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  • Google Chrome on Linux not using ALSA for sound

    - by DarkMoon
    On my laptop, I've got an .asoundrc file that outputs sound to my USB headset. This works fine for SMplayer and Firefox. However, Google Chrome (at least, Flash-based and HTML5-based videos and HTML5-based audio in Chrome) plays through the laptop speakers instead. I've tried running Chrome from a command-line, hoping there would be some helpful output, but no such luck. I've tried looking through Google for whether Chrome even uses ALSA, or if it uses something else, but I have been unsuccessful in this. This question seems to be the same issue, but no suggestion was made. Anyone have any ideas? I'm running Gentoo with a 3.10.17 kernel, 1.0.27 ALSA utils, 2.6.5 FVWM, and 36.0.1985.143 Chrome. If you need more info, please let me know. EDIT: I've configured the USB headset as the default ALSA device. Volume levels for both headset and onboard are set and un-muted using alsamixer. My .asoundrc file is as follows. ctl.!default { type hw card Headset } pcm.dmixer { type dmix ipc_key 1024 slave { pcm { type hw card Headset } period_size 1024 buffer_size 4096 } bindings { 0 0 1 1 } } pcm.!default { type plug slave.pcm dmixer }

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  • Windows 8 Communication Sound Setting not working

    - by blackmastiff
    I've been having a problem on my new laptop recently which is familiar but baffling the usual fixes. I'm running Windows 8 with an onboard Realtek soundcard. It's similar to the one on my older computer running Windows 7. The problem is, when I'm in Skype or Mumble, Windows changes the sound output to lower everything else automatically. I've disabled the communications sound change option on the communications tab within sound devices and checked all the applications settings to insure that they are not responsible. They aren't, and I noticed something else. When I'm in the sound properties dialog, and I switch to the microphone tab, the same audio output reduction occurs. This seems to say to me that the microphone must be responsible in some way, but seeing as I uninstalled all the drivers and installed windows drivers instead, I'm confused as to why this would be occurring. Any thoughts? EDIT: I just tried disabling the built in microphone and the sound no longer get changed. More confused now? As soon as I turn it back on, the sound gets dropped again. Incidentally, the fix for this on windows 7 was this question: Windows 7 lowers applications' volume automatically I've got my computer set that way and it doesn't work.

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  • Using sound forge 6.0 what will be the need to upgrade to latest version

    - by Jayapal Chandran
    I had been using sound forge 6.0 not recently but long back. I edit mp3 files for my purpose and some more filters like flange, pan, fade in out, recording, line in recording, extracting sound from video files (mpg, avi(divx), etc...), increasing the default volume, editing treble and bass effects, and etc... I am not going to use it professionally. I use it just like that. Now when i checked i could see Sound Forge Audio Studio 10 is the latest version for my purpose. Others are too high i think. Besides, i had been using Gold Wave version 4 very extensively just to edit sound files mostly mp3. and here is the reason for me to change to sound forge. It is when we edit mp3 files it deflashes(making it raw i think) before editing. after editing if i save it asks for the format to save and i will choose mp3. At this point it again applies the compression process which makes the sound file lossy. When i did the same with sound forge it did not deflash. It just edited the file as mp3. May be i dont know whether gold wave has the same option. So, please suggest. oh i had asked a question already like this... here it is goldwave vs sound forge in editing mp3 files

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  • 11 Types of Developers

    - by Lee Brandt
    Jack Dawson Jack Dawson is the homeless drifter in Titanic. At one point in the movie he says, “I figure life’s a gift, and I don’t intend on wasting it.” He is happy to wander wherever life takes him. He works himself from place to place, making just enough money to make it to his next adventure. The “Jack Dawson” developer clings on to any new technology as the ‘next big thing’, and will find ways to shoe-horn it in to places where it is not a fit. He is very appealing to the other developers because they want to try the newest techniques and tools too, He will only stay until the new technology either bores him or becomes problematic. Jack will also be hard to find once the technology has been implemented, because he will be on to the next shiny thing. However, having a Jack Dawson on your team can be beneficial. Jack can be a great ally when attempting to convince a stodgy, corporate entity to upgrade. Jack usually has an encyclopedic recall of all the new features of the technology upgrade and is more than happy to interject them in any conversation. Tom Smykowski Tom is the neurotic employee in Office Space, and is deathly afraid of being fired. He will do only what is necessary to keep the status quo. He believes as long as nothing changes, his job is safe. He will scoff at anything new and be the naysayer during any change initiative. Tom can be useful in off-setting Jack Dawson. Jack will constantly be pushing for change and Tom will constantly be fighting it. When you see that Jack is getting kind of bored with a new technology and Tom has finally stopped wetting himself at the mere mention of it, then it is probably the sweet spot of beginning to implement that new technology (providing it is the right tool for the job). Ray Consella Ray is the guy who built the Field of Dreams. He took a risk. Sometimes he screwed it up, but he knew he didn’t want to end up regretting not attempting it. He constantly doubted himself, but he knew he had to keep going. Granted, he was doing what the voices in his head were telling him to do, but my point is he was driven to do something that most people considered crazy. Even when his friends, his wife and even he told himself he was crazy, somewhere inside himself, he knew it was the right thing to do. These are the innovators. These are the Bill Gates and Steve Jobs of the world. The take risks, they fail, they learn and the get better. Obviously, this kind of person thrives in start-ups and smaller companies, but that is due to their natural aversion to bureaucracy. They want to see their ideas put into motion quickly, and withdrawn quickly if it doesn’t work. Short feedback cycles are essential to Ray. He wants to know if his idea is working or not. He wants to modify or reverse his idea if it is not working or makes things worse. These are the agilistas. May I always be one.

