Search Results

Search found 4470 results on 179 pages for 'black sabbath'.

Page 47/179 | < Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >

  • how to make shadows for transparent objects using ray tracing in C++/openGL

    - by happy face
    I'm trying to make a code that cast shadow from trasnparent objects(such as glass) for rendering in 3D I do not have a shadow map and photon mapping yet, and I wanted to know if there is a way to make shadows for transparent materials using ray tracing only. Caustics sounds very hard without photon mapping... I have implemented a simple code in C++ that only makes the shadows black (no matter if the objects are transparent or opaque) Pseudo code would be great, thnx. for(size_t i = 0;i < num; ++i) { if(state_list[i].hit && state_list[i].distance < dist_from_light[i]) { return[i] = BLACK; }

    Read the article

  • how to make components visible in a transparent JFrame

    - by Md. Mahmudul Hasan
    I have some JButtons in a JFrame (its layout is null). The background Color of the buttons are set Black. I have made the JFrame Transparent by using this code. AWTUtilities.setWindowOpacity(this, 0); But the problem is it also makes all the buttons transparent as well. I don't want that. I want to see the buttons remaining black but the other portions of the JFrame becoming transparent (so that I can see the desktop background). Please someone help me. Thanks in advance.

    Read the article

  • How do i use a transparent image in a transparent image using GD?

    - by hogofwar
    I have tried every way I can find but the background is always black. Is there any way to keep the transparency of the first image when GD ises it in PHP? I'm using imagecopymerge to use the image. though i am not sure if this is the right way. imagecopymerge($dest, $char, 0, 0, 0, 0, 150, 300, 100); The image is like so: http://filesmelt.com/dl/draw7.php.png See that the background is black whereas the roginal picture was transparent as the modified picture should be aswell

    Read the article

  • Problems encountered in changing a CRichEditCtrl selection color.

    - by dev ray
    I have written the following code after creating the CRichEditCtrl // 06112010 : The following code was added to highlight the textselection in black color instead of the default blue color of CRichEditCtrl. - 1311 { m_EditControl.SetSel(0,100); CHARFORMAT2 cf1; cf1.cbSize = sizeof(CHARFORMAT2); m_EditControl.GetSelectionCharFormat(cf1); cf1.dwMask = CFM_BACKCOLOR ; cf1.dwEffects &= ~CFE_AUTOBACKCOLOR; cf1.crBackColor = RGB(0,0,0); m_EditControl.SetSelectionCharFormat(cf1); m_EditControl.Invalidate(); } After this I am adding text, but the selection still comes in blue color instead of Black. Could someone please tell me what I am doing wrong?? Thanks, DeV

