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  • Windows Server 2003 seems to pick the 'outgoing' IP address at random from all the ones configured in IIS, how can I make it just use one?

    - by Ryan
    We have multiple sites in IIS with different IP addresses. This is cool, want different IPs to all go to this server and use the proper site. However I discovered an issue that when the server makes an outgoing connection, I cannot predict which IP it will use. I had to have one client add ALL the IPs to their firewall so that a certain service could communicate with their server. Well now the time has come to add another IP/site to IIS but I had told them they would not need to add any more IPs. So the question is, how can I make Windows Server 2003 use only ONE specific IP for outgoing calls instead of it being unpredictable? If this is not a good enough description, when I was RDPed into the server and I opened IE and went to 'what is my IP' it was sometimes different which is how I discovered why the one client's firewall was suddenly refusing the connections. How can I just make outgoing calls originate from a static IP yet still allow multiple IPs pointing to different sites in IIS?

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  • nginx: how do I track down a random 500 from nginx (not my application). Potentially has something to do with load?

    - by kaleidomedallion
    We recently had some 500's from nginx itself that somehow were not logged (we have screenshots, but nothing in the logs). That is weird in itself, because usually errors show up there. Regardless, I am wondering if there is something like a connection pool size that if maxed out would result in a 500? We have correlated it potentially to a recent spike in traffic, but it is not conclusive. Anyone have any ideas of how to begin to approach such an issue?

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  • Windows Server 2003 seems to pick the 'outgoing' IP address at random from all the ones configured in IIS, how can I make it just use one?

    - by ioSamurai
    We have multiple sites in IIS with different IP addresses. This is cool, want different IPs to all go to this server and use the proper site. However I discovered an issue that when the server makes an outgoing connection, I cannot predict which IP it will use. I had to have one client add ALL the IPs to their firewall so that a certain service could communicate with their server. Well now the time has come to add another IP/site to IIS but I had told them they would not need to add any more IPs. So the question is, how can I make Windows Server 2003 use only ONE specific IP for outgoing calls instead of it being unpredictable? If this is not a good enough description, when I was RDPed into the server and I opened IE and went to 'what is my IP' it was sometimes different which is how I discovered why the one client's firewall was suddenly refusing the connections. How can I just make outgoing calls originate from a static IP yet still allow multiple IPs pointing to different sites in IIS?

