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  • Pointers and Addresses in C

    - by Mohit
    #include "stdio.h" main() { int i=3,*x; float j=1.5,*y; char k='c',*z; x=&i; y=&j; z=&k; printf("\nAddress of x= %u",x); printf("\nAddress of y= %u",y); printf("\nAddress of z= %u",z); x++; y++;y++;y++;y++; z++; printf("\nNew Address of x= %u",x); printf("\nNew Address of y= %u",y); printf("\nNew Address of z= %u",z); printf("\nNew Value of i= %d",i); printf("\nNew Value of j= %f",j); printf("\nNew Value of k= %c\n",k); } Output: Address of x= 3219901868 Address of y= 3219901860 Address of z= 3219901875 New Address of x= 3219901872 New Address of y= 3219901876 New Address of z= 3219901876 New Value of i= 3 New Value of j= 1.500000 New Value of k= c The new address of variable y and z are same. How can two variables have same address and et have different values? Note: I used gcc compiler on Ubuntu 9.04

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  • VS2008 Link Error Using SafeInt3.hpp in 64bit mode.

    - by photo_tom
    I have the below code that links and runs fine in 32bit mode - #include "safeint3.hpp" typedef SafeInt<SIZE_T> SAFE_SIZE_T; SAFE_SIZE_T sizeOfCache; SAFE_SIZE_T _allocateAmt; Where safeint3.hpp is current version that can be found on Codeplex SafeInt. For those who are unaware of it, safeint is a template class that makes working with different integer types and sizes "safe". To quote channel 9 video on software - "it writes the code that you should". Which is my case. I have a class that is managing a large in-memory cache of objects (6gb) and I am very concerned about making sure that I don't have overflow/underflow issues on my pointers/sizes/other integer variables. In this use, it solves many problems. My problem is coming when moving from 32bit dev mode to 64bit production mode. When I build the app in this mode, I'm getting the following linker warnings - 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyUint64(unsigned __int64 const &,unsigned __int64 const &,unsigned __int64 *)" (?IntrinsicMultiplyUint64@@YA_NAEB_K0PEA_K@Z) already defined in ImageInRamCache.obj; second definition ignored 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyInt64(__int64 const &,__int64 const &,__int64 *)" (?IntrinsicMultiplyInt64@@YA_NAEB_J0PEA_J@Z) already defined in ImageInRamCache.obj; second definition ignored While I understand I can ignore the error, I would like either (a) prevent the warning from occurring or (b) make it disappear so that my QA department doesn't flag it as a problem. And after spending some time researching it, I cannot find a way to do either.

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  • Updating a Database from DataBound Controls

    - by Avatar_Squadron
    Hi. I'm currently creating a WinForm in VB.NET bound to an access database. Basically what i have are two forms: one is a search form used to search the database, and the other is a details form. You run a search on the searchForm and it returns a list of Primary Keys and a few other identifying values. You then double click on the entry you want to view, and it loads the details form. The Details form has a collection of databound controls to display the data: mostly text boxes and checkboxs. The way i've set it up is i used the UI to build the form and then set the DataBindings Property of each control to "TblPropertiesBindingSource - " where value name is one of the values in the table (such as PropertyID or HasWoodFloor). Then, when you double click an entry in the searchform, I handle the event by parsing the Primary Key (PropertyID) out of the selected row and then storing this to the details form: Note: Detail is the details form that is opened to display the info Private Sub propView_CellDoubleClick(ByVal sender As Object, ByVal e As System.Windows.Forms.DataGridViewCellEventArgs) Handles propView.CellDoubleClick Dim detail As frmPropertiesDetail = New frmPropertiesDetail detail.id = propView.Rows(e.RowIndex).Cells(0).Value detail.Show() End Sub Then, upon loading the details form, it set's the filter on the BindSource as such: TblPropertiesBindingSource.Filter() = "PropertyID=" & id This works great so far. All the controls on the details form will display the correct info. The problem is updating changes. Scenario: If i have the user load the details for say, property 10001, it will show a description in a textBox named descriptionBox which is identical to the value of the description value of for that entry in the database. I want the user to then be able to change the text of the text box (which they can currently do) and click the save button (saveBut) and have the form update all the values in the controls to the database. Theorectically, it should do this as the controls are DataBound, thus i can avoid writing code that tells each entry in the database row to take the value of the aligned control. I've tried calleding PropertiesTableAdapter.Update(PropertiesBindingSource.DataSource), but that doesnt seem to do it.

