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  • Upcoming UPK Events

    - by kathryn.lustenberger(at)oracle.com
    February 15th: UPK: Follow Panduit's Lead and Leverage Oracle's User Productivity Kit To Achieve Your Goals - Join us for a live webcast to learn how Oracle's User Productivity Kit can help you meet and exceed your goals. The webcast will feature Jim Boss, from the Panduit Corporation, who will share how Oracle's User Productivity Kit was used with both Oracle and Non-Oracle applications to helped Panduit to meet their goals. Date: February 15th, 2011 at 12:00 PST / 3:00 EST Evite: http://www.oracle.com/us/dm/65630-naod10046029mpp005c010-se-300908.html March 2nd: Synaptis teams with Oracle to deliver a UPK customer success story - Webinar Offering The Value of UPK (Customer Success Story): How to leverage the value of UPK to streamline processes and maximize end user adoption for a global implementation Join us to learn how the power of UPK can be leveraged to train end users globally in a successful and cost effective manner. A valued Oracle UPK customer will share experiences, successes, challenges, and strategies. The webinar will also include a question and answer session to give the attendees an opportunity to interact directly with the Oracle UPK customer, Synaptis, and the Oracle UPK Team. Date: March 2, 2011 Time: 11:00am - 12:00pm EST Register for this webinar March 27 - 30th: The Alliance 2011 conference is an annual event for all higher education, government, and public sector users of Oracle applications. The Alliance conference is organized and managed by the Higher Education User Group (www.heug.org). This is the 14th annual event for the HEUG. This is your opportunity to join with over 3200 other Higher Education, Federal, State and Local Government users to network, learn and share in our amazing combined experiences. The Alliance conference team is hard at work, putting together the best conference ever for 2011 - so don't delay, make your plans now to be part of Alliance 2011! When: Sunday, March 27th, 2011 - Wednesday, March 30, 2011 Where: The Colorado Convention Center (Denver, Colorado) Registration for Alliance 2011 is Now Open! UPK will be represented at this event offering: Pre-Conference Training Learn the Basics of Oracle User Productivity Kit (UPK) Taking Your UPKs to a Whole New Level, Advanced Use of UPK Demo Pod Staff Sessions: Oracle User Productivity Kit: Creating Value throughout the Project Lifecycle Beyond Basic UPK -- User Tracking and SmartHelp Leveraging Oracle and User Productivity Kit (UPK) to Develop a Comprehensive Training Program Oracle User Productivity Kit Strategy and Roadmap -- Key to User Adoption April 10 - 14th: Registration for COLLABORATE 11 has begun - Don't miss the most comprehensive, user-driven conference devoted to Oracle applications and technology. Collaborate with a global network of more than 5,000 peers and experts to share real-world experiences, solve your challenges and gain insights to validate your technology plans. Read below to discover which group to register with for the best value. UPK will be represented at this event offering: Demo Pod Staff Sessions: Oracle User Productivity Kit: Creating Value throughout the Project Lifecycle Centralize all Project Team assets, AND, Deploy Fully Measurable Training with UPK Pro Oracle User Productivity Kit Strategy and Roadmap - Key to User Adoption Registration is Now Open!

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  • How do NTP Servers Manage to Stay so Accurate?

    - by Akemi Iwaya
    Many of us have had the occasional problem with our computers and other devices retaining accurate time settings, but a quick sync with an NTP server makes all well again. But if our own devices can lose accuracy, how do NTP servers manage to stay so accurate? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. Photo courtesy of LEOL30 (Flickr). The Question SuperUser reader Frank Thornton wants to know how NTP servers are able to remain so accurate: I have noticed that on my servers and other machines, the clocks always drift so that they have to sync up to remain accurate. How do the NTP server clocks keep from drifting and always remain so accurate? How do the NTP servers manage to remain so accurate? The Answer SuperUser contributor Michael Kjorling has the answer for us: NTP servers rely on highly accurate clocks for precision timekeeping. A common time source for central NTP servers are atomic clocks, or GPS receivers (remember that GPS satellites have atomic clocks onboard). These clocks are defined as accurate since they provide a highly exact time reference. There is nothing magical about GPS or atomic clocks that make them tell you exactly what time it is. Because of how atomic clocks work, they are simply very good at, having once been told what time it is, keeping accurate time (since the second is defined in terms of atomic effects). In fact, it is worth noting that GPS time is distinct from the UTC that we are more used to seeing. These atomic clocks are in turn synchronized against International Atomic Time or TAI in order to not only accurately tell the passage of time, but also the time. Once you have an exact time on one system connected to a network like the Internet, it is a matter of protocol engineering enabling transfer of precise times between hosts over an unreliable network. In this regard a Stratum 2 (or farther from the actual time source) NTP server is no different from your desktop system syncing against a set of NTP servers. By the time you have a few accurate times (as obtained from NTP servers or elsewhere) and know the rate of advancement of your local clock (which is easy to determine), you can calculate your local clock’s drift rate relative to the “believed accurate” passage of time. Once locked in, this value can then be used to continuously adjust the local clock to make it report values very close to the accurate passage of time, even if the local real-time clock itself is highly inaccurate. As long as your local clock is not highly erratic, this should allow keeping accurate time for some time even if your upstream time source becomes unavailable for any reason. Some NTP client implementations (probably most ntpd daemon or system service implementations) do this, and others (like ntpd’s companion ntpdate which simply sets the clock once) do not. This is commonly referred to as a drift file because it persistently stores a measure of clock drift, but strictly speaking it does not have to be stored as a specific file on disk. In NTP, Stratum 0 is by definition an accurate time source. Stratum 1 is a system that uses a Stratum 0 time source as its time source (and is thus slightly less accurate than the Stratum 0 time source). Stratum 2 again is slightly less accurate than Stratum 1 because it is syncing its time against the Stratum 1 source and so on. In practice, this loss of accuracy is so small that it is completely negligible in all but the most extreme of cases. Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.

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  • Silverlight Cream for April 04, 2010 -- #830