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  • NET Math Libraries

    - by JoshReuben
    NET Mathematical Libraries   .NET Builder for Matlab The MathWorks Inc. - http://www.mathworks.com/products/netbuilder/ MATLAB Builder NE generates MATLAB based .NET and COM components royalty-free deployment creates the components by encrypting MATLAB functions and generating either a .NET or COM wrapper around them. .NET/Link for Mathematica www.wolfram.com a product that 2-way integrates Mathematica and Microsoft's .NET platform call .NET from Mathematica - use arbitrary .NET types directly from the Mathematica language. use and control the Mathematica kernel from a .NET program. turns Mathematica into a scripting shell to leverage the computational services of Mathematica. write custom front ends for Mathematica or use Mathematica as a computational engine for another program comes with full source code. Leverages MathLink - a Wolfram Research's protocol for sending data and commands back and forth between Mathematica and other programs. .NET/Link abstracts the low-level details of the MathLink C API. Extreme Optimization http://www.extremeoptimization.com/ a collection of general-purpose mathematical and statistical classes built for the.NET framework. It combines a math library, a vector and matrix library, and a statistics library in one package. download the trial of version 4.0 to try it out. Multi-core ready - Full support for Task Parallel Library features including cancellation. Broad base of algorithms covering a wide range of numerical techniques, including: linear algebra (BLAS and LAPACK routines), numerical analysis (integration and differentiation), equation solvers. Mathematics leverages parallelism using .NET 4.0's Task Parallel Library. Basic math: Complex numbers, 'special functions' like Gamma and Bessel functions, numerical differentiation. Solving equations: Solve equations in one variable, or solve systems of linear or nonlinear equations. Curve fitting: Linear and nonlinear curve fitting, cubic splines, polynomials, orthogonal polynomials. Optimization: find the minimum or maximum of a function in one or more variables, linear programming and mixed integer programming. Numerical integration: Compute integrals over finite or infinite intervals, over 2D and higher dimensional regions. Integrate systems of ordinary differential equations (ODE's). Fast Fourier Transforms: 1D and 2D FFT's using managed or fast native code (32 and 64 bit) BigInteger, BigRational, and BigFloat: Perform operations with arbitrary precision. Vector and Matrix Library Real and complex vectors and matrices. Single and double precision for elements. Structured matrix types: including triangular, symmetrical and band matrices. Sparse matrices. Matrix factorizations: LU decomposition, QR decomposition, singular value decomposition, Cholesky decomposition, eigenvalue decomposition. Portability and performance: Calculations can be done in 100% managed code, or in hand-optimized processor-specific native code (32 and 64 bit). Statistics Data manipulation: Sort and filter data, process missing values, remove outliers, etc. Supports .NET data binding. Statistical Models: Simple, multiple, nonlinear, logistic, Poisson regression. Generalized Linear Models. One and two-way ANOVA. Hypothesis Tests: 12 14 hypothesis tests, including the z-test, t-test, F-test, runs test, and more advanced tests, such as the Anderson-Darling test for normality, one and two-sample Kolmogorov-Smirnov test, and Levene's test for homogeneity of variances. Multivariate Statistics: K-means cluster analysis, hierarchical cluster analysis, principal component analysis (PCA), multivariate probability distributions. Statistical Distributions: 25 29 continuous and discrete statistical distributions, including uniform, Poisson, normal, lognormal, Weibull and Gumbel (extreme value) distributions. Random numbers: Random variates from any distribution, 4 high-quality random number generators, low discrepancy sequences, shufflers. New in version 4.0 (November, 2010) Support for .NET Framework Version 4.0 and Visual Studio 2010 TPL Parallellized – multicore ready sparse linear program solver - can solve problems with more than 1 million variables. Mixed integer linear programming using a branch and bound algorithm. special functions: hypergeometric, Riemann zeta, elliptic integrals, Frensel functions, Dawson's integral. Full set of window functions for FFT's. Product  Price Update subscription Single Developer License $999  $399  Team License (3 developers) $1999  $799  Department License (8 developers) $3999  $1599  Site License (Unlimited developers in one physical location) $7999  $3199    NMath http://www.centerspace.net .NET math and statistics libraries matrix and vector classes random number generators Fast Fourier Transforms (FFTs) numerical integration linear programming linear regression curve and surface fitting optimization hypothesis tests analysis of variance (ANOVA) probability distributions principal component analysis cluster analysis built on the Intel Math Kernel Library (MKL), which contains highly-optimized, extensively-threaded versions of BLAS (Basic Linear Algebra Subroutines) and LAPACK (Linear Algebra PACKage). Product  Price Update subscription Single Developer License $1295 $388 Team License (5 developers) $5180 $1554   DotNumerics http://www.dotnumerics.com/NumericalLibraries/Default.aspx free DotNumerics is a website dedicated to numerical computing for .NET that includes a C# Numerical Library for .NET containing algorithms for Linear Algebra, Differential Equations and Optimization problems. The Linear Algebra library includes CSLapack, CSBlas and CSEispack, ports from Fortran to C# of LAPACK, BLAS and EISPACK, respectively. Linear Algebra (CSLapack, CSBlas and CSEispack). Systems of linear equations, eigenvalue problems, least-squares solutions of linear systems and singular value problems. Differential Equations. Initial-value problem for nonstiff and stiff ordinary differential equations ODEs (explicit Runge-Kutta, implicit Runge-Kutta, Gear's BDF and Adams-Moulton). Optimization. Unconstrained and bounded constrained optimization of multivariate functions (L-BFGS-B, Truncated Newton and Simplex methods).   Math.NET Numerics http://numerics.mathdotnet.com/ free an open source numerical library - includes special functions, linear algebra, probability models, random numbers, interpolation, integral transforms. A merger of dnAnalytics with Math.NET Iridium in addition to a purely managed implementation will also support native hardware optimization. constants & special functions complex type support real and complex, dense and sparse linear algebra (with LU, QR, eigenvalues, ... decompositions) non-uniform probability distributions, multivariate distributions, sample generation alternative uniform random number generators descriptive statistics, including order statistics various interpolation methods, including barycentric approaches and splines numerical function integration (quadrature) routines integral transforms, like fourier transform (FFT) with arbitrary lengths support, and hartley spectral-space aware sequence manipulation (signal processing) combinatorics, polynomials, quaternions, basic number theory. parallelized where appropriate, to leverage multi-core and multi-processor systems fully managed or (if available) using native libraries (Intel MKL, ACMS, CUDA, FFTW) provides a native facade for F# developers

