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  • Please help rails problem with stringify_keys error

    - by richard moss
    I have been trying to solve this for ages and can't figure it out. I have a form like so (taking out a lot of other fields) <% form_for @machine_enquiry, machine_enquiry_path(@machine_enquiry) do|me_form| %> <% me_form.fields_for :messages_attributes do |f| %> <%= f.text_field :title -%> <% end %> <%= me_form.submit 'Send message' %> <% end %> And an update action like @machine_enquiry = MachineEnquiry.find(params[:id]) @machine_enquiry.update_attributes(params[:machine_enquiry] And a machine_enquiry class like so: class MachineEnquiry < ActiveRecord::Base has_many :messages, :as => :messagable, :dependent => :destroy accepts_nested_attributes_for :messages end I am getting an error like so: NoMethodError in Machine enquiriesController#update undefined method `stringify_keys' for "2":String RAILS_ROOT: C:/INSTAN~2/rails_apps/Macrotec28th Application Trace | Framework Trace | Full Trace C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:294:in `assign_nested_attributes_for_collection_association' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:293:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:293:in `assign_nested_attributes_for_collection_association' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:215:in `messages_attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2745:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2745:in `attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2741:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2741:in `attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2627:in `update_attributes' C:/INSTAN~2/rails_apps/Macrotec28th/app/controllers/machine_enquiries_controller.rb:74:in `update' C:/INSTAN~2/rails_apps/Macrotec28th/app/controllers/machine_enquiries_controller.rb:72:in `update' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:294:in `assign_nested_attributes_for_collection_association' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:293:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:293:in `assign_nested_attributes_for_collection_association' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:215:in `messages_attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2745:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2745:in `attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2741:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2741:in `attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2627:in `update_attributes' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/mime_responds.rb:106:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/mime_responds.rb:106:in `respond_to' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:1322:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:1322:in `perform_action_without_filters' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/filters.rb:617:in `call_filters' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/filters.rb:610:in `perform_action_without_benchmark' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/core_ext/benchmark.rb:17:in `ms' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/core_ext/benchmark.rb:10:in `realtime' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/core_ext/benchmark.rb:17:in `ms' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/rescue.rb:160:in `perform_action_without_flash' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/flash.rb:141:in `perform_action' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:523:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:523:in `process_without_filters' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/filters.rb:606:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:391:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:386:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/routing/route_set.rb:433:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:88:in `dispatch' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:111:in `_call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:82:in `initialize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:29:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:29:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:9:in `cache' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:28:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/head.rb:9:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/methodoverride.rb:24:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/params_parser.rb:15:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/rewindable_input.rb:25:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/session/cookie_store.rb:93:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/reloader.rb:9:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/failsafe.rb:11:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/lock.rb:11:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/lock.rb:11:in `synchronize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/lock.rb:11:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:106:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/cgi_process.rb:44:in `dispatch_cgi' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:102:in `dispatch_cgi' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:28:in `dispatch' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/rails.rb:76:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/rails.rb:74:in `synchronize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/rails.rb:74:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:159:in `process_client' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:158:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:158:in `process_client' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `initialize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `new' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:268:in `initialize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:268:in `new' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:268:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/configurator.rb:282:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/configurator.rb:281:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/configurator.rb:281:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/mongrel_rails:128:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/command.rb:212:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/mongrel_rails:281 C:/INSTAN~2/ruby/bin/mongrel_rails:19:in `load' C:/INSTAN~2/ruby/bin/mongrel_rails:19 C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:294:in `assign_nested_attributes_for_collection_association' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:293:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:293:in `assign_nested_attributes_for_collection_association' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/nested_attributes.rb:215:in `messages_attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2745:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2745:in `attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2741:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2741:in `attributes=' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:2627:in `update_attributes' C:/INSTAN~2/rails_apps/Macrotec28th/app/controllers/machine_enquiries_controller.rb:74:in `update' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/mime_responds.rb:106:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/mime_responds.rb:106:in `respond_to' C:/INSTAN~2/rails_apps/Macrotec28th/app/controllers/machine_enquiries_controller.rb:72:in `update' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:1322:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:1322:in `perform_action_without_filters' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/filters.rb:617:in `call_filters' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/filters.rb:610:in `perform_action_without_benchmark' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/core_ext/benchmark.rb:17:in `ms' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/core_ext/benchmark.rb:10:in `realtime' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/core_ext/benchmark.rb:17:in `ms' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/rescue.rb:160:in `perform_action_without_flash' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/flash.rb:141:in `perform_action' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:523:in `send' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:523:in `process_without_filters' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/filters.rb:606:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:391:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/base.rb:386:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/routing/route_set.rb:433:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:88:in `dispatch' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:111:in `_call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:82:in `initialize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:29:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:29:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:9:in `cache' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/query_cache.rb:28:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/head.rb:9:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/methodoverride.rb:24:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/params_parser.rb:15:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/rewindable_input.rb:25:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/session/cookie_store.rb:93:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/reloader.rb:9:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/failsafe.rb:11:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/lock.rb:11:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/lock.rb:11:in `synchronize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/vendor/rack-1.0/rack/lock.rb:11:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:106:in `call' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/cgi_process.rb:44:in `dispatch_cgi' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:102:in `dispatch_cgi' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.2/lib/action_controller/dispatcher.rb:28:in `dispatch' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/rails.rb:76:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/rails.rb:74:in `synchronize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/rails.rb:74:in `process' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:159:in `process_client' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:158:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:158:in `process_client' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `initialize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `new' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:285:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:268:in `initialize' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:268:in `new' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:268:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/configurator.rb:282:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/configurator.rb:281:in `each' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/configurator.rb:281:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/mongrel_rails:128:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel/command.rb:212:in `run' C:/INSTAN~2/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/mongrel_rails:281 C:/INSTAN~2/ruby/bin/mongrel_rails:19:in `load' C:/INSTAN~2/ruby/bin/mongrel_rails:19 Request Parameters: {"commit"=>"Send message", "_method"=>"put", "machine_enquiry"=>{"messages_attributes"=>{"message"=>"2", "title"=>"1", "message_type_id"=>"1", "contact_detail_ids"=>["1", "11"]}}, "id"=>"2", "datetime"=>""} Why am I getting this error? Can anyone help with this?

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  • Install usblib package - Ubuntu

    - by Tom celic
    I need the package libusb for another package I am installing. I tried the following which seemed to install the package, sudo apt-get install libusb-dev but when I try to install the other package I get, configure: error: Package requirements (libusb-1.0 >= 0.9.1) were not met: No package 'libusb-1.0' found Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables LIBUSB_CFLAGS and LIBUSB_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details. When I run the command dpkg -L libusb-dev, I get: /. /usr /usr/bin /usr/bin/libusb-config /usr/include /usr/include/usb.h /usr/lib /usr/lib/libusb.a /usr/lib/libusb.la /usr/lib/pkgconfig /usr/lib/pkgconfig/libusb.pc /usr/share /usr/share/doc /usr/share/doc/libusb-dev /usr/share/doc/libusb-dev/html /usr/share/doc/libusb-dev/html/index.html /usr/share/doc/libusb-dev/html/preface.html /usr/share/doc/libusb-dev/html/intro.html /usr/share/doc/libusb-dev/html/intro-overview.html /usr/share/doc/libusb-dev/html/intro-support.html /usr/share/doc/libusb-dev/html/api.html /usr/share/doc/libusb-dev/html/api-device-interfaces.html /usr/share/doc/libusb-dev/html/api-timeouts.html /usr/share/doc/libusb-dev/html/api-types.html /usr/share/doc/libusb-dev/html/api-synchronous.html /usr/share/doc/libusb-dev/html/api-return-values.html /usr/share/doc/libusb-dev/html/functions.html /usr/share/doc/libusb-dev/html/ref.core.html /usr/share/doc/libusb-dev/html/function.usbinit.html /usr/share/doc/libusb-dev/html/function.usbfindbusses.html /usr/share/doc/libusb-dev/html/function.usbfinddevices.html /usr/share/doc/libusb-dev/html/function.usbgetbusses.html /usr/share/doc/libusb-dev/html/ref.deviceops.html /usr/share/doc/libusb-dev/html/function.usbopen.html /usr/share/doc/libusb-dev/html/function.usbclose.html /usr/share/doc/libusb-dev/html/function.usbsetconfiguration.html /usr/share/doc/libusb-dev/html/function.usbsetaltinterface.html /usr/share/doc/libusb-dev/html/function.usbresetep.html /usr/share/doc/libusb-dev/html/function.usbclearhalt.html /usr/share/doc/libusb-dev/html/function.usbreset.html /usr/share/doc/libusb-dev/html/function.usbclaiminterface.html /usr/share/doc/libusb-dev/html/function.usbreleaseinterface.html /usr/share/doc/libusb-dev/html/ref.control.html /usr/share/doc/libusb-dev/html/function.usbcontrolmsg.html /usr/share/doc/libusb-dev/html/function.usbgetstring.html /usr/share/doc/libusb-dev/html/function.usbgetstringsimple.html /usr/share/doc/libusb-dev/html/function.usbgetdescriptor.html /usr/share/doc/libusb-dev/html/function.usbgetdescriptorbyendpoint.html /usr/share/doc/libusb-dev/html/ref.bulk.html /usr/share/doc/libusb-dev/html/function.usbbulkwrite.html /usr/share/doc/libusb-dev/html/function.usbbulkread.html /usr/share/doc/libusb-dev/html/ref.interrupt.html /usr/share/doc/libusb-dev/html/function.usbinterruptwrite.html /usr/share/doc/libusb-dev/html/function.usbinterruptread.html /usr/share/doc/libusb-dev/html/ref.nonportable.html /usr/share/doc/libusb-dev/html/function.usbgetdrivernp.html /usr/share/doc/libusb-dev/html/function.usbdetachkerneldrivernp.html /usr/share/doc/libusb-dev/html/examples.html /usr/share/doc/libusb-dev/html/examples-code.html /usr/share/doc/libusb-dev/html/examples-tests.html /usr/share/doc/libusb-dev/html/examples-other.html /usr/share/doc/libusb-dev/copyright /usr/share/doc-base /usr/share/doc-base/libusb-dev /usr/share/man /usr/share/man/man1 /usr/share/man/man1/libusb-config.1.gz /usr/lib/libusb.so /usr/share/doc/libusb-dev/changelog.Debian.gz Any ideas??

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  • Conversation as User Assistance

    - by ultan o'broin
    Applications User Experience members (Erika Web, Laurie Pattison, and I) attended the User Assistance Europe Conference in Stockholm, Sweden. We were impressed with the thought leadership and practical application of ideas in Anne Gentle's keynote address "Social Web Strategies for Documentation". After the conference, we spoke with Anne to explore the ideas further. Anne Gentle (left) with Applications User Experience Senior Director Laurie Pattison In Anne's book called Conversation and Community: The Social Web for Documentation, she explains how user assistance is undergoing a seismic shift. The direction is away from the old print manuals and online help concept towards a web-based, user community-driven solution using social media tools. User experience professionals now have a vast range of such tools to start and nurture this "conversation": blogs, wikis, forums, social networking sites, microblogging systems, image and video sharing sites, virtual worlds, podcasts, instant messaging, mashups, and so on. That user communities are a rich source of user assistance is not a surprise, but the extent of available assistance is. For example, we know from the Consortium for Service Innovation that there has been an 'explosion' of user-generated content on the web. User-initiated community conversations provide as much as 30 times the number of official help desk solutions for consortium members! The growing reliance on user community solutions is clearly a user experience issue. Anne says that user assistance as conversation "means getting closer to users and helping them perform well. User-centered design has been touted as one of the most important ideas developed in the last 20 years of workplace writing. Now writers can take the idea of user-centered design a step further by starting conversations with users and enabling user assistance in interactions." Some of Anne's favorite examples of this paradigm shift from the world of traditional documentation to community conversation include: Writer Bob Bringhurst's blog about Adobe InDesign and InCopy products and Adobe's community help The Microsoft Development Network Community Center ·The former Sun (now Oracle) OpenDS wiki, NetBeans Ruby and other community approaches to engage diverse audiences using screencasts, wikis, and blogs. Cisco's customer support wiki, EMC's community, as well as Symantec and Intuit's approaches The efforts of Ubuntu, Mozilla, and the FLOSS community generally Adobe Writer Bob Bringhurst's Blog Oracle is not without a user community conversation too. Besides the community discussions and blogs around documentation offerings, we have the My Oracle Support Community forums, Oracle Technology Network (OTN) communities, wiki, blogs, and so on. We have the great work done by our user groups and customer councils. Employees like David Haimes reach out, and enthusiastic non-employee gurus like Chet Justice (OracleNerd), Floyd Teter and Eddie Awad provide great "how-to" information too. But what does this paradigm shift mean for existing technical writers as users turn away from the traditional printable PDF manual deliverables? We asked Anne after the conference. The writer role becomes one of conversation initiator or enabler. The role evolves, along with the process, as the users define their concept of user assistance and terms of engagement with the product instead of having it pre-determined. It is largely a case now of "inventing the job while you're doing it, instead of being hired for it" Anne said. There is less emphasis on formal titles. Anne mentions that her own title "Content Stacker" at OpenStack; others use titles such as "Content Curator" or "Community Lead". However, the role remains one essentially about communications, "but of a new type--interacting with users, moderating, curating content, instead of sitting down to write a manual from start to finish." Clearly then, this role is open to more than professional technical writers. Product managers who write blogs, developers who moderate forums, support professionals who update wikis, rock star programmers with a penchant for YouTube are ideal. Anyone with the product knowledge, empathy for the user, and flair for relationships on the social web can join in. Some even perform these roles already but do not realize it. Anne feels the technical communicator space will move from hiring new community conversation professionals (who are already active in the space through blogging, tweets, wikis, and so on) to retraining some existing writers over time. Our own research reveals that the established proponents of community user assistance even set employee performance objectives for internal content curators about the amount of community content delivered by people outside the organization! To take advantage of the conversations on the web as user assistance, enterprises must first establish where on the spectrum their community lies. "What is the line between community willingness to contribute and the enterprise objectives?" Anne asked. "The relationship with users must be managed and also measured." Anne believes that the process can start with a "just do it" approach. Begin by reaching out to existing user groups, individual bloggers and tweeters, forum posters, early adopter program participants, conference attendees, customer advisory board members, and so on. Use analytical tools to measure the level of conversation about your products and services to show a return on investment (ROI), winning management support. Anne emphasized that success with the community model is dependent on lowering the technical and motivational barriers so that users can readily contribute to the conversation. Simple tools must be provided, and guidelines, if any, must be straightforward but not mandatory. The conversational approach is one where traditional style and branding guides do not necessarily apply. Tools and infrastructure help users to create content easily, to search and find the information online, read it, rate it, translate it, and participate further in the content's evolution. Recognizing contributors by using ratings on forums, giving out Twitter kudos, conference invitations, visits to headquarters, free products, preview releases, and so on, also encourages the adoption of the conversation model. The move to conversation as user assistance is not free, but there is a business ROI. The conversational model means that customer service is enhanced, as user experience moves from a functional to a valued, emotional level. Studies show a positive correlation between loyalty and financial performance (Consortium for Service Innovation, 2010), and as customer experience and loyalty become key differentiators, user experience professionals cannot explore the model's possibilities. The digital universe (measured at 1.2 million petabytes in 2010) is doubling every 12 to 18 months, and 70 percent of that universe consists of user-generated content (IDC, 2010). Conversation as user assistance cannot be ignored but must be embraced. It is a time to manage for abundance, not scarcity. Besides, the conversation approach certainly sounds more interesting, rewarding, and fun than the traditional model! I would like to thank Anne for her time and thoughts, and recommend that all user assistance professionals read her book. You can follow Anne on Twitter at: http://www.twitter.com/annegentle. Oracle's Acrolinx IQ deployment was used to author this article.

