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  • Can you downmix Windows 7 sound to mono?

    - by Breandán
    I need my Windows 7 64 bit machine to output mono downmixed sound. Downmixed, not just single channel (I'm deaf in one ear). Is there any possibility to force such behavior. I'm looking for a software solution to mix two channels into one. I know that some media players have this functionality, but I'd like the whole system (ie games, flash applications, etc) to produce downmixed audio. (If none exist then just one for Spotify and Windows Media Player would be handy). Cheers.

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  • How do I listen to my microphone through my speakers in Windows 7?

    - by Gray Adams
    I've looked about and before you say it: I've used the "Listen to this device" feature built into Windows. The issue is that it is a USB microphone and there is a second delay before when it plays on the speakers, literally making me go quiet because my brain doesn't work too well hearing myself a second after I say something. I use Realtek Audio, so it works differently from the monopolistic Creative sound cards. There is no "What U Hear" or "Line In" levels. It's just "Speakers" and "Microphone". Is there a software I can use that will not have delay? I want to wear nice headphones and still hear myself

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  • Can mediatomb VLC profile transcode audio as MP3 rather than mpga ?

    - by djangofan
    In the /etc/mediatomb/config.xml, can mediatomb VLC profile transcode audo as MP3 rather than mpga ? My Sony GoogleTV wont render streamed .avi files files with a mpga audio in them. The original files are Divx encoded with 128kbs MP3 audio but mediatomb is transcoding them. How can I change this? Any ideas? Can I turn off the audio and video transcoding somehow? I need some ideas to try. <profile name="vlcprof" enabled="yes" type="external"> <mimetype>video/mpeg</mimetype> <agent command="vlc" arguments="-I dummy %in --sout #transcode{venc=ffmpeg,vcodec=mp2v,vb=4096,fps=25,aenc=ffmpeg,acodec=mpga,ab=192,samplerate=44100,channels=2}:standard{access=file,mux=ps,dst=%out} vlc:quit"/> <buffer size="10485760" chunk-size="131072" fill-size="2621440"/> <accept-url>yes</accept-url> <first-resource>yes</first-resource> </profile> I know that that MP3 encoding support is external to FFmpeg and must be configured appropriately, but I have no idea how to handle that. I would guess I can work around that by somehow telling ffmpeg to not transcode the audio stream? Also, should I create a separate vlcprof entry for video/avi ? Can you create more than one profile for VLC in the config.xml for mediatomb?

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  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

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  • Android: Streaming audio over TCP Sockets

    - by user299988
    Hi, For my app, I need to record audio from MIC on an Android phone, and send it over TCP to the other android phone, where it needs to be played. I am using AudioRecord and AudioTrack class. This works great with a file - write audio to the file using DataOutputStream, and read from it using DataInputStream. However, if I obtain the same stream from a socket instead of a File, and try writing to it, I get an exception. I am at a loss to understand what could possibly be going wrong. Any help would be greatly appreciated. EDIT: The problem is same even if I try with larger buffer sizes (65535 bytes, 160000 bytes). This is the code: Recorder: int bufferSize = AudioRecord.getMinBufferSize(11025, , AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); AudioRecord recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize); byte[] tempBuffer = new byte[bufferSize]; recordInstance.startRecording(); while (/*isRecording*/) { bufferRead = recordInstance.read(tempBuffer, 0, bufferSize); dataOutputStreamInstance.write(tempBuffer); } The DataOutputStream above is obtained as: BufferedOutputStream buff = new BufferedOutputStream(out1); //out1 is the socket's outputStream DataOutputStream dataOutputStreamInstance = new DataOutputStream (buff); Could you please have a look, and let me know what is it that I could be doing wrong here? Thanks,

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  • Android, phone call audio stream via wlan

    - by moppel
    I am planning on developing my specific voip app for android. Here's the scenario: when a phone call occurs I want to hear the person who's calling on my local pc speakers and I want to speak to him via my own pc microphone / headset. So I need to send the audio stream of both me and the person I am talking to via the wlan network. Something like this: ... onCallStateChanged(int state, String phoneNumber){ while(state == PhoneListener.CALL_STATE_OFFHOOK){ //while phone call is happaning //send incoming speech via wlan to pc //receive audiostream from pc microphone and direct it to the phone call } } ... Is this possible with the current Android API? (Actually it should be since voip apps are available in the market) I did some research in the Android API and all I found was the AudioManager which has constant named public static final int STREAM_VOICE_CALL; //The audio stream for phone calls But I don't know how to use it our how it should give me access to the actual audiostreams which I can send via network. How do I manage to do this? The connection would be realised by TCP sockets.

