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  • whats faster, more efficient, loading a js file with arrays or populating arrays from tables

    - by Leigh
    I am rebuilding an ecom site where the product data is stored in a multidimensional JS array that gets loaded on page load. This data is constantly being accessed with JS due to the nature of the site, to update prices based on user selections. There are many options that affect final price. From a programming standpoint, a DB table is much easier to maintain and update than are JS arrays, and since I am porting the site over to PHP and MYSQL, I have been considering moving these arrays into tables. So, would it be better to populate an array from the DB on load so that the pricing data is always available to the JS, or stay with hard coded JS files? I considered getting data via ajax as needed, but since this site has to constantly update pricing with user interaction, I have pretty much ruled that out. How would you handle it?

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • Loading specific icon size into TIcon from stream (Delphi XE)

    - by moodforaday
    My application downloads and displays favicons for specific websites. I followed Bing's solution for detecting image format from stream, but have hit another snag. Assuming an actual icon image, the code goes like this: var icon : TIcon; begin icon := TIcon.Create; try icon.LoadFromStream( faviconStream ); spFavicon.Glyph.Assign( icon ); finally icon.Free; end; end; (spFavicon is TRzGlyphStatus from Raize Components. Its Glyph property is a TBitmap) Now, this works, but sometimes the downloaded icon contains multiple images in different sizes, e.g. 32x32 in addition to the expected 16x16. For some reason the control's Glyph property picks the larger size. How can I load only the 16x16 size into TIcon, or from TIcon into TBitmap? Test favicon: http://www.kpfa.org/favicon.ico On edit: If at all possible, I'd rather avoid saving the icon to a file first.

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  • Jquery Ajax loading Problem

    - by Starx
    I have a function to load a html part into a element in main index page kinda like this $(".ajax").click(function() { //load a page into a element }); This works But the HTML part which i have just loaded also have links that need to trigger same function above, but it does not. Until I save that function in a separate .js file and load in the main index file as well as all other files from where I need to trigger that function even though these internal files are going to loaded into the the first main file . Is there any way for a function in the index file to run from the html document that is loaded inside a element.

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  • Loading var from PHP script using flash

    - by webnoob
    Hi All, I am trying to get a var from a PHP script running on my web server and from every forum post I have read, what I am doing should be working. I have the following: var lvContent = new LoadVars(); lvContent.load("http://{MY_DOMAIN}/Includes/getID.php"); trace("ID: " + lvContent.pageID); The problem is that ID in the trace is always undefined. I have tried the following in the php file: <?php echo "pageID=29"; ?> This is a small test to try and get it working but I cannot seem to. Am I doing something wrong? Thanks in advance for the help. I am using ActionScript 2.0

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  • Dynamically loading modules in Python (+ multi processing question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new process, so that the code runs ASYNCHRONOUSLY in a separate process. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the processes. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... # [Edit] NOT using threads anymore, want to spawn processes asynchronously here... #t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True #t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do? [Edit] After reading a little more about Pythons GIL and the threading (ahem - hack) in Python, I think its best to use separate processes instead (at least IIUC, the script can take advantage of multiple processes if they are available), so I will be spawning new processes instead of threads. I have some sample code for spawning processes, but it is a bit trivial (using lambad functions). I would like to know how to expand it, so that it can deal with running functions in a loaded module (like I am doing above). This is a snippet of what I have: def do_mp_bench(): q = mp.Queue() # Not only thread safe, but "process safe" p1 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p2 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p1.start() p2.start() r1 = q.get() r2 = q.get() return r1 + r2 How may I modify this to process a dictionary of modules and run a do_work() function in each loaded module in a new process?

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  • Greasemonkey - jQuery not loading

    - by Sid
    Hi, I tried to load a copy of jQuery 1.3.2 from jquery.com (because it seems 1.4.0+ aren't treated too well by GM) using @require. Even after I uninstall and reinstall the script, GM does not copy jquery-1.3.2.js to my gm_scripts folder like it should. Tried this almost 10 times today. Also, when I click on "Manage Scripts", it shows my script as running on * even though I've added @include for http://www.catholicon.in/* I'm using the latest updates on both FF 3.6 and GM 0.8 Thanks

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  • Why is FLD1 loading NaN instead?

