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  • Slide navigation problem multiple div movement

    - by littleMan
    I have almost figured it out but still doesn't quite work the way i want it to. my problem is this part. It scrolls the first element to the left but the second element just appears and doesn't scroll does anyone know what todo here. var i = jQuery('.wikiform .wizard .view').size(); jQuery('.wikiform .navigation input[name^=Next]').click(function () { jQuery('.wikiform .wizard .view').each(function (j) { jQuery(this).animate({ marginLeft: -(current.next().width() * (i - j)) }, 750); /*line above Im having problems with ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */ current = current.next(); j++; }); }); my complete code down below test it out and see what Im doing wrong (function ($) { $.fn.WikiForm = function (options) { this.Mode = options.mode || 'CancelOk' || 'Ok' || 'Wizard'; var current = jQuery('.wikiform .view:first'); function positionForm() { jQuery('body') .css('overflow-y', 'hidden'); jQuery('<div id="overlay"></div>') .insertBefore('.wikiform') .css('top', jQuery(document).scrollTop()) .animate({ 'opacity': '0.8' }, 'slow'); jQuery('.wikiform') .css('height', jQuery('.wikiform .wizard .view:first').height() + jQuery('.wikiform .navigation').height()) .css('top', window.screen.availHeight / 2 - jQuery('.wikiform').height() / 2) .css('width', jQuery('.wikiform .wizard .view:first').width()) .css('left', -jQuery('.wikiform').width()) .animate({ marginLeft: jQuery(document).width() / 2 + jQuery('.wikiform').width() / 2 }, 750); jQuery('.wikiform .wizard') .css('overflow', 'hidden') .css('height', jQuery('.wikiform .wizard .view:first').height()); } if (this.Mode == "Wizard") { return this.each(function () { positionForm(); //alert(current.next().width()); var i = jQuery('.wikiform .wizard .view').size(); jQuery('.wikiform .navigation input[name^=Next]').click(function () { jQuery('.wikiform .wizard .view').each(function (j) { jQuery(this).animate({ marginLeft: -(current.next().width() * (i - j)) }, 750); current = current.next(); j++; }); }); jQuery('.wikiform .navigation input[name^=Back]').click(function () { }); }); } else if (this.Mode == "CancelOk") { return this.each(function () { }); } else { return this.each(function () { }); } }; })(jQuery); $(document).ready(function () { jQuery(window).bind("load", function () { jQuery(".wikiform").WikiForm({ mode: 'Wizard', speed:750, ease:"expoinout" }); }); }); <style type="text/css"> body { margin:0px; } #overlay { background-color:Black; position:absolute; top:0; left:0; height:100%; width:100%; } .wikiform { background-color:Green; position:absolute; } .wikiform .wizard { clear: both; } .wizard { position: relative; left: 0; top: 0; width: 100%; list-style-type: none; } .wizard .view { float:left; } .view .form { } .navigation { float:right; clear:left } #view1 { background-color:Aqua; width:300px; height:300px; } #view2 { background-color:Fuchsia; width:300px; height:300px; } </style> <title></title></head><body><form action="" method=""><div id="layout"><div id="header"> Header </div> <div id="content" style="height:2000px"> Content </div> <div id="footer"> Footer </div> </div> <div id="formView1" class="wikiform"> <div class="wizard"> <div id="view1" class="view"> <div class="form"> Content 1 </div> </div> <div id="view2" class="view"> <div class="form"> Content 2 </div> </div> </div> <div class="navigation"> <input type="button" name="Back" value=" Back " /> <input type="button" name="Next " class="Next" value=" Next " /> <input type="button" name="Cancel" value="Cancel" /> </div> </div>

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  • More 'Edit' navigation item

    - by lennox_19
    I am using a UITabBarController as well as a UINavigationController on my app. In my UITabBarController I am using more than 5 items so I automatically get the 'More' item. I've managed to add a saving procedure so the order of those items will be kept in case somebody changes the order etc. With 'More' active I get the More navigation controller with the 'Edit' item positioned under my UINavigationController. Both navigation controller are visible. When I click on 'Edit though the More navigation controller disappears and seem to be hiding under my UINavigationController and therefore I can't see/use the 'Done' function to save my new order What did I miss? Cheers

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  • Comparing route to current request in Symfony

    - by gruner
    For my site navigation I'd like to indicate the current page. If each page in the navigation has its own route is there a way to see if the current request matches the route? Something like: $request->getRoute() == '@my_route' Or, more generally, is there an idiomatic way of setting the active page when creating site navigation in Symfony?