    Read the article

  • List/Grid Toggle for Photo Gallery with Shadowbox

    - by InfamouslyBubbly
    so I'm new to this site, and new to jquery, and javascript as a whole really, but I have very good comprehension of HTML and CSS. For a class in school, I'm making a photo gallery webpage using the Shadowbox plugin. I have that part all down, but one of the requirements is to add some sort of user option that the user can change that will get saved in a cookie. (I haven't gotten to the cookie part yet) For my option, I decided to add a toggle that will switch the view of the page from a grid view (default) with images, to a list view of just the captions of the images. I figured out how to do that, but decided it could probably done in a much simpler fashion with the use of loops. Here is the HTML I have: <body> <div id="preferences"> <h1>My Photo Gallery</h1> <ul id="options"> <li><a href="#" id="list"><img src="media/listview.png" alt="List view"/></a></li> <li><a href="#" id="grid"><img src="media/gridview.png" alt="List view"/></a></li> </ul> </div> <div id="gallery"> <a rel="shadowbox[Gallery]" class="l1 img" href="media/img1.jpg" title="Black and White Leopard Pattern"><img src="media/thumb1.jpg" alt="Black and White Leopard Pattern"/></a> <a rel="shadowbox[Gallery]" class="l2 img" href="media/img2.jpg" title="Snow Leopard Pattern"><img src="media/thumb2.jpg" alt="Snow Leopard Pattern"/></a> <a rel="shadowbox[Gallery]" class="l3 img" href="media/img3.jpg" title="Colorful Triangle Pattern"><img src="media/thumb3.jpg" alt="Colurful Triangle Pattern"/></a> <a rel="shadowbox[Gallery]" class="l4 img" href="media/img4.jpg" title="Tie Dye Zebra Stripe Pattern"><img src="media/thumb4.jpg" alt="Tie Dye Zebra Stripe Pattern"/></a> <a rel="shadowbox[Gallery]" class="l5 img" href="media/img5.jpg" title="Blue Knitted Pattern"><img src="media/thumb5.jpg" alt="Blue Knitted Pattern"/></a> <a rel="shadowbox[Gallery]" class="l6 img" href="media/img6.jpg" title="Black and White Damask Pattern"><img src="media/thumb6.jpg" alt="Black and White Damask Pattern"/></a> <a rel="shadowbox[Gallery]" class="l7 img" href="media/img7.jpg" title="Wooden Panel Pattern"><img src="media/thumb7.jpg" alt="Wooden Panel Pattern"/></a> <a rel="shadowbox[Gallery]" class="l8 img" href="media/img8.jpg" title="Brick Pattern"><img src="media/thumb8.jpg" alt="Brick Pattern"/></a> <a rel="shadowbox[Gallery]" class="l9 img" href="media/img9.jpg" title="Watercolor Pattern"><img src="media/thumb9.jpg" alt="Watercolor Pattern"/></a> <a rel="shadowbox[Gallery]" class="l10 img" href="media/img10.jpg" title="Orange Stripe Pattern"><img src="media/thumb10.jpg" alt="Orange Stripe Pattern"/></a> <a rel="shadowbox[Gallery]" class="l11 img" href="media/img11.jpg" title="Blue Scales Pattern"><img src="media/thumb11.jpg" alt="Blue Scales Pattern"/></a> <a rel="shadowbox[Gallery]" class="l12 img" href="media/img12.jpg" title="Woven Pattern"><img src="media/thumb12.jpg" alt="Woven Pattern"/></a> </div> </body> So here is the sample that works (for the list portion anyways), but seems excessive in terms of code since I'd have to repeat for each image: $(document).ready(function(){ $( "#list" ).click(function() { $( "a.l1" ).removeClass( "img" ); $( "a.l1" ).addClass( "lst" ); $( "a.l1" ).text( $( "a.l1" ).attr( "title" ); //repeat for l1 through l12 (that`s the letter L not a 1) }); $( "#grid" ).click(function() { $( "a.l1" ).removeClass( "lst" ); $( "a.l1" ).addClass( "grid" ); //actually have no idea at all how to get this back to the original img tag other than maybe .innerHTML??? //repeat for l1 through l12 (again, that`s the letter L not a 1) }); }): And here is kinda how I'd like it (Y'know, except in a way that works) $(document).ready(function(){ var i = 1; var selcur = $( "'a.l" + i + "'" ); var title = selcur.attr( "title" ); var image = '<img src="media/thumb' + i + '.jpg" alt="' + title + '"/>'; $( "#list" ).click(function() { while (1<=12) { selcur.addClass("lst"); selcur.removeClass("img"); selcur.text( title ); i++; } i = 1; }); $( "#grid" ).click(function() { while (1<=12) { selcur.removeClass("lst"); selcur.addClass("img"); selcur.text( image ); i++; } i = 1; }); }); Please tell me how I am going about this wrong, keep in mind again I'm new to this, I appreciate any and all responses! Is there a better way to do this? I really want to keep it simple.

    Read the article

  • Right align text in an image with imagettftext(), PHP

    - by James Simpson
    I am setting up dynamic forum signature images for my users and I want to be able to put their username on the image. I am able to do this just fine, but since usernames are different lengths and I want to right align the username, how can I go about doing this when I have to set x & y coordinates. $im = imagecreatefromjpeg("/path/to/base/image.jpg"); $text = "Username"; $font = "Font.ttf"; $black = imagecolorallocate($im, 0, 0, 0); imagettftext($im, 10, 0, 217, 15, $black, $font, $text); imagejpeg($im, null, 90);

    Read the article

  • HTML5 Canvas compositing question (source-in)

    - by Alex Ciarlillo
    I am trying to recreate a page flipping type animation in HTML5 using canvas. The animation is based on ideas from here: hxxp://oreilly.com/javascript/archive/flashhacks.html but thats not really important. The problem I am having is that using the 'source-in' composite operation is not giving me the results I expect and would like clarification as to why. Here is the example: (i think it can only be viewed in chrome, not working in FF 3.6) http://acpound.fylez.com/test/example.html The black rectangle is supposed to act as a 'mask' for the page being turned over. All I want to see is the turning page in the areas where it overlaps the mask. The problem is the entire black rectangle is drawn, not just the area where they overlap. The source is all on the page. I know HTML5 isn't really being used yet, I'm just experimenting for my personal site and curiosity. Any ideas would be greatly appreciated.

    Read the article

  • The emulator isn't showing the XML contents

    - by Roni Copul
    I have been reading Google's android tutorial (link added in the first comment) and I got a problem... In the tutorial they explain the XML elements (EditText and Button) and in the end they say how to tun the program to see the button + the text field. The problem is, that the emulator doesn't show them.. just a black screen. I even tried adding this line to the onCreate function - System.out.println("Hello World!"); but still the emulator is showing only black screen.. Here's the .java main file - http://pastebin.com/G5J9YjNe And the XML files (I mentioned what code is what file) - http://pastebin.com/VnRwAfMW What should I do? Thanks a lot for everyone who will help!

