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  • App rejected due to "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"

    - by sunny
    My app got rejected by the apple because of the reason "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution".Apple suggested that "to support the iPad 3GS 2X, and this issue is usually resolved through settings in "compatibility" mode. "no black bar's or borders"".So,my question is how to set and run the app in compatibility mode.Any one having this issue please help on this issue.I have no idea to go forward. Please any suggestions and help thanks in advance.

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  • How to set up a personal Apple developer account now with an eye on transferring app ownership to a company later?

    - by Rinzwind
    I have two Mac applications that I wrote for my own personal use, but I'm considering polishing them up and giving selling them on the Mac App Store a try. It seemed very premature to consider what would happen if either app would become successful enough to make it possible to set up a business around it, or to sell it to another developer. That is, until I read that Apple doesn't make it easy to transfer app ownership. I'm not sure how to best register with the Apple Developer program now to avoid any possible hassle in this respect later. From what I understand, one can really only transfer ownership of a developer account. I'm not sure about the relationship between an Apple ID and an Apple developer account. Does this mean I should at least not use the Apple ID I'm already using for iTunes, but create a second one to use for registering as an Apple Developer? Is there any disadvantage to using separate Apple IDs like this on the same Mac (one ID for Xcode development, the other ID for iTunes/iCloud/App Store/...)? Should one go as far as having a separate Apple ID & Apple developer account per app one develops? Or is there some other solution to take into account the possibility of transferring app ownership?

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  • .NET to iOS: From WinForms to the iPad

    - by RobertChipperfield
    One of the great things about working at Red Gate is getting to play with new technology - and right now, that means mobile. A few weeks ago, we decided that a little research into the tablet computing arena was due, and purely from a numbers point of view, that suggested the iPad as a good target device. A quick trip to iPhoneDevCon in San Diego later, and Marine and I came back full of ideas, and with some concept of how iOS development was meant to work. Here's how we went from there to the release of Stacks & Heaps, our geeky take on the classic "Snakes & Ladders" game. Step 1: Buy a Mac I've played with many operating systems in my time: from the original BBC Model B, through DOS, Windows, Linux, and others, but I'd so far managed to avoid buying fruit-flavoured computer hardware! If you want to develop for the iPhone, iPad or iPod Touch, that's the first thing that needs to change. If you've not used OS X before, the first thing you'll realise is that everything is different! In the interests of avoiding a flame war in the comments section, I'll only go so far as to say that a lot of my Windows-flavoured muscle memory no longer worked. If you're in the UK, you'll also realise your keyboard is lacking a # key, and that " and @ are the other way around from normal. The wonderful Ukelele keyboard layout editor restores some sanity here, as long as you don't look at the keyboard when you're typing. I couldn't give up the PC entirely, but a handy application called Synergy comes to the rescue - it lets you share a single keyboard and mouse between multiple machines. There's a few limitations: Alt-Tab always seems to go to the Mac, and Windows 7's UAC dialogs require the local mouse for security reasons, but it gets you a long way at least. Step 2: Register as an Apple Developer You can register as an Apple Developer free of charge, and that lets you download XCode and the iOS SDK. You also get the iPhone / iPad emulator, which is handy, since you'll need to be a paid member before you can deploy your apps to a real device. You can either enroll as an individual, or as a company. They both cost the same ($99/year), but there's a few differences between them. If you register as a company, you can add multiple developers to your team (all for the same $99 - not $99 per developer), and you get to use your company name in the App Store. However, you'll need to send off significantly more documentation to Apple, and I suspect the process takes rather longer than for an individual, where they just need to verify some credit card details. Here's a tip: if you're registering as a company, do so as early as possible. The approval process can take a while to complete, so get the application in in plenty of time. Step 3: Learn to love the square brackets! Objective-C is the language of the iPad. C and C++ are also supported, and if you're doing some serious game development, you'll probably spend most of your time in C++ talking OpenGL, but for forms-based apps, you'll be interacting with a lot of the Objective-C SDK. Like shifting from Ctrl-C to Cmd-C, it feels a little odd at first, with the familiar string.format(.) turning into: NSString *myString = [NSString stringWithFormat:@"Hello world, it's %@", [NSDate date]]; Thankfully XCode's auto-complete is normally passable, if not up to Visual Studio's standards, which coupled with a huge amount of content on Stack Overflow means you'll soon get to grips with the API. You'll need to get used to some terminology changes, though; here's an incomplete approximation: Coming from a .NET background, there's some luxuries you no longer have developing Objective C in XCode: Generics! Remember back in .NET 1.1, when all collections were just objects? Yup, we're back there now. ReSharper. Or, more generally, very much refactoring support. The not-many-keystrokes to rename a class, its file, and al references to it in Visual Studio turns into a much more painful experience in XCode. Garbage collection. This is actually rather less of an issue than you might expect: if you follow the rules, the reference counting provided by Objective C gets you a long way without too much pain. Circular references are their usual problematic self, though. Decent exception handling. You do have exceptions, but they're nowhere near as widely used. Generally, if something goes wrong, you get nil (see translation table above) back. Which brings me on to. Calling a method on a nil object isn't a failure - it just returns nil itself! There's many arguments for and against this, but personally I fall into the "stuff should fail as quickly and explicitly as possible" camp. Less specifically, I found that there's more chance of code failing at runtime rather than getting caught at compile-time: using the @selector(.) syntax to pass a method signature isn't (can't be) checked at compile-time, so the first you know about a typo is a crash when you try and call it. The solution to this is of course lots of great testing, both automated and manual, but I still find comfort in provably correct type safety being enforced in addition to testing. Step 4: Submit to the App Store Assuming you want to distribute to more than a handful of devices, you're going to need to submit your app to the Apple App Store. There's a few gotchas in terms of getting builds signed with the right certificates, and you'll be bouncing around between XCode and iTunes Connect a fair bit, but eventually you get everything checked off the to-do list, and are ready to upload your first binary! With some amount of anticipation, I pressed the Upload button in XCode, ready to release our creation into the world, but was instead greeted by an error informing me my XML file was malformed. Uh. A little Googling later, and it turned out that a simple rename from "Stacks&Heaps.app" to "StacksAndHeaps.app" worked around an XML escaping bug, and we were good to go. The next step is to wait for approval (or otherwise). After a couple of weeks of intensive development, this part is agonising. Did we make it? The Apple jury is still out at the moment, but our fingers are firmly crossed! In the meantime, you can see some screenshots and leave us your email address if you'd like us to get in touch when it does go live at the MobileFoo website. Step 5: Profit! Actually, that wasn't the idea here: Stacks & Heaps is free; there's no adverts, and we're not going to sell all your data either. So why did we do it? We wanted to get an idea of what it's like to move from coding for a desktop environment, to something completely different. We don't know whether in a year's time, the iPad will still be the dominant force, or whether Android will have smoothed out some bugs, tweaked the performance, and polished the UI, but I think it's a fairly sure bet that the tablet form factor is here to stay. We want to meet people who are using it, start chatting to them, and find out about some of the pain they're feeling. What better way to do that than do it ourselves, and get to write a cool game in the process?