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  • check array against each other, to determine response

    - by Johnny
    So, I have an array that has 6 variables in it that I need to check against each other.. to determine what to return to the script calling the function.. All fields are of the datetime type from the database they are derived from. the fields: in1 out1 in2 out2 in3 out3 Array: Array( 'in1' => '2012-04-02 10:00:00), `out1` => '2012-04-02 14:00:00`, `in2` => '2012-04-02 14:30:00`, `out2` => '2012-04-02 18:00:00`, `in3` => NULL, `out3` => NULL ) the response: clocked_in or clocked_out What I need to figure out is, the best way to determine if the user is clocked in or clocked out by checking against this array.. so, if in1, out1 and in2 are not NULL then the user would be clocked in.. if in1 is not NULL but out1 is NULL then the user would be clocked out, etc.. Anyone have any ideas on the easiest way to achieve this without too many if statements? [WHAT WORKED] for ($i=1; $i <= 3; $i++) { if ($entities["in$i"] != NULL) { $ents = "clocked_in"; if ($entities["out$i"] != NULL) { $ents = "clocked_out"; } if ($entities["out3"] != NULL) { $ents = "day_done"; } } }

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  • Pulling name value pair from a structured adsense code block contained in a txt file

    - by Scott B
    I have a txt file which contains a google adsense code block and I'm trying to pull in the file via file_get_contents to extract the values of the google_ad_client and google_ad_slot variables. In the examples below, I want to return to my calling function: $google_ad_client = 'pub-1234567890987654'; $google_ad_slot = '1234567890' The file may contain one of either of these two formats and I wont know which the user has chosen: Newer Ad Unit Style <script type="text/javascript"><!-- google_ad_client = "pub-1234567890987654"; google_ad_slot = "1234567890"; google_ad_width = 336; google_ad_height = 280; //--> </script> <script type="text/javascript" src="path-to-google-script"></script> Classic Style <script type="text/javascript"><!-- google_ad_client = "pub-1234567890987654"; /* 336x280, created 8/6/09 */ google_ad_slot = "1234567890"; google_ad_width = 336; google_ad_height = 280; google_ad_format="336x280_as"; google_ad_type="text_image"; google_color_border="FFFFFF"; google_color_bg="FFFFFF"; google_color_link="2200CC"; google_color_url="000000"; google_color_text="777777"; //--> </script>

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • How do I execute queries upon DB connection in Rails?

    - by sycobuny
    I have certain initializing functions that I use to set up audit logging on the DB server side (ie, not rails) in PostgreSQL. At least one has to be issued (setting the current user) before inserting data into or updating any of the audited tables, or else the whole query will fail spectacularly. I can easily call these every time before running any save operation in the code, but DRY makes me think I should have the code repeated in as few places as possible, particularly since this diverges greatly from the ideal of database agnosticism. Currently I'm attempting to override ActiveRecord::Base.establish_connection in an initializer to set it up so that the queries are run as soon as I connect automatically, but it doesn't behave as I expect it to. Here is the code in the initializer: class ActiveRecord::Base # extend the class methods, not the instance methods class << self alias :old_establish_connection :establish_connection # hide the default def establish_connection(*args) ret = old_establish_connection(*args) # call the default # set up necessary session variables for audit logging # call these after calling default, to make sure conn is established 1st db = self.class.connection db.execute("SELECT SV.set('current_user', 'test@localhost')") db.execute("SELECT SV.set('audit_notes', NULL)") # end "empty variable" err ret # return the default's original value end end end puts "Loaded custom establish_connection into ActiveRecord::Base" sycobuny:~/rails$ ruby script/server = Booting WEBrick = Rails 2.3.5 application starting on http://0.0.0.0:3000 Loaded custom establish_connection into ActiveRecord::Base This doesn't give me any errors, and unfortunately I can't check what the method looks like internally (I was using ActiveRecord::Base.method(:establish_connection), but apparently that creates a new Method object each time it's called, which is seemingly worthless cause I can't check object_id for any worthwhile information and I also can't reverse the compilation). However, the code never seems to get called, because any attempt to run a save or an update on a database object fails as I predicted earlier. If this isn't a proper way to execute code immediately on connection to the database, then what is?