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  • ModX navigation menu with "wayfinder" snippet

    - by user1219432
    I have a main navigation at the top of the site. And a subnavigation at left of my site. For example: At the top there are these topics: Cars | Trees | Jobs | ... So when you click on "Jobs" there should be the subnavigation of "Jobs" at left, like... Construction Jobs Engineering Jobs Retail Jobs ... The first (top) navigation is easy to achieve: [[!Wayfinder? &startId=0 &level=1 ]] How can I realize the second navigation, so that only the documents are listed that are under the parent document?

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  • HTML/CSS - Image inside a li element from the navigation bar

    - by musicvicious
    I have a navigation bar, and underneath a black div on which the drop-down elements from the navigation bar drops. This is not the main function of the black div. It is just for design, but it works really well. You can see here what i am talking about: http://www.ecoloc.ro/interior/test/regeneration . Now, what i want to do is that every time a main element from the navigation bar is hovered, an image big enough to cover the main element and a part of that black div beneath it will appear. You can see in the link that i posted, on that black gap i want the image. Can this be done? Thank you!

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  • iphone - navigation controller - move to first view from last view without traversing all intermedia

    - by satyam
    i'm working on iphone app which will show 4 buttons in first view. on click of a button, it will load a new view with navigation controller. this navigation controller view allows to travel upto 11 sub views. in 11th sub view, i've a reset button. on click of reset button, i've to go back to navigation controllers first view without traversing all the 11 views? is it possible to achieve it? if yes how? if no, what can be the solution?

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  • How do I disable touchpad tap to click?

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • Disable touchpad tap to click on Oneiric ocelot

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • supermicro server ipmi problem - problem with keyboard layout

    - by maxs
    hi, we hava a supermicro server (x8dtl-if-O with suse 11): if i connect from my workstation (xppro-german)with the remote console i can not type any öä<... (on the server local - we have no problems - only remote). the keyboard layout of the workstation is german - if i switch the keyboard layout to english i can type öäü.... - but i don't can type <| ?? thx

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  • Fresh XP Install: PS2 Keyboard not working

    - by RedLeader
    I reformatted a drive to NTFS (not quick) and installed Windows XP on it. Now it's trying to do the graphical portion of the setup, wanting me to click Accepts and Nexts... but I can't! The keyboard works to get to the BIOS and in the BIOS. I have reset the CMOS many times, tried fail-safe and optimized defaults, and even enabled USB Keyboard and mouse support (even though the I have no USB devices plugged in).

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  • Ubuntu 10.04 doesn't accept keyboard input when running under VMware on Windows 7

    - by anwar
    I have just installed Ubuntu for the first time using VMWare on Windows 7. Everything has been installed smoothly but after the installation in the login screen username is coming and when I try to enter password it is not taking any input, keyboard is not working at all. After moving away from Ubuntu keyboard and everthing else is working fine. Does anyone know what's the cause behind this ?

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  • Keyboard repeat on Input Director slave machine.

    - by ProfKaos
    I'm using Input Director as a software KVM to control my laptop from my desktop, and all is almost OK with the setup. However, key-presses on the master keyboard seem to repeat very easily on the slave, and it is close to impossible to type a word on the slave without getting repeated characters. I typed the word 'repeat' on the master keyboard and my editor on the slave captured the characters 'repeeaatt'. Both machines are Windows 7.

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  • Will not POST with a USB mouse or keyboard plugged in

    - by Thomas O
    I have an Abit KN9 motherboard, and a USB keyboard and mouse. The computer will not POST with the keyboard or mouse plugged in, but they can be used (and they are fully functional) if you plug them in later, after POST. On the POST side of things, it hangs when it shows the installed processor, and goes no further - pressing DEL to go to setup will not work. I've tried disabling legacy USB support as recommended, but can't find the option anywhere in the BIOS.

