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  • Some optimization about the code (computing ranks of a vector)?

    - by user1748356
    The following code is a function (performance-critical) to compute tied ranks of a vector: mergeSort(x,inds,ci); //a sort function to sort vector x of length ci, also returns keys (inds) of x. int tj=0; double xi=x[0]; for (int j = 1; j < ci; ++j) { if (x[j] > xi) { double rankvalue = 0.5 * (j - 1 + tj); for (int k = tj; k < j; ++k) { ranks[inds[k]]=rankvalue; }; tj = j; xi = x[j]; }; }; double rankvalue = 0.5 * (ci - 1 + tj); for (int k = tj; k < ci; ++k) { ranks[inds[k]]=rankvalue; }; The problem is, the supposed performance bottleneck mergeSort(), which is O(NlogN) is several times faster than the other part of codes (which is O(N)), which suggests there is room for huge improvment with the other part of the codes, any advices?

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  • R: Are there any alternatives to loops for subsetting from an optimization standpoint?

    - by Adam
    A recurring analysis paradigm I encounter in my research is the need to subset based on all different group id values, performing statistical analysis on each group in turn, and putting the results in an output matrix for further processing/summarizing. How I typically do this in R is something like the following: data.mat <- read.csv("...") groupids <- unique(data.mat$ID) #Assume there are then 100 unique groups results <- matrix(rep("NA",300),ncol=3,nrow=100) for(i in 1:100) { tempmat <- subset(data.mat,ID==groupids[i]) #Run various stats on tempmat (correlations, regressions, etc), checking to #make sure this specific group doesn't have NAs in the variables I'm using #and assign results to x, y, and z, for example. results[i,1] <- x results[i,2] <- y results[i,3] <- z } This ends up working for me, but depending on the size of the data and the number of groups I'm working with, this can take up to three days. Besides branching out into parallel processing, is there any "trick" for making something like this run faster? For instance, converting the loops into something else (something like an apply with a function containing the stats I want to run inside the loop), or eliminating the need to actually assign the subset of data to a variable?

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  • R optimization: How can I avoid a for loop in this situation?

    - by chrisamiller
    I'm trying to do a simple genomic track intersection in R, and running into major performance problems, probably related to my use of for loops. In this situation, I have pre-defined windows at intervals of 100bp and I'm trying to calculate how much of each window is covered by the annotations in mylist. Graphically, it looks something like this: 0 100 200 300 400 500 600 windows: |-----|-----|-----|-----|-----|-----| mylist: |-| |-----------| So I wrote some code to do just that, but it's fairly slow and has become a bottleneck in my code: ##window for each 100-bp segment windows <- numeric(6) ##second track mylist = vector("list") mylist[[1]] = c(1,20) mylist[[2]] = c(120,320) ##do the intersection for(i in 1:length(mylist)){ st <- floor(mylist[[i]][1]/100)+1 sp <- floor(mylist[[i]][2]/100)+1 for(j in st:sp){ b <- max((j-1)*100, mylist[[i]][1]) e <- min(j*100, mylist[[i]][2]) windows[j] <- windows[j] + e - b + 1 } } print(windows) [1] 20 81 101 21 0 0 Naturally, this is being used on data sets that are much larger than the example I provide here. Through some profiling, I can see that the bottleneck is in the for loops, but my clumsy attempt to vectorize it using *apply functions resulted in code that runs an order of magnitude more slowly. I suppose I could write something in C, but I'd like to avoid that if possible. Can anyone suggest another approach that will speed this calculation up?

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  • What next generation low level language is the best bet to migrate the code base ?

    - by e-satis
    Let's say you have a company running a lot of C/C++, and you want to start planning migration to new technologies so you don't end up like COBOL companies 15 years ago. For now, C/C++ runs more than fine and there is plenty dev on the market for it. But you want to start thinking about it now, because given the huge running code base and the data sensitivity, you feel it can take 5-10 years to move to the next step without overloading the budget and the dev teams. You have heard about D, starting to be quite mature, and Go, promising to be quite popular. What would be your choice and why?