    - by Dave Campbell
    In this Issue: Michael Washington, Hassan, David Anson, Jeff Wilcox, UK Application Development Consulting, Davide Zordan, Victor Gaudioso, Anoop Madhusudanan, Phil Middlemiss, and Laurent Bugnion. Shoutouts: Josh Smith has a good-read post up: Design-time data is still data Shawn Hargreaves reported his MIX demo released From SilverlightCream.com: Silverlight MVVM: Enabling Design-Time Data in Expression Blend When Using Web Services Michael Washington has a tutorial up on MVVM and using a web service to get design-time data that works in Blend also... lots of information and screenshots. WP7 Transition Animation Hassan has a new WP7 tutorial up that demonstrates playing media and adding transition animation between pages. Tip: For a truly read-only custom DependencyProperty in Silverlight, use a read-only CLR property instead David Anson's latest tip is in response to comments on his previous post and details one by Dr. WPF who points out that a read-only DependencyProperty doesn't actually need to be a DependencyProperty as long as the class implements INotifyPropertyChanged. Template parts and custom controls (quick tip) Jeff Wilcox has posted a set of tips and recommendations to use when developing control development in Silverlight ... this is a post to bookmark. Flexible Data Template Support in Silverlight The UK Application Development Consulting details a 'problem' in Silverlight that doesn't exist in WPF and that is data templates that vary by type... and discusses a way around it. Multi-Touch enabling Silverlight Simon using Blend behaviors and the Surface sample for Silverlight Davide Zordan brought Multi-Touch to the Silverlight Simon game on CodePlex using Blend Behaviors. New Video Tutorial: How to Use a Behavior to Fire Methods from Objects in Styles Victor Gaudioso has a video tutorial up responding to a question from a developer. He demonstrates development of a Behavior that can be attached to objects in or out of Styles that allows you to specify what Method they need to fire. Creating a Silverlight Client for @shanselman ’s Nerd Dinner, using oData and Bing Maps Anoop Madhusudanan took Scott Hanselman's post on an OData API for StackOverflow, and has created a Silverlight client for Nerd Dinner, including BingMaps. A Chrome and Glass Theme - Part 2 Phil Middlemiss has the next part of his Chrome and Glass Theme up. In this one he creates a very nice chrome-look button with visual state changes. MVVM Light Toolkit V3 SP1 for Windows Phone 7 Laurent Bugnion has released a new version of MVVM Light for WP7. Included is an installation manual and information about what was changed. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SQL Server Scripts I Use

    - by Bill Graziano
    When I get to a new client I usually find myself using the same set of scripts for maintenance and troubleshooting.  These are all drop in solutions for various maintenance issues. Reindexing.  I use Michelle Ufford’s (SQLFool) re-indexing script.  I like that it has a throttle and only re-indexes when needed.  She also has a variety of other interesting scripts on her blog too. Server Activity.  Adam Machanic is up to version 10 of sp_WhoIsActive.  It’s a great replacement for the sp_who* stored procedures and does so much more.  If a server is acting funny this is one of the first tools I use. Backups.  Tara Kizer has a great little T-SQL script for SQL Server backups.  Wait Stats.  Paul Randal has a great script to display wait stats.  The biggest benefit for me is that his script filters out at least three dozen wait stats that I just don’t care about (for example LAZYWRITER_SLEEP). Update Statistics.  I didn’t find anything I liked so I wrote a simple script to update stats myself.  The big need for me was that it had to run inside a time window and update the oldest statistics first.  Is there a better one? Diagnostic Queries.  Glenn Berry has a huge collection of DMV queries available.  He also just highlighted five of them including two I really like dealing with unused indexes and suggested indexes. Single Use Query Plans.  Kim Tripp has a script that counts the number of single-use query plans.  This should guide you in whether to enable the Optimize for Adhoc Workloads option in SQL Server 2008. Granting Permissions to Developers.  This is one of those scripts I didn’t even know I needed until I needed it.  Kendra Little wrote it to grant a login read-only permission to all the databases.  It also grants view server state and a few other handy permissions.   What else do you use?  What should I add to my list?

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  • SQL – Quick Start with Admin Sections of NuoDB – Manage NuoDB Database

    - by Pinal Dave
    In the yesterday’s blog post we have seen that it is extremely easy to install the NuoDB database on your local machine. Now that the application is properly set up, let us explore NuoDB a bit more and get you familiar with the how it works and what the important areas of the NuoDB are that you should learn. As we have already installed NuoDB, now we will quickly start with two of the important areas in NuoDB: 1) Admin and 2) Explorer. In this blog post I will explore how the Admin Section of the NuoDB Console works.  In the next blog post we will learn how the Explorer Section works. Let us go to the NuoDB Console by typing the following URL in your browser: http://localhost:8080/ It will bring you to the following screen: On this screen you can see a big Start QuickStart button. Click on the button and it will bring you to following screen. On this screen you will find very important information about Domain and Database Settings. It is our habit that we do not read what is written on the screen and keep on clicking on continue without reading. While we are familiar with most wizards, we can often miss the very important message on the screen. Please note the information of Domain Settings and Database Settings from the following screen before clicking on Create Database. Domain Settings User: quickstart Password: quickstart Database Settings User: dba Password: goalie Database: test Schema: HOCKEY Once you click on the Create Database button it will immediately start creating sample database. First, it will start a Storage Manager and right after that it will start a Transaction Engine. Once the engine is up, it will Create a Schema and Sample Data. On the success of the creating the sample database it will show the following screen. Now is the time where we can explore the NuoDB Admin or NuoDB Explorer. If you click on Admin, it will first show following login screen. Enter for the username “domain” and for the password “bird”. Alternatively you can enter “quickstart”  twice for username and password.  It works as too. Once you enter into the Admin Section, on the left side you can see information about NuoDB and Admin Console and on the right side you can see the domain overview area. From this Administrative section you can do any of the following tasks: Create a view of the entire domain Add and remove databases Start and stop NuoDB Transaction Engines and Storage Managers Monitor transaction across all the NuoDB databases On the right side of the Admin Section we can see various information about a particular NuoDB domain. You can quickly view various alerts, find out information about the number of host machines that are provisioned for the domain, and see the number of databases and processes that are running in the domain. If you click on the “1 host” link you will be able to see various processes, CPU usage and other information. In the Processes Section you can see that there are two different types of processes. The first process (where you can see the floppy drive icon) represents a running Storage Manager process and the second process a running Transaction Engine process. You can click on the links for the Storage Manager and Transaction Engine to see further statistical details right down to the last byte of the data. There are various charts available for analysis as well. I think the product is quite mature and the user can add different monitor charts to the Admin section. Additionally, the Admin section is the place where you can create and manage new databases. I hope today’s tutorial gives you enough confidence that you can try out NuoDB and checkout various administrative activities with the database. I am personally impressed with their dashboard related to various counters. For more information about how the NuoDB architecture works and what a Storage Manager or Transaction Engine does, check out this short video with NuoDB CTO Seth Proctor:  In the next blog post, we will try out the Explorer section of NuoDB, which allows us to run SQL queries and write SQL code.  Meanwhile, I strongly suggest you download and install NuoDB and get yourself familiar with the product. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

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  • How to upgrade boost lib using apt-get?