    Read the article

  • Html + Css: How to create a auto-resizing rotated background?

    - by Sebastian P.R. Gingter
    Hi, image a complete black web page. On this web page is a 100% size white div that fills the whole page. I'd like to rotate this div by -7 degrees (or 7 degrees counter-clock wise). This will result in the black background being visible in triangles on the edges, just like you had placed a piece of paper on a desk and turned it a bit to the left. Actually this can be done with some css and it's working quite well (except for IE). The real problem now is: I'd like to have a normal, non-rotated div element on top of that to display the content in, so that only the background is rotated. Rotating a contained div counterwise doesn't work though, because through the two transformations the text will be blurry in all browsers. How can I realize that? Best would be a solution workiing in current Webkit browsers, FF3.5+ and IE7+. If only IE8+ I could live with that too.

    Read the article

  • How to get a green to show up like the charging battery on the iPhone lock screen?

    - by tarheel
    I am trying to get a color to show up on screen just like the charging battery (shown here): After looking at the Apple Documentation on UIColor here, I have attempted using both colorWithHue:saturation:brightness:aplha: and colorWithRed:green:blue:alpha: to get a color to show up like that. For example when I use colorWithHue:.3 saturation:.84 brightness:1 alpha:.5 on a black background, it renders a color like this: or the colorWithRed:0 green:1 blue:0 alpha:.5 on a black background shows up like this: It doesn't have that translucent or glossy look to it. Is there a better method to use? Or do I just not have the values right? (I have tried many combinations)

    Read the article

  • Android changing colors with themes

    - by miannelle
    I am trying to provide user settable colors in my app. White text on black background and black text on white background. I have multiple layouts with many listviews, both standard and custom adapters. People have suggested using Themes, but I have had no luck changing the text colors across all layouts. Can anyone show me an actual Theme layout that can accomplish this? I can easily change the background colors using myscreen.setBackGroundColor(xx), but when I try to change the text with a theme, it also changes spinner text as well.

    Read the article

  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

    Read the article

  • WPF: Custom control that binds its content to a label

    - by nialsh
    I want to write a custom control that's used like this: <HorizontalTick>Some string</HorizontalTick> It should render like this: -- Some string ------------------------------------------- Here's my code: <UserControl x:Class="WeatherDownloadDisplay.View.HorizontalTick" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignWidth="348" Name="controlRoot"> <DockPanel LastChildFill="True"> <UserControl VerticalAlignment="Center" BorderBrush="Black" BorderThickness="1" Width="10"/> <Label Content="???" /> <UserControl VerticalAlignment="Center" BorderBrush="Black" BorderThickness="1"/> </DockPanel> It works except for the label binding. Can someone help me fill in the question marks? I thought about using a ContentPresenter but it seems like an inline binding would be best. -Neal

    Read the article

  • Inconsistent email formatting with inline css created using Javamail

    - by user1816183
    Okay, so I have a program that sends an email when it is finished running. I use inline css to format the email. This was working up until yesterday however now I am seeing different formats depending on which email account I view the email in. It coincides with an upgrade from Selenium 2.35.0 to 2.37.0 however I don't think this is my issue since I rolled back to 2.35.0 and it still happens. package tests; import java.util.Properties; import javax.mail.Message; import javax.mail.Session; import javax.mail.Transport; import javax.mail.internet.InternetAddress; import javax.mail.internet.MimeMessage; public class TESTTEST { public static void main(String[] args) throws Exception { Properties props = new Properties(); props.put("mail.smtp.host","xxx.xxx.xxx.xxx"); Session session = Session.getInstance(props); String emailFrom="[email protected]"; String emailTo1="[email protected]"; MimeMessage message = new MimeMessage(session); message.setSubject("Testing HTML Email"); message.setFrom(new InternetAddress(emailFrom)); String htmlBody = "<STYLE>body {font-family:sans-serif,arial,helvetica,sans-serif;font-size:9pt;}" +"TABLE {border-collapse:collapse;border:1px solid black;}" +"TH {background-color:grey;color:white;padding:5px;border:1px solid black;font-size:9pt;}" +"TD {padding:5px;border:1px solid black;font-size:9pt;}" +"H3 {font-size:12pt;}" +".PASSED {background-color:#00FF00}" +".FAILED {background-color:#FF0000}" +".SKIPPED {background-color:#DEDEDE}" +".ITALIC {font-style:italic}" +"</STYLE>" + "<TABLE><TR><TD CLASS=PASSED>FAIL</TD><TD STYLE=background-color:#FF0000>FAIL</TD></TR></TABLE>"; message.setContent(htmlBody, "text/html; charset=ISO-8859-1"); message.addRecipient(Message.RecipientType.TO,new InternetAddress(emailTo1)); Transport.send(message,message.getRecipients(Message.RecipientType.TO)); System.out.println(htmlBody); System.out.println("Email Sent"); } } When I view the email in Hotmail/Outlook.com, it looks fine In Gmail In Lotus Notes Anybody able to help?

