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  • Keyboard Function Keys Do Not Work

    - by Anthony Burman
    I use the Microsoft Natural MultiMedia Keyboard 1.0A. The keyboard is not a wireless board. The Escape button and the function keys have never worked. I am currently running on 10.10. On previous incarnations the keys never worked either. However a recent journey through all the Microsoft options in System Preference Keyboard Layouts suggested that the Escape button could be functional. The current setting is Generic 105-key (Intl) PC. Can I find out whether the keys can be made to work or not? Of the top buttons, nothing happens when I press My Documents; a small red cross appears at the top right of the screen when I press My Pictures and the Media, Mail and Web/Home buttons work just fine. Thanks, Anthony.

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  • How to recognize special function keys on keyboard

    - by NikolaiDante
    I have a Microsoft Digital Media 3000 Keyboard. None of the function keys or other special keys seem to do anything, what do I need to do to get them working (at the very least f2, as not having a shortcut to rename a file is driving me mad) If I run xev and press f2 I get the following output in the terminal: KeyPress event, serial 36, synthetic NO, window 0x4800001, root 0x15d, subw 0x0, time 42858728, (674,456), root:(1034,588), state 0x10, keycode 139 (keysym 0xff65, Undo), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4800001, root 0x15d, subw 0x0, time 42858912, (674,456), root:(1034,588), state 0x10, keycode 139 (keysym 0xff65, Undo), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

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  • How to re-enable function keys in byobu?

    - by Yang
    I was using byobu on Ubuntu 11.10 Server and I needed to hit a function key in an app, so I hit F9 to bring up the config menu and switched the keybinding set from "f-keys" to "screen-escape-keys". That worked, but now I can't re-enable all the f-keys. I found a program byobu-config that brings up the menu again, and I can switch back to screen keys from there. This fixes things for new screen processes, but the effect on the current screen session is weird: it disables the ctrl-a (screen) keys and restores F2-F8, but F9-F12 still don't do anything (they're just passed on to the foreground process). What's up with this? Any ideas? Thanks in advance.

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  • ~/.bashrc return can only 'return' from a function or sourced script

    - by Timothy
    I am trying to setup a OpenStack box to have a look at OpenStack Object Storage (Swift). Looking through the web I found this link; http://swift.openstack.org/development_saio.html#loopback-section I followed the instructions line by line but stuck on step 7 in the "Getting the code and setting up test environment" section. When I execute ~/.bashrc I get; line 6: return: can only 'return' from a function or sourced script. Below is the Line 6 extract from ~/.bashrc. My first reaction is to comment this line out, but I dont know what it does. Can anyone help? #If not running interactively, dont't do anything [ -z "$PS1" ] && return I'm running Ubuntu 12.04 as a VM on Hyper-v if knowing that is useful.

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  • Test case as a function or test case as a class

    - by GodMan
    I am having a design problem in test automation:- Requirements - Need to test different servers (using unix console and not GUI) through automation framework. Tests which I'm going to run - Unit, System, Integration Question: While designing a test case, I am thinking that a Test Case should be a part of a test suite (test suite is a class), just as we have in Python's pyunit framework. But, should we keep test cases as functions for a scalable automation framework or should be keep test cases as separate classes(each having their own setup, run and teardown methods) ? From automation perspective, Is the idea of having a test case as a class more scalable, maintainable or as a function?

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Can't adjust brightness on Samsung RV420 with fn keys

    - by nicholascamp
    Typing ls /sys/class/backlight/*/brightness outputs /sys/class/backlight/intel_backlight/brightness /sys/class/backlight/samsung/brightness The max_brightness for the second is 8, but changing it with echo 2 | sudo tee /sys/class/backlight/samsung/brightness doesn't change brightness. I can do it by using intel_backlight: echo 2000 | sudo tee /sys/class/backlight/intel_backlight/brightness (max_brightness: cat /sys/class/backlight/intel_backlight/max_brightness outputs 4648). But I want to do this work with the fn brightness keys, as I always did. I don't know what happened to stop working, maybe the use of +1 monitor and removing it in a wrong time or a system update. I'm using Ubuntu 12.04 64 bits in an Samsung RV420 notebook. Kernel Version is 3.2.0-27-generic. Could you help me? Please tell me what more info should I provide. Thanks!

