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  • SSH connection times out

    - by mark
    Given: vm - a WinXPsp3 virtual machine hosted by a Win7sp1 physical machine alice is the user on vm srv - a Win2008R2sp1 server bob is the user on srv quake - a linux server mark is the user on quake Both vm and srv have the same new installation of cygwin (1.7.9) and openssh. Firewall service is disabled on vm (and its host) and on srv All the machines can be pinged from all the machines. ssh mark@quake works OK from both vm and srv. ssh bob@srv works OK from both quake and vm. ssh alice@vm works on the vm itself only, but it fails on the other two machines: alice@vm ~ $ ssh alice@vm alice@vm's password: Last login: Tue Oct 25 23:42:09 2011 from vm.shunra.net [mark@Quake ~]$ ssh -vvv alice@vm OpenSSH_4.3p2, OpenSSL 0.9.8e-fips-rhel5 01 Jul 2008 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to vm [172.30.2.60] port 22. debug1: connect to address 172.30.2.60 port 22: Connection timed out ssh: connect to host vm port 22: Connection timed out bob@Srv ~ $ ssh -vvv alice@vm OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug2: ssh_connect: needpriv 0 debug1: Connecting to vm [172.30.2.60] port 22. debug1: connect to address 172.30.2.60 port 22: Connection timed out ssh: connect to host vm port 22: Connection timed out I used ssh-host-config both on vm and srv to configure the ssh to run as a windows service. Besides that I did nothing else. Can anyone help me troubleshoot this issue? Thank you very much. EDIT The virtual machine software is VMWare Workstation 7.1.4. I think the problem is in its settings, but I have no idea where exactly. The Network Adapter is set to Bridged. EDIT2 All the machines are located in the company lab, I think all of them are on the same segment, but I may be wrong. Below is the ipconfig /all output for each machine (skipping the linux server). I have deleted the Tunnel adapters to keep the output minimal. If anyone thinks they matter, do tell so and I will post them as well. In addition ping output is given to show that DNS is correct. Something else, may be relevant, may be not. Doing psexec to srv works OK, whereas to vm failes with Access Denied. srv: C:\Windows\system32>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : srv Primary Dns Suffix . . . . . . . : shunra.net Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : shunra.net Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Broadcom BCM5709C NetXtreme II GigE (NDIS VBD Client) Physical Address. . . . . . . . . : E4-1F-13-6D-F3-00 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes IPv4 Address. . . . . . . . . . . : 172.30.6.9(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.248.0 Default Gateway . . . . . . . . . : 172.30.0.254 DNS Servers . . . . . . . . . . . : 172.30.1.1 172.30.1.2 NetBIOS over Tcpip. . . . . . . . : Enabled C:\Windows\system32>ping vm Pinging vm.shunra.net [172.30.2.60] with 32 bytes of data: Reply from 172.30.2.60: bytes=32 time=1ms TTL=128 Reply from 172.30.2.60: bytes=32 time=4ms TTL=128 Reply from 172.30.2.60: bytes=32 time<1ms TTL=128 Reply from 172.30.2.60: bytes=32 time<1ms TTL=128 Ping statistics for 172.30.2.60: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 4ms, Average = 1ms C:\Windows\system32> vm: C:\>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : vm Primary Dns Suffix . . . . . . . : shunra.net Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : shunra.net shunranet Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : shunranet Description . . . . . . . . . . . : VMware Accelerated AMD PCNet Adapter Physical Address. . . . . . . . . : 00-0C-29-8F-A0-0B Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 172.30.2.60 Subnet Mask . . . . . . . . . . . : 255.255.248.0 Default Gateway . . . . . . . . . : 172.30.0.254 DHCP Server . . . . . . . . . . . : 172.30.1.1 DNS Servers . . . . . . . . . . . : 172.30.1.1 172.30.1.2 Lease Obtained. . . . . . . . . . : Tuesday, October 25, 2011 18:16:34 Lease Expires . . . . . . . . . . : Wednesday, November 02, 2011 18:16:34 C:\>ping srv Pinging srv.shunra.net [172.30.6.9] with 32 bytes of data: Reply from 172.30.6.9: bytes=32 time=1ms TTL=128 Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Ping statistics for 172.30.6.9: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 1ms, Average = 0ms C:\> vm-host (the host machine of the vm): C:\>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : vm-host Primary Dns Suffix . . . . . . . : shunra.net Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : shunra.net Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Realtek RTL8168D/8111D Family PCI-E Gigabit Ethernet NIC (NDIS 6.20) Physical Address. . . . . . . . . : 6C-F0-49-E7-E9-30 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::f59d:7f6e:1510:6f%10(Preferred) IPv4 Address. . . . . . . . . . . : 172.30.6.7(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.248.0 Default Gateway . . . . . . . . . : 172.30.0.254 DHCPv6 IAID . . . . . . . . . . . : 242020425 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-13-CC-39-80-6C-F0-49-E7-E9-30 DNS Servers . . . . . . . . . . . : 172.30.1.1 194.90.1.5 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter VMware Network Adapter VMnet1: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : VMware Virtual Ethernet Adapter for VMnet1 Physical Address. . . . . . . . . : 00-50-56-C0-00-01 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::cd92:38c0:9a6d:c008%16(Preferred) Autoconfiguration IPv4 Address. . : 169.254.192.8(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.0.0 Default Gateway . . . . . . . . . : DHCPv6 IAID . . . . . . . . . . . : 352342102 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-13-CC-39-80-6C-F0-49-E7-E9-30 DNS Servers . . . . . . . . . . . : fec0:0:0:ffff::1%1 fec0:0:0:ffff::2%1 fec0:0:0:ffff::3%1 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter VMware Network Adapter VMnet8: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : VMware Virtual Ethernet Adapter for VMnet8 Physical Address. . . . . . . . . : 00-50-56-C0-00-08 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::edb9:b78c:a504:593b%17(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.5.1(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : DHCPv6 IAID . . . . . . . . . . . : 369119318 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-13-CC-39-80-6C-F0-49-E7-E9-30 DNS Servers . . . . . . . . . . . : fec0:0:0:ffff::1%1 fec0:0:0:ffff::2%1 fec0:0:0:ffff::3%1 NetBIOS over Tcpip. . . . . . . . : Enabled C:\>ping srv Pinging srv.shunra.net [172.30.6.9] with 32 bytes of data: Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Reply from 172.30.6.9: bytes=32 time<1ms TTL=128 Ping statistics for 172.30.6.9: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms C:\>ping vm Pinging vm.shunra.net [172.30.2.60] with 32 bytes of data: Reply from 172.30.2.60: bytes=32 time<1ms TTL=128 Reply from 172.30.2.60: bytes=32 time<1ms TTL=128 Reply from 172.30.2.60: bytes=32 time<1ms TTL=128 Reply from 172.30.2.60: bytes=32 time<1ms TTL=128 Ping statistics for 172.30.2.60: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms C:\> EDIT3 I have just checked - the vm-host is able to ssh to the vm machine! I still do not know how to leverage this discovery to solve the problem.

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  • client problems - misaligned expectations & not following SDLC protocols

    - by louism
    hi guys, im having some serious problems with a client on a project - i could use some advice please the short version i have been working with this client now for almost 6 months without any problems (a classified website project in the range of 500 hours) over the last few days things have drastically deteriorated to the point where ive had to place the project on-hold whilst i work-out what to do (this has pissed the client off even more) to be simplistic, the root cause of the issue is this: the client doesnt read the specs i make for him, i code the feature, he than wants to change things, i tell him its not to the agreed spec and that that change will have to be postponed and possibly charged for, he gets upset and rants saying 'hes paid for the feature' and im not keeping to the agreement (<- misalignment of expectations) i think the root cause of the root cause is my clients failure to take my SDLC protocols seriously. i have a bug tracking system in place which he practically refuses to use (he still emails me bugs), he doesnt seem to care to much for the protocols i use for dealing with scope creep and change control the whole situation came to a head recently where he 'cracked it' (an aussie term for being fed-up). the more terms like 'postponed for post-launch implementation', 'costed feature addition', and 'not to agreed spec' i kept using, the worse it got finally, he began to bully me - basically insisting i shut-up and do the work im being paid for. i wrote a long-winded email explaining how wrong he was on all these different points, and explaining what all the SDLC protocols do to protect the success of the project. than i deleted that email and wrote a new one in the new email, i suggested as a solution i write up a list of grievances we both had. we than review the list and compromise on different points: he gets some things he wants, i get some things i want. sometimes youve got to give ground to get ground his response to this suggestion was flat-out refusal, and a restatement that i should just get on with the work ive been paid to do so there you have the very subjective short version. if you have the time and inclination, the long version may be a little less bias as it has the email communiques between me and my client the long version (with background) the long version works by me showing you the email communiques which lead to the situation coming to a head. so here it is, judge for yourself where the trouble started... 1. client asked me why something was missing from a feature i just uploaded, my response was to show him what was in the spec: it basically said the item he was looking for was never going to be included 2. [clients response...] Memo Louis, We are following your own title fields and keeping a consistent layout. Why the big fuss about not adding "Part". It simply replaces "model" and is consistent with your current title fields. 3. [my response...] hi [client], the 'part' field appeared to me as a redundancy / mistake. i requested clarification but never received any in a timely manner (about 2 weeks ago) the specification for this feature also indicated it wasnt going to be included: RE: "Why the big fuss about not adding "Part" " it may not appear so, but it would actually be a lot of work for me to now add a 'Part' field it could take me up to 15-20 minutes to properly explain why its such a big undertaking to do this, but i would prefer to use that time instead to work on completing your v1.1 features as a simplistic explanation - it connects to the change in paradigm from a 'generic classified ad' model to a 'specific attributes for specific categories' model basically, i am saying it is a big fuss, but i understand that it doesnt look that way - after all, it is just one ity-bitty field :) if you require a fuller explanation, please let me know and i will commit the time needed to write that out also, if you recall when we first started on the project, i said that with the effort/time required for features, you would likely not know off the top of your head. you may think something is really complex, but in reality its quite simple, you might think something is easy - but it could actually be a massive trauma to code (which is the case here with the 'Part' field). if you also recalled, i said the best course of action is to just ask, and i would let you know on a case-by-case basis 4. [email from me to client...] hi [client], the online catalogue page is now up live (see my email from a few days ago for information on how it works) note: the window of opportunity for input/revisions on what data the catalogue stores has now closed (as i have put the code up live now) RE: the UI/layout of the online catalogue page you may still do visual/ui tweaks to the page at the moment (this window for input/revisions will close in a couple of days time) 5. [email from client to me...] *(note: i had put up the feature & asked the client to review it, never heard back from them for a few days)* Memo Louis, Here you go again. CLOSED without a word of input from the customer. I don't think so. I will reply tomorrow regarding the content and functionality we require from this feature. 