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  • Wpf. Chart optimization. More than million points

    - by Evgeny
    I have custom control - chart with size, for example, 300x300 pixels and more than one million points (maybe less) in it. And its clear that now he works very slowly. I am searching for algoritm which will show only few points with minimal visual difference. I have link to component which have functionallity exactly what i need (2 million points demo): http://www.mindscape.co.nz/demo/SilverlightElements/demopage.html#/ChartOverviewPage I will be grateful for any matherials, links or thoughts how to realize such functionallity.

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  • Python2.7: How can I speed up this bit of code (loop/lists/tuple optimization)?

    - by user89
    I repeat the following idiom again and again. I read from a large file (sometimes, up to 1.2 million records!) and store the output into an SQLite databse. Putting stuff into the SQLite DB seems to be fairly fast. def readerFunction(recordSize, recordFormat, connection, outputDirectory, outputFile, numObjects): insertString = "insert into NODE_DISP_INFO(node, analysis, timeStep, H1_translation, H2_translation, V_translation, H1_rotation, H2_rotation, V_rotation) values (?, ?, ?, ?, ?, ?, ?, ?, ?)" analysisNumber = int(outputPath[-3:]) outputFileObject = open(os.path.join(outputDirectory, outputFile), "rb") outputFileObject, numberOfRecordsInFileObject = determineNumberOfRecordsInFileObjectGivenRecordSize(recordSize, outputFileObject) numberOfRecordsPerObject = (numberOfRecordsInFileObject//numberOfObjects) loop1StartTime = time.time() for i in range(numberOfRecordsPerObject ): processedRecords = [] loop2StartTime = time.time() for j in range(numberOfObjects): fout = outputFileObject .read(recordSize) processedRecords.append(tuple([j+1, analysisNumber, i] + [x for x in list(struct.unpack(recordFormat, fout))])) loop2EndTime = time.time() print "Time taken to finish loop2: {}".format(loop2EndTime-loop2StartTime) dbInsertStartTime = time.time() connection.executemany(insertString, processedRecords) dbInsertEndTime = time.time() loop1EndTime = time.time() print "Time taken to finish loop1: {}".format(loop1EndTime-loop1StartTime) outputFileObject.close() print "Finished reading output file for analysis {}...".format(analysisNumber) When I run the code, it seems that "loop 2" and "inserting into the database" is where most execution time is spent. Average "loop 2" time is 0.003s, but it is run up to 50,000 times, in some analyses. The time spent putting stuff into the database is about the same: 0.004s. Currently, I am inserting into the database every time after loop2 finishes so that I don't have to deal with running out RAM. What could I do to speed up "loop 2"?

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  • SQL SERVER – Out of the Box – Activty and Performance Reports from SSSMS

    - by pinaldave
    SQL Server management Studio 2008 is wonderful tool and has many different features. Many times, an average user does not use them as they are not aware about these features. Today, we will learn one such feature. SSMS comes with many inbuilt performance and activity reports, but we do not use it to the full potential. Let us see how we can access these standard reports. Connect to SQL Server Node >> Right Click on it >> Go to Reports >> Click on Standard Reports >> Pick Any Report. Click to Enlarge You can see there are many reports, which an average users needs right away, are available there. Let me list all the reports available. Server Dashboard Configuration Changes History Schema Changes History Scheduler Health Memory Consumption Activity – All Blocking Transactions Activity – All Cursors Activity – All Sessions Activity – Top Sessions Activity – Dormant Sessions Activity -  Top Connections Top Transactions by Age Top Transactions by Blocked Transactions Count Top Transactions by Locks Count Performance – Batch Execution Statistics Performance – Object Execution Statistics Performance – Top Queries by Average CPU Time Performance – Top Queries by Average IO Performance – Top Queries by Total CPU Time Performance – Top Queries by Total IO Service Broker Statistics Transactions Log Shipping Status In fact, when you look at the above list, it is fairly clear that they are very thought out and commonly needed reports that are available in SQL Server 2008. Let us run a couple of reports and observe their result. Performance – Top Queries by Total CPU Time Click to Enlarge Memory Consumption Click to Enlarge There are options for custom reports as well, which we can configure. We will learn about them in some other post. Additionally, you can right click on the reports and export in Excel or PDF. I think this tool can really help those who are just looking for some quick details. Does any of you use this feature, or this feature has some limitations and You would like to see more features? Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • SQL SERVER – Summary of Month – Wait Type – Day 28 of 28