    - by sam
    I use ubuntu 11.04. My boost version: sam@sam:~/code/ros/pcl$ apt-cache showpkg libboost-all-dev Package: libboost-all-dev Versions: 1.42.0.1ubuntu1 (/var/lib/apt/lists/tw.archive.ubuntu.com_ubuntu_dists_natty_universe_binary-amd64_Packages) (/var/lib/dpkg/status) Description Language: File: /var/lib/apt/lists/tw.archive.ubuntu.com_ubuntu_dists_natty_universe_binary-amd64_Packages MD5: 72efad05a3c79394c125b79e1d4eb3a7 Reverse Depends: libvtk5-dev,libboost-all-dev libfeel++-dev,libboost-all-dev Dependencies: 1.42.0.1ubuntu1 - libboost-dev (0 (null)) libboost-date-time-dev (0 (null)) libboost-filesystem-dev (0 (null)) libboost-graph-dev (0 (null)) libboost-iostreams-dev (0 (null)) libboost-math-dev (0 (null)) libboost-program-options-dev (0 (null)) libboost-python-dev (0 (null)) libboost-regex-dev (0 (null)) libboost-serialization-dev (0 (null)) libboost-signals-dev (0 (null)) libboost-system-dev (0 (null)) libboost-test-dev (0 (null)) libboost-thread-dev (0 (null)) libboost-wave-dev (0 (null)) Provides: 1.42.0.1ubuntu1 - Reverse Provides: sam@sam:~/code/ros/pcl$ How to upgrade boost to 1.44+ by using apt tools? Thank you~ When I run apt-add-repository,it shows: sam@sam:~/code/ros/pcl$ sudo apt-add-repository ppa:timklingt/ppa Error reading https://launchpad.net/api/1.0/~timklingt/+archive/ppa: GnuTLS recv error (-9): A TLS packet with unexpected length was received. sam@sam:~/code/ros/pcl$ How to fix it? Thank you~ I try to install libboost1.46-all-dev: sam@sam:~/code/ros/pcl$ sudo apt-get install libboost1.46-all-dev Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libboost1.46-all-dev : Depends: libboost1.46-dev but it is not going to be installed Depends: libboost-date-time1.46-dev but it is not going to be installed Depends: libboost-filesystem1.46-dev but it is not going to be installed Depends: libboost-graph1.46-dev but it is not going to be installed Depends: libboost-iostreams1.46-dev but it is not going to be installed Depends: libboost-math1.46-dev but it is not going to be installed Depends: libboost-program-options1.46-dev but it is not going to be installed Depends: libboost-python1.46-dev but it is not going to be installed Depends: libboost-regex1.46-dev but it is not going to be installed Depends: libboost-serialization1.46-dev but it is not going to be installed Depends: libboost-signals1.46-dev but it is not going to be installed Depends: libboost-system1.46-dev but it is not going to be installed Depends: libboost-test1.46-dev but it is not going to be installed Depends: libboost-thread1.46-dev but it is not going to be installed Depends: libboost-wave1.46-dev but it is not going to be installed E: Broken packages sam@sam:~/code/ros/pcl$ What's these error means? And how to solve it? Thank you~

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  • Is 4-5 years the “Midlife Crisis” for a programming career?

    - by Jeff
    I’ve been programming C# professionally for a bit over 4 years now. For the past 4 years I’ve worked for a few small/medium companies ranging from “web/ads agencies”, small industry specific software shops to a small startup. I've been mainly doing "business apps" that involves using high-level programming languages (garbage collected) and my overall experience was that all of the works I’ve done could have been more professional. A lot of the things were done incorrectly (in a rush) mainly due to cost factor that people always wanted something “now” and with the smallest amount of spendable money. I kept on thinking maybe if I could work for a bigger companies or a company that’s better suited for programmers, or somewhere that's got the money and time to really build something longer term and more maintainable I may have enjoyed more in my career. I’ve never had a “mentor” that guided me through my 4 years career. I am pretty much blog / google / self taught programmer other than my bachelor IT degree. I’ve also observed another issue that most so called “senior” programmer in “my working environment” are really not that senior skill wise. They are “senior” only because they’ve been a long time programmer, but the code they write or the decisions they make are absolutely rubbish! They don't want to learn, they don't want to be better they just want to get paid and do what they've told to do which make sense and most of us are like that. Maybe that’s why they are where they are now. But I don’t want to become like them I want to be better. I’ve run into a mental state that I no longer intend to be a programmer for my future career. I started to think maybe there are better things out there to work on. The more blogs I read, the more “best practices” I’ve tried the more I feel I am drifting away from “my reality”. But I am not a great programmer otherwise I don't think I am where I am now. I think 4-5 years is a stage that can be a step forward career wise or a step out of where you are. I just wanted to hear what other have to say about what I’ve mentioned above and whether you’ve experienced similar situation in your past programming career and how you dealt with it. Thanks.

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  • MVC Architecture

    Model-View-Controller (MVC) is an architectural design pattern first written about and implemented by  in 1978. Trygve developed this pattern during the year he spent working with Xerox PARC on a small talk application. According to Trygve, “The essential purpose of MVC is to bridge the gap between the human user's mental model and the digital model that exists in the computer. The ideal MVC solution supports the user illusion of seeing and manipulating the domain information directly. The structure is useful if the user needs to see the same model element simultaneously in different contexts and/or from different viewpoints.”  Trygve Reenskaug on MVC The MVC pattern is composed of 3 core components. Model View Controller The Model component referenced in the MVC pattern pertains to the encapsulation of core application data and functionality. The primary goal of the model is to maintain its independence from the View and Controller components which together form the user interface of the application. The View component retrieves data from the Model and displays it to the user. The View component represents the output of the application to the user. Traditionally the View has read-only access to the Model component because it should not change the Model’s data. The Controller component receives and translates input to requests on the Model or View components. The Controller is responsible for requesting methods on the model that can change the state of the model. The primary benefit to using MVC as an architectural pattern in a project compared to other patterns is flexibility. The flexibility of MVC is due to the distinct separation of concerns it establishes with three distinct components.  Because of the distinct separation between the components interaction is limited through the use of interfaces instead of classes. This allows each of the components to be hot swappable when the needs of the application change or needs of availability change. MVC can easily be applied to C# and the .Net Framework. In fact, Microsoft created a MVC project template that will allow new project of this type to be created with the standard MVC structure in place before any coding begins. The project also creates folders for the three key components along with default Model, View and Controller classed added to the project. Personally I think that MVC is a great pattern in regards to dealing with web applications because they could be viewed from a myriad of devices. Examples of devices include: standard web browsers, text only web browsers, mobile phones, smart phones, IPads, IPhones just to get started. Due to the potentially increasing accessibility needs and the ability for components to be hot swappable is a perfect fit because the core functionality of the application can be retained and the View component can be altered based on the client’s environment and the View component could be swapped out based on the calling device so that the display is targeted to that specific device.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • How do I resolve not fully installed package (python3-setuptools)?

    - by user3737693
    I was trying to install python3-setuptools, and when i run $ sudo apt-get install python3-setuptools I get this error: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up python3-setuptools (0.6.34-0ubuntu1) ... Traceback (most recent call last): File "/usr/bin/py3compile", line 36, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error processing python3-setuptools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: python3-setuptools E: Sub-process /usr/bin/dpkg returned an error code (1) I tried apt-get clean, apt-get autoclean, apt-get remove python3-setuptools, dpkg --remove python3-setuptools, apt-get install -f, dpkg -P --force-remove-reinstreq, dpkg -P --force-all --force-remove-reinstreq and dpkg --purge, but none of them worked. Output of sudo dpkg -P --force-all --force-remove-reinstreq python3-setuptools (Reading database ... 225309 files and directories currently installed.) Removing python3-setuptools ... Traceback (most recent call last): File "/usr/bin/py3clean", line 32, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error processing python3-setuptools (--purge): subprocess installed pre-removal script returned error exit status 1 Traceback (most recent call last): File "/usr/bin/py3compile", line 36, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: python3-setuptools

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  • Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark (TOTD #184)