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  • Apple, Time Capsule: can I use it for servers ?

    - by Patrick
    hi, i was wondering if I can use Time Capsule from a server. Let's say I have an ubuntu server, and I'm running some websites and web applications on it. I would install these appications on ubuntu but then store the "file folders" of each website or application (with images, videos, etc.. ) on Airport capsule and leave only the application files on the server. Is this feasable ? Thanks Patrick

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  • Is the 2010 Apple Macbook Air 4GB memory upgrade worth it?

    - by ehfeng
    I'm looking to buy the new Macbook Air and, being from Windows, am unfamiliar how much memory it would be advisable to have (thinking about the 4GB upgrade). For those from the fairer OS: how much memory does the operating system take up? how much memory does Google Chrome, with 10-15 tabs open, probably a Youtube, Gmail, Docs among them, usually take up? Microsoft Word, Excel, Powerpoint? I plan on purchasing the 1.86Ghz 13" Macbook Air.

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  • How disable Apple iCal from popping up with every email invite/update?

    - by Sean
    My iCal has new behavior (since upgrading to SL). Every time I get an ical attachment in Mail, the iCal app flies up in my face. I don't see any way to turn off this behavior and it's amazingly disruptive when I'm busy with other activities. Help? EDIT: I want iCal to add the invitations, so when I cmd-tab to the app those items are in the queue awaiting approval. What I am hoping to learn is how to stop the popup action forcing the application to become the top-level window.

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  • 10.6.4 Apple Wiki: New just created users can do nothing?