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  • Oracle Linux 6 DVDs Now Available

    - by sergio.leunissen
    On Sunday 6 February 2011, Oracle Linux 6 was released on the Unbreakable Linux Network for customers with an Oracle Linux support subscription. Shortly after that, the Oracle Linux 6 RPMs were made available on our public yum server. Today we published the installation DVD images on edelivery.oracle.com/linux. Oracle Linux 6 is free to download, install and use. The full release notes are here, but similar to my recent post about Oracle Linux 5.6, I wanted to highlight a few items about this release. Unbreakable Enterprise Kernel As is the case with Oracle Linux 5.6, the default installed kernel on x86_64 platform in Oracle Linux 6 is the Unbreakable Enterprise Kernel. If you haven't already, I highly recommend you watch the replay of this webcast by Chris Mason on the performance improvements made in this kernel. # uname -r 2.6.32-100.28.5.el6.x86_64 The Unbreakable Enterprise Kernel is delivered via the package kernel-uek: [root@localhost ~]# yum info kernel-uek ... Installed Packages Name : kernel-uek Arch : x86_64 Version : 2.6.32 Release : 100.28.5.el6 Size : 84 M Repo : installed From repo : anaconda-OracleLinuxServer-201102031546.x86_64 Summary : The Linux kernel URL : http://www.kernel.org/ License : GPLv2 Description: The kernel package contains the Linux kernel (vmlinuz), the core of : any Linux operating system. The kernel handles the basic functions : of the operating system: memory allocation, process allocation, : device input and output, etc. ext4 file system The ext4 or fourth extended filesystem replaces ext3 as the default filesystem in Oracle Linux 6. # mount /dev/mapper/VolGroup-lv_root on / type ext4 (rw) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) tmpfs on /dev/shm type tmpfs (rw,rootcontext="system_u:object_r:tmpfs_t:s0") /dev/sda1 on /boot type ext4 (rw) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) Red Hat compatible kernel Oracle Linux 6 also includes a Red Hat compatible kernel built directly from RHEL source. It's already installed, so booting it is a matter of editing /etc/grub.conf # rpm -qa | grep kernel-2.6.32 kernel-2.6.32-71.el6.x86_64 Oracle Linux 6 no longer includes a Red Hat compatible kernel with Oracle bug fixes. The only Red Hat compatible kernel included is the one built directly from RHEL source. Yum-only access to Unbreakable Linux Network (ULN) Oracle Linux 6 uses yum exclusively for access to Unbreakable Linux Network. To register your system with ULN, use the following command: # uln_register No Itanium Support Oracle Linux 6 is not supported on the Itanium (ia64) platform. Next Steps Read the release notes Download Oracle Linux 6 for free Discuss on the Oracle Linux forum

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  • 2 Days of Share &amp; Point

    - by Mark Rackley
    Groovy man… SharePoint Saturday Ozarks is back for 2010, bigger and better than before. Join us for a far out time and learn more about SharePoint in one day than you could in a year from the man… Yes! SharePoint Saturday Ozarks is back! SharePoint Saturday Ozarks is the largest SharePoint conference in Arkansas, Southern Missouri, and the very north east tip of Oklahoma. Last year we had a great turn out with 20 speakers, 5 MVPs, and attendees coming from Arkansas, Texas, Oklahoma, Missouri, Kansas, Nebraska, Indiana, Ohio, Alabama, Michigan, and Washington. Hey Man… what’s SharePoint Saturday anyway? Sounds like a conspiracy man… Not to worry, SharePoint Saturday is not an arm of the government bent on mind control or any attempt what-so-ever to bring you down man. SharePoint Saturday is grass roots effort started by Michael Lotter (http://www.sharepointsaturday.org/pages/about.aspx). It is a FREE one day event where the best SharePoint speakers gather to present their love, hatred, and frustrations of SharePoint to those lucky individuals who attend. Lessons are learned, contacts are made, prizes are won, food is eaten, assorted beverages are consumed until wee hours of the morning. SharePoint Saturday started with just a few sporadic one day events here and there. However, over the past year SharePoint Saturday has exploded and it’s hard to find a weekend where there is NOT a SharePoint Saturday event happing in some corner of the globe. There are even occasions where there are two SharePoint Saturdays on the same day! Many people are pleasantly surprised at the caliber of speakers at these SharePoint Saturday events. For the most part, these speakers are more eloquent, practiced, and practical than those speakers you find at the major multi-day conferences. These guys aren’t even paid to speak.. they do it out of love man… SharePoint Saturday Ozarks 2009 Alumni We had a star studded cast last year with many returning this year! Just check out the fun that they had… John Ferringer – Admin rockstar… I can still sense the awesomeness   SharePoint poster children Mike Watson & Laura Rogers     Lori Gowin spreading the SharePoint Love Eric Shupps is a little bit country and a little bit rock and roll       Cathy Dew, Sean McDonough, and JD Wade relaxing between gigs Actually, you can see real photos from last year’s SharePoint Saturday ozarks here:  picasaweb.google.com/mrackley/SharePointSaturdayOzarks#    What’s new for SharePoint Saturday Ozarks 2010 SharePoint Saturday Ozarks 2010 will totally blow your mind man. We’re getting the band back to together with many returning speakers and few new faces. Joel Oleson will be speaking this year, maybe he’ll grace us with his song stylings. Sadly, once again, Andrew Connell will not be able to attend SharePoint Saturday Ozarks, however he did feel the need to show his support in his own way. Prizes this year currently include books, software, a Zune HD, and much more! Wait Man… You said 2 days? I thought it was a one day event? Correct you are my herbal smelling friend… SharePoint Saturday Ozarks 2010 will spread the love an additional day this year. The first day will be all about the SharePoint love, on day 2 we will be taking a leisurely float down the Buffalo National River for those interested in a truly unique experience (no banjos allowed please).   Here are the details: WHAT 4 – 5 hour float down the Buffalo National River WHEN & WHERE Sunday June 13th. We will be leaving at 10am from the Parking Lot of: Gordon’s Motel & Canoe Rental Old Highway 7 Jasper, AR 72641 (870) 446-5252 Jasper is about 30 minutes south of Harrison, AR on Highway 7 South. You are responsible for bumming a ride to/from Gordon’s Motel, but they will be shuttling us to/from the river and providing canoes and a boxed lunch. WHAT ELSE? The float trip is dependent on the weather of course, we won’t be floating down the river in a thunderstorm, however I planned SPS Ozarks around a time of year ideal for floating. We aren’t talking class 5 rapids here, you don’t need any real skill, but you need to be okay with possibly tipping your canoe over once or twice. You can bring your own assorted beverages with you, but glass containers are not allowed on the river. I suggest a small cooler with extra snacks and drinks. Also bring clothing you can get wet in (these SharePoint people can get ornery). HOW DO I SIGN UP? When you register for SharePoint Saturday Ozarks, you will have the option to also sign up for the float trip. Seats are limited though! If you do not intend to go, please do not take someone else’s place.  The cost for the float trip will be about $35 dollars per person (which you are responsible for unless we find a sponsor). The price includes shuttle to/from river, canoe, life jackets, paddles, and boxed lunch. Far out man… how do I register??? You can register for SharePoint Saturday Ozarks by going to http://spsozarks.eventbrite.com/ We are limited to 200 people for the conference and 50 people for the float trip, so register today before we are sold out. Lodging for SharePoint Saturday Ozarks will once again take place at the Hotel Seville: Annex Suites are available for $103.20 This is So Groovy.. How can I help? I’m glad you asked! We are still looking for a few sponsors and one or two more speakers. If you are interested please let me know!  You can find out more information at http://www.sharepointsaturday.org/ozarks Hey… wait a minute…. what exactly IS SharePoint man??? Come to SharePoint Saturday Ozarks and find out!!  See you guys there!

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  • Session memory – who’s this guy named Max and what’s he doing with my memory?

    - by extended_events
    SQL Server MVP Jonathan Kehayias (blog) emailed me a question last week when he noticed that the total memory used by the buffers for an event session was larger than the value he specified for the MAX_MEMORY option in the CREATE EVENT SESSION DDL. The answer here seems like an excellent subject for me to kick-off my new “401 – Internals” tag that identifies posts where I pull back the curtains a bit and let you peek into what’s going on inside the extended events engine. In a previous post (Option Trading: Getting the most out of the event session options) I explained that we use a set of buffers to store the event data before  we write the event data to asynchronous targets. The MAX_MEMORY along with the MEMORY_PARTITION_MODE defines how big each buffer will be. Theoretically, that means that I can predict the size of each buffer using the following formula: max memory / # of buffers = buffer size If it was that simple I wouldn’t be writing this post. I’ll take “boundary” for 64K Alex For a number of reasons that are beyond the scope of this blog, we create event buffers in 64K chunks. The result of this is that the buffer size indicated by the formula above is rounded up to the next 64K boundary and that is the size used to create the buffers. If you think visually, this means that the graph of your max_memory option compared to the actual buffer size that results will look like a set of stairs rather than a smooth line. You can see this behavior by looking at the output of dm_xe_sessions, specifically the fields related to the buffer sizes, over a range of different memory inputs: Note: This test was run on a 2 core machine using per_cpu partitioning which results in 5 buffers. (Seem my previous post referenced above for the math behind buffer count.) input_memory_kb total_regular_buffers regular_buffer_size total_buffer_size 637 5 130867 654335 638 5 130867 654335 639 5 130867 654335 640 5 196403 982015 641 5 196403 982015 642 5 196403 982015 This is just a segment of the results that shows one of the “jumps” between the buffer boundary at 639 KB and 640 KB. You can verify the size boundary by doing the math on the regular_buffer_size field, which is returned in bytes: 196403 – 130867 = 65536 bytes 65536 / 1024 = 64 KB The relationship between the input for max_memory and when the regular_buffer_size is going to jump from one 64K boundary to the next is going to change based on the number of buffers being created. The number of buffers is dependent on the partition mode you choose. If you choose any partition mode other than NONE, the number of buffers will depend on your hardware configuration. (Again, see the earlier post referenced above.) With the default partition mode of none, you always get three buffers, regardless of machine configuration, so I generated a “range table” for max_memory settings between 1 KB and 4096 KB as an example. start_memory_range_kb end_memory_range_kb total_regular_buffers regular_buffer_size total_buffer_size 1 191 NULL NULL NULL 192 383 3 130867 392601 384 575 3 196403 589209 576 767 3 261939 785817 768 959 3 327475 982425 960 1151 3 393011 1179033 1152 1343 3 458547 1375641 1344 1535 3 524083 1572249 1536 1727 3 589619 1768857 1728 1919 3 655155 1965465 1920 2111 3 720691 2162073 2112 2303 3 786227 2358681 2304 2495 3 851763 2555289 2496 2687 3 917299 2751897 2688 2879 3 982835 2948505 2880 3071 3 1048371 3145113 3072 3263 3 1113907 3341721 3264 3455 3 1179443 3538329 3456 3647 3 1244979 3734937 3648 3839 3 1310515 3931545 3840 4031 3 1376051 4128153 4032 4096 3 1441587 4324761 As you can see, there are 21 “steps” within this range and max_memory values below 192 KB fall below the 64K per buffer limit so they generate an error when you attempt to specify them. Max approximates True as memory approaches 64K The upshot of this is that the max_memory option does not imply a contract for the maximum memory that will be used for the session buffers (Those of you who read Take it to the Max (and beyond) know that max_memory is really only referring to the event session buffer memory.) but is more of an estimate of total buffer size to the nearest higher multiple of 64K times the number of buffers you have. The maximum delta between your initial max_memory setting and the true total buffer size occurs right after you break through a 64K boundary, for example if you set max_memory = 576 KB (see the green line in the table), your actual buffer size will be closer to 767 KB in a non-partitioned event session. You get “stepped up” for every 191 KB block of initial max_memory which isn’t likely to cause a problem for most machines. Things get more interesting when you consider a partitioned event session on a computer that has a large number of logical CPUs or NUMA nodes. Since each buffer gets “stepped up” when you break a boundary, the delta can get much larger because it’s multiplied by the number of buffers. For example, a machine with 64 logical CPUs will have 160 buffers using per_cpu partitioning or if you have 8 NUMA nodes configured on that machine you would have 24 buffers when using per_node. If you’ve just broken through a 64K boundary and get “stepped up” to the next buffer size you’ll end up with total buffer size approximately 10240 KB and 1536 KB respectively (64K * # of buffers) larger than max_memory value you might think you’re getting. Using per_cpu partitioning on large machine has the most impact because of the large number of buffers created. If the amount of memory being used by your system within these ranges is important to you then this is something worth paying attention to and considering when you configure your event sessions. The DMV dm_xe_sessions is the tool to use to identify the exact buffer size for your sessions. In addition to the regular buffers (read: event session buffers) you’ll also see the details for large buffers if you have configured MAX_EVENT_SIZE. The “buffer steps” for any given hardware configuration should be static within each partition mode so if you want to have a handy reference available when you configure your event sessions you can use the following code to generate a range table similar to the one above that is applicable for your specific machine and chosen partition mode. DECLARE @buf_size_output table (input_memory_kb bigint, total_regular_buffers bigint, regular_buffer_size bigint, total_buffer_size bigint) DECLARE @buf_size int, @part_mode varchar(8) SET @buf_size = 1 -- Set to the begining of your max_memory range (KB) SET @part_mode = 'per_cpu' -- Set to the partition mode for the table you want to generate WHILE @buf_size <= 4096 -- Set to the end of your max_memory range (KB) BEGIN     BEGIN TRY         IF EXISTS (SELECT * from sys.server_event_sessions WHERE name = 'buffer_size_test')             DROP EVENT SESSION buffer_size_test ON SERVER         DECLARE @session nvarchar(max)         SET @session = 'create event session buffer_size_test on server                         add event sql_statement_completed                         add target ring_buffer                         with (max_memory = ' + CAST(@buf_size as nvarchar(4)) + ' KB, memory_partition_mode = ' + @part_mode + ')'         EXEC sp_executesql @session         SET @session = 'alter event session buffer_size_test on server                         state = start'         EXEC sp_executesql @session         INSERT @buf_size_output (input_memory_kb, total_regular_buffers, regular_buffer_size, total_buffer_size)             SELECT @buf_size, total_regular_buffers, regular_buffer_size, total_buffer_size FROM sys.dm_xe_sessions WHERE name = 'buffer_size_test'     END TRY     BEGIN CATCH         INSERT @buf_size_output (input_memory_kb)             SELECT @buf_size     END CATCH     SET @buf_size = @buf_size + 1 END DROP EVENT SESSION buffer_size_test ON SERVER SELECT MIN(input_memory_kb) start_memory_range_kb, MAX(input_memory_kb) end_memory_range_kb, total_regular_buffers, regular_buffer_size, total_buffer_size from @buf_size_output group by total_regular_buffers, regular_buffer_size, total_buffer_size Thanks to Jonathan for an interesting question and a chance to explore some of the details of Extended Event internals. - Mike

