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  • ASP.NET 3.5 Basic Navigation Controls

    If you want your visitors to be able to move comfortably to various areas of your website you need to present them with easy to use navigational controls. This article delves into the three most common navigational controls and explains how to set them up with ASP.NET 3.5.... Microsoft Exchange Server 2010 Simplify Administration and Deployment of Messaging - Free Download.

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  • C# - Sending keyboard events to (last) selected window

    - by Mil
    Hi guys, I want to use virtual keyboard assembly found here http://www.codeproject.com/KB/miscctrl/touchscreenkeyboard.aspx like on screen keyboard (OSK.exe) in Windows. Can someone please tell me how can I use it so that it always stays on top and yet for user to be able to select other windows on dekstop for keyboard input, just like "on screen keyboard" in Windows, specifically I don't know how to select last selected window (can't use GetForegroundWindow or GetFocus only, because when user clicks on virtual keyboard it gets focused and I get handle of keyboard window itself)? This is very urgent to me so any advice would be greatly appreciated. Thanks in advance.

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  • Would a USB hub work in reverse?

    - by Tim
    Imagine for a moment with a 4 port USB hub. Normally how this would work is the hub has one plug that goes to the computer, then 4 ports that you can plug in other things to (thumb drive, keyboard, mouse etc). I am wondering if I can use it in reverse. So I would have 1 keyboard going in to the hub, and then plug in male to male usb cables from the 4 ports to 4 different PCs, my aim is that when a key is pressed on the keyboard all 4 PCs will receive it as if the keyboard were plugged in to them. Does anyone know if this would work? And if not does anyone have any ideas how I could get the same effect? EDIT: So I am looking for more of a KVM switch type device rather than a USB hub. However all of the KVM switches I've found use some sort of mechanism to select which computer you'll be using. (some are physical switches / buttons, others do it via software "automatically" some how) However I need to have 1 keyboard hooked up to 2 computers and when I press a key on the keyboard I want the keypress to be sent to both computers simultaneously, not to one or the other. Does anyone know if KVMs with this feature exist?

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  • vb.net, How can I limit a textchanged event for a textbox to keyboard input only?

    - by Luay
    Hi everyone, Please allow me to explain what I have and what I am trying to achieve. I have a textbox (called txtb1) and a button under it (called btn_browse) on a winform in a vb.net project. When the user clicks the button a folder browser dialog appears. The user selects his desired folder and when he/she clicks 'ok' the dialog closes and the path of the folder selected appears in the textbox. I also want to store that value in a variable to be used somewhere else(the value will be copied to an xml file when the user clicks 'apply' on the form, but this has no effect nor is related to my problem). To achieve that I have the following code: Public myVar As String Private Sub btn_browse_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn_browse.Click Dim f As New FolderBrowserDialog If f.ShowDialog() = DialogResult.OK Then txtb1.Text = f.SelectedPath End If myVar = txtb1.text f.Dispose() End Sub This part works with no problems. Now, what if the user either: 1- decides to enter the path manually rather than use the browse button. or, 2- after using the browse button and selecting the folder they decide to manually change the location In trying to solve this I added a textchanged event to the textbox as follows: Private Sub txtb1_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles txtb1.TextChanged myVar = txtb1.Text End Sub However, this is not working. Apparently, and I don't know if this is relevant, when the user selects the desired folder using the browse button the textchanged event is also triggered. and when I click on the textbox (to give it focus) and press any keyboard key the application simply stops responding. So my questions are: am I going about this the right way? if my logic is flawed, could someone point me to how usually such a thing could be achieved? is it possible to limit the triggering events to only keyboard input as a way around this? I tried the keydown and keypress events but I am getting the freeze. I would be grateful for your help. Thanks

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  • Numpad doesn't work after booting up - forced to reconnect USB keyboard after startup