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  • Overwrite archetypes in Maven

    - by Random
    Hello again! I'm having some trouble using Maven for my archetypes and I will need to overwrite some. I launch an instruction that does an archetype:generate in an archetype already existing directory. Is there a parameter that let's me overwrite existing archetypes? I have search the maven definitve guide but it states that the only parameters accepted are: -DgroupId -DartifactId -Dversion -DpackageName -DarchetypeGroupId -DarchetypeArtifactId -DarchetypeVersion -DinteractiveMode I could just search the directory and delete the files, but this proccess is going to be done automatically (so no human involved, no brains involved) and I wouldn't like he machine deleting things around. Thanks for all! Edit: I almost forgot, here is some maven trace: [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'archetype'. [INFO] ------------------------------------------------------------------------ [INFO] Building Maven Default Project [INFO] task-segment: [archetype:generate] (aggregator-style) [INFO] ------------------------------------------------------------------------ [INFO] Preparing archetype:generate [INFO] No goals needed for project - skipping [INFO] Setting property: classpath.resource.loader.class => 'org.codehaus.plexus.velocity.ContextClassLoaderResourceLoader'. [INFO] Setting property: velocimacro.messages.on => 'false'. [INFO] Setting property: resource.loader => 'classpath'. [INFO] Setting property: resource.manager.logwhenfound => 'false'. [INFO] [archetype:generate {execution: default-cli}] [INFO] Generating project in Batch mode [INFO] Archetype defined by properties [INFO] ---------------------------------------------------------------------------- [INFO] Using following parameters for creating OldArchetype: archetype-foo-lib:1.0 [INFO] ---------------------------------------------------------------------------- [INFO] Parameter: groupId, Value: foo.tecnologia [INFO] Parameter: packageName, Value: foo.tecnologia [INFO] Parameter: basedir, Value: C:\temp\Desarrollo [INFO] Parameter: package, Value: foo.tecnologia [INFO] Parameter: version, Value: 1.0 [INFO] Parameter: artifactId, Value: Foo-Lib-Test [ERROR] Directory Foo-Lib-Test already exists - please run from a clean directory org.apache.maven.archetype.old.ArchetypeTemplateProcessingException: Directory Foo-Lib-Test already exists - please run from a clean directory at org.apache.maven.archetype.old.DefaultOldArchetype.createArchetype(DefaultOldArchetype.java:242) at org.apache.maven.archetype.generator.DefaultArchetypeGenerator.processOldArchetype(DefaultArchetypeGenerator.java:253) at org.apache.maven.archetype.generator.DefaultArchetypeGenerator.generateArchetype(DefaultArchetypeGenerator.java:143) at org.apache.maven.archetype.generator.DefaultArchetypeGenerator.generateArchetype(DefaultArchetypeGenerator.java:286) at org.apache.maven.archetype.DefaultArchetype.generateProjectFromArchetype(DefaultArchetype.java:69) at org.apache.maven.archetype.mojos.CreateProjectFromArchetypeMojo.execute(CreateProjectFromArchetypeMojo.java:184) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:490) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:694) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeStandaloneGoal(DefaultLifecycleExecutor.java:569) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:539) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:284) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at com.foo.model.CSMavenCli.main(CSMavenCli.java:391) at com.foo.model.MavenAdmin.generateArchetype(MavenAdmin.java:399) at com.foo.model.ValidarPom.validarPom(ValidarPom.java:167) at com.foo.prueba.GenerarPOM.execute(GenerarPOM.java:93) at org.apache.struts.chain.commands.servlet.ExecuteAction.execute(ExecuteAction.java:58) at org.apache.struts.chain.commands.AbstractExecuteAction.execute(AbstractExecuteAction.java:67) at org.apache.struts.chain.commands.ActionCommandBase.execute(ActionCommandBase.java:51) at org.apache.commons.chain.impl.ChainBase.execute(ChainBase.java:191) at org.apache.commons.chain.generic.LookupCommand.execute(LookupCommand.java:305) at org.apache.commons.chain.impl.ChainBase.execute(ChainBase.java:191) at org.apache.struts.chain.ComposableRequestProcessor.process(ComposableRequestProcessor.java:283) at org.apache.struts.action.ActionServlet.process(ActionServlet.java:1913) at org.apache.struts.action.ActionServlet.doPost(ActionServlet.java:462) at javax.servlet.http.HttpServlet.service(HttpServlet.java:647) at javax.servlet.http.HttpServlet.service(HttpServlet.java:729) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:269) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:188) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:213) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:172) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:117) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:108) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:174) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:873) at org.apache.coyote.http11.Http11BaseProtocol$Http11ConnectionHandler.processConnection(Http11BaseProtocol.java:665) at org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(PoolTcpEndpoint.java:528) at org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(LeaderFollowerWorkerThread.java:81) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:689) at java.lang.Thread.run(Unknown Source) [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] : org.apache.maven.archetype.old.ArchetypeTemplateProcessingException: Directory Foo-Lib-Test already exists - please run from a clean directory Directory Foo-Lib-Test already exists - please run from a clean directory [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 1 second [INFO] Finished at: Fri Apr 09 10:01:33 CEST 2010 [INFO] Final Memory: 15M/28M [INFO] ------------------------------------------------------------------------

