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  • How to design shape class

    - by Tomek Tarczynski
    I want to design shape class. I need to distinguish several different shapes: -Point -Line -Triangle -Circle -Polygons The main purpose of this class is to calculate distance between two shapes. I've all methods for calculating those distances, but I want to have a single method that can be used, it should looks like this: float Distance(Shape a, Shape b) Simplest way to do it is to put a lot of if statements and then invoke proper method but this is deffinitely not OOP. How to design such class in OOP style?

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  • Is it possible to change HANDLE that has been opened for synchronous I/O to be opened for asynchrono

    - by Martin Dobšík
    Dear all, Most of my daily programming work in Windows is nowadays around I/O operations of all kind (pipes, consoles, files, sockets, ...). I am well aware of different methods of reading and writing from/to different kinds of handles (Synchronous, asynchronous waiting for completion on events, waiting on file HANDLEs, I/O completion ports, and alertable I/O). We use many of those. For some of our applications it would be very useful to have only one way to treat all handles. I mean, the program may not know, what kind of handle it has received and we would like to use, let's say, I/O completion ports for all. So first I would ask: Let's assume I have a handle: HANDLE h; which has been received by my process for I/O from somewhere. Is there any easy and reliable way to find out what flags it has been created with? The main flag in question is FILE_FLAG_OVERLAPPED. The only way known to me so far, is to try to register such handle into I/O completion port (using CreateIoCompletionPort()). If that succeeds the handle has been created with FILE_FLAG_OVERLAPPED. But then only I/O completion port must be used, as the handle can not be unregistered from it without closing the HANDLE h itself. Providing there is an easy a way to determine presence of FILE_FLAG_OVERLAPPED, there would come my second question: Is there any way how to add such flag to already existing handle? That would make a handle that has been originally open for synchronous operations to be open for asynchronous. Would there be a way how to create opposite (remove the FILE_FLAG_OVERLAPPED to create synchronous handle from asynchronous)? I have not found any direct way after reading through MSDN and googling a lot. Would there be at least some trick that could do the same? Like re-creating the handle in same way using CreateFile() function or something similar? Something even partly documented or not documented at all? The main place where I would need this, is to determine the the way (or change the way) process should read/write from handles sent to it by third party applications. We can not control how third party products create their handles. Dear Windows gurus: help please! With regards Martin

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  • problem in subreport

    - by prabhudatta sahoo
    suppose i have 2 schema,i.e. fy0910 and fy1011.so when i see the report in schema fy0910 or in fy1011 i have to change every time the schema reference for the subreport,but when i see the report in the specific schema after setting the schema reference then there is no problem in subreport but when i go to another schema then again i have to change the schema reference for sub report.For your kind information there is absolutely no problem in main report.so plz give solution to me i will be thankful to u.

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  • Wordpress static home page dynamic posts page url rewrite

    - by mahatmanich
    Hi I have a wp installation with a static main page and posts page with the name articles. My url rewirte string within wordpress is set to: /%postname% , and my htaccess file is set as follows: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] When I browse to the articles page, my url rewrite looks like this: example.com/articles/page/5 I would like to get a setting as follows: example.com/articles/article/the-article-name how would I achive this?

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  • Accessing a dialog from Another dialog MFC

    - by Isuru
    Hi, I want to open a separate dialog box when I cllick on a button on my main dialog. I used separateDialog.DoModal() to do it. It open successfully but when I try to add data to a edit control (text box) in that seperate dialog, a debug assertion failure occurs. What is the matter and how can I overcome it? Thank You!!

