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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • wxWidgets and Dev-C++

    - by Anteater7171
    I've been using Bloodshed Dev-C++ for C++ programing for a while now. I'd like to get into GUI programing in C++. So I installed wxWidget and tried a simple hello world program, yet I get the following error: \Dev-Cpp\gui_at0.cpp C:\Dev-Cpp\C wx/wx.h: No such file or directory. I'm pretty sure this error is due to the wx folder not being in the right directory. Currently it's in C:. So where does it need to be moved to? Or is something else at play?

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  • Vim open file under cursor

    - by ereOn
    Hi, Let's say I have the following file tree: / include/ library/ a.hpp b.hpp src/ a.cpp b.cpp And the following /src/a.cpp file: #include "a.hpp" #include "b.hpp" I always open Vim at the root directory. So when I want to load a.hpp I do : :tabnew include/library/a.hpp or: :tabnew **/a.hpp I'd like to map <F4> to open the file under the cursor in a new tab, using a recursive search. I tried the following mapping command: :map <F4> :tabnew **/expand("<cfile>")<cr> But obviously, this can't work, as it tries to open the file "/expand(" instead. Any clue on how I could do that ? Thanks.

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  • c++ undefined references with static library

    - by stupid_idiot
    hi guys i'm trying to make a static library from a class but when trying to use it i always get errors with undefined references on anything. the way i proceeded was creating the object file like g++ -c myClass.cpp -o myClass.o and then packing it with ar rcs myClass.lib myClass.o there is something i'm obviously missing generaly with this.. i bet it's something with symbols.. thx for any advices, i know it's most probably something i could find out if reading some tutorial so sorry if bothering with stupid stuff again :) edit: myClass.h: class myClass{ public: myClass(); void function(); }; myClass.cpp: #include "myClass.h" myClass::myClass(){} void myClass::function(){} program using the class: #include "myClass.h" int main(){ myClass mc; mc.function(); return 0; } finally i compile it like this: g++ -o main.exe -L. -l myClass main.cpp

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  • Can't inherit from auto_str without problems

    - by fret
    What I want to do is this: #include <memory> class autostr : public std::auto_ptr<char> { public: autostr(char *a) : std::auto_ptr<char>(a) {} autostr(autostr &a) : std::auto_ptr<char>(a) {} // define a bunch of string utils here... }; autostr test(char a) { return autostr(new char(a)); } void main(int args, char **arg) { autostr asd = test('b'); return 0; } (I actually have a copy of the auto_ptr class that handles arrays as well, but the same error applies to the stl one) The compile error using GCC 4.3.0 is: main.cpp:152: error: no matching function for call to `autostr::autostr(autostr)' main.cpp:147: note: candidates are: autostr::autostr(autostr&) main.cpp:146: note: autostr::autostr(char*) I don't understand why it's not matching the autostr argument as a valid parameter to autostr(autostr&).

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  • How to handle splitting a file under source control?

    - by sharptooth
    I have a .cpp file and .h file containing a class. Class.cpp contains the implementation and Class.h contains the definition. The class is overcomplicated so I want to separate some code and move it into a separate class. So I create NewClass.cpp and NewClass.h and move the code there. How do I handle this when the files are under SVN? I can simply "svn add" the two new files, but then they will appear as new and will have no history. I could instead "svn copy and rename" the two initial files and edit the the two old files and the two new files - then the two new files will have common history. Which approach is better from the point of version control? Should the new files share history with the old files or should they appear as new?

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  • Can't inherit from auto_ptr without problems

    - by fret
    What I want to do is this: #include <memory> class autostr : public std::auto_ptr<char> { public: autostr(char *a) : std::auto_ptr<char>(a) {} autostr(autostr &a) : std::auto_ptr<char>(a) {} // define a bunch of string utils here... }; autostr test(char a) { return autostr(new char(a)); } void main(int args, char **arg) { autostr asd = test('b'); return 0; } (I actually have a copy of the auto_ptr class that handles arrays as well, but the same error applies to the stl one) The compile error using GCC 4.3.0 is: main.cpp:152: error: no matching function for call to `autostr::autostr(autostr)' main.cpp:147: note: candidates are: autostr::autostr(autostr&) main.cpp:146: note: autostr::autostr(char*) I don't understand why it's not matching the autostr argument as a valid parameter to autostr(autostr&).