5. [from me to client...] hi [client]: RE: from my understanding, you are saying that the mini-sale yard control would change itself based on the fact someone was viewing for parts & accessories <- is that correct? this change is outside the scope of the v1.1 mini-spec and therefore will need to wait 'til post launch for costing/implementation 6. [email from client to me...] Memo Louis, Following your v1.1 mini-spec and all your time paid in full for the work selected. We need to make the situation clear. There will be no further items held for post-launch. Do not expect us to pay for any further items other than those we have agreed upon. You have undertaken to complete the Parts and accessories feature as follows. Obviously, as part of this process the "mini search" will be effected, and will require "adaption to make sense". 7. [email from me to client...] hi [client], RE: "There will be no further items held for post-launch. Do not expect us to pay for any further items other than those we have agreed upon." a few points to consider: 1) the specification for the 'parts & accessories' feature was as follows: (i.e. [what] "...we have agreed upon.") 2) you have received the 'parts & accessories' feature free of charge (you have paid $0 for it). ive spent two days coding that feature as a gesture of good will i would request that you please consider these two facts carefully and sincerely 8. [email from client to me...] Memo Louis, I don't see how you are giving us anything for free. From your original fee proposal you have deleted more than 30 hours of included features. Your title "shelved features". Further you have charged us twice by adding back into the site, at an addition cost, some of those "shelved features" features. See v1.1 mini-spec. Did include in your original fee proposal a change request budget but then charge without discussion items included in v1.1 mini-spec. Included a further Features test plan for a regression test, a fee of 10 hours that would not have been required if the "shelved features" were not left out of the agreed fee proposal. I have made every attempt to satisfy your your uneven business sense by offering you everything your heart desired, in the v1.1 mini-spec, to be left once again with your attitude of "its too hard, lets leave it for post launch". I am no longer accepting anything less than what we have contracted you to do. That is clearly defined in v1.1 mini-spec, and you are paid in advance for delivering those items as an acceptable function. a few notes about the above email... i had to cull features from the original spec because it didnt fit into the budget. i explained this to the client at the start of the project (he wanted more features than he had budget hours to do them all) nothing has been charged for twice, i didnt charge the client for culled features. im charging him to now do those culled features the draft version of the project schedule included a change request budget of 10 hours, but i had to remove that to meet the budget (the client may not have been aware of this to be fair to them) what the client refers to as my attitude of 'too hard/leave it for post-launch', i called a change request protocol and a method for keeping scope creep under control 9. [email from me to client...] hi [client], RE: "...all your grievances..." i had originally written out a long email response; it was fantastic, it had all these great points of how 'you were wrong' and 'i was right', you would of loved it (and by 'loved it', i mean it would of just infuriated you more) so, i decided to deleted it start over, for two reasons: 1) a long email is being disrespectful of your time (youre a busy businessman with things to do) 2) whos wrong or right gets us no closer to fixing the problems we are experiencing what i propose is this... i prepare a bullet point list of your grievances and my grievances (yes, im unhappy too about how things are going - and it has little to do with money) i submit this list to you for you to add to as necessary we then both take a good hard look at this list, and we decide which areas we are willing to give ground on as an example, the list may look something like this: "louis, you keep taking away features you said you would do" [your grievance 2] [your grievance 3] [your grievance ...] "[client], i feel you dont properly read the specs i prepare for you..." [my grievance 2] [my grievance 3] [my grievance ...] if you are willing to give this a try, let me know will it work? who knows. but if it doesnt, we can always go back to arguing some more :) obviously, this will only work if you are willing to give it a genuine try, and you can accept that you may have to 'give some ground to get some ground' what do you think? 10. [email from client to me ...] Memo Louis, Instead of wasting your time listing grievances, I would prefer you complete the items in v1.1 mini-spec, to a satisfactory conclusion. We almost had the website ready for launch until you brought the v1.1 mini-spec into the frame. Obviously I expected you could complete the v1.1 mini-spec in a two-week time frame as you indicated and give the site a more profession presentation. Most of the problems have been caused by you not following our instructions, but deciding to do what you feel like at the time. And then arguing with us how the missing information is not necessary. For instance "Parts and Accessories". Why on earth would you leave out the parts heading, when it ties-in with the fields you have already developed. It replaces "model" and is just as important in the context of information that appears in the "Details" panel. We are at a stage where the the v1.1 mini-spec needs to be completed without further time wasting and the site is complete (subject to all features working). We are on standby at this end to do just that. Let me know when you are back, working on the site and we will process and complete each v1.1 mini-spec, item by item, until the job is complete. 11. [last email from me to client...] hi [client], based on this reply, and your demonstrated unwillingness to compromise/give any ground on issues at hand, i have decided to place your project on-hold for the moment i will be considering further options on how to over-come our challenges over the next few days i will contact you by monday 17/may to discuss any new options i have come up with, and if i believe it is appropriate to restart work on your project at that point or not told you it was long... what do you think?

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  • web.xml not reloading in tomcat even after stop/start

    - by ajay
    This is in relation to:- http://stackoverflow.com/questions/2576514/basic-tomcat-servlet-error I changed my web.xml file, did ant compile , all, /etc/init.d/tomcat stop , start Even then my web.xml file in tomcat deployment is still unchanged. This is build.properties file:- app.name=hello catalina.home=/usr/local/tomcat manager.username=admin manager.password=admin This is my build.xml file. Is there something wrong with this:- <!-- Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <!-- General purpose build script for web applications and web services, including enhanced support for deploying directly to a Tomcat 6 based server. This build script assumes that the source code of your web application is organized into the following subdirectories underneath the source code directory from which you execute the build script: docs Static documentation files to be copied to the "docs" subdirectory of your distribution. src Java source code (and associated resource files) to be compiled to the "WEB-INF/classes" subdirectory of your web applicaiton. web Static HTML, JSP, and other content (such as image files), including the WEB-INF subdirectory and its configuration file contents. $Id: build.xml.txt 562814 2007-08-05 03:52:04Z markt $ --> <!-- A "project" describes a set of targets that may be requested when Ant is executed. The "default" attribute defines the target which is executed if no specific target is requested, and the "basedir" attribute defines the current working directory from which Ant executes the requested task. This is normally set to the current working directory. --> <project name="My Project" default="compile" basedir="."> <!-- ===================== Property Definitions =========================== --> <!-- Each of the following properties are used in the build script. Values for these properties are set by the first place they are defined, from the following list: * Definitions on the "ant" command line (ant -Dfoo=bar compile). * Definitions from a "build.properties" file in the top level source directory of this application. * Definitions from a "build.properties" file in the developer's home directory. * Default definitions in this build.xml file. You will note below that property values can be composed based on the contents of previously defined properties. This is a powerful technique that helps you minimize the number of changes required when your development environment is modified. Note that property composition is allowed within "build.properties" files as well as in the "build.xml" script. --> <property file="build.properties"/> <property file="${user.home}/build.properties"/> <!-- ==================== File and Directory Names ======================== --> <!-- These properties generally define file and directory names (or paths) that affect where the build process stores its outputs. app.name Base name of this application, used to construct filenames and directories. Defaults to "myapp". app.path Context path to which this application should be deployed (defaults to "/" plus the value of the "app.name" property). app.version Version number of this iteration of the application. build.home The directory into which the "prepare" and "compile" targets will generate their output. Defaults to "build". catalina.home The directory in which you have installed a binary distribution of Tomcat 6. This will be used by the "deploy" target. dist.home The name of the base directory in which distribution files are created. Defaults to "dist". manager.password The login password of a user that is assigned the "manager" role (so that he or she can execute commands via the "/manager" web application) manager.url The URL of the "/manager" web application on the Tomcat installation to which we will deploy web applications and web services. manager.username The login username of a user that is assigned the "manager" role (so that he or she can execute commands via the "/manager" web application) --> <property name="app.name" value="myapp"/> <property name="app.path" value="/${app.name}"/> <property name="app.version" value="0.1-dev"/> <property name="build.home" value="${basedir}/build"/> <property name="catalina.home" value="../../../.."/> <!-- UPDATE THIS! --> <property name="dist.home" value="${basedir}/dist"/> <property name="docs.home" value="${basedir}/docs"/> <property name="manager.url" value="http://localhost:8080/manager"/> <property name="src.home" value="${basedir}/src"/> <property name="web.home" value="${basedir}/web"/> <!-- ==================== External Dependencies =========================== --> <!-- Use property values to define the locations of external JAR files on which your application will depend. In general, these values will be used for two purposes: * Inclusion on the classpath that is passed to the Javac compiler * Being copied into the "/WEB-INF/lib" directory during execution of the "deploy" target. Because we will automatically include all of the Java classes that Tomcat 6 exposes to web applications, we will not need to explicitly list any of those dependencies. You only need to worry about external dependencies for JAR files that you are going to include inside your "/WEB-INF/lib" directory. --> <!-- Dummy external dependency --> <!-- <property name="foo.jar" value="/path/to/foo.jar"/> --> <!-- ==================== Compilation Classpath =========================== --> <!-- Rather than relying on the CLASSPATH environment variable, Ant includes features that makes it easy to dynamically construct the classpath you need for each compilation. The example below constructs the compile classpath to include the servlet.jar file, as well as the other components that Tomcat makes available to web applications automatically, plus anything that you explicitly added. --> <path id="compile.classpath"> <!-- Include all JAR files that will be included in /WEB-INF/lib --> <!-- *** CUSTOMIZE HERE AS REQUIRED BY YOUR APPLICATION *** --> <!-- <pathelement location="${foo.jar}"/> --> <!-- Include all elements that Tomcat exposes to applications --> <fileset dir="${catalina.home}/bin"> <include name="*.jar"/> </fileset> <pathelement location="${catalina.home}/lib"/> <fileset dir="${catalina.home}/lib"> <include name="*.jar"/> </fileset> </path> <!-- ================== Custom Ant Task Definitions ======================= --> <!