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  • using Java interfaces

    - by mike_hornbeck
    I need to create interface MultiLingual, that allows to display object's data in different languages (not data itself, but introduction like "Author", "Title" etc.). Printed data looks like this : 3 grudnia 1998 10th of June 1924 Autor: Tolkien Tytul: LoTR Wydawnictwo: Amazon 2010 Author: Mitch Albom Title: Tuesdays with Morrie Publishing House: Time Warner Books 2003 37 360,45 PLN 5,850.70 GBP 3rd of December 1998 10th of June 1924 Author: Tolkien Title: LoTR Publishing House: Amazon 2010 Author: Mitch Albom Title: Tuesdays with Morrie Publishing House: Time Warner Books 2003 37,360.45 GBP 5,850.70 GBP Test code looks like this : public class Main { public static void main(String[] args){ MultiLingual gatecrasher[]={ new Data(3,12,1998), new Data(10,6,1924,MultiLingual.ENG), new Book("LoTR", "Tolkien", "Amazon", 2010), new Book("Tuesdays with Morrie", "Mitch Albom", "Time Warner Books",2003, MultiLingual.ENG), new Money(1232895/33.0,MultiLingual.PL), new Money(134566/23.0,MultiLingual.ENG), }; for(int i=0;i < gatecrasher.length;i++) System.out.println(gatecrasher[i]+"\n"); for(int i=0;i < gatecrasher.length;i++) System.out.println(gatecrasher[i].get(MultiLingual.ENG)+"\n"); } } So i need to introduce constants ENG, PL in MultiLingual interface, as well as method get(int language) : public interface MultiLingual { int ENG = 0; int PL= 1; String get(int lang); } And then I have class Book. Problem starts with the constructors. One of them needs to take MultiLingual.ENG as argument, but how to achieve that ? Is this the proper way? : class Book implements MultiLingual { private String title; private String publisher; private String author; public Book(String t, String a, String p, int y, MultiLingual lang){ } Or should I treat this MultiLingual.ENG as int variable , that will just change automatically constants in interface? Second constructor for book doesn't take MultLingual as argument, but following implementation is somehow wrong : public Book(String t, String a, String p, int y){ Book someBook = new Book(t, a, p, y, MultiLingual m); } I could just send int m in place of MultiLingual m but then I will have no control if language is set to PL or ENG. And finally get() method for Boook but I think at least this should be working fine: public String get(int lang){ String data; if (lang == ENG){ data = "Author: "+this.author+"\n"+ "Title: "+this.title+"\n"+ "Publisher: "+this.publisher+"\n"; } else { data = "Autor: "+this.author+"\n"+ "Tytul: "+this.title+"\n"+ "Wydawca: "+this.publisher+"\n"; } return data; } @Override public String toString(){ return ""; } }

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  • Access is denied error with pregenerated .pyc or .pyo files

    - by mukul sharma
    Hi All, I am getting an Access is denied error while I am trying to run the .pyo file by double click or from the command prompt. Lets say I have abc.py (keeping main method entry point) which imports files xyz.py and imports wx etc. I generate the .pyo file. But once I try to run abc.pyo I get the access is denied error. I am not getting why this happening? Any help will really appreciated. Thanks

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  • Commit changes to a different branch than the currently checked out branch with subversion

    - by Paul Alexander
    I've been working on code checked out from the development line and discovered that the changes made might be breaking changes and need to be moved to an experimental branch before committing to the main dev tree. However, I don't have the experimental branch checked out and I don't want to loose the changes that have already been made. Is there a way to commit the changes in the working folder to a different branch than originally checked out?

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  • How to bulk insert from CSV when some fields have new line character?

    - by z-boss
    I have a CSV dump from another DB that looks like this (id, name, notes): 1001,John Smith,15 Main Street 1002,Jane Smith,"2010 Rockliffe Dr. Pleasantville, IL USA" 1003,Bill Karr,2820 West Ave. The last field may contain carriage returns and commas, in which case it is surrounded by double quotes. I use this code to import CSV into my table: BULK INSERT CSVTest FROM 'c:\csvfile.csv' WITH ( FIELDTERMINATOR = ',', ROWTERMINATOR = '\n' ) SQL Server 2005 bulk insert cannot figure out that carriage returns inside quotes are not row terminators. How to overcome?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • require rubygems works in irb but not in script

    - by Maulin
    I have Ubuntu 9.04 Ruby 1.8 Rubygems 1.3.5 In irb, irb(main):002:0> require 'rubygems' => true In a script ./test.rb ./test.rb:2:in `require': no such file to load -- rubygems (LoadError) from ./test.rb:2 I think it may have something to do with my PATH, but I am not sure how or what to fix.

