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  • Silverlight Cream for January 13, 2011 -- #1026

    - by Dave Campbell
    In this Issue: András Velvárt, Tony Champion, Joost van Schaik, Jesse Liberty, Shawn Wildermuth, John Papa, Michael Crump, Sacha Barber, Alex Knight, Peter Kuhn, Senthil Kumar, Mike Hole, and WindowsPhoneGeek. Above the Fold: Silverlight: "Create Custom Speech Bubbles in Silverlight." Michael Crump WP7: "Architecting WP7 - Part 9 of 10: Threading" Shawn Wildermuth Expression Blend: "PathListBox: Text on the path" Alex Knight From SilverlightCream.com: Behaviors for accessing the Windows Phone 7 MarketPlace and getting feedback András Velvárt shares almost insider information about how to get some user interaction with your WP7 app in the form of feedback ... he has 4 behaviors taken straight from his very cool SufCube app that he's sharing. Reloading a Collection in the PivotViewer Tony Champion keeps working with the PivotViewer ... this time discussing the fact that you can't Reload or Refresh the current collection from the server ... at least not initially, but he did find one :) Tombstoning MVVMLight ViewModels with SilverlightSerializer on Windows Phone 7 Joost van Schaik takes a shot at helping us all with Tombstoning a WP7 app... he's using Mike Talbot's SilverlightSerializer and created extension methods for it for tombstoning that he's willing to share with us. Windows Phone From Scratch #17: MVVM Light Toolkit Soup To Nuts Part 2 Jesse Liberty is up to Part 17 in his WP7 series, and this is the 2nd post on MVVMLight and WP7, and is digging into behaviors. Architecting WP7 - Part 9 of 10: Threading Shawn Wildermuth is up to part 9 of 10 in his series on Architecting WP7 apps. This episode finds Shawn discussing Threading ... know how to use and choose between BackgroundWorker and ThreadPool? ... Shawn will explain. Silverlight TV 57: Performance Tuning Your Apps In the latest Silverlight TV, John Papa chats with Mike Cook about tuning your Silverlight app to get the performance up there where your users will be happy. Create Custom Speech Bubbles in Silverlight. Michael Crump's already gotten a lot of airplay out of this, but it's so cool.. comic-style callout shapes without using the dlls that you normally would... in other words, paths, and very cool hand-drawn looks on some too... very cool, Michael! Showcasing Cinch MVVM framework / PRISM 4 interoperability Sacha Barber has a post up on CodeProject that demonstratest using Cinch and Prism4 together... handily using MEF since Cinch relies on MEFedMVVM... this is a heck of a post... lots of code, lots of explanations. PathListBox: Text on the path Alex Knight keeps making this PathListBox series better ... this time he is putting text on the path... moving text... too cool, Alex! Windows Phone 7: Pinch Gesture Sample Peter Kuhn digs into the WP7 toolkit and examines GestureListener, pinch events, and clipping... examples and code supplied. How to change the StartPage of the Windows Phone 7 Application in Visual Studio 2010 ? Senthil Kumar discusses how to change the StartPage of your WP7 app, or get the program running if you happen to move or rename MainPage.xaml WP7 Text Boxes – OnEnter (my 1st Behaviour) Mike Hole has a post up about the issue with the keyboard appearing in front of the textbox, and maybe using the enter key to drop it... and he's developed a behavior for that process. WP7 ContextMenu in depth | Part1: key concepts and API WindowsPhoneGeek has some good articles that I haven't posted, but I'll catch up. This one is a nice tutorial on the WP7 Context menu... good explanation, diagrams, and code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • IIS Logfile Visualization with XNA

    - by BobPalmer
    In my office, I have a wall mounted monitor who's whole purpose in life is to display perfmon stats from our various servers.  And on a fairly regular basis, I have folks walk by asking what the lines mean.    After providing the requisite explaination about CPU utilization, disk I/O bottlenecks, etc. this is usually followed by some blank stares from the user in question, and a distillation of all of our engineering wizardry down to the phrase 'So when the red line goes up that's bad then?'   This of course would not do.  So I talked to my friends and our network admin about an option to show something more eye catching and visual, with which we could catch at a glance a feel for what was up with our site.    He initially pointed me out to a video showing GLTail and Chipmunk done in Ruby.  Realizing this was both awesome, and that I needed an excuse to do something in XNA, I decided to knock out a proof of concept for something very similar, but with a few tweaks.   Here's a link to a video of the current prototype:   http://www.youtube.com/watch?v=jM_PWZbtH2I   Essentially this app opens up a log file (even an active one) and begins pulling out the lines of text.  (Here's a good Code Project link that covers how to do tail reading from an active text file: http://www.codeproject.com/KB/files/tail.aspx).   As new data is added, a bubble is generated in the application - a GET statement comes from the left, and a POST from the right.  I then run it through a series of expression checkers, and based on the kind of statement and the pattern, a bubble of an appropriate color is generated.   For example, if I get a 500, a huge red bubble pops out.  Others are based on the part of the system the page is from - i.e. green bubbles are from our claims management subsystem, and blue bubbles are from the pages our scheduling staff use to schedule patients.  Others include the purple bubbles for security and login, and yellow bubbles for some miscellaneous pages.   The little grey bubbles represent things like images, JS, CSS, etc - and their small size makes them work like grease to keep the larger page bubbles moving.   The app is also smart enough that if it is starting to bog down with handling the physics and interactions, it will suspend new bubbles until enough have dropped off that performance can resume (you can see this slight stuttering in the sample video).   The net result is that anyone will be able to look up on the wall monitor, and instantly get a quick feel for how things are going on the floor.  Website slow?  You can get a feel for both volume and utilized modules with one glance.  Website crashing?  Look for a wall of giant red bubbles.  No activity at all?  Maybe the site is down.  Now couple this with utilization within a farm, and cross referenced with a second app showing the same kind of data from your SQL database...   As for the app itself, it's a windows XNA project with the code in C#.   The physics are handled by the Farseer physicis eingine for XNA (http://www.codeplex.com/FarseerPhysics) which is just pure goodness.  The samples are great, and I had the app up and working in two evenings (half of that was fine tuning, and the other was me coding with a kid in my lap).   My next steps include wiring this to SQL (I have some ideas...), and adding a nice configuration module.  For example, you could use polygons, etc to tie to your regex - or more entertaining things like having a little human ragdoll to represent a user login.     Once that's wrapped up and I have a chance to complete some hardening, I will be releasing the whole thing into the wild as opensource.     Feel free to ping me if you have any questions! -Bob

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  • Windows Azure Mobile Services Updates Keep Coming

    - by Clint Edmonson
    Some exciting new Windows Azure Mobile Services features were delivered to production this week. The highlights include: iPhone and iPad connectivity support via a new iOS SDK Integrated Authentication so developers can configure user authentication via Microsoft Account, Facebook, Twitter, and Google. New server-side Mobile Service script modules Access to Structured Storage, Windows Azure Blob, Table, Queues, and ServiceBus Email services through partnership with SendGrid SMS & voice services through partnership with Twilio Mobile Services hosting expanded to west coast US The iOS SDK I’m excited to share that we've announced the release of an under-development iOS client SDK for Windows Azure Mobile Services. The iOS SDK joins the Windows 8 SDK launched with Windows Azure Mobile Services as well as client SDKs released by Xamarin for MonoTouch and MonoDroid.  The native iOS SDK is for developers programming in Objective-C on the iPhone and iPad platforms. The SDK gives developers the same level of access to data storage using dynamic schematization that is available for Windows 8. Also, iOS applications can use the same authentication options available in Mobile Services. While full iOS support is still in development, the libraries are currently available on GitHub. There’s a great getting started tutorial to walk you through building a simple iOS “Todo List” app that stores data in Windows Azure.  These additional tutorials explore how to use the iOS client libraries to store data and authenticate users: Get Started with data in Mobile Services for iOS Get Started with authentication in Mobile Services for iOS What’s New in Authentication Available to both iOS and Windows 8 developers, Mobile Services has expanded its authentication options.  Developers can now use Microsoft, Facebook, Twitter, and Google authentication. Similar to using Microsoft accounts for authentication, developers must sign up and through Facebook, Twitter, or Google's developer portal in order to authenticate through them.  These tutorials walk through how to register your Mobile Service with an identity provider: How to register your app with Microsoft Account How to register your app with Facebook How to register your app with Twitter How to register your app with Google And these tutorials walk through authenticating against Mobile Services: Get started with authentication in Mobile Services for Windows Store (C#) Get started with authentication in Mobile Services for Windows Store (JavaScript) Get started with authentication in Mobile Services for iOS What’s New in Mobile Service Scripts Some great new functionality is now available in the Mobile Service script layer.  These server side scripts are triggered off of any CRUD operation on a Mobile Service's table and can already handle doing data and query validation, filtering, web requests and more.  Today, the Azure SDK module is now available to these scripts giving them access to blob storage, service bus, table storage.  Check out the new tutorials on the Windows Azure Node.js developer center to learn more about working with Blob, Tables, Queues and Service Bus using the azure module. In addition, SendGrid and Twilio are now available via modules that can be called from the scripts as well.  This gives developers the ability to send emails (SendGrid) or SMS text messages (Twilio) whenever a script is fired.  Windows Azure customers receive a special offer of 25,000 free emails per month from SendGrid and 1000 free text messages from Twilio. Expanded Data Center Availability In addition to Mobile Services being available in our US East data center, they can now be spun up in US West. The above features are all now live in production and are available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using Mobile Services today. The Windows Azure Mobile Developer Center has been updated with new tutorials that cover these new features in detail. And don’t forget - Windows Azure Mobile Services are still free for your first ten applications running on shared compute instances. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted

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  • Beginner Geek: Scan Files for Viruses Before Using Them

    - by Mysticgeek
    To help avoid getting your computer infected by malicious software, it’s a good idea to scan files before executing them. Today we take a look at a couple of options that will let you scan files easily from your desktop. Scan File with Your Antivirus Software Most Antivirus software will put an option in the context menu so you can scan individual files. After downloading a file or email attachment, simply right-click the file and select the option to scan with your Antivirus software. If you want to scan more than one at a time, hold down the Ctrl key while you clicking each file you want to scan. Then right-click and select to scan with your Antivirus software. Here is our favorite Antivirus app, Microsoft Security Essentials scanning a couple of files. If a virus is found, your Antivirus app will delete it or put it in Quarantine so it cannot infect your system. Using VirusTotal Uploader To be very thorough and want a second opinion (actually 41), then you might want to check out the VirusTotal Uploader. This handy app will scan your files with 41 different Antivirus apps online. After installing VirusTotal Uploader, right-click the file, go to Send To, then VirusTotal. Alternately you can launch VirusTotal Uploader and Get and upload the file. It will send the file to VirusTotal.com and scan it with 41 different Antivirus apps and show you the results.   If you don’t want to install the Uploader, you can go to the VirusTotal site and upload a file from there to scan. We’ve noticed that occasionally there will be a false positive detected on files we know are clean. Sometimes the definition database of an Anti-malware app isn’t current, or an obscure Antivirus App will find something questionable. If that is the case, use your best judgment when viewing the results. Conclusion Most Antivirus apps today have real-time scanning and should be able to detect possible infections before you’re able to execute them. However, if they don’t or when in doubt, following these tips can save you a lot of headaches in the long run. If you use a lot of different flash drives throughout the day, check out our article on how to scan a thumb drive for viruses from the AutoPlay Dialog. Download Microsoft Security Essentials Download VirusTotal Uploader VirusTotal Website Similar Articles Productive Geek Tips Scan Files for Viruses Before You Download With Dr.WebMake Microsoft Security Essentials Scan Faster by Excluding Certain File TypesBeginner Geek: Delete User Accounts in Windows 7Scan Your Thumb Drive for Viruses from the AutoPlay DialogSecure Computing: Free Anti-Virus Protection With AVG Free Edition TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox

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  • How to set default xrandr settings?

    - by echo-flow
    I'm trying to enable dual monitors in Ubuntu. This is working fine, but every time I do it, desktop effects is disabled. I think I've found the reason why, though: https://wiki.ubuntu.com/X/Config/Multihead/ As with the GNOME XRandR configuration method, setting Virtual to too large a value may result in a loss of hardware acceleration, and thus an inability to use Compiz and its desktop effects. When I use the GNOME monitor applet, or the Monitors configuration in the System menu, the default xrandr settings puts the second monitor to the right of the first, and, as I found with this bug, for most monitors this creates a virtual desktop larger than the maximum 2048 horizontal resolution needed for hardware acceleration on my netbook hardware. So, it seems like if I can modify xrandr's default settings so that it places the new desktop above or below (north or south of) the main LVDS display, then hardware acceleration, and therefore compiz will continue to work. Can anyone tell me, what is the easiest way to achieve this? UPDATE: I have confirmed that multihead support with desktop effects and hardware acceleration works when I move the external monitor display north of the main LVDS display. Right now this involves the following process: plugging in the external monitor, starting the Monitors configuration menu, desktop effects are disabled automatically (and all of the windows on my workspaces are moved to the first workspace), repositioning the external display so that it is north of LVDS display and clicking apply, and then navigating to the Appearance menu and telling it to reenable desktop effects. Is there a simpler way do this? UPDATE 2: OK, so I thought that perhaps the GNOME Monitors configuration screen was trying to be clever, and might be disbling desktop effects. So, I just tried using the xrandr command-line client instead, as follows: xrandr --output VGA1 --above LVDS1 When I do that, desktop effects are still disabled, and I need to manually reenable them. This, despite the fact that hardware acceleration works, and there is never a point where hardware acceleration stops working because the horizontal dimension of the virtual display is too large. So what program is trying to be clever, and is turning off desktop effects when it doesn't need to? And how do I make it stop? If there were a way to re-enable desktop effects from the command line, which I could then put into a script along with the proper xrandr invocation, I would accept that as a workaround. UPDATE 3: OK, here's my script to enable a second monitor with desktop effects. It might be evil, I'm not sure: second-monitor.sh xrandr --output VGA1 --above LVDS1 sleep 3 compiz --replace & The sleep statement might not be necessary. If there's a better way to do this, please let me know. UPDATE 4: This is a Dell Mini Inspiron 1012. Here are my system specifications: lspci -vv 00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: Dell Device 041a Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 29 Region 0: Memory at f0b00000 (32-bit, non-prefetchable) [size=512K] Region 1: I/O ports at 18d0 [size=8] Region 2: Memory at d0000000 (32-bit, prefetchable) [size=256M] Region 3: Memory at f0900000 (32-bit, non-prefetchable) [size=1M] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: Dell Device 041a Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Region 0: Memory at f0b80000 (32-bit, non-prefetchable) [size=512K] Capabilities: <access denied> lsmod | grep i915 i915 287458 2 drm_kms_helper 29329 1 i915 drm 162409 3 i915,drm_kms_helper intel_agp 24375 2 i915 i2c_algo_bit 5028 1 i915 video 17375 1 i915