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • Overlapping audio in IE when I show/hide videos

    - by user1062448
    I have a thumbnail list with links to individual videos. Everything works fine in all browsers but IE. In IE, if I start a video and (without slicking pause or stop) click on the thumbnail for the next video, the audio continues playing. In other words, the audio for both videos plays at once. Any suggestions? HTML: <ul class="videoButtons"> <li><a class="vidButton" href="javascript:void(0)" id="1" ><img src="images/videoPics/vid1Thumb.jpg" /><br />video title</a></li> <li><a class="vidButton" href="javascript:void(0)" id="2" ><img src="images/videoPics/vid2Thumb.jpg" /><br />video title</a></li> <li><a class="vidButton" href="javascript:void(0)" id="3" ><img src="images/videoPics/vid3Thumb.jpg" /><br />video title</a></li> </ul> <div class="box" id="video1"> <!--flv embedded object - FLVPlayer--> </div> <div class="box" id="video2"> <!--flv embedded object - FLVPlayer1--> </div> <div class="box" id="video3"> <!--flv embedded object - FLVPlayer2--> </div> Show/Hide code: $(".vidButton").click(function() { var buttonID = $(this).attr('id'); // get ID of the button clicked var video = $('#'+'video'+buttonID); // add ID number to video $('.box').hide(); // hide all other divs video.fadeTo("slow", 1); // show video }); }); // video objects swfobject.registerObject("FLVPlayer"); swfobject.registerObject("FLVPlayer1"); swfobject.registerObject("FLVPlayer2");

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  • MidiSystem.getSequencer() returns Audio Device Unavailable

    - by ksemeks
    I've keep having an exception thrown, on and on. When i try to make a new Sequencer object, i keep getting the javax.sound.midi.MidiUnavailableException: Audio Device Unavailable exception. So, here's the code: import javax.sound.midi.*; public class MiniMusicPlayer1 { public static void main(String[] args) { try { Sequencer sequencer = MidiSystem.getSequencer(); sequencer.open(); Sequence seq = new Sequence(Sequence.PPQ, 4); Track track = seq.createTrack(); for (int i = 5; i < 61; i += 4) { track.add(makeEvent(144, 1, i, 100, i)); track.add(makeEvent(128, 1, i, 100, (i+2))); } sequencer.setSequence(seq); sequencer.setTempoInBPM(220); sequencer.start(); } catch (Exception e) { e.printStackTrace(); } } public static MidiEvent makeEvent(int comd, int chan, int one, int two, int tick) { MidiEvent event = null; try { ShortMessage a = new ShortMessage(); a.setMessage(comd, chan, one, two); event = new MidiEvent(a, tick); } catch (Exception e) { e.printStackTrace(); } return event; } } And here's the complete error (at compile): javax.sound.midi.MidiUnavailableException: Audio Device Unavailable at com.sun.media.sound.MixerSynth.implOpen(MixerSynth.java:165) at com.sun.media.sound.AbstractMidiDevice.doOpen(AbstractMidiDevice.java:144) at com.sun.media.sound.AbstractMidiDevice.openInternal(AbstractMidiDevice.java:134) at com.sun.media.sound.AbstractMidiDevice.getReceiverReferenceCounting(AbstractMidiDevice.java:339) at javax.sound.midi.MidiSystem.getReceiver(MidiSystem.java:243) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:442) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:348) at MiniMusicPlayer1.main(MiniMusicPlayer1.java:9) First i was unable to play MIDI files on my pc, but then i got it to work, so now i can play MIDI files, that's okay. I tried even to close every process which uses my sound card, but the error is still there. Anyone can help me?

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  • F3-F5 keys incorrectly behaving as audio keys

    - by obvio171
    I don't know if this is a configuration issue or a hardware issue, but I have a Kinesis Advantage USB keyboard and for some reason the F3-F5 keys aren't responding as they used to. They don't respond to anything and, when I tried using F5 on Emacs, it said <XF86AudioNext> is undefined, so I guess it's a weird mapping problem. Any idea how I could remap them to the original meaning?

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  • Non-Airport Express wirless N router with audio server

    - by iansinke
    I'm interested in hooking up three things to a wireless router: speakers, a printer, and a hard disk. At first the obvious solution was Airport Express, but then I found out that Airport Express does not support hard disks. Any ideas as to other wireless routers that would have the requisite feature set?