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  • Windows Phone 7 Design using Expression Blend - Resources

    - by Nikita Polyakov
    I’ve been doing a series of talks across Florida regarding Windows Phone 7 Design using Microsoft Expression Blend 4. I discuss the WP7 phone and application experience; show how to use Expression Blend toolset to effectively design such apps. Next presentation is on 5/4/2010 at 6:30PM EST will be a webcast format over LiveMeeting at Ft. Lauderdale Online group. Registration and the LiveMeeting link are both here: http://www.fladotnet.com/Reg.aspx?EventID=459 [I will post a link if it’s recorded]   Here are the resources from my presentations: The Biggest source is the Windows Phone UI and Design Language video from MIX10 Windows Phone 7 Design Guide as it’s found on the WP7 Dev Home Page Study The Silverlight Mobile Tutorials on official Silverlight website I will be blogging a separate entry for a new demo app that will showcase the elements I presented. I suggest you actually watch all of the MIX videos about SL and Design as great primer to get you thinking the WP7 way.   A lot happening with WP7Dev and it’s just the beginning! So watch these Twitter accounts and blogs: @Ckindel - Charlie Kindel - WP7 Dev Head http://blogs.msdn.com/ckindel @WP7Dev - Official Dev Twitter @WP7 - Official WP7 Twitter Peter Torr - http://blogs.msdn.com/ptorr Mike Harsh - http://blogs.msdn.com/mharsh Shawn Oster - http://www.shawnoster.com   Other worthwhile mention my local friends speaking and blogging about Windows Phone 7: Bill Reiss is doing great presentations on Building games with XNA for Windows Phone 7. Be on the lookout for those around Florida. Bill is a Silverlight MVP and has a legacy of XNA and Silverlight games, see his site. Kevin Wolf aka ByteMaster he is a Device Application Developer MVP with tremendous experience building mobile applications. He has developed WinMo-GF a multi-platform gaming framework. Get these tools and get creating! You will need the following components installed in this order: Expression Blend 4 Beta Windows Phone Developer Tools Microsoft Expression Blend Add-in Preview for Windows Phone Microsoft Expression Blend SDK Preview for Windows Phone Want more training? Don’t forget that Channel 9 has complete walkthroughs of their WP7 Training Kit posted online. PS: To continue with all this design talk check out Microsoft .toolbox “Learn to create Silverlight applications using Expression Studio and to apply fundamental design principles.” A great website with a lot of design tutorials set up as a wonderful full course on design all for free, including a great forum community and neat little avatars you can build yourself.

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  • CodePlex Daily Summary for Sunday, September 30, 2012

    CodePlex Daily Summary for Sunday, September 30, 2012Popular ReleasesCAPTCHA Solver: Initial Release: This is the initial Release :) Still very much a WIP.MCEBuddy 2.x: MCEBuddy 2.2.17: Reccomended update to 2.2.16 Changelog for 2.2.17 (32bit and 64bit) 1. Fixed bugs around thread synchronization with new remote model (fixes cause the app to crash or hang) 2. Updated UPnP code base, faster and more reliable now 3. Now you can get audio/video properties for multiple files on main page. Selected multiple files and right click, all selected files properties will be shown. 4. Fix a bug, not able to enter a conversion task name in the GUIAggravation: Version 1.0: This version 1.0 release is pretty stable. You need the Silverlight 4 runtime, developer tools, and Experssion Blend 4 installed.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.D3 Loot Tracker: 1.4: Session name is displayed in the UI. Changes data directory for clickonce deployment so that sessions files are persisted between versions. Added a delete button in the sessions list window. Allow opening of the sessions local folder from the session list widow. Display the session name in the main window Ability to select which diablo process to hook up to when pressing new () function BUT only if multi-process support is selected in the generals settings tab menu. Session picker...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor 1.1 Beta: Visual Ribbon Editor 1.1 Beta What's New: Fixed scrolling issue in UnHide dialog Added support for connecting via ADFS / IFD Added support for more than one action for a button Added support for empty StringParameter for Javascript functions Fixed bug in rule CrmClientTypeRule when selecting Outlook option Extended Prefix field in New Button dialogVisual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.C.B.R. : Comic Book Reader: CBR 0.7: Synthesis since 0.6 : ePUB : Complete refactoring Add a new dedicated feed viewer for opds stream PDF conversion : improved with image merge Make all backstage panel scrollable Integrate the new AvalonDock 2 library. Support multi-document. Library explorer and Table of content are now toolboxes Designer for dynamic books is now mvvm and much better New BrowserForControl Customized xps viewer to suppress toolbars and bind it to cbr commands Add quick start manual and button ...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.Snake!: Snake 1.0: Version 1 StablePaging SharePoint ListItems using listitems position: Paginglistitems V1.0: This is a console application which has two methods both on CSOM and SOM to display the listitems in a paged manner.SharePoint Move Discussion Threads: SharePoint Move Discussion Threads ver 0.1: ver 0.1NTCPMSG: V1.1.1.0: increase the performance. Support .net framework 4.0.BlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????New Projects2D Sprite Editor: This is a 2d sprite editor. Import your sprite sheet, trace your animations frame and export the coordinates points in a simple txt file, ready to import.caifenweb1: test project.CatchThatException: This is a small logging library We created at developerpath.com to help us log exceptions. It write it to a text file and you can easilay open that txt.FsxWs - WebServices for Microsoft FSX: WebServices for MS Flight Simulator. Get flights data as JSON, KML. !! Still in SetUp phase - be patient !!GetTPB: Some training in downloading and parsing web pages, with multithreading too.JSON-RPC Client Generator (for XBMC): The goal of this project is to provide a .Net client for the XBMC JSONRPC API. The main part is not XBMC dependent and may be used for any JSON-RPC client.matlab-silhouette-pose-wtf: Whatevermfp: this is random codeMVC Grid: MVC Grid ExampleMyWebSocketTry: sssssssssssssssssssssssssssssssssssssssNetduino Console: Netduino Console is an interface with built in messaging layers that allows you as a developer to dynamically create plugins following a provided interface to iSharePoint ASP.NET Verifier: Project will allow to verify SharePoint 2010 components using ASP.NET web applicationSharepoint Custom Upload: This is a SharePoint solution that allows an administrator to customize the upload page individually for each document library in a site.. It allows you to makeWinWeb Browser Deluxe: WinWeb Browser Deluxe es un navegador web de código abierto basado en Internet Explorer hecho en Visual Basic .NET. Descargalo ya!writethatoutput: This is the official release page for WriteThatOutPut from developerpath.com

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  • SQL SERVER – 4 Tips for ETL Software IDE Developers

    - by pinaldave
    In a previous blog, I introduced the notion of Semantic Types. To an end-user, a seamlessly integrated semantic typing engine significantly increases the ease of use of an ETL IDE (integrated development environment, or developer studio). This led me to think about other ease-of-use issues I have encountered while building ETL applications. When I get stumped while programming, I find myself asking the variations on these questions: “How do I…?” “Now what?” “Why isn’t this working?” “Why do I have to redo the work I just did?” It seems to me that a good ETL IDE will anticipate these questions and seek to answer them before they are even asked. So here are my tips to help software vendors build developer IDEs that actually make development easier. How do I…? While developing an ETL application, have you ever asked yourself: “How do I set up the connection to my SQL Server database?”,“How do I import my table definitions from Access?”, etc. An easy answer might be “read the manual” but sometimes product manuals are not robust or easily accessible. So, integrating robust how-to instructions directly into your ETLstudio would help users get the information they need at the time they need it. Now what? IDEs in general know where you last clicked or performed an action using an input device such as a keyboard; so they should be able to reasonably predict the design context you are in and suggest the next steps accordingly. Context-sensitive suggestions based on the state of the user’s work will help users move forward in ETL application development. Why isn’t this working? Or why do I have to wait till I compile to be told about a critical design issue? If an ETL IDE is smart enough to signal to users what in their design structures is left to be completed or has been completed incorrectly, then the developer can spend much less time in the designàcompileàerror-correct loop. Just-in-time validation helps users detect and correct programming errors earlier in the ETL development life cycle. Why do I have to redo the work I just did? In ETL development, schemas, transformation rules, connectivity objects, etc., can be reused in various situations. Using mouse-clicks to build and manage libraries of reusable design objects implies that the application development effort should decrease over time and as the library acquires more objects. I met a great company at SQL Pass that is trying to address many of these usability issues. Check them out at www.expressor-software.com. What other ease-of-use suggestions do you have for ETL software vendors? Please post your valuable comments. ?Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: ETL

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  • Windows Azure Evolution &ndash; Welcome to VS2012