    - by Bernd Jendrissek
    I have a one-liner C function that is just return value * pow(1.+rate, -delay); - it discounts a future value to a present value. The interesting part of the disassembly is 0x080555b9 : neg %eax 0x080555bb : push %eax 0x080555bc : fildl (%esp) 0x080555bf : lea 0x4(%esp),%esp 0x080555c3 : fldl 0xfffffff0(%ebp) 0x080555c6 : fld1 0x080555c8 : faddp %st,%st(1) 0x080555ca : fxch %st(1) 0x080555cc : fstpl 0x8(%esp) 0x080555d0 : fstpl (%esp) 0x080555d3 : call 0x8051ce0 0x080555d8 : fmull 0xfffffff8(%ebp) While single-stepping through this function, gdb says (rate is 0.02, delay is 2; you can see them on the stack): (gdb) si 0x080555c6 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 =R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 R2: Valid 0x4004ff147ae147ae1800 +63.77000000000000313 R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1861 IE PE SF TOP: 3 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0000 Instruction Pointer: 0x73:0x080555c3 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xdd45 And after the fld1: (gdb) si 0x080555c8 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 =R2: Special 0xffffc000000000000000 Real Indefinite (QNaN) R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1261 IE PE SF C1 TOP: 2 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0020 Instruction Pointer: 0x73:0x080555c6 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xd9e8 After this, everything goes to hell. Things get grossly over or undervalued, so even if there were no other bugs in my freeciv AI attempt, it would choose all the wrong strategies. Like sending the whole army to the arctic. (Sigh, if only I were getting that far.) I must be missing something obvious, or getting blinded by something, because I can't believe that fld1 should ever possibly fail. Even less that it should fail only after a handful of passes through this function. On earlier passes the FPU correctly loads 1 into ST(0). The bytes at 0x080555c6 definitely encode fld1 - checked with x/... on the running process. What gives?

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  • loading javascript file after jquery.ready

    - by Spines
    I want to load a javascript file at the end of jquery.ready so that the code in my ready handler doesn't have to wait to execute until this large javascript file is loaded. My jquery.ready code doesn't rely on this javascript file at all. Would this be a good way to do that? $(function(){ ... ... $('head').append('<script type="text/javascript" src="/largejs.js"></script>'); });

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  • Programatically rebuild .exd-files when loading VBA

    - by aspartame
    Hi, After updating Microsoft Office 2007 to Office 2010 some custom VBA scripts embedded in our software failed to compile with the following error message: Object library invalid or contains references to object definitions that could not be found. As far as I know, this error is a result of a security update from Microsoft (Microsoft Security Advisory 960715). When adding ActiveX-controls to VBA scripts, information about the controls are stored in cache files on the local hard drive (.exd-files). The security update modified some of these controls, but the .exd-files were not automatically updated. When the VBA scripts try to load the old versions of the controls stored in the cached files, the error occurs. These cache-files must be removed from the hard drive in order for the controls to load successfully (which will create new, updated .exd-files automatically). What I would like to do is to programatically (using Visual C++) remove the outdated .exd-files when our software loads. When opening a VBA project using CApcProject::ApcProject.Open I set the following flag:axProjectThrowAwayCompiledState. TestHR(ApcProject.Open(pHost, (MSAPC::AxProjectFlag) (MSAPC::axProjectNormal | MSAPC::axProjectThrowAwayCompiledState))); According to the documentation, this flag should cause the VBA project to be recompiled and the temporary files to be deleted and rebuilt. I've also tried to update the checksum of the host application type library which should have the same effect. However none of these fixes seem to do the job and I'm running out of ideas. Help is very much appreciated!