    - by arungupta
    TOTD #183 explained how to build a WebSocket-driven application using GlassFish 4. This Tip Of The Day (TOTD) will explain how do view/debug on-the-wire messages, or frames as they are called in WebSocket parlance, over this upgraded connection. This blog will use the application built in TOTD #183. First of all, make sure you are using a browser that supports WebSocket. If you recall from TOTD #183 then WebSocket is combination of Protocol and JavaScript API. A browser supporting WebSocket, or not, means they understand your web pages with the WebSocket JavaScript. caniuse.com/websockets provide a current status of WebSocket support in different browsers. Most of the major browsers such as Chrome, Firefox, Safari already support WebSocket for the past few versions. As of this writing, IE still does not support WebSocket however its planned for a future release. Viewing WebSocket farmes require special settings because all the communication happens over an upgraded HTTP connection over a single TCP connection. If you are building your application using Java, then there are two common ways to debug WebSocket messages today. Other language libraries provide different mechanisms to log the messages. Lets get started! Chrome Developer Tools provide information about the initial handshake only. This can be viewed in the Network tab and selecting the endpoint hosting the WebSocket endpoint. You can also click on "WebSockets" on the bottom-right to show only the WebSocket endpoints. Click on "Frames" in the right panel to view the actual frames being exchanged between the client and server. The frames are not refreshed when new messages are sent or received. You need to refresh the panel by clicking on the endpoint again. To see more detailed information about the WebSocket frames, you need to type "chrome://net-internals" in a new tab. Click on "Sockets" in the left navigation bar and then on "View live sockets" to see the page. Select the box with the address to your WebSocket endpoint and see some basic information about connection and bytes exchanged between the client and the endpoint. Clicking on the blue text "source dependency ..." shows more details about the handshake. If you are interested in viewing the exact payload of WebSocket messages then you need a network sniffer. These tools are used to snoop network traffic and provide a lot more details about the raw messages exchanged over the network. However because they provide lot more information so they need to be configured in order to view the relevant information. Wireshark (nee Ethereal) is a pretty standard tool for sniffing network traffic and will be used here. For this blog purpose, we'll assume that the WebSocket endpoint is hosted on the local machine. These tools do allow to sniff traffic across the network though. Wireshark is quite a comprehensive tool and we'll capture traffic on the loopback address. Start wireshark, select "loopback" and click on "Start". By default, all traffic information on the loopback address is displayed. That includes tons of TCP protocol messages, applications running on your local machines (like GlassFish or Dropbox on mine), and many others. Specify "http" as the filter in the top-left. Invoke the application built in TOTD #183 and click on "Say Hello" button once. The output in wireshark looks like Here is a description of the messages exchanged: Message #4: Initial HTTP request of the JSP page Message #6: Response returning the JSP page Message #16: HTTP Upgrade request Message #18: Upgrade request accepted Message #20: Request favicon Message #22: Responding with favicon not found Message #24: Browser making a WebSocket request to the endpoint Message #26: WebSocket endpoint responding back You can also use Fiddler to debug your WebSocket messages. How are you viewing your WebSocket messages ? Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • SQL SERVER – Online Index Rebuilding Index Improvement in SQL Server 2012

    - by pinaldave
    Have you ever faced situation when you see something working and you feel it should not be working? Well, I had similar moments few days ago. I know that SQL Server 2008 supports online indexing. However, I also know that I cannot rebuild index ONLINE if I have used VARCHAR(MAX), NVARCHAR(MAX) or few other data types. While I held my belief very strongly I came across situation, where I had to go online and do little bit reading from Book Online. Here is the similar example. First of all – run following code in SQL Server 2008 or SQL Server 2008 R2. USE TempDB GO CREATE TABLE TestTable (ID INT, FirstCol NVARCHAR(10), SecondCol NVARCHAR(MAX)) GO CREATE CLUSTERED INDEX [IX_TestTable] ON TestTable (ID) GO CREATE NONCLUSTERED INDEX [IX_TestTable_Cols] ON TestTable (FirstCol) INCLUDE (SecondCol) GO USE [tempdb] GO ALTER INDEX [IX_TestTable_Cols] ON [dbo].[TestTable] REBUILD WITH (ONLINE = ON) GO DROP TABLE TestTable GO Now run the same code in SQL Server 2012 version. Observe the difference between both of the execution. You will be get following resultset. In SQL Server 2008/R2 it will throw following error: Msg 2725, Level 16, State 2, Line 1 An online operation cannot be performed for index ‘IX_TestTable_Cols’ because the index contains column ‘SecondCol’ of data type text, ntext, image, varchar(max), nvarchar(max), varbinary(max), xml, or large CLR type. For a non-clustered index, the column could be an include column of the index. For a clustered index, the column could be any column of the table. If DROP_EXISTING is used, the column could be part of a new or old index. The operation must be performed offline. In SQL Server 2012 it will run successfully and will not throw any error. Command(s) completed successfully. I always thought it will throw an error if there is VARCHAR(MAX) or NVARCHAR(MAX) used in table schema definition. When I saw this result it was clear to me that it will be for sure not bug enhancement in SQL Server 2012. For matter for the fact, I always wanted this feature to be added in SQL Server Engine as this will enable ONLINE Index Rebuilding for mission critical tables which needs to be always online. I quickly searched online and landed on Jacob Sebastian’s blog where he has blogged about it as well. Well, is there any other new feature in SQL Server 2012 which gave you good surprise? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Index, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • SQL SERVER – 2011 – Introduction to SEQUENCE – Simple Example of SEQUENCE

    - by pinaldave
    SQL Server 2011 will contain one of the very interesting feature called SEQUENCE. I have waited for this feature for really long time. I am glad it is here finally. SEQUENCE allows you to define a single point of repository where SQL Server will maintain in memory counter. USE AdventureWorks2008R2 GO CREATE SEQUENCE [Seq] AS [int] START WITH 1 INCREMENT BY 1 MAXVALUE 20000 GO SEQUENCE is very interesting concept and I will write few blog post on this subject in future. Today we will see only working example of the same. Let us create a sequence. We can specify various values like start value, increment value as well maxvalue. -- First Run SELECT NEXT VALUE FOR Seq, c.CustomerID FROM Sales.Customer c GO -- Second Run SELECT NEXT VALUE FOR Seq, c.AccountNumber FROM Sales.Customer c GO Once the sequence is defined, it can be fetched using following method. Every single time new incremental value is provided, irrespective of sessions. Sequence will generate values till the max value specified. Once the max value is reached, query will stop and will return error message. Msg 11728, Level 16, State 1, Line 2 The sequence object ‘Seq’ has reached its minimum or maximum value. Restart the sequence object to allow new values to be generated. We can restart the sequence from any particular value and it will work fine. -- Restart the Sequence ALTER SEQUENCE [Seq] RESTART WITH 1 GO -- Sequence Restarted SELECT NEXT VALUE FOR Seq, c.CustomerID FROM Sales.Customer c GO Let us do final clean up. -- Clean Up DROP SEQUENCE [Seq] GO There are lots of things one can find useful about this feature. We will see that in future posts. Here is the complete code for easy reference. USE AdventureWorks2008R2 GO CREATE SEQUENCE [Seq] AS [int] START WITH 1 INCREMENT BY 1 MAXVALUE 20000 GO -- First Run SELECT NEXT VALUE FOR Seq, c.CustomerID FROM Sales.Customer c GO -- Second Run SELECT NEXT VALUE FOR Seq, c.AccountNumber FROM Sales.Customer c GO -- Restart the Sequence ALTER SEQUENCE [Seq] RESTART WITH 1 GO -- Sequence Restarted SELECT NEXT VALUE FOR Seq, c.CustomerID FROM Sales.Customer c GO -- Clean Up DROP SEQUENCE [Seq] GO Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Book Review: Inside Windows Communicat?ion Foundation by Justin Smith