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  • how to get rid of certificate error: navigation blocked in ie8

    - by Radek
    when I access our intranet via https I get this "certificate error: navigation blocked" error in IE8 on Windows XP SP3. I can click Continue to this website (not recommended). but I use IE for automation testing so I have to avoid these extra clicks. Any idea? I tried setting “Turn off the Security Settings Check feature” to enabled. setting "Display Mixed Content" to enabled lowering security levels to minimum adding the web server address to trusted zone

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  • Pasting from vim in terminal to Google Docs (Firefox + Vimperator) - need to understand

    - by LIttle Ancient Forest Kami
    I had some trouble with copy-pasting text from vim in terminal to Google Docs (aka Drive) document (hereafter GDd) in FF browser (with Vimperator). Note: I have a file opened in Vim 7.2 in terminal :version displays both +clipboard and +xterm-clipboard I'm on Ubuntu 10.04 LTS, so I don't think that's Unity-related I want to use Vim, not GVim, nor gedit... I'm avid fan of mouseless navigation, so solution with mouse was not what I wanted. I have the solution, but I need understanding. What I tried and where it gets me: Yanking whole file text via: ggvGy allows me to: paste it via mouse middle button, NOT with Ctrl+v or Shift+Insert here, in text area for entering question text in gedit but NOT in GDd where I want it pasted, even if I switch Vimperator to pass-through mode with Insert does NOT show in XClip after xclip -o From gedit, I can copy-paste the text into GDd (Vimperator's pass-through mode not required). :%! !xclip -i (or :first, last) reports whole file (all lines, to be precise) as filtered, though shell returns 1 `xclip -o' returns nothing (is empty) or returns previously copied value with 2. no surprise, but I can't paste at all not only to GDd but also to gedit or here setting clipboard (:set clipboard=unnamed) to unnamed doesn't help using "+y or "*y on whole file text actually does the trick So, the question (it's actually three, say "split" and I will): why middle mouse button pastes different things than Ctrl+v and how to know what will be pasted with each? why just yanking (without registers) works with mouse but not with keyboard / XClip? why didn't unnamed register help? After setting, it should make unnamed and * registers same?

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  • emacs keybindings

    - by Max
    I read a lot about vim and emacs and how they make you much more productive, but I didn't know which one to pick. Finally when I decided to teach myself common lisp, the decision was straight forward: everybody says that there's no better editor for common lisp, than emacs + slime. So I started with emacs tutorial and immediately I ran into something that seems very unproductive to me. I'm talking about key bindings for cursor keys: forward/backward: Ctrl+f, Ctrl+b up/down: Ctrl+p, Ctrl+n I find these bindings very strange. I assume that fingers should be on their home rows (am I wrong here?), so to move cursor forward or backward I should use my left index finger and for up and down right pinky and right index fingers. When working with any of Windows IDEs and text editors to navigate text I usually place my right hand in a position so that my thumb is on the right ctrl and my index, ring and middle fingers are on the cursor keys. From this position it is very easy and comfortable to move cursor: I can do one-character moves with my 3 right fingers, or I can press ctrl with my right thumb and do word-moves instead. Also I can press shift with my left pinky and do single-character or word selections. Also it is a very comfortable position to reach PgUp, PgDn, Home, End, Delete and Backspace keys with my right hand. So I have even more navigation and selection possibilities. I understand that the decision not to use cursor keys is to allow one to use emacs to connect to remote terminal sessions, where these keys are not supported, but I still find the choice of cursor keys very unfortunate. Why not to use j, k, i, l instead? This way I could use my right hand without much finger stretching. So how is emacs more productive? What am I doing wrong?

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  • A* navigational mesh path finding

    - by theguywholikeslinux
    So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding. I have made two A* prototypes. One is grid based and then I made one that works with waypoints so now I need to work out a way to get from a 2d "map" of the obstacles/buildings to a graph of nodes that I can make a path from. The actual pathfinding seems fine, just my open and closed lists could use a more efficient data structure, but I'll get to that if and when I need to. I intend to use a navigational mesh for all the reasons out lined in this post on ai-blog.net [2]. However, the problem I have faced is that what A* thinks is the shortest path from the polygon centres/edges is not necessarily the shortest path if you travel through any part of the node. To get a better idea you can see the question I asked on stackoverflow [3]. I got a good answer concerning a visibility graph. I have since purchased the book (Computational Geometry: Algorithms and Applications [4]) and read further into the topic, however I am still in favour of a navigational mesh (See "Managing Complexity" [5] from Amit’s Notes about Path-Finding [6]). (As a side note, maybe I could possibly use Theta* to convert multiple waypoints into one straight line if the first and last are not obscured. Or each time I move back check to the waypoint before last to see if I can go straight from that to this) So basically what I want is a navigational mesh where once I have put it through a funnel algorithm (e.g. this one from Digesting Duck [7]) I will get the true shortest path, rather than get one that is the shortest path following node to node only, but not the actual shortest given that you can go through some polygons and skip nodes/edges. Oh and I also want to know how you suggest storing the information concerning the polygons. For the waypoint prototype example I made I just had each node as an object and stored a list of all the other nodes you could travel to from that node, I'm guessing that won't work with polygons? and how to I tell if a polygon is open/traversable or if it is a solid object? How do I store which nodes make up the polygon? Finally, for the record: I do want to programme this by myself from scratch even though there are already other solutions available and I don't intend to be (re) using this code in anything other than this game so it does not matter that it will inevitably be poor quality. http://greenfoot.org http://www.ai-blog.net/archives/000152.html http://stackoverflow.com/q/7585515/ http://www.cs.uu.nl/geobook/ http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html http://theory.stanford.edu/~amitp/GameProgramming/ http://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html