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  • Error playing a video: VLC does not support the audio or video format "IV50"

    - by Zeeshan Rang
    I have used every step mentioned in the below given link: http://www.moviecodec.com/solutions/iv31-iv32-iv41-iv50-indeo-3-4-and-5-8211/ installed older version on quick-time, window media player classic. I mean everything. But still no luck running the file. I was also trying to find a converter to convert the file into an acceptable format. But unable to do that either. Can anyone help me with this. Regards Zeeshan

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  • Re-enabling audio on an iMac

    - by Warren Seine
    Hello guys, I know Super User is not a 'tech support' forum, so I will try to make it short: my computer's sound does not work anymore. I have asked for support on the Apple board but I feel a bit on my own. To summarize, the Sound Panel of my iMac does not display any outgoing channel (headphones or internal speakers). It does not work on Windows either. Contrary to what it may seem, I have the feeling that it is not a hardware issue (and that GarageBand is somehow interfering). If you have an idea to solve the problem, please share. Making it work again is a lost cause without sending it back to Apple, so the question I'm asking is: What is the best workaround (cheap Firewire sound card?) for getting my sound back? Thanks.

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  • HDMI audio disappears when the TV is turned off and on

    - by Devator
    I have a new HTPC build (it's running Windows 7 Ultimate x64) and it has a ATI Radeon 6450 as graphics card. When I boot the PC, everything works fine. However, when the TV is turned off and then back on I notice there's no sound anymore. There are lots of other people who have this issue aswell. I've found this workaround however it doesn't seem to work for me. I have the newest drivers (12.4). Someone said it was fixed in 9.1 but I still have the issue. Any help is appreciated.

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  • ssh without password does not work for some users

    - by joshxdr
    I have a new RHEL4 Linux box that I am using to copy data to old Solaris 2.6 and RHEL3 Linux boxes with scp. I have found that with the same setup, it works for some users but not for others. For user jane, this works fine: jane@host1$ ssh -v remhost debug1: Next authentication method: publickey debug1: Trying private key: /mnt/home/osborjo/.ssh/identity debug1: Offering public key: /mnt/home/osborjo/.ssh/id_rsa debug1: Server accepts key: pkalg ssh-rsa blen 277 debug1: read PEM private key done: type RSA debug1: Authentication succeeded (publickey). for user jack it does not: jack@host1 ssh -v remhost debug1: Next authentication method: publickey debug1: Trying private key: /mnt/home/oper1/.ssh/identity debug1: Offering public key: /mnt/home/oper1/.ssh/id_rsa debug1: Authentications that can continue: publickey,password,keyboard-interactive I have looked at the permissions for all the keys and files, they look the same. Since I am using home directories mounted by NFS, the keys for both the remote host and the local host are in the same directory. This is how things look for jane: jane@host1$ ls -l $HOME/.ssh -rw-rw-r-- 1 jane operator 394 Jan 27 16:28 authorized_keys -rw------- 1 jane operator 1675 Jan 27 16:27 id_rsa -rw-r--r-- 1 jane operator 394 Jan 27 16:27 id_rsa.pub -rw-rw-r-- 1 jane operator 1205 Jan 27 16:46 known_hosts For user jack: jack@host1$ ls -l $HOME/.ssh -rw-rw-r-- 1 jack engineer 394 Jan 27 16:28 authorized_keys -rw------- 1 jack engineer 1675 Jan 27 16:27 id_rsa -rw-r--r-- 1 jack engineer 394 Jan 27 16:27 id_rsa.pub -rw-rw-r-- 1 jack engineer 1205 Jan 27 16:46 known_hosts As a last ditch effort, I copied the authorized_keys, id_rsa, and id_rsa.pub from jill to jack, and changed the username in authorized_keys and id_rsa.pub with vi. It still did not work. It seems there is something different between the two users but I cannot figure out what it is.

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  • Distortion problem with Creative audio equalizer

    - by e-t172
    Hi, I have a problem with the Creative Console EQ, I don't know if it's fixable or not (is the EQ software or hardware on these cards?). Basically, I have enormous distortion with certain sounds in the 30 - 125 hz range. When this happens I get some sort of "frrzzzz" (sorry, I'm french and don't really know the correct english word for that) on top of the original sound. I have a Sound Blaster Audigy SE. I'm using the Daniel_K drivers, on Windows 7 Profesionnal x64. All the effects are disabled except EQ. Steps to reproduce Put the card in 24bit/96khz mode. The problem is also present with 16bit/48khz but seems to be less audible. In the Creative Console, use the following EQ: (full size) Play this sound at a reasonably high volume. You should hear distortion on the two "booms". Especially the second one. Disable Creative EQ. Play the sound in an application with an integrated EQ (e.g. foobar2000, ffdshow) using the same EQ parameters. There is no distortion. Conclusion: the Creative EQ is broken. Is anyone having the same problem? I'm also interested in the results with other Creative cards or even other brands soundcards with a similar EQ feature.