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  • regarding the Windows Phone 7 series, XNA and Visual Basic

    - by Chris Williams
    as long as we're talking about VB... I figured I would share this as well. Hi everyone, I'm about to express a sentiment that might ruffle a few feathers, but I think most of you know me well enough to know I love like accept VB for what it is and that what I'm about to say is with good intentions. (The rest of you, who don't know me, please take my word for it.) The world is full of VB developers, I was one of them for a long time. I think it's safe to assume that none of us are ignorant people who require handholding. We're working professionals, making a living by using our skills as developers. I'm also willing to bet that quite a few of us are fluent in C# as well as VB. It may not be your preferred language, but many of you can do it and you prove that nearly every day. Honestly, I don't know ANY developers or consultants that have only known ONE language ever. So it pains me greatly when I see the word "CAN'T" being tossed around like a crutch... as in "we CAN'T develop for the windows phone or we CAN'T develop XNA games." At MIX, Microsoft hath decreed that C# is the language of choice for developing for the Windows Phone 7. I think it's a safe bet that you won't see VB support if it isn't there already. (Just like XNA... which is up to version 4.0 by now.)  So what? (Yeah... I said it.) I think everyone here can agree that actual coding is only one part of software design and development. There is nothing stopping ANY of you from beginning the process of designing your killer phone app, writing up specs, requirements, doing UI design, workflow, mockups, storyboards, art, etc.... None of these things are language dependent. IF by the time you've got that stuff out of the way, and there's still no VB support, then start doing some rapid prototyping of your app in C# (I know, I know... heresy!)  You still have to spend time learning how the phone does things, what UI tricks do what, what paradigms make sense, how to use to accelerometer and the tilt and the multitouch functionality. I can guarantee you that time spent doing this is a great investment, no matter WHAT extension your code files have. Eventually, you may have a working prototype. IF by this time, there's STILL no VB support... fret not, you've made significant progress on your app. You've designed it, prototyped it, figured out how to use the phone specific features... so you might as well finish it and pat yourself on the back for learning something new... and possibly being first to market with your new app. I'll be happy to argue any and all of these points online or off with anyone who cares to do so, but there is one undeniable point that you simply can't argue:  Your potential customers do not care AT ALL what programming language you used to write the app they are about to purchase. They care that it works. If your biggest concern is being first to market, than stop complaining and get busy because you're running out of time and the 3000+ people who were at MIX certainly aren't waiting for you. They've already started working on their apps.

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  • Spritesheet per pixel collision XNA

    - by Jixi
    So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); int bottom = Math.Min(rectangleA.Bottom, rectangleB.Bottom); int left = Math.Max(rectangleA.Left, rectangleB.Left); int right = Math.Min(rectangleA.Right, rectangleB.Right); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Color colorA = dataA[(x - rectangleA.Left) + (y - rectangleA.Top) * rectangleA.Width]; Color colorB = dataB[(x - rectangleB.Left) + (y - rectangleB.Top) * rectangleB.Width]; if (colorA.A != 0 && colorB.A != 0) { return true; } } } return false; } In order to detect collision, but i'm unable to figure out how to use it with animated sprites. This is my animation update method: public void AnimUpdate(GameTime gameTime) { if (!animPaused) { animTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (animTimer > animInterval) { currentFrame++; animTimer = 0f; } if (currentFrame > endFrame || endFrame <= currentFrame || currentFrame < startFrame) { currentFrame = startFrame; } objRect = new Rectangle(currentFrame * TextureWidth, frameRow * TextureHeight, TextureWidth, TextureHeight); origin = new Vector2(objRect.Width / 2, objRect.Height / 2); } } Which works with multiple rows and columns. and how i call the intersect: public bool IntersectPixels(Obj me, Vector2 pos, Obj o) { Rectangle collisionRect = new Rectangle(me.objRect.X, me.objRect.Y, me.objRect.Width, me.objRect.Height); collisionRect.X += (int)pos.X; collisionRect.Y += (int)pos.Y; if (IntersectPixels(collisionRect, me.TextureData, o.objRect, o.TextureData)) { return true; } return false; } Now my guess is that i have to update the textureData everytime the frame changes, no? If so then i already tried it and miserably failed doing so :P Any hints, advices? If you need to see any more of my code just let me know and i'll update the question. Updated almost functional collisionRect: collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.Texture.Width / (int)((me.frameCount - 1) * me.TextureWidth), me.Texture.Height); What it does now is "move" the block up 50%, shouldn't be too hard to figure out. Update: Alright, so here's a functional collision rectangle(besides the height issue) collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.TextureWidth / (int)me.frameCount - 1, me.TextureHeight); Now the problem is that using breakpoints i found out that it's still not getting the correct color values of the animated sprite. So it detects properly but the color values are always: R:0 G:0 B:0 A:0 ??? disregard that, it's not true afterall =P For some reason now the collision area height is only 1 pixel..

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  • SharePoint 2010 Hosting :: Setting Default Column Values on a Folder Programmatically

    - by mbridge
    The reason I write this post today is because my initial searches on the Internet provided me with nothing on the topic.  I was hoping to find a reference to the SDK but I didn’t have any luck.  What I want to do is set a default column value on an existing folder so that new items in that folder automatically inherit that value.  It’s actually pretty easy to do once you know what the class is called in the API.  I did some digging and discovered that class is MetadataDefaults. It can be found in Microsoft.Office.DocumentManagement.dll.  Note: if you can’t find it in the GAC, this DLL is in the 14/CONFIG/BIN folder and not the 14/ISAPI folder.  Add a reference to this DLL in your project.  In my case, I am building a console application, but you might put this in an event receiver or workflow. In my example today, I have simple custom folder and document content types.  I have one shared site column called DocumentType.  I have a document library which each of these content types registered.  In my document library, I have a folder named Test and I want to set its default column values using code.  Here is what it looks like.  Start by getting a reference to the list in question.  This assumes you already have a SPWeb object.  In my case I have created it and it is called site. SPList customDocumentLibrary = site.Lists["CustomDocuments"]; You then pass the SPList object to the MetadataDefaults constructor. MetadataDefaults columnDefaults = new MetadataDefaults(customDocumentLibrary); Now I just need to get my SPFolder object in question and pass it to the meethod SetFieldDefault.  This takes a SPFolder object, a string with the name of the SPField to set the default on, and finally the value of the default (in my case “Memo”). SPFolder testFolder = customDocumentLibrary.RootFolder.SubFolders["Test"]; columnDefaults.SetFieldDefault(testFolder, "DocumentType", "Memo"); You can set multiple defaults here.  When you’re done, you will need to call .Update(). columnDefaults.Update(); Here is what it all looks like together. using (SPSite siteCollection = new SPSite("http://sp2010/sites/ECMSource")) {     using (SPWeb site = siteCollection.OpenWeb())     {         SPList customDocumentLibrary = site.Lists["CustomDocuments"];         MetadataDefaults columnDefaults = new MetadataDefaults(customDocumentLibrary);          SPFolder testFolder = customDocumentLibrary.RootFolder.SubFolders["Test"];         columnDefaults.SetFieldDefault(testFolder, "DocumentType", "Memo");         columnDefaults.Update();     } } You can verify that your property was set correctly on the Change Default Column Values page in your list This is something that I could see used a lot on an ItemEventReceiver attached to a folder to do metadata inheritance.  Whenever, the user changed the value of the folder’s property, you could have it update the default.  Your code might look something columnDefaults.SetFieldDefault(properties.ListItem.Folder, "MyField", properties.ListItem[" This is a great way to keep the child items updated any time the value a folder’s property changes.  I’m also wondering if this can be done via CAML.  I tried saving a site template, but after importing I got an error on the default values page.  I’ll keep looking and let you know what I find out.

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  • SQL Server Transaction Marks: Restoring multiple databases to a common relative point

    - by Mladen Prajdic
    We’re all familiar with the ability to restore a database to point in time using the RESTORE WITH STOPAT statement. But what if we have multiple databases that are accessed from one application or are modifying each other? And over multiple instances? And all databases have different workloads? And we want to restore all of the databases to some known common relative point? The catch here is that this common relative point isn’t the same point in time for all databases. This common relative point in time might be now in DB1, now-1 hour in DB2 and yesterday in DB3. And we don’t know the exact times. Let me introduce you to Transaction Marks. When we run a marked transaction using the WITH MARK option a flag is set in the transaction log and a row is added to msdb..logmarkhistory table. When restoring a transaction log backup we can restore to either before or after that marked transaction. The best thing is that we don’t even need to have one database modifying another database. All we have to do is use a marked transaction with the same name in different database. Let’s see how this works with an example. The code comments say what’s going on. USE master GOCREATE DATABASE TestTxMark1GOUSE TestTxMark1GOCREATE TABLE TestTable1( ID INT, VALUE UNIQUEIDENTIFIER) -- insert some data into the table so we can have a starting pointINSERT INTO TestTable1SELECT ROW_NUMBER() OVER(ORDER BY number) AS RN, NULLFROM master..spt_valuesORDER BY RNSELECT *FROM TestTable1GO-- TAKE A FULL BACKUP of the databseBACKUP DATABASE TestTxMark1 TO DISK = 'c:\TestTxMark1.bak'GO USE master GOCREATE DATABASE TestTxMark2GOUSE TestTxMark2GOCREATE TABLE TestTable2( ID INT, VALUE UNIQUEIDENTIFIER)-- insert some data into the table so we can have a starting pointINSERT INTO TestTable2SELECT ROW_NUMBER() OVER(ORDER BY number) AS RN, NEWID()FROM master..spt_valuesORDER BY RNSELECT *FROM TestTable2GO-- TAKE A FULL BACKUP of our databseBACKUP DATABASE TestTxMark2 TO DISK = 'c:\TestTxMark2.bak'GO -- start a marked transaction that modifies both databasesBEGIN TRAN TxDb WITH MARK -- update values from NULL to random value UPDATE TestTable1 SET VALUE = NEWID(); -- update first 100 values from random value -- to NULL in different DB UPDATE TestTxMark2.dbo.TestTable2 SET VALUE = NULL WHERE ID <= 100;COMMITGO     -- some time goes by here -- with various database activity... -- We see two entries for marks in each database. -- This is just informational and has no bearing on the restore itself.SELECT * FROM msdb..logmarkhistory USE masterGO-- create a log backup to restore to mark pointBACKUP LOG TestTxMark1 TO DISK = 'c:\TestTxMark1.trn'GO-- drop the database so we can restore it backDROP DATABASE TestTxMark1GO USE masterGO-- create a log backup to restore to mark pointBACKUP LOG TestTxMark2 TO DISK = 'c:\TestTxMark2.trn'GO-- drop the database so we can restore it backDROP DATABASE TestTxMark2GO -- RESTORE THE DATABASE BACK BEFORE OUR TRANSACTION-- restore the full backup RESTORE DATABASE TestTxMark1 FROM DISK = 'c:\TestTxMark1.bak' WITH NORECOVERY;-- restore the log backup to the transaction markRESTORE LOG TestTxMark1 FROM DISK = 'c:\TestTxMark1.trn' WITH RECOVERY, -- recover to state before the transaction STOPBEFOREMARK = 'TxDb'; -- recover to state after the transaction -- STOPATMARK = 'TxDb';GO -- RESTORE THE DATABASE BACK BEFORE OUR TRANSACTION-- restore the full backup RESTORE DATABASE TestTxMark2 FROM DISK = 'c:\TestTxMark2.bak' WITH NORECOVERY;-- restore the log backup to the transaction markRESTORE LOG TestTxMark2 FROM DISK = 'c:\TestTxMark2.trn' WITH RECOVERY, -- recover to state before the transaction STOPBEFOREMARK = 'TxDb'; -- recover to state after the transaction -- STOPATMARK = 'TxDb';GO USE TestTxMark1-- we restored to time before the transaction -- so we have NULL values in our tableSELECT * FROM TestTable1 USE TestTxMark2-- we restored to time before the transaction -- so we DON'T have NULL values in our tableSELECT * FROM TestTable2   Transaction marks can be used like a crude sync mechanism for cross database operations. With them we can mark our databases with a common “restore to” point so we know we have a valid state between all databases to restore to.

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  • Use Twitter in Windows Media Center with TwitterMCE

    - by DigitalGeekery
    Are you a Media Center user who just can’t get enough Twitter? If so, you may want to check out the TwitterMCE plugin for Windows Media Center. Download and install TwitterMCE application. (See download link below) When you start Windows Media Center, you’ll find the TwitterMCE icon listed in the Extras. When you open the plug-in you’ll be prompted for a Paypal donation and have to wait out the 15 second timer. Next, you’ll need to log in to your Twitter account. Enter your Twitter account username and password. You can do this with the keyboard or by entering letters and numbers with a Media Center remote. When you are finished, select the Login button.   You’ll be prompted to select Standard or Video Mode. Standard displays items in a more vertical fashion. Video displays them horizontally and one at a time, and also allows you to watch Live TV, a movie, or video at the same time. Reading Your Tweets Clicking on Home allows you to read the latest Twitter messages from your friends. You can access the previous 20 tweets. Scroll up and down to see additional messages in Standard mode, ro right and left in Video mode. Click on the individual Twitter messages to get more information, such as which friend sent the tweet. Create a Tweet To Create a Tweet directly from Media Center, select the Update button. Type out your message using your keyboard or your remote and the on-screen keyboard. When you are finished, select Update to send your Twitter message. A few moments later your new tweet will appear.   To send a tweet while you are watching TV or a video, log in to the TwitterMCE app, choose the Video mode, and select Update.   Enter your tweet with the remote or keyboard. Select Update to send the tweet.   You can also view Mentions, Friends, and Followers selecting the appropriate button.   Scroll through your list of friends to read their latest tweets.   The TwitterMCE plugin works will Windows Vista Premium, Ultimate, and Windows 7. It might not completely replace your favorite Twitter App, but it will allow you to send all the tweets you want without having to take your eyes off your favorite TV programs. Download TwitterMCE Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Add Color Coding to Windows 7 Media Center Program GuideIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site Spyware Blaster v4.3 Yes, it’s Patch Tuesday

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  • Why are my Unity procedural animations jerky?