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Lua - initializing

    - by Ockonal
    Hello, I can't init lua correctly under Arch Linux. Lua - latest version. Here is my code: #include <stdio.h> extern "C" { #include <lua.h> #include <lauxlib.h> #include <lualib.h> } int main() { lua_State *luaVM = luaL_newstate(); if (luaVM == NULL) { printf("Error initializing lua!\n"); return -1; } luaL_openlibs(luaVM); lua_close(luaVM); return 0; } /tmp/cc0iJ6lW.o: In function main': test_lua.cpp:(.text+0xa): undefined reference toluaL_newstate' test_lua.cpp:(.text+0x34): undefined reference to `luaL_openlibs' test_lua.cpp:(.text+0x40): undefined reference to `lua_close' collect2: ld returned 1 exit status What's wrong?

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  • Visual C++ 2008 doesn't recognize Windows declared types

    - by David Thornley
    I have a program that doesn't seem to recognize declared types in the latest U3D software. There's a line typedef BOOL (WINAPI* GMI)(HMON, LPMONITORINFOEX); which gets the error: Error 1 error C2061: syntax error : identifier 'LPMONITORINFOEX' c:\Projects\U3D\Source\RTL\Platform\Common\Win32\IFXOSRender.cpp 28 and a line MONITORINFOEX miMon; which gets Error 5 error C2065: 'miMon' : undeclared identifier c:\Projects\U3D\Source\RTL\Platform\Common\Win32\IFXOSRender.cpp 49 Error 3 error C2065: 'MONITORINFOEX' : undeclared identifier c:\Projects\U3D\Source\RTL\Platform\Common\Win32\IFXOSRender.cpp 49 The program's first non-comment statement is #include <windows.h>, which includes winuser.h, which defines these identifiers. In Visual Studio, I can right-click on them and go to the definition (a typedef) and from the typedef to the struct. WINAPI is defined in WinDef.h, so that seems to be working. There are no redefinitions of LPMONITORINFOEX or MONITORINFOEX in any other file. So, how can this be happening, and what can I do about it?

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  • Why is 'volatile' parasitic in C++?

    - by Steve
    Consider the following code: int main() { int i; volatile int* p = &i; int *v = p; return 0; } This gives an error in g++: $ g++ -o volatile volatile.cpp volatile.cpp: In function ‘int main()’: volatile.cpp:6: error: invalid conversion from ‘volatile int*’ to ‘int*’ My intention was that I want to make p volatile. However, once I've read the value of p, I don't care if accessing v is volatile. Why is it required that v be declared volatile? This is hypothetical code of course. In a real situation you could imagine that p points to a memory location, but is modified externally and I want v to point to the location that p pointed to at the time of v = p, even if later p is externally modified. Therefore p is volatile, but v is not. By the way I am interested in the behaviour both when this is considered C and C++, but in C this only generates a warning, not an error.

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  • How do I include 3rd party libraries in my code...

    - by Krakkos
    I understand the process of using a 3rd party library to access functions outside of my code base, but how do i actually set up Visual Studio 2005 to include them in the project. I have a 3rd party library with some headers, some cpp's, and some .lib files. In the projects properties I add the top level external library directory as an include directory, I add the additional library directory at the same level put this is project properties too. In the .cpp file where I use the functions, do I put the #include in its header file? In the top level projects header file? in the cpp? I've tried all that, but I get "unresolved external symbol"... grrrrrrrrrrrrr

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  • Is calling of overload operator-> resolved at compile time?

