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  • Need to format character precedence in Strings.

    - by Christian
    I'm currently writing a Roman Numeral Converter for the fun of it. The problem works up to the aforementioned character precedence. Since Roman Numerals are not positional, i.e. III does not symbolize 1*whatever base^2 + 1*whatever base^1 + 1*whatever base^0. That of course makes it hard when somebody types in XIV and I need to make sure that the I is not added in this case, but rather subtracted. I'm not sure how to do this. What would be the best approach to tackle this? I have both the Roman Symbols and their respective decimal numbers stored in arrays: const char cRomanArray[] = "IVXLCDM"; const int romanArray[] = { 1, 5, 10, 50, 100, 500, 1000 }; so it wouldn't be too hard for me to brute-force the damn thing by simply checking the precedence within the array, i.e. if the symbol is smaller than the next symbol, i.e. in the exampe 'XIV' if 'I' is smaller than 'V', in which case it would be because I have ordered them in the array, then I could make it subtract the value instead of add. But this seems like a very ugly solution. Are there perhaps any better ones? I was thinking something along the lines of Regular Expressions maybe( forgive me if that sounds like a horrible idea, I haven't used RegExp yet, but it sounds like it could do what I need, and that's to determine the characters in a string.)

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  • i m trying to return list<object> from webmethod but gives error

    - by girish
    System.InvalidOperationException: There was an error generating the XML document. --- System.InvalidOperationException: The type WebService.Property.Property_Users was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at System.Xml.Serialization.XmlSerializationWriter.WriteTypedPrimitive(String name, String ns, Object o, Boolean xsiType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write1_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write8_ArrayOfAnyType(Object o) at Microsoft.Xml.Serialization.GeneratedAssembly.ListOfObjectSerializer.Serialize(Object objectToSerialize, XmlSerializationWriter writer) at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o, XmlSerializerNamespaces namespaces) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o) at System.Web.Services.Protocols.XmlReturnWriter.Write(HttpResponse response, Stream outputStream, Object returnValue) at System.Web.Services.Protocols.HttpServerProtocol.WriteReturns(Object[] returnValues, Stream outputStream) at System.Web.Services.Protocols.WebServiceHandler.WriteReturns(Object[] returnValues) at System.Web.Services.Protocols.WebServiceHandler.Invoke() public List<object> GetDataByModuleName(string ModuleName) { List<Property_Users> obj_UserList = new List<Property_Users>(); // performing some operation that add data to obj_UserList List < Object > myList = new List<object>(); return ConvertToObjectList<Property_Users>(obj_UserList); } public List<Object> ConvertToObjectList<N>(List<N> sourceList) { List<Object> result = new List<Object>(); foreach (N item in sourceList) { result.Add(item as Object); } return result; } [WebMethod] public List<object> GetDataByModuleName(string ModuleName) { List<object> obj_list = new List<object>(); obj_list = BAL_GeneralService.GetDataByModuleName(ModuleName); return obj_list; }

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  • Two objects with dependencies for each other. Is that bad?

    - by Kasper Grubbe
    Hi SO. I am learning a lot about design patterns these days. And I want to ask you about a design question that I can't find an answer to. Currently I am building a little Chat-server using sockets, with multiple Clients. Currently I have three classes. Person-class which holds information like nick, age and a Room-object. Room-class which holds information like room-name, topic and a list of Persons currently in that room. Hotel-class which have a list of Persons and a list of Rooms on the server. I have made a diagram to illustrate it (Sorry for the big size!): http://i.imgur.com/Kpq6V.png I have a list of players on the server in the Hotel-class because it would be nice to keep track of how many there are online right now (Without having to iterate through all of the rooms). The persons live in the Hotel-class because I would like to be able to search for a specific Person without searching the rooms. Is this bad design? Is there another way of achieve it? Thanks.

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  • How do I implement a group of strings that starts randomly, but is bound by relevance upon selection?

    - by Freakishly
    Okay the title may be a little confusing, but here's what I'm trying to do :) I have a game in XNA where every tap from the user draws a moving circle on the screen. The circle has a tag, say 'dogs' displayed on it. So imagine multiple taps on the screen, and we have all these circles of various colors and sizes moving around the screen with different (but constant) velocities. Each circle with different tags: 'dogs', 'cats' and so on... Clicking on empty space generates a new circle at that point. Clicking on one of the circles "selects" it, turning it into a greeen shade and slowing its velocity down to a fraction of what it was. Clicking on it again "unselects" it, and restores its original color and velocity (trajectory does not change). With each circle comes a tag, and as of now I'm populating these tags randomly from a string array (which means there's a chance tags will repeat). I would like the tags for newly created circles to be relevant to previous "selected" tags. So when I click on 'dogs', I would like 'German Shepherd' but I would also like 'dog parks' and 'lemurs' assuming dogs get along well with lemurs. What would be the best way to approach this problem. In my head I have a massive many-to-many mapping, but I can't seem to translate it to code. Thanks for looking. FYI I'm using the sample project from here: http://mobile.tutsplus.com/tutorials/windows/introduction-to-xna-on-windows-phone-7/

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  • Why does C++ behave this way?

    - by eSKay
    #include<stdio.h> int b = 0; class A { public: int a;}; class B: public A { int c; int d; public: B(){ b++; a = b; printf("B:%d\n",b); } }; int main() { A* a = new B[10]; B* b = new B[10]; printf("\n%d", a->a); a++; printf("\n%d", a->a); // prints junk value printf("\n\n%d", b->a); b++; printf("\n%d", b->a); return 0; } The second printf prints a junk value. It should figure that it is pointing to an object of type B and increment by the sizof(B). Why does that not happen?

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  • Is there a Python module for handling Python object addresses?