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  • SonarJ like tool for .NET

    - by J. Random Coder
    I'm looking for a tool like SonarJ but for .NET instead of Java. SonarJ helps you to find deviations between he architecture and the code within minutes. It can be integrated into your IDE to help you avoid the introduction of new architetural violations to your code base. You can also use it to maintain metric based software quality rules which will keep complexity under control. I googled and searched SO without satisfying results.

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  • Modify EXE to stop launching firefox

    - by Random Joe
    I'm using a wireless modem program from my ISP. This program automatically disconnect when it detects the line is idle. It does so in 2-5 minutes of idle time. Whenever I reconnect, It will automatically fire up my default browser to the ISP portal. I DID NOT pay them to shove their web portal in my face 50 times a day. The ISP provides no options for disabling this behavior. Can someone please show me how to hex edit the EXE program to stop it from annoying the hell out of me?

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  • Servlet Exception + Class Cast Exception + Glassfish + Netbeans + JPA Entities + Vaadin

    - by Random Joe
    Hi all, I get this error: StandardWrapperValve[Vaadin Servlet]: PWC1406: Servlet.service() for servlet Vaadin Servlet threw exception java.lang.ClassCastException: com.delhi.entities.Category cannot be cast to com.delhi.entities.Category when I try to run my webapps on glassfish v2. Category is a JPA entity object the offending code according to the server log is: for (Category c : categories) { mymethod(); } categories is derived from: List<Category> categories = q.getResultList(); Any idea what went wrong?

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  • Issue with a point coordinates, which creates an unwanted triangle

    - by Paul
    I would like to connect the points from the red path, to the y-axis in blue. I figured out that the problem with my triangles came from the first point (V0) : it is not located where it should be. In the console, it says its location is at 0,0, but in the emulator, it is not. The code : for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } The output : _polyVertices[i-1].x : 0.000000, _polyVertices[i-1].y : 0.000000 _polyVertices[i].x : 50.000000, _polyVertices[i].y : 0.000000 And the result : (the layer goes up, i could not take the screenshot before the layer started to go up, but the first red point starts at y=0) : Then it creates an unwanted triangle when the code continues : Would you have any idea about this? (So to force the first blue point to start at 0,0, and not at 50,0 as it seems to be now) Here is the code : - (void)generatePath{ float x = 50; //first red point float y = 0; for(int i = 0; i < kMaxKeyPoints+1; i++) { if (i<3){ _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<20){ //going right _hillKeyPoints[i] = CGPointMake(x, y); x += (random() % (int) 30); y += -40; } else if(i<25){ //stabilize _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<30){ //going left _hillKeyPoints[i] = CGPointMake(x, y); //x -= (random() % (int) 10); x = 150 + (random() % (int) 30); y += -40; } else { //back to normal _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } } } -(void)generatePolygons{ static int prevFromKeyPointI = -1; static int prevToKeyPointI = -1; // key points interval for drawing while (_hillKeyPoints[_fromKeyPointI].y > -_offsetY+winSizeTop) { _fromKeyPointI++; } while (_hillKeyPoints[_toKeyPointI].y > -_offsetY-winSizeBottom) { _toKeyPointI++; } if (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI) { _nPolyVertices = 0; float x1 = 0; int keyPoints = _fromKeyPointI; for (int i=_fromKeyPointI; i<_toKeyPointI; i++){ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); //first blue point _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //CCLOG(@"_nPolyVertices V2 again : %i", _nPolyVertices); //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } prevFromKeyPointI = _fromKeyPointI; prevToKeyPointI = _toKeyPointI; } } - (void) draw { //RED glColor4f(1, 1, 1, 1); for(int i = MAX(_fromKeyPointI, 1); i <= _toKeyPointI; ++i) { glColor4f(1.0, 0, 0, 1.0); ccDrawLine(_hillKeyPoints[i-1], _hillKeyPoints[i]); } //BLUE glColor4f(0, 0, 1, 1); for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } } Thanks