-- These properties define custom tasks for the Ant build tool that interact with the "/manager" web application installed with Tomcat 6. Before they can be successfully utilized, you must perform the following steps: - Copy the file "lib/catalina-ant.jar" from your Tomcat 6 installation into the "lib" directory of your Ant installation. - Create a "build.properties" file in your application's top-level source directory (or your user login home directory) that defines appropriate values for the "manager.password", "manager.url", and "manager.username" properties described above. For more information about the Manager web application, and the functionality of these tasks, see <http://localhost:8080/tomcat-docs/manager-howto.html>. --> <taskdef resource="org/apache/catalina/ant/catalina.tasks" classpathref="compile.classpath"/> <!-- ==================== Compilation Control Options ==================== --> <!-- These properties control option settings on the Javac compiler when it is invoked using the <javac> task. compile.debug Should compilation include the debug option? compile.deprecation Should compilation include the deprecation option? compile.optimize Should compilation include the optimize option? --> <property name="compile.debug" value="true"/> <property name="compile.deprecation" value="false"/> <property name="compile.optimize" value="true"/> <!-- ==================== All Target ====================================== --> <!-- The "all" target is a shortcut for running the "clean" target followed by the "compile" target, to force a complete recompile. --> <target name="all" depends="clean,compile" description="Clean build and dist directories, then compile"/> <!-- ==================== Clean Target ==================================== --> <!-- The "clean" target deletes any previous "build" and "dist" directory, so that you can be ensured the application can be built from scratch. --> <target name="clean" description="Delete old build and dist directories"> <delete dir="${build.home}"/> <delete dir="${dist.home}"/> </target> <!-- ==================== Compile Target ================================== --> <!-- The "compile" target transforms source files (from your "src" directory) into object files in the appropriate location in the build directory. This example assumes that you will be including your classes in an unpacked directory hierarchy under "/WEB-INF/classes". --> <target name="compile" depends="prepare" description="Compile Java sources"> <!-- Compile Java classes as necessary --> <mkdir dir="${build.home}/WEB-INF/classes"/> <javac srcdir="${src.home}" destdir="${build.home}/WEB-INF/classes" debug="${compile.debug}" deprecation="${compile.deprecation}" optimize="${compile.optimize}"> <classpath refid="compile.classpath"/> </javac> <!-- Copy application resources --> <copy todir="${build.home}/WEB-INF/classes"> <fileset dir="${src.home}" excludes="**/*.java"/> </copy> </target> <!-- ==================== Dist Target ===================================== --> <!-- The "dist" target creates a binary distribution of your application in a directory structure ready to be archived in a tar.gz or zip file. Note that this target depends on two others: * "compile" so that the entire web application (including external dependencies) will have been assembled * "javadoc" so that the application Javadocs will have been created --> <target name="dist" depends="compile,javadoc" description="Create binary distribution"> <!-- Copy documentation subdirectories --> <mkdir dir="${dist.home}/docs"/> <copy todir="${dist.home}/docs"> <fileset dir="${docs.home}"/> </copy> <!-- Create application JAR file --> <jar jarfile="${dist.home}/${app.name}-${app.version}.war" basedir="${build.home}"/> <!-- Copy additional files to ${dist.home} as necessary --> </target> <!-- ==================== Install Target ================================== --> <!-- The "install" target tells the specified Tomcat 6 installation to dynamically install this web application and make it available for execution. It does *not* cause the existence of this web application to be remembered across Tomcat restarts; if you restart the server, you will need to re-install all this web application. If you have already installed this application, and simply want Tomcat to recognize that you have updated Java classes (or the web.xml file), use the "reload" target instead. NOTE: This target will only succeed if it is run from the same server that Tomcat is running on. NOTE: This is the logical opposite of the "remove" target. --> <target name="install" depends="compile" description="Install application to servlet container"> <deploy url="${manager.url}" username="${manager.username}" password="${manager.password}" path="${app.path}" localWar="file://${build.home}"/> </target> <!-- ==================== Javadoc Target ================================== --> <!-- The "javadoc" target creates Javadoc API documentation for the Java classes included in your application. Normally, this is only required when preparing a distribution release, but is available as a separate target in case the developer wants to create Javadocs independently. --> <target name="javadoc" depends="compile" description="Create Javadoc API documentation"> <mkdir dir="${dist.home}/docs/api"/> <javadoc sourcepath="${src.home}" destdir="${dist.home}/docs/api" packagenames="*"> <classpath refid="compile.classpath"/> </javadoc> </target> <!-- ====================== List Target =================================== --> <!-- The "list" target asks the specified Tomcat 6 installation to list the currently running web applications, either loaded at startup time or installed dynamically. It is useful to determine whether or not the application you are currently developing has been installed. --> <target name="list" description="List installed applications on servlet container"> <list url="${manager.url}" username="${manager.username}" password="${manager.password}"/> </target> <!-- ==================== Prepare Target ================================== --> <!-- The "prepare" target is used to create the "build" destination directory, and copy the static contents of your web application to it. If you need to copy static files from external dependencies, you can customize the contents of this task. Normally, this task is executed indirectly when needed. --> <target name="prepare"> <!-- Create build directories as needed --> <mkdir dir="${build.home}"/> <mkdir dir="${build.home}/WEB-INF"/> <mkdir dir="${build.home}/WEB-INF/classes"/> <!-- Copy static content of this web application --> <copy todir="${build.home}"> <fileset dir="${web.home}"/> </copy> <!-- Copy external dependencies as required --> <!-- *** CUSTOMIZE HERE AS REQUIRED BY YOUR APPLICATION *** --> <mkdir dir="${build.home}/WEB-INF/lib"/> <!-- <copy todir="${build.home}/WEB-INF/lib" file="${foo.jar}"/> --> <!-- Copy static files from external dependencies as needed --> <!-- *** CUSTOMIZE HERE AS REQUIRED BY YOUR APPLICATION *** --> </target> <!-- ==================== Reload Target =================================== --> <!-- The "reload" signals the specified application Tomcat 6 to shut itself down and reload. This can be useful when the web application context is not reloadable and you have updated classes or property files in the /WEB-INF/classes directory or when you have added or updated jar files in the /WEB-INF/lib directory. NOTE: The /WEB-INF/web.xml web application configuration file is not reread on a reload. If you have made changes to your web.xml file you must stop then start the web application. --> <target name="reload" depends="compile" description="Reload application on servlet container"> <reload url="${manager.url}" username="${manager.username}" password="${manager.password}" path="${app.path}"/> </target> <!-- ==================== Remove Target =================================== --> <!-- The "remove" target tells the specified Tomcat 6 installation to dynamically remove this web application from service. NOTE: This is the logical opposite of the "install" target. --> <target name="remove" description="Remove application on servlet container"> <undeploy url="${manager.url}" username="${manager.username}" password="${manager.password}" path="${app.path}"/> </target> </project>

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  • Content Container Overlaps Menu?

    - by Harold
    I'm currently working on a Joomla template using CSS divs. I have a header set up with our logo image in a div floated to the left, an adspace floated to the right, and the menu bar on the bottom. My content is divided into three div columns that are contained in "container.": the left column is floated left, the center is not floated, and the right is floated to the right. The problem is the "container" for the three content divs is overlapping the menu, as you can see in this image: http://www.ndpstudentcouncil.org/images/shot1.png Here's the HTML code: > <body> <div id="backdrop"> <div > id="wrapper"> <div id="header"> > <div id="topimage"> </div> > <div id="adspace1"><jdoc:include > type="modules" name="Ad Space #1" /> > This will be the location for our > "newsflash" items. </div> > > <div id="ddtopmenubar" > class="mattblackmenu"> > <ul> > <li><a href="http://www.ndpstudentcouncil.org">Home</a></li> > <li><a href="http://www.dynamicdrive.com/new.htm" rel="ddsubmenu1">DHTML</a></li> > <li><a href="http://www.dynamicdrive.com/style/" > rel="ddsubmenu2">CSS</a></li> > <li><a href="http://www.dynamicdrive.com/forums/">Forums</a></li> > <li><a href="http://tools.dynamicdrive.com/" > rel="ddsubmenu3">Web Tools</a></li> > </ul> > <script type="text/javascript" src="js/ddlevelsmenu.js"> > ddlevelsmenu.setup("ddtopmenubar", "topbar") > //ddlevelsmenu.setup("mainmenuid", > "topbar|sidebar") > </script> > <ul id="ddsubmenu1" class="ddsubmenustyle"> > <li><a href="#">Item 1a</a></li> > <li><a href="#">Item 2a</a></li> > <li><a href="#">Item Folder 3a</a> > <ul> > <li><a href="#">Sub Item 3.1a</a></li> > </ul> > </li> > <li><a href="#">Item 4a</a></li> > <li><a href="#">Item Folder 5a</a> > <ul> > <li><a href="#">Sub Item 5.1a</a></li> > <li><a href="#">Item Folder 5.2a</a> > <ul> > <li><a href="#">Sub Item 5.2.1a</a></li> > <li><a href="#">Sub Item 5.2.2a</a></li> > </ul> > </li> > </ul> > </a> > </li> > <li><a href="#">Item 6a</a></li> > </ul> </div> </div> > <div id="container"> <script language="javascript"> > matchHeight=function(){ > var divs,contDivs,maxHeight,divHeight,d; > // get all <div> elements in the document > divs=document.getElementsByTagName('div'); > contDivs=[]; > // initialize maximum height value > maxHeight=0; > // iterate over all <div> elements in the document > for(var i=0;i<divs.length;i++){ > // make collection with <div> elements with class attribute > 'container' > if(/\bcontainer\b/.test(divs[i].className)){ > d=divs[i]; > contDivs[contDivs.length]=d; > // determine height for <div> element > if(d.offsetHeight){ > divHeight=d.offsetHeight; > } > else if(d.style.pixelHeight){ > divHeight=d.style.pixelHeight; > } > // calculate maximum height > maxHeight=Math.max(maxHeight,divHeight); > } > } > // assign maximum height value to all of container <div> elements > for(var i=0;i<contDivs.length;i++){ > contDivs[i].style.height=maxHeight; > } > } > // execute function when page loads > window.onload=function(){ > if(document.getElementsByTagName){ > matchHeight(); > } > } > </script> <div id="left"> > <jdoc:include type="modules" name="left" /> </div> <div > id="middle"> > <jdoc:include type="component" /> </div> <div id="right"> > <jdoc:include type="modules" name="right" /> > </div> > </div> > <div id="footer" class="clear"><jdoc:include > type="modules" name="footer" /> > &copy; 2010 NDP Student Council<br > />Website Development Subcommitee > </div> </div> </div> </body> The CSS: > #backdrop { width:100%; height:100%; background: #FFFFFF > url(../images/gradient.jpg) repeat-x; > } > > #wrapper { margin:auto; width:95%; height:95%; border-right:thick solid > black; border-bottom:thick solid > black; border-top:thick solid black; > border-left:thick solid black; > background-color:white; } > > #header { height:131px; width:100%; background-color: #FFFFFF; > border-bottom:thick solid black; } > > #topimage { float:left; height:131px; width:63%; > background-image: > url("../images/ndps2.png"); > background-repeat:no-repeat; } > > #adspace1 { float:right; width:27%; height:131px; } > > #container { clear:both; } > #left{ width:20%; float:left; padding:5px; text-align:center; } > > #middle{ width:60%; padding:5px; text-align:center; } > > #right{ float:right; width:20%; padding:5px; text-align:right; } > #footer { border-top:thick solid black; width:100%; > text-align:center; } .clear { > clear:both; } Here is the CSS for the menu itself, which is from DynamicDrive.com: > .mattblackmenu ul{ margin: 0; padding: > 0; font: bold 12px Verdana; > list-style-type: none; border-bottom: > 1px solid gray; background: #414141; > overflow: hidden; width: 100%; > clear:both; } > > .mattblackmenu li{ display: inline; > margin: 0; } > > .mattblackmenu li a{ float: left; > display: block; text-decoration: none; > margin: 0; padding: 6px 8px; /*padding > inside each tab*/ border-right: 1px > solid white; /*right divider between > tabs*/ color: white; background: > #414141; Thanks for the help!