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  • Socket server with multiple clients, sending messages to many clients without hurting liveliness

    - by Karl Johanson
    I have a small socket server, and I need to distribute various messages from client-to-client depending on different conditionals. However I think I have a small problem with livelyness in my current code, and is there anything wrong in my approach: public class CuClient extends Thread { Socket socket = null; ObjectOutputStream out; ObjectInputStream in; CuGroup group; public CuClient(Socket s, CuGroup g) { this.socket = s; this.group = g; out = new ObjectOutputStream(this.socket.getOutputStream()); out.flush(); in = new ObjectInputStream(this.socket.getInputStream()); } @Override public void run() { String cmd = ""; try { while (!cmd.equals("client shutdown")) { cmd = (String) in.readObject(); this.group.broadcastToGroup(this, cmd); } out.close(); in.close(); socket.close(); } catch (Exception e) { System.out.println(this.getName()); e.printStackTrace(); } } public void sendToClient(String msg) { try { this.out.writeObject(msg); this.out.flush(); } catch (IOException ex) { } } And my CuGroup: public class CuGroup { private Vector<CuClient> clients = new Vector<CuClient>(); public void addClient(CuClient c) { this.clients.add(c); } void broadcastToGroup(CuClient clientName, String cmd) { Iterator it = this.clients.iterator(); while (it.hasNext()) { CuClient cu = (CuClient)it.next(); cu.sendToClient(cmd); } } } And my main-class: public class SmallServer { public static final Vector<CuClient> clients = new Vector<CuClient>(10); public static boolean serverRunning = true; private ServerSocket serverSocket; private CuGroup group = new CuGroup(); public void body() { try { this.serverSocket = new ServerSocket(1337, 20); System.out.println("Waiting for clients\n"); do { Socket s = this.serverSocket.accept(); CuClient t = new CuClient(s,group); System.out.println("SERVER: " + s.getInetAddress() + " is connected!\n"); t.start(); } while (this.serverRunning); } catch (IOException ex) { ex.printStackTrace(); } } public static void main(String[] args) { System.out.println("Server"); SmallServer server = new SmallServer(); server.body(); } } Consider the example with many more groups, maybe a Collection of groups. If they all synchronize on a single Object, I don't think my server will be very fast. I there a pattern or something that can help my liveliness?

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  • Centering a percent-based div

    - by Sarfraz
    Hello, Recently, a client asked that his site be percent-based rather than pixel-based. The percent was to be set to 80%. As you guys know, it is very easy to center the container if it is pixel-based but how do you center a percent-based main container? #container { width:80%; margin:0px auto; } That does not center the container :(

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  • FullCalendar Events: Confused how to enable resizing.

    - by Josiah Kiehl
    I'm using the FullCalendar plugin, and am very pleased with it, however I can't figure out how to enable resizing. I looked at the source of the calendar on the main FullCalendar page, and my code is no different save that I get my events from a source rather than explicitly define them. What am I missing? $('#schedule').fullCalendar({ events: '/campaigns/scheduled', editable: true });

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  • professor of Java not knowing Groovy or Scala, normal or abnormal

    - by user311884
    i went to a prestigeous software conference (as dominant in its own field as MS in general), one main speaker is a professor of computer science who has been teaching Java for 20 years. During question session, he seems never heard of Groovy or Scala.... He is from a decent University in US... Is Groovy or Scala too new to attract academic attention or is this professor abnormal? thanks.

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  • Design-time failure: WPF, Usercontrols and Namespaces