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  • Accessing UI elements from delegate function in Windows Phone 7

    - by EpsilonVector
    I have the following scenario: a page with a bunch of UI elements (grids, textblocks, whatever), and a button that when clicked launches an asynchronous network transaction which, when finished, launches a delegate function. I want to reference the page's UI elements from that delegate. Ideally I would like to do something like currentPage.getUIElementByName("uielement").insert(data), or even uielement.insert(data), or something similar. Is there a way to do this? No matter what I try an exception is being thrown saying that I don't have permissions to access that element. Is there a more correct way to handle updating pages with data retrieved over network?

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  • Object-Oriented equivalent of LISP's progn function?

    - by Archer
    I'm currently writing a LISP parser that iterates through some AutoLISP code and does its best to make it a little easier to read (changing prefix notation to infix notation, changing setq assignments to "=" assignments, etc.) for those that aren't used to LISP code/only learned object oriented programming. While writing commands that LISP uses to add to a "library" of LISP commands, I came across the LISP command "progn". The only problem is that it looks like progn is simply executing code in a specific order and sometimes (not usually) assigning the last value to a variable. Am I incorrect in assuming that for translating progn to object-oriented understanding that I can simply forgo the progn function and print the statements that it contains? If not, what would be a good equivalent for progn in an object-oriented language?

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  • Map function+backspace to delete

    - by Espressofa
    I'm used to Apple laptops, on which Function + Backspace is mapped to Delete. I'm also okay with Shift + Backspace. Is there a way to obtain this? Note, I'm using Xmonad and have some keyboard modifications set up with xmodmap but have very little understanding of how it works. I've tried xmodmap -e "keycode 22 = BackSpace KP_Delete BackSpace BackSpace", which works in some applications but is ignored by my terminal. I've seen this question but it seems KDE-specific. I would prefer not to have to use some GUI.

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  • iOS persistant storage with update function

    - by jernej
    im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that checks online for a update and downloads a database dump and additional files. I was planing to store all the persistent data into a SQLLite database, but not quite sure how to do the update part - to pack the database dump and the files together (in a .zip or with a xml). Can this be done any other way (as secure as possible)? thanks!

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  • Single or multiple return statements in a function [on hold]

    - by Juan Carlos Coto
    When writing a function that can have several different return values, particularly when different branches of code return different values, what is the cleanest or sanest way of returning? Please note the following are really contrived examples meant only to illustrate different styles. Example 1: Single return def my_function(): if some_condition: return_value = 1 elif another_condition: return_value = 2 else: return_value = 3 return return_value Example 2: Multiple returns def my_function(): if some_condition: return 1 elif another_condition: return 2 else: return 3 The second example seems simpler and is perhaps more readable. The first one, however, might describe the overall logic a bit better (the conditions affect the assignment of the value, not whether it's returned or not). Is the second way preferable to the first? Why?

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  • Function keys and Hot are switched

    - by Brian
    I recently got a new laptop and installed 12.10 on it. I noticed right away that the "hot keys" on the F keys didn't always do what was pictured and also I noticed that the "hot keys" and the function keys were reversed. e.g. to close a window I have to hit alt-fn-F2 instead of just alt-F2. This is pretty annoying because I've been using the same keyboard shortcuts for years and I don't really want to have to re-learn them. I would also like to switch what the hot keys do, for example the F3 key is pictured as increase screen brightness but it really puts the computer to sleep. I would like to change this back to increase the brightness I looked in keyboard shortcuts settings but these options are not in there. I also downloaded gconf-editor but was unable to find where to change the shortcuts on it. (they weren't at apps \ metacity \ keybinding_commands like others described) any help would be greatly appreciated