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  • com.sun.org.apache.xerces.internal.dom.DocumentImpl cannot be cast to org.codehaus.plexus.util.xml.X

    - by Random
    Afetr using the Model library (see this) for my Maven pom.xml during this weeks I jumped on this error while attempting to write a ConfiguratonContainer into the pom.xml. The javadoc for Model says: public void setConfiguration(Object configuration) Set the configuration as DOM object. Parameters: configuration - So I made some xml with Document (org.w3c.dom.Document) and the xml parser standar javax library. You know the code (it's through all the net) but I paste it here... DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder parser = factory.newDocumentBuilder(); Document doc =parser.newDocument(); And then you fill the code with Element declaration,a lot of appendChild and such. And tried to make it work. Doesn't seem to do well. First tried using plugin.setConfiguration(doc); But it didn't work. Then I tried Obejct obj = doc; plugin.setConfiguration(obj); But it didn't work. Then I searched the net for answers, and guess... It didn't work. There are like 0 people using this library (maven.model) in all the net. So here am I again, asking the senseis for help. Where is my error? I have downloaded the source code of the library trying to see where is the error, but it seems to be ok (as should). I add the stackrace for reference java.lang.ClassCastException: com.sun.org.apache.xerces.internal.dom.DocumentImpl cannot be cast to org.codehaus.plexus.util.xml.Xpp3Dom at org.apache.maven.model.io.xpp3.MavenXpp3Writer.writePlugin(MavenXpp3Writer.java:1472) at org.apache.maven.model.io.xpp3.MavenXpp3Writer.writeBuild(MavenXpp3Writer.java:326) at org.apache.maven.model.io.xpp3.MavenXpp3Writer.writeModel(MavenXpp3Writer.java:1093) at org.apache.maven.model.io.xpp3.MavenXpp3Writer.write(MavenXpp3Writer.java:102) at com.mapfre.mutua.PDA.model.GeneratePOM.createPOM(GeneratePOM.java:28) at com.mapfre.mutua.PDA.prueba.MavenPOM.generatePOMWAR(MavenPOM.java:681) at com.mapfre.mutua.PDA.prueba.GenerarPOMMapfreAction.execute(GenerarPOMMapfreAction.java:36) at org.apache.struts.chain.commands.servlet.ExecuteAction.execute(ExecuteAction.java:58) at org.apache.struts.chain.commands.AbstractExecuteAction.execute(AbstractExecuteAction.java:67) at org.apache.struts.chain.commands.ActionCommandBase.execute(ActionCommandBase.java:51) at org.apache.commons.chain.impl.ChainBase.execute(ChainBase.java:191) at org.apache.commons.chain.generic.LookupCommand.execute(LookupCommand.java:305) at org.apache.commons.chain.impl.ChainBase.execute(ChainBase.java:191) at org.apache.struts.chain.ComposableRequestProcessor.process(ComposableRequestProcessor.java:283) at org.apache.struts.action.ActionServlet.process(ActionServlet.java:1913) at org.apache.struts.action.ActionServlet.doPost(ActionServlet.java:462) at javax.servlet.http.HttpServlet.service(HttpServlet.java:647) at javax.servlet.http.HttpServlet.service(HttpServlet.java:729) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:269) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:188) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:213) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:172) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:117) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:108) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:174) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:873) at org.apache.coyote.http11.Http11BaseProtocol$Http11ConnectionHandler.processConnection(Http11BaseProtocol.java:665) at org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(PoolTcpEndpoint.java:528) at org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(LeaderFollowerWorkerThread.java:81) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:689) at java.lang.Thread.run(Unknown Source)