    - by Shaun
    When the Microsoft released the first preview version of Windows 8 and Visual Studio, many people in the community were asking if the windows azure tool is available to it. The answer was “NO”. Microsoft promised that the windows azure tool will only support the Visual Studio 2010 but when the 2012 was final released, windows azure tool should be work. But now alone with the new windows azure platform was published we got the latest Windows Azure SDK 1.7, which is compatible to the Visual Studio 2012 RC.   You can retrieve the latest version of the Windows Azure SDK through Web Platform Installer, which I think it’s the easiest and simplest way to download and install, since besides the SDK itself it also needs some other components. To download the latest windows azure SDK from Web Platform Installer, just go to the windows azure website and clicked the Develop, .NET and click the blue “install” button. Then you need to select which version of Visual Studio you want to use, Visual Studio 2010 or Visual Studio 2012 RC. After selected the current version you will download an EXE file. This file will lead you to install the Web Platform Installer 4.0 (if you haven’t installed) and the latest windows azure SDK. You can see the version name is June 2012, 1.7. Finally the WebPI will detect the dependent components you need to download and begin to install. But if you want to challenge yourself you can download the components and install them manually. The standalone installations are listed in this page with the instruction on how to install them with necessary pre-requirements.   Once you finished the installation you can open the Visual Studio 2012 RC and as usual, it need to be run as administrator. If you clicked the New Project link from the start page, navigated to Cloud category you will find that there no project template available. Is there anything wrong? So, if you changed the target framework from the default .NET 4.5 to .NET 4 you will see the azure project template. This is because, currently the windows azure instance does not support .NET 4.5. After clicked OK you will see the role creation window, which is similar as what you have seen before. But there are some new role templates in this SDK. Firstly you will have ASP.NET MVC 4 web role available, which means you can create ASP.NET MVC 4 applications for internet, intranet, mobile and WebAPI on the cloud. Then there are two new worker role templates, “Cache Worker Role” and “Worker Role with Service Bus Queue”. “Worker Role with Service Bus Queue” is a worker role which had added necessary references to access the Windows Azure Service Bus Queue. It also have some basic sample code in the worker role class which could read messages from the queue when started. The “Cache Worker Role” is a worker role which has the in-memory distributed cache feature enabled by default. This feature is different than the Windows Azure Caching. It allows the role instance to use its memory as a in-memory distributed cache clusters. By using this feature you can have one or more worker roles as some dedicate cache clusters. Alternatively, you can make part of your web role and worker role’s memory as the cache clusters as well. Let’s just create an ASP.NET MVC 4 Web Role, and click F5 to run it under the local emulator. If you have been working with azure for a while you should know that I need to setup the local storage emulator before running locally if it’s a fresh azure SDK installation. But in this version when we started our azure project the Visual Studio will check if the storage emulator had been initialized. If not, it will run the initializer automatically. And as you can see, in this version the storage emulator relies on the SQL Server 2012 Local DB feature. It will create the emulator database and tables in the default local database. You can set the storage emulator to use a standard SQL Server default instance by using the command “dsinit /instance:.”. The “dsinit” tool now is located at %PROGRAM FILES%\Microsoft SDKs\Windows Azure\Emulator\devstore After the Visual Studio complied and deployed the package our website should be shown in the browser. This is the MVC 4 Web Role home page on my Windows 8 machine in IE10. Another thing you might notice is that, in this version the compute emulator utilizes IIS Express to host the web roles instead of the full IIS. You can add breakpoint in the code and debug, and you can use the local storage emulator to test your code for accessing the storage service. All of them are same as what your are doing now on SDK 1.6. You can switch to use IIS to run your web role in local emulator. Just open the windows azure porject property windows, in the Web page select “Use IIS Web Server”. For more information about this please have a look on Nuno’s blog post. In the role property page in Visual Studio there’s no massive changes. You can configure your role settings such as the endpoints, certificates and local storage, etc.. One thing was added is the Caching tab. Here you can specify enable the caching feature or not, and how much memory you want to use as the cache cluster. I will introduce more details about it in the future posts. The publish and package feature are also no change. You can publish your project to azure directly through Visual Studio 2012, while you can create the package and upload manually. Below is the SDK version of my deployment which is 1.7.30602.1703 in the developer portal.   Summary In this post I introduced about the new Windows Azure SDK 1.7 especially on how it works on the latest Visual Studio 2012 RC. There’s no significant changes in the visual studio tool in this version but some small enhancement such as ASP.NET MVC 4, Cache Worker Role, using SQL 2012 Local DB and IIS Express, etc..   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Azure &ndash; Part 6 &ndash; Blob Storage Service

    - by Shaun
    When migrate your application onto the Azure one of the biggest concern would be the external files. In the original way we understood and ensure which machine and folder our application (website or web service) is located in. So that we can use the MapPath or some other methods to read and write the external files for example the images, text files or the xml files, etc. But things have been changed when we deploy them on Azure. Azure is not a server, or a single machine, it’s a set of virtual server machine running under the Azure OS. And even worse, your application might be moved between thses machines. So it’s impossible to read or write the external files on Azure. In order to resolve this issue the Windows Azure provides another storage serviec – Blob, for us. Different to the table service, the blob serivce is to be used to store text and binary data rather than the structured data. It provides two types of blobs: Block Blobs and Page Blobs. Block Blobs are optimized for streaming. They are comprised of blocks, each of which is identified by a block ID and each block can be a maximum of 4 MB in size. Page Blobs are are optimized for random read/write operations and provide the ability to write to a range of bytes in a blob. They are a collection of pages. The maximum size for a page blob is 1 TB.   In the managed library the Azure SDK allows us to communicate with the blobs through these classes CloudBlobClient, CloudBlobContainer, CloudBlockBlob and the CloudPageBlob. Similar with the table service managed library, the CloudBlobClient allows us to reach the blob service by passing our storage account information and also responsible for creating the blob container is not exist. Then from the CloudBlobContainer we can save or load the block blobs and page blobs into the CloudBlockBlob and the CloudPageBlob classes.   Let’s improve our exmaple in the previous posts – add a service method allows the user to upload the logo image. In the server side I created a method name UploadLogo with 2 parameters: email and image. Then I created the storage account from the config file. I also add the validation to ensure that the email passed in is valid. 1: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 2: var accountContext = new DynamicDataContext<Account>(storageAccount); 3:  4: // validation 5: var accountNumber = accountContext.Load() 6: .Where(a => a.Email == email) 7: .ToList() 8: .Count; 9: if (accountNumber <= 0) 10: { 11: throw new ApplicationException(string.Format("Cannot find the account with the email {0}.", email)); 12: } Then there are three steps for saving the image into the blob service. First alike the table service I created the container with a unique name and create it if it’s not exist. 1: // create the blob container for account logos if not exist 2: CloudBlobClient blobStorage = storageAccount.CreateCloudBlobClient(); 3: CloudBlobContainer container = blobStorage.GetContainerReference("account-logo"); 4: container.CreateIfNotExist(); Then, since in this example I will just send the blob access URL back to the client so I need to open the read permission on that container. 1: // configure blob container for public access 2: BlobContainerPermissions permissions = container.GetPermissions(); 3: permissions.PublicAccess = BlobContainerPublicAccessType.Container; 4: container.SetPermissions(permissions); And at the end I combine the blob resource name from the input file name and Guid, and then save it to the block blob by using the UploadByteArray method. Finally I returned the URL of this blob back to the client side. 1: // save the blob into the blob service 2: string uniqueBlobName = string.Format("{0}_{1}.jpg", email, Guid.NewGuid().ToString()); 3: CloudBlockBlob blob = container.GetBlockBlobReference(uniqueBlobName); 4: blob.UploadByteArray(image); 5:  6: return blob.Uri.ToString(); Let’s update a bit on the client side application and see the result. Here I just use my simple console application to let the user input the email and the file name of the image. If it’s OK it will show the URL of the blob on the server side so that we can see it through the web browser. Then we can see the logo I’ve just uploaded through the URL here. You may notice that the blob URL was based on the container name and the blob unique name. In the document of the Azure SDK there’s a page for the rule of naming them, but I think the simple rule would be – they must be valid as an URL address. So that you cannot name the container with dot or slash as it will break the ADO.Data Service routing rule. For exmaple if you named the blob container as Account.Logo then it will throw an exception says 400 Bad Request.   Summary In this short entity I covered the simple usage of the blob service to save the images onto Azure. Since the Azure platform does not support the file system we have to migrate our code for reading/writing files to the blob service before deploy it to Azure. In order to reducing this effort Microsoft provided a new approch named Drive, which allows us read and write the NTFS files just likes what we did before. It’s built up on the blob serivce but more properly for files accessing. I will discuss more about it in the next post.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Perform Unit Conversions with the Windows 7 Calculator

    - by Matthew Guay
    Want to easily convert area, volume, temperature, and many other units?  With the Calculator in Windows 7, it’s easy to convert most any unit into another. The New Calculator in Windows 7 Calculator received a visual overhaul in Windows 7, but at first glance it doesn’t seem to have any new functionality.  Here’s Windows 7’s Calculator on the left, with Vista’s calculator on the right.   But, looks can be deceiving.  Window’s 7’s calculator has lots of new exciting features.  Let’s try them out.  Simply type Calculator in the start menu search. To uncover the new features, click the View menu.  Here you can select many different modes, including Unit Conversion mode which we will look at. When you select the Unit Conversion mode, the Calculator will expand with a form on the left side. This conversions pane has 3 drop-down menus.  From the top one, select the type of unit you want to convert. In the next two menus, select which values you wish to convert to and from.  For instance, here we selected Temperature in the first menu, Degrees Fahrenheit in the second menu, and Degrees Celsius in the third menu. Enter the value you wish to convert in the From box, and the conversion will automatically appear in the bottom box. The Calculator contains dozens of conversion values, including more uncommon ones.  So if you’ve ever wanted to know how many US gallons are in a UK gallon, or how many knots a supersonic jet travels in an hour, this is a great tool for you!   Conclusion Windows 7 is filled with little changes that give you an all-around better experience in Windows to help you work more efficiently and productively.  With the new features in the Calculator, you just might feel a little smarter, too! Similar Articles Productive Geek Tips Add Windows Calculator to the Excel 2007 Quick Launch ToolbarEnjoy Quick & Easy Unit Conversion with Convert for WindowsCalculate with Qalculate on LinuxDisable the Annoying “This device can perform faster” Balloon Message in Windows 7Get stats on your Ruby on Rails code TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad

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  • E: mkinitramfs failure cpio 141 gzip 1

    - by Nagaraj Shindagi
    I'm using Ubuntu 12.04 LTS with Dell power-edge R720 server, facing the problem when I apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up linux-image-3.2.0-37-generic-pae (3.2.0-37.58) ... Running depmod. update-initramfs: deferring update (hook will be called later) The link /initrd.img is a dangling linkto /boot/initrd.img-3.2.0-37-generic-pae Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-37-generic-pae /boot/vmlinuz-3.2.0-37-generic-pae update-initramfs: Generating /boot/initrd.img-3.2.0-37-generic-pae gzip: stdout: No space left on device E: mkinitramfs failure cpio 141 gzip 1 update-initramfs: failed for /boot/initrd.img-3.2.0-37-generic-pae with 1. run-parts: /etc/kernel/postinst.d/initramfs-tools exited with return code 1 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.2.0 -37-generic-pae.postinst line 1010. dpkg: error processing linux-image-3.2.0-37-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of linux-image-generic-pae: linux-image-generic-pae depends on linux-image-3.2.0-37-generic-pae; however: Package linux-image-3.2.0-37-generic-pae is not configured yet. dpkg: error processing linux-image-generic-pae (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup erro r from a previous failure. Errors were encountered while processing: linux-image-3.2.0-37-generic-pae linux-image-generic-pae E: Sub-process /usr/bin/dpkg returned an error code (1) ------------ even i tried with apt-get clean apt-get remove apt-get autoremove apt-get purge there is no difference it will show the same error message as above, even i checked the disk space ----------- Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda6 24030076 612456 22196964 3% / udev 16536644 4 16536640 1% /dev tmpfs 6618884 1164 6617720 1% /run none 5120 0 5120 0% /run/lock none 16547208 72 16547136 1% /run/shm cgroup 16547208 0 16547208 0% /sys/fs/cgroup /dev/sda1 93207 75034 13361 85% /boot /dev/sda10 9611492 1096076 8027176 13% /tmp /dev/sda12 9611492 226340 8896912 3% /opt /dev/sda13 9611492 152516 8970736 2% /srv /dev/sda7 9611492 592208 8531044 7% /home /dev/sda8 9611492 2656736 6466516 30% /usr /dev/sda9 9611492 696468 8426784 8% /var /dev/sda14 961237336 134563516 777845764 15% /usr/data /dev/sda15 618991384 84498388 503050052 15% /usr/data1 /dev/sda11 9611492 152616 8970636 2% /usr/local --------------- is there any problem on allotting the space to the partiations please let me know the solution its on urgent please help me on this issue regards

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  • Add Enhanced Balloon Tooltips to Firefox

    - by Asian Angel
    The default balloon tooltip in Firefox does well at times but then there are instances when a person finds that more information would be much better. The Tooltip Plus extension for Firefox will give your browser that nice extra information boost. Before & After For our example we have placed the “before & after shots” together for better comparison. First off we started with the How-To Geek logo. Note: Does not display the original URL behind shortened URLs. Next we moved on to a permanently linked article title. The “Reviews Tab” in the How-To Geek website toolbar. The article tags listing just beneath the HTG website toolbar. And the link for subscribing to our RSS Feed. In each instance you could actually see the address behind the links. The Tooltip Plus extension will also help out with images in webpages (including “Alt Text” if present). Notice that the link for the image is now available for you to view. Options The options are extremely simple to work with. Decide if you want a document icon to display, the size of the icon, and if you would like “Alt Text” for images to be displayed or not. Conclusion The Tooltip Plus extension does one thing and does it very well…it gives you that extra bit of information when you need it. Links Download the Tooltip Plus extension (Mozilla Add-ons) Similar Articles Productive Geek Tips How To Fix System Tray Tooltips Not Displaying in Windows XPStop the Annoying "There are unused icons on your desktop" Popup BalloonThe Illustrated Guide to the New Firefox 3.6 Windows 7 IntegrationView URLs as Tooltips in FirefoxDisable the Annoying “This device can perform faster” Balloon Message in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio

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  • A Few Words from Oracle’s Channel Chief