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  • Making an AI walk on a NavigationMesh (2D/Top-Down game)

    - by Lennard Fonteijn
    For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go into details: http://www.jorisdormans.nl/article.php?ref=engineering_emergence Anyway, I'm now at the point of putting the framework to use and have trouble coming up with a solution for AI. I decided to implement a NavigationMesh in the generated levels as I already have that information to start with. Consider the following image (borrowed from http://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map/): When I run A* on the NavigationMesh, the red path would be suggested when I want to go from point A to B (either direction). However, I don't want my AI to walk that path directly and clipping corners, I'd rather want them to follow the more logical black path. How would I go about going from the Red path to the Black path, are there any algorithms for this. Which steps do I take? Is A* the proper solution for this at all? For some additional information: The proof-of-concept game is a 2D top-down game written in C#, but examples/references in any language are welcome!

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  • Keyboard problem, my Insert key is mix with my Delete key. How to disable overwrite text mode?

    - by Kevin Lee
    I have a problem, everytime i type a text, it is overwriting what i have typed. i assume that the mode is set to overwriting, I want to insert the text not overwrite it, but i can't disable it because my insert key is mix up with my delete key so everytime i enter insert to disable the overwrite mode, it just delete what i type. so how to disable this? it's getting very annoying.. i'm using centOS.. and it seems that my problem is only related to netbeans because when i type here, it is set to insert mode.. but in netbeans, it just overwrites the codes! help!

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  • how to select categories for user generated content site?

    - by Frederik Creemers
    On the site I'm building, users can create tutorials. I want the users to be able to create tutorials on as many subjects as possible, but still have some preset categories. What's the best way to select these categories? The reason I don't just let users add keywords, and use these for categorization, is because users gain experience points in a certain subject when their tutorial is liked by someone, and in a similar way the Stack Exchange network does, create communities around these subjects. I will give visiters the possibility to suggest new categories. here are the categories that I'm thinking of at the moment: health gardening cooking technology science & math music visual art

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  • Put a link on the nav bar in Wordpress

    - by Rafe Kettler
    I have a Wordpress blog. On the same domain, I have some other stuff hosted that isn't part of my WP install. I want to link to those other places on my domain from the top menu bar (nav bar) on my blog. How can I do that? The theme is Lightword, relevant header.php code follows: <body <?php body_class(); ?>> <div id="wrapper"> <?php lightword_header_image(); ?> <div id="header"> <?php lightword_rss_feed(); ?> <div id="top_bar"> <div class="center_menu"> <ul id="front_menu" <?php global $lw_remove_searchbox, $lw_use_wp_menus; $lw_menu_width = ""; if($lw_remove_searchbox == "true") $lw_menu_width = " class=\"expand\" "; echo $lw_menu_width; ?>> <?php echo lightword_homebtn(__('Home','lightword')); ?> <?php if ( function_exists('wp_nav_menu') && $lw_use_wp_menus != "true") { $lightword_menu = wp_nav_menu( array( 'menu' => 'lightword_top_menu', 'echo' => false, 'menu_id' => 'front_menu', 'container' => '', 'theme_location' => 'lightword_top_menu', 'link_before' => '<span>', 'link_after' => '</span>' ) ); $lightword_menu = preg_replace( array( '/^<ul id="front_menu" class="menu">/', '/\n<\/ul>$/' ), '', $lightword_menu); echo $lightword_menu; }else{ echo lightword_wp_list_pages(); } ?> </ul> </div> <?php echo lightword_searchbox(); ?> </div> </div> <div id="content">

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