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Failed to resolve artifact. Missing: ---------- 1) org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT

    - by karim
    i want to use the addon vaadin Timeline, so i have to make "gwt-maven-plugin 3.1" as i know ,my pom.xml is the following : <?xml version="1.0"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>life</groupId> <artifactId>life</artifactId> <packaging>war</packaging> <name>life Portlet</name> <version>0.0.1-SNAPSHOT</version> <url>http://maven.apache.org</url> <properties> <vaadin-widgets-dir>src/main/webapp/VAADIN/widgetsets</vaadin-widgets-dir> </properties> <build> <plugins> <plugin> <groupId>com.liferay.maven.plugins</groupId> <artifactId>liferay-maven-plugin</artifactId> <version>6.1.0</version> <configuration> <autoDeployDir>${liferay.auto.deploy.dir}</autoDeployDir> <liferayVersion>6.1.0</liferayVersion> <pluginType>portlet</pluginType> </configuration> </plugin> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <encoding>UTF-8</encoding> <source>1.5</source> <target>1.5</target> </configuration> </plugin> <plugin> <groupId>com.vaadin</groupId> <artifactId>vaadin-maven-plugin</artifactId> <version>1.0.1</version> </plugin> <!-- Compiles your custom GWT components with the GWT compiler --> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>gwt-maven-plugin</artifactId> <version>2.1.0-1</version> <configuration> <!-- if you don't specify any modules, the plugin will find them --> <!--modules> .. </modules --> <webappDirectory>${project.build.directory}/${project.build.finalName}/VAADIN/widgetsets</webappDirectory> <extraJvmArgs>-Xmx512M -Xss1024k</extraJvmArgs> <runTarget>clean</runTarget> <hostedWebapp>${project.build.directory}/${project.build.finalName}</hostedWebapp> <noServer>true</noServer> <port>8080</port> <soyc>false</soyc> </configuration> <executions> <execution> <goals> <goal>resources</goal> <goal>compile</goal> </goals> </execution> </executions> </plugin> <!-- Updates Vaadin 6.2+ widgetset definitions based on project dependencies --> <plugin> <groupId>com.vaadin</groupId> <artifactId>vaadin-maven-plugin</artifactId> <version>1.0.1</version> <executions> <execution> <configuration> <!-- if you don't specify any modules, the plugin will find them --> <!-- <modules> <module>${package}.gwt.MyWidgetSet</module> </modules> --> </configuration> <goals> <goal>update-widgetset</goal> </goals> </execution> </executions> </plugin> </plugins> <pluginManagement> <plugins> <!--This plugin's configuration is used to store Eclipse m2e settings only. It has no influence on the Maven build itself. --> <plugin> <groupId>org.eclipse.m2e</groupId> <artifactId>lifecycle-mapping</artifactId> <version>1.0.0</version> <configuration> <lifecycleMappingMetadata> <pluginExecutions> <pluginExecution> <pluginExecutionFilter> <groupId> org.codehaus.mojo </groupId> <artifactId> gwt-maven-plugin </artifactId> <versionRange> [2.1.0-1,) </versionRange> <goals> <goal>resources</goal> </goals> </pluginExecutionFilter> <action> <ignore></ignore> </action> </pluginExecution> <pluginExecution> <pluginExecutionFilter> <groupId>com.vaadin</groupId> <artifactId> vaadin-maven-plugin </artifactId> <versionRange> [1.0.1,) </versionRange> <goals> <goal> update-widgetset </goal> </goals> </pluginExecutionFilter> <action> <ignore></ignore> </action> </pluginExecution> </pluginExecutions> </lifecycleMappingMetadata> </configuration> </plugin> </plugins> </pluginManagement> </build> <dependencies> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>portal-service</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>util-bridges</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.vaadin.addons</groupId> <artifactId>vaadin-timeline-agpl-3.0</artifactId> <version>1.2.4</version> </dependency> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>util-taglib</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>util-java</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.portlet</groupId> <artifactId>portlet-api</artifactId> <version>2.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.servlet</groupId> <artifactId>servlet-api</artifactId> <version>2.4</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.servlet.jsp</groupId> <artifactId>jsp-api</artifactId> <version>2.0</version> <scope>provided</scope> </dependency> <!-- sqx --> <dependency> <groupId>javax.activation</groupId> <artifactId>activation</artifactId> <version>1.1.1</version> <scope>provided</scope> </dependency> <dependency> <groupId>antlr</groupId> <artifactId>antlr</artifactId> <version>2.7.6</version> <scope>provided</scope> </dependency> <dependency> <groupId>aopalliance</groupId> <artifactId>aopalliance</artifactId> <version>1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>asm</groupId> <artifactId>asm</artifactId> <version>1.5.3</version> <scope>provided</scope> </dependency> <dependency> <groupId>asm</groupId> <artifactId>asm-attrs</artifactId> <version>1.5.3</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.aspectj</groupId> <artifactId>aspectjrt</artifactId> <version>1.6.8</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.aspectj</groupId> <artifactId>aspectjweaver</artifactId> <version>1.6.8</version> <scope>provided</scope> </dependency> <dependency> <groupId>bsh</groupId> <artifactId>bsh</artifactId> <version>1.3.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>cglib</groupId> <artifactId>cglib</artifactId> <version>2.1_3</version> <scope>provided</scope> </dependency> <dependency> <groupId>commons-collections</groupId> <artifactId>commons-collections</artifactId> <version>3.1</version> <scope>provided</scope> </dependency> <dependency> <groupId>commons-dbcp</groupId> <artifactId>commons-dbcp</artifactId> <version>1.3</version> </dependency> <dependency> <groupId>commons-logging</groupId> <artifactId>commons-logging</artifactId> <version>1.1</version> </dependency> <dependency> <groupId>commons-pool</groupId> <artifactId>commons-pool</artifactId> <version>1.5.3</version> </dependency> <dependency> <groupId>dom4j</groupId> <artifactId>dom4j</artifactId> <version>1.6.1</version> </dependency> <dependency> <groupId>net.sf.ehcache</groupId> <artifactId>ehcache</artifactId> <version>1.2.3</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-core</artifactId> <version>3.3.1.GA</version> </dependency> <dependency> <groupId>hsqldb</groupId> <artifactId>hsqldb</artifactId> <version>1.8.0.10</version> </dependency> <!-- <dependency> <groupId>jboss</groupId> <artifactId>jboss-backport-concurrent</artifactId> <version>2.1.0.GA</version> </dependency> --> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-parent</artifactId> <version>1.5.0</version> </dependency> <dependency> <groupId>javax.jcr</groupId> <artifactId>jcr</artifactId> <version>1.0</version> </dependency> <!-- <dependency> <groupId>javax.sql</groupId> <artifactId>jdbc-stdext</artifactId> <version>2.0</version> </dependency> --> <dependency> <groupId>jdom</groupId> <artifactId>jdom</artifactId> <version>1.0</version> </dependency> <dependency> <groupId>javax.transaction</groupId> <artifactId>jta</artifactId> <version>1.1</version> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> </dependency> <dependency> <groupId>javax.mail</groupId> <artifactId>mail</artifactId> <version>1.4.3</version> </dependency> <dependency> <groupId>com.sun.portal.portletcontainer</groupId> <artifactId>container</artifactId> <version>1.1-m4</version> </dependency> <dependency> <groupId>postgresql</groupId> <artifactId>postgresql</artifactId> <version>8.4-702.jdbc3</version> </dependency> <!-- sl4j-api-1.5.0 manquante --> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-parent</artifactId> <version>1.5.0</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.0</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-aop</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-aspects</artifactId> <version>3.0.3.RELEASE</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-beans</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-context</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-context-support</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-core</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-jdbc</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-jms</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>javax.jms</groupId> <artifactId>jms</artifactId> <version>1.1</version> <scope>compile</scope> </dependency> <!-- <dependency> <groupId>org.springmodules</groupId> <artifactId>spring-modules-jbpm31</artifactId> <version>0.9</version> <scope>provided</scope> </dependency> --> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-orm</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework.ws</groupId> <artifactId>spring-oxm</artifactId> <version>1.5.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.springframework.security</groupId> <artifactId>spring-security-core</artifactId> <version>2.0.4</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-tx</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-web</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc-portlet</artifactId> <version>2.5</version> </dependency> <dependency> <groupId>com.atomikos</groupId> <artifactId>transactions-hibernate3</artifactId> <version>3.6.4</version> </dependency> <dependency> <groupId>com.atomikos</groupId> <artifactId>transactions-osgi</artifactId> <version>3.7.0</version> </dependency> <dependency> <groupId>com.vaadin</groupId> <artifactId>vaadin</artifactId> <version>6.7.0</version> </dependency> <dependency> <groupId>com.thoughtworks.xstream</groupId> <artifactId>xstream</artifactId> <version>1.3.1</version> </dependency> <!-- this is the dependency to the "jar"-subproject --> <dependency> <groupId>org.codehaus.plexus</groupId> <artifactId>plexus-utils</artifactId> <version>1.5.9</version> </dependency> <dependency> <groupId>com.google.gwt</groupId> <artifactId>gwt-user</artifactId> <version>2.1.1</version> <scope>provided</scope> </dependency> </dependencies> <!-- Define our plugin repositories --> <pluginRepositories> <pluginRepository> <id>Codehaus</id> <name>Codehaus Maven Plugin Repository</name> <url>http://repository.codehaus.org/org/codehaus/mojo</url> <snapshots> <enabled>true</enabled> </snapshots> </pluginRepository> <pluginRepository> <id>codehaus-snapshots</id> <url>[http://nexus.codehaus.org/snapshots]</url> <snapshots> <enabled>true</enabled> </snapshots> <releases> <enabled>false</enabled> </releases> </pluginRepository> </pluginRepositories> <repositories> <repository> <id>vaadin-addons</id> <url>http://maven.vaadin.com/vaadin-addons</url> </repository> <repository> <id>demoiselle.sourceforge.net</id> <name>Demoiselle Maven Repository</name> <url>http://demoiselle.sourceforge.net/repository/release</url> </repository> </repositories> AND when i do "clean install" to build my mvn , the console show me this taken : [INFO] Unable to find resource 'org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT' in repository demoiselle.sourceforge.net (http://demoiselle.sourceforge.net/repository/release) [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to resolve artifact. Missing: ---------- 1) org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT Try downloading the file manually from the project website. Then, install it using the command: mvn install:install-file -DgroupId=org.codehaus.mojo -DartifactId=gwt-maven-plugin - Dversion=1.3-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file Alternatively, if you host your own repository you can deploy the file there: mvn deploy:deploy-file -DgroupId=org.codehaus.mojo -DartifactId=gwt-maven-plugin -Dversion=1.3-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -DrepositoryId=[id] Path to dependency: 1) com.vaadin:vaadin-maven-plugin:maven-plugin:1.0.1 2) org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT ---------- 1 required artifact is missing. for artifact: com.vaadin:vaadin-maven-plugin:maven-plugin:1.0.1 from the specified remote repositories: demoiselle.sourceforge.net (http://demoiselle.sourceforge.net/repository/release), central (http://repo1.maven.org/maven2), Codehaus (http://repository.codehaus.org/org/codehaus/mojo), codehaus-snapshots ([http://nexus.codehaus.org/snapshots]), vaadin-snapshots (http://oss.sonatype.org/content/repositories/vaadin-snapshots/), vaadin-releases (http://oss.sonatype.org/content/repositories/vaadin-releases/), vaadin-addons (http://maven.vaadin.com/vaadin-addons) your help will be welcome thank you a lot !!! :)))