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  • Looking for a non-cryptographic hash function that returns a single character

    - by makerofthings7
    Suppose I have a dictionary of ASCII words stored in uppercase. I also want to save those words into separate files so that the total word count of each file is approximately the same. By simply looking at the word I need to know which file it should be in (if it's there at all). Duplicate words should go into the same file and overwrite the last one. My first attempt at solving this problem is to use .NET's object.GetHashCode() function and .Trim() to get one of the "random" characters that pop up. I asked a similar question here If I only use one character of object.GetHashCode() I would get a hash code character of A..Z or 0..9. However saving the result of GetHashCode to disk is a no-no so I need a substitute. Question: What algorithm (or subset of an algorithm) is appropriate for pigeonholing strings into a single character or range of characters (Like hex 0..F offers 16 chars)? Real world usage: I'll use this answer to modify the Partition key used in Azure Table storage as described here

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  • alt + tab not working properly

    - by Ankit
    alt + tab functionality has suddenly started misbehaving. it's showing only desktop and the current active app instead of all the applications opened. For eg currently, opened applications are firefox and terminal but when i press alt+tab i can see either "desktop + firefox" or "desktop + terminal" depending upon whether the current active application is browser or terminal. I have not installed any update. Please help.

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  • Override a static library's global function

    - by Jason Madux
    Not sure if this question belongs here or on SO, but posting here for now :) I'm trying to override a global function defined in "StaticLib" for my iOS application but the compiler keeps giving me the duplicate symbol error. Relevant code: #import "MyApplication.h" #import "StaticLib.h" NSData* getAllData() { NSLog(@"myGetAllData"); return nil; } @implementation MyApplication ... @end I've looked into Apple's runtime library but that all seems to be class-oriented. Any suggestions or is it just not possible to override global functions from static libraries?

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  • How to Avoid a Busy Loop Inside a Function That Returns the Object That's Being Waited For

    - by Carl Smith
    I have a function which has the same interface as Python's input builtin, but it works in a client-server environment. When it's called, the function, which runs in the server, sends a message to the client, asking it to get some input from the user. The user enters some stuff, or dismisses the prompt, and the result is passed back to the server, which passes it to the function. The function then returns the result. The function must work like Python's input [that's the spec], so it must block until it has the result. This is all working, but it uses a busy loop, which, in practice, could easily be spinning for many minutes. Currently, the function tells the client to get the input, passing an id. The client returns the result with the id. The server puts the result in a dictionary, with the id as the key. The function basically waits for that key to exist. def input(): '''simplified example''' key = unique_key() tell_client_to_get_input(key) while key not in dictionary: pass return dictionary.pop(pin) Using a callback would be the normal way to go, but the input function must block until the result is available, so I can't see how that could work. The spec can't change, as Python will be using the new input function for stuff like help and pdb, which provide their own little REPLs. I have a lot of flexibility in terms of how everything works overall, but just can't budge on the function acting exactly like Python's. Is there any way to return the result as soon as it's available, without the busy loop?

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  • Hash Function Added To The PredicateEqualityComparer

    - by Paulo Morgado
    Sometime ago I wrote a predicate equality comparer to be used with LINQ’s Distinct operator. The Distinct operator uses an instance of an internal Set class to maintain the collection of distinct elements in the source collection which in turn checks the hash code of each element (by calling the GetHashCode method of the equality comparer) and only if there’s already an element with the same hash code in the collection calls the Equals method of the comparer to disambiguate. At the time I provided only the possibility to specify the comparison predicate, but, in some cases, comparing a hash code instead of calling the provided comparer predicate can be a significant performance improvement, I’ve added the possibility to had a hash function to the predicate equality comparer. You can get the updated code from the PauloMorgado.Linq project on CodePlex,

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  • ASP.NET 3.5 Search Function Basic Development Concepts

    Adding a search web form to your ASP.NET website is very helpful for your users when they want to search related content. For example if you are going to display a very large table it would be much more efficient for users to search related content and display it back to the browser. This tutorial will show you how to develop a search function in ASP.NET 3.5 which you can add to your website.... AutoCAD LT? 2011 Trial Try The New AutoCAD LT? And Benefit From Consistent 2D Drafting Focus.

