Reinvigorating Java Standards Session ID: BOF6272 Location: Hilton San Francisco - Plaza A/B Date and Time: 10/1/12, 4:30 PM - 5:15 PM 101 Ways to Improve Java: Why Developer Participation Matters Session ID: BOF6283 Location: Hilton San Francisco - Continental Ballroom 4 Date and Time: 10/1/12, 5:30 PM - 6:15 PM

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  • Is there animation software available for Ubuntu?

    - by Robert Low
    Is there commercial-grade computer animation software available for Ubuntu, similar to the professional software sold for the Windows operating system? This question goes out to those of you who may be using such software professionally. My daughter recently graduated from the Art Institute of Seattle, and needs to put together an animation portfolio in order to interest employers in the field. As you know, such software is usually provided by the employer and the costs are high - several thousand dollars. I suggested that she investigate Ubuntu as a possible way to acquire the tools she needs. But, since I have no idea what might be available, either as open source or proprietary animation software, I am reaching out to the Ubuntu community for help in the hope someone who is using such software can help her. Thank you for reading this post, and for any information you might have.

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  • Terminology For Web Development and General Programming/Software?

    - by Zenph
    EDIT: I should clarify. THe particular terms I listed below I fully understand. I also understand w3schools doesn't have the greatest information. These are just examples. I don't expect everybody to understand what an example is, but I hope the majority do. Does anybody have any resources listing terms related to programming and web development, or care to pitch in? Things like: Runtime Build time Framework Library Normalize I'm primarily a PHP developer so anything about that. I really am looking for general terms and specific terms related to web development, PHP, SQL, CSS, HTML. Appreciate any input. Couple I found: http://www.w3schools.com/site/site_glossary.asp http://docs.roxen.com/pike/7.0/tutorial/fundamentals/concepts.xml

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  • How can I keep track of all the websites I've made like a proper business would?

    - by Mile
    A few other students and I are forming a group that wants to become good at what we do: websites. We are making websites for free for friends at the moment in order to get ourselves some experience and to learn from each other. We are about to finish our first website this week. In 6 months time we plan to have a portfolio and hope to start charging for websites. The issue is that we are all beginners and we are unsure about how to keep records of the websites we do. It is important as we may want to maintain a few websites or add to them later on. How does a proper web design business keep records of all info needed? Is there a program or software package we can use?

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  • How much to charge for Wordpress installation?

    - by Jack Duluoz
    I know this isn't properly a technical question but I hope this is ok here. The question is simple: how much should I charge a customer for a Wordpress installation & configuration? Configuration simply means I have to install him a theme (which is not provided by me), various plugins and maybe edit some lines of code here and there to make the whole thing work fine. MORE INFO I don't do this for a living, I'm just doing this for this single customer. He told me he wants to customize some features of the blog which I think will require a bit of code editing, but these will be small modifications, because I already told him that more substantial modifications will be billed separately. I don't know exactly how long will this take, but probably just 1 day for the setup and some more days to adapt the blog to the customer requests which will eventually come up later

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • Monday, 1st October: Presenting at JavaOne and Oracle Open World

    - by Darryl Gove
    On Monday 1 October I will be presenting at both JavaOne and Oracle Open World. The full conference schedule is available from here. The logistics for my sessions are as follows: JavaOne: 8:30am Monday 1 October. CON6714: "Mixed-Language Development: Leveraging Native Code from Java". San Francisco Hilton - Continental Ballroom 6 Oracle OpenWorld: 10:45am Monday 1 October. CON6382: "Maximizing Your SPARC T4 Oracle Solaris Application Performance". Marriott Marquis - Golden Gate C3 Hope to see you there!

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  • Box2D platformer movement. Should i mess with velocity?

    - by Romeo
    I have a platformer game in which I implemented the movement using a wheel attached to the hero. For jumping I use this: player.body.applyLinearImpulse(new Vec2(0, 30000000), player.body.getPosition()); The problem is that the xVelocity doesn't remain the same during the jump so it isn't looking natural. Is there any way to modify only the x velocity of the body so that before jumping I store it in a variable and after jumping I apply it to the body? I hope you understand what I am trying to say.

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