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  • Work with AJAX response with DOM methods

    - by Stomped
    I'm retrieving an entire HTML document via AJAX - and that works fine. But I need to extract certain parts of that document and do things with them. Using a framework (jquery, mootools, etc) is not an option. The only solution I can think of is to grab the body of the HTML document with a regex (yes, I know, terrible) ie. <body>(.*)</body> put that into the current page's DOM in a hidden element, and work with it from there. Is there an easier/better way? Update I've done some testing, and inserting an entire HTML document into a created element behaves a bit differently across browsers I've tested. For example: FF3.5: keeps the contents of the HEAD and BODY tags IE7 / Safari4: Only includes what's between ... Opera 10.10: Keeps HEAD and everything inside it, Keeps contents of BODY The behavior of IE7 and Safari are ideal, but different browsers are doing this differently. Since I'm loading a predetermined HTML document I think I'm going to use the regEx to grab what I want and insert it into a DOM element - unless someone has other suggestions.

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  • AJAX help needed

    - by tharindu
    Hi guys.. i have problem in ajax.. im new comer for ajax...:) <script type="text/javascript"> $(document).ready(function() { $("#bcode").focus(); //prevents autocomplete in some browsers $("#bcode").attr('autocomplete', 'off').keyup(function(event) { var name = $("#bcode").val(); $("#status").empty(); if(name.length > 17 ) { selectAll(); $("#status").html('<img align="absmiddle" src="loading.gif" /> Checking availability...').show(); $.ajax({ type: "POST", url: "namecheck.php", data: "bcode="+ name, success: function(msg) { $("#status").html(msg).show(); } }); } else { $("#status").html('').addClass('err').show(); } }); }); //--> </script> i got text box value 'bcode' using '$_POST['bcode']' <input name="bcode" type="text" class="bcode" id="bcode" maxlength="18"; /> also i have menu/list in that form <select name="pallete" class="list_box" id="select"> <option value="P0" selected> </option> <option value="P1">P1</option> <option value="P2">P2</option> <option value="P3">P3</option> <option value="P4">P4</option> <option value="P5">P5</option> </select> How i can access selected item from php file by using '$_POST['pallete']' please help me. Thanks in advance..

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  • Bitmap issue in Samsung Galaxy S3

    - by user1531240
    I wrote a method to change Bitmap from camera shot : public Bitmap bitmapChange(Bitmap bm) { /* get original image size */ int w = bm.getWidth(); int h = bm.getHeight(); /* check the image's orientation */ float scale = w / h; if(scale < 1) { /* if the orientation is portrait then scaled and show on the screen*/ float scaleWidth = (float) 90 / (float) w; float scaleHeight = (float) 130 / (float) h; Matrix mtx = new Matrix(); mtx.postScale(scaleWidth, scaleHeight); Bitmap rotatedBMP = Bitmap.createBitmap(bm, 0, 0, w, h, mtx, true); return rotatedBMP; } else { /* if the orientation is landscape then rotate 90 */ float scaleWidth = (float) 130 / (float) w; float scaleHeight = (float) 90 / (float) h; Matrix mtx = new Matrix(); mtx.postScale(scaleWidth, scaleHeight); mtx.postRotate(90); Bitmap rotatedBMP = Bitmap.createBitmap(bm, 0, 0, w, h, mtx, true); return rotatedBMP; } } It works fine in another Android device, even Galaxy Nexus but in Samsung Galaxy S3, the scaled image doesn't show on screen. I tried to mark the bitmapChange method , let it show the original size Bitmap on screen but S3 also show nothing on screen. The information of variables in eclipse is here. The information of sony xperia is here. xperia and other device is working fine.

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  • Fast (de)serialization on iPhone

    - by Jacob Kuypers
    I'm developing a game/engine for iPhone OS. It's the first time I'm using Objective-C. I made my own binary format for geometry data and for textures I'm focusing on PVRTC. That should be the optimal approach as far as speed and space are concerned. I really want to keep loading time to a minimum and - if possible - be able to save very fast as well. So now I'm trying to make my "Entity" stuff persistent without sacrificing performance. First I wanted to use NSKeyedArchiver. From what I've heard, it's not very fast. Also, what I want to serialize is mostly structs made of floats with some ints and strings, so there isn't really a need for all that "object graph" overhead. NSArchiver would have been more appropriate, but they kicked that off the iphone for some reason. So now I'm thinking about making my own serialization scheme again. Am I wrong in thinking that NSKeyedArchiver is slow (I only read that, haven't tested it myself)? If so, what's the best way to encode/decode structs (with no pointers, mostly floats) without sacrificing speed?

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  • Recursive code Sorting in VB

    - by Peter
    Ages old question: You have 2 hypothetical eggs, and a 100 story building to drop them from. The goal is to have the least number of guaranteed drops that will ensure you can find what floor the eggs break from the fall. You can only break 2 eggs. Using a 14 drop minimum method, I need help writing code that will allow me to calculate the following: Start with first drop attempt on 14th floor. If egg breaks then drop floors 1-13 to find the floor that causes break. ElseIf egg does not break then move up 13 floors to floor number 27 and drop again. If egg breaks then drop floors 15-26 starting on 15 working up to find the floor egg breaks on. ElseIf egg does not break then move up 12 floors to floor number 39 and drop again. etc. etc. The way this increases is as follows 14+13+12+11+10+9+8+7+6+5+4+3+2+1 So always adding to the previous value, by one less. I have never written a sorting algorithm before, and was curious how I might go about setting this up in a much more efficient way than a mile long of if then statements. My original idea was to store values for the floors in an array, and pull from that, using the index to move up or down and subtract or add to the variables. The most elegant solution would be a recursive function that handled this for any selected floor, 1-100, and ran the math, with an output that shows how many drops were needed in order to find that floor. Maximum is always 14, but some can be done in less.

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  • Recaptcha with Ajax error

    - by Brandon
    I'm having trouble validating a recaptcha input. Heres my code: // Validate Recaptcha Input var challenge = $("#recaptcha_challenge_field").val(); var response = $("#recaptcha_response_field").val(); var dataString = 'recaptcha_challenge_field=' + challenge + '&recaptcha_response_field=' + response; var html = $.ajax({ type: "POST", url: "PHP/recaptchaverify.php", data: dataString, async: true }).responseText; console.log(html); if(html == 'accept') { alert("CORRECT"); } else { alert("The reCAPTCHA wasn't entered correctly. Go back and try it again."); $("#recaptcha_response_field").focus(); Recaptcha.reload(); return false; } Now I passed my variables to recpatchaverify.php require_once('../scripts/recaptcha-php/recaptchalib.php'); $privatekey = "MYKEY"; $resp = recaptcha_check_answer ($privatekey, $_SERVER["REMOTE_ADDR"], $_POST["recaptcha_challenge_field"], $_POST["recaptcha_response_field"]); if (!$resp->is_valid) { // What happens when the CAPTCHA was entered incorrectly echo "error"; } else { // Your code here to handle a successful verification echo "accept"; } Now my problem is the html variable is displaying "accept" whenever I enter the Recaptcha correctly, but it won't work in the IF statement?