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Failed to Install Xdebug

    - by burnt1ce
    've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. I've used both "zend_extention" and "zend_extention_ts" to specify the path of the xdebug dll. I ensured that my apache server restarted and used the latest change of my php.ini by executing "httpd -k restart". Can anyone provide any suggestions in getting xdebug to show up? Here are the contents of my php.ini file. [PHP] ;;;;;;;;;;;;;;;;;;; ; About php.ini ; ;;;;;;;;;;;;;;;;;;; ; PHP's initialization file, generally called php.ini, is responsible for ; configuring many of the aspects of PHP's behavior. ; PHP attempts to find and load this configuration from a number of locations. ; The following is a summary of its search order: ; 1. SAPI module specific location. ; 2. The PHPRC environment variable. (As of PHP 5.2.0) ; 3. A number of predefined registry keys on Windows (As of PHP 5.2.0) ; 4. Current working directory (except CLI) ; 5. The web server's directory (for SAPI modules), or directory of PHP ; (otherwise in Windows) ; 6. The directory from the --with-config-file-path compile time option, or the ; Windows directory (C:\windows or C:\winnt) ; See the PHP docs for more specific information. ; http://php.net/configuration.file ; The syntax of the file is extremely simple. Whitespace and Lines ; beginning with a semicolon are silently ignored (as you probably guessed). ; Section headers (e.g. [Foo]) are also silently ignored, even though ; they might mean something in the future. ; Directives following the section heading [PATH=/www/mysite] only ; apply to PHP files in the /www/mysite directory. Directives ; following the section heading [HOST=www.example.com] only apply to ; PHP files served from www.example.com. Directives set in these ; special sections cannot be overridden by user-defined INI files or ; at runtime. Currently, [PATH=] and [HOST=] sections only work under ; CGI/FastCGI. ; http://php.net/ini.sections ; Directives are specified using the following syntax: ; directive = value ; Directive names are *case sensitive* - foo=bar is different from FOO=bar. ; Directives are variables used to configure PHP or PHP extensions. ; There is no name validation. If PHP can't find an expected ; directive because it is not set or is mistyped, a default value will be used. ; The value can be a string, a number, a PHP constant (e.g. E_ALL or M_PI), one ; of the INI constants (On, Off, True, False, Yes, No and None) or an expression ; (e.g. E_ALL & ~E_NOTICE), a quoted string ("bar"), or a reference to a ; previously set variable or directive (e.g. ${foo}) ; Expressions in the INI file are limited to bitwise operators and parentheses: ; | bitwise OR ; ^ bitwise XOR ; & bitwise AND ; ~ bitwise NOT ; ! boolean NOT ; Boolean flags can be turned on using the values 1, On, True or Yes. ; They can be turned off using the values 0, Off, False or No. ; An empty string can be denoted by simply not writing anything after the equal ; sign, or by using the None keyword: ; foo = ; sets foo to an empty string ; foo = None ; sets foo to an empty string ; foo = "None" ; sets foo to the string 'None' ; If you use constants in your value, and these constants belong to a ; dynamically loaded extension (either a PHP extension or a Zend extension), ; you may only use these constants *after* the line that loads the extension. ;;;;;;;;;;;;;;;;;;; ; About this file ; ;;;;;;;;;;;;;;;;;;; ; PHP comes packaged with two INI files. One that is recommended to be used ; in production environments and one that is recommended to be used in ; development environments. ; php.ini-production contains settings which hold security, performance and ; best practices at its core. But please be aware, these settings may break ; compatibility with older or less security conscience applications. We ; recommending using the production ini in production and testing environments. ; php.ini-development is very similar to its production variant, except it's ; much more verbose when it comes to errors. We recommending using the ; development version only in development environments as errors shown to ; application users can inadvertently leak otherwise secure information. ;;;;;;;;;;;;;;;;;;; ; Quick Reference ; ;;;;;;;;;;;;;;;;;;; ; The following are all the settings which are different in either the production ; or development versions of the INIs with respect to PHP's default behavior. ; Please see the actual settings later in the document for more details as to why ; we recommend these changes in PHP's behavior. ; allow_call_time_pass_reference ; Default Value: On ; Development Value: Off ; Production Value: Off ; display_errors ; Default Value: On ; Development Value: On ; Production Value: Off ; display_startup_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; error_reporting ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; html_errors ; Default Value: On ; Development Value: On ; Production value: Off ; log_errors ; Default Value: Off ; Development Value: On ; Production Value: On ; magic_quotes_gpc ; Default Value: On ; Development Value: Off ; Production Value: Off ; max_input_time ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; output_buffering ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; register_argc_argv ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays ; Default Value: On ; Development Value: Off ; Production Value: Off ; request_order ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; session.bug_compat_42 ; Default Value: On ; Development Value: On ; Production Value: Off ; session.bug_compat_warn ; Default Value: On ; Development Value: On ; Production Value: Off ; session.gc_divisor ; Default Value: 100 ; Development Value: 1000 ; Production Value: 1000 ; session.hash_bits_per_character ; Default Value: 4 ; Development Value: 5 ; Production Value: 5 ; short_open_tag ; Default Value: On ; Development Value: Off ; Production Value: Off ; track_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; url_rewriter.tags ; Default Value: "a=href,area=href,frame=src,form=,fieldset=" ; Development Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; Production Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; variables_order ; Default Value: "EGPCS" ; Development Value: "GPCS" ; Production Value: "GPCS" ;;;;;;;;;;;;;;;;;;;; ; php.ini Options ; ;;;;;;;;;;;;;;;;;;;; ; Name for user-defined php.ini (.htaccess) files. Default is ".user.ini" ;user_ini.filename = ".user.ini" ; To disable this feature set this option to empty value ;user_ini.filename = ; TTL for user-defined php.ini files (time-to-live) in seconds. Default is 300 seconds (5 minutes) ;user_ini.cache_ttl = 300 ;;;;;;;;;;;;;;;;;;;; ; Language Options ; ;;;;;;;;;;;;;;;;;;;; ; Enable the PHP scripting language engine under Apache. ; http://php.net/engine engine = On ; This directive determines whether or not PHP will recognize code between ; <? and ?> tags as PHP source which should be processed as such. It's been ; recommended for several years that you not use the short tag "short cut" and ; instead to use the full <?php and ?> tag combination. With the wide spread use ; of XML and use of these tags by other languages, the server can become easily ; confused and end up parsing the wrong code in the wrong context. But because ; this short cut has been a feature for such a long time, it's currently still ; supported for backwards compatibility, but we recommend you don't use them. ; Default Value: On ; Development Value: Off ; Production Value: Off ; http://php.net/short-open-tag short_open_tag = Off ; Allow ASP-style <% %> tags. ; http://php.net/asp-tags asp_tags = Off ; The number of significant digits displayed in floating point numbers. ; http://php.net/precision precision = 14 ; Enforce year 2000 compliance (will cause problems with non-compliant browsers) ; http://php.net/y2k-compliance y2k_compliance = On ; Output buffering is a mechanism for controlling how much output data ; (excluding headers and cookies) PHP should keep internally before pushing that ; data to the client. If your application's output exceeds this setting, PHP ; will send that data in chunks of roughly the size you specify. ; Turning on this setting and managing its maximum buffer size can yield some ; interesting side-effects depending on your application and web server. ; You may be able to send headers and cookies after you've already sent output ; through print or echo. You also may see performance benefits if your server is ; emitting less packets due to buffered output versus PHP streaming the output ; as it gets it. On production servers, 4096 bytes is a good setting for performance ; reasons. ; Note: Output buffering can also be controlled via Output Buffering Control ; functions. ; Possible Values: ; On = Enabled and buffer is unlimited. (Use with caution) ; Off = Disabled ; Integer = Enables the buffer and sets its maximum size in bytes. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; http://php.net/output-buffering output_buffering = Off ; You can redirect all of the output of your scripts to a function. For ; example, if you set output_handler to "mb_output_handler", character ; encoding will be transparently converted to the specified encoding. ; Setting any output handler automatically turns on output buffering. ; Note: People who wrote portable scripts should not depend on this ini ; directive. Instead, explicitly set the output handler using ob_start(). ; Using this ini directive may cause problems unless you know what script ; is doing. ; Note: You cannot use both "mb_output_handler" with "ob_iconv_handler" ; and you cannot use both "ob_gzhandler" and "zlib.output_compression". ; Note: output_handler must be empty if this is set 'On' !!!! ; Instead you must use zlib.output_handler. ; http://php.net/output-handler ;output_handler = ; Transparent output compression using the zlib library ; Valid values for this option are 'off', 'on', or a specific buffer size ; to be used for compression (default is 4KB) ; Note: Resulting chunk size may vary due to nature of compression. PHP ; outputs chunks that are few hundreds bytes each as a result of ; compression. If you prefer a larger chunk size for better ; performance, enable output_buffering in addition. ; Note: You need to use zlib.output_handler instead of the standard ; output_handler, or otherwise the output will be corrupted. ; http://php.net/zlib.output-compression zlib.output_compression = Off ; http://php.net/zlib.output-compression-level ;zlib.output_compression_level = -1 ; You cannot specify additional output handlers if zlib.output_compression ; is activated here. This setting does the same as output_handler but in ; a different order. ; http://php.net/zlib.output-handler ;zlib.output_handler = ; Implicit flush tells PHP to tell the output layer to flush itself ; automatically after every output block. This is equivalent to calling the ; PHP function flush() after each and every call to print() or echo() and each ; and every HTML block. Turning this option on has serious performance ; implications and is generally recommended for debugging purposes only. ; http://php.net/implicit-flush ; Note: This directive is hardcoded to On for the CLI SAPI implicit_flush = Off ; The unserialize callback function will be called (with the undefined class' ; name as parameter), if the unserializer finds an undefined class ; which should be instantiated. A warning appears if the specified function is ; not defined, or if the function doesn't include/implement the missing class. ; So only set this entry, if you really want to implement such a ; callback-function. unserialize_callback_func = ; When floats & doubles are serialized store serialize_precision significant ; digits after the floating point. The default value ensures that when floats ; are decoded with unserialize, the data will remain the same. serialize_precision = 100 ; This directive allows you to enable and disable warnings which PHP will issue ; if you pass a value by reference at function call time. Passing values by ; reference at function call time is a deprecated feature which will be removed ; from PHP at some point in the near future. The acceptable method for passing a ; value by reference to a function is by declaring the reference in the functions ; definition, not at call time. This directive does not disable this feature, it ; only determines whether PHP will warn you about it or not. These warnings ; should enabled in development environments only. ; Default Value: On (Suppress warnings) ; Development Value: Off (Issue warnings) ; Production Value: Off (Issue warnings) ; http://php.net/allow-call-time-pass-reference allow_call_time_pass_reference = On ; Safe Mode ; http://php.net/safe-mode safe_mode = Off ; By default, Safe Mode does a UID compare check when ; opening files. If you want to relax this to a GID compare, ; then turn on safe_mode_gid. ; http://php.net/safe-mode-gid safe_mode_gid = Off ; When safe_mode is on, UID/GID checks are bypassed when ; including files from this directory and its subdirectories. ; (directory must also be in include_path or full path must ; be used when including) ; http://php.net/safe-mode-include-dir safe_mode_include_dir = ; When safe_mode is on, only executables located in the safe_mode_exec_dir ; will be allowed to be executed via the exec family of functions. ; http://php.net/safe-mode-exec-dir safe_mode_exec_dir = ; Setting certain environment variables may be a potential security breach. ; This directive contains a comma-delimited list of prefixes. In Safe Mode, ; the user may only alter environment variables whose names begin with the ; prefixes supplied here. By default, users will only be able to set ; environment variables that begin with PHP_ (e.g. PHP_FOO=BAR). ; Note: If this directive is empty, PHP will let the user modify ANY ; environment variable! ; http://php.net/safe-mode-allowed-env-vars safe_mode_allowed_env_vars = PHP_ ; This directive contains a comma-delimited list of environment variables that ; the end user won't be able to change using putenv(). These variables will be ; protected even if safe_mode_allowed_env_vars is set to allow to change them. ; http://php.net/safe-mode-protected-env-vars safe_mode_protected_env_vars = LD_LIBRARY_PATH ; open_basedir, if set, limits all file operations to the defined directory ; and below. This directive makes most sense if used in a per-directory ; or per-virtualhost web server configuration file. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/open-basedir ;open_basedir = ; This directive allows you to disable certain functions for security reasons. ; It receives a comma-delimited list of function names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-functions disable_functions = ; This directive allows you to disable certain classes for security reasons. ; It receives a comma-delimited list of class names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-classes disable_classes = ; Colors for Syntax Highlighting mode. Anything that's acceptable in ; <span style="color: ???????"> would work. ; http://php.net/syntax-highlighting ;highlight.string = #DD0000 ;highlight.comment = #FF9900 ;highlight.keyword = #007700 ;highlight.bg = #FFFFFF ;highlight.default = #0000BB ;highlight.html = #000000 ; If enabled, the request will be allowed to complete even if the user aborts ; the request. Consider enabling it if executing long requests, which may end up ; being interrupted by the user or a browser timing out. PHP's default behavior ; is to disable this feature. ; http://php.net/ignore-user-abort ;ignore_user_abort = On ; Determines the size of the realpath cache to be used by PHP. This value should ; be increased on systems where PHP opens many files to reflect the quantity of ; the file operations performed. ; http://php.net/realpath-cache-size ;realpath_cache_size = 16k ; Duration of time, in seconds for which to cache realpath information for a given ; file or directory. For systems with rarely changing files, consider increasing this ; value. ; http://php.net/realpath-cache-ttl ;realpath_cache_ttl = 120 ;;;;;;;;;;;;;;;;; ; Miscellaneous ; ;;;;;;;;;;;;;;;;; ; Decides whether PHP may expose the fact that it is installed on the server ; (e.g. by adding its signature to the Web server header). It is no security ; threat in any way, but it makes it possible to determine whether you use PHP ; on your server or not. ; http://php.net/expose-php expose_php = On ;;;;;;;;;;;;;;;;;;; ; Resource Limits ; ;;;;;;;;;;;;;;;;;;; ; Maximum execution time of each script, in seconds ; http://php.net/max-execution-time ; Note: This directive is hardcoded to 0 for the CLI SAPI max_execution_time = 60 ; Maximum amount of time each script may spend parsing request data. It's a good ; idea to limit this time on productions servers in order to eliminate unexpectedly ; long running scripts. ; Note: This directive is hardcoded to -1 for the CLI SAPI ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; http://php.net/max-input-time max_input_time = 60 ; Maximum input variable nesting level ; http://php.net/max-input-nesting-level ;max_input_nesting_level = 64 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 128M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This directive informs PHP of which errors, warnings and notices you would like ; it to take action for. The recommended way of setting values for this ; directive is through the use of the error level constants and bitwise ; operators. The error level constants are below here for convenience as well as ; some common settings and their meanings. ; By default, PHP is set to take action on all errors, notices and warnings EXCEPT ; those related to E_NOTICE and E_STRICT, which together cover best practices and ; recommended coding standards in PHP. For performance reasons, this is the ; recommend error reporting setting. Your production server shouldn't be wasting ; resources complaining about best practices and coding standards. That's what ; development servers and development settings are for. ; Note: The php.ini-development file has this setting as E_ALL | E_STRICT. This ; means it pretty much reports everything which is exactly what you want during ; development and early testing. ; ; Error Level Constants: ; E_ALL - All errors and warnings (includes E_STRICT as of PHP 6.0.0) ; E_ERROR - fatal run-time errors ; E_RECOVERABLE_ERROR - almost fatal run-time errors ; E_WARNING - run-time warnings (non-fatal errors) ; E_PARSE - compile-time parse errors ; E_NOTICE - run-time notices (these are warnings which often result ; from a bug in your code, but it's possible that it was ; intentional (e.g., using an uninitialized variable and ; relying on the fact it's automatically initialized to an ; empty string) ; E_STRICT - run-time notices, enable to have PHP suggest changes ; to your code which will ensure the best interoperability ; and forward compatibility of your code ; E_CORE_ERROR - fatal errors that occur during PHP's initial startup ; E_CORE_WARNING - warnings (non-fatal errors) that occur during PHP's ; initial startup ; E_COMPILE_ERROR - fatal compile-time errors ; E_COMPILE_WARNING - compile-time warnings (non-fatal errors) ; E_USER_ERROR - user-generated error message ; E_USER_WARNING - user-generated warning message ; E_USER_NOTICE - user-generated notice message ; E_DEPRECATED - warn about code that will not work in future versions ; of PHP ; E_USER_DEPRECATED - user-generated deprecation warnings ; ; Common Values: ; E_ALL & ~E_NOTICE (Show all errors, except for notices and coding standards warnings.) ; E_ALL & ~E_NOTICE | E_STRICT (Show all errors, except for notices) ; E_COMPILE_ERROR|E_RECOVERABLE_ERROR|E_ERROR|E_CORE_ERROR (Show only errors) ; E_ALL | E_STRICT (Show all errors, warnings and notices including coding standards.) ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; http://php.net/error-reporting error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ; This directive controls whether or not and where PHP will output errors, ; notices and warnings too. Error output is very useful during development, but ; it could be very dangerous in production environments. Depending on the code ; which is triggering the error, sensitive information could potentially leak ; out of your application such as database usernames and passwords or worse. ; It's recommended that errors be logged on production servers rather than ; having the errors sent to STDOUT. ; Possible Values: ; Off = Do not display any errors ; stderr = Display errors to STDERR (affects only CGI/CLI binaries!) ; On or stdout = Display errors to STDOUT ; Default Value: On ; Development Value: On ; Production Value: Off ; http://php.net/display-errors display_errors = On ; The display of errors which occur during PHP's startup sequence are handled ; separately from display_errors. PHP's default behavior is to suppress those ; errors from clients. Turning the display of startup errors on can be useful in ; debugging configuration problems. But, it's strongly recommended that you ; leave this setting off on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/display-startup-errors display_startup_errors = On ; Besides displaying errors, PHP can also log errors to locations such as a ; server-specific log, STDERR, or a location specified by the error_log ; directive found below. While errors should not be displayed on productions ; servers they should still be monitored and logging is a great way to do that. ; Default Value: Off ; Development Value: On ; Production Value: On ; http://php.net/log-errors log_errors = Off ; Set maximum length of log_errors. In error_log information about the source is ; added. The default is 1024 and 0 allows to not apply any maximum length at all. ; http://php.net/log-errors-max-len log_errors_max_len = 1024 ; Do not log repeated messages. Repeated errors must occur in same file on same ; line unless ignore_repeated_source is set true. ; http://php.net/ignore-repeated-errors ignore_repeated_errors = Off ; Ignore source of message when ignoring repeated messages. When this setting ; is On you will not log errors with repeated messages from different files or ; source lines. ; http://php.net/ignore-repeated-source ignore_repeated_source = Off ; If this parameter is set to Off, then memory leaks will not be shown (on ; stdout or in the log). This has only effect in a debug compile, and if ; error reporting includes E_WARNING in the allowed list ; http://php.net/report-memleaks report_memleaks = On ; This setting is on by default. ;report_zend_debug = 0 ; Store the last error/warning message in $php_errormsg (boolean). Setting this value ; to On can assist in debugging and is appropriate for development servers. It should ; however be disabled on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/track-errors track_errors = Off ; Turn off normal error reporting and emit XML-RPC error XML ; http://php.net/xmlrpc-errors ;xmlrpc_errors = 0 ; An XML-RPC faultCode ;xmlrpc_error_number = 0 ; When PHP displays or logs an error, it has the capability of inserting html ; links to documentation related to that error. This directive controls whether ; those HTML links appear in error messages or not. For performance and security ; reasons, it's recommended you disable this on production servers. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: On ; Development Value: On ; Production value: Off ; http://php.net/html-errors html_errors = On ; If html_errors is set On PHP produces clickable error messages that direct ; to a page describing the error or function causing the error in detail. ; You can download a copy of the PHP manual from http://php.net/docs ; and change docref_root to the base URL of your local copy including the ; leading '/'. You must also specify the file extension being used including ; the dot. PHP's default behavior is to leave these settings empty. ; Note: Never use this feature for production boxes. ; http://php.net/docref-root ; Examples ;docref_root = "/phpmanual/" ; http://php.net/docref-ext ;docref_ext = .html ; String to output before an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-prepend-string ; Example: ;error_prepend_string = "<font color=#ff0000>" ; String to output after an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-append-string ; Example: ;error_append_string = "</font>" ; Log errors to specified file. PHP's default behavior is to leave this value ; empty. ; http://php.net/error-log ; Example: ;error_log = php_errors.log ; Log errors to syslog (Event Log on NT, not valid in Windows 95). ;error_log = syslog ;error_log = "C:\xampp\apache\logs\php_error.log" ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; ; Note - track_vars is ALWAYS enabled ; The separator used in PHP generated URLs to separate arguments. ; PHP's default setting is "&". ; http://php.net/arg-separator.output ; Example: arg_separator.output = "&amp;" ; List of separator(s) used by PHP to parse input URLs into variables. ; PHP's default setting is "&

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  • How to group using XSLT

    - by AdRock
    I'm having trouble grouping a set of nodes. I've found an article that does work with grouping and i have tested it and it works on a small test stylesheet i have I now need to use it in my stylesheet where I only want to select node sets that have a specific value. What I want to do in my stylesheet is select all users who have a userlevel of 2 then to group them by the volunteer region. What happens at the minute is that it gets the right amount of users with userlevel 2 but doesn't print them. It just repeats the first user in the xml file. <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:key name="volunteers-by-region" match="volunteer" use="region" /> <xsl:template name="hoo" match="/"> <html> <head> <title>Registered Volunteers</title> <link rel="stylesheet" type="text/css" href="volunteer.css" /> </head> <body> <h1>Registered Volunteers</h1> <h3>Ordered by the username ascending</h3> <xsl:for-each select="folktask/member[user/account/userlevel='2']"> <xsl:for-each select="volunteer[count(. | key('volunteers-by-region', region)[1]) = 1]"> <xsl:sort select="region" /> <xsl:for-each select="key('volunteers-by-region', region)"> <xsl:sort select="folktask/member/user/personal/name" /> <div class="userdiv"> <xsl:call-template name="member_userid"> <xsl:with-param name="myid" select="/folktask/member/user/@id" /> </xsl:call-template> <xsl:call-template name="volunteer_volid"> <xsl:with-param name="volid" select="/folktask/member/volunteer/@id" /> </xsl:call-template> <xsl:call-template name="volunteer_role"> <xsl:with-param name="volrole" select="/folktask/member/volunteer/roles" /> </xsl:call-template> <xsl:call-template name="volunteer_region"> <xsl:with-param name="volloc" select="/folktask/member/volunteer/region" /> </xsl:call-template> </div> </xsl:for-each> </xsl:for-each> </xsl:for-each> <xsl:if test="position()=last()"> <div class="count"><h2>Total number of volunteers: <xsl:value-of select="count(/folktask/member/user/account/userlevel[text()=2])"/></h2></div> </xsl:if> </body> </html> </xsl:template> <xsl:template name="member_userid"> <xsl:param name="myid" select="'Not Available'" /> <div class="heading bold"><h2>USER ID: <xsl:value-of select="$myid" /></h2></div> </xsl:template> <xsl:template name="volunteer_volid"> <xsl:param name="volid" select="'Not Available'" /> <div class="heading2 bold"><h2>VOLUNTEER ID: <xsl:value-of select="$volid" /></h2></div> </xsl:template> <xsl:template name="volunteer_role"> <xsl:param name="volrole" select="'Not Available'" /> <div class="small bold">ROLES:</div> <div class="large"> <xsl:choose> <xsl:when test="string-length($volrole)!=0"> <xsl:value-of select="$volrole" /> </xsl:when> <xsl:otherwise> <xsl:text> </xsl:text> </xsl:otherwise> </xsl:choose> </div> </xsl:template> <xsl:template name="volunteer_region"> <xsl:param name="volloc" select="'Not Available'" /> <div class="small bold">REGION:</div> <div class="large"><xsl:value-of select="$volloc" /></div> </xsl:template> </xsl:stylesheet> here is my full xml file <?xml version="1.0" encoding="ISO-8859-1" ?> <?xml-stylesheet type="text/xsl" href="volunteers.xsl"?> <folktask xmlns:xs="http://www.w3.org/2001/XMLSchema-instance" xs:noNamespaceSchemaLocation="folktask.xsd"> <member> <user id="1"> <personal> <name>Abbie Hunt</name> <sex>Female</sex> <address1>108 Access Road</address1> <address2></address2> <city>Wells</city> <county>Somerset</county> <postcode>BA5 8GH</postcode> <telephone>01528927616</telephone> <mobile>07085252492</mobile> <email>[email protected]</email> </personal> <account> <username>AdRock</username> <password>269eb625e2f0cf6fae9a29434c12a89f</password> <userlevel>4</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="1"> <roles></roles> <region>South West</region> </volunteer> </member> <member> <user id="2"> <personal> <name>Aidan Harris</name> <sex>Male</sex> <address1>103 Aiken Street</address1> <address2></address2> <city>Chichester</city> <county>Sussex</county> <postcode>PO19 4DS</postcode> <telephone>01905149894</telephone> <mobile>07784467941</mobile> <email>[email protected]</email> </personal> <account> <username>AmbientExpert</username> <password>8e64214160e9dd14ae2a6d9f700004a6</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="2"> <roles>Van Driver,gas Fitter</roles> <region>South Central</region> </volunteer> </member> <member> <user id="3"> <personal> <name>Skye Saunders</name> <sex>Female</sex> <address1>31 Anns Court</address1> <address2></address2> <city>Cirencester</city> <county>Gloucestershire</county> <postcode>GL7 1JG</postcode> <telephone>01958303514</telephone> <mobile>07260491667</mobile> <email>[email protected]</email> </personal> <account> <username>BigUndecided</username> <password>ea297847f80e046ca24a8621f4068594</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="3"> <roles>Scaffold Erector</roles> <region>South West</region> </volunteer> </member> <member> <user id="4"> <personal> <name>Connor Lawson</name> <sex>Male</sex> <address1>12 Ash Way</address1> <address2></address2> <city>Swindon</city> <county>Wiltshire</county> <postcode>SN3 6GS</postcode> <telephone>01791928119</telephone> <mobile>07338695664</mobile> <email>[email protected]</email> </personal> <account> <username>iTuneStinker</username> <password>3a1f5fda21a07bfff20c41272bae7192</password> <userlevel>3</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <festival id="1"> <event> <eventname>Oxford Folk Festival</eventname> <url>http://www.oxfordfolkfestival.com/</url> <datefrom>2010-04-07</datefrom> <dateto>2010-04-09</dateto> <location>Oxford</location> <eventpostcode>OX1 9BE</eventpostcode> <additional>Oxford Folk Festival is going into it's third year in 2006. As well as needing volunteers to steward for the event on the weekend itself, we would be delighted to hear from people willing to help in year round festival work such as stuffing envelopes for mailings, poster and leaflet distribution, and stewarding duties at festival pre-events.