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  • Python: Embed Chaco in PyQt4 Mystery

    - by random guy
    How do i go about adding Chaco to an existing PyQt4 application? Hours of searches yielded little (search for yourself). So far i've figured i need the following lines: import os os.environ['ETS_TOOLKIT']='qt4' i could not find PyQt4-Chaco code anywhere on the internets i would be very grateful to anyone filling in the blanks to show me the simplest line plot possible (with 2 points) from PyQt4 import QtCore, QtGui import sys import os os.environ['ETS_TOOLKIT']='qt4' from enthought <blanks> : : app = QtGui.QApplication(sys.argv) main_window = QtGui.QMainWindow() main_window.setCentralWidget(<blanks>) main_window.show() app.exec_() print('bye') what Chaco/Enthought class inherits from QWidget ?

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  • Append message to JBoss Console using jboss-log4j.xml

    - by Random Joe
    I'm unable to append messages from my application to the JBoss console. The following are the changes that I made to the jboss-log4j.xml configuration file: <category name="com.tricubes"> <priority value="INFO"/> <appender-ref ref="CONSOLE"/> </category> Here is my code: public class OneToOneValidation2 { private static final Logger logger = Logger.getLogger("com.tricubes"); public boolean validate(byte[] fpImage, byte[] fpTemplate, String desc, String ticket) { ... logger.info("BES INFO: SOCKET MSG SENT " + intToByteArray(x)); ... return b; } } What am I missing? TIA!

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  • How to create Captcha in ASP.NET

    - by Samir R. Bhogayta
    1. Create one page with name "Captcha.aspx" 2. No any control require in this page 3. Go to Captcha.aspx.vb write the below code Protected Sub Page_Load(sender As Object, e As System.EventArgs) Handles Me.Load         'create object of Bitmap Class and set its width and height.         Dim objBMP As Bitmap = New Bitmap(180, 51)         'Create Graphics object and assign bitmap object to graphics' object.         Dim objGraphics As Graphics = Graphics.FromImage(objBMP)         objGraphics.Clear(Color.White)         objGraphics.TextRenderingHint = TextRenderingHint.AntiAlias         Dim objFont As Font = New Font("arial", 30, FontStyle.Bold)         'genetating random 6 digit random number         Dim randomStr As String = GeneratePassword()         'set this random number in session         Session.Add("randomStr", randomStr)         Session.Add("randomStrCountry", randomStr)         objGraphics.DrawString(randomStr, objFont, Brushes.Black, 2, 2)         Response.ContentType = "image/GIF"         objBMP.Save(Response.OutputStream, ImageFormat.Gif)         objFont.Dispose()         objGraphics.Dispose()         objBMP.Dispose()     End Sub     Public Function GeneratePassword() As String         ' Below code describes how to create random numbers.some of the digits and letters         ' are ommited because they look same like "i","o","1","0","I","O".         Dim allowedChars As String = "a,b,c,d,e,f,g,h,j,k,m,n,p,q,r,s,t,u,v,w,x,y,z,"         allowedChars += "A,B,C,D,E,F,G,H,J,K,L,M,N,P,Q,R,S,T,U,V,W,X,Y,Z,"         allowedChars += "2,3,4,5,6,7,8,9"         Dim sep() As Char = {","c}         Dim arr() As String = allowedChars.Split(sep)         Dim passwordString As String = ""         Dim temp As String         Dim rand As Random = New Random()         Dim i As Integer         For i = 0 To 5 - 1 Step i + 1             temp = arr(rand.Next(0, arr.Length))             passwordString += temp         Next         Return passwordString     End Function 4. Use this page in you aspx page like this img alt="" border="0" src="Captcha.aspx" style="cursor: move; height: 60px; width: 200px;" //                                   your textbox to insert code by user.

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  • JPA query many to one association

    - by Random Joe
    I want to build the following pseudo query Select a From APDU a where a.group.id= :id group is a field in APDU class of the type APDUGroup.class. I just want to get a list of APDUs based on APDUGroup's id. How do i do that using a standard JPA query?