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  • Checking if a function has C-linkage at compile-time

    - by scjohnno
    Is there any way to check if a given function is declared with C-linkage (that is, with extern "C") at compile-time? I am developing a plugin system. Each plugin can supply factory functions to the plugin-loading code. However, this has to be done via name (and subsequent use of GetProcAddress or dlsym). This requires that the functions be declared with C-linkage so as to prevent name-mangling. It would be nice to be able to throw a compiler error if the referred-to function is declared with C++-linkage (as opposed to finding out at runtime when a function with that name does not exist). Here's a simplified example of what I mean: extern "C" void my_func() { } void my_other_func() { } // Replace this struct with one that actually works template<typename T> struct is_c_linkage { static const bool value = true; }; template<typename T> void assertCLinkage(T *func) { static_assert(is_c_linkage<T>::value, "Supplied function does not have C-linkage"); } int main() { assertCLinkage(my_func); // Should compile assertCLinkage(my_other_func); // Should NOT compile } Thanks.

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  • Error with zoomStartTime and AnnotatedTimeLine

    - by user973025
    I'm a bit of a beginner with Javascript, but last month I had a working Google chart linked to a Google Docs file, which uses a start date for the graph at 90 days before the current date. I checked the page today and in Chrome I get the message "Object # has no method 'getTime'", and in Firefox I get the message "b.zoomStartTime[y] is not a function". Both stop the graph from loading. I have simplified the code to help me with the error, but I'm not getting anywhere... Here's the code: <script type="text/javascript"> var oldDate = new Date(); oldDate.setDate(oldDate.getDate() - 90); </script> <script type="text/javascript" src="//ajax.googleapis.com/ajax/static/modules/gviz/1.0/chart.js"> { "dataSourceUrl": "//docs.google.com/spreadsheet/tq?key=0AkQH6d2CUv_qdDhwd3gtZzdTVFlNX3AwX2xUSUVuclE&transpose=0&headers=-1&range=A1%3AB2436&gid=0&pub=1", "options": { "zoomStartTime": oldDate, "width": 650, "height": 371 }, "chartType": "AnnotatedTimeLine", } </script> Any ideas would be hugely appreciated. David.

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  • Can the Visual Studio (2010) Command Window handle "external tools" with project/solution relative p

    - by ee
    I have been playing with the Command Window in Visual Studio (View-Other Windows-Command Window). It is great for several mouse-free scenarios. (The autocompleting file "Open" command rocks in a non-trivial solution.) That success got me thinking and experimenting: Possibility 1.1: You can use the Alias commands to create custom commands Possibility 1.2: You can use the Shell command to run arbitrary executables and specify parameters (and pipe the result to the output or command windows) Possibility 2: A previously setup external tool definition (with project-relative path variables) could be run from the command window What I am stuck on is: There doesn't appear to be a way to send parameters to an aliased command (and thus the underlying Shell call) There doesn't appear to be a way to use project/solution relative paths ($SolutionDir/$ProjectDir) on a Shell call Using absolute paths in Shell works, but is fragile and high-maintenance (one alias for each needed use case). Typically you want the command to run against a file relative to your project/solution. It seems you can't run the traditional external tools (Tools-External Tools...) in the command window Ultimately I want the external tool functionality in the command window in some way. Can anyone see a way to do this? Or am I barking up the wrong tree? So my questions: Can an "external tool" of some sort (using relative project/solution path parameters) be used in the Command Window? If yes, How? If no, what might be a suitable alternative?

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  • "java.lang.OutOfMemoryError: Java heap space" in image and array storage

    - by totalconscience
    I am currently working on an image processing demonstration in java (Applet). I am running into the problem where my arrays are too large and I am getting the "java.lang.OutOfMemoryError: Java heap space" error. The algorithm I run creates an NxD float array where: N is the number of pixel in the image and D is the coordinates of each pixel plus the colorspace components of each pixel (usually 1 for grayscale or 3 for RGB). For each iteration of the algorithm it creates one of these NxD float arrays and stores it for later use in a vector, so that the user of the applet may look at the individual steps. My client wants the program to be able to load a 500x500 RGB image and run as the upper bound. There are about 12 to 20 iterations per run so that means I need to be able to store a 12x500x500x5 float in some fashion. Is there a way to process all of this data and, if possible, how? Example of the issue: I am loading a 512 by 512 Grayscale image and even before the first iteration completes I run out of heap space. The line it points me to is: Y.add(new float[N][D]) where Y is a Vector and N and D are described as above. This is the second instance of the code using that line.

