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  • How do I layout an image that will be dynamically sized in interface builder?

    - by Tony
    I am having trouble laying out scrollable view in interface builder. A screen shot of my layout is here. As you can see the layout is pretty simple. The UIImageView above the text will not have a specific height. It may be 100px high or 300px high. This is why the view is scrollable. I am experiencing two problems with this layout: 1) For some reason the image will sit behind the text instead of pushing it down. Take a look here. 2) The obvious other problem is that the upper most UIImage and UILabel are getting pushed up off of the screen. I am thinking this has to do with the UIScrollView but I haven't been able to figure out why. Thanks!

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  • Dropping PendingIntents

    - by Jeremy Edwards
    Is it ok to drop PendingIntents in android if they are never used. Such as in an AppWidgetProvider where a PendingIntent that was never used be overwritten by a new PendingIntent. Or should we call cancel on all unused PendingIntents to clean up memory appropriately?

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  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

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  • Refreshing a UITableView

    - by MihaiD
    I have a UITableView subclass and a UITableViewCell sublass that I'm using for cells. I'm bulding all my cells in advance and store them in an array from where I use them in cellForRowAtIndexPath. Aside from this I have a thread that loads some images in each cell, in the background. The problem is that the cells don't get refreshed as fast as the images are loaded. For example, if I don't scroll my table view, the first cells only get refreshed when all cells have been modified and the thread has exited. Any ideas on how I can effectively refresh my tableview/cell?

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  • strange behavior when changing UINavigationController backItem title

    - by Rafael
    Hi, I'm changing the back button item title in the viewDidAppear of a controller in the following way: self.navigationController.navigationBar.backItem.title = @"Previous"; It changes the tittle properly, but the I'm having a strange behaviour. When I select the "previous" button, it changes the tittle of the controller that is up in the stack (i.e the parent controller now has the title "Previous". Do you now why this happened ??? Thanks in advanced for your help.

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  • Why is forControlEvents UNDEFINED?

    - by munchine
    Hi Guys, I've got a simple question but it has got me confounded. The code below gets a UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside]; button.frame = CGRectMake(225.0, 145.0, 80.0, 30.0); [self.view addSubview:button];

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • Unable to use NSURLConnection to get contents of password/username protected webpage

    - by bubster
    I am trying to get the contents of a webpage that requires a password and user name to access. I am using a NSURLConnection object to get it however when I write the NSMutableData object that is returned to a file all I get is the login page. Normally when you try to load the password protected page when you are not logged in it redirects to the login page however I thought that if I provided valid credentials then this I would be able to view the password protected page. Also I do not know if it is relevant the website is using a microsoft mysql database on an IIS (internet information server). Note: [protectionSpace authenticationMethod] returns NSURLAuthenticationMethodServerTrust I am pretty unfamiliar with this so any ideas would be greatly appreciated. Below is all of the relevant code: - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object //[connection release]; // receivedData is declared as a method instance elsewhere //[receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSURLErrorFailingURLStringErrorKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object //[connection release]; //[receivedData release]; //Write data to a file [receivedData writeToFile:@"/Users/matsallen/Desktop/receivedData.html" atomically:YES]; } - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace: (NSURLProtectionSpace *)protectionSpace { NSLog(@"The connection encountered a protection space. The authentication method is %@", [protectionSpace authenticationMethod]); secureTrustReference = [protectionSpace serverTrust]; //SecTrustResultType *result; //OSStatus status = SecTrustEvaluate(secureTrustReference, result); //NSLog(@"Result of the trust evaluation is %@",status); return YES; } - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSURLCredential *newCredential; newCredential = [NSURLCredential credentialWithUser:@"username" password:@"password" persistence:NSURLCredentialPersistenceForSession]; newCredential = [NSURLCredential credentialForTrust:secureTrustReference]; // [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; // [[challenge sender] continueWithoutCredentialForAuthenticationChallenge:challenge]; } #pragma mark - View lifecycle - (void)viewDidLoad { receivedData = [[NSMutableData alloc] init]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Create the request. NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"https://www.markallenonline.com/secure/maoCoaching.aspx"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data. // receivedData is an instance variable declared elsewhere. receivedData = [NSMutableData data]; NSLog(@"Connection succeeded!"); } else { // Inform the user that the connection failed. NSLog(@"Connection failed!"); } }

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • UIView Animation won't run transition

    - by dpelletier
    So, I've searched quite a bit for this and can't seem to find a solution. This code works: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationDuration:5]; [c setCenter:CGPointMake(200, 200)]; [UIView commitAnimations]; This code doesn't: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:c cache:YES