    - by pinaldave
    I am glad to announce that the month of Wait Types and Queues very successful. I am glad that it was very well received and there was great amount of participation from community. I am fortunate to have some of the excellent comments throughout the series. I want to dedicate this series to all the guest blogger – Jonathan, Jacob, Glenn, and Feodor for their kindness to take a participation in this series. Here is the complete list of the blog posts in this series. I enjoyed writing the series and I plan to continue writing similar series. Please offer your opinion. SQL SERVER – Introduction to Wait Stats and Wait Types – Wait Type – Day 1 of 28 SQL SERVER – Signal Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28 SQL SERVER – DMV – sys.dm_os_wait_stats Explanation – Wait Type – Day 3 of 28 SQL SERVER – DMV – sys.dm_os_waiting_tasks and sys.dm_exec_requests – Wait Type – Day 4 of 28 SQL SERVER – Capturing Wait Types and Wait Stats Information at Interval – Wait Type – Day 5 of 28 SQL SERVER – CXPACKET – Parallelism – Usual Solution – Wait Type – Day 6 of 28 SQL SERVER – CXPACKET – Parallelism – Advanced Solution – Wait Type – Day 7 of 28 SQL SERVER – SOS_SCHEDULER_YIELD – Wait Type – Day 8 of 28 SQL SERVER – PAGEIOLATCH_DT, PAGEIOLATCH_EX, PAGEIOLATCH_KP, PAGEIOLATCH_SH, PAGEIOLATCH_UP – Wait Type – Day 9 of 28 SQL SERVER – IO_COMPLETION – Wait Type – Day 10 of 28 SQL SERVER – ASYNC_IO_COMPLETION – Wait Type – Day 11 of 28 SQL SERVER – PAGELATCH_DT, PAGELATCH_EX, PAGELATCH_KP, PAGELATCH_SH, PAGELATCH_UP – Wait Type – Day 12 of 28 SQL SERVER – FT_IFTS_SCHEDULER_IDLE_WAIT – Full Text – Wait Type – Day 13 of 28 SQL SERVER – BACKUPIO, BACKUPBUFFER – Wait Type – Day 14 of 28 SQL SERVER – LCK_M_XXX – Wait Type – Day 15 of 28 SQL SERVER – Guest Post – Jonathan Kehayias – Wait Type – Day 16 of 28 SQL SERVER – WRITELOG – Wait Type – Day 17 of 28 SQL SERVER – LOGBUFFER – Wait Type – Day 18 of 28 SQL SERVER – PREEMPTIVE and Non-PREEMPTIVE – Wait Type – Day 19 of 28 SQL SERVER – MSQL_XP – Wait Type – Day 20 of 28 SQL SERVER – Guest Posts – Feodor Georgiev – The Context of Our Database Environment – Going Beyond the Internal SQL Server Waits – Wait Type – Day 21 of 28 SQL SERVER – Guest Post – Jacob Sebastian – Filestream – Wait Types – Wait Queues – Day 22 of 28 SQL SERVER – OLEDB – Link Server – Wait Type – Day 23 of 28 SQL SERVER – 2000 – DBCC SQLPERF(waitstats) – Wait Type – Day 24 of 28 SQL SERVER – 2011 – Wait Type – Day 25 of 28 SQL SERVER – Guest Post – Glenn Berry – Wait Type – Day 26 of 28 SQL SERVER – Best Reference – Wait Type – Day 27 of 28 SQL SERVER – Summary of Month – Wait Type – Day 28 of 28 Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Optimization, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, SQLServer, T SQL, Technology