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  • Loading images to UIScrollview crashes

    - by Icky
    Hello All. I have a Navigationcontroller pushing a UIViewController with a scrollview inside. Within the scrollview I download a certain number of images around 20 (sometimes more) each sized around 150 KB. All these images are added to the scrollview so that their origin is x +imageSize and the following is sorted right to the one before. All in all I think its a lot of data (3-4 MB). On an I pod Touch this sometimes crashes, the IPhone can handle it once, if it has to load the data again (some other images) , it crashes too. I guess its a memory issue but within my code, I download the image, save it to a file on the phone as NSData, read it again from file and add it to a UIImageview which I release. So I have freed the memory I allocated, nevertheless it still crashes. Can anyone help me out? Since Im new to this, I dont know the best way to handle the Images in a scrollview. Besides I create the controller at start from nib, which means I dont have to release it, since I dont use alloc - right? Code: In my rootviewcontroller I do: -(void) showImages { [[self naviController] pushViewController:imagesViewController animated:YES]; [imagesViewController viewWillAppear:YES]; } Then in my Controller handling the scroll View, this is the method to load the images: - (void) loadOldImageData { for (int i = 0; i < 40 ; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"img%d.jpg", i]]; NSData *myImg = [NSData dataWithContentsOfFile:filePath]; UIImage *im = [UIImage imageWithData:myImg]; if([im isKindOfClass:[UIImage class]]) { NSLog(@"IM EXISTS"); UIImageView *imgView = [[UIImageView alloc] initWithImage:im]; CGRect frame = CGRectMake(i*320, 0, 320, 416); imgView.frame = frame; [myScrollView addSubview:imgView]; [imgView release]; //NSLog(@"Adding img %d", i); numberImages = i; NSLog(@"setting numberofimages to %d", numberImages); //NSLog(@"scroll subviews %d", [myScrollView.subviews count]); } } myScrollView.contentSize = CGSizeMake(320 * (numberImages + 1), 416); }

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  • Post Loading ads from Google Admanager

    - by Prem
    I have changed code around to basically load an add the bottom of the page in a hidden div and attached an onload event handler that called document.getElementById(xxx).appendChild() to take the hidden ad and move it into the right spot in my page. This works GREAT.. however when the ad is a text ad it AFTER i move the ad there is nothing in the rendered Iframe. I did tests to see what it looks like before i move it and sure enough the text links load in the IFRAME but the second i do the appendChild call to move the div that contains the ad i seem to loose the contents of the Iframe. Any ideas whats going on <div id="myad" style="display: none;"> GA_googleFillSlot("MyADSlotName"); </div> <script> window.onload = function() { // leader board document.getElementById('adplaceholder').appendChild(document.getElementById('myAd')); document.getElementById('myAd').style.display = ''; </script

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  • Storing and loading a subtitle of an annotation with NSUserDefualts

    - by Krismutt
    Happy new year everybody! Basically, what I try to do is to save a subtitle to an annotation when the application terminates. When the application starts again I want this stored subtitle to show up in the callout of the annotation again. What am I doing wrong? I just can't get it to work... storeLocation.m - (void)setCoordinate:(CLLocationCoordinate2D)coor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:coor] autorelease]; geocoder.delegate = self; coordinate = coor; [geocoder start]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef synchronize]; NSLog(@"Sparade adress"); } mainViewController.m -(void)viewDidLoad { NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { // what code should I add here // so that the subtitle shows up // when the application launches? } } Would really appreciate some help with this one... Thanks in advance!

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  • Browser loading strategy, <head>...<body>

    - by Bin Chen
    I am inspecting some interesting behaviors of browser, I don't know it's in standard or not. If I put everythin inside <head></head>, the browser will only begin to render the page after all the resouces in head is retrieved. So I am thinking that put as little as possible things into head is one of the important website optimization techniques, is it right? My question is: If I put script/css in body or other parts of the html, how can I know that script has been loaded successfully so that I will not be calling a undefined function?

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  • Loading .sql files from within PHP

    - by Josh Smeaton
    I'm creating an installation script for an application that I'm developing and need to create databases dynamically from within PHP. I've got it to create the database but now I need to load in several .sql files. I had planned to open the file and mysql_query it a line at a time - until I looked at the schema files and realised they aren't just one query per line. So, please.. how do I load an sql file from within PHP? (as phpMyAdmin does with it's import command).

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  • Problem with loading a PNG image in JApplet.