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  • Kubuntu solution for analysing/recording streamed flash audio?

    - by marcusw
    I have a Kubuntu system which I stream amateur radio sound to via a flash interface. I want to be able to record the sound that the flash player is making at the press of a button. I also need the capability to do (hopefully real-time) spectrum analysis on the sound. I need a program (a firefox add-on would be ideal) that can do this for me.

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  • Making audio CDs en mass - Linux based solutions?

    - by The Journeyman geek
    My mom's sings and gives away cds to people. Invariably it falls to me to have to burn cds for her, and burning 50-100 cds on a single drive is a pain. I DO have a handful of cd burners and a slightly geriatric old PIII 450. This is what i want to be able to do - either point an application at a folder of WAV or MP3s, say how many copies i need on CLI (since then i can SSH into the system and use it headless) feed 2 or more CD burners cds until its done, OR pop in a single CD into a master drive and have its contents duplicated to 2 or more burners. I'd rather have it running on linux, be command line based, and be as little work as possible - almost automatic short of telling it how many copies i want would be ideal. I'm sure i'll have people wondering about legality - My mom sings her own music, and its classical, and older than copyright law, so, that's a non issue. I just want a way to make this chore a little easier, short of telling my mom to do it herself.

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  • periodically unable to play media

    - by avorum
    So I don't know if this is right place to ask this at all but I've gotten good help here before so I thought I'd ask. For the last year or so periodically my computer would start refusing to play media. In browser players would say they were playing but they weren't. No audio and the video wasn't moving forward although it would show the first frame of the video to be shown. iTunes would act similarly, thinking it was playing without actually playing any music. This persists across browsers, various application categories, etcetera. It can often be fixed by rebooting but it is only a short term solution. Does anyone know of anything that might cause this erratic behavior? I'm using Windows 7 64bit. If additional information would help please ask. Alternatively, if this isn't the right site for this I would greatly appreciate some direction to a site better suited to my question. Thanks in advance for any help.

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  • Static noise in headphones

    - by John Murdoch
    I have a Asus P6T based system. I was using the on-board sound (plugging in Logitech X-230 2.1 analog speakers in the green "front speakers" 3.5mm analog output, then plugging in my headphones in that). I was quite happy with the sound quality (didn't hear any static noise if volume was turned down to my normal listening level). Then about a week ago I started having terrible static noise from the left channel, and no normal audio on that left channel. Right channel had more static noise than usual but did have a bit of sound. I tried using the AC'97 in front of my case but that seemed to have no signal. I decided my on-board sound card has gone bad and bought an internal sound card to replace it (Startech 7.1Ch PCI). This fixed the "no sound from left channel problem", but I had much more audible static noise. I decided the card was low quality and/or it had interference from all the other things happening inside the computer case, and bought a Sweex SC016 external USB sound card. But even with that I have static noise in headphones. Positioning the USB sound card differently doesn't seem to help. Trying the other analog outputs (e.g., surround) doesn't help. The static noise in all cases is proportional to the volume. I have tried different headphones, but the situation is situation though perhaps the flavour of the static noise changes slightly. So what are my options? a) Get another, more expensive, external USB sound card hoping the quality will improve? b) Get another, more expensive, internal sound card (PCIe 1x perhaps) hoping the quality will improve? c) Get a dedicated DAC box? d) Get some Hi-Fi earphones? Suggestions? tl;dr - Two different sound cards both still have static noise in headphones.

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  • How can I remotely display images on my computer?

    - by Jakob
    What I Have: A laptop booted with Ubuntu and a stationary computer dual-booted with Ubuntu and Vista, both connected through a wireless ad-hoc network. What I Want: I want a way to display images in fullscreen on my stationary, using my laptop as a "remote control". I want to be able to choose another picture at any time and have my stationary computer remain in fullscreen mode at all times. Preferably, I should also be able to display just an empty (black) screen. How can I arrange for this? What I Have Tried: I have tried simply SSH:ing into my stationary computer and opening the image files using an image viewer, but all of the ones that I have tried (Eye of Gnome, Mirage, Gwenview, and others) open a new window for every new image. I don't know how to force them into using a single instance. I have tried using the VLC remote control command line interface, but apart from seeming somewhat unreliable (exiting with segmentation faults at one point), it also displays some images with a green border and forces me to pause playback in order for the image to remain on screen. Bonus Question: In my final setup, I also need to play music through my stationary computer's speaker and have the ability to switch to another track at any point, like with the images. Preferably, I would like to control the images and the audio through the same interface. How can I best achieve this?

