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  • GDI+, using DrawImage to draw a transperancy mask of the source image

    - by sold
    Is it possible to draw a transperancy mask of an image (that is, paint all visible pixels with a constant color) using Graphics::DrawImage? I am not looking for manually scanning the image pixel-by-pixel and creating a seperate mask image, I wonder if it's possible to draw one directly from the original image. My guessing is that it should be done with certain manipulations to ImageAttributes, if possible at all. The color of the mask is arbitrary and should be accurate, and it would be a plus if there can be a threshold value for the transparency.

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  • Plotting a grouped 2 dimensional vector in MATLAB

    - by Hossein
    I am trying to make a plot of a 2-dimensional vector (2D Plot). But I don't want all the datapoints to have the same color on the plot. Each datapoint corresponds to a group. I want to have different colors for each group of datapoints. class=[1 3 2 5 2 5 1 3 3 4 2 2 2] says each datapoint belongs to which group X=[x1,y1;x2,y2;x3,y3;.....] the number of these datapoints are the same as the number of elements in the class vector. Now I want to plot these based on colors.

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  • Working with image pixels

    - by Mario
    Hey Guys, I'm trying to do a project here, which I want to implement the following: I have a rotation matrix and translation matrix are estimated, now I have an image in a certain location and I want to multiply all the image pixel by the rotation matrix and add the results to the translation matrix..... My issue is how to work with the pixels? I mean how to extract the pixel from the image in order to do the operation that I mentioned above? it's ok to give me the suggestion in either opencv or c++ *I need to know how to do this operation new_p(x,y) = old(x,y)* rotation_matrix + translation_matrix. I'm defining the image like that IplImage(), 3 channel image. For now I need to do the geometrical transformation* Thank you.

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  • Returning the Name of a column header

    - by Jason Kelly
    I need your help, Given the html table below, how can I create a javascript function that will, at the click of a mouse, alert me the name of the column header? Ie. if I click on the COLORS header, a javascript box will popup and alert("COLORS")? <html> <head> </head> <body> <table border="1" cellspacing="1" width="500"> <tr> <td>FRUITS</td> <td>COLORS</td> <td>VEGGIES</td> <td>NUMBERS</td> </tr> <tr> <td>apples</td> <td>red</td> <td>carrots</td> <td>123</td> </tr> <tr> <td>oranges</td> <td>blue</td> <td>celery</td> <td>456</td> </tr> <tr> <td>pears</td> <td>green</td> <td>brocoli</td> <td>789</td> </tr> <tr> <td>mangos</td> <td>yellow</td> <td>lettuce</td> <td>098</td> </tr> </table> </body> </html>

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  • Resize and center image in html/css?

    - by Derek
    Is there a way I can resize, crop, and center an image using html/css only? (img tag or css sprite) For example if I have a 500x500 pixel image, I want to resize that to a 250x250 pixel image I want to make the actual visible image to be 100x100, but still have the scale of a 250x250 sized image. I want the center of the image to be at a location x,y. Is that possible with only html/css, if not, how do you propose I go about it with javascript? Edit - ????: For (2), say my scaled image is now 200x200, and I want my visible image to be 100x100: So I guess what I mean is I want the scale and resolution of the image to be 200x200 but I want the visible image to be 100x100 or in other words the visible image would be at coordinates x,y: 0,0; 0,100; 100,0; 100,100; of the 200x200 image. Sorry, but I'm not good at explaining this.

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  • 2D Engine scrolling on OpenGL via hardware?

    - by drudru
    hi, I'm using OpenGL as the bottom end for a 2D tiling engine. When everything is 2D, it is simple to optimize certain issues. For example, scrolling. If I know a certain section of the screen needs to scroll off the bottom, then I can just blit over that portion. I'm evening moving more than 1 pixel at a time. Without explicit hardware support (think old nintendo hw), this requires a lot of pixel writes. An on chip bitblt would be the next best thing. Essentially, I'm looking at how I can optimize my GL calls to use VRAM texture renders as efficient hardware blits. Is it possible to have GL scroll the framebuffer, or should I just resign myself to double-buffering and re-rendering an entire scene for each frame? Thx

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  • Indexing a method return (depending on Internationalization)

    - by Hedde
    Consider a django model with an IntegerField with some choices, e.g. COLORS = ( (0, _(u"Blue"), (1, _(u"Red"), (2, _(u"Yellow"), ) class Foo(models.Model): # ...other fields... color = models.PositiveIntegerField(choices=COLOR, verbose_name=_(u"color")) My current (haystack) index: class FooIndex(SearchIndex): text = CharField(document=True, use_template=True) color = CharField(model_attr='color') def prepare_color(self, obj): return obj.get_color_display() site.register(Product, ProductIndex) This obviously only works for keyword "yellow", but not for any (available) translations. Question: What's would be a good way to solve this problem? (indexing method returns based on the active language) What I have tried: I created a function that runs a loop over every available language (from settings) appending any translation to a list, evaluating this against the query, pre search. If any colors are matched it converts them backwards into their numeric representation to evaluate against obj.color, but this feels wrong.

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  • find lowest neighbor matlab

    - by user1812719
    I am trying to write a function [offset,coffset]=findLowNhbr(map) that for each pixel in a map finds the eight neighbors to the pixel, and returns two matrices with both the row and column offsets to the lowest neighbor (uses the numbers -1, 0 and 1). Border pixels are given 0 offsets for both the row and column, since they do not have neighbors. Here is what I think the general plan for this function should be: For each point, find the eight nearest neighbors. If the neighbor is lower than the point, return -1 If the neighbor is at the same elevation as the point, return 0 If the neighbor is higher than the point, return +1 Store these offsets in two matrices. I am at a complete loss as to where to start, so any advice or questions are welcome!

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  • Java Applet : Nested Loops color change

    - by Bader
    Hello I have like a table to make a nested loop in Java applet , during this loop i should change the colors like the picture said. now i successed to make the table but i cannot change the colors because every time i try a forumla , it doesn't work. Here is my code int x = 63; for (int r=1; r<=10;r++) { Color C = new Color(0,10 +(x * 2),0); for (int c=0; c<=4; c++) { Color C2 = new Color(10 + (x * 2) ,0,0); g.setColor(C2); Font F = new Font("Arial",Font.BOLD, 24); g.setFont(F); g.drawString("Hello",10 + ( c * 60), r * 25 ); } } what should i do to make it work ?

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  • Plotting a grouped 2 dimensional vevtor in MATLAB

    - by Hossein
    Hi, I am trying to make a plot of a 2-Dimensional vector(2D Plot).But I don't want all the datapoints to have the same color on the plot.Each datapoint corresponds to a group.I want to have different colors for each group of datapoints. class=[1 3 2 5 2 5 1 3 3 4 2 2 2] says each datapoint belongs to which group X=[x1,y1;x2,y2;x3,y3;.....] the number of thes datapoints are the same as the number of elements in th class vector. Now I want to plot these based on colors. Can someone help me? Thanks

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  • css3 nth child question

    - by JCHASE11
    Hello. I am designing a 960px wide layout with an unordered list. Each list item is 240px wide, so 4 list items fit horizontally in a row. I have about 20 rows on the page.... I want every other list item to have a background of #ececec, so my css would be: ul li:nth-child(2n+2){ background-color:#ececec; } This works. The only problem is because there are 4 items in a row (an even #), the next row would be identical, thus rendering background colors on every 1st and 3rd list items in a row. This is not the effect I am looking to achieve. I want the background colors to alternate, creating a grid-like effect. What is the correct css to do so (think a checker board). Thanks!

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  • ALT-TAB Application Icon Pixelated

    - by Red Potato
    When a child window of my application is opened and I view the ALT-TAB menu, the application icon looks pixellated. I assume that Windows uses a low resolution version of the icon (16x16 pixel I think). What can I do that Windows selects the right version which would be 32x32 pixel? I assigned an icon to the window in question that has 16x16, 24x24, 32x32, 48x38 and 256x256 in true color. Please note that VS says in the proterties that 32x32 is used and that it works fine for the main window of my application where I assigned the exact same icon.

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  • Free icons for mobile applications. Where?

    - by Geltrude
    I know that in the sdk folders I can find some (not very well grouped, imho) icon. But, there is a site online specialized that let you download free icons useful for mobile app? Ie world flags, up, down... save, revert..., next..., play, stop..., etc. It would be more appriciated also if you can find these sets in many different colors, and in 2 or 3 sizes (32x32, 64x64, etc.). Have a nice day (ot. Especially my mom - her 62 birthday :-) Edit: those are all good sites, but to green-check the answer I need a small set with the common icons (I think moreabout 50-70 icons), in many different colors and in 2 or 3 different sizes (for lo-mid-hi definition devices). - If a so done site exists for free :-)

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  • Changing href atribute

    - by ferrucio
    In need to change a part of this href: <a href="media/xxxxx-yyy.jpg">large pic</a> I have some designs, and some colors, xxxxx stands for designnumber and yyy for colornumber, when one of the designs is clicked or one of the colors the href should change according to the value: <a href="#">design1</a> <a href="#">design2</a> <a href="#">design3</a> <a href="#">color1</a> <a href="#">color2</a> <a href="#">color3</a> Is there any way to do this with JQuery?

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  • Concatinate integer arrays iteratively

    - by Ojtwist
    I have a methode in2.getImagesOneDim() which gives me an array of integers, to be more precise the pixel values of an image. Now i want to create one big array with all the pixel values of all the images. Therefore I have to call this method several times. Now I would like to concatenate the previous output to the current output until all images are read. In some kind of pseudo code, where the + is a concatination ... : for (int i = 1; i < 25; i++) { ConArray = ConArray + in2.getImagesOneDim("../images/"+i); } How would I do this in java ?

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  • Rails modeling for a user

    - by Trevor Hartman
    When building a rails app that allows a User to login and create data, is it best to setup a belongs_to :user association on every single model? For example, let's say a user can create Favorites, Colors and Tags. And let's say Favorites has_many :tags and Colors also has_many :tags. Is it still important for Tags to belong_to :user assuming the User is the only person who has authority to edit those tags? And a similar question along the same lines: When updating data in FavoritesController, I've come to the conclusion that you perform CRUD operations by always doing something like User.favorites.find(params[:id].update_attributes(param[:favorite]) so that they can definitely only update models that belong to them. Right?

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  • php: parsing and converting array structure

    - by mwb
    I need to convert one array structure into another array structure. I hope someone will find it worthy their time to show how this could be done in a simple manner. It's a little above my array manipulation skills. The structure we start out with looks like this: $cssoptions = array( array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'width' , 'value' => '200px' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'margin-right' , 'value' => '20px' ) // end data set , array( 'group' => 'Colors' , 'selector' => '#content' , 'rule' => 'color' , 'value' => '#444' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '.sidebar' , 'rule' => 'margin-top' , 'value' => '10px' ) // end data set ); // END $cssoptions It's a collection of discreet datasets, each consisting of an array that holds two key = value pairs describing a 'css-rule' and a 'css-rule-value'. Further, each dataset holds a key = value pair describing the 'css-selector-group' that the 'css-rule' should blong to, and a key = value pair describing a 'rule-group' that should be used for structuring the rendering of the final css into a neat css code block arranged by the kind of properties they describe (colors, measurement, typography etc..) Now, I need to parse that, and turn it into a new structure, where the: 'rule' => 'rule-name' , 'value' => 'value-string' for each dataset is converted into: 'rule-name' => 'value-string' ..and then placed into a new array structure where all 'rule-name' = 'value-string' pairs should be aggregated under the respective 'selector-values' Like this: '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block ..and finally all those blocks should be grouped under their respective 'style-groups', creating a final resulting array structure like this: $css => array( 'Measurements' => array( '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block , '.sidebar' => array( 'margin-top' => '10px' ) // end selector block ) // end rule group , 'Colors' => array( '#content' => array( 'color' => '#444' ) // end selector block ) // end rule group ); // end css

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  • How can I write fast colored output to Console?

    - by Statement
    Hello world! I want to learn if there is another (faster) way to output text to the console application window using C# .net than with the simple Write, BackgroundColor and ForegroundColor methods and properties? I learned that each cell has a background color and a foreground color, and I would like to cache/buffer/write faster than using the mentioned methods. Maybe there is some help using the Out buffer, but I don't know how to encode the colors into the stream, if that is where the color data resides. This is for a retrostyle textbased game I am wanting to implement where I make use of the standard colors and ascii characters for laying out the game. Please help :)

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  • access a property via string with array in php?

    - by sprugman
    (This is in drupal, but I don't really think that matters.) I have a big list of properties that I need to map between two objects, and in one, the value that I need to map is buried inside an array. I'm hoping to avoid hard-coding the property names in the code. If I have a class like this: class Product { public $colors, $sizes; } I can access the properties like this: $props = array('colors', 'sizes'); foreach ($props as $p) { $this->$p = $other_object->$p; } As far as I can tell, if each of the properties on the left are an array, I can't do this: foreach ($props as $p) { $this->$p[0]['value'] = $other_object->$p; } Is that correct, or am I missing some clever way around this?

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  • Fun Visual Studio 2010 Wallpapers

    - by Latest Microsoft Blogs
    Two weeks ago I blogged about a cool new site that allows you to download and customize the Visual Studio code editor background and text colors (for both VS 2008 and VS 2010 version). The site also allows you to submit and share your own Visual Studio Read More......(read more)

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  • UV texture mapping with perspective correct interpolation

    - by Twodordan
    I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched edges: You can see the running program online here. I have used cartesian coordinates, and all I do is interpolate the uv values along the scanlines. The general formula I use for interpolating the uv coordinates is pretty much the one I use for the z-buffering interpolation and looks like this (in this case for horizontal scanlines): u_Slope = (right.u - left.u) / (triangleRight_x - triangleLeft_x); v_Slope = (right.v - left.v) / (triangleRight_x - triangleLeft_x); //[...] new_u = left.u + ((currentX_onScanLine - triangleLeft_x) * u_Slope); new_v = left.v + ((currentX_onScanLine - triangleLeft_x) * v_Slope); Then, when I add each point to the pixel buffer, I restore z and uv: z = (1/z); uv.u = Math.round(uv.u * z *100);//*100 because my texture is 100x100px uv.v = Math.round(uv.v * z *100); Then I turn the u v indexes into one index in order to fetch the correct pixel from the image data (which is a 1 dimensional px array): var index = texture.width * uv.u + uv.v; //and the rest is unimportant imagedata[index].RGBA bla bla The interpolation formula is correct considering the consistency of the texture (including the straight stripes). However, I seem to get quite a lot of 0 values for either u or v. Which is probably why I only get one face right. Furthermore, why is the texture flipped horizontally? (the "1" is flipped) I must get some sleep now, but before I get into further dissecting of every single value to see what goes wrong, Can someone more experienced guess why might this be happening, just by looking at the cube? "I have no idea what I'm doing" (it's my first time implementing a rasterizer). Did I miss an important stage? Thanks for any insight. PS: My UV values are as follows: { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }, { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }

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  • How to Enable Google Chrome’s Secret Gold Icon

    - by The Geek
    You might not realize this, but there’s actually another icon hidden inside the Google Chrome executable file—and it’s a high-quality version of the same logo, but golden. Here’s how to use it. If you’re wondering how we got the smooth icon you’re seeing above, it’s because the latest dev channel version switched the icon from the older style.How to Enable Google Chrome’s Secret Gold IconHow to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To Know

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