    - by Bruce
    Hi there, I'm trying to load a PNG image from JAR file when running JApplet. The file is, I think, loaded properly - there are no errors. However it is not displayed. img.png is placed in the same directory as MainClass.java file. Here is the code: InputStream imageURL = this.getClass().getResourceAsStream("img.png" ); byte[] bytes = null; try {bytes = new byte[imageURL.available()]; System.out.println(imageURL.available()); imageURL.read(bytes);} catch(Exception e) {System.out.println("bleah");} Image image = Toolkit.getDefaultToolkit().createImage(bytes); Image imageScaled = me.getScaledInstance( 100, 150, Image.SCALE_SMOOTH ); jLabel6 = new javax.swing.JLabel( new ImageIcon( imageScaled) ); and the HTML exerpt: <APPLET codebase="classes" code="myapplet/MainClass.class" archive ="LittleApplet.jar" width=700 height=500> The image, as I wrote, is probably read, but not displayed in JLabel. What am I missing/doing wrong? Thanks in advance for the reply!

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  • MATLAB - Delete elements of binary files without loading entire file

    - by Doresoom
    This may be a stupid question, but Google and MATLAB documentation have failed me. I have a rather large binary file (10 GB) that I need to open and delete the last forty million bytes or so. Is there a way to do this without reading the entire file to memory in chunks and printing it out to a new file? It took 6 hours to generate the file, so I'm cringing at the thought of re-reading the whole thing. EDIT: The file is 14,440,000,000 bytes in size. I need to chop it to 14,400,000,000.

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  • Loading dictionary for input method suggestion list

    - by jpspringall
    Hi, For various reasons, i'm trying to write my own input keyboard. So far all is going well except that of creating the suggestions. I've found the latinIME algorithm, which is all good. However i'm having major difficulty working out how to load the dictionary in the first place. I've had a good look round the net, and found various suggestions, but no definitive answers, and i cant seem to get any of them to work. If anyone has any suggestions on how best to do it, or even better some sample code, that would be brilliant. Many Thanks James

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  • Where should I put zoomIn in my MapActivity?