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  • Python elegant inverse function of int(string,base)

    - by random guy
    python allows conversions from string to integer using any base in the range [2,36] using: int(string,base) im looking for an elegant inverse function that takes an integer and a base and returns a string for example >>> str_base(224,15) 'ee' i have the following solution: def digit_to_char(digit): if digit < 10: return chr(ord('0') + digit) else: return chr(ord('a') + digit - 10) def str_base(number,base): if number < 0: return '-' + str_base(-number,base) else: (d,m) = divmod(number,base) if d: return str_base(d,base) + digit_to_char(m) else: return digit_to_char(m) note: digit_to_char() works for bases <= 169 arbitrarily using ascii characters after 'z' as digits for bases above 36 is there a python builtin, library function, or a more elegant inverse function of int(string,base) ?

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  • REST and links: middle ground?

    - by pbean
    I've been wondering about how far to go with links in REST. Consider books which have authors, but there is obviously a many-to-many relationship between books an authors (a book can be written by multiple authors, and authors can write multiple books). So let's say we have a rest call http://server/book/21, which will return a book XML, containing information about an author. Now since the book is a resource, and the author is a resource, the XML should not straight up include all the author information. It should contain a link to the author information. But which of the below two examples is more widely accepted? (Excuse my crappy formatted XML, I am not that experienced with hand writing XML) <book> <title>Some Book</title> <authors> <author link="http://server/author/82">Some Guy</author> <author link="http://server/author/51">Some Other Guy</author> </authors> </book> Then, an author link would return more information: <author> <name>Some Guy</name> <dateOfBirth>some time</dateOfBirth> </author> Or: <book> <title>Some Book</title> <authors>http://server/book/21/authors</authors> </book> Where http://server/book/21/authors returns: <authors> <author link="http://server/author/82">Some Guy</author> <author link="http://server/author/51">Some Other Guy</author> </authors> And then each of those returns the former <author> example again. The reason I'm asking is basically because at my job they went with the second approach, and it seems to me that clients have to take many more steps to reach where they want to go. Also, for basic information which "you're always going to need" (author's name), you do have to take one additional step. On the other hand, that way the book resource only returns information about the book (nothing else), and to get anything else, you have to access other resources.

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  • Converting WAR to EAR and other Glassfish stories

    - by Random
    Hello! I am really new in this so I hopefully don't make any terrible mistake. I apologize before hand if I have. In my project I was using tomcat and deploying WAR files. But now some bosses wants to deploy EAR files. So there we go. I first downloaded Glassfish (don't know if it's the apropiate application server for a newbie like me), instaled it and all (I even deployed the hello.war in the autodeploy _< ). Then prepared an EAR file. From what I know, I just need to create an Enterprise Application Project in Eclipse and add to the module my war file. This changes the application.xml file automatically (thanks eclipse project!). So I exported it to an EAR file and uploaded it to the glassfish server. Wonders of wonders, it doesn't work. I also tried deploying the old WAR file in this new shiny glassfish but it goes on http-404 not found error. The glassfish seems to say that my project is not in ~/domains/domain1/docroot. By the way I am using windows and I am aware of some problems between glassfish and windows due to some updating open files or such. So I have to questions: First, Am I doing the EAR package correctly? Second, Do I need to do some especial configuration to the glassfish server to deploy EAR and WAR files? Thanks!

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • Python: What's a correct and good way to implement __hash__()?

    - by random-name
    What's a correct and good way to implement hash()? I am talking about the function that returns a hashcode that is then used to insert objects into hashtables aka dictionaries. As hash() returns an integer and is used for "binning" objects into hashtables I assume that the values of the returned integer should be uniformly distributed for common data (to minimize collisions). What's a good practice to get such values? Are collisions a problem? In my case I have a small class which acts as a container class holding some ints, some floats and a string.