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  • SQL SERVER – Difference Between DATETIME and DATETIME2

    - by pinaldave
    Yesterday I have written a very quick blog post on SQL SERVER – Difference Between GETDATE and SYSDATETIME and I got tremendous response for the same. I suggest you read that blog post before continuing this blog post today. I had asked people to honestly take part and share their view about above two system function. There are few emails as well few comments on the blog post asking question how did I come to know the difference between the same. The answer is real world issues. I was called in for performance tuning consultancy where I was asked very strange question by one developer. Here is the situation he was facing. System had a single table with two different column of datetime. One column was datelastmodified and second column was datefirstmodified. One of the column was DATETIME and another was DATETIME2. Developer was populating them with SYSDATETIME respectively. He was always thinking that the value inserted in the table will be the same. This table was only accessed by INSERT statement and there was no updates done over it in application.One fine day he ran distinct on both of this column and was in for surprise. He always thought that both of the table will have same data, but in fact they had very different data. He presented this scenario to me. I said this can not be possible but when looked at the resultset, I had to agree with him. Here is the simple script generated to demonstrate the problem he was facing. This is just a sample of original table. DECLARE @Intveral INT SET @Intveral = 10000 CREATE TABLE #TimeTable (FirstDate DATETIME, LastDate DATETIME2) WHILE (@Intveral > 0) BEGIN INSERT #TimeTable (FirstDate, LastDate) VALUES (SYSDATETIME(), SYSDATETIME()) SET @Intveral = @Intveral - 1 END GO SELECT COUNT(DISTINCT FirstDate) D_GETDATE, COUNT(DISTINCT LastDate) D_SYSGETDATE FROM #TimeTable GO SELECT DISTINCT a.FirstDate, b.LastDate FROM #TimeTable a INNER JOIN #TimeTable b ON a.FirstDate = b.LastDate GO SELECT * FROM #TimeTable GO DROP TABLE #TimeTable GO Let us see the resultset. You can clearly see from result that SYSDATETIME() does not populate the same value in the both of the field. In fact the value is either rounded down or rounded up in the field which is DATETIME. Event though we are populating the same value, the values are totally different in both the column resulting the SELF JOIN fail and display different DISTINCT values. The best policy is if you are using DATETIME use GETDATE() and if you are suing DATETIME2 use SYSDATETIME() to populate them with current date and time to accurately address the precision. As DATETIME2 is introduced in SQL Server 2008, above script will only work with SQL SErver 2008 and later versions. I hope I have answered few questions asked yesterday. Reference: Pinal Dave (http://www.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL DateTime, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • SQL SERVER – Index Created on View not Used Often – Observation of the View – Part 2