    Read the article

  • Jquery Mobile splitview like Android Gmail app [closed]

    - by JDev
    Since I don't know much about jquery mobile, CSS, i don't know what we call this. I want to create a splitview like Android gmail app (image attached). but i am not sure how to create arrow cut on the active (clicked) listview only (like shown in the image) and other listview are normal. Can someone guide me how to approach it. Sorry for confusing everyone. Updated the image with black circle. the nice inward arrow (shown under black circle) is what i am looking for. As you see this inward arrow will appear only for the active left side listview only and others will have a straight line, also left side has a distinct appearance. I want to know the approach for these using jquery mobile, jquery, css etc.

    Read the article

  • IE 8 and text fading

    - by DMIL
    I have a problem with fading text in IE 8, 7 and 6 (obviously). The text has a black outline during the animation that completely ruins the effect. Is there a workaround? I've read a bunch of answers about this problem and none made sense. Please take a look at this simple jsFiddle http://jsfiddle.net/LhSK7/ in IE 8, and show me how to fix it if possible. Edit: screenshot of the problem: http://i43.tinypic.com/1z6h1th.png I thought it might be because of the VirtualBox, but all other browsers display it correctly in VirtualBox. Edit #2: the problem can sort of be solved by setting the background color of the element being faded, which while still pretty ugly in IE 8 and below, at least gets rid of the black outline.

    Read the article

  • Is it possible to retrieve only a single property from a CSS class?

    - by werner5471
    Example CSS File: .testClass { color: black; background: red; } Now in an HTML file, I would like to have something like <span class="testClass:color">Text in black but without red background</span> to only apply the color property of that class. Is there a way to do this? The purpose behind it (for people asking themselves "Why the hell would he want that, that's not clean CSS usage!") is that I use jQuery UI themes, and I would like the entire page to fit a theme upon change. As not all kinds of elements (e.g. the color of a link) are covered by those themes, in those cases I would like to "steal" the color property (but not more) of some other CSS class of the jQuery UI theme. If there is another way to do this, of course I'm glad to hear it as well!

    Read the article

  • comparing 3 arrays and result in 1 array

    - by frightnight
    i have 3 arrays, i want to get the result of those 3 arrays in one, but how can i deleted those same answer in a arrays? here's my example: <?php $array1 = array("a" => "green", "red", "blue"); $array2 = array("b" => "green", "yellow", "red"); $array3 = array("c" => "white", "blue", "black"); $result = ??? ($array1, $array2, $array3); print_r($result); ?> Array ( [0] => green [1] => red [2] => blue [3] => yellow [4] => red [5] => white [5] => black ) please help me guys.. thank you..

    Read the article

  • Android: how to convert whole ImageView to Bitmap?

    - by yosh
    I have my application that is displaying images with different ratio, resized inside (centerInside) imageView. What I need is to create bitmap from the ImageView including the background (black in this case). So for example I have device screen 320x480, full screen imageView with image resized to 280x480. How could I get 320x480 bitmap from it? On top of this imageview I have some logos or buttons that I don't want to include to bitmap, they're like on top layer. All I need is bitmap with image and black border from some sides.

    Read the article

  • Android SurfaceView/Canvas flickering after trying to clear it

    - by Mark D
    So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColor. Here is the important bits of my code - public void update() { //This method is called by a Thread Canvas canvas = holder.lockCanvas(null); if (canvas != null) { onDraw(canvas); } holder.unlockCanvasAndPost(canvas); } @Override protected void onDraw(Canvas canvas) { if (toClear) { canvas.drawColor(Color.BLACK); //if this is not set to change back to false, it does not flicker toClear = false; } //Draw some objects that are moving around } public void clearScreen() { //This method is called when the user pressed a button toClear = true; } After Googling around a litte, I heard about double buffering but came to the understanding that lockCanvas() and unlockCanvasAndPost() should handle this for me. What is going wrong here?

    Read the article

  • Regex to find the text without a special character

    - by Hunter
    I have a paragraph, in that, some of the texts are surrounded with a specific html tag. I need to to find the text which are not surrounded by that specific html tag. For example AVG Antivirus for Smartphones and Tablets detects harmful apps and SMS. <font color='black'>AVG</font> Mobilation™ AntiVirus Pro for Android™ is a mobile security solution that helps protect your mobile device from viruses, malware, spyware and online exploitation in real-time. avg blah blah... I want to find the word AVG (case insensitive) which is not surrounded by <font color='black'> </font>. It can be part the word or single whole word. In the case of part of the text, the whole word containing the word AVG should not surrounded by that html tag How can I do it with Java?

    Read the article

< Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >