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  • Is there any way to limit the turbo boost speed / intensity on i7 lap?

    - by Anonymous
    I've just got a used i7 laptop, one of these overheating pavilions from HP with quad cores. And I really want to find a compromise between the temp and performance. If I use linpack, or some other heavy benchmark, the temp easily gets to 95+, and having a TJ of 100 Degrees, for a 2630QM model, it really gets me throttling, that no cooling pad or even an industrial fan could solve. I figured later that it is due to turbo boost, and if I set my power settings to use 99% of the CPU instead of 100%, and it seems to disable the turbo boost, so the temp gets better. But then again it loses quite a bit of performance. The regular clock is 2GHz, and in turbo boost it gets to 2.6Ghz, but I just wonder if I could limit it to around 2.3Ghz, that would be a real nice thing. Also there is another question I've hard time getting answer to. It seems to me that clocks are very quickly boosting up to max even when not needed, eg, it's ok if the CPU has 0% load, the clocks get to their 800MHz, but even if it gets to about 5% it quickly jumps to a max and even popping up turbo, which seems very strange to me. So I wonder if there is any way to adjust the sensitivity of the Speed Step feature. I believe it would be more logical to demand increased clock if it hits let's say 50% load. I do understand that most of these features are probably hardwired somewhere in the CPU itself or the MB, which has no tuning options just like on many laptops. But I would appreciate if you could recommend some thing, or some software. Thanks

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  • SQL server availability issue: large query stops other connections from connecting

    - by Carlos
    I've got a high-spec (multicore, RAID) server running MS SQL 2008, with several databases on it. I have a low throughput process that periodically needs a small amount of information from one of the DBs, and the code seems to work fine. However, sometimes when one of my colleagues does a huge query against one of the other DBs, I see full CPU usage on the machine, and connections from my app time out. Why does this happen? I would have thought the many cores and harddisks would somehow (together with cleverly written DB server) be able to keep at least some of the resources free for other apps? I'm pretty sure he doesn't use multiple connections for his query. What can I do to prevent this?

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  • i7-980X at 70% speed

    - by Buxley
    Hi we bought a nice computer to use to solve optimization problems. Intel i7-980X@3,33 GHz with 12 GB of Team Group 1600 MHz DDR3 RAM. When we use Gurobi the computer uses all 12 cores at maximum in the beginning of the solve. However after a while (about 8 hrs) it all cores jump between 65 and 85% When I solve the same models on an i7 930 all cores are at a near 100% level even after longer solution times. We first thought that the Hard disk was the bottleneck since Gurobi writes out nodefiles after the memorylimit is used. However since the new computer have 12 GB of RAM we put the memorylimit to 7 GB so the solver only used the RAM and still with the same performance in the processor. Any ideas about the bottleneck? As I said earlier it works at 100% for the first hours or so . Thanks very much for any answers! Our plan was to overclock it but we can't even get it to work at normal speed yet!

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  • i7 x980 at 70% speed

    - by Buxley
    Hi we bought a nice computer to use to solve optimization problems. intel i7 X980@3,33 Mhz with 12 Gb of Team Group 1600 MHz ddr3 Ram. When we use Gurobi The Computer uses all 12 cores at maximum in the beginning of the solve. However after a while (about 8 hrs) it all cores jump between 65 and 85% When I solve the same models on an I7 930 all cores are at a near 100% level even after longer solution times. we first thought that the Harddisk was the bottleneck since Gurobi writes out nodefiles after the memorylimit is used. However since the new computer have 12 GB of Ram we put the memorylimit to 7 GB so the solver only used the RAM and still with the same performance in the processor. Any Ideas about the bottleneck? As I said earlier it works at 100% for the first hours or so . Thanks very much for any answers! Our plan was to overclock it but we can't even get it to work at normal speed yet!

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  • What is good RAM for my CPU?