    - by pinaldave
    Earlier, I have written an article about SQL SERVER – Index Created on View not Used Often – Observation of the View. I received an email from one of the readers, asking if there would no problems when we create the Index on the base table. Well, we need to discuss this situation in two different cases. Before proceeding to the discussion, I strongly suggest you read my earlier articles. To avoid the duplication, I am not going to repeat the code and explanation over here. In all the earlier cases, I have explained in detail how Index created on the View is not utilized. SQL SERVER – Index Created on View not Used Often – Limitation of the View 12 SQL SERVER – Index Created on View not Used Often – Observation of the View SQL SERVER – Indexed View always Use Index on Table As per earlier blog posts, so far we have done the following: Create a Table Create a View Create Index On View Write SELECT with ORDER BY on View However, the blog reader who emailed me suggests the extension of the said logic, which is as follows: Create a Table Create a View Create Index On View Write SELECT with ORDER BY on View Create Index on the Base Table Write SELECT with ORDER BY on View After doing the last two steps, the question is “Will the query on the View utilize the Index on the View, or will it still use the Index of the base table?“ Let us first run the Create example. USE tempdb GO IF EXISTS (SELECT * FROM sys.views WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[SampleView]')) DROP VIEW [dbo].[SampleView] GO IF EXISTS (SELECT * FROM sys.objects WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[mySampleTable]') AND TYPE IN (N'U')) DROP TABLE [dbo].[mySampleTable] GO -- Create SampleTable CREATE TABLE mySampleTable (ID1 INT, ID2 INT, SomeData VARCHAR(100)) INSERT INTO mySampleTable (ID1,ID2,SomeData) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY o1.name), ROW_NUMBER() OVER (ORDER BY o2.name), o2.name FROM sys.all_objects o1 CROSS JOIN sys.all_objects o2 GO -- Create View CREATE VIEW SampleView WITH SCHEMABINDING AS SELECT ID1,ID2,SomeData FROM dbo.mySampleTable GO -- Create Index on View CREATE UNIQUE CLUSTERED INDEX [IX_ViewSample] ON [dbo].[SampleView] ( ID2 ASC ) GO -- Select from view SELECT ID1,ID2,SomeData FROM SampleView ORDER BY ID2 GO -- Create Index on Original Table -- On Column ID1 CREATE UNIQUE CLUSTERED INDEX [IX_OriginalTable] ON mySampleTable ( ID1 ASC ) GO -- On Column ID2 CREATE UNIQUE NONCLUSTERED INDEX [IX_OriginalTable_ID2] ON mySampleTable ( ID2 ) GO -- Select from view SELECT ID1,ID2,SomeData FROM SampleView ORDER BY ID2 GO Now let us see the execution plans for both of the SELECT statement. Before Index on Base Table (with Index on View): After Index on Base Table (with Index on View): Looking at both executions, it is very clear that with or without, the View is using Indexes. Alright, I have written 11 disadvantages of the Views. Now I have written one case where the View is using Indexes. Anybody who says that I am being harsh on Views can say now that I found one place where Index on View can be helpful. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL View, SQLServer, T SQL, Technology

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  • SQL SERVER – Index Created on View not Used Often – Observation of the View

    - by pinaldave
    I always enjoy writing about concepts on Views. Views are frequently used concepts, and so it’s not surprising that I have seen so many misconceptions about this subject. To clear such misconceptions, I have previously written the article SQL SERVER – The Limitations of the Views – Eleven and more…. I also wrote a follow up article wherein I demonstrated that without even creating index on the basic table, the query on the View will not use the View. You can read about this demonstration over here: SQL SERVER – Index Created on View not Used Often – Limitation of the View 12. I promised in that post that I would also write an article where I would demonstrate the condition where the Index will be used. I got many responses suggesting that I can do that with using NOEXPAND; I agree. I have already written about this in my original summary article. Here is a way for you to see how Index created on View can be utilized. We will do the following steps on this exercise: Create a Table Create a View Create Index On View Write SELECT with ORDER BY on View USE tempdb GO IF EXISTS (SELECT * FROM sys.views WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[SampleView]')) DROP VIEW [dbo].[SampleView] GO IF EXISTS (SELECT * FROM sys.objects WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[mySampleTable]') AND TYPE IN (N'U')) DROP TABLE [dbo].[mySampleTable] GO -- Create SampleTable CREATE TABLE mySampleTable (ID1 INT, ID2 INT, SomeData VARCHAR(100)) INSERT INTO mySampleTable (ID1,ID2,SomeData) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY o1.name), ROW_NUMBER() OVER (ORDER BY o2.name), o2.name FROM sys.all_objects o1 CROSS JOIN sys.all_objects o2 GO -- Create View CREATE VIEW SampleView WITH SCHEMABINDING AS SELECT ID1,ID2,SomeData FROM dbo.mySampleTable GO -- Create Index on View CREATE UNIQUE CLUSTERED INDEX [IX_ViewSample] ON [dbo].[SampleView] ( ID2 ASC ) GO -- Select from view SELECT ID1,ID2,SomeData FROM SampleView ORDER BY ID2 GO When we check the execution plan for this , we find it clearly that the Index created on the View is utilized. ORDER BY clause uses the Index created on the View. I hope this makes the puzzle simpler on how the Index is used on the View. Again, I strongly recommend reading my earlier series about the limitations of the Views found here: SQL SERVER – The Limitations of the Views – Eleven and more…. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL View, T SQL, Technology

