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  • Conditionally setting the font color of an item in a drop down box in JSF

    - by Greg
    I'm a newbie to web programming, so please bear with me. I am using JSF 1.2 and I want to conditionally set the color of the items in my drop down list. In other words, I have a collection of items that, along with a key and a value, also have a boolean property, warning, that is dynamically set by user action. I want the drop down to show all of the items, but those whose warning property is set to true should be displayed in red. I assume I have to extend the SelectItem class to add in the boolean property. How do I then conditionally set the color of the font of those items whose warning property is set to true in my JSP pages? Thanks in advance

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  • opengl es transparent fog in android

    - by Sponge
    I was wondering why the fog i use in opengl es on my android phone isn't transparent when i set the colors alpha to 0. I set the background to transparent and it works fine and the Color class or the toFloatBuffer() method are working fine for my meshes but when i set the fog color to transparent then this fact is ignored. here is the basic code i use for fog in the onSurfaceCreated() method of my renderer: gl.glFogf(GL10.GL_FOG_MODE, GL10.GL_LINEAR); gl.glFogf(GL10.GL_FOG_START, 4.0f); gl.glFogf(GL10.GL_FOG_END, 10.0f); gl.glFogfv(GL10.GL_FOG_COLOR, new Color(0,0,0,0).toFloatBuffer()); gl.glEnable(GL10.GL_FOG);

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  • Excel VBA: Alternate Row Color in Range

    - by Kurt
    I spent a VERY long time today looking up a method to alternate row colors within a specified range. There really isn't a lot out there and to be honest what I found just looked over-complicated. So, I decided to stop acting like a shameless 'script-kiddy' and put the below sample together: Sub AlternateRowColors() Dim lastRow as Long lastRow = Range("A1").End(xlDown).Row For Each Cell In Range("A1:A" & lastRow) ''change range accordingly If Cell.Row Mod 2 = 1 Then ''highlights row 2,4,6 etc|= 0 highlights 1,3,5 Cell.Interior.ColorIndex = 15 ''color to preference Else Cell.Interior.ColorIndex = xlNone ''color to preference End If Next Cell End Sub Now I know that works, but I was wondering if there's a simpler method? If so, please do tell because I'm very eager to learn simplification as I have a tendency to write verbose code at present. If not, then may this entry find it's way to page 1 of Google for it's search term(s), because it took me absolutely ages to find anything even remotely useful. Comments left for script-kiddies' benefit.

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • UITextView refuses to change its color

    - by Friendlydeveloper
    Hello, in some cases things you'd expect to solve within a sec turn out to become a lifetime adventure. This is one of these cases :) All I wanted to do, is simply change the text color of one of my UITextViews. So far I tried: UIColor *myColor = [UIColor colorWithHue:38 saturation:98 brightness:100 alpha:1.0]; [myTextView setTextColor:myColor]; OR UIColor *myColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"colorImage.png"]]; [myTextView setTextColor:myColor]; Both seem to work fine for UILabels, but fail for UITextView elements. When I try [UIColor colorWithHue... I only get a reddish kinda color, no matter what values I choose (except values for black and white. They work). The colorWithPatternImage does not change textColor at all. Strange isn't it? I obviously must be missing something. Help is very much appreciated. Thanks in advance.

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  • R scatterplot overplotting color

    - by rgeekay
    So far I have this: qplot(df[[1]], as.numeric(rownames(df)), group=df[[2]], color=df[[2]], ylab="") I want to use different colors for the points in the 2 groups - perhaps a lighter shade for the what's in black now and a darker - say, red for what's in blue. Also, I want to use hexbin kind of thing for group=0 but not for group=1. I'm not able to get the syntax to get this working. In the current plot 0 is in black and 1 is in blue. Added: I worked on it some more, and by using factor and scale_colour_manual, I got the grey color for 0 and red for 1: > palette1 [1] "grey" "red" "blue" "violet" "black" fy=factor(y, labels=c('grey', 'red')) qplot(x, seq(1:length(x)),col=fy, ylab="") + geom_point() + scale_colour_manual(values=palette1) Pending questions are: How to first plot all the grey and then red on top (some of the red is now hidden because the grey is plotted over). How to apply the hexbin logic for group0 i.e. the grey points only and not for the red.