    - by Simon Woods
    Hi I have a very simple WPF project comprising a Window and Usercontrol. I'm very much in a learning phase. It works fine when I run it. However, I am unable to see the form in design time. The problem, I believe is something to do with namespaces, but I don't understand where. It may well be a simple error Main Window XML <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:views="clr-namespace:UserLogin" x:Class="UserLogin.MainView" x:Name="MainViewWindow" mc:Ignorable="d" Title="Login" Height="141" Width="347" > <Grid> <views:LoginView /> </Grid> </Window> Main Window CodeBehind Imports Microsoft.VisualBasic Imports System Imports System.Windows Imports UserLogin Namespace UserLogin Partial Public Class MainView Inherits System.Windows.Window Public Sub New() InitializeComponent() End Sub End Class End Namespace Usercontrol XAML <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" x:Class="UserLogin.LoginView" x:Name="LoginViewControl" mc:Ignorable="d" d:DesignHeight="96" d:DesignWidth="298"> <Grid Height="96" Width="298"> <Button Command="{Binding OKCommand}" Height="21" Margin="0,0,90,16" Name="btnOK" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="76">OK</Button> <Button Command="{Binding CancelCommand}" Height="21" HorizontalAlignment="Right" Margin="0,0,9,16" Name="btnCancel" VerticalAlignment="Bottom" Width="75">Cancel</Button> <Label Height="23" HorizontalAlignment="Left" Margin="10,5,0,0" Name="Label1" VerticalAlignment="Top" Width="85">Name:</Label> <Label HorizontalAlignment="Left" Margin="10,32,0,0" Name="Label2" Width="85" Height="29" VerticalAlignment="Top">Password:</Label> <TextBox Margin="0,31,6,0" Name="txtPassword" Height="22" VerticalAlignment="Top" HorizontalAlignment="Right" Width="182" /> <ComboBox Height="22" Margin="110,6,6,0" Name="cboNames" VerticalAlignment="Top" /> </Grid> </UserControl> Usercontrol CodeBehind Imports Microsoft.VisualBasic Imports System Imports UserLogin Namespace UserLogin Partial Public Class LoginView Inherits System.Windows.Controls.UserControl Public Sub New() InitializeComponent() End Sub End Class End Namespace I think I'm missing something this namespace xmlns:views="clr-namespace:UserLogin" since intellisense doesn't give me the usercontrol declared within it in the XAML designer but rather reports the error "Unable to load the metadata for the assembly ... etc etc" Thx for any suggestions Simon

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  • How to extend/patch an existing module or package?

    - by nat
    I want to extend some locale-specific features of a python application named OpenERP. All I need is implementing a third party module.function that would be called every time OpenERP calls locale.setlocale() function without changing neither OpenERP nor locale module source code. The only way I can imagine is provide a module named locale.py inside main application package dir, but It seems that is an unpythonic workaround.

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  • Issues loading SWF with External SWF Files - using SWFObject and ExternalInterface

    - by wdense51
    I'm having issues with loading a SWF that references external SWF files... The main SWF loads fine if the HTML file is in the same folder as all the SWFs using the following code: <script type="text/javascript" src="../js/swfobject.js"></script> <script type="text/javascript"> var flashvars = {}; var params = { allowScriptAccess: "always" }; params.quality = "high"; params.wmode = "transparent"; var attributes = {id:"IDofSWF", name:"IDofSWF"}; swfobject.embedSWF("event_so_js.swf", "flashContent", "700", "400", "7.0.0", false, flashvars, params, attributes);</script> </head> <body> <div id="flashContent"> <object data="event_so_js.swf" name="IDofSWF" id="IDofSWF" type="application/x-shockwave-flash" width="700" height="400"></object></div> But as soon as I move the HTML file out of that folder to the root folder and update the links, it doesn't load correctly - it seems that it's having trouble with the external SWF files. I did have it successfully load one of the external SWF files directly, but it's having trouble with the main SWF. All of the SWF files are in the same folder, so I don't know why it's having issues. Here's the code for the HTML file when it's in the root folder: <script type="text/javascript" src="js/swfobject.js"></script> <script type="text/javascript"> var flashvars = {}; var params = { allowScriptAccess: "always" }; params.quality = "high"; params.wmode = "transparent"; var attributes = {id:"IDofSWF", name:"IDofSWF"}; swfobject.embedSWF("folio/event_so_js.swf", "flashContent", "700", "400", "9.0.0", false, flashvars, params, attributes);</script> </head> <body> <div id="flashContent"> <object data="folio/event_so_js.swf" name="IDofSWF" id="IDofSWF" type="application/x-shockwave-flash" width="700" height="400"></object></div> There is also a link on the page that calls a function in the actionscript using ExternalInterface, so it could be that causing the issues. The code for the link is: <a href="#" onclick="document.getElementById('IDofSWF').clicky()"> Any help would be awesome, because it's really confusing me.