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  • SQL SERVER – DMV – sys.dm_exec_query_optimizer_info – Statistics of Optimizer

    - by pinaldave
    Incredibly, SQL Server has so much information to share with us. Every single day, I am amazed with this SQL Server technology. Sometimes I find several interesting information by just querying few of the DMV. And when I present this info in front of my client during performance tuning consultancy, they are surprised with my findings. Today, I am going to share one of the hidden gems of DMV with you, the one which I frequently use to understand what’s going on under the hood of SQL Server. SQL Server keeps the record of most of the operations of the Query Optimizer. We can learn many interesting details about the optimizer which can be utilized to improve the performance of server. SELECT * FROM sys.dm_exec_query_optimizer_info WHERE counter IN ('optimizations', 'elapsed time','final cost', 'insert stmt','delete stmt','update stmt', 'merge stmt','contains subquery','tables', 'hints','order hint','join hint', 'view reference','remote query','maximum DOP', 'maximum recursion level','indexed views loaded', 'indexed views matched','indexed views used', 'indexed views updated','dynamic cursor request', 'fast forward cursor request') All occurrence values are cumulative and are set to 0 at system restart. All values for value fields are set to NULL at system restart. I have removed a few of the internal counters from the script above, and kept only documented details. Let us check the result of the above query. As you can see, there is so much vital information that is revealed in above query. I can easily say so many things about how many times Optimizer was triggered and what the average time taken by it to optimize my queries was. Additionally, I can also determine how many times update, insert or delete statements were optimized. I was able to quickly figure out that my client was overusing the Query Hints using this dynamic management view. If you have been reading my blog, I am sure you are aware of my series related to SQL Server Views SQL SERVER – The Limitations of the Views – Eleven and more…. With this, I can take a quick look and figure out how many times Views were used in various solutions within the query. Moreover, you can easily know what fraction of the optimizations has been involved in tuning server. For example, the following query would tell me, in total optimizations, what the fraction of time View was “reference“. As this View also includes system Views and DMVs, the number is a bit higher on my machine. SELECT (SELECT CAST (occurrence AS FLOAT) FROM sys.dm_exec_query_optimizer_info WHERE counter = 'view reference') / (SELECT CAST (occurrence AS FLOAT) FROM sys.dm_exec_query_optimizer_info WHERE counter = 'optimizations') AS ViewReferencedFraction Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • SQL SERVER – Public Training and Private Training – Differences and Similarities

    - by pinaldave
    Earlier this year, I was on Road SQL Server Seminars. I did many SQL Server Performance Trainings and SQL Server Performance Consultations throughout the year but I feel the most rewarding exercise is always the one when instructor learns something from students, too. I was just talking to my wife, Nupur – she manages my logistics and administration related activities – and she pointed out that this year I have done 62% consultations and 38% trainings. I was bit surprised as I thought the numbers would be reversed. Every time I review the year, I think of training done at organizations. Well, I cannot argue with reality, I have done more consultations (some would call them projects) than training. I told my wife that I enjoy consultations more than training. She promptly asked me a question which was not directly related but made me think for long time, and in the end resulted in this blog post. Nupur asked me: what do I enjoy the most, public training or private training? I had a long conversation with her on this subject. I am not going to write long blog post which can change your life here. This is rather a small post condensing my one hour discussion into 200 words. Public Training is fun because… There are lots of different kinds of attendees There are always vivid questions Lots of questions on questions Less interest in theory and more interest in demos Good opportunity of future business Private Training is fun because… There is a focused interest One question is discussed deeply because of existing company issues More interest in “how it happened” concepts – under the hood operations Good connection with attendees This is also a good opportunity of future business Here I will stop my monologue and I want to open up this question to all of you: Question to Attendees - Which one do you enjoy the most – Public Training or Private Training? Question to Trainers - What do you enjoy the most – Public Training or Private Training? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL Training, SQLAuthority News, T SQL, Technology

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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  • Is comparing an OO compiler to a SQL compiler/optimizer valid?