    - by Sam Abraham
    In gearing up for a new major project, I have taken it upon myself to research and review various aspects of our Microsoft stack of choice seeking new creative ways for us to leverage in our upcoming state-of-the-art solution projected to position us ahead of the competition. While I am a big supporter of search engines and online articles as a quick and usually reliable source of information, I have opted in my investigative quest to actually “hit the books”.  I have also made it a habit to provide quick reviews for material I go over hoping this can be of help to someone who may be looking for items others may have had success using for reference. I have started a few months ago by investigating better ways to implementing, profiling and troubleshooting SQL Server 2008. My reference of choice was Itzik Ben-Gan et al’s “Inside Microsoft SQL Server 2008” series. While it has been a month since my last book review, this by no means meant that I have been sitting idle. It has been pretty challenging to balance research with the continuous flow of projects and deadlines all while balancing that with my family duties which, of course, always comes first. In this post, I will be providing a quick review of my latest reading: Inside Windows Communication Foundation by Justin Smith. This book has been on my reading list for a very long time and I am proud to have finally tackled it. Justin’s book presents a great coverage of WCF internals. His simple, concise and well-worded style has simplified the relatively complex internals of WCF and made it comprehensible. Justin opted to organize the book into three parts: an introduction to WCF, coverage of the Channel Layer and a look at WCF internals at the ServiceModel layer. Part I introduced the concepts and made the case behind WCF while covering a simplified version of WCF’s message patterns, endpoints and contracts. In Part II, Justin provided a thorough coverage of the internals of Messages, Channels and Channel Managers. Part III concluded this nice reading with coverage of Bindings, Contracts, Dispatchers and Clients. While one would not likely need to extend WCF at that low level of the API, an understanding of the inner-workings of WCF is a must to avoid pitfalls mainly caused by misinformation or erroneous assumptions. Problems can quickly arise in high-traffic hosted solutions, but most can be easily avoided with some minimal time investment and education. My next goal is to pay a closer look at WCF from the programmer’s API perspective now that I have acquired a better understanding of its inner working.   Many thanks to the O’Reilly User Group Program and its support of our West Palm Beach Developers’ Group.   Stay tuned for more… All the best, --Sam

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  • What I like about WIF&rsquo;s Claims-based Authorization

    - by Your DisplayName here!
    In “traditional” .NET with its IPrincipal interface and IsInRole method, developers were encouraged to write code like this: public void AddCustomer(Customer customer) {     if (Thread.CurrentPrincipal.IsInRole("Sales"))     {         // add customer     } } In code reviews I’ve seen tons of code like this. What I don’t like about this is, that two concerns in your application get tightly coupled: business and security logic. But what happens when the security requirements change – and they will (e.g. members of the sales role and some other people from different roles need to create customers)? Well – since your security logic is sprinkled across your project you need to change the security checks in all relevant places (and make sure you don’t forget one) and you need to re-test, re-stage and re-deploy the complete app. This is clearly not what we want. WIF’s claims-based authorization encourages developers to separate business code and authorization policy evaluation. This is a good thing. So the same security check with WIF’s out-of-the box APIs would look like this: public void AddCustomer(Customer customer) {     try     {         ClaimsPrincipalPermission.CheckAccess("Customer", "Add");           // add customer     }     catch (SecurityException ex)     {         // access denied     } } You notice the fundamental difference? The security check only describes what the code is doing (represented by a resource/action pair) – and does not state who is allowed to invoke the code. As I mentioned earlier – the who is most probably changing over time – the what most probably not. The call to ClaimsPrincipalPermission hands off to another class called the ClaimsAuthorizationManager. This class handles the evaluation of your security policy and is ideally in a separate assembly to allow updating the security logic independently from the application logic (and vice versa). The claims authorization manager features a method called CheckAccess that retrieves three values (wrapped inside an AuthorizationContext instance) – action (“add”), resource (“customer”) and the principal (including its claims) in question. CheckAccess then evaluates those three values and returns true/false. I really like the separation of concerns part here. Unfortunately there is not much support from Microsoft beyond that point. And without further tooling and abstractions the CheckAccess method quickly becomes *very* complex. But still I think that is the way to go. In the next post I will tell you what I don’t like about it (and how to fix it).

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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  • How can I back up my ubuntu system?