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  • Revisioning the CeBIT 2011

    - by hechtsuppe
    Hey guys, I am living in the CeBIT's hometown, the beautiful city Hanover. So I am visiting this exhibition since 2002 and I've seen a lot of changes during all this time. But this time, it was the most boring fair I've ever seen. Lets start with the first halls: "The same procedure as every year"- directly behind the entrance are the exhibitioners from far east (China, Taiwan...). In the past, they've shown a lot of nice toys. But this time, they got very serious, the only great gimmick was the motorcycle suitcase for the iPad, I watched the presentation until I reminded myself that I am not owning an iPad and these cases weren't suitable for my BMW motorcycle. So I started looking for the business stuff (I was there for business). I walked deeper in the exhibition area: During the way to the business halls, I came across a hall where I heard a big bass- the gamer's hall I think so I made a quick getaway from there. I saw a lot of teenagers with gaming bags on thier shoulders and I was really confused. I thought 'Damn it is tuesday 11:00 am, the trade fair is opened for public on saturday, why they are here and not at school?'. So the german schools seem to be too easy for students. At the time I was a pupil I visited the CeBIT on saturday! At the business halls: I visited IBM's booth but there were only guys looking like penguins and I weared a white chemise. So nobody was interested in talking to me. At the coffeebar I met a very nice guy from Bangladesh I think he was round about 25, but he told me that he was the first time in germany and he thought that germans are still nazis. I laughed at him and went to DELL. I was really really really interested in client solutions from DELL because I want to get away from our current client manufacturer. At the DELL booth I became recognized and a really nice guy told me where to use which client products. But there were too many people for trying the notebooks so the DELL guy asked for my business card. But I am still waiting for information, dear 'DELL dude'. I went to the Microsoft booth for informing myself about new IT trends. There were nothig new, only a few presentations about the 'new' Windows Live, Windows Phone 7 and 'the allmighty cloud'. But there was a very small presentation corner with the title 'geeks corner'. A guy inside the 'geeks corner' started Visual Studio 2010, I was really agog for the presentation. But then he started talking about Windows Phone 7 and how to program. He began with drag'n drop a textbox and a button on the form. He wrote really basic code and explained the functionality of a textbox- then I stood up and left the room. At the end: Before leaving the fairground, I've visited a few small booths and the big anti-virus program companies. But there was nothing new, I was really disappointed  this year. I've seen only ten exhibition babes and the rest of the week I stood ~3 hours in traffic jams. But I really love the flair in the whole town during this exhibition. The people in the city railways, which are really confused and the people in the pubs. Cheers Vince

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  • Visual Studio crashes consistently on web-related projects

    - by Traveling Tech Guy
    Hi, I have a brand new VS2010 installed on a Win2008R2 machine. I started getting this error when debugging a WCF service project: "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." When I started developing a web site a week later, this became consistent - I can't debug it. The stack dump reads: at Microsoft.VisualStudio.WebHost.Host.ProcessRequest(Connection conn) at Microsoft.VisualStudio.WebHost.Server.OnSocketAccept(Object acceptedSocket) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() I tried searching online, and some recommend turning off the "Suppress JIT Optimizations" in the Debugging options - this dos not seem to make a difference. Clearly the problem is with the built in web server. But am I doing something wrong? Is there something I can do? Or is this a known bug? Thanks for your time, Guy Update 12/31: Today I tried using CassiniDev as a replacement to the original VS2010 WebServer - exact same result. My suspicion is that there's some internal conflict between VS2010, Windows Server 2008R2 and maybe the fact that it's a 64 bit OS. I switched to using IIS as my debug server - and that seems to work, with some annoying side effects. My conclusion: do not use a 64 bit server system as your dev machine. Develop on 32bit - deploy to 64bit. Side conclusion: there are some scenarios Microsoft's QA doesn't test.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

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  • How to get image's coordinate on JPanel

    - by Jessy
    This question is related to my previous question http://stackoverflow.com/questions/2376027/how-to-generate-cartesian-coordinate-x-y-from-gridbaglayout I have successfully get the coordinate of each pictures, however when I checked the coordinate through (System.out.println) and the placement of the images on the screen, it seems to be wrong. e.g. if on the screen it was obvious that the x point of the first picture is on cell 2 which is on coordinate of 20, but the program shows x=1. Here is part of the code: public Grid (){ setPreferredSize(new Dimension(600,600)); .... setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.BOTH; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myPics.jpg"); int r, c; do{ //pick random cell which is empty r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //randomly scale the images int x = rand.nextInt(50)+30; int y = rand.nextInt(50)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); // Instantiate GUI components gc.gridx = r; gc.gridy = c; add(lbl, gc); //add(component, constraintObj); label[r][c] = lbl; } I checked the coordinate through this code: Component[] components = getComponents(); for (Component component : components) { System.out.println(component.getBounds()); }

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