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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • HTG Explains: How Antivirus Software Works

    - by Chris Hoffman
    Antivirus programs are powerful pieces of software that are essential on Windows computers. If you’ve ever wondered how antivirus programs detect viruses, what they’re doing on your computer, and whether you need to perform regular system scans yourself, read on. An antivirus program is an essential part of a multi-layered security strategy – even if you’re a smart computer user, the constant stream of vulnerabilities for browsers, plug-ins, and the Windows operating system itself make antivirus protection important. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • HTG Explains: What is DNS?

    - by Chris Hoffman
    Did you know you could be connected to facebook.com – and see facebook.com in your web browser’s address bar – while not actually being connected to Facebook’s real website? To understand why, you’ll need to know a bit about DNS. DNS underpins the world wide web we use every day. It works transparently in the background, converting human-readable website names into computer-readable numerical IP addresses. Image Credit: Jemimus on Flickr How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • VPN vs. SSH Tunnel: Which Is More Secure?

    - by Chris Hoffman
    VPNs and SSH tunnels can both securely “tunnel” network traffic over an encrypted connection. They’re similar in some ways, but different in others – if you’re trying to decide which to use, it helps to understand how each works. An SSH tunnel is often referred to as a “poor man’s VPN” because it can provide some of the same features as a VPN without the more complicated server setup process – however, it has some limitations. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • How can I keep track of a battle log on a web game?

    - by Jay W
    Recently I started working on a Web turn-based PvP RPG game. Now I'm working on the battle system but I encountered some issues: How can I keep track of everything that happens in the battle? It should keep track of the characters on the field, inventory, the damage done etc. I first thought I would simply put it in the (MySQL) database, but I think it will be too much. Especially if several people are in a battle. I thought of puting this in sessions or cookies but I don't think thats reliable. Does anyone have an idea how I can do this?

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  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

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  • What Do Your Customers Want in an Online Experience?

    - by Christie Flanagan
    In a time where customers have an increasing number of choices and an increasing level of control over their relationships with brands, what matters most is engagement. In order to engage your customers online, you need to provide them with a relevant, interactive and multichannel experience.  Check out this video to see the kind of engaging online experience that Oracle WebCenter can power for your customers. Want to learn more?  Visit our Connected Customer Experience Resource Center to: See a demonstration of how easy it is for marketers and other non–technical business users to create and manage online experiences like the one above with Oracle WebCenter Sites Hear Ancestry.com describe how they use Oracle WebCenter Sites to deliver an online experience that converts site visitors into customers and keeps them coming back to learn more about their family histories Hear what analysts are saying about the exciting new and enhanced web experience management capabilities in Oracle WebCenter Sites 11g

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  • "Local transaction already has 1 non-XA Resource: cannot add more resources" error

    - by jthg
    After reading previous questions about this error, it seems like all of them conclude that you need to enable XA on all of the data sources. But: What if I don't want a distributed transaction? What would I do if I want to start transactions on two different databases at the same time, but commit the transaction on one database and roll back the transaction on the other? I'm wondering how my code actually initiated a distributed transaction. It looks to me like I'm starting completely separate transactions on each of the databases. Info about the application: The application is an EJB running on a Sun Java Application Server 9.1 I use something like the following spring context to set up the hibernate session factories: <bean id="dbADatasource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName" value="jdbc/dbA"/> </bean> <bean id="dbASessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource" ref="dbADatasource" /> <property name="hibernateProperties"> [hibernate properties...] </property> <property name="mappingResources"> [mapping resources...] </property> </bean> <bean id="dbBDatasource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName" value="jdbc/dbB"/> </bean> <bean id="dbBSessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource" ref="dbBDatasource" /> <property name="hibernateProperties"> [hibernate properties...] </property> <property name="mappingResources"> [mapping resources...] </property> </bean> Both of the JNDI resources are javax.sql.ConnectionPoolDatasoure's. They actually both point to the same connection pool, but we have two different JNDI resources because there's the possibility that the two groups of tables will move to different databases in the future. Then in code, I do: sessionA = dbASessionFactory.openSession(); sessionB = dbBSessionFactory.openSession(); sessionA.beginTransaction(); sessionB.beginTransaction(); The sessionB.beginTransaction() line produces the error in the title of this post - sometimes. I ran the app on two different sun application servers. On one runs it fine, the other throws the error. I don't see any difference in how the two servers are configured although they do connect to different, but equivalent databases. So the question is Why doesn't the above code start completely independent transactions? How can I force it to start independent transactions rather than a distributed transaction? What configuration could cause the difference in behavior between the two application servers? Thanks.