    - by HorusKol
    I've tried this on two different USB keyboards - both of which work fine on a different computer running Windows XP. For some reason, the numerical keypad doesn't work probably immediately after booting up - neither the numbers work, nor the 'home' commands and so on that you can use with the numlock off. It doesn't make a difference whether I press numlock on or off - the keypad doesn't work correctly no matter what state this is in. However, once I've booted the machine I can disconnect/reconnect the USB connector for the keyboard, and it will work exactly as expected. I'm running Gnome on Ubuntu 10.04. The only other USB devices connected is a mouse - and I've experienced no problems with that. This is a direct connection to the box (not via an external USB hub)

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  • Detecting long held keys on keyboard

    - by Robinson Joaquin
    I just want to ask if can I check for "KEY"(keyboard) that is HOLD/PRESSED for a long time, because I am to create a clone of breakout with air hockey for 2 different human players. Here's the list of my concern: Do I need other/ 3rd party library for KEY HOLDS? Is multi-threading needed? I don't know anything about this multi-threading stuff and I don't think about using one(I'm just a NEWBIE). One more thing, what if the two players pressed their respective key at the same time, how can I program to avoid error or worse one player's key is prioritized first before the the key of the other. example: Player 1 = W for UP & S for DOWN Player 2 = O for UP & L for DOWN (example: W & L is pressed at the same time) PS: I use GLUT for the visuals of the game.

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  • Mouse buttons and all keyboard buttons except alt and super randomly stops working

    - by bobbaluba
    A couple of times lately, unity appears to not accept button presses from neither the mouse or the keyboard. This happens after a random amount of time, usually a couple of hours, or right after boot. The weird thing is: I can still move the mouse around. I can press alt to get the unity menu thingy (but i can't type anything in it) I can press super to show/hide the unity search. None of the applications seem to get the input Ive tried connecting a second mouse, same issue I can press ctrl+alt+f1 to drop to a shell tty The shell works fine Now, this is definitely a bug, probably in unity(?), but it's hard to search for when I don't know what's causing it. Is there something I can do to debug? I've found some people that appears to be having the same problem with the mouse only, but most of the time, their questions are unanswered or closed for being too specific. What would be a good strategy to fix this? Should I report it as a bug?

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  • Keyboard shortcut: Win key doesn't work for custom commands

    - by Xiè Jìléi
    It's all ok before upgraded from 10.04 to 12.04. It seems all right. In keyboard shortcut window, if I pressed Win+V, it can capture the key combination as Super+V, no problem. I've checked the output from xev utility, the left and right Win keys are translated to Super_L and Super_R correctly. I have found a workaround, though. Using gconf-editor, edit the entries /desktop/gnome/keybindings/*/binding and replace <Super> with <Mod4> for the problem bindings. However Super+... keys do work for most built-in actions such as "switch workspace", they just don't work for custom commands.

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  • Keyboard settings for a Mac+PC world

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information I’m one of those weridos who lives in a Mac+PC world. I write code for both iOS and Windows platforms. I also travel quite a bit, and airlines and airport security are starting to weigh your carry ons, and beginning to frown on the powerplant of batteries you need to carry to power SharePoint on an airplane. This means, my main work machine has to be a Macbook Pro, since it is the only machine that can do both XCode and Visual Studio Virtualized and SharePoint virtualized nicely. The problem this causes of course, is you will literally pull your hair out when dealing with keyboard/shortcut differences. So here is my work setup, Running Mac for all my normal work Virtualizing using VMWare Fusion – and sometimes I move these VMs to my windows server so I can run them on VMware workstation. Frequently RDP’ing into VMs in the cloud or running on my home server. So, Read full article ....

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  • Inputting cheat codes - hidden keyboard input

    - by Fibericon
    Okay, here's what I want to do - when the player is at the main menu, I want them to be able to type in cheat codes. That's the only place I want it to work. I don't want to give them a text box to type into. Rather, I want them to simply type in a word (let's say "cheat", just for simplicity sake) that activates the cheat code. I only need to capture keyboard input when the window is in focus. What can I do to accomplish this?