    - by Johny
    I'm writing an Android app, and I'd like to zoomIn as soon as the map has been loaded. I get the following error: java.lang.IllegalArgumentException: width and height must be > 0 This MapActivity - width and height must be > 0 question suggests the problem is the zoomIn() method is in the onCreate() method. But I get same error when I put it in the onResume() method. I've been searching for hours and I can't find anything about it at http://developer.android.com or anywhere else... Also I can't find a way to get the time point the map has been loaded. A "MapLoadedListener" or something like that... EDIT Here is my code: public class AMap extends MapActivity{ private final String LOG_TAG = this.getClass().getSimpleName(); private Context mContext; private Chronometer timer; private TextView tvCountdown; private RelativeLayout rl; private MapView mapView; private MapController mapController; private List<Overlay> mapOverlays; private PlayersOverlay playersOverlay; private Drawable drawable; private Builder endDialog; private ContextThemeWrapper ctw; private Handler mHandler = new Handler(); private Player player = new Player(); private StartTask startTask; private EndTask endTask; private MyDBAdapter mdba; private Cursor playersCursor; private UpdateBroadcastReceiver r; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map_view); mContext = AMap.this; // set map mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); mapView.setFocusable(true); // find the relative layout rl = (RelativeLayout) findViewById(R.id.rl); // set the chronometer timer = (Chronometer) findViewById(R.id.tv_timer); timer.setBackgroundColor(Color.DKGRAY); // set the countdown textview tvCountdown = (TextView) findViewById(R.id.tv_countdown); // Open DB connection and get players Cursor mdba = new MyDBAdapter(mContext); mdba.open(); playersCursor = mdba.getGame(); // Get this player's id and location Intent starter = this.getIntent(); player.setId(starter.getIntExtra("id", 0)); player.setLatitude(starter.getDoubleExtra("lat", 0)); player.setLongitude(starter.getDoubleExtra("lon", 0)); // Set this player's location as map's center GeoPoint geoPoint = new GeoPoint((int) (player.getLatitude()*1E6), (int) (player.getLongitude()*1E6)); mapController = mapView.getController(); mapController.setCenter(geoPoint); mapController.setZoom(15); Log.d(LOG_TAG, "My playersCursor has "+playersCursor.getCount()+" rows"); // drawable is needed but not used drawable = this.getResources().getDrawable(R.drawable.ic_launcher); // set PlayersOverlay (locations and statuses) playersOverlay = new PlayersOverlay(player.getId(), playersCursor, drawable, this); mapOverlays = mapView.getOverlays(); mapOverlays.add(playersOverlay); mHandler.postDelayed(mUpdateTimeTask, 100); } private Runnable mUpdateTimeTask = new Runnable() { public void run() { int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, "w = "+w+" , h = "+h); mHandler.postAtTime(this, System.currentTimeMillis() + 1000); } }; @Override public void onAttachedToWindow(){ Log.d(LOG_TAG, "Attached to Window"); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Attached to window: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } public void onWindowFocusChanged(boolean hasFocus){ Log.d(LOG_TAG, "Focus changed to: "+hasFocus); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Window focus changed: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } @Override protected void onStart(){ super.onStart(); // Create and register the broadcast receiver for messages from service IntentFilter filter = new IntentFilter(AppConstants.iGAME_UPDATE); r = new UpdateBroadcastReceiver(); registerReceiver(r, filter); // Create the dialog for end of game ctw = new ContextThemeWrapper(mContext, android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); endDialog = new AlertDialog.Builder(ctw); endDialog.setMessage("End of Game"); endDialog.setCancelable(false); endDialog.setNeutralButton("OK", new OnClickListener(){ @Override public void onClick(DialogInterface dialog, int which) { Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } }); } @Override protected void onStop() { if(!playersCursor.isClosed()) playersCursor.close(); unregisterReceiver(r); mdba.close(); super.onStop(); } @Override protected boolean isRouteDisplayed() { return false; } // Receives signal from NetworkService that DB has been updated public class UpdateBroadcastReceiver extends BroadcastReceiver { boolean startSignal, update, endSignal; @Override public void onReceive(Context context, Intent intent) { endSignal = intent.getBooleanExtra("endSignal", false); if(endSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received End Signal"); endTask = new EndTask(); endTask.execute(); return; } update = intent.getBooleanExtra("update", false); if(update){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received game update"); playersCursor.requery(); mapView.invalidate(); return; } startSignal = intent.getBooleanExtra("startSignal", false); if(startSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received Start Signal"); startTask = new StartTask(); startTask.execute(); return; } } } class StartTask extends AsyncTask<Void,Integer,Void>{ private final ToneGenerator tg = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, 100); private final long DELAY = 1200; @Override protected Void doInBackground(Void... params) { int i = 3; while(i>=0){ publishProgress(i); try { Thread.sleep(DELAY); } catch (InterruptedException e) { e.printStackTrace(); } i--; } return null; } @Override protected void onProgressUpdate(Integer... progress){ tg.startTone(ToneGenerator.TONE_PROP_PROMPT); tvCountdown.setText(""+progress[0]); } @Override protected void onPostExecute(Void result) { rl.removeView(tvCountdown); timer.setBase(SystemClock.elapsedRealtime()); timer.start(); //enable screen touches playersOverlay.setGameStarted(true); } } class EndTask extends AsyncTask<Void,Void,Void>{ @Override protected void onPreExecute(){ //disable screen touches playersOverlay.setEndOfGame(true); timer.stop(); } @Override protected Void doInBackground(Void... params) { return null; } @Override protected void onPostExecute(Void result) { try{ endDialog.show(); }catch(Exception e){ Toast.makeText(mContext, "End of game", Toast.LENGTH_LONG); Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } mHandler.removeCallbacks(mUpdateTimeTask); } } }

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  • Error when loading YAML config files in Rails

    - by ZelluX
    I am configuring Rails with MongoDB, and find a strange problem when paring config/mongo.yml file. config/mongo.yml is generated by executing script/rails generate mongo_mapper:config, and it looks like following: defaults: &defaults host: 127.0.0.1 port: 27017 development: <<: *defaults database: tc_web_development test: <<: *defaults database: tc_web_test From the config file we can see the objects development and test should both have a database field. But when it is parsed and loaded in config/initializers/mongo.db, config = YAML::load(File.read(Rails.root.join('config/mongo.yml'))) puts config.inspect MongoMapper.setup(config, Rails.env) the strange thing comes: the output of puts config.inspect is {"defaults"=>{"host"=>"127.0.0.1", "port"=>27017}, "development"=>{"host"=>"127.0.0.1", "port"=>27017}, "test"=>{"host"=>"127.0.0.1", "port"=>27017}} which does not contain database attribute. But when I execute the same statements in a plain ruby console, instead of using rails console, mongo.yml is parsed in a right way. {"defaults"=>{"host"=>"127.0.0.1", "port"=>27017}, "development"=>{"host"=>"127.0.0.1", "port"=>27017, "database"=>"tc_web_development"}, "test"=>{"host"=>"127.0.0.1", "port"=>27017, "database"=>"tc_web_test"}} I am wondering what may be the cause of this problem. Any ideas? Thanks.