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  • Extracting exported functions out of a shared lib (ubuntu)

    - by Pingu
    the title already describes my problem. I found this post, but it didn't completely answers my question. With the help of it i got this output from nm... $nm -C -g -D ./libLoggingHandler.so 000000cc A _DYNAMIC ... 000042e0 T write_str(char*, char const*, int*) 00005a78 T RingBuffer::WriteUnlock() ... 00005918 T TraceLines::GetItemSize() ... U SharedMemory::attach(int, void const*, int) ... 00003810 T TraceProfile::FindLineNr(int, int) ... 00002d40 T LoggingHandler::getLogLevel() ... U SharedResource::getSharedResourceKey(char const*, int) ... which are the exported functions? I already found a hint in this post, that the "T" indicates that its getting exported. But if i check the nm manual here, it just says T - The symbol is in the text (code) section. My questions is: Does this output give me the information which functions are exported functions (or variables)? If not, how do i get it? Greetings, Pingu

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  • std::ifstream buffer caching

    - by ledokol
    Hello everybody, In my application I'm trying to merge sorted files (keeping them sorted of course), so I have to iterate through each element in both files to write the minimal to the third one. This works pretty much slow on big files, as far as I don't see any other choice (the iteration has to be done) I'm trying to optimize file loading. I can use some amount of RAM, which I can use for buffering. I mean instead of reading 4 bytes from both files every time I can read once something like 100Mb and work with that buffer after that, until there will be no element in buffer, then I'll refill the buffer again. But I guess ifstream is already doing that, will it give me more performance and is there any reason? If fstream does, maybe I can change size of that buffer? added My current code looks like that (pseudocode) // this is done in loop int i1 = input1.read_integer(); int i2 = input2.read_integer(); if (!input1.eof() && !input2.eof()) { if (i1 < i2) { output.write(i1); input2.seek_back(sizeof(int)); } else input1.seek_back(sizeof(int)); output.write(i2); } } else { if (input1.eof()) output.write(i2); else if (input2.eof()) output.write(i1); } What I don't like here is seek_back - I have to seek back to previous position as there is no way to peek 4 bytes too much reading from file if one of the streams is in EOF it still continues to check that stream instead of putting contents of another stream directly to output, but this is not a big issue, because chunk sizes are almost always equal. Can you suggest improvement for that? Thanks.

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  • sIFR 3 randomly placing text on a single line in FF3.6

    - by bigsweater
    Hello, sIFR 3 is behaving strangely in Firefox. The actual sIFR flash element is set within a box that is 412px wide. In IE, Chrome, Safari, etc., the with of the Flash element is a consistent 412px; however, in Firefox, the Flash element is briefly as wide as the Body element, before correcting itself. When the page finishes loading, sometimes the Flash element remains that wide, breaking the layout (the Flash text flows underneath the sidebar to the right). Setting a width in the CSS for the .sIFR-flash element causes it to remain the proper 412px wide, but the text doesn't wrap at all--it just cuts off at the right edge, and the height of the flash element remains one line high. The markup is simple; it's just an h2 within a div. My sIFR code: var clerkenwell = { src: '/flash/sifr.swf' }; sIFR.activate(clerkenwell); sIFR.replace(clerkenwell, { selector: '.post h2', css: '.sIFR-root { color: #1899c4; text-transform:uppercase; font-size:30px; }', transparent: 'true', }); Setting forceWidth: 'true', just causes the same problem as using a CSS width on the .sIFR-flash element. So: how can I get the sIFR text to remain as wide as its containing element while allowing for line breaks in Firefox? Thanks for any and all help!