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  • View controller is drawing under my navigation bar after popping ttthumbsviewcontroller

    - by scootklein
    I'm implementing the TTThumbsViewController from the Three20 project and things are finally starting to take shape. I push the TTThumbsViewController from the current view controller by just pushing it onto the current stack and animate the transition (common navigation controller push). My problem is that when I pop the TThumbsViewController view controller, the navigation controller is stuck in a mode where its view controllers are drawn UNDER the navigation bar (which is now translucent). Start Push Pop

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  • Obj-C : Passing parameters back from a detailViewController in a navigation controller

    - by Garfield81
    Hi I am using a navigation Controller on an iPhone app. I am able to pass data forward when I push a controller into the navigation stack but how do I pass data back when I pop the controller. What I am basically trying to achieve is the root navigation controller view displays a number of fields that can be edited. A user then clicks on one of the fields to be edited and a EditViewController is pushed onto the stack with the name of the field the user wants to edit. Now the users enters the new value of the field and presses save to pop the view controller. So how do I get the value from the editViewController back to the root navigation controller view?

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  • WPF: Is ListBox or Panel responsible for mouse wheel navigation?

    - by HDW
    I have a custom ListBox which uses a custom Panel as ItemsHost. I want to have control over mouse wheel input, so that turning the wheel changes the single selected item. I believe that the best method to do so is to handle the OnPreviewMouseWheel event (although this is only have what I want since it doesn't provide horizontal wheel data). Now the big question: Is there a best practice where to handle OnPreviewMouseWheel? In ListBox (which by default doesn't have a clue about the arrangement of the Panel's child elements) or in Panel (which by default doesn't have a clue about the "IsSelected" property of it's child elements)?

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  • Crashing when pushing a XIB based view controller onto navigation controller stack

    - by Michael
    I was attempting to clean up the implementation for a sub-panel on a navigation controller stack, so that the navigation bar could be customized in the XIB instead of doing it manually in the viewDidLoad method. The original (working) setup had the XIB set up with the "File's Owner" class set to the view controller class, and then the view at the top level. This works fine. In the "Interface Builder User Guide", p. 71, it describes the recommended way to build the XIBs for sub-panels ("additional navigation levels"). This approach leaves the "File's Owner" class as NSObject, but adds a UIViewController at the top level, and nests the view (and navigation item) underneath it. The UIViewController's view automatically gets connected to the contained view. When I try to push the controller init'd with this new XIB, the app crashes because of a missing view: SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; 2010-04-23 11:17:37.135 xxxx[1173:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "SettingsTestView" nib but the view outlet was not set.' I've double checked everything, and tried building a clean XIB from scratch, but get the same result. I looked through a number of the code sample projects, and NONE of them use the documented/recommended approach--they all use the File's Owner class and manually set up the navigation bar in viewDidLoad like I originally had it. Is it possible to get it working the "recommended" way? Thanks! Michael

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  • Fixed top navigation element and anchors

    - by elmarco
    With the following CSS, anchor links end up being hidden by the navigation bar. What solution would you proposed to have the anchor link text being shown just under it? /* style and size the navigation bar */ table.navigation#top { position: fixed; margin-top: 0; margin-bottom: 0; top: 0; left: 0; z-index: 10; } thanks

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  • iPhone: Save with validation on back navigation

    - by iPhone beginner
    In my iPhone application I have navigation controller, main screen and some edit screens. On edit screen user does some input that has to be validated before I can save it. Ideally I would like to update data automatically on back navigation without additional "Done" button. Can I do some validation and save on back navigation (i.e. when user taps on standard back button) in a way that allows my to stop navigation and show some error message if something is wrong? I see several other possibilities: Create my custom left button and make it looks like standard back. (Why Apple didn't put this button style into public API?) Add "Done" button and save data only if user taps it but both these choices I like much less. So if there is a way to achieve what I want, I'd like to use it.

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  • Pop to top of Navigation View Controller

    - by Alavoil
    I am trying to set up a Navigation View where a user can enter in settings. Once a setting is finalized in the 3rd level (after a button press outside of the navigation bar), I would like to have the Navigation View popped back to the root. How can I do this?

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