    - by Jason94
    I'm going to upgrade my RAM, but I have no clue what to look for. There is cheap and there is expensive RAM. What should I look for? What are good attributes for intel i5? The i5 CPU and motherboeard supports 1600 MHz (PC3-12800), but there is still to much to choose from. There are CL10 (10-10-10-27) @ 1.5V CL11 @ 1.35V CL9 (9-9-9-24) @ 1.5V CL9 (9-9-9-24) @ 1.65V Higher CL is better? CL is classification? And I guess a high voltage is also good since thats what overclockers do to the ram (increase the voltage)?

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  • How do I fix these LibreOffice unmet dependencies?

    - by Lucky
    The following packages have unmet dependencies: libreoffice: Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed Depends: libreoffice-base but it is not going to be installed Depends: libreoffice-report-builder-bin but it is not going to be installed Depends: ttf-dejavu but it is not going to be installed Depends: ttf-sil-gentium-basic but it is not going to be installed Depends: libreoffice-filter-mobiledev but it is not going to be installed Depends: libreoffice-java-common (>= 1:3.4.4~) but it is not going to be installed libreoffice-base-core : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-calc : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-draw : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-gnome : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-gtk : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-impress : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-math : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-writer : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed python-uno : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • How to plot image data in PERL on Windows?

    - by angaran
    I would like to plot some image binary data on a grayscale matrix-like graph with custom values on axes. I'm using Perl on a Windows machine but I can't fine the right module to do this. I'm already using GD::Graph to plot other type of data but it seems unsuitable for this specific task.

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  • Can anyone explain to me what problem Core Data solves?

    - by Curtis Sumpter
    Core Data seems to add a needless layer of complexity. If you want to save data created natively by the user in an app why not just use an object and then write the data all to SQLite or back to a server using a RESTful script if necessary. Android doesn't have Core Data (though if it has something similar I haven't seen it.). What the heck is the point of buggy CD except useless needless overhead for people who can't write SQL or CGI scripts?

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • NSFetchedResultsController fetch request - updating predicate and UITableView

    - by Macatomy
    In my iPhone Core Data app I have it configured in a master-detail view setup. The master view is a UITableView that lists objects of the List entity. The List entity has a to-many relationship with the Task entity (called "tasks"), and the Task entity has an inverse to-one relationship with List called "list". When a List object is selected in the master view, I want the detail view (another UITableView) to list the Task objects that correspond to that List object. What I've done so far is this: In the detail view controller I've declared a property for a List object: @property (nonatomic, retain) List *list; Then in the master view controller I use this table view delegate method to set the list property of the detail view controller when a list is selected: - (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; detailViewController.list = (List*)selectedObject; } Then, I've overriden the setter for the list property in the detail view controller like this: - (void)setList:(List*)newList { if (list != newList) { [list release]; list = [newList retain]; NSPredicate *newPredicate = [NSPredicate predicateWithFormat:@"(list == %@)", list]; [NSFetchedResultsController deleteCacheWithName:@"Root"]; [[[self fetchedResultsController] fetchRequest] setPredicate:newPredicate]; NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } } What I'm doing here is setting a predicate on the fetched results to filter out the objects so that I only get the ones that belong to the selected List object. The fetchedResultsController getter for the detail view controller looks like this: - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController == nil) { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Task" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"FALSEPREDICATE"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedResultsController; } Its almost unchanged from the default in the Core Data project template, the change I made is to add a predicate that always returns false, the reason being that when there is no List selected I don't want any items to be displayed in the detail view (if a list is selected the predicate is changed in the setter for the list property). However, when I select a list item, nothing really happens. Nothing in the table view changes, it stays empty. I'm sure my logic is flawed in several places, advice is appreciated Thanks

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  • Fluid iPhone Animation ala Plants vs Zombies

    - by RyJ
    If you've played Plants vs Zombies, you've seen how fluid and remarkable the character animation is. Can anyone assume how they are doing this? They don't seem to simply be animating bitmaps; the animation is too crisp, even as characters rotate and scale. The artwork looks vector, but I can't imagine that everything is drawn out using Core Graphics. Any ideas?

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  • iPhone SDK: path and Inner Shadow

    - by JustMe
    Take a look of this image: http://imagebin.ca/img/b-W91wDU.png I have some CGPath like the image 1 and I would like to know how I can create an inner shadow effect like the image 2 I'm working with objective-c and Core Graphics iPhone SDK: 3.2

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  • How to use NSPredicate to catch child objects?