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  • PCI function number for SATA AHCI controller

    - by Look Alterno
    I'm debugging a second stage boot loader for a PC with SATA AHCI controller. I'm able to enumerate the PCI bus and find the hard disk. So far, so good. Now, lspci in my notebook (Dell Inspiron 1525) show me: -[0000:00]-+-1f.0 Intel Corporation 82801HEM (ICH8M) LPC Interface Controller +-1f.1 Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) IDE Controller +-1f.2 Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) SATA AHCI Controller \-1f.3 Intel Corporation 82801H (ICH8 Family) SMBus Controller My question: Is SATA AHCI Controller always function 2 in any PC? If not, how I found? I don't pretend to be general; booting my notebook will be good enough, without compromise further refinements.

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  • ModalPopup CodeBehind Function Wait For User Response

    - by Snave
    I have set up a function which returns an enum of the button that the user clicked in the ModalPopup. I have a variable of type enum to store which button the user clicks in the button click event. In this function, I call the ModalPopupExtender's Show() method. My problem is, the function finishes out and returns the default enum (which is "none" since no button was clicked yet) before the ModalPopup can be shown and store which button the user clicks. So without changing the function to a method and using a different way to store the user's button click, how can I pause the function after the Show() method of the MPE has been called and wait for the user to click a button? Edit(11/20/2009): Clarification: On the aspx page, I include a ScriptManager, PlaceHolder, and an asp:Button with a codebehind click event. What I want is to click the button, then in the click event handler, I want to call a custom static class function that returns a variable. One of the arguments it takes is the PlaceHolder. The function creates all the necessary controls in the PlaceHolder needed to display a ModalPopup. It calls the created ModalPopupExtender's Show() method. What should happen: At this point is the ModalPopup gets displayed, the user clicks a button, that button's event handler fires, the button sets a variable indicating that it was clicked, it then calls the ModalPopupExtender's .Hide() method, and then the function returns the variable that indicates which button was clicked. We then return to the event handler from the original button that was clicked and the programmer can then perform some logic based on what variable was returned. Crux: When the ModalPopupExtender's .Show() method gets called, it does not display the ModalPopup until AFTER the function returns a default variable (because no button was clicked yet) and after the event handler from the original button that was clicked ends. What I need: After the ModalPopupExtender's .Show() method is called, I need the ModalPopup to get displayed immediately and I need the function to wait for a button click to be made from the ModalPopup. My thoughts: Some PostBack needs to be made to the page telling it to update and display the ModalPopup Panel. Then maybe a while loop can be run in the function that waits for a button to be clicked in the ModalPopup.

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  • How does the compile choose which template function to call?

    - by aCuria
    Regarding the below code, how does the compiler choose which template function to call? If the const T& function is omitted, the T& function is always called. If the T& function is omitted, the const T& function is always called. If both are included, the results are as below. #include <iostream> #include <typeinfo> template <typename T> void function(const T &t) { std::cout << "function<" << typeid(T).name() << ">(const T&) called with t = " << t << std::endl; } template <typename T> void function(T &t) { std::cout << "function<" << typeid(T).name() << ">(T&) called with t = " << t << std::endl; } int main() { int i1 = 57; const int i2 = -6; int *pi1 = &i1; int *const pi3 = &i1; const int *pi2 = &i2; const int *const pi4 = &i2; function(pi1); ///just a normal pointer -> T& function(pi2); ///cannot change what we point to -> T& function(pi3); ///cannot change where we point -> const T& function(pi4); ///cannot change everything -> const T& return 0; } /* g++ output: function<Pi>(T&) called with t = 0x22cd24 function<PKi>(T&) called with t = 0x22cd20 function<Pi>(const T&) called with t = 0x22cd24 function<PKi>(const T&) called with t = 0x22cd20 */ /* bcc32 output: function<int *>(T&) called with t = 0012FF50 function<const int *>(T&) called with t = 0012FF4C function<int *>(const T&) called with t = 0012FF50 function<const int *>(const T&) called with t = 0012FF4C */ /* cl output: function<int *>(T&) called with t = 0012FF34 function<int const *>(T&) called with t = 0012FF28 function<int *>(const T&) called with t = 0012FF34 function<int const *>(const T&) called with t = 0012FF28 */