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  • Can you apply a CSS hover effect to an element that’s not a child of the hovered element?

    - by WilliamB
    I was not sure if this is possible or not. I am working in CSS3 animations right now and I need to hover on a link that will effect other div element(non-child) on the page. I was not sure if there is a work around or not. <style type="text/css"> #header { background-color:red; } #header:hover .element { background-color:blue; } .element { background-color:green; } </style> - <header id="header"> <li><a href="#">Hover</a></li> </header> <div class="element" > <p>hello world </p> </div>

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  • Return color on hover

    - by alonblack
    Here i created 3 images that goes from color to grayscale and i want to show the color on hover what i'v done wrong? here is the fiddle link: http://jsfiddle.net/4tHWg/6/ css code: .box { float: left; position: relative; width: 14.285714286%; } .boxInner img { width: 100%; display: block; } .boxInner img:hover { -webkit-filter: grayscale(0%); } @-webkit-keyframes toGrayScale { to { -webkit-filter: grayscale(100%); } } .box:nth-child(1) img { -webkit-animation: toGrayScale 1s 0.5s forwards; } .box:nth-child(2) img { -webkit-animation: toGrayScale 2s 1s forwards; } .box:nth-child(3) img { -webkit-animation: toGrayScale 3s 1.5s forwards; }

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  • Color getAlpha() not working as intended

    - by Arvy
    I was making a program where I load an image and after that I do something with opaque pixels. Transparent pixels showed up as black pixels, but after some time I found the cause: Color c = new Color (input.getRGB(x, y)); Works-> if ((input.getRGB(x, y) & 0xFF000000) != 0x00000000) { do_smth();} Returns true at all times-> if (c.getAlpha() != 0) { do_smth(); } So why it does not work?

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  • How can I give a color to imagecolorallocate?

    - by Roman
    I have a PHP variable which contains information about color. For example $text_color = "ff90f3". Now I want to give this color to imagecolorallocate. The imagecolorallocate works like that: imagecolorallocate($im, 0xFF, 0xFF, 0xFF); So, I am trying to do the following: $r_bg = bin2hex("0x".substr($text_color,0,2)); $g_bg = bin2hex("0x".substr($text_color,2,2)); $b_bg = bin2hex("0x".substr($text_color,4,2)); $bg_col = imagecolorallocate($image, $r_bg, $g_bg, $b_bg); It does not work. Why? I try it also without bin2hex, it also did not work. Can anybody help me with that?

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  • jQuery link nudge and color transform

    - by DaveKingsnorth
    Hey everyone, I have achieved the effect described in the title using the following code: $(document).ready(function(){ $('.button').mousedown(function() { $(this).animate({ 'top': '3px' }, 70); }); $('.button').mouseup(function() { $(this).animate({ 'top': '0px' }, 70); }); $('.button').hover(function() { $(this).stop().animate({ color: '#fff', backgroundColor: '#000' }, 250); }); $('.button').mouseout(function() { $(this).stop().animate({ color: '#000', backgroundColor: '#fff' }, 250); }); }); I am pretty sure that that this code can be reduced significantly, can anyone help me out? Please note that I want the button to animate when the mouse is clicked and not return to it's original position until the mouse is released. Cheers

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  • JavaScript not changing display type or color in IE

    - by user445359
    I am trying to switch a series of blocks between "none" and "block" based on the OnMouseOver property and to change the title of the selected list to yellow at the same time. The JavaScript code I have for this is: function switchCat(cat) { var uls = document.getElementsByClassName('lower-ul'); var titles = document.getElementsByClassName('lower-cat-title'); for (var i=0;i<uls.length;i++) { uls[i].style.display = 'none'; titles[i].style.color = 'white'; } if (cat != -1) { var wanted = document.getElementById('lower-cat-'+cat); var wantedTitle = document.getElementById('lower-cat-title-'+cat); wanted.style.display = 'block'; wantedTitle.style.color = 'yellow'; } } It works with Chrome, Opera, and Firefox, however, it does not work with IE. When I test it in IE I get the error "Object doesn't support this property or method." Does anyone know what I am doing wrong?