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  • bing maps in jquery dialog context menu

    - by lucky
    I have a main form, which has button. By clicking on this button JQuery Dialog will shown. And contains of this dialog is a javascript bing map (using VEMAP object). So there are different js documents. How can I create a context menu for bing map, opening in jquery dialog? Thanks!

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  • Create big buffer on a pic18f with microchip c18 compiler

    - by acemtp
    Using Microchip C18 compiler with a pic18f, I want to create a "big" buffer of 3000 bytes in the program data space. If i put this in the main() (on stack): char tab[127]; I have this error: Error [1300] stack frame too large If I put it in global, I have this error: Error - section '.udata_main.o' can not fit the section. Section '.udata_main.o' length=0x0000007f How to create a big buffer? Do you have tutorial on how to manage big buffer on pic18f with c18?

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  • .exe is not created when using launch4j and maven

    - by Ismail Sen
    I'm trying to create an exe file for my JAVA project using launch4j and Maven. Here is my pom.xml <build> <pluginManagement> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <version>3.0</version> <configuration> <source>1.7</source> <target>1.7</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.3.2</version> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.4</version> <configuration> <descriptorRefs> <descriptortRef>jar-with-dependencies</descriptortRef> </descriptorRefs> <archive> <manifest> <mainClass>dev.main.App</mainClass> </manifest> </archive> </configuration> <executions> <execution> <id>make-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-shade-plugin</artifactId> <version>1.7.1</version> <executions> <execution> <phase>package</phase> <goals> <goal>shade</goal> </goals> </execution> </executions> <configuration> <shadedArtifactAttached>true</shadedArtifactAttached> <shadedClassifierName>shaded</shadedClassifierName> <transformers> <transformer implementation="org.apache.maven.plugins.shade.resource.ManifestResourceTransformer"> <mainClass>dev.main.App</mainClass> </transformer> </transformers> </configuration> </plugin> <plugin> <groupId>com.akathist.maven.plugins.launch4j</groupId> <artifactId>launch4j-maven-plugin</artifactId> <version>1.5.1</version> <executions> <execution> <id>l4j-clui</id> <phase>package</phase> <goals> <goal>launch4j</goal> </goals> <configuration> <headerType>console</headerType> <jar>${project.build.directory}/target/App-jar-with-dependencies.jar</jar> <outfile>${project.build.directory}/target/App.exe</outfile> <downloadUrl>http://java.com/download</downloadUrl> <classPath> <mainClass>dev.main.App</mainClass> </classPath> <jre> <minVersion>1.6.0</minVersion> <jdkPreference>preferJre</jdkPreference> </jre> <versionInfo> <fileVersion>1.0.0.0</fileVersion> <txtFileVersion>${project.version}</txtFileVersion> <fileDescription>${project.name}</fileDescription> <copyright>C</copyright> <productVersion>1.0.0.0</productVersion> <txtProductVersion>1.0.0.0</txtProductVersion> <productName>${project.name}</productName> <internalName>AppName</internalName> <originalFilename>App.exe</originalFilename> </versionInfo> </configuration> </execution> </executions> </plugin> </plugins> </pluginManagement> </build> I run : mvn clean compile assembly:single to create my jar app with all Maven dependencies. To create the .exe I do : mvn package but nothing is created under target folder. Am I missing a goal or a configuration ? Ismail

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  • Changing a formwindows backcolor from a panel

    - by JPJedi
    I have a panel that is docked to the right side of a windows form. I set a color with a setting on the panel but I want to then update the main form (not the panel) backcolor to the new setting. But when I use me.backcolor = setting it changes the panels backcolor. This is also with VB.net windows forms with Visual Studios 2008 Thanks

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  • Access static enum fields using JNI invocation API

    - by Xinus
    How can we access static enum fields using JNI invocation API I am trying to access glassfish org.glassfish.api.embedded.ContainerBuilder.Type enumeration from Glassfish api using following code jclass Type= env->FindClass( "org/glassfish/api/embedded/ContainerBuilder$Type"); jfieldID Type_web=env->GetStaticFieldID( Type,"web","org/glassfish/api/embedded/ContainerBuilder$Type"); But it always gives me error as Exception in thread "main" java.lang.NoSuchFieldError: web, How can I access that field ?

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