</additional> <coords> <lat>51.735640</lat> <lng>-1.276136</lng> </coords> </event> <contact> <conname>Stuart Vincent</conname> <conaddress1>P.O. Box 642</conaddress1> <conaddress2></conaddress2> <concity>Oxford</concity> <concounty>Bedfordshire</concounty> <conpostcode>OX1 3BY</conpostcode> <contelephone>01865 79073</contelephone> <conmobile></conmobile> <fax></fax> <conemail>[email protected]</conemail> </contact> </festival> </member> <member> <user id="5"> <personal> <name>Lewis King</name> <sex>Male</sex> <address1>67 Arbors Way</address1> <address2></address2> <city>Sherborne</city> <county>Dorset</county> <postcode>DT9 0GS</postcode> <telephone>01446139701</telephone> <mobile>07292614033</mobile> <email>[email protected]</email> </personal> <account> <username>Runninglife</username> <password>98fab0a27c34ddb2b0618bc184d4331d</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="4"> <roles>Van Driver</roles> <region>South West</region> </volunteer> </member> <member> <user id="6"> <personal> <name>Cameron Lee</name> <sex>Male</sex> <address1>77 Arrington Road</address1> <address2></address2> <city>Solihull</city> <county>Warwickshire</county> <postcode>B90 6FG</postcode> <telephone>01435158624</telephone> <mobile>07789503179</mobile> <email>[email protected]</email> </personal> <account> <username>love2Mixer</username> <password>1df752d54876928639cea07ce036a9c0</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="5"> <roles>Fire Warden</roles> <region>Midlands</region> </volunteer> </member> <member> <user id="7"> <personal> <name>Lexie Dean</name> <sex>Female</sex> <address1>38 Bloomfield Court</address1> <address2></address2> <city>Windermere</city> <county>Westmorland</county> <postcode>LA23 8BM</postcode> <telephone>01781207188</telephone> <mobile>07127461231</mobile> <email>[email protected]</email> </personal> <account> <username>MailNetworker</username> <password>0e070701839e612bf46af4421db4f44b</password> <userlevel>3</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <festival id="2"> <event> <eventname>Middlewich Folk And Boat Festival</eventname> <url>http://midfest.org.uk/mfab/</url> <datefrom>2010-06-16</datefrom> <dateto>2010-06-18</dateto> <location>Middlewich</location> <eventpostcode>CW10 9BX</eventpostcode> <additional>We welcome stewards staying on campsite or boats.</additional> <coords> <lat>53.190562</lat> <lng>-2.444926</lng> </coords> </event> <contact> <conname>Festival Committee</conname> <conaddress1>PO Box 141</conaddress1> <conaddress2></conaddress2> <concity>Winsford</concity> <concounty>Cheshire</concounty> <conpostcode>CW10 9WB</conpostcode> <contelephone>07092 39050</contelephone> <conmobile>07092 39050</conmobile> <fax></fax> <conemail>[email protected]</conemail> </contact> </festival> </member> <member> <user id="8"> <personal> <name>Liam Chapman</name> <sex>Male</sex> <address1>99 Black Water Drive</address1> <address2></address2> <city>St.Austell</city> <county>Cornwall</county> <postcode>PL25 3GF</postcode> <telephone>01835629418</telephone> <mobile>07695179069</mobile> <email>[email protected]</email> </personal> <account> <username>GreenWimp</username> <password>1fe3df99a841dc4f723d21af89e0990f</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="9"> <personal> <name>Brandon Harrison</name> <sex>Male</sex> <address1>41 Arlington Way</address1> <address2></address2> <city>Dorchester</city> <county>Dorset</county> <postcode>DT1 3JS</postcode> <telephone>01293626735</telephone> <mobile>07277145760</mobile> <email>[email protected]</email> </personal> <account> <username>LovelyStar</username> <password>8b53b66f323aa5e6a083edb4fd44456b</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="10"> <personal> <name>Samuel Young</name> <sex>Male</sex> <address1>102 Bailey Hill Road</address1> <address2></address2> <city>Wolverhampton</city> <county>Staffordshire</county> <postcode>WV7 8HS</postcode> <telephone>01594531382</telephone> <mobile>07544663654</mobile> <email>[email protected]</email> </personal> <account> <username>GuruSassy</username> <password>00da02da6c143c3d136bf60b8bfcf43e</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="6"> <roles>Fire Warden</roles> <region>Midlands</region> </volunteer> </member> <member> <user id="11"> <personal> <name>Alexander Harris</name> <sex>Male</sex> <address1>93 Beguine Drive</address1> <address2></address2> <city>Winchester</city> <county>Hampshire</county> <postcode>S23 2FD</postcode> <telephone>01452496582</telephone> <mobile>07353867291</mobile> <email>[email protected]</email> </personal> <account> <username>GuitarExpert</username> <password>0102ad3740028e155925e9918ead3bde</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="7"> <roles>Scaffold Erector</roles> <region>North East</region> </volunteer> </member> <member> <user id="12"> <personal> <name>Tyler Mcdonald</name> <sex>Male</sex> <address1>44 Baker Road</address1> <address2></address2> <city>Bromley</city> <county>Kent</county> <postcode>BR1 2GD</postcode> <telephone>01918704546</telephone> <mobile>07314062451</mobile> <email>[email protected]</email> </personal> <account> <username>WildWish</username> <password>073220bb5e9a12ad202bb7d94dcc86f7</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="13"> <personal> <name>Skye Mason</name> <sex>Female</sex> <address1>56 Cedar Creek Church Road</address1> <address2></address2> <city>Bracknell</city> <county>Berkshire</county> <postcode>RG12 1AQ</postcode> <telephone>01787607618</telephone> <mobile>07540218868</mobile> <email>[email protected]</email> </personal> <account> <username>PizzaDork</username> <password>74c54937ee7051ee7f4ebc11296ed531</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="14"> <personal> <name>Maryam Rose</name> <sex>Female</sex> <address1>98 Baptist Circle</address1> <address2></address2> <city>Newbury</city> <county>Berkshire</county> <postcode>RG14 8DF</postcode> <telephone>01691317999</telephone> <mobile>07212477154</mobile> <email>[email protected]</email> </personal> <account> <username>SexTech</username> <password>f1c21f9f1e999da97d7dc460bb876fcf</password> <userlevel>3</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <festival id="3"> <event> <eventname>Birdsedge Village Festival</eventname> <url>http://www.birdsedge.co.uk/</url> <datefrom>2010-07-08</datefrom> <dateto>2010-07-09</dateto> <location>Birdsedge</location> <eventpostcode>HD8 8XT</eventpostcode> <additional></additional> <coords> <lat>53.565644</lat> <lng>-1.696196</lng> </coords> </event> <contact> <conname>Jacey Bedford</conname> <conaddress1>Penistone Road</conaddress1> <conaddress2>Birdsedge</conaddress2> <concity>Huddersfield</concity> <concounty>West Yorkshire</concounty> <conpostcode>HD8 8XT</conpostcode> <contelephone>01484 60623</contelephone> <conmobile></conmobile> <fax></fax> <conemail>[email protected]</conemail> </contact> </festival> </member> <member> <user id="15"> <personal> <name>Lexie Rogers</name> <sex>Female</sex> <address1>38 Bishop Road</address1> <address2></address2> <city>Matlock</city> <county>Derbyshire</county> <postcode>DE4 1BX</postcode> <telephone>01961168823</telephone> <mobile>07170855351</mobile> <email>[email protected]</email> </personal> <account> <username>ShipBurglar</username> <password>cc190488a95667cb117e20bc6c7c330e</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="8"> <roles>Gas Fitter</roles> <region>Midlands</region> </volunteer> </member> <member> <user id="16"> <personal> <name>Noah Parker</name> <sex>Male</sex> <address1>112 Canty Road</address1> <address2></address2> <city>Keswick</city> <county>Cumberland</county> <postcode>CA12 4TR</postcode> <telephone>01931272522</telephone> <mobile>07610026576</mobile> <email>[email protected]</email> </personal> <account> <username>AwsomeMoon</username> <password>50b770539bdf08543f15778fc7a6f188</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="9"> <roles>Van Driver</roles> <region>North West</region> </volunteer> </member> <member> <user id="17"> <personal> <name>Elliot Mitchell</name> <sex>Male</sex> <address1>102 Brown Loop</address1> <address2></address2> <city>Grimsby</city> <county>Lincolnshire</county> <postcode>OX16 4QP</postcode> <telephone>01212971319</telephone> <mobile>07544663654</mobile> <email>[email protected]</email> </personal> <account> <username>msBasher</username> <password>c38fad85badcdff6e3559ef38656305d</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="18"> <personal> <name>Scarlett Rose</name> <sex>Female</sex> <address1>93 Cedar Lane</address1> <address2></address2> <city>Stourbridge</city> <county>Warminster</county> <postcode>DY8 4NX</postcode> <telephone>01537477435</telephone> <mobile>07353867291</mobile> <email>[email protected]</email> </personal> <account> <username>MakeupWimp</username> <password>16a9b7910fc34304c1d1a6a1b0c31502</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="19"> <personal> <name>Katie Butler</name> <sex>Female</sex> <address1>44 Boulder Crest Road</address1> <address2></address2> <city>Bungay</city> <county>Suffolk</county> <postcode>NR35 1LT</postcode> <telephone>01419124094</telephone> <mobile>07314062451</mobile> <email>[email protected]</email> </personal> <account> <username>TomatoCrunch</username> <password>d7eba53443ec4ddcee69ed71b2023fc0</password> <userlevel>1</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> </member> <member> <user id="20"> <personal> <name>Jayden Richards</name> <sex>Male</sex> <address1>56 Corson Trail</address1> <address2></address2> <city>Sandy</city> <county>Bedfordshire</county> <postcode>SG19 6DF</postcode> <telephone>01882134438</telephone> <mobile>07540218868</mobile> <email>[email protected]</email> </personal> <account> <username>nightmareTwig</username> <password>8a9c08c7b6473493e8a5da15dd541025</password> <userlevel>3</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <festival id="4"> <event> <eventname>East Barnet Festival</eventname> <url>http://www.eastbarnetfestival.org.uk</url> <datefrom>2010-07-01</datefrom> <dateto>2010-07-03</dateto> <location>East Barnet</location> <eventpostcode>EN4 8TB</eventpostcode> <additional></additional> <coords> <lat>51.641556</lat> <lng>-0.163018</lng> </coords> </event> <contact> <conname>East Barnet Festival Commitee</conname> <conaddress1>Oak Hill Park</conaddress1> <conaddress2>Church Hill Road</conaddress2> <concity>East Barnet</concity> <concounty>Hertfordshire</concounty> <conpostcode>EN4 8TB</conpostcode> <contelephone>07071781745</contelephone> <conmobile>07071781745</conmobile> <fax></fax> <conemail>[email protected]</conemail> </contact> </festival> </member> <member> <user id="21"> <personal> <name>Abbie Jackson</name> <sex>Female</sex> <address1>98 Briarwood Lane</address1> <address2></address2> <city>Weymouth</city> <county>Dorset</county> <postcode>DT3 6TS</postcode> <telephone>01575629969</telephone> <mobile>07212477154</mobile> <email>[email protected]</email> </personal> <account> <username>CrazyBlockhead</username> <password>4ce56fb13d043be605037ace4fbd9fa5</password> <userlevel>2</u

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