    - by Brent
    when I tried to compile the code: (note: func and func2 is not typo) struct S { void func2() {} }; class O { public: inline S* operator->() const; private: S* ses; }; inline S* O::operator->() const { return ses; } int main() { O object; object->func(); return 0; } there is a compile error reported: D:\code>g++ operatorp.cpp -S -o operatorp.exe operatorp.cpp: In function `int main()': operatorp.cpp:27: error: 'struct S' has no member named 'func' it seems that invoke the overloaded function of "operator-" is done during compile time? I'd added "-S" option for compile only.

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  • c++ template: 'is not derived from type'

    - by Allan
    I do not understand why this code is not valid: #include <vector> template <typename T> class A{ public: A() { v.clear(); } std::vector<A<T> *>::const_iterator begin(){ return v.begin(); } private: std::vector<A<T> *> v; }; When compiling it with gcc, it get the following error: test.cpp:8: error: type 'std::vector<A<T>*, std::allocator<A<T>*> >' is not derived from type 'A<T>' test.cpp:8: error: expected ';' before 'begin' test.cpp:12: error: expected `;' before 'private' What is wrong, and how to fix it??

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  • initialization of objects in c++

    - by Happy Mittal
    I want to know, in c++, when does the initialization of objects take place? Is it at the compile time or link time? For ex: //file1.cpp extern int i; int j=5; //file2.cpp ( link with file1.cpp) extern j; int i=10; Now, what does compiler do : according to me, it allocates storage for variables. Now I want to know : does it also put initialization value in that storage or is it done at link time?

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  • Whats wrong with the following code, its not compiling

    - by Ganesh Kundapur
    #include <iostream> #include <vector> using namespace std; class Base { public: void Display( void ) { cout<<"Base display"<<endl; } int Display( int a ) { cout<<"Base int display"<<endl; return 0; } }; class Derived : public Base { public: void Display( void ) { cout<<"Derived display"<<endl; } }; void main() { Derived obj; obj.Display(); obj.Display( 10 ); } $test1.cpp: In function ‘int main()’: test1.cpp:35: error: no matching function for call to ‘Derived::Display(int)’ test1.cpp:24: note: candidates are: void Derived::Display() On commenting obj.Display(10), it works.

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  • Constant template parameter class manages to link externally

    - by the_drow
    I have a class foo with an enum template parameter and for some reason it links to two versions of the ctor in the cpp file. enum Enum { bar, baz }; template <Enum version = bar> class foo { public: foo(); }; // CPP File #include "foo.hpp" foo<bar>::foo() { cout << "bar"; } foo<baz>::foo() { cout << "baz"; } I'm using msvc 2008, is this the standard behavior? Are only type template parameters cannot be linked to cpp files?

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  • How-to handle errors in Vim Script ?

    - by ereOn
    In my .vimrc file, I have the following function, which folds the licensing information on the top of some .hpp and .cpp files: " Skip license function! FoldLicense() if !exists("b:foldedLicense") let b:foldedLicense = 1 1;/\*\//fold endif endfunction au BufRead *.hpp call FoldLicense() au BufRead *.cpp call FoldLicense() This works well, but if I open a .cpp file which doesn't have any licensing information block, Vim complains that the pattern is not found. Fair enough, but is there a way so that he stops complaining and just does nothing if the pattern is not found ? Thanks !

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  • error: strstream.h: No such file or directory

    - by subodh1989
    I am trying to run an old C++ code in Linux (Redhat). I am using gcc version 4.1.2. I got the following error: error: strstream.h: No such file or directory /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:41: error: âostrstreamâ was not declared in this scope /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:41: error: expected `;' before âstrDestXMLâ /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:62: error: âstrDestXMLâ was not declared in this scope This code was running fine under Solaris with gcc version 2.95. The line pointed to by the error contains the following statement: ostrstream strDestXML; How do I solve this?

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  • Why "constructor-way" of declaring variable in "for-loop" allowed but in "if-statement" not allowed?