    - by Meghan Fritz-Oracle
    As Oracle enters a new fiscal year, I want to take a moment and reflect on my time at Oracle thus far. The technology industry is currently at an inflection point trying to figure out where growth will come from. When you look at Oracle’s portfolio of products, it's a complete stack from applications to disc, offering differentiation in the marketplace. I was initially drawn to Oracle’s leadership, strategy, and world-class technology. Since joining the Oracle team in October 2013, I’ve had the privilege of traveling around the globe visiting our partners and customers, and wanted to share several common themes that came up during these meetings. Cloud: Many partners are trying to figure out how to build a business around the cloud. Oracle partners can currently resell or refer our cloud services. We saw over 300 percent growth from cloud resale last quarter. Engineered Systems: Hardware and software integrated together to simplify IT allows our joint customers to focus on the innovation they need to compete in a complex marketplace. We're seeing great success in a several areas, with more partners saying, “Let’s start with Oracle on Oracle.” The Internet of Things: This is the next big opportunity for device manufacturers and ISV‘s to capture market share in what is projected to be a mulit-trillion-dollar opportunity, according to Gartner.  Competition: We've got a tremendous middleware platform and a tremendous database install base. We’re not just a database company; we are a complete provider. So looking ahead, what are my priorities for fiscal 2015? Oracle PartnerNetwork has some very exciting plans on the horizon. There’s a lot more leadership and announcements to unfold, especially at this year’s Global Partner Kickoff taking place on June 25 + 26 depending on your region and time zone. I along with several other Oracle executives will be shedding light on Oracle’s strategy for the upcoming year, the latest opportunities within the OPN Specialized Program and sales strategies that will help you to continue to grow and profit with Oracle. Stay tuned for registration information next week.We also have Oracle OpenWorld and JavaOne to look forward to. These conferences are taking place in San Francisco from September 28 – October 2. We’ll have a variety of partner-specific activities for you at OPN Central @ OpenWorld including the OPN keynote, the famed AfterDark networking reception, access to the OPN Lounge and more.In the meantime, I hope that everyone has a great end to fiscal 2014.Best regards,Rich Geraffo Senior Vice President, Worldwide Alliances and Channels

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  • Welcome to my geeks blog

    - by bconlon
    Hi and welcome! I'm Bazza and this is my geeks blog. I have 20 years Visual Studio mainly C++, MFC,  ATL and now, thankfully, C# and I am embarking on the new world (well new to me) of WPF, so I thought I would try and capture my successful...and not so successful...WPF experiences with the geek world. So where to start? WPF? What I know so far... From wiki..."Windows Presentation Foundation (or WPF) is a graphical subsystem for rendering user interfaces in Windows-based applications." Hmm, great but didn't MFC, ATL (my head hurt with that one), and .Net all have APIs to allow me to code against the Windows Graphical Device Interface (GDI)? "Rather than relying on the older GDI subsystem, WPF utilizes DirectX. WPF attempts to provide a consistent programming model for building applications and provides a separation between the user interface and the business logic." OK, different drawing code, same Windows and weren't we always taught to separate our UI, Business Layer and Data Access Layer? "WPF employs XAML, a derivative of XML, to define and link various UI elements. WPF applications can be deployed as standalone desktop programs, or hosted as an embedded object in a website." Cool, now we're getting somewhere. So when they say separation they really mean separation. The crux of this appears to be that you can have creative people writing the UI and making it attractive and intuitive to use, whist the geeks concentrate on writing the Business and Data Access stuff. XAML (eXtensible Application Markup Language) maps XML elements and attributes directly to Common Language Runtime (CLR) object instances, properties and events. True separation of the View and Model. WPF also provides logical separation of a control from its appearance. In a traditional Windows system, all Controls have a base class containing a Windows handle and each Control knows how to render itself. In WPF, the controls are more like those in a Web Browser using Cascading Style Sheet, they are not wrappers for standard Windows Controls. Instead, they have a default 'template' that defines a visual theme which can easily be replaced by a custom template. But it gets better. WPF concentrates heavily on Data Binding where the client can bind directly to data on the server. I think this concept was first introduced in 'Classic' Visual Basic, where you could bind a list directly to a data from an Access database, and you could do similar in ASP .Net. However, the WPF implementation is far superior than it's predecessors. There are also other technologies that I want to look at like LINQ and the Entity Framework, but that's all for now. #

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  • Community Conversation

    - by ultan o'broin
    Applications User Experience members (Erika Webb, Laurie Pattison, and I) attended the User Assistance Europe Conference in Stockholm, Sweden. We were impressed with the thought leadership and practical application of ideas in Anne Gentle's keynote address "Social Web Strategies for Documentation". After the conference, we spoke with Anne to explore the ideas further. Applications User Experience Senior Director Laurie Pattison (left) with Anne Gentle at the User Assistance Europe Conference In Anne's book called Conversation and Community: The Social Web for Documentation, she explains how user assistance is undergoing a seismic shift. The direction is away from the old print manuals and online help concept towards a web-based, user community-driven solution using social media tools. User experience professionals now have a vast range of such tools to start and nurture this "conversation": blogs, wikis, forums, social networking sites, microblogging systems, image and video sharing sites, virtual worlds, podcasts, instant messaging, mashups, and so on. That user communities are a rich source of user assistance is not a surprise, but the extent of available assistance is. For example, we know from the Consortium for Service Innovation that there has been an 'explosion' of user-generated content on the web. User-initiated community conversations provide as much as 30 times the number of official help desk solutions for consortium members! The growing reliance on user community solutions is clearly a user experience issue. Anne says that user assistance as conversation "means getting closer to users and helping them perform well. User-centered design has been touted as one of the most important ideas developed in the last 20 years of workplace writing. Now writers can take the idea of user-centered design a step further by starting conversations with users and enabling user assistance in interactions." Some of Anne's favorite examples of this paradigm shift from the world of traditional documentation to community conversation include: * Writer Bob Bringhurst's blog about Adobe InDesign and InCopy products and Adobe's community help * The Microsoft Development Network Community Center * ·The former Sun (now Oracle) OpenDS wiki, NetBeans Ruby and other community approaches to engage diverse audiences using screencasts, wikis, and blogs. * Cisco's customer support wiki, EMC's community, as well as Symantec and Intuit's approaches * The efforts of Ubuntu, Mozilla, and the FLOSS community generally Adobe Writer Bob Bringhurst's Blog Oracle is not without a user community conversation too. Besides the community discussions and blogs around documentation offerings, we have the My Oracle Support Community forums, Oracle Technology Network (OTN) communities, wiki, blogs, and so on. We have the great work done by our user groups and customer councils. Employees like David Haimes are reaching out, and enthusiastic non-employee gurus like Chet Justice (OracleNerd), Floyd Teter and Eddie Awad provide great "how-to" information too. But what does this paradigm shift mean for existing technical writers as users turn away from the traditional printable PDF manual deliverables? We asked Anne after the conference. The writer role becomes one of conversation initiator or enabler. The role evolves, along with the process, as the users define their concept of user assistance and terms of engagement with the product instead of having it pre-determined. It is largely a case now of "inventing the job while you're doing it, instead of being hired for it" Anne said. There is less emphasis on formal titles. Anne mentions that her own title "Content Stacker" at OpenStack; others use titles such as "Content Curator" or "Community Lead". However, the role remains one essentially about communications, "but of a new type--interacting with users, moderating, curating content, instead of sitting down to write a manual from start to finish." Clearly then, this role is open to more than professional technical writers. Product managers who write blogs, developers who moderate forums, support professionals who update wikis, rock star programmers with a penchant for YouTube are ideal. Anyone with the product knowledge, empathy for the user, and flair for relationships on the social web can join in. Some even perform these roles already but do not realize it. Anne feels the technical communicator space will move from hiring new community conversation professionals (who are already active in the space through blogging, tweets, wikis, and so on) to retraining some existing writers over time. Our own research reveals that the established proponents of community user assistance even set employee performance objectives for internal content curators about the amount of community content delivered by people outside the organization! To take advantage of the conversations on the web as user assistance, enterprises must first establish where on the spectrum their community lies. "What is the line between community willingness to contribute and the enterprise objectives?" Anne asked. "The relationship with users must be managed and also measured." Anne believes that the process can start with a "just do it" approach. Begin by reaching out to existing user groups, individual bloggers and tweeters, forum posters, early adopter program participants, conference attendees, customer advisory board members, and so on. Use analytical tools to measure the level of conversation about your products and services to show a return on investment (ROI), winning management support. Anne emphasized that success with the community model is dependent on lowering the technical and motivational barriers so that users can readily contribute to the conversation. Simple tools must be provided, and guidelines, if any, must be straightforward but not mandatory. The conversational approach is one where traditional style and branding guides do not necessarily apply. Tools and infrastructure help users to create content easily, to search and find the information online, read it, rate it, translate it, and participate further in the content's evolution. Recognizing contributors by using ratings on forums, giving out Twitter kudos, conference invitations, visits to headquarters, free products, preview releases, and so on, also encourages the adoption of the conversation model. The move to conversation as user assistance is not free, but there is a business ROI. The conversational model means that customer service is enhanced, as user experience moves from a functional to a valued, emotional level. Studies show a positive correlation between loyalty and financial performance (Consortium for Service Innovation, 2010), and as customer experience and loyalty become key differentiators, user experience professionals cannot explore the model's possibilities. The digital universe (measured at 1.2 million petabytes in 2010) is doubling every 12 to 18 months, and 70 percent of that universe consists of user-generated content (IDC, 2010). Conversation as user assistance cannot be ignored but must be embraced. It is a time to manage for abundance, not scarcity. Besides, the conversation approach certainly sounds more interesting, rewarding, and fun than the traditional model! I would like to thank Anne for her time and thoughts, and recommend that all user assistance professionals read her book. You can follow Anne on Twitter at: http://www.twitter.com/annegentle. Oracle's Acrolinx IQ deployment was used to author this article.

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  • Restore Files from Backups on Windows Home Server

    - by Mysticgeek
    If you use Windows Home Server to backup the machines on your network, your in luck if you accidentally delete important files or they become corrupted. Today we take a look at getting your data back from backups on your home server. Open Windows Home Server Console and click select the Computers and Backup tab. Right-click on the computer you need to restore files for and select View Backups. This will open a list of your recent backups. Highlight the one you want to open, then click the Open button in the Restore or View Files section. If this is the first time you’re restoring a file, you’ll be asked to verify installation of the device software. Check the box next to Always trust software from Microsoft Corporation and click Install. Now wait while the backup data is retrieved. After the backup data has been retrieved, an explorer windows opens up to drive (Z:) which is the backup data. It’s just like if you were opening a drive on your local machine. Now you can browse through the backup and find the files your missing. You can open the files directly, or drag them onto your machine to the location you want to restore them.   Restoring your data is actually a very easy process with Windows Home Server. Of course you’ll want to make sure the computers on your network are being backed up to WHS. if you need help with that, check out our article on how to configure your computer to backup to WHS. If you want to backup your home server shares, check out our article on how to backup WHS folder to an external drive. Similar Articles Productive Geek Tips GMedia Blog: Setting Up a Windows Home ServerRestore Your PC from Windows Home ServerCreate A Windows Home Server Home Computer Restore DiscInstalling Windows Home ServerConfigure Your Computer to Backup to Windows Home Server TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • Rendering ASP.NET MVC Razor Views outside of MVC revisited

    - by Rick Strahl
    Last year I posted a detailed article on how to render Razor Views to string both inside of ASP.NET MVC and outside of it. In that article I showed several different approaches to capture the rendering output. The first and easiest is to use an existing MVC Controller Context to render a view by simply passing the controller context which is fairly trivial and I demonstrated a simple ViewRenderer class that simplified the process down to a couple lines of code. However, if no Controller Context is available the process is not quite as straight forward and I referenced an old, much more complex example that uses my RazorHosting library, which is a custom self-contained implementation of the Razor templating engine that can be hosted completely outside of ASP.NET. While it works inside of ASP.NET, it’s an awkward solution when running inside of ASP.NET, because it requires a bit of setup to run efficiently.Well, it turns out that I missed something in the original article, namely that it is possible to create a ControllerContext, if you have a controller instance, even if MVC didn’t create that instance. Creating a Controller Instance outside of MVCThe trick to make this work is to create an MVC Controller instance – any Controller instance – and then configure a ControllerContext through that instance. As long as an HttpContext.Current is available it’s possible to create a fully functional controller context as Razor can get all the necessary context information from the HttpContextWrapper().The key to make this work is the following method:/// <summary> /// Creates an instance of an MVC controller from scratch /// when no existing ControllerContext is present /// </summary> /// <typeparam name="T">Type of the controller to create</typeparam> /// <returns>Controller Context for T</returns> /// <exception cref="InvalidOperationException">thrown if HttpContext not available</exception> public static T CreateController<T>(RouteData routeData = null) where T : Controller, new() { // create a disconnected controller instance T controller = new T(); // get context wrapper from HttpContext if available HttpContextBase wrapper = null; if (HttpContext.Current != null) wrapper = new HttpContextWrapper(System.Web.HttpContext.Current); else throw new InvalidOperationException( "Can't create Controller Context if no active HttpContext instance is available."); if (routeData == null) routeData = new RouteData(); // add the controller routing if not existing if (!routeData.Values.ContainsKey("controller") && !routeData.Values.ContainsKey("Controller")) routeData.Values.Add("controller", controller.GetType().Name .ToLower() .Replace("controller", "")); controller.ControllerContext = new ControllerContext(wrapper, routeData, controller); return controller; }This method creates an instance of a Controller class from an existing HttpContext which means this code should work from anywhere within ASP.NET to create a controller instance that’s ready to be rendered. This means you can use this from within an Application_Error handler as I needed to or even from within a WebAPI controller as long as it’s running inside of ASP.NET (ie. not self-hosted). Nice.So using the ViewRenderer class from the previous article I can now very easily render an MVC view outside of the context of MVC. Here’s what I ended up in my Application’s custom error HttpModule: protected override void OnDisplayError(WebErrorHandler errorHandler, ErrorViewModel model) { var Response = HttpContext.Current.Response; Response.ContentType = "text/html"; Response.StatusCode = errorHandler.OriginalHttpStatusCode; var context = ViewRenderer.CreateController<ErrorController>().ControllerContext; var renderer = new ViewRenderer(context); string html = renderer.RenderView("~/Views/Shared/GenericError.cshtml", model); Response.Write(html); }That’s pretty sweet, because it’s now possible to use ViewRenderer just about anywhere in any ASP.NET application, not only inside of controller code. This also allows the constructor for the ViewRenderer from the last article to work without a controller context parameter, using a generic view as a base for the controller context when not passed:public ViewRenderer(ControllerContext controllerContext = null) { // Create a known controller from HttpContext if no context is passed if (controllerContext == null) { if (HttpContext.Current != null) controllerContext = CreateController<ErrorController>().ControllerContext; else throw new InvalidOperationException( "ViewRenderer must run in the context of an ASP.NET " + "Application and requires HttpContext.Current to be present."); } Context = controllerContext; }In this case I use the ErrorController class which is a generic controller instance that exists in the same assembly as my ViewRenderer class and that works just fine since ‘generically’ rendered views tend to not rely on anything from the controller other than the model which is explicitly passed.While these days most of my apps use MVC I do still have a number of generic pieces in most of these applications where Razor comes in handy. This includes modules like the above, which when they error often need to display error output. In other cases I need to generate string template output for emailing or logging data to disk. Being able to render simply render an arbitrary View to and pass in a model makes this super nice and easy at least within the context of an ASP.NET application!You can check out the updated ViewRenderer class below to render your ‘generic views’ from anywhere within your ASP.NET applications. Hope some of you find this useful.ResourcesViewRenderer Class in Westwind.Web.Mvc Library (Github)Original ViewRenderer ArticleRazor Hosting Library (GitHub)Original Razor Hosting Article© Rick Strahl, West Wind Technologies, 2005-2013Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Unable to transfer data to or from mounted hard drive