    - by beefon
    Hello, After update to 10.6.4 there's an issue: any new users that I create in Server Prefs/WGM can't post to their blogs, comment, create wiki pages... They can't do anything! There's log from Wiki errors (when user DURAK tries to create new blog entry): [HTTPChannel,5,127.0.0.1] Traceback (most recent call last): [HTTPChannel,5,127.0.0.1] File "/usr/share/caldavd/lib/python/twisted/web/server.py", line 126, in process self.render(resrc) [HTTPChannel,5,127.0.0.1] File "/usr/share/caldavd/lib/python/twisted/web/server.py", line 133, in render body = resrc.render(self) [HTTPChannel,5,127.0.0.1] File "/usr/share/wikid/lib/python/apple_xmlrpc_server/WebAppServer.py", line 90, in render d = defer.maybeDeferred(function, *args) [HTTPChannel,5,127.0.0.1] File "/usr/share/caldavd/lib/python/twisted/internet/defer.py", line 104, in maybeDeferred result = f(*args, **kw) [HTTPChannel,5,127.0.0.1] --- <exception caught here> --- [HTTPChannel,5,127.0.0.1] File "/usr/share/wikid/lib/python/apple_xmlrpc_server/ContentServiceBase.py", line 121, in xmlrpc_addEntry aPage = ContentEntry.newBundleBasedContentEntry (path = path, content = content, author = author, title = title, uid = uid, type = kind, versioned = self.versioned, templateName = template) [HTTPChannel,5,127.0.0.1] File "/usr/share/wikid/lib/python/apple_wlt/ContentEntry.py", line 794, in newBundleBasedContentEntry aPage.save('First created', 'created') [HTTPChannel,5,127.0.0.1] File "/usr/share/wikid/lib/python/apple_wlt/ContentEntry.py", line 445, in save revisions.addRevision(self.serializeEntry(revisionAttributes), inComment = comment, inAuthor = updateAuthor, inChangeType = editType) [HTTPChannel,5,127.0.0.1] File "/usr/share/wikid/lib/python/apple_utilities/sqlitersion.py", line 36, in _func result = f(self, *args, **kwargs) [HTTPChannel,5,127.0.0.1] File "/usr/share/wikid/lib/python/apple_utilities/sqlitersion.py", line 49, in addRevision contentPlistStr = plistlib.writePlistToString(inContentDict).decode("utf-8") [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 110, in writePlistToString [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 94, in writePlist [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 251, in writeValue [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 280, in writeDict [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 238, in writeValue [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 171, in simpleElement [HTTPChannel,5,127.0.0.1] File "/S-m/Lib-ry/Fr-ks/Python.fr-k/Ver-s/2.6/lib/pyth-2.6/plistlib.py", line 221, in _escapeAndEncode [HTTPChannel,5,127.0.0.1] exceptions.UnicodeDecodeError: 'ascii' codec can't decode byte 0xd0 in position 0: ordinal not in range(128) [HTTPChannel,5,127.0.0.1] 'Unparseable html in page, removing whatever was already written.' [HTTPChannel,5,127.0.0.1] Removing /Library/Collaboration/Users/durak/weblog/27133.page Any "old" user CAN create, modify, comment, etc. What can you recommend to fix this issue? Hope for your help...

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  • How disable Apple iCal from popping up with every email invite/update?

    - by Sean
    My iCal has new behavior (since upgrading to SL). Every time I get an ical attachment in Mail, the iCal app flies up in my face. I don't see any way to turn off this behavior and it's amazingly disruptive when I'm busy with other activities. Help? EDIT: I want iCal to add the invitations, so when I cmd-tab to the app those items are in the queue awaiting approval. What I am hoping to learn is how to stop the popup action forcing the application to become the top-level window.

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  • Is there any Mac Pro hardware parts that can ONLY be purchased thru Apple?

    - by bigp
    I'd like to know if I need to be concerned about any hardware parts that I should include in a brand new Mac Pro purchase, instead of trying to hunt it down on 3rd party vendors (or whitelist vendors / hardware suppliers). The main components I'm interested for "upgradeability" are: Processors (If starting with Two 2.4GHz Quad-Core "Westmere"); RAM (If starting with the least possible, which seems to be 6 x 1GB); Video Cards (If starting with one ATI Radeon HD 5770, can a 2nd one be purchased elsewhere?) Hard-Drives (Since these are mounted in specialized trays [if I'm not mistaking], are they also sold elsewhere? And can they be bought as SSDs?) Power Supply (Do I need to be concerned about this at all, or does it auto-adjust depending on the new component upgrades?) I just want to be sure by choosing a Mac Pro with lower component specifications that I can in fact purchase upgrade parts cheaper elsewhere. Thanks!

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  • No, iCloud Isn’t Backing Them All Up: How to Manage Photos on Your iPhone or iPad