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  • wpf & validation application block > message localization > messageTemplateResource Name&Type

    - by Shaboboo
    I'm trying to write validation rules for my data objects in a WPF application. I'm writing them in the configuration file, and so far they are working fine. I'm stumped on how to localize the messages using messageTemplateResourceName and messageTemplateResourceType. What I know is that the strings can be writen in a resource file, given a name and referenced by that name. I get the idea, but i haven't been able to make this work. <ruleset name="Rule Set"> <properties> <property name="StringValue"> <validator lowerBound="0" lowerBoundType="Ignore" upperBound="25" upperBoundType="Inclusive" negated="false" messageTemplate="" messageTemplateResourceName="msg1" messageTemplateResourceType="Resources" tag="" type="Microsoft.Practices.EnterpriseLibrary.Validation.Validators.StringLengthValidator, Microsoft.Practices.EnterpriseLibrary.Validation" name="String Length Validator" /> </property> </properties> </ruleset> Where is the resource file and what value do I pass to messageTemplateResourceType? I have tried writing the messages in the shell project's resource file but no sucess trying to retrieve the value. I only get the default built-in message. I've tried messageTemplateResourceType="typeof(Resources)" messageTemplateResourceType="Resources" messageTemplateResourceType="Resources.resx" messageTemplateResourceType="typeof(Shell)" messageTemplateResourceType="Shell" messageTemplateResourceType="Shell, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" I've also tried adding a new resource file in the shell project, and adding a resource file to the data object's library. I'm all out of ideas Does anyone have any suggestions? I'm not even married to the idea of resource files, so if there are other ways to localize these messages I'd love to know! thanks

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  • How should I use .ico files in a Winforms Application ?

    - by Brann
    I'm developing a WinForms c# 3.0 application. Our designer created quite a lot of .ico files containing all the needed art. The choice of .ico was made because quite often, the same image is needed in several places in different dimensions. Now, it seems .ico files are really annoying to use in visual studio. The only way to use those images seems to be through images list (which aren't supported by all controls). Compared to other resources, you can't write this : foo.Image = global::RFQHUB.RFQHUBClient.Properties.Resources.foo; // Cannot implicitly convert type 'System.Drawing.Icon' to 'System.Drawing.Image' Here are the options I'm considering : create ImageLists of all possible sizes referencing all my icons in my main window. Link these ImageLists from other windows and find a way to export Image objects from the ImageList when I can't use it directly ; since ImageList contains a Draw() method, this should probably be possible. convert all the x.ico I've got in several x16.gif ...x48.gif, and use those through resources. I'd be interested to know if some people have been successfully using .ico resources in a Winform application. In so, how did you set up things ?

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  • Setting Icon for wpf application (VS 08)

    - by baron
    Hi everyone, Before going much further i'll mention I have tried solutions in following: http://stackoverflow.com/questions/320677/how-do-i-set-the-icon-for-my-application-in-visual-studio-2008 http://stackoverflow.com/questions/198848/set-application-icon-from-resources-in-vs-05 I am trying to set an icon for my application. AFAIK, I need potentially 3 images? 1 image is the actual image in explorer when clicking on the .exe (thumbnail for the exe) 1 image (tiny) in the top left corner (16 x 16? Not entirely sure) 1 image in the start menu dock, to the left of the app (maybe 32x32? again not sure) So thats fine. Now I have selected an Icon. How do I use it in one of above situations? I have tried adding it in resources, nothing seems to happen. Following that first SO solution, "First go to Resource View (from menu: View -- Other Window -- Resource View). Then in Resource View navigate through resources, if any. If there is already a resource of Icon type, added by Visual Studio, then open and edit it. Otherwise right-click and select Add Resource, and then add a new icon." The resource view is empty, and I cannot right click in this view. If I right click on the solution properties resources I can add the icon image, but it doesn't show in either of the locations listed above. (or anywhere that I can see) What am I doing wrong?

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  • Can access website but images, css stylesheets and javascript files do not download

    - by Triztian
    i have this problem, not sure about the source of it, Basically the title describes the issue, I can access the webpage and see the html structure, but no resources are being donwloaded nor I have access to them using the browser that means, no javascript, no css styles and no images., any solutions?, Im using tomcat by the way. EDIT 1 If I access the tomcat manager from within the server it also blocks the images. I'm running on windows server 2008 R2.

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  • URL to load resources from the classpath in Java

    - by Thilo
    In Java, you can load all kinds of resources using the same API but with different URL protocols: file:///tmp.txt http://127.0.0.1:8080/a.properties jar:http://www.foo.com/bar/baz.jar!/COM/foo/Quux.class This nicely decouples the actual loading of the resource from the application that needs the resource, and since a URL is just a String, resource loading is also very easily configurable. Is there a protocol to load resources using the current classloader? This is similar to the Jar protocol, except that I do not need to know which jar file or class folder the resource is coming from. I can do that using Class.getResourceAsStream("a.xml"), of course, but that would require me to use a different API, and hence changes to existing code. I want to be able to use this in all places where I can specify a URL for the resource already, by just updating a property file.

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  • Unlocking SVN working copy with unversioned resources

    - by Vijay Dev
    I have a repository which contains some unversioned directories and files. The server running svn was recently changed and since the checkout was done using the url svn://OLD-IP, I relocated my svn working copy, this time to the url svn://NEW-DOMAIN-NAME. Now since there are some unversioned resources, the switch did not happen properly and the working copy got locked. A cleanup operation did not work either because of these unversioned resources. I looked up in the net and found about svn ignore and tried that but to no use. I am unable to release all locks. Any ideas on solving the problem? Once I release the locks, I believe I can use svn ignore and carry on the relocate operation.

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  • Is there an online tester for xPath selectors?

    - by alex
    I know there are some online regex evaluators.. very useful, matching in real time. They are like web applications of RegexBuddy. I was wondering if there is a similar thing for xPath selectors? I am just learning them and it would be valuable to me. Is there an online tester that allows you to input XML and then an xPath selector and match (live would be better, but I doubt someone has written a JavaScript interpreter?) them? Thanks

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