    - by Eloff
    I'm sure there's a lot of questions on here similar to this, and I've been reading them, but I still feel this warrants a new question. I want nightly, incremental backups (full disk images would waste a lot of space - unless compressed somehow.) Preferably rotating or deleting old backups when running out of space or after a fixed number of backups. I want to be able to quickly and painlessly restore my system from these backups. This is my first time running ubuntu as my main development machine and I know from my experience with it as a server and in virtual machines that I regularly manage to make it unbootable or damage it to the point of being unable to rescue it. So how would you recommend I do this? There are so many options out there I really don't know where to start. There seems to be a vocal school of thought that it's sufficient to backup your home directory and the list of installed packages from the package manager. I've already installed lots of things from source, or outside of the package manager (development tools, ides, compilers, graphics drivers, etc.) So at the very least, if I do not back up the operating system itself I need to grab all config files, all program binaries, all created but required files, etc. I'd rather backup too much than too little - an ubuntu install is tiny anyway. Also this drastically reduces the restore time, which would cost me more in my time than the extra storage space. I tried using Deja Dup to backup the root partition, excluding some things like /mnt /media /dev /proc etc. Although many websites assured me you can backup a running linux system this way - that seems to be false as it complained that it could not backup the following files: /boot/System.map-3.0.0-17-generic /boot/System.map-3.2.0-22-generic /boot/vmcoreinfo-3.0.0-17-generic /boot/vmlinuz-3.0.0-17-generic /boot/vmlinuz-3.2.0-22-generic /etc/.pwd.lock /etc/NetworkManager/system-connections/LAN Connection /etc/apparmor.d/cache/lightdm-guest-session /etc/apparmor.d/cache/sbin.dhclient /etc/apparmor.d/cache/usr.bin.evince /etc/apparmor.d/cache/usr.lib.telepathy /etc/apparmor.d/cache/usr.sbin.cupsd /etc/apparmor.d/cache/usr.sbin.tcpdump /etc/apt/trustdb.gpg /etc/at.deny /etc/ati/inst_path_default /etc/ati/inst_path_override /etc/chatscripts /etc/cups/ssl /etc/cups/subscriptions.conf /etc/cups/subscriptions.conf.O /etc/default/cacerts /etc/fuse.conf /etc/group- /etc/gshadow /etc/gshadow- /etc/mtab.fuselock /etc/passwd- /etc/ppp/chap-secrets /etc/ppp/pap-secrets /etc/ppp/peers /etc/security/opasswd /etc/shadow /etc/shadow- /etc/ssl/private /etc/sudoers /etc/sudoers.d/README /etc/ufw/after.rules /etc/ufw/after6.rules /etc/ufw/before.rules /etc/ufw/before6.rules /lib/ufw/user.rules /lib/ufw/user6.rules /lost+found /root /run/crond.reboot /run/cups/certs /run/lightdm /run/lock/whoopsie/lock /run/udisks /var/backups/group.bak /var/backups/gshadow.bak /var/backups/passwd.bak /var/backups/shadow.bak /var/cache/apt/archives/lock /var/cache/cups/job.cache /var/cache/cups/job.cache.O /var/cache/cups/ppds.dat /var/cache/debconf/passwords.dat /var/cache/ldconfig /var/cache/lightdm/dmrc /var/crash/_usr_lib_x86_64-linux-gnu_colord_colord.102.crash /var/lib/apt/lists/lock /var/lib/dpkg/lock /var/lib/dpkg/triggers/Lock /var/lib/lightdm /var/lib/mlocate/mlocate.db /var/lib/polkit-1 /var/lib/sudo /var/lib/urandom/random-seed /var/lib/ureadahead/pack /var/lib/ureadahead/run.pack /var/log/btmp /var/log/installer/casper.log /var/log/installer/debug /var/log/installer/partman /var/log/installer/syslog /var/log/installer/version /var/log/lightdm/lightdm.log /var/log/lightdm/x-0-greeter.log /var/log/lightdm/x-0.log /var/log/speech-dispatcher /var/log/upstart/alsa-restore.log /var/log/upstart/alsa-restore.log.1.gz /var/log/upstart/console-setup.log /var/log/upstart/console-setup.log.1.gz /var/log/upstart/container-detect.log /var/log/upstart/container-detect.log.1.gz /var/log/upstart/hybrid-gfx.log /var/log/upstart/hybrid-gfx.log.1.gz /var/log/upstart/modemmanager.log /var/log/upstart/modemmanager.log.1.gz /var/log/upstart/module-init-tools.log /var/log/upstart/module-init-tools.log.1.gz /var/log/upstart/procps-static-network-up.log /var/log/upstart/procps-static-network-up.log.1.gz /var/log/upstart/procps-virtual-filesystems.log /var/log/upstart/procps-virtual-filesystems.log.1.gz /var/log/upstart/rsyslog.log /var/log/upstart/rsyslog.log.1.gz /var/log/upstart/ureadahead.log /var/log/upstart/ureadahead.log.1.gz /var/spool/anacron/cron.daily /var/spool/anacron/cron.monthly /var/spool/anacron/cron.weekly /var/spool/cron/atjobs /var/spool/cron/atspool /var/spool/cron/crontabs /var/spool/cups

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  • SQL SERVER – A Puzzle – Fun with NULL – Fix Error 8117

    - by pinaldave
    During my 8 years of career, I have been involved in many interviews. Quite often, I act as the  interview. If I am the interviewer, I ask many questions – from easy questions to difficult ones. When I am the interviewee, I frequently get an opportunity to ask the interviewer some questions back. Regardless of the my capacity in attending the interview, I always make it a point to ask the interviewer at least one question. What is NULL? It’s always fun to ask this question during interviews, because in every interview, I get a different answer. NULL is often confused with false, absence of value or infinite value. Honestly, NULL is a very interesting subject as it bases its behavior in server settings. There are a few properties of NULL that are universal, but the knowledge about these properties is not known in a universal sense. Let us run this simple puzzle. Run the following T-SQL script: SELECT SUM(data) FROM (SELECT NULL AS data) t It will return the following error: Msg 8117, Level 16, State 1, Line 1 Operand data type NULL is invalid for sum operator. Now the error makes it very clear that NULL is invalid for sum Operator. Frequently enough, I have showed this simple query to many folks whom I came across. I asked them if they could modify the subquery and return the result as NULL. Here is what I expected: Even though this is a very simple looking query, so far I’ve got the correct answer from only 10% of the people to whom I have asked this question. It was common for me to receive this kind of answer – convert the NULL to some data type. However, doing so usually returns the value as 0 or the integer they passed. SELECT SUM(data) FROM (SELECT ISNULL(NULL,0) AS data) t I usually see many people modifying the outer query to get desired NULL result, but that is not allowed in this simple puzzle. This small puzzle made me wonder how many people have a clear understanding about NULL. Well, here is the answer to my simple puzzle. Just CAST NULL AS INT and it will return the final result as NULL: SELECT SUM(data) FROM (SELECT CAST(NULL AS INT) AS data) t Now that you know the answer, don’t you think it was very simple indeed? This blog post is especially dedicated to my friend Madhivanan who has written an excellent blog post about NULL. I am confident that after reading the blog post from Madhivanan, you will have no confusion regarding NULL in the future. Read: NULL, NULL, NULL and nothing but NULL. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform]

    - by Asian Angel
    Are you looking for an easy way to create custom sized thumbnail images for use in blog posts, photo albums, and more? Whether is it a single image or a CD full, Simple Image Resizer is the right app to get the job done for you. To add the new PPA for Simple Image Resizer open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Rafael Sachetto on the left (highlighted with red in the image). The listing for Simple Image Resizer will be right at the top…click Install to add the program to your system. After the installation is complete you can find Simple Image Resizer listed as Sir in the Graphics sub-menu. When you open Simple Image Resizer you will need to browse for the directory containing the images you want to work with, select a destination folder, choose a target format and prefix, enter the desired pixel size for converted images, and set the quality level. Convert your image(s) when ready… Note: You will need to determine the image size that best suits your needs before-hand. For our example we chose to convert a single image. A quick check shows our new “thumbnailed” image looking very nice. Simple Image Resizer can convert “into and from” the following image formats: .jpeg, .png, .bmp, .gif, .xpm, .pgm, .pbm, and .ppm Command Line Installation Note: For older Ubuntu systems (9.04 and previous) see the link provided below. sudo add-apt-repository ppa:rsachetto/ppa sudo apt-get update && sudo apt-get install sir Links Note: Simple Image Resizer is available for Ubuntu, Slackware Linux, and Windows. Simple Image Resizer PPA at Launchpad Simple Image Resizer Homepage Command Line Installation for Older Ubuntu Systems Bonus The anime wallpaper shown in the screenshots above can be found here: The end where it begins [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

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  • mysql completely removing