    - by cool-RR
    (When I say "object address", I mean the string that you type in Python to access an object. For example 'life.State.step'. Most of the time, all the objects before the last dot will be packages/modules, but in some cases they can be classes or other objects.) In my Python project I often have the need to play around with object addresses. Some tasks that I have to do: Given an object, get its address. Given an address, get the object, importing any needed modules on the way. Shorten an object's address by getting rid of redundant intermediate modules. (For example, 'life.life.State.step' may be the official address of an object, but if 'life.State.step' points at the same object, I'd want to use it instead because it's shorter.) Shorten an object's address by "rooting" a specified module. (For example, 'garlicsim_lib.simpacks.prisoner.prisoner.State.step' may be the official address of an object, but I assume that the user knows where the prisoner package is, so I'd want to use 'prisoner.prisoner.State.step' as the address.) Is there a module/framework that handles things like that? I wrote a few utility modules to do these things, but if someone has already written a more mature module that does this, I'd prefer to use that. One note: Please, don't try to show me a quick implementation of these things. It's more complicated than it seems, there are plenty of gotchas, and any quick-n-dirty code will probably fail for many important cases. These kind of tasks call for battle-tested code. UPDATE: When I say "object", I mostly mean classes, modules, functions, methods, stuff like these. Sorry for not making this clear before.

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  • C++, using stack.h read a string, then display it in reverse

    - by user1675108
    For my current assignment, I have to use the following header file, #ifndef STACK_H #define STACK_H template <class T, int n> class STACK { private: T a[n]; int counter; public: void MakeStack() { counter = 0; } bool FullStack() { return (counter == n) ? true : false ; } bool EmptyStack() { return (counter == 0) ? true : false ; } void PushStack(T x) { a[counter] = x; counter++; } T PopStack() { counter--; return a[counter]; } }; #endif To write a program that will take a sentence, store it into the "stack", and then display it in reverse, and I have to allow the user to repeat this process as much as they want. The thing is, I am NOT allowed to use arrays (otherwise I wouldn't need help with this), and am finding myself stumped. To give an idea of what I am attempting, here is my code as of posting, which obviously does not work fully but is simply meant to give an idea of the assignment. #include <iostream> #include <cstring> #include <ctime> #include "STACK.h" using namespace std; int main(void) { auto time_t a; auto STACK<char, 256> s; auto string curStr; auto int i; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); cin >> curStr; i = 0; do { s.PushStack(curStr[i]); i++; } while (s.FullStack() == false); do { cout << s.PopStack(); } while (s.EmptyStack() == false); return 0; } // end of "main" **UPDATE This is my code currently #include <iostream> #include <string> #include <ctime> #include "STACK.h" using namespace std; time_t a; STACK<char, 256> s; string curStr; int i; int n; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); getline(cin, curStr); i = 0; n = curStr.size(); do { s.PushStack(curStr[i++]); i++; }while(i < n); do { cout << s.PopStack(); }while( !(s.EmptyStack()) ); return 0;

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • Object of type "X" cannot be converted to object of type "X"

    - by Benjol
    (Can't believe this hasn't already been asked, but I can't find a dup) In Visual Studio with lots of projects, when I first open the solution, I sometimes get the warning Object of type "X" cannot be converted to object of type "X". Generally rebuilding seems to make it go away, but does anyone know what this is caused by, and how to avoid it? UPDATE I read somewhere that deleting all your resx files and rebuilding can help. I unthinkingly tried this. Not a good idea...

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  • if string is alphabetically greater than other string in objective

    - by Jonathan
    I'm trying to use an if statement to work out which of 2 strings comes first alphabetically. Like with numbers and greater and less than: if (1 < 2) { just with strings: if(@"ahello" < @"bhello") { Or would I have to have a string containing all the letters and then check the index of the first char in each string and see which index is greater, and the index that is less than the other comes first in the alphabet and then if they are equal move on to the next char and repeat?

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  • string or nsstring with string

    - by joels
    Lets assume myProp is @property (retain) NSString * myProp and synthesized for us.... self.myProp = @"some value";//string literal? self.myProp = [NSString stringWithString:@"some value"]; Is there a difference here? Is the first one a string literal that doesnt get autoreleased or is it just in memory for it's current scope and I dont have to worry about it?

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  • C# Linq - Cannot implicitly convert IEnumerable<string> to List<string>

    - by JL
    I have a List defined like this : public List<string> AttachmentURLS; I am adding items to the list like this: instruction.AttachmentURLS = curItem.Attributes["ows_Attachments"].Value.Split(';').ToList().Where(Attachment => !String.IsNullOrEmpty(Attachment)); But I am getting this error: Cannot implicitly convert IEnumerable to List What am I doing wrong?

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  • Ruby String accent error: More than meet the eyes

    - by Fabiano PS
    I'm having a real trouble to get accents right, and I believe this may happen to most Latin languages, in my case, portuguese I have a string that come as parameter and I must get the first letter and upcase it! That should be trivial in ruby, but here is the catch: s1 = 'alow'; s1.size #=> 4 s2 = 'álow'; s2.size #=> 5 s1[0,1] #=> "a" s2[0,1] #=> "\303" s1[0,1].upcase #=> 'A' s2[0,1].upcase #=> '\303' !!! s1[0,1].upcase + s1[1,100] #=> "Alow" OK s2[0,1].upcase + s2[1,100] #=> "álow" NOT OK I'd like to make it generic, Any help? [EDIT] I found that Rails Strings can be cast to Multibytes as seen in class ../active_support/core_ext/string/multibyte.rb, just using: s2.mb_chars[0,1].upcase.to_s #=> "Á" Still, @nsdk approach is easier to use =)

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