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  • How do I lower the hardware volume? (volume too high)

    - by Zom-B
    I have a 4yo Dell laptop with Windows XP Pro (modern ones unfortunately don't have a physical volume knob), and lately I'm using my Apple earphones, because they have much better low frequency response than my $10 earphones. They also have the side effect of being much louder. To give an indication of my agony, for most tasks (movie, music, games) I have my main volume at 3 ticks: drag to 0 with the mouse and press the up key 3 times (the handle does not even raise 1 pixel) and my wave volume at 50%. I notice that when I do this, I have a lot of digital noise, because I'm using just a tiny fraction of the 16-bit space. If I drag the Wave slider down until I barely hear the audio, it becomes really distorted and noisy, indicating that this is digital volume (in the DirectSound driver or something) and not hardware volume. I experimented in Audition. When I make a tone of 1000Hz at -50db, (all windows volumes at max) the volume is just below my pain threshold. When I zoom in to see how high the sample values reach, I see that just 8 of the 16 bits are used (about -100 ~ 100). When I generate such tone at -80db (minimum I can specify) then I can still clearly hear the tone, although really noisy. When I zoom in, I see that just 3 out of 16 bits are used. I created a squarewave tone that is just 1 bit high, and I can still hear it! For most uses, this is not a big problem (audiophiles will disagree!), as I just have more noise than usual (about the same as old 8 bit hardware), but I'm also in the process of programming a hearing test program, in which case this problem is a death blow as the test subjects will even hear tones at the bottom of the theoretical range (lowering the windows volume is futile, see above) (I cannot update drivers, as Dell has discontinued XP support for my model)

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  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

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  • Microphone array support in Windows. Info on performance and compatible hardware?

    - by exinocactus
    It is officially claimed by Microsoft (Audio Device Technologies for Windows), that Windows Vista has an integrated system-level support of microphone arrays for improved sound capturing by isolating a sound source in target direction and rejecting ambient noise and reverberation. In more technical terms, an implementation of an adaptive beamformer. Theoretically, microphone arrays with 2-4 mics can substantially improve SNR under some conditions like speaker in front of the laptop in noisy environment (airport, cafe). Surprisingly, though, I find very little information about commercially-available products supporting these new features. I mean products like portable usb micropone arrays or laptops or flat screens with integrated mic arrays. I could only find info about two laptop models having "noise cancelling digital array microphone". These are Dell Latitude and Eee PC 1008P-KR. Now my questions: Do you have any experience with the Windows beamformer implementation? For instance, in the above mentioned laptops. How well does it work? Are there any tests results available in the net or in print (papers?)? Do you know about other microphone array hardware? What could be the reason why mic array technology didn't get sucess Is there mic arrays support in 'Windows 7'?

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  • Youtube has no voice but the music continues just fine?

    - by Prix
    PC CONFIG: gigabyte EP45C UD3R with the realtek HD onboard 4gb dual channel Qcore 2.83ghz When i watch to videos on youtube now the voice some times is in static and some times so low that you can hear it while the sound continues just fine... For example if can hear to things like guitar or a train etc but the voice of whoever is speaking is gone or very low or pure static when watching the videos. I know some videos have a really great quality and some are HD 1080p so this was something not expected to happen. I can aswell play videos on my WMP11 just fine i have ccc-p installed also tried k-lite, both on the latest stable avaiable. I havent tried anything else related to flash but something is either wrong with my drivers or youtube. I have installed the latest drivers to make sure they are up-to-date but this didnt help either. What i have tried so far: removed the audio drivers and re-installed remove any codec pack i had and re-installed k-lite, test, didnt worked remove any codec pack i had and re-installed cccp, test, didnt worked checked the control panel sound configurations, tried chaging to phone stereo, to 5.1 which is what my headphone is. checked the realtek manager, tried changing the sound channels from 2CH to 6CH to reflect my headphone, didnt work. rebooted after every change of the above tries. tried chrome, firefox and internet explorer with the same results didnt w

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