    - by Phoenix Perry
    I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of getting squeezed sideways by a pixel. I'm moving a plane by cos and sin so it will spin on the x and z axes. If the planes are moving at Time.time, everything is fine. However, if I put in slower speed multiplier, I get an amazingly weird jerk in my animation. I get it with or without the lerp. How do I fix it? I want it to move very slowly. Is there some sort of invisible grid in unity? Some sort of minimum motion per frame? I put a visual sample of the behavior here. Here's the relevant code: public void spin() { for (int i = 0; i < numPlanes; i++ ) { GameObject g = planes[i] as GameObject; //alt method //currentRotation += speed * Time.deltaTime * 100; //rotation.eulerAngles = new Vector3(0, currentRotation, 0); //g.transform.position = rotation * rotationRadius; //sine method g.GetComponent<PlaneSetup>().pos.x = g.GetComponent<PlaneSetup>().radiusX * (Mathf.Cos((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle)); g.GetComponent<PlaneSetup>().pos.z = g.GetComponent<PlaneSetup>().radius * Mathf.Sin((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle); g.GetComponent<PlaneSetup>().pos.y = g.GetComponent<Transform>().position.y; ////offset g.GetComponent<PlaneSetup>().pos.z += 20; g.GetComponent<PlaneSetup>().posLerp.x = Mathf.Lerp(g.transform.position.x,g.GetComponent<PlaneSetup>().pos.x, .5f); g.GetComponent<PlaneSetup>().posLerp.z = Mathf.Lerp(g.transform.position.z, g.GetComponent<PlaneSetup>().pos.z, .5f); g.GetComponent<PlaneSetup>().posLerp.y = g.GetComponent<Transform>().position.y; g.transform.position = g.GetComponent<PlaneSetup>().posLerp; } Invoke("spin",0.0f); } The full code is on github. There is literally nothing else going on. I've turned off all other game objects so it's only the 40 planes with a texture2D shader. I removed it from Invoke and tried it in Update -- still happens. With a set frame rate or not, the same problem occurs. Tested it in Fixed Update. Same issue. The script on the individual plane doesn't even have an update function in it. The data on it could functionally live in a struct. I'm getting between 90 and 123 fps. Going to investigate and test further. I put this in an invoke function to see if I could get around it just occurring in update. There are no physics on these shapes. It's a straight procedural animation. Limited it to 1 plane - still happens. Thoughts? Removed the shader - still happening.

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  • User interfirance, themes, Broken, Unreadable parts

    - by Adames
    Arther going on a customizing spree my the desktop themes on unity got messed up I had installed Ubuntu tweak and unsettings so I removed them but the default themes and custom ones are still messed up I ran unity --reset and this is what I get: WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1200004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x38000af compiz (core) - Warn: failed to receive ConfigureNotify event on 0x32000ad Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done (compiz:4749): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done compiz (core) - Warn: unhandled ConfigureNotify on 0xc0009e! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a1! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a1! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a4! compiz (core) - Warn: this should never happen. you should probably file a bug about this. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/google-chrome.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/firefox.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-writer.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-calc.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-impress.desktop' is using a deprecated format for its actions that will be dropped soon. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done ERROR 2012-07-02 19:51:43 unity.glib-gobject <unknown>:0 g_object_unref: assertion `G_IS_OBJECT (object)' failed Setting Update "main_menu_key" Setting Update "run_key" Setting Update "autoraise" Setting Update "autoraise_delay" Any Ideas? this is very inconvenient some of the text like in additional drivers are unreadable because they come out White

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  • Oracle Social Network Developer Challenge: Fishbowl Solutions

    - by Kellsey Ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. Today, I give you the final entry in the Oracle Social Network Developer Challenge, held last week during OpenWorld. This one comes from Friend of the ‘Lab and Fishbowl Solutions (@fishbowle20) hacker, John Sim (@jrsim_uix), whom you might remember from his XBox Kinect demo at COLLABORATE 12 (presentation slides and abstract) hacks and other exploits with WebCenter. We put this challenge together specifically for developers like John, who like to experiment with new tools and push the envelope of what’s possible and build cool things, and as you can see from his entry John did just that, mashing together Google Maps and Oracle Social Network into a mobile app built with PhoneGap that uses the device’s camera and GPS to keep teams on the move in touch. He calls it a Mobile GeoTagging Solution, but I think Avengers Assemble! would have equally descriptive, given that was obviously his inspiration. Here’s his description of the mobile app: My proposed solution was to design and simplify GeoLocation mapping, and automate updates for users and teams on the move; who don’t have access to a laptop or want to take their ipads out – but allow them to make quick updates to OSN and upload photos taken from their mobile device – there and then. As part of this; the plan was to include a rules engine that could be configured by the user to allow the device to automatically update and post messages when they arrived at a set location(s). Inspiration for this came from on{x} – automate your life. Unfortunately, John didn’t make it to the conference to show off his hard work in person, but luckily, he had a colleague from Fishbowl and a video to showcase his work.    Here are some shots of John’s mobile app for your viewing pleasure: John’s thinking is sound. Geolocation is usually relegated to consumer use cases, thanks to services like foursquare, but distributed teams working on projects out in the world definitely need a way to stay in contact. Consider a construction job. Different contractors all converge on a single location, and time is money. Rather than calling or texting each other and risking a distracted driving accident, an app like John’s allows everyone on the job to see exactly where the other contractors are. Using his GPS rules, they could easily be notified about how close each is to the site, definitely useful when you have a flooring contractor sitting idle, waiting for an electrician to finish the wiring. The best part is that the project manager or general contractor could stay updated on all the action (or inaction) using Oracle Social Network, either sitting at a desk using the browser app or desktop client or on the go, using one of the native mobile apps built for Oracle Social Network. I can see this being used by insurance adjusters too, and really any team that, erm, assembles at a given spot. Of course, it’s also useful for meeting at the pub after the day’s work is done. Beyond people, this solution could also be implemented for physical objects that are in route to a destination. Say you’re a customer waiting on rail shipment or a package delivery. You could track your valuable’s whereabouts easily as they report their progress via checkins. If they deviated from the GPS rules, you’d be notified. You might even be able to get a picture into Oracle Social Network with some light hacking. Thanks to John and his colleagues at Fishbowl for participating in our challenge. We hope everyone had a good experience. Make sure to check out John’s blog post on his work and the experience using Oracle Social Network. Although this is the final, official entry we had, tomorrow, I’ll show you the work of someone who finished code, but wasn’t able to make the judging event. Stay tuned.