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  • View Loading Problem

    - by riteshkumar1905
    Hello, I am using some xib without tab bar and some with tab bar. In starting i load the xib without tab bar-navigation bar then flow are working.But if i load a xib with tab bar-navigation bar then our all view slide bellow and half tab bar are not showing.Please anybody help me as soon as possible. Pleaseeee!!!!!!

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  • How to Load Dependent Files on Demand + Check if They're Loaded or Not?

    - by br4inwash3r
    I'm trying to implement an assets/dependency loader that i've found from an old article at 24Ways.org. most of you might be familiar with it. it's from this article by Christian Heilmann: http://24ways.org/2007/keeping-javascript-dependencies-at-bay i've modified the script to load CSS files as well. and it's now quite close to what i want. but i still need to do some checking to see wether an asset have been completely loaded or not. just wondering if you guys have any ideas :) here's what my script currently looked like: var assetLoader = { assets: { products: { js: 'products.js', css: 'products.css', loaded: false }, articles: { js: 'articles.js', css: 'articles.css', loaded: false }, [...] cycle: { js: 'jquery.cycle.min.js', loaded: false }, swfobject: { js: 'jquery.swfobject.min.js', loaded: false } }, add: function(asset) { var comp = assetLoader.assets[asset]; var path = '/path/to/assets/'; if (comp && comp.loaded == false) { if (comp.js) { // load js var js = document.createElement('script'); js.src = path + 'js/' + comp.js; js.type = 'text/javascript'; js.charset = 'utf-8'; // append to document document.getElementsByTagName('body')[0].appendChild(js); } if (comp.css) { // load css var css = document.createElement('link'); css.rel = 'stylesheet'; css.href = path + 'css/' + comp.css; css.type = 'text/css'; css.media = 'screen, projection'; css.charset = 'utf-8'; // append to document document.getElementsByTagName('head')[0].appendChild(css); } } }, check: function(asset) { assetLoader.assets[asset].loaded = true; } } Christian explains this method in his article in great detail. I don't want to confuse you guys anymore with my bad english :P and here's an example of how i run the script: ... // load jquery cycle plugin if (page=='tvc' || page=='products') { if (!assetLoader.assets.cycle.loaded) { assetLoader.add('cycle'); } } // load products page assets if (!assetLoader.assets.products.loaded) { assetLoader.add('products'); } ... this kind of approach is very problematic though. coz assets loads asynchronously, which means some of the code inside products.js that depends on jquery.cycle.js might continue running before jquery.cycle.js is even loaded resulting in errors. while i'm quite aware that scripts can be attached with an onload event, i'm just not really sure how to implement it to my script. anyone care to help me? please... :P

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  • Problem of Loading Xib with Tab bar Controller

    - by riteshkumar1905
    Hello, I am using two xib one without tab bar and another with tab bar controller. In starting i load the xib without tab bar-navigation bar then flow are working.But if i load a xib with tab bar Controller -navigation bar then our all view slide bellow and half tab bar are not showing. So Please give some code how to use tab bar controller while pushing from another Xib Thanks Ritesh Kumar

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  • dynamic model is not loading fields

    - by Toby Justus
    I am using a dynamic model found on the forum of sencha. function modelFactory(name, fields) { alert(fields); return Ext.define(name, { extend: 'Ext.data.Model', fields: fields }); } I placed the alert(fields) to check what happens with the field because it was not working. I get this: [object Object],[object Object],[object Object] How can i change this into a correct way to use it in the fields? Is there a way to check if the model has been created? With Firebug or something? EDIT: i get this in firebug: [Object { name="ccuDesignation", type=null}, Object { name="wanNumber", type=null}, Object { name="carrierName", type=null}, Object { name="dataPackageName", type=null}, Object { name="simIccid", type=null}, Object { name="expiryTime", type=null}, Object { name="bytesRx", type=null}, Object { name="bytesTx", type=null}]

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