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Get gtk widget name

    - by mw88
    Hello, I'm writing a GTK-Theme that is pretty dark. It works with most programs but some toolbars look pretty strange (in Bluefish and NetBeans for example). Now I need to get the name of the toolbar widget to write a workaround.

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  • Syntax highlighting Abbreviations

    - by Nimbuz
    I'm using Google prettify for syntax highlighting and I'd like to modify the colors to match my website theme, but I don't understand some of the abbreviations from these: str = string atw kwd = keyword tag = tag com = comment typ = type? atn dec = declaration? lit pun = punctuation? like colons, braces? pln prettyprint

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  • Wordpress Gallery

    - by Nimbuz
    This website is based on wordpress, I wonder which plugin/theme are they using to customize wordpress into a gallery/download site. Many thanks for your help!

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  • Xerox phaser 7760 prints gray as pink.

    - by Leif
    I have a Xerox phaser 7760 and 60 iMacs that dual boot xp and osx 10.5. They print without problem to other printers, but if you print to the 7760 anything gray scale comes out with a pink tint. This happens from all 60 computers windows or mac boot from any application. I have reinstalled the driver and run the color balance on the printer. The printer does fine on internal prints of gray for diagnostic pages. Any ideas on how to solve this?

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  • Bash color prompt and long commands

    - by Eric J.
    I'm colorizing parts of my bash prompt using ANSI escape sequences. This works great, until the command I'm currently typing in is long enough that it has to wrap. Instead of the rest of the command displaying on the next line, it wraps back to column 1 of the current line, overwriting the beginning of the prompt. I get that behavior with this prompt: export PS1="[\u][\033[0;32;40mdemo \033[0;33;40m1.5.40.b\033[0;37;40m] \w> \033[0m" but it works correctly with the same prompt, ANSI sequences remove: export PS1="[\u][demo 1.5.40.b] \w> " I'm connecting using the current version of Putty, with default Putty settings. The OS is Ubuntu 8.10.

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  • Make blink(1) blink a specific color

    - by dimo414
    I'm playing with my new blink(1), and trying to hook it's command line interface into some of my programs, but the docs are a little limited and I'm struggling to figure out how to run even some seemingly simple commands. In particular, the CLI docs say: Usage: blink1-tool <cmd> [options] where <cmd> is one of: .... --blink <numtimes> Blink on/off .... So I try to run blink1-tool --blink 5 and it outputs blink 5 times rgb:0,0,0: and doesn't light up. How do I use the --blink command?

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  • How to change the color of Razer Mamba?

    - by Delphy
    I just bought a Razer Mamba and I was in the process of configuring it when I noticed that the "Lighting and Power" tab was just "Lighting" and didn't give me the option to change thing. I've seen Youtube videos and I'm wondering how to get the same Razer Configuration program as all these other people. I went to the Razer site and downloaded the most recent drivers but no help there. Something is missing and I don't know what. I am trying to get it run on Windows 7.

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  • LCD problems: brightness / contrast blown out, can't bring up menu

    - by davr
    Yesterday, when I turned on my LCD monitor, the colors were very very bright. It looks as if someone had gone into the monitor on-screen-display and turned up brightness & contrast all the way to the max. Colors were washed out, and it's almost painful to look at. So I tried to go into the menu and see if the settings were wrong somehow...and I found that I cannot bring up the menu. All the buttons on the front of the monitor now do nothing, except the power button. I was able to go into my graphics card settings, and turn the brightness way down to compensate, so it's at least usable for now, but it's not quite right, there is definitely some loss of color resolution or something from the two extreme settings canceling each other out. Any ideas what kind of failure in the LCD might cause this? According to the control panel, the model number is: KL2490DW-D It's a 24" 1920x1200 with the brand "synaps".

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  • Colors are not displayed correctly in GVim on some computers

    - by MARTIN Damien
    I try to use a colorscheme. On my desktop it looks like how it should be : https://github.com/martin-damien/tetrisity-vim/blob/master/tetrisity-vim.png But on my laptop, I have the following colors : http://img703.imageshack.us/img703/8444/errorufl.png Has you can see the most simple and visible point is in comments. The should be grey on black and they finaly are blue on transparent. What could make such errors ?

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