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  • Is acousting fingerprinting too broad for one audio file only?

    - by IBG
    So we were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acousting fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • Is acoustic fingerprinting too broad for one audio file only?

    - by IBG
    We were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acoustic fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • Opus : le nouveau codec audio open-source est standardisé, il ferait mieux que six codecs propriétaires réunis dixit Mozilla

    Opus : le nouveau codec audio open-source est standardisé Il couvre les usages de six codecs propriétaires et le ferait mieux dixit Mozilla Une victoire historique. Pour Mozilla, la standardisation du codec audio open-source Opus est un évènement de cette envergure. La Fondation y voit « le début de la fin des formats propriétaires [dans l'audio] ». Ce projet de standardisation a été mené à bien grâce à une collaboration entre le monde open-source (dont est issue la Fondation) et des entreprises privées dont Microsoft (au travers de Skype) ou Google. Cette standardisation devrait permettre à Opus de mieux s'imposer que ses prédécesseurs (comme Vorbis)...

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  • Dancer.js : une API audio open source de haut niveau en JavaScript pour lier animations visuelles et musique

    Créez de belles animations visuelles sur vos musiques préférées grâce à ce framework javascript Vous avez forcément, à un moment ou à un autre, utilisé cette fonctionnalité sur votre lecteur de musique préféré. Je parle de ces animations graphiques à base de lignes colorées, de bulles qui éclatent et bien d'autres formes au rythme de votre chanson favorite. Et bien il est maintenant possible d'intégrer de telles animations dans votre site web grâce à Dancer.js ! Cette API est utilisable avec l'API Audio Data de Mozilla ainsi qu'avec l'API Web Audio de Webkit et flash fallback. Dancer.js utilise les fréquences audio en temps réel pour les lier à des effe...

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  • Supported Audio Formats of Qt4 Phonon?

    - by Nikwin
    I am making a music player in PyQt4, and I am using Phonon to play the music itself. This application is aimed primarily at Windows, but I plan on also supporting Mac and Linux versions. What I want to know is which audio formats are supported by Phonon so that I can ensure that the user only enters those files.

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  • FMOD on non-playing audio

    - by coldrising
    Hey, is there any way to get the audio spectrum of a section of a song using FMOD if it is not playing? Can I render a full song waveform using FMOD (+opengl/openframeworks/etc.) before the song is playing?

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  • AVAudioPlayer won't play audio file after AVAudioRecorder

    - by Kevin
    I create a .caf audio file using AVAudioRecorder and if I try and play it back using AVAudioPlay I get no sound on the iPhone (if played in simulator works fine). If I close my application and reopen the file plays fine. Also I am not able to adjust the phone volume after recording unless I close and reopen my application. Any ideas?

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  • List input and output audio devices in Applet

    - by Jhonny Everson
    I am running a signed applet that needs to provide the ability for the user to select the input and output audio devices ( similar to what skype provides). I borrowed the following code from other thread: import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } But what I get: Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: No details available [Microphone (Pink Front)] I was expecting the get the real list of my devices (My preferences panels shows 3 output devices and 1 Microphone). I am running on Mac OS X 10.6.7. Is there other way to get that info from Java?

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  • Play any audio for given time

    - by Dipen
    I want to play any file for 6 seconds. Also suppose the audio is bigger then 6 sec the application will play only for 6 sec.and if it is less then 6 sec then play continuously. So is there any inbuilt option from any framework?

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  • Recording audio from the microphone in Windows Phone 7 Series

    - by Richard
    Hi I'm wondering if anyone has any code samples or links to documentation that demonstrate how to capture audio from the device's microphone on the new Windows Phone Series 7. I've recently downloaded the Windows Phone SDK CTP for Visual Studio 2010 and I'm struggling to find any supporting documentation that might help. Thanks, Richard.

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  • Problem streaming video on iPhone, only audio is playing

    - by Sheehan Alam
    I am trying to stream a video using MPMoviePlayerController but only audio is working. How can I get the video to appear? - (void)loadView { NSString *url = @"http://d1xt8xjto3lfs9.cloudfront.net/060810/afternoonupdate060810.mov"; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer play]; }

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  • Iphone: Change Audio Speed

    - by mauro
    Hi, I purchased Amazing Slow Downer for iphone. It permits to change audio speed without changing pitch. Could someone please help me in finding the source code for obtaining such a function. Thank you Mauro

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  • Raw Audio Conversion

    - by Walidix
    While, I'm reading gstreamer document I found this: " Audioconvert converts raw audio buffers between various possible formats. It supports integer to float conversion, width/depth conversion, signedness and endianness conversion and channel transformations." I only understand "depth" (bit number per sample) "signedness and endianness" (for data representation) And now, I'm looking for explanations of : "integer to float conversion" "width" "channel transformations" Thanks in advance

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  • Android audio manager method causing a force close

    - by AnSan
    Hi All, New to this and a bit confused as to why calling the following method creates a force close: AudioManager myaudiomanager; public void toggleSilent() { myaudiomanager.setRingerMode(AudioManager.RINGER_MODE_SILENT); } I don't see any blatant errors and I have added permissions to the manifest regarding the audio manager. Anyone able to direct me further?

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