    - by user210335
    So usually i'm good at sorting out issues. But this one has me at a loss! This issues has occured since upgrading my ubuntu so this was workingg prior. I use mounted hard drives to manage my downloads which are then copied over accordingly by a python based app. I found it was having issues with permissions to create anything on these mounted hard drives. I'm able to play and access he content of these drives so they're not faulty. My mount script looks like the following rw,user,exec,auto I really am stuck. Could anyone shed any light on how to fix this and allow me to access it. I've checked the properties and all groups should have read and write access so i'm very confused! thanks, edit here's the output of my mount options /dev/sda2 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/cgroup type tmpfs (rw) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /sys/firmware/efi/efivars type efivarfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) none on /run/user type tmpfs (rw,noexec,nosuid,nodev,size=104857600,mode=0755) none on /sys/fs/pstore type pstore (rw) /dev/sda1 on /boot/efi type vfat (rw) /dev/sdc1 on /mnt/tv type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) /dev/sdb1 on /mnt/B88A30E88A30A4B2 type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) systemd on /sys/fs/cgroup/systemd type cgroup (rw,noexec,nosuid,nodev,none,name=systemd) gvfsd-fuse on /run/user/1000/gvfs type fuse.gvfsd-fuse (rw,nosuid,nodev,user=simon) /dev/sdd1 on /media/simon/New Volume3 type fuseblk (rw,nosuid,nodev,allow_other,default_permissions,blksize=4096) the main mount in question is /dev/sdc1 on /mnt/tv type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) heres my dmesg output. I tried cchanging permissions in a terminal and I got an io error. [52803.343417] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.343420] sd 2:0:0:0: [sdc] CDB: [52803.343422] Read(10): 28 00 00 60 9e 3f 00 00 08 00 [52803.343805] sd 2:0:0:0: [sdc] Unhandled error code [52803.343808] sd 2:0:0:0: [sdc] [52803.343810] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.343812] sd 2:0:0:0: [sdc] CDB: [52803.343813] Read(10): 28 00 00 67 64 67 00 00 08 00 [52803.344389] sd 2:0:0:0: [sdc] Unhandled error code [52803.344392] sd 2:0:0:0: [sdc] [52803.344394] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344396] sd 2:0:0:0: [sdc] CDB: [52803.344397] Read(10): 28 00 09 bd e7 6f 00 00 08 00 [52803.344584] sd 2:0:0:0: [sdc] Unhandled error code [52803.344587] sd 2:0:0:0: [sdc] [52803.344589] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344591] sd 2:0:0:0: [sdc] CDB: [52803.344592] Read(10): 28 00 07 3a cf b7 00 00 08 00 [52803.344776] sd 2:0:0:0: [sdc] Unhandled error code [52803.344779] sd 2:0:0:0: [sdc] [52803.344781] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344783] sd 2:0:0:0: [sdc] CDB: [52803.344784] Read(10): 28 00 09 bd e7 97 00 00 08 00 [52803.344973] sd 2:0:0:0: [sdc] Unhandled error code [52803.344976] sd 2:0:0:0: [sdc] [52803.344978] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344980] sd 2:0:0:0: [sdc] CDB: [52803.344981] Read(10): 28 00 08 dd 57 ef 00 00 08 00 [52803.346745] sd 2:0:0:0: [sdc] Unhandled error code [52803.346748] sd 2:0:0:0: [sdc] [52803.346750] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.346752] sd 2:0:0:0: [sdc] CDB: [52803.346754] Read(10): 28 00 07 1a c1 0f 00 00 08 00 [52803.349939] sd 2:0:0:0: [sdc] Unhandled error code [52803.349942] sd 2:0:0:0: [sdc] [52803.349944] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.349946] sd 2:0:0:0: [sdc] CDB: [52803.349948] Read(10): 28 00 00 67 64 9f 00 00 08 00 [52803.350147] sd 2:0:0:0: [sdc] Unhandled error code [52803.350150] sd 2:0:0:0: [sdc] [52803.350152] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.350154] sd 2:0:0:0: [sdc] CDB: [52803.350155] Read(10): 28 00 00 67 64 97 00 00 08 00 [52803.351302] sd 2:0:0:0: [sdc] Unhandled error code [52803.351305] sd 2:0:0:0: [sdc] [52803.351307] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.351309] sd 2:0:0:0: [sdc] CDB: [52803.351311] Read(10): 28 00 00 a4 1d cf 00 00 08 00 [52803.351894] sd 2:0:0:0: [sdc] Unhandled error code [52803.351897] sd 2:0:0:0: [sdc] [52803.351899] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.351901] sd 2:0:0:0: [sdc] CDB: [52803.351902] Read(10): 28 00 00 67 67 3f 00 00 08 00 [52803.353163] sd 2:0:0:0: [sdc] Unhandled error code [52803.353166] sd 2:0:0:0: [sdc] [52803.353168] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.353170] sd 2:0:0:0: [sdc] CDB: [52803.353172] Read(10): 28 00 00 67 64 ef 00 00 08 00 [52803.353917] sd 2:0:0:0: [sdc] Unhandled error code [52803.353920] sd 2:0:0:0: [sdc] [52803.353922] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.353924] sd 2:0:0:0: [sdc] CDB: [52803.353925] Read(10): 28 00 00 67 65 17 00 00 08 00 [52803.354484] sd 2:0:0:0: [sdc] Unhandled error code [52803.354487] sd 2:0:0:0: [sdc] [52803.354489] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.354491] sd 2:0:0:0: [sdc] CDB: [52803.354492] Read(10): 28 00 07 1a d8 9f 00 00 08 00 [52803.355005] sd 2:0:0:0: [sdc] Unhandled error code [52803.355010] sd 2:0:0:0: [sdc] [52803.355013] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.355017] sd 2:0:0:0: [sdc] CDB: [52803.355019] Read(10): 28 00 00 67 65 3f 00 00 08 00 [52803.355293] sd 2:0:0:0: [sdc] Unhandled error code [52803.355298] sd 2:0:0:0: [sdc] [52803.355301] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.355305] sd 2:0:0:0: [sdc] CDB: [52803.355308] Read(10): 28 00 00 a4 20 27 00 00 08 00 [52803.355575] sd 2:0:0:0: [sdc] Unhandled error code [52803.355580] sd 2:0:0:0: [sdc] [52803.355583] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.355587] sd 2:0:0:0: [sdc] CDB: [52803.355589] Read(10): 28 00 00 5d dc 67 00 00 08 00 [52803.356647] sd 2:0:0:0: [sdc] Unhandled error code [52803.356650] sd 2:0:0:0: [sdc] [52803.356652] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.356654] sd 2:0:0:0: [sdc] CDB: [52803.356655] Read(10): 28 00 07 1a dd 3f 00 00 08 00 [52803.357108] sd 2:0:0:0: [sdc] Unhandled error code [52803.357111] sd 2:0:0:0: [sdc] [52803.357113] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.357115] sd 2:0:0:0: [sdc] CDB: [52803.357116] Read(10): 28 00 00 67 65 97 00 00 08 00 [52803.357298] sd 2:0:0:0: [sdc] Unhandled error code [52803.357300] sd 2:0:0:0: [sdc] [52803.357302] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.357304] sd 2:0:0:0: [sdc] CDB: [52803.357306] Read(10): 28 00 07 1a 04 d7 00 00 08 00 [52803.360374] sd 2:0:0:0: [sdc] Unhandled error code [52803.360377] sd 2:0:0:0: [sdc] [52803.360379] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.360382] sd 2:0:0:0: [sdc] CDB: [52803.360383] Read(10): 28 00 00 67 65 b7 00 00 08 00 [52803.360581] sd 2:0:0:0: [sdc] Unhandled error code [52803.360584] sd 2:0:0:0: [sdc] [52803.360586] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.360588] sd 2:0:0:0: [sdc] CDB: [52803.360589] Read(10): 28 00 00 67 65 c7 00 00 08 00 [52803.361352] sd 2:0:0:0: [sdc] Unhandled error code [52803.361355] sd 2:0:0:0: [sdc] [52803.361357] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.361359] sd 2:0:0:0: [sdc] CDB: [52803.361360] Read(10): 28 00 09 bd e1 af 00 00 08 00 [52803.362096] sd 2:0:0:0: [sdc] Unhandled error code [52803.362099] sd 2:0:0:0: [sdc] [52803.362101] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362103] sd 2:0:0:0: [sdc] CDB: [52803.362104] Read(10): 28 00 07 0a 64 e7 00 00 08 00 [52803.362555] sd 2:0:0:0: [sdc] Unhandled error code [52803.362558] sd 2:0:0:0: [sdc] [52803.362560] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362562] sd 2:0:0:0: [sdc] CDB: [52803.362563] Read(10): 28 00 00 67 65 d7 00 00 08 00 [52803.362747] sd 2:0:0:0: [sdc] Unhandled error code [52803.362750] sd 2:0:0:0: [sdc] [52803.362752] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362754] sd 2:0:0:0: [sdc] CDB: [52803.362755] Read(10): 28 00 01 4c 12 6f 00 00 08 00 [52803.362977] sd 2:0:0:0: [sdc] Unhandled error code [52803.362980] sd 2:0:0:0: [sdc] [52803.362982] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362984] sd 2:0:0:0: [sdc] CDB: [52803.362985] Read(10): 28 00 03 85 43 7f 00 00 08 00 [52803.365197] sd 2:0:0:0: [sdc] Unhandled error code [52803.365200] sd 2:0:0:0: [sdc] [52803.365202] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.365204] sd 2:0:0:0: [sdc] CDB: [52803.365206] Read(10): 28 00 07 15 46 4f 00 00 08 00 [52803.365524] sd 2:0:0:0: [sdc] Unhandled error code [52803.365527] sd 2:0:0:0: [sdc] [52803.365528] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.365531] sd 2:0:0:0: [sdc] CDB: [52803.365532] Read(10): 28 00 07 11 78 8f 00 00 08 00 [52803.369355] sd 2:0:0:0: [sdc] Unhandled error code [52803.369360] sd 2:0:0:0: [sdc] [52803.369362] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.369365] sd 2:0:0:0: [sdc] CDB: [52803.369366] Read(10): 28 00 09 bd e2 8f 00 00 08 00 [52803.370806] sd 2:0:0:0: [sdc] Unhandled error code [52803.370809] sd 2:0:0:0: [sdc] [52803.370811] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.370814] sd 2:0:0:0: [sdc] CDB: [52803.370815] Read(10): 28 00 07 1a c6 37 00 00 08 00 [52803.371630] sd 2:0:0:0: [sdc] Unhandled error code [52803.371634] sd 2:0:0:0: [sdc] [52803.371636] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.371639] sd 2:0:0:0: [sdc] CDB: [52803.371640] Read(10): 28 00 00 67 66 57 00 00 08 00 [52803.371863] sd 2:0:0:0: [sdc] Unhandled error code [52803.371867] sd 2:0:0:0: [sdc] [52803.371868] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.371871] sd 2:0:0:0: [sdc] CDB: [52803.371872] Read(10): 28 00 00 64 0b df 00 00 08 00 [52803.373467] sd 2:0:0:0: [sdc] Unhandled error code [52803.373470] sd 2:0:0:0: [sdc] [52803.373472] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.373474] sd 2:0:0:0: [sdc] CDB: [52803.373476] Read(10): 28 00 00 60 83 7f 00 00 08 00 [52803.373655] sd 2:0:0:0: [sdc] Unhandled error code [52803.373658] sd 2:0:0:0: [sdc] [52803.373660] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.373662] sd 2:0:0:0: [sdc] CDB: [52803.373663] Read(10): 28 00 00 60 83 7f 00 00 08 00 [52803.374063] sd 2:0:0:0: [sdc] Unhandled error code [52803.374066] sd 2:0:0:0: [sdc] [52803.374068] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.374070] sd 2:0:0:0: [sdc] CDB: [52803.374071] Read(10): 28 00 08 db d5 5f 00 00 08 00 [52803.374602] sd 2:0:0:0: [sdc] Unhandled error code [52803.374605] sd 2:0:0:0: [sdc] [52803.374607] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.374609] sd 2:0:0:0: [sdc] CDB: [52803.374611] Read(10): 28 00 07 1a bf a7 00 00 08 00 [52803.375259] sd 2:0:0:0: [sdc] Unhandled error code [52803.375264] sd 2:0:0:0: [sdc] [52803.375267] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.375270] sd 2:0:0:0: [sdc] CDB: [52803.375272] Read(10): 28 00 00 67 66 87 00 00 08 00 [52803.375515] sd 2:0:0:0: [sdc] Unhandled error code [52803.375520] sd 2:0:0:0: [sdc] [52803.375522] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.375526] sd 2:0:0:0: [sdc] CDB: [52803.375527] Read(10): 28 00 00 62 54 8f 00 00 08 00 [52803.378506] sd 2:0:0:0: [sdc] Unhandled error code [52803.378513] sd 2:0:0:0: [sdc] [52803.378516] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.378520] sd 2:0:0:0: [sdc] CDB: [52803.378522] Read(10): 28 00 00 67 66 bf 00 00 08 00 [52803.381048] sd 2:0:0:0: [sdc] Unhandled error code [52803.381054] sd 2:0:0:0: [sdc] [52803.381057] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381061] sd 2:0:0:0: [sdc] CDB: [52803.381063] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.381238] sd 2:0:0:0: [sdc] Unhandled error code [52803.381242] sd 2:0:0:0: [sdc] [52803.381245] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381248] sd 2:0:0:0: [sdc] CDB: [52803.381250] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.381382] sd 2:0:0:0: [sdc] Unhandled error code [52803.381386] sd 2:0:0:0: [sdc] [52803.381388] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381392] sd 2:0:0:0: [sdc] CDB: [52803.381394] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.381569] sd 2:0:0:0: [sdc] Unhandled error code [52803.381573] sd 2:0:0:0: [sdc] [52803.381575] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381579] sd 2:0:0:0: [sdc] CDB: [52803.381581] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.382295] sd 2:0:0:0: [sdc] Unhandled error code [52803.382300] sd 2:0:0:0: [sdc] [52803.382302] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.382306] sd 2:0:0:0: [sdc] CDB: [52803.382307] Read(10): 28 00 00 67 6a 87 00 00 08 00 [52803.382552] sd 2:0:0:0: [sdc] Unhandled error code [52803.382556] sd 2:0:0:0: [sdc] [52803.382558] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.382562] sd 2:0:0:0: [sdc] CDB: [52803.382564] Read(10): 28 00 00 67 6a af 00 00 08 00 [52803.382794] sd 2:0:0:0: [sdc] Unhandled error code [52803.382798] sd 2:0:0:0: [sdc] [52803.382801] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.382804] sd 2:0:0:0: [sdc] CDB: [52803.382806] Read(10): 28 00 00 67 6a c7 00 00 08 00 [52803.383269] sd 2:0:0:0: [sdc] Unhandled error code [52803.383274] sd 2:0:0:0: [sdc] [52803.383277] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.383280] sd 2:0:0:0: [sdc] CDB: [52803.383282] Read(10): 28 00 00 67 6a