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  • Load external script dynamic, and access it, so I can trigger its domready function

    - by Didier
    I am trying to load the Zopim chat client. Normally it is included with a document write action. This causes it to be loaded before the domReady function is triggered, as it needs this to start itself. I want to load it later, and this works by using prototype (framework determined by Magento) to create a new script element and attaching it to the head. The script is loaded perfectly, but the domReady doesn't fire, so the script is never started. The script is a nameless class, by this I mean that all its functions are encapsulated in {} UPDATE: Sorry, I got it wrong, it is as self invoking function, the same syntax as the first answer suggest. (function C(){ })(); This function call when run sets up listening events for the domReady event under various browsers and then waits. When the domready event fires, it calls a function (that is within the self-invoked function) that starts everything. What I need, is a way to access this function somehow. END UPDATE Within that is a function named C. How can I call this function directly? Or put another way, how can I start an external javascript file that depends on domready going off, when that event doesn't happen? Can I load an external javascript file into a variable, so I can name the class? Can I access the nameless class {} somehow maybe via the script tag? Is there a way to alter the external file/javascript so I can have it look for another event, one that I can trigger? About the only solution I can think of at the moment is to create a iframe and load the script in that.

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  • How to call Ajax function recursively.

    - by MAS1
    Hi guys, I want to know how to call Ajax function Recursively. My ajax code is like this, <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> var step='1'; $.ajax ( { url: 'test1.php', data: {step: step}, success: function(output) { step=eval(output); alert(step); } } ); </script> </head> </html> And php code is like this <?php function writeName() { echo "step=2"; } function ReadName() { echo "In Read Name Function"; } if(isset($_REQUEST['step']) && !empty($_REQUEST['step'])) { $step = $_REQUEST['step']; switch($step) { case '1' : writeName(); break; case '2' : ReadName(); break; default : echo "Empty String"; } } ?> first time this function is get called with value of step variable equal to 1 and Function Write name modified it as 2. Now i want to call this Ajax function with Step variable value equal to 2. So that 2nd php function gets called.

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  • return value (not a reference) from the function, bound to a const reference in the calling function

    - by brainydexter
    "If you return a value (not a reference) from the function, then bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function." So: const BoundingBox Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } Returns a value of type const BoundingBox from function GetBoundingBox() Called function: (From within function Update() the following is called:) variant I: (Bind it to a const reference) const BoundingBox& l_Bbox = l_pPlayer->GetBoundingBox(); variant II: (Bind it to a const copy) const BoundingBox l_Bbox = l_pPlayer->GetBoundingBox(); Both work fine and I don't see the l_Bbox object going out of scope. (Though, I understand in variant one, the copy constructor is not called and thus is slightly better than variant II). Also, for comparison, I made the following changes. BoundingBox Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } with Variants: I BoundingBox& l_Bbox = l_pPlayer->GetBoundingBox(); and II: BoundingBox l_Bbox = l_pPlayer->GetBoundingBox(); The objet l_Bbox still does not out scope. So, I don't see how "bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function", really extends the lifetime of the object to the scope of the calling function ? Am I missing something trivial here..please explain .. Thanks a lot

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