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  • JQuery: Combine multiple pages into one

    - by k_wave
    I am developing an application by using phonegap and jQuery Mobile. Phonegap recommends a single document structure. As 5 divs or more in a document are pretty unclear, I'm trying to split up my pages (the div's) into multiple documents. As soon as phonegap loads the app, I want to insert these documents into the index.html. function loadPage(external_document) { var docname=external_document+".html"; $.get(docname, function(data) { console.log(docname+" loading"); $("body").append($(data).find("body")); $("head").append($(data).find("head")); console.log(docname+" loaded"); }); } document.addEventListener("deviceready", function(){ loadPage("DialogCredentials"); }, false); DialogCredentials.html <html> <head> <script type="text/javascript" src="js/DialogCredentials.js"></script> </head> <body> <div data-role="page" id="dlg_credentials"> <div data-role="header"><h1>Login</h1></div> <div data-role="content"> ... </div> </div><!-- /page --> </body> </html> As soon as the loadPage gets executed there should be a <div id="dlg_credentials"… and the corresponding javascript tag in the dom of my main document. But it isn't. There are no errors shown in the web inspector. So what am I doing wrong here?

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  • Stuck in a loop

    - by Luke
    while (true) { //read in the file StreamReader convert = new StreamReader("../../convert.txt"); //define variables string line = convert.ReadLine(); double conversion; int numberIn; double conversionFactor; //ask for the conversion information Console.WriteLine("Enter the conversion in the form (Amount, Convert from, Convert to)"); String inputMeasurement = Console.ReadLine(); string[] inputMeasurementArray = inputMeasurement.Split(','); //loop through the lines looking for a match while (line != null) { string[] fileMeasurementArray = line.Split(','); if (fileMeasurementArray[0] == inputMeasurementArray[1]) { if (fileMeasurementArray[1] == inputMeasurementArray[2]) { Console.WriteLine("The conversion factor for {0} to {1} is {2}", inputMeasurementArray[1], inputMeasurementArray[2], fileMeasurementArray[2]); //convert to int numberIn = Convert.ToInt32(inputMeasurementArray[0]); conversionFactor = Convert.ToDouble(fileMeasurementArray[2]); conversion = (numberIn * conversionFactor); Console.WriteLine("{0} {1} is {2} {3} \n", inputMeasurementArray[0], inputMeasurementArray[1], conversion, inputMeasurementArray[2]); break; } } else { Console.WriteLine("Please enter two valid conversion types \n"); break; } line = convert.ReadLine(); } } The file consists of the following: ounce,gram,28.0 pound,ounce,16.0 pound,kilogram,0.454 pint,litre,0.568 inch,centimetre,2.5 mile,inch,63360.0 The user will input something like 6,ounce,gram The idea is that it finds the correct line by checking if the first and second words in the file are the same as the second and third the user enters. The problem is that if it checks the first line and it fails the if statement, if goes through to the else statement and stops. I am trying to find a way where it will stop after the it finds the correct line but not until. If someone types in a value that isn't in the file, then it should show an error.

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  • Tableview not drilling down

    - by JoshD
    I have a Tableview which is loaded with a dummy list of exercises. I need to drill to a different page. My didSelectRow is being called, but not implementing the method. The app is a tab bar navigation app that loads a UITableView. #import <UIKit/UIKit.h> @interface Schedule : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *mySchedule; } @end #import "Schedule.h" #import "AnotherViewController.h" @implementation Schedule - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return mySchedule.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; //fill it with contents cell.textLabel.text = [mySchedule objectAtIndex:indexPath.row]; //return it return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherViewController" bundle:nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myFile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; mySchedule = [[NSArray alloc] initWithContentsOfFile:myFile]; [super viewDidLoad]; }

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  • What wrapper class in C++ should I use for automated resource management?

    - by Vilx-
    I'm a C++ amateur. I'm writing some Win32 API code and there are handles and weirdly compositely allocated objects aplenty. So I was wondering - is there some wrapper class that would make resource management easier? For example, when I want to load some data I open a file with CreateFile() and get a HANDLE. When I'm done with it, I should call CloseHandle() on it. But for any reasonably complex loading function there will be dozens of possible exit points, not to mention exceptions. So it would be great if I could wrap the handle in some kind of wrapper class which would automatically call CloseHandle() once execution left the scope. Even better - it could do some reference counting so I can pass it around in and out of other functions, and it would release the resource only when the last reference left scope. The concept is simple - but is there something like that in the standard library? I'm using Visual Studio 2008, by the way, and I don't want to attach a 3rd party framework like Boost or something.

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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