f7 00 00 08 00 [52803.383556] sd 2:0:0:0: [sdc] Unhandled error code [52803.383560] sd 2:0:0:0: [sdc] [52803.383563] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.383566] sd 2:0:0:0: [sdc] CDB: [52803.383568] Read(10): 28 00 00 67 6b 2f 00 00 08 00 [52803.386185] sd 2:0:0:0: [sdc] Unhandled error code [52803.386191] sd 2:0:0:0: [sdc] [52803.386194] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.386198] sd 2:0:0:0: [sdc] CDB: [52803.386200] Read(10): 28 00 01 4c 1b bf 00 00 08 00 [52803.386454] sd 2:0:0:0: [sdc] Unhandled error code [52803.386458] sd 2:0:0:0: [sdc] [52803.386461] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.386465] sd 2:0:0:0: [sdc] CDB: [52803.386467] Read(10): 28 00 07 1a b4 1f 00 00 08 00 [52803.388320] sd 2:0:0:0: [sdc] Unhandled error code [52803.388324] sd 2:0:0:0: [sdc] [52803.388326] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.388328] sd 2:0:0:0: [sdc] CDB: [52803.388329] Read(10): 28 00 09 bd de 17 00 00 08 00 [52803.388836] sd 2:0:0:0: [sdc] Unhandled error code [52803.388838] sd 2:0:0:0: [sdc] [52803.388839] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.388841] sd 2:0:0:0: [sdc] CDB: [52803.388842] Read(10): 28 00 07 57 9f ff 00 00 08 00 [52803.389124] sd 2:0:0:0: [sdc] Unhandled error code [52803.389126] sd 2:0:0:0: [sdc] [52803.389127] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.389129] sd 2:0:0:0: [sdc] CDB: [52803.389130] Read(10): 28 00 00 67 6b 8f 00 00 08 00 [52803.389244] sd 2:0:0:0: [sdc] Unhandled error code [52803.389246] sd 2:0:0:0: [sdc] [52803.389248] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.389249] sd 2:0:0:0: [sdc] CDB: [52803.389250] Read(10): 28 00 07 e9 ee ff 00 00 08 00 [52803.390386] sd 2:0:0:0: [sdc] Unhandled error code [52803.390389] sd 2:0:0:0: [sdc] [52803.390390] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.390392] sd 2:0:0:0: [sdc] CDB: [52803.390393] Read(10): 28 00 07 1a be 0f 00 00 08 00 [52803.390682] sd 2:0:0:0: [sdc] Unhandled error code [52803.390685] sd 2:0:0:0: [sdc] [52803.390686] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.390688] sd 2:0:0:0: [sdc] CDB: [52803.390689] Read(10): 28 00 00 67 6b e7 00 00 08 00 [52803.390804] sd 2:0:0:0: [sdc] Unhandled error code [52803.390806] sd 2:0:0:0: [sdc] [52803.390808] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.390809] sd 2:0:0:0: [sdc] CDB: [52803.390810] Read(10): 28 00 07 ed 17 bf 00 00 08 00 [52803.391449] sd 2:0:0:0: [sdc] Unhandled error code [52803.391451] sd 2:0:0:0: [sdc] [52803.391452] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.391454] sd 2:0:0:0: [sdc] CDB: [52803.391455] Read(10): 28 00 09 bd e5 9f 00 00 08 00 [52803.391956] sd 2:0:0:0: [sdc] Unhandled error code [52803.391958] sd 2:0:0:0: [sdc] [52803.391960] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.391961] sd 2:0:0:0: [sdc] CDB: [52803.391962] Read(10): 28 00 00 b5 86 a7 00 00 08 00 [52803.392293] sd 2:0:0:0: [sdc] Unhandled error code [52803.392295] sd 2:0:0:0: [sdc] [52803.392296] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.392298] sd 2:0:0:0: [sdc] CDB: [52803.392299] Read(10): 28 00 07 18 bf bf 00 00 08 00 [52803.392843] sd 2:0:0:0: [sdc] Unhandled error code [52803.392845] sd 2:0:0:0: [sdc] [52803.392846] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.392848] sd 2:0:0:0: [sdc] CDB: [52803.392849] Read(10): 28 00 00 60 b3 1f 00 00 08 00 [52803.392929] sd 2:0:0:0: [sdc] Unhandled error code [52803.392931] sd 2:0:0:0: [sdc] [52803.392932] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.392934] sd 2:0:0:0: [sdc] CDB: [52803.392935] Read(10): 28 00 00 60 b3 1f 00 00 08 00 [52803.393057] sd 2:0:0:0: [sdc] Unhandled error code [52803.393059] sd 2:0:0:0: [sdc] [52803.393060] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393062] sd 2:0:0:0: [sdc] CDB: [52803.393063] Read(10): 28 00 00 60 83 9f 00 00 08 00 [52803.393286] sd 2:0:0:0: [sdc] Unhandled error code [52803.393288] sd 2:0:0:0: [sdc] [52803.393289] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393291] sd 2:0:0:0: [sdc] CDB: [52803.393292] Read(10): 28 00 00 67 6b bf 00 00 08 00 [52803.393720] sd 2:0:0:0: [sdc] Unhandled error code [52803.393722] sd 2:0:0:0: [sdc] [52803.393723] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393725] sd 2:0:0:0: [sdc] CDB: [52803.393725] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.393806] sd 2:0:0:0: [sdc] Unhandled error code [52803.393808] sd 2:0:0:0: [sdc] [52803.393809] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393810] sd 2:0:0:0: [sdc] CDB: [52803.393811] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.393892] sd 2:0:0:0: [sdc] Unhandled error code [52803.393894] sd 2:0:0:0: [sdc] [52803.393895] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393896] sd 2:0:0:0: [sdc] CDB: [52803.393897] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.393974] sd 2:0:0:0: [sdc] Unhandled error code [52803.393976] sd 2:0:0:0: [sdc] [52803.393977] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393978] sd 2:0:0:0: [sdc] CDB: [52803.393979] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.394298] sd 2:0:0:0: [sdc] Unhandled error code [52803.394300] sd 2:0:0:0: [sdc] [52803.394302] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.394303] sd 2:0:0:0: [sdc] CDB: [52803.394304] Read(10): 28 00 00 5d a6 a7 00 00 08 00 [52803.395577] sd 2:0:0:0: [sdc] Unhandled error code [52803.395580] sd 2:0:0:0: [sdc] [52803.395582] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395584] sd 2:0:0:0: [sdc] CDB: [52803.395585] Read(10): 28 00 00 00 01 9f 00 00 08 00 [52803.395721] sd 2:0:0:0: [sdc] Unhandled error code [52803.395724] sd 2:0:0:0: [sdc] [52803.395725] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395726] sd 2:0:0:0: [sdc] CDB: [52803.395727] Read(10): 28 00 00 00 01 67 00 00 08 00 [52803.395843] sd 2:0:0:0: [sdc] Unhandled error code [52803.395845] sd 2:0:0:0: [sdc] [52803.395846] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395847] sd 2:0:0:0: [sdc] CDB: [52803.395848] Read(10): 28 00 02 a8 33 77 00 00 08 00 [52803.395960] sd 2:0:0:0: [sdc] Unhandled error code [52803.395962] sd 2:0:0:0: [sdc] [52803.395963] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395965] sd 2:0:0:0: [sdc] CDB: [52803.395965] Read(10): 28 00 00 b5 ae 7f 00 00 08 00 [52803.396077] sd 2:0:0:0: [sdc] Unhandled error code [52803.396079] sd 2:0:0:0: [sdc] [52803.396080] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396082] sd 2:0:0:0: [sdc] CDB: [52803.396083] Read(10): 28 00 00 63 64 bf 00 00 08 00 [52803.396193] sd 2:0:0:0: [sdc] Unhandled error code [52803.396195] sd 2:0:0:0: [sdc] [52803.396196] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396198] sd 2:0:0:0: [sdc] CDB: [52803.396199] Read(10): 28 00 07 1a e2 e7 00 00 08 00 [52803.396313] sd 2:0:0:0: [sdc] Unhandled error code [52803.396315] sd 2:0:0:0: [sdc] [52803.396316] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396318] sd 2:0:0:0: [sdc] CDB: [52803.396319] Read(10): 28 00 07 1a b9 87 00 00 08 00 [52803.396435] sd 2:0:0:0: [sdc] Unhandled error code [52803.396437] sd 2:0:0:0: [sdc] [52803.396438] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396439] sd 2:0:0:0: [sdc] CDB: [52803.396441] Read(10): 28 00 02 ce 8e df 00 00 08 00 [52803.396555] sd 2:0:0:0: [sdc] Unhandled error code [52803.396557] sd 2:0:0:0: [sdc] [52803.396558] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396560] sd 2:0:0:0: [sdc] CDB: [52803.396561] Read(10): 28 00 0e 66 6d f7 00 00 08 00 [52803.396769] sd 2:0:0:0: [sdc] Unhandled error code [52803.396770] sd 2:0:0:0: [sdc] [52803.396772] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396773] sd 2:0:0:0: [sdc] CDB: [52803.396774] Read(10): 28 00 07 1a e4 2f 00 00 08 00 [52803.396886] sd 2:0:0:0: [sdc] Unhandled error code [52803.396888] sd 2:0:0:0: [sdc] [52803.396889] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396890] sd 2:0:0:0: [sdc] CDB: [52803.396891] Read(10): 28 00 00 63 d4 3f 00 00 08 00 [52803.397002] sd 2:0:0:0: [sdc] Unhandled error code [52803.397004] sd 2:0:0:0: [sdc] [52803.397005] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.397007] sd 2:0:0:0: [sdc] CDB: [52803.397007] Read(10): 28 00 07 1a e4 1f 00 00 08 00 [52803.400074] sd 2:0:0:0: [sdc] Unhandled error code [52803.400078] sd 2:0:0:0: [sdc] [52803.400079] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400081] sd 2:0:0:0: [sdc] CDB: [52803.400082] Read(10): 28 00 07 16 c7 5f 00 00 08 00 [52803.400318] sd 2:0:0:0: [sdc] Unhandled error code [52803.400320] sd 2:0:0:0: [sdc] [52803.400322] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400323] sd 2:0:0:0: [sdc] CDB: [52803.400324] Read(10): 28 00 00 60 01 87 00 00 08 00 [52803.400408] sd 2:0:0:0: [sdc] Unhandled error code [52803.400410] sd 2:0:0:0: [sdc] [52803.400412] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400413] sd 2:0:0:0: [sdc] CDB: [52803.400414] Read(10): 28 00 00 60 01 0f 00 00 08 00 [52803.400564] sd 2:0:0:0: [sdc] Unhandled error code [52803.400566] sd 2:0:0:0: [sdc] [52803.400568] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400569] sd 2:0:0:0: [sdc] CDB: [52803.400570] Read(10): 28 00 00 5d d1 d7 00 00 08 00 [52803.400841] sd 2:0:0:0: [sdc] Unhandled error code [52803.400843] sd 2:0:0:0: [sdc] [52803.400844] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400846] sd 2:0:0:0: [sdc] CDB: [52803.400847] Read(10): 28 00 07 1a e3 47 00 00 08 00 [52803.401151] sd 2:0:0:0: [sdc] Unhandled error code [52803.401153] sd 2:0:0:0: [sdc] [52803.401155] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.401156] sd 2:0:0:0: [sdc] CDB: [52803.401157] Read(10): 28 00 07 1a b9 1f 00 00 08 00 [52803.401310] sd 2:0:0:0: [sdc] Unhandled error code [52803.401312] sd 2:0:0:0: [sdc] [52803.401313] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.401315] sd 2:0:0:0: [sdc] CDB: [52803.401316] Read(10): 28 00 00 a4 1b 57 00 00 08 00 [52803.401877] sd 2:0:0:0: [sdc] Unhandled error code [52803.401879] sd 2:0:0:0: [sdc] [52803.401880] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.401881] sd 2:0:0:0: [sdc] CDB: [52803.401882] Read(10): 28 00 0e 66 35 47 00 00 08 00 [52803.402032] sd 2:0:0:0: [sdc] Unhandled error code [52803.402033] sd 2:0:0:0: [sdc] [52803.402034] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402036] sd 2:0:0:0: [sdc] CDB: [52803.402037] Read(10): 28 00 06 30 69 ff 00 00 08 00 [52803.402148] sd 2:0:0:0: [sdc] Unhandled error code [52803.402150] sd 2:0:0:0: [sdc] [52803.402151] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402153] sd 2:0:0:0: [sdc] CDB: [52803.402154] Read(10): 28 00 09 bd d8 77 00 00 08 00 [52803.402263] sd 2:0:0:0: [sdc] Unhandled error code [52803.402265] sd 2:0:0:0: [sdc] [52803.402266] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402267] sd 2:0:0:0: [sdc] CDB: [52803.402268] Read(10): 28 00 00 5d ff 77 00 00 08 00 [52803.402376] sd 2:0:0:0: [sdc] Unhandled error code [52803.402378] sd 2:0:0:0: [sdc] [52803.402379] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402381] sd 2:0:0:0: [sdc] CDB: [52803.402382] Read(10): 28 00 00 5d ff 7f 00 00 08 00 [52803.402490] sd 2:0:0:0: [sdc] Unhandled error code [52803.402492] sd 2:0:0:0: [sdc] [52803.402493] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402495] sd 2:0:0:0: [sdc] CDB: [52803.402496] Read(10): 28 00 00 00 01 2f 00 00 08 00 [52803.402602] sd 2:0:0:0: [sdc] Unhandled error code [52803.402604] sd 2:0:0:0: [sdc] [52803.402605] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402607] sd 2:0:0:0: [sdc] CDB: [52803.402608] Read(10): 28 00 00 b5 ac 8f 00 00 08 00 [52803.402715] sd 2:0:0:0: [sdc] Unhandled error code [52803.402717] sd 2:0:0:0: [sdc] [52803.402719] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402720] sd 2:0:0:0: [sdc] CDB: [52803.402721] Read(10): 28 00 00 e1 18 ff 00 00 08 00 [52803.402829] sd 2:0:0:0: [sdc] Unhandled error code [52803.402831] sd 2:0:0:0: [sdc] [52803.402833] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402834] sd 2:0:0:0: [sdc] CDB: [52803.402835] Read(10): 28 00 09 bd ea cf 00 00 08 00 [52803.403999] sd 2:0:0:0: [sdc] Unhandled error code [52803.404001] sd 2:0:0:0: [sdc] [52803.404003] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.404005] sd 2:0:0:0: [sdc] CDB: [52803.404006] Read(10): 28 00 07 1a b8 f7 00 00 08 00 [52832.950225] sd 2:0:0:0: [sdc] Unhandled error code [52832.950230] sd 2:0:0:0: [sdc] [52832.950233] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52832.950235] sd 2:0:0:0: [sdc] CDB: [52832.950237] Write(10): 2a 00 00 60 bf 7f 00 00 08 00 [52832.950247] blk_update_request: 1077 callbacks suppressed [52832.950250] end_request: I/O error, dev sdc, sector 6340479 [52832.950253] quiet_error: 1077 callbacks suppressed [52832.950256] Buffer I/O error on device sdc1, logical block 792552 [52832.950258] lost page write due to I/O error on sdc1 [52832.950269] sd 2:0:0:0: [sdc] Unhandled error code [52832.950272] sd 2:0:0:0: [sdc] [52832.950273] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52832.950276] sd 2:0:0:0: [sdc] CDB: [52832.950277] Write(10): 2a 00 01 a5 f1 4f 00 00 08 00 [52832.950285] end_request: I/O error, dev sdc, sector 27652431 [52832.950287] Buffer I/O error on device sdc1, logical block 3456546 [52832.950289] lost page write due to I/O error on sdc1