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  • PASS Summit 2011 &ndash; Part II

    - by Tara Kizer
    I arrived in Seattle last Monday afternoon to attend PASS Summit 2011.  I had really wanted to attend Gail Shaw’s (blog|twitter) and Grant Fritchey’s (blog|twitter) pre-conference seminar “All About Execution Plans” on Monday, but that would have meant flying out on Sunday which I couldn’t do.  On Tuesday, I attended Allan Hirt’s (blog|twitter) pre-conference seminar entitled “A Deep Dive into AlwaysOn: Failover Clustering and Availability Groups”.  Allan is a great speaker, and his seminar was packed with demos and information about AlwaysOn in SQL Server 2012.  Unfortunately, I have lost my notes from this seminar and the presentation materials are only available on the pre-con DVD.  Hmpf! On Wednesday, I attended Gail Shaw’s “Bad Plan! Sit!”, Andrew Kelly’s (blog|twitter) “SQL 2008 Query Statistics”, Dan Jones’ (blog|twitter) “Improving your PowerShell Productivity”, and Brent Ozar’s (blog|twitter) “BLITZ! The SQL – More One Hour SQL Server Takeovers”.  In Gail’s session, she went over how to fix bad plans and bad query patterns.  Update your stale statistics! How to fix bad plans Use local variables – optimizer can’t sniff it, so it’ll optimize for “average” value Use RECOMPILE (at the query or stored procedure level) – CPU hit OPTIMIZE FOR hint – most common value you’ll pass How to fix bad query patterns Don’t use them – ha! Catch-all queries Use dynamic SQL OPTION (RECOMPILE) Multiple execution paths Split into multiple stored procedures OPTION (RECOMPILE) Modifying parameter values Use local variables Split into outer and inner procedure OPTION (RECOMPILE) She also went into “last resort” and “very last resort” options, but those are risky unless you know what you are doing.  For the average Joe, she wouldn’t recommend these.  Examples are query hints and plan guides. While I enjoyed Andrew’s session, I didn’t take any notes as it was familiar material.  Andrew is a great speaker though, and I’d highly recommend attending his sessions in the future. Next up was Dan’s PowerShell session.  I need to look into profiles, manifests, function modules, and function import scripts more as I just didn’t quite grasp these concepts.  I am attending a PowerShell training class at the end of November, so maybe that’ll help clear it up.  I really enjoyed the Excel integration demo.  It was very cool watching PowerShell build the spreadsheet in real-time.  I must look into this more!  On a side note, I am jealous of Dan’s hair.  Fabulous hair! Brent’s session showed us how to quickly gather information about a server that you will be taking over database administration duties for.  He wrote a script to do a fast health check and then later wrapped it into a stored procedure, sp_Blitz.  I can’t wait to use this at my work even on systems where I’ve been the primary DBA for years, maybe there’s something I’ve overlooked.  We are using EPM to help standardize our environment and uncover problems, but sp_Blitz will definitely still help us out.  He even provides a cloud-based update feature, sp_BlitzUpdate, for sp_Blitz so you don’t have to constantly update it when he makes a change.  I think I’ll utilize his update code for some other challenges that we face at my work.

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  • October 2013 Fusion Middleware (FMW) Proactive Patches released

    - by Irina
    We are glad to announce that the following Fusion Middleware (FMW) Proactive  patches were released on October 15, 2013.Bundle PatchesBundle patches are collections of controlled, well tested critical bug fixes for a specific product  which may include security contents and occasionally minor enhancements. These are cumulative in nature meaning the latest bundle patch in a particular series includes the contents of the previous bundle patches released.  A suite bundle patch is an aggregation of multiple product  bundle patches that are part of a product suite. Oracle Identity Management Suite Bundle Patch 11.1.1.5.5 consisting of Oracle Identity Manager (OIM) 11.1.1.5.9 bundle patch Oracle Access Manager (OAM) 11.1.1.5.6 bundle patch. Oracle Adaptive Access Manager (OAAM) 11.1.1.5.2 bundle patch. Oracle Entitlement Server (OES) 11.1.1.5.4 bundle patch. Oracle Identity Management Suite Bundle Patch 11.1.2.0.4 consisting of Oracle Access Manager (OAM) 11.1.2.0.4 bundle patch. Oracle Adaptive Access Manager (OAAM) 11.1.2.0.2 bundle patch. Oracle Entitlement Server (OES) 11.1.2.0.2 bundle patch. Oracle Identity Analytics (OIA ) 11.1.1.5.6  bundle patch. Oracle GlassFish Server (OGFS) 2.1.1.22, 3.0.1.8 and 3.1.2.7 bundle patches. Oracle iPlanet Web Server (OiWS) 7.0.18 bundle patch Oracle SOA Suite (SOA) 11.1.1.7.1 bundle patch Oracle WebCenter Portal (WCP) 11.1.1.8.1 bundle patch Sun Role Manager (SRM) 4.1.7 and 5.0.3.2 bundle patches. Patch Set Updates (PSU)Patch Set Updates (PSU)  are collections of well controlled, well tested critical bug fixes for a specific product  that have been proven in customer environments. PSUs  may include security contents but no  enhancements are included. These are cumulative in nature meaning the latest PSU  in a particular series includes the contents of the previous PSUs  released. Oracle Exalogic 2.0.3.0.4 Physical Linux x86-64 and 2.0.4.0.4 Physical Solaris x86-64 PSUs. Oracle WebLogic Server 10.3.6.0.6 and 12.1.1.0.6 PSUs. Critical Patch Update (CPU)The Critical Patch Update program is Oracle's quarterly release of security fixes.The following additional patches were released as part of Oracle's Critical Patch Update program: Oracle JDeveloper 11.1.2.3.0, 11.1.2.4.0 and 12.1.2.0.0 Oracle Outside In Technology 8.4.0 and  8.4.1 Oracle Portal 11.1.1.6.0 Oracle Security Service  11.1.1.6.0, 11.1.1.7.0 and 12.1.2.0.0 Oracle WebCache 11.1.1.6.0 and 11.1.1.7.0 Oracle WebCenter Content 10.1.3.5.1, 11.1.1.6.0, 11.1.1.7.0 and 11.1.1.8.0 Oracle WebServices 10.1.3.5.0 and 11.1.1.6.0 For more information: Master Notes on Fusion Middleware Proactive Patching PSU and CPU October 2013  Availability Document Critical Patch Update Advisory -  October 2013

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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  • NetworkManager Applet shows no networks