    - by Dmitry Teplyakov
    I broke my mysql and now I want to completely reinstall it. I tried: $ sudo apt-get install --reinstall mysql-server $ sudo apt-get remove --purge mysql-client mysql-server But always I see popup with proposal to change root password, I change it and got an error that I can change it.. $ sudo apt-get remove --purge mysql-client mysql-server Reading package lists... Done Building dependency tree Reading state information... Done Package mysql-client is not installed, so not removed Package mysql-server is not installed, so not removed The following packages were automatically installed and are no longer required: libmygpo-qt1 libqtscript4-network libqtscript4-gui libtag-extras1 libqtscript4-sql libqtscript4-xml amarok-utils amarok-common libqtscript4-uitools liblastfm0 libloudmouth1-0 libqtscript4-core Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up mysql-server-5.5 (5.5.28-0ubuntu0.12.04.2) ... 121114 19:04:03 [Note] Plugin 'FEDERATED' is disabled. 121114 19:04:03 InnoDB: The InnoDB memory heap is disabled 121114 19:04:03 InnoDB: Mutexes and rw_locks use GCC atomic builtins 121114 19:04:03 InnoDB: Compressed tables use zlib 1.2.3.4 121114 19:04:03 InnoDB: Initializing buffer pool, size = 128.0M 121114 19:04:03 InnoDB: Completed initialization of buffer pool InnoDB: Error: auto-extending data file ./ibdata1 is of a different size InnoDB: 0 pages (rounded down to MB) than specified in the .cnf file: InnoDB: initial 640 pages, max 0 (relevant if non-zero) pages! 121114 19:04:03 InnoDB: Could not open or create data files. 121114 19:04:03 InnoDB: If you tried to add new data files, and it failed here, 121114 19:04:03 InnoDB: you should now edit innodb_data_file_path in my.cnf back 121114 19:04:03 InnoDB: to what it was, and remove the new ibdata files InnoDB created 121114 19:04:03 InnoDB: in this failed attempt. InnoDB only wrote those files full of 121114 19:04:03 InnoDB: zeros, but did not yet use them in any way. But be careful: do not 121114 19:04:03 InnoDB: remove old data files which contain your precious data! 121114 19:04:03 [ERROR] Plugin 'InnoDB' init function returned error. 121114 19:04:03 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 121114 19:04:03 [ERROR] Unknown/unsupported storage engine: InnoDB 121114 19:04:03 [ERROR] Aborting 121114 19:04:03 [Note] /usr/sbin/mysqld: Shutdown complete start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: mysql-server-5.5 E: Sub-process /usr/bin/dpkg returned an error code (1) It is good for me that I have not any important databases, but..

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  • Unable to install Konstruktor program

    - by George Barnick
    I've recently switched to Linux, having a good knowledge of how it works before switching, since I've had experience working with Ubuntu-based servers for several months. I've been trying to install a LEGO CAD program that I have found based on an open source library. Information on that is here. The program I'm looking at is called Konstruktor, and for the most part it should be working. One dependency however does not seem to be able to install. The missing dependency is "kdelibs5", which I know what it is and what it's for, but can't get it to install. When trying to install, I get this error: george@GEORGE-PC:~$ sudo apt-get install kdelibs5 Reading package lists... Done Building dependency tree Reading state information... Done Package kdelibs5 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'kdelibs5' has no installation candidate When trying to install the proper package of Konstruktor for my system, I get this error: george@GEORGE-PC:~$ sudo dpkg -i '/home/george/Downloads/konstruktor_0.9-beta1-2_amd64.deb' Selecting previously unselected package konstruktor. (Reading database ... 224684 files and directories currently installed.) Unpacking konstruktor (from .../konstruktor_0.9-beta1-2_amd64.deb) ... dpkg: dependency problems prevent configuration of konstruktor: konstruktor depends on kdelibs5 (>= 4:4.4.5); however: Package kdelibs5 is not installed. dpkg: error processing konstruktor (--install): dependency problems - leaving unconfigured Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf-2.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for mime-support ... Processing triggers for hicolor-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Errors were encountered while processing: konstruktor I have tried updating and adding apt repositories for KDE packages, but I continuously get the same error. I tried the package "kdelibs5-dev", which installed fine, but "kdelibs5" won't, and Konstruktor still won't install. I am on Ubuntu 13.10 with GNOME shell on amd64 architecture. Any help would be much appreciated. (originally posted my issue here) Thanks ahead of time.

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  • Java Spotlight Episode 103: 2012 Duke Choice Award Winners

    - by Roger Brinkley
    Our annual interview with the 2012 Duke Choice Award Winners recorded live at the JavaOne 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes Events Oct 13, Devoxx 4 Kids Nederlands Oct 15-17, JAX London Oct 20, Devoxx 4 Kids Français Oct 22-23, Freescale Technology Forum - Japan, Tokyo Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 31, JFall, Netherlands Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature Interview Duke Choice Award Winners 2012 - Show Presentation London Java CommunityThe second user group receiving a Duke’s Choice Award this year, the London Java Community (LJC) and its users have been active in the OpenJDK, the Java Community Process (JCP) and other efforts within the global Java community. Student Nokia Developer GroupThis year’s student winner, Ram Kashyap, is the founder and president of the Nokia Student Network, and was profiled in the “The New Java Developers” feature in the March/April 2012 issue of Java Magazine. Since then, Ram has maintained a hectic pace, graduating from the People’s Education Society Institute of Technology in Bangalore, India, while working on a Java mobile startup and training students on Java ME. Jelastic, Inc.Moving existing Java applications to the cloud can be a daunting task, but startup Jelastic, Inc. offers the first all-Java platform-as-a-service (PaaS) that enables existing Java applications to be deployed in the cloud without code changes or lock-in. NATOThe first-ever Community Choice Award goes to the MASE Integrated Console Environment (MICE) in use at NATO. Built in Java on the NetBeans platform, MICE provides a high-performance visualization environment for conducting air defense and battle-space operations. DuchessRather than focus on a specific geographic area like most Java User Groups (JUGs), Duchess fosters the participation of women in the Java community worldwide. The group has more than 500 members in 60 countries, and provides a platform through which women can connect with each other and get involved in all aspects of the Java community. AgroSense ProjectImproving farming methods to feed a hungry world is the goal of AgroSense, an open source farm information management system built in Java and the NetBeans platform. AgroSense enables farmers, agribusinesses, suppliers and others to develop modular applications that will easily exchange information through a common underlying NetBeans framework. Apache Software Foundation Hadoop ProjectThe Apache Software Foundation’s Hadoop project, written in Java, provides a framework for distributed processing of big data sets across clusters of computers, ranging from a few servers to thousands of machines. This harnessing of large data pools allows organizations to better understand and improve their business. Parleys.comE-learning specialist Parleys.com, based in Brussels, Belgium, uses Java technologies to bring online classes and full IT conferences to desktops, laptops, tablets and mobile devices. Parleys.com has hosted more than 1,700 conferences—including Devoxx and JavaOne—for more than 800,000 unique visitors. Winners not presenting at JavaOne 2012 Duke Choice Awards BOF Liquid RoboticsRobotics – Liquid Robotics is an ocean data services provider whose Wave Glider technology collects information from the world’s oceans for application in government, science and commercial applications. The organization features the “father of Java” James Gosling as its chief software architect.United Nations High Commissioner for RefugeesThe United Nations High Commissioner for Refugees (UNHCR) is on the front lines of crises around the world, from civil wars to natural disasters. To help facilitate its mission of humanitarian relief, the UNHCR has developed a light-client Java application on the NetBeans platform. The Level One registration tool enables the UNHCR to collect information on the number of refugees and their water, food, housing, health, and other needs in the field, and combines that with geocoding information from various sources. This enables the UNHCR to deliver the appropriate kind and amount of assistance where it is needed.