    - by Chris Hoffman
    Are the photos you take with your iPhone or iPad backed up in case you lose your device? If you’re just relying on iCloud to manage your important memories, your photos may not be backed up at all. Apple’s iCloud has a photo-syncing feature in the form of “Photo Stream,” but Photo Stream doesn’t actually perform any long-term backups of your photos. iCloud’s Photo Backup Limitations Assuming you’ve set up iCloud on your iPhone or iPad, your device is using a feature called “Photo Stream” to automatically upload the photos you take to your iCloud storage and sync them across your devices. Unfortunately, there are some big limitations here. 1000 Photos: Photo Stream only backs up the latest 1000 photos. Do you have 1500 photos in your Camera Roll folder on your phone? If so, only the latest 1000 photos are stored in your iCloud account online. If you don’t have those photos backed up elsewhere, you’ll lose them when you lose your phone. If you have 1000 photos and take one more, the oldest photo will be removed from your iCloud Photo Stream. 30 Days: Apple also states that photos in your Photo Stream will be automatically deleted after 30 days “to give your devices plenty of time to connect and download them.” Some people report photos aren’t deleted after 30 days, but it’s clear you shouldn’t rely on iCloud for more than 30 days of storage. iCloud Storage Limits: Apple only gives you 5 GB of iCloud storage space for free, and this is shared between backups, documents, and all other iCloud data. This 5 GB can fill up pretty quickly. If your iCloud storage is full and you haven’t purchased any more storage more from Apple, your photos aren’t being backed up. Videos Aren’t Included: Photo Stream doesn’t include videos, so any videos you take aren’t automatically backed up. It’s clear that iCloud’s Photo Stream isn’t designed as a long-term way to store your photos, just a convenient way to access recent photos on all your devices before you back them up for real. iCloud’s Photo Stream is Designed for Desktop Backups If you have a Mac, you can launch iPhoto and enable the Automatic Import option under Photo Stream in its preferences pane. Assuming your Mac is on and connected to the Internet, iPhoto will automatically download photos from your photo stream and make local backups of them on your hard drive. You’ll then have to back up your photos manually so you don’t lose them if your Mac’s hard drive ever fails. If you have a Windows PC, you can install the iCloud Control Panel, which will create a Photo Stream folder on your PC. Your photos will be automatically downloaded to this folder and stored in it. You’ll want to back up your photos so you don’t lose them if your PC’s hard drive ever fails. Photo Stream is clearly designed to be used along with a desktop application. Photo Stream temporarily backs up your photos to iCloud so iPhoto or iCloud Control Panel can download them to your Mac or PC and make a local backup before they’re deleted. You could also use iTunes to sync your photos from your device to your PC or Mac, but we don’t really recommend it — you should never have to use iTunes. How to Actually Back Up All Your Photos Online So Photo Stream is actually pretty inconvenient — or, at least, it’s just a way to temporarily sync photos between your devices without storing them long-term. But what if you actually want to automatically back up your photos online without them being deleted automatically? The solution here is a third-party app that does this for you, offering the automatic photo uploads with long-term storage. There are several good services with apps in the App Store: Dropbox: Dropbox’s Camera Upload feature allows you to automatically upload the photos — and videos — you take to your Dropbox account. They’ll be easily accessible anywhere there’s a Dropbox app and you can get much more free Dropbox storage than you can iCloud storage. Dropbox will never automatically delete your old photos. Google+: Google+ offers photo and video backups with its Auto Upload feature, too. Photos will be stored in your Google+ Photos — formerly Picasa Web Albums — and will be marked as private by default so no one else can view them. Full-size photos will count against your free 15 GB of Google account storage space, but you can also choose to upload an unlimited amount of photos at a smaller resolution. Flickr: The Flickr app is no longer a mess. Flickr offers an Auto Upload feature for uploading full-size photos you take and free Flickr accounts offer a massive 1 TB of storage for you to store your photos. The massive amount of free storage alone makes Flickr worth a look. Use any of these services and you’ll get an online, automatic photo backup solution you can rely on. You’ll get a good chunk of free space, your photos will never be automatically deleted, and you can easily access them from any device. You won’t have to worry about storing local copies of your photos and backing them up manually. Apple should fix this mess and offer a better solution for long-term photo backup, especially considering the limitations aren’t immediately obvious to users. Until they do, third-party apps are ready to step in and take their place. You can also automatically back up your photos to the web on Android with Google+’s Auto Upload or Dropbox’s Camera Upload. Image Credit: Simon Yeo on Flickr     

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  • Java EE 7 JSR update

    - by Heather VanCura
    Java EE 7 JSR update...in case you missed the last few entries with JSR updates, there are 8 Java EE 7 JSRs currently in JCP milestone review stages.  Your input is requested and needed! JSR 342: Early Draft Review 2– Java Platform, Enterprise Edition 7 (Java EE 7) Specification (review ends 30 November); Oracle JSR 107: Early Draft Review - JCACHE - Java Temporary Caching API (review ends 22 November); Greg Luck, Oracle JSR 236: Early Draft Review – Concurrency Utilities for Java EE (review ends 15 December); Oracle JSR 338: Early Draft Review 2 – Java Persistence 2 (review ends 30 November); Oracle JSR 346: Public Review – Contexts and Dependency Injection for Java EE 1.1 (EC ballot 4-17 December); RedHat JSR 352: Public Review – Batch Applications for the Java Platform (EC ballot 4-17 December); IBM JSR 349: Public Review – Bean Validation 1.1 (EC ballot 20- 26 November); RedHat JSR 339: Public Review – JAX-RS 2.0: The Java API for RESTful Web Services (Review period ended, EC ballot ends 26 November); Oracle  Also, check out the Java EE wiki with a specification and schedule update, including most recently, the addition of JSR 236.

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