    - by Brad
    I'm now doing a lot of SQL development at my new job where as before I was doing Object Oriented desktop app stuff. I keep running across very large scripts (thousands of lines) and wanting to refactor in some way. I am seeing that SQL is a different sort of beast and it's probably fine to have these big scripts for the most part but while explaining this to me people are also insisting that the whole idea of refactoring is bad. That stuff like the .NET compiler are actually burdened by refactored code and that a big wall of code is more efficient and better design than code designed for reuse, readability and scalability. The other argument is that OO compilers are almost dangerously inefficient and don't have efficient memory management or runs too many CPU instructions compared to older "simpler" compilers and compared to SQL. Are these valid complaints? Even if some compiler like a C compiler is modestly more "efficient" (whatever that means on this high of a level without seeing code) would you want to write applications in C over C# or Java? Is comparing an OO compiler to a SQL compiler/optimizer even valid?

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • How can I find unused/unapplied CSS rules in a stylesheet?

    - by liori
    Hello, I've got a huge CSS file and an HTML file. I'd like to find out which rules are not used while displaying a HTML file. Are there tools for this? The CSS file has evolved over few years and from what I know no one has ever removed anything from it--people just wrote new overriding rules again and again. EDIT: It was suggested to use Dust-Me Selectors or Chrome's Web Page Performance tool. But they both work on level of selectors, and not individual rules. I've got lots of cases where a rule inside a selector is always overridden--and this is what I mostly want to get rid of. For example: body { color: white; padding: 10em; } h1 { color: black; } p { color: black; } ... ul { color: black; } All the text in my HTML is inside some wrapper element, so it is never white. body's padding always works, so of course the whole body selector cannot be removed. And I'd like to get rid of such useless rules too. EDIT: And another case of useless rule: when it duplicates existing one without changing anything: a { margin-left: 5px; color: blue; } a:hover { margin-left: 5px; color: red; } I'd happily get rid of the second margin-left... again it seems to me that those tools does not find such things. Thank you,

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

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  • Java Applet Tower Defence Game needs tweeking

    - by Ephiras
    Hello :) i have made a tower defence Game for my computer science class as one of my major projects, but have encountered some rather fatal roadblocks. here they are creating a menu screen (class Menu) that can set the total number of enimies, the max number of towers, starting money and the map. i tried creating a constructor in my Main class that sets all the values to whatever the Menu class passes in. I want the Menu screen to close after a difficulty has been selected and the main class to begin. Another problem i would really like some help with is instead of having to write entire arrays i would like to create a small segment of code that runs through an entire picture and sets up an array based on that pixels color.this way i can have multiple levels just dragged into a level folder and have the program read through them. users can even create their own. so a 1 if its yellow, a two if blue and a 3 if purple, then everything else = 0; you can download all the classes and code uif you'd like here sorry about having to redirect you but i wasn't sure how to efficently add a code spoiler. help is greatly appreciated

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  • LOD in modern games

    - by Firas Assaad
    I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about how LOD is being used in modern games. I know many games use some sort of dynamic LOD for terrain, but what about elsewhere? Level of Detail for 3D Graphics for example points out that discrete LOD (where artists prepare several models in advance) is widely used because of the performance overhead of continuous LOD. That book was published in 2002 however, and I'm wondering if things are different now. There has been some research in performing dynamic LOD using the geometry shader (this paper for example, with its implementation in ShaderX6), would that be used in a modern game? To summarize, my question is about the state of LOD in modern video games, what algorithms are used and why? In particular, is view dependent continuous simplification used or does the runtime overhead make using discrete models with proper blending and impostors a more attractive solution? If discrete models are used, is an algorithm used (e.g. vertex clustering) to generate them offline, do artists manually create the models, or perhaps a combination of both methods is used?

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  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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