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  • My Ubuntu Touch seems to be broken no matter how many different files I try

    - by zeokila
    So I'm planning on testing out Ubuntu Touch, and developing some applications for it so I thought I would flash it to my Nexus 4 that was already unlocked, and running Paranoid Android and the kernel associated. I headed to Ubuntu's website, browsed around and came across this page: Touch/Install - Ubuntu Wiki I followed Step 1 perfectly, word by word. Its seems to me that everything on that part is fine. I skipped Step 2 having already done that for Paranoid Android, and then I follow 3 and 4 word to word also. Using the command phablet-flash -b everything seemed to be fine. So it booted up and all seemed normal, but it wasn't. Here are some major bugs that only seem to happen to me. So I was greeted with a normal lock screen: But one of the first noticable things on the home screen is that I only have 4 tabs, not 5: Some of the applications that are supposed to work do not (I know some are dummies) like here with the calculator, this is what I get: On the homescreen it is a black box, it will crash a couple of seconds later: Another annoying problem is that when I want to close apps, I have from right to left, if I close an app on the left first it will close it, but it will open the app to it's right, weird: Yet another bug, this one is in the pull down drawer, when you just click on it, you can see that not all the icons are there: Pretty much everything else works as it should, but my main problem is that there is no telephony, I'm not sure how it works exactly, but I'm never asked a SIM code (I'm guessing you need that?), I can't compose SMS's and can't dial numbers, it won't let me select the 'Send' or 'Call' button. I've after tried manual installs all over the place with these files: http://cdimage.ubuntu.com/ubuntu-touch-preview/daily-preinstalled/current/saucy-preinstalled-armel+mako.zip (Says 44MB on site - 46.6MB on my laptop) http://cdimage.ubuntu.com/ubuntu-touch-preview/daily-preinstalled/current/saucy-preinstalled-phablet-armhf.zip (Says 366MB on site - 383.2MB on my laptop) There are some weird size differences between what the site told me and what I downloaded, but I've tried re-downloading just to end up with the same file. And it just alway ends up with the same problems. No telephony and those weird bugs. So my question is, how the hell can I get the same version as everyone else, with the ability to send texts and call and open the calculator and more? Also, definitely running saucy: And maybe useful? This is what's in the device info:

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • SQL Contest – Win USD 300 Worth Gift – Cartoon Contest is Back

    - by pinaldave
    There are two excellent contests and we have lots of winning to do this year end. 1) Win USD 25 Amazon Gift Cards (10 Units) This is very simple, you just have to download SQL Server DB Optimizer. That’s it! There are only two conditions: You must have a valid email address. As USD 25 Amazon Gift Card will be sent to the same address. Download DB Optimizer between today and Dec 8, 2012. Link to Download DB Optimizer. Every day one winner will be notified about their winning USD 25 Amazon Gift Cards for next 10 days. 2) Win Star Wars R2-D2 Inflatable R/C This the coolest thing to win. I personally want one but as I am running a contest, I can’t  participate. You get this cool Remote Controlled Device – you just have to answer following cartoon contest. Read the complete story and think what will be the answer provided by the smart employee. There are only two conditions: Leave your answer in the comment area of this blog post (every comment will be hidden till Dec 8, 2012). Please leave your answer in the comment area between today and Dec 8, 2012. Remember you can participate as many times as you want. Make sure that your answer is correct and creative. The most creative answer will be selected. The decision of contest owner will be final. We may have runner’s up prices but for the moment let us try to win R2-D2. Here is the cool video of R2D2. Now here is the cartoon story, please follow the story and complete the very last cartoon template. Your answer should be correct and should be creative. However, the ideal answer will not be longer than one or two sentences. Hint: (Hint) Well, Leave your answer in the comment area of this blog post. If you do not win R2D2, trust me there are chances you may win a surprise gift from me. Remember your answer should be correct and should be creative. However, the ideal answer will not be longer than one or two sentences. Last day to participate in both of the contest is Dec 8, 2012. We will announce the winner in the week of December 10. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology

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  • Setting up OpenGL camera with off-center perspective

    - by user5484
    Hi, I'm using OpenGL ES (in iOS) and am struggling with setting up a viewport with an off-center distance point. Consider a game where you have a character in the left hand side of the screen, and some controls alpha'd over the left-hand side. The "main" part of the screen is on the right, but you still want to show whats in the view on the left. However when the character moves "forward" you want the character to appear to be going "straight", or "up" on the device, and not heading on an angle to the point that is geographically at the mid-x position in the screen. Here's the jist of how i set my viewport up where it is centered in the middle: // setup the camera // glMatrixMode(GL_PROJECTION); glLoadIdentity(); const GLfloat zNear = 0.1; const GLfloat zFar = 1000.0; const GLfloat fieldOfView = 90.0; // can definitely adjust this to see more/less of the scene GLfloat size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect; rect.origin = CGPointMake(0.0, 0.0); rect.size = CGSizeMake(backingWidth, backingHeight); glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glMatrixMode(GL_MODELVIEW); // rotate the whole scene by the tilt to face down on the dude const float tilt = 0.3f; const float yscale = 0.8f; const float zscale = -4.0f; glTranslatef(0.0, yscale, zscale); const int rotationMinDegree = 0; const int rotationMaxDegree = 180; glRotatef(tilt * (rotationMaxDegree - rotationMinDegree) / 2, 1.0f, 0.0f, 0.0f); glTranslatef(0, -yscale, -zscale); static float b = -25; //0; static float c = 0; // rotate by to face in the direction of the dude float a = RADIANS_TO_DEGREES(-atan2f(-gCamera.orientation.x, -gCamera.orientation.z)); glRotatef(a, 0.0, 1.0, 0.0); // and move to where it is glTranslatef(-gCamera.pos.x, -gCamera.pos.y, -gCamera.pos.z); // draw the rest of the scene ... I've tried a variety of things to make it appear as though "the dude" is off to the right: - do a translate after the frustrum to the x direction - do a rotation after the frustrum about the up/y-axis - move the camera with a biased lean to the left of the dude Nothing i do seems to produce good results, the dude will either look like he's stuck on an angle, or the whole scene will appear tilted. I'm no OpenGL expert, so i'm hoping someone can suggest some ideas or tricks on how to "off-center" these model views in OpenGL. Thanks!

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  • Silverlight Cream for December 09, 2010 -- #1006

    - by Dave Campbell
    In this Issue: Adam Kinney, Jonathan van de Veen, René Schulte(-2-), Vikas, Chad Campbell, Chris Koenig, John Papa, and Martin Krüger. Above the Fold: Silverlight: "Silverlight TV #54: Introducing 11 Brand New Labs" John Papa WP7: "Gestures in Windows Phone 7" Chris Koenig Training: "New Windows Phone 7 tutorials for Designers on toolbox!" Adam Kinney Shoutouts: Jesse Liberty posted ways to get help when you get stuck: Top 10 Tips To Getting Help With Silverlight From SilverlightCream.com: New Windows Phone 7 tutorials for Designers on toolbox! Adam Kinney posted about some WP7 design goodness he's had the opportunity to take part in putting together that is now available for all of us on the Microsoft design Toolbox site.... detailed info about what's there. Adventures while building a Silverlight Enterprise application part #39 Jonathan van de Veen has his latest Silverlight coding adventure detailed on his blog... in the final throes of releasing, he came across some issues surrounding CRUD operations... Windows Phone Unplugged - How to Detect the Zune Software René Schulte has a post up about my two favorite devices: Zune and WP7 ... and how to detect if the Zune software is running when the device is connected to the PC. Issue with the WP7 PictureDecoder and Workaround René Schulte has a second post up today about strange behavior with the PictureDecoder DecodeJpeg method... he describes the problem and a workaround for it. Performance Wizard for Silverlight Vikas reports some Silverlight goodness in the VS2010 SP1 beta that's out ... a Performance Wizard... and he's ratted out it's use and sharing that info... Submitting an App to the Windows Phone Marketplace Chad Campbell details the user experience of getting an app through the marketplace to users... from the standpoint of someone that's been there. Gestures in Windows Phone 7 Chris Koenig is talking about Gestures in WP7, documenting how he used some XNA to get some side-to-side image scrolling going on... and gave us the source! Silverlight TV #54: Introducing 11 Brand New Labs John Papa has his latest Silverlight TV up and he's talking to two great guys: Dan Wahlin and Corey Schuman who have produced the labs you've seen referenced... awesome stuff guys... WP7: precisely position the text cursor when writing text Martin Krüger has a quick WP7 usage tip up for precisely positioning the text cursor in a textbox ... I could have used that today when "Nick's Frame Shop" came up as "Nix Frame Shop" in a search. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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