    - by Konstantin
    I'm new to core data and try to get all children objects of various types with one query. Say there's an "Animal" type as parent and "Cat", "Dog" and "Bird" as children. I'd like to get both cats and dogs, but not Birds in single query returned as Animal objects. Is it possible?

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  • Declaring object type as NSManagedObject or class name

    - by Don Fulano
    In Core Data, if I have a Person entity is there any difference between: NSManagedObject *aPerson = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:[self managedObjectContext]]; or Person *aPerson = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:[self managedObjectContext]]; Should aPerson be of type Person or NSManagedObject? Is there a difference?

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  • Xcode - Drawing Pixels

    - by Brett
    Hi guys; I am trying to draw individual pixels in xcode to be outputted to the iphone. I do not know any OpenGL or Quartz coding but I do know a bit about Core Graphics. I was thinking about drawing small rectangles with width and height of one, but do not know how to implement this into code and how to get this to show in the view. Any help is greatly appreciated. Thanks, Brett

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  • CGRect in C code

    - by Leif Andersen
    A simple google search for: CGRect + C or CGRect in C brings back only Apple, iPhone, and Objective-C websites. However, I remember hearing that Core Graphics was part of C at my university. Did I hear incorrectly, or is CGRect something that I can use in C, or even C++ as it's Object oriented?

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  • UIImage change raw pixels from white to clear?

    - by christo16
    I've tried some code from each of these questions: How to make one color transparent on a UIImage? How to mask a UIImage so that white becomes transparent on iphone? but have come up unsuccessful, unfortunately working with Core Graphics and images is not my strong suit. How would I go about accessing a UIImage's raw data and changing the white pixels to clear? Thanks!

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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  • Simple question about MKMapView and the iPhone

    - by gravityone
    Basically I want to show the users location plus a list of selected location on a map. It can even have the standard iphone annotations. But, I have no idea of the general steps I would take to achieve this. Would I use MKMapView, or Core Location, or both? Could someone give me a simple outline of steps to take, or a link to a good tutorial or sample code. Thanks

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  • When I mark a property as transient, does the type matter?

    - by mystify
    For example, I make a fullName property and set it to transient. Does it matter what data type that property is, in this case? For example, does it matter if it's set to int or string? As far as I get it, a transient property is almost "ignored" by Core Data. I make my accessors for that and when someone accesses fullName, I simply construct a string and return that. Did I miss something?

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  • How do you delete rows from UITableView?

    - by James
    This has been bugging me for hours now and i have not been able to figure it out. I am importing data into a tableview using core data and NSMutableArray. As shown below. CORE DATA ARRAY NSMutableArray *mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Spot" :@"Name" :YES :managedObjectContext]; self.entityArray = mutableFetchResults; TABLE VIEW - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSManagedObject *object = (NSManagedObject *)[entityArray objectAtIndex:indexPath.row]; NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } NSString *lat1 = [object valueForKey:@"Email"]; //NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; //NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Description"]; //NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; //NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; //NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; //NSLog(@"Long: %g",locLong2); //Distance Shizzle //Prime's Location CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Home Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1000; int myInt = (int)(distance + (distance>0 ? 0.5 : -0.5)); //NSLog(@"INT VAL :%i", myInt); NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" Km"]; //NSLog(@"Distance between Prime and home = %g", converted); if (myInt < 11) { cell.textLabel.text = [object valueForKey:@"Name"]; cell.detailTextLabel.text = [NSString stringWithFormat:converted]; } else { } // Configure the cell... return cell; } I am trying to get the table only to display results that are within a certain distance. This method here works apart from the fact that the results over a certain distance are still in the table, they are just not graphically visible. I am led to believe that i have to carry out the filtering process before the formatting the table but i can not seem to do this. Please help. My xcode skills are not brilliant so code suggestions would be helpfull.

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  • Iphone: Types of presistent store

    - by Lisa
    Hi, I would like to know which type of persistent store would be most appropriate in what situations, Like how can I decide where to use core data, property list or archives for my iphone application. Thanks

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