    - by PiotrNycz
    Consider this simple example: /*1*/ int main() { /*2*/ for (int i(7); i;){break;} /*3*/ if (int i(7)) {} /*4*/ } Why line-2 compiles just fine, whilst line-3 gives the error? This is little strange to me why if-statement is in this aspect treated worse than for-loop? If this is compiler specific - I tested with gcc-4.5.1: prog.cpp: In function 'int main()': prog.cpp:3:7: error: expected primary-expression before 'int' prog.cpp:3:7: error: expected ')' before 'int' I was inspired by this question [UPDATE] I know this compiles just fine: /*1*/ int main() { /*2*/ for (int i = 7; i;){break;} /*3*/ if (int i = 7) {} /*4*/ }

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  • g++ no matching function call error

    - by gufftan
    I've got a compiler error but I can't figure out why. the .hpp: #ifndef _CGERADE_HPP #define _CGERADE_HPP #include "CVektor.hpp" #include <string> class CGerade { protected: CVektor o, rv; public: CGerade(CVektor n_o, CVektor n_rv); CVektor getPoint(float t); string toString(); }; the .cpp: #include "CGerade.hpp" CGerade::CGerade(CVektor n_o, CVektor n_rv) { o = n_o; rv = n_rv.getUnitVector(); } the error message: CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&) CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&)

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  • cygwin g++ produces no output

    - by fred basset
    I just installed g++ from cygwin, when I try to compile a C++ file I am not getting any executable produced by the compiler, see example below. What's going wrong? Directory of C:\helloworld 01/02/2011 04:50 PM . 01/02/2011 04:50 PM .. 01/02/2011 04:48 PM 94 helloworld.cpp 1 File(s) 94 bytes 2 Dir(s) 24,658,272,256 bytes free C:\helloworldg++-4 helloworld.cpp C:\helloworlddir Volume in drive C is OS Volume Serial Number is C47B-942D Directory of C:\helloworld 01/02/2011 04:50 PM . 01/02/2011 04:50 PM .. 01/02/2011 04:48 PM 94 helloworld.cpp 1 File(s) 94 bytes 2 Dir(s) 24,657,747,968 bytes free C:\helloworld

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  • does overload operator-> a compile time action?

    - by Brent
    when I tried to compile the code: struct S { void func2() {} }; class O { public: inline S* operator->() const; private: S* ses; }; inline S* O::operator->() const { return ses; } int main() { O object; object->func(); return 0; } there is a compile error reported: D:\code>g++ operatorp.cpp -S -o operatorp.exe operatorp.cpp: In function `int main()': operatorp.cpp:27: error: 'struct S' has no member named 'func' it seems that invoke the overloaded function of "operator-" is done during compile time? I'd add "-S" option for compile only.

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  • [GCC, linking] How to link app with static library + why this is not working

    - by user278799
    I have a problem. I wrote example code and I want to build it without the error: main.cpp.text+0x5): undefined reference to `test()' Library test1.c #include <stdlib.h> void test() { puts("Dziala"); } test1.h #ifndef TEST1_H #define TEST1_H extern void test(); #endif makefile all: gcc -c ./src/test1.c -o ./lib/test1.o ar rcs ./lib/libtest1.a ./lib/test1.o Program main.cpp #include <test1.h> int main() { test(); return 0; } makefile all: g++ -static -I../test1/include -L../test1/lib ./src/main.cpp -o ./build/MyApp -ltest1 What am I doing wrong?

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  • Linker Error : Statically Linking of Boost Serialization Library

    - by Manikanda raj S
    I'm trying to link the Boost Serialization Library to my Code. But it doesn't seem to be working. g++ serialize.cpp -L"/usr/local/lib/libboost_serialization.a" Error : /tmp/ccw7eX4A.o: In function boost::archive::text_oarchive::text_oarchive(std::basic_ostream<char, std::char_traits<char> >&, unsigned int)': serializep.cpp:(.text._ZN5boost7archive13text_oarchiveC2ERSoj[_ZN5boost7archive13text_oarchiveC5ERSoj]+0x25): undefined reference toboost::archive::text_oarchive_impl::text_oarchive_impl(std::basic_ostream &, unsigned int)' .......... collect2: ld returned 1 exit status But when i link as a shared library, g++ serialize.cpp -lboost_serialization , it works fine. What am i missing here P.S : Other StackOverflow posts with the same question has no answers that work for the above error

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