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  • Exploding maps in Reporting Services 2008 R2

    - by Rob Farley
    Kaboom! Well, that was the imagery that secretly appeared in my mind when I saw “USA By State Exploded” in the list of installed maps in Report Builder 3.0 – part of the spatial offering of SQL Server Reporting Server 2008 R2. Alas, it just means that the borders are bigger. Clicking on it showed me. Unfortunately, I’m not interested in maps of the US. None of my clients are there (at least, not yet – feel free to get in touch if you want to change this ‘feature’ of my company). So instead, I’ve recently been getting hold of some data for Australian areas. I’ve just bought some PostCode shapes for South Australia, and will use this in demos for conferences and for showing clients how this kind of report can really impact their reporting. One of the companies I was talking about getting shape files sent me a sample. So I chose the “ESRI shapefile” option you see above, and browsed to my file. It appeared in the window like this: Australians will immediately recognise this as the area around Wollongong, just south of Sydney. Well, apart from me. I didn’t. I had to put a Bing Maps layer behind it to work that out, but that’s not for this post. The thing that I discovered was that if I selected the Exploded USA option (but without clicking Next), and then chose my shape file, then my area around Wollongong would be exploded too! Huh! I think this is actually a bug, but a potentially useful one! Some further investigation (involving creating two identical reports, one with this exploded view, one without), showed that the Exploded View is done by reducing the ScaleFactor property of the PolygonLayer in the map control. The Exploded version has it below 1. If you set to above one, your shapes overlap. I discovered this by accident… I guess I hadn’t looked through all the PolygonLayer options to work out what they all do. And because this post is about Reporting, it can qualify for this month’s T-SQL Tuesday, hosted by Aaron Nelson (@sqlvariant). Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Is your test method self-validating ?

    - by mehfuzh
    Writing state of art unit tests that can validate your every part of the framework is challenging and interesting at the same time, its like becoming a samurai. One of the key concept in this is to keep our test synced all the time as underlying code changes and thus breaking them to the furthest unit as possible.  This also means, we should avoid  multiple conditions embedded in a single test. Let’s consider the following example of transfer funds. [Fact] public void ShouldAssertTranserFunds() {     var currencyService = Mock.Create<ICurrencyService>();     //// current rate     Mock.Arrange(() => currencyService.GetConversionRate("AUS", "CAD")).Returns(0.88f);       Account to = new Account { Currency = "AUS", Balance = 120 };     Account from = new Account { Currency = "CAD" };       AccountService accService = new AccountService(currencyService);       Assert.Throws<InvalidOperationException>(() => accService.TranferFunds(to, from, 200f));       accService.TranferFunds(to, from, 100f);       Assert.Equal(from.Balance, 88);     Assert.Equal(20, to.Balance); } At first look,  it seems ok but as you look more closely , it is actually doing two tasks in one test. At line# 10 it is trying to validate the exception for invalid fund transfer and finally it is asserting if the currency conversion is successfully made. Here, the name of the test itself is pretty vague. The first rule for writing unit test should always reflect to inner working of the target code, where just by looking at their names it is self explanatory. Having a obscure name for a test method not only increase the chances of cluttering the test code, but it also gives the opportunity to add multiple paths into it and eventually makes things messy as possible. I would rater have two test methods that explicitly describes its intent and are more self-validating. ShouldThrowExceptionForInvalidTransferOperation ShouldAssertTransferForExpectedConversionRate Having, this type of breakdown also helps us pin-point reported bugs easily rather wasting any time on debugging for something more general and can minimize confusion among team members. Finally, we should always make our test F.I.R.S.T ( Fast.Independent.Repeatable.Self-validating.Timely) [ Bob martin – Clean Code]. Only this will be enough to ensure, our test is as simple and clean as possible.   Hope that helps

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  • Editor's Notebook - Social Aura: Insights from the Oracle Social Media Summit

    - by user462779
    Panelists talk social marketing at the Oracle Social Media Summit On November 14, I traveled to Las Vegas for the first-ever Oracle Social Media Summit. The two day event featured an impressive collection of social media luminaries including: David Kirkpatrick (founder and CEO of Techonomy Media and author of The Facebook Effect), John Yi (Head of Marketing Partnerships, Facebook), Matt Dickman (EVP of Social Business Innovation, Weber Shandwick), and Lyndsay Iorio (Social Media & Communications Manager, NBC Sports Group) among others. It was also a great opportunity to talk shop with some of our new Vitrue and Involver colleagues who have been returning great social media results even before their companies were acquired by Oracle. I was live tweeting the event from @OracleProfit which was great for those who wanted to follow along with the proceedings from the comfort of their office or blackjack table. But I've also found over the years that live tweeting an event is a handy way to take notes: I can sift back through my record of what people said or thoughts I had at the time and organize the Twitter messages into some kind of summary account of the proceedings. I've had nearly a month to reflect on the presentations and conversations at the event and a few key topics have emerged: David Kirkpatrick's comment during the opening presentation really set the stage for the conversations that followed. Especially if you are a marketer or publisher, the idea that you are in a one-way broadcast relationship with your audience is a thing of the past. "Rising above the noise" does not mean reaching for a megaphone, ALL CAPS, or exclamation marks. Hype will not motivate social media denizens to do anything but unfollow and tune you out. But knowing your audience, creating quality content and/or offers for them, treating them with respect, and making an authentic effort to please them: that's what I believe is now necessary. And Kirkpatrick's comment early in the day really made the point. Later in the day, our friends @Vitrue demonstrated this point by elaborating on a comment by Facebook's John Yi. If a social strategy is comprised of nothing more than cutting/pasting the same message into different social media properties, you're missing the opportunity to have an actual conversation. That's not shouting at your audience, but it does feel like an empty gesture. Walter Benjamin, perplexed by auraless Twitter messages Not to get too far afield, but 20th century cultural critic Walter Benjamin has a concept that is useful for understanding the dynamics of the empty social media gesture: Aura. In his work The Work of Art in the Age of Mechanical Reproduction, Benjamin struggled to understand the difference he percieved between the value of a hand-made art object (a painting, wood cutting, sculpture, etc.) and a photograph. For Benjamin, aura is similar to the "soul" of an artwork--the intangible essence that is created when an artist picks up a tool and puts creative energy and effort into a work. I'll defer to Wikipedia: "He argues that the "sphere of authenticity is outside the technical" so that the original artwork is independent of the copy, yet through the act of reproduction something is taken from the original by changing its context. He also introduces the idea of the "aura" of a work and its absence in a reproduction." So make sure you put aura into your social interactions. Don't just mechanically reproduce them. Keeping aura in your interactions requires the intervention of an actual human being. That's why @NoahHorton's comment about content curation struck me as incredibly important. Maybe it's just my own prejudice, being in the content curation business myself. And it's not to totally discount machine-aided content management systems, content recommendation engines, and other tech-driven tools for building an exceptional content experience. It's just that without that human interaction--that editor who reviews the analytics and responds to user feedback--interactions over social media feel a bit empty. It is SOCIAL media, right? (We'll leave the conversation about social machines for another day). At the end of the day, experimentation is key. Just like trying to find that right joke to tell at the beginning of your presentation or that good opening like at a cocktail party, social media messages and interactions can take some trial and error. Don't be afraid to try things, tinker with incomplete ideas, abandon things that don't work, and engage in the conversation. And make sure your heart is in it, otherwise your audience can tell. And finally:

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