    - by Kkelk
    I am "the friend" referred to in the questions here and here. I decided to come and ask a question myself, as I can still not connect to the wireless network. I downloaded Keryx, as suggested here, and managed to download the necessary package and its dependencies. When I attempted to install the packages on Ubuntu using Keryx, Keryx just closed. Following this, I installed the packages manually using dpkg, and as far as I can tell, this was successful: kieran@ubuntu:~$ cd /host/wifi/Keryx/keryx/projects/Kieran/packages kieran@ubuntu:/host/wifi/Keryx/keryx/projects/Kieran/packages$ sudo dpkg -i *.deb [sudo] password for kieran: Selecting previously deselected package bcmwl-kernel-source. (Reading database ... 118296 files and directories currently installed.) Unpacking bcmwl-kernel-source (from bcmwl-kernel-source_5.60.48.36+bdcom-0ubuntu5_i386.deb) ... Selecting previously deselected package dkms. Unpacking dkms (from dkms_2.1.1.2-3ubuntu1.1_all.deb) ... Selecting previously deselected package fakeroot. Unpacking fakeroot (from fakeroot_1.14.4-1ubuntu1_i386.deb) ... Selecting previously deselected package linux-image. Unpacking linux-image (from linux-image_2.6.35.22.23_i386.deb) ... Selecting previously deselected package menu. Unpacking menu (from menu_2.1.44ubuntu1_i386.deb) ... Selecting previously deselected package patch. Unpacking patch (from patch_2.6-2ubuntu1_i386.deb) ... Setting up fakeroot (1.14.4-1ubuntu1) ... update-alternatives: using /usr/bin/fakeroot-sysv to provide /usr/bin/fakeroot (fakeroot) in auto mode. Setting up linux-image (2.6.35.22.23) ... Setting up menu (2.1.44ubuntu1) ... Setting up patch (2.6-2ubuntu1) ... Processing triggers for man-db ... Setting up dkms (2.1.1.2-3ubuntu1.1) ... Setting up bcmwl-kernel-source (5.60.48.36+bdcom-0ubuntu5) ... Loading new bcmwl-5.60.48.36+bdcom DKMS files... First Installation: checking all kernels... Building only for 2.6.35-22-generic Building for architecture i686 Building initial module for 2.6.35-22-generic Done. wl.ko: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/2.6.35-22-generic/updates/dkms/ depmod..... DKMS: install Completed. update-initramfs: deferring update (trigger activated) Processing triggers for install-info ... Processing triggers for doc-base ... Processing 31 changed 1 added doc-base file(s)... Registering documents with scrollkeeper... Processing triggers for menu ... Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-2.6.35-22-generic Warning: No support for locale: en_GB.utf8 After rebooting, however, there were still no wireless networks in the NetworkManager Applet list. I opened the file /var/lib/NetworkManager/NetworkManager.state, and both NetworkEnabled and WirelessEnabled were set to True. While i'm very concious I may be asking a stupid question here, both my friend and I have nothing left to suggest, and as such - I would be very grateful for any answers as to how to get wireless working.

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  • Tile map collision is not working properly

    - by Sigh-AniDe
    I am having problems setting collision between my sprite and the tiles. I have only done the code for colision for moving upwards but some places on the map it moves up and some places it doesn't. Here is what I have so far: Vector2 position; private static float scalingFactor = 32; static int tileWidth = 32; static int tileHeight = 32; int[ , ] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }; // This is in turtle.update if ( keyboardState.IsKeyDown( Keys.Up ) ) { if ( position.Y > screenHeight / 4 ) { //// current position of the turtle on the tiles int mapX = ( int )( position.X / scalingFactor ); int mapY = ( int )( position.Y / scalingFactor ) - 1; if ( isMovable( mapX , mapY , map ) ) { position.Y = position.Y - scalingFactor; } } else { MoveUp(); } } private void MoveUp() { motion.Y = -1; } public bool isMovable( int mapX , int mapY , int[ , ] map ) { if ( mapX < 0 || mapX > 19 || mapY < 0 || mapY > 20 ) { return false; } int tile = map[ mapX , mapY ]; if ( tile == 0 ) { return false; } return true; } protected override void Update( GameTime gameTime ) { turtle.Update( screenHeight , scalingFactor , map ); base.Update( gameTime ); }

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • How do I revert updates/tweaks to get to a usable GUI?

    - by Frankenmartin
    I just installed 12.04 the other day and then ran into trouble upon restarting after installing updates. What I did before the problem occurred: I did not make many changes before this problem occurred. Changes I did make included: Downloading and installing Adobe Flash Player (off topic but: I am under the impression that Java, "C&C" and Shockwave can not be run in Ubuntu. Could anybody verify this?) I also installed gnome-tweak-tool and used it to install several themes. These themes worked well until restarting after the update. Is it possible that one of these themes caused the problem (in combination with the update or because of the restart)? Installed 215 updates from update manager and restarted my system. Current Situation: Unity 3D is unusable since restarting after running updates. When I log in after entering my password the following things happen: the overhead panel disappears and the screen goes black for a minute my wallpaper flashes for a couple seconds but then the screen goes black again after another minute the wallpaper reappears but nothing else does and I am not able to open anything or even right click. after 5 minutes I can finally get a right click menu eventually a box comes up warning about a Compiz failure and asking to let it quit--which I did. Using the right click functionality I was able to create a new folder on the desktop and use this to open a file browser. In doing so I noticed that the downloads I had made were missing (music, image files, etc., even after unpacking several .zip and .rar files) even though I believe that everything should still be there. Any new windows that I create are un-closable/minimizable/movable/etc, because the window bars are missing. I have tried rebooting several times but the results are the same. I was able to browse some off the System Settings windows by clicking on the wallpaper link in the right click menu. In doing so I navigated into the update manager and noticed that updates were selected to be accepted from some "unsupported sources". I do not recall setting these options myself and wonder why these--potentially dangerous--options would be selected by default. Unity 2D is usable but not free of bugs--I stumbled across the ability to log into a Unity 2D session while trying to log into Unity 3D. So far I have only noticed one bug in Unity 2D: the close, minimize and maximize buttons are invisible--however they are still usable despite being invisible. What I need: I'm very new to Linux and Ubuntu and still am in the feeling out stages. As such I will have some trouble answering clarifying questions. I haven't used the terminal yet and would probably not be comfortable using it without very clear instructions. What I do need is to know how I can roll back/remove all those updates so I can use my computer regularly again. I do believe that I could follow step-by-step instructions as long as they are clear and concise if someone knows what my problem is.

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  • October 2013 FMW Proactive Patches Released

    - by mustafakaya
    The following Fusion Middleware (FMW) Proactive  patches were released on October 15, 2013. Bundle Patches : Bundle patches are collections of controlled, well tested critical bug fixes for a specific product  which may include security contents and occasionally minor enhancements. These are cumulative in nature meaning the latest bundle patch in a particular series includes the contents of the previous bundle patches released.  A suite bundle patch is an aggregation of multiple product  bundle patches that are part of a product suite. Oracle Identity Management Suite Bundle Patch 11.1.1.5.5 consisting of Oracle Identity Manager (OIM) 11.1.1.5.9 bundle patch Oracle Access Manager (OAM) 11.1.1.5.6 bundle patch. Oracle Adaptive Access Manager (OAAM) 11.1.1.5.2 bundle patch. Oracle Entitlement Server (OES) 11.1.1.5.4 bundle patch. Oracle Identity Management Suite Bundle Patch 11.1.2.0.4 consisting of Oracle Access Manager (OAM) 11.1.2.0.4 bundle patch. Oracle Adaptive Access Manager (OAAM) 11.1.2.0.2 bundle patch. Oracle Entitlement Server (OES) 11.1.2.0.2 bundle patch. Oracle Identity Analytics (OIA ) 11.1.1.5.6  bundle patch. Oracle GlassFish Server (OGFS) 2.1.1.22, 3.0.1.8 and 3.1.2.7 bundle patches. Oracle iPlanet Web Server (OiWS) 7.0.18 bundle patch Oracle SOA Suite (SOA) 11.1.1.7.1 bundle patch Oracle WebCenter Portal (WCP) 11.1.1.8.1 bundle patch Sun Role Manager (SRM) 4.1.7 and 5.0.3.2 bundle patches. Patch Set Updates (PSU) Patch Set Updates (PSU)  are collections of well controlled, well tested critical bug fixes for a specific product  that have been proven in customer environments. PSUs  may include security contents but no  enhancements are included. These are cumulative in nature meaning the latest PSU  in a particular series includes the contents of the previous PSUs  released.  Oracle Exalogic 2.0.3.0.4 Physical Linux x86-64 and 2.0.4.0.4 Physical Solaris x86-64 PSUs. Oracle WebLogic Server 10.3.6.0.6 and 12.1.1.0.6 PSUs. Critical Patch Update (CPU) : The Critical Patch Update program is Oracle's quarterly release of security fixes. The following additional patches were released as part of Oracle's Critical Patch Update program: Oracle JDeveloper 11.1.2.3.0, 11.1.2.4.0 and 12.1.2.0.0 Oracle Outside In Technology 8.4.0 and  8.4.1 Oracle Portal 11.1.1.6.0 Oracle Security Service  11.1.1.6.0, 11.1.1.7.0 and 12.1.2.0.0 Oracle WebCache 11.1.1.6.0 and 11.1.1.7.0 Oracle WebCenter Content 10.1.3.5.1, 11.1.1.6.0, 11.1.1.7.0 and 11.1.1.8.0 Oracle WebServices 10.1.3.5.0 and 11.1.1.6.0 For more information; Master Notes on Fusion Middleware Proactive Patching. PSU and CPU October 2013  Availability Document Critical Patch Update Advisory -  October 2013 

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  • How to Speed Up Any Android Phone By Disabling Animations

    - by Chris Hoffman
    Android phones — and tablets, too — display animations when moving between apps and screens. These animations look very slick, but they waste time — especially on fast phones, which could switch between apps instantly if not for the animations. Disabling these animations will speed up navigating between different apps and interface screens on your phone, saving you time. You can also speed up the animations if you’d rather see them. Access the Developer Options Menu First, we’ll need to access the Developer Options menu. It’s hidden by default so Android users won’t stumble across it unless they’re actually looking for it. To access the Developer Options menu, open the Settings screen, scroll down to the bottom of the list, and tap the About phone or About tablet option. Scroll down to the Build number field and tap it repeatedly. Eventually, you’ll see a message appear saying “You are now a developer!”. The Developer options submenu now appears on the Settings screen. You’ll find it near the bottom of the list, just above the About phone or About tablet option. Disable Interface Animations Open the Developer Options screen and slide the switch at the top of the screen to On. This allows you to change the hidden options on this screen. If you ever want to re-enable the animations and revert your changes, all you have to do is slide the Developer Options switch back to Off. Scroll down to the Drawing section. You’ll find the three options we want here — Window animation scale, Transition animation scale, and Animator duration scale. Tap each option and set it to Animation off to disable the associated animations. If you’d like to speed up the animations without disabling them entirely, select the Animation .5x option instead. If you’re feeling really crazy, you can even select longer animation durations. You can make the animations take as much as ten times longer with the Animation 10x setting. The Animator duration scale option applies to the transition animation that appears when you tap the app drawer button on your home screen.  Your change here won’t take effect immediately — you’ll have to restart Android’s launcher after changing the Animator duration scale setting. To restart Android’s launcher, open the Settings screen, tap Apps, swipe over to the All category, scroll down, and tap the Launcher app. Tap the Force stop button to forcibly close the launcher, then tap your device’s home button to re-launch the launcher. Your app drawer will now open immediately, too. Now whenever you open an app or transition to a new screen, it will pop up as quickly as possible — no waiting for animations and wasting processing power rendering them. How much of a speed improvement you’ll see here depends on your Android device and how fast it is. On our Nexus 4, this change makes many apps appear and become usable instantly if they’re running in the background. If you have a slower device, you may have to wait a moment for apps to be usable. That’s one of the big reasons why Android and other operating systems use animations. Animations help paper over delays that can occur while the operating system loads the app.     

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  • October 2013 Fusion Middleware (FMW) Proactive Patches released

    - by PCat
    We are glad to announce that the following Fusion Middleware (FMW) Proactive  patches were released on October 15, 2013.Bundle PatchesBundle patches are collections of controlled, well tested critical bug fixes for a specific product  which may include security contents and occasionally minor enhancements. These are cumulative in nature meaning the latest bundle patch in a particular series includes the contents of the previous bundle patches released.  A suite bundle patch is an aggregation of multiple product  bundle patches that are part of a product suite. Oracle Identity Management Suite Bundle Patch 11.1.1.5.5 consisting of Oracle Identity Manager (OIM) 11.1.1.5.9 bundle patch Oracle Access Manager (OAM) 11.1.1.5.6 bundle patch. Oracle Adaptive Access Manager (OAAM) 11.1.1.5.2 bundle patch. Oracle Entitlement Server (OES) 11.1.1.5.4 bundle patch. Oracle Identity Management Suite Bundle Patch 11.1.2.0.4 consisting of Oracle Access Manager (OAM) 11.1.2.0.4 bundle patch. Oracle Adaptive Access Manager (OAAM) 11.1.2.0.2 bundle patch. Oracle Entitlement Server (OES) 11.1.2.0.2 bundle patch. Oracle Identity Analytics (OIA ) 11.1.1.5.6  bundle patch. Oracle GlassFish Server (OGFS) 2.1.1.22, 3.0.1.8 and 3.1.2.7 bundle patches. Oracle iPlanet Web Server (OiWS) 7.0.18 bundle patch Oracle SOA Suite (SOA) 11.1.1.7.1 bundle patch Oracle WebCenter Portal (WCP) 11.1.1.8.1 bundle patch Sun Role Manager (SRM) 4.1.7 and 5.0.3.2 bundle patches. Patch Set Updates (PSU)Patch Set Updates (PSU)  are collections of well controlled, well tested critical bug fixes for a specific product  that have been proven in customer environments. PSUs  may include security contents but no  enhancements are included. These are cumulative in nature meaning the latest PSU  in a particular series includes the contents of the previous PSUs  released. Oracle Exalogic 2.0.3.0.4 Physical Linux x86-64 and 2.0.4.0.4 Physical Solaris x86-64 PSUs. Oracle WebLogic Server 10.3.6.0.6 and 12.1.1.0.6 PSUs. Critical Patch Update (CPU)The Critical Patch Update program is Oracle's quarterly release of security fixes.The following additional patches were released as part of Oracle's Critical Patch Update program: Oracle JDeveloper 11.1.2.3.0, 11.1.2.4.0 and 12.1.2.0.0 Oracle Outside In Technology 8.4.0 and  8.4.1 Oracle Portal 11.1.1.6.0 Oracle Security Service  11.1.1.6.0, 11.1.1.7.0 and 12.1.2.0.0 Oracle WebCache 11.1.1.6.0 and 11.1.1.7.0 Oracle WebCenter Content 10.1.3.5.1, 11.1.1.6.0, 11.1.1.7.0 and 11.1.1.8.0 Oracle WebServices 10.1.3.5.0 and 11.1.1.6.0 For more information: Master Notes on Fusion Middleware Proactive Patching PSU and CPU October 2013  Availability Document Critical Patch Update Advisory -  October 2013

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • How to convert pitch and yaw to x, y, z rotations?

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( So my quesiton is: how do you calculate the X, Y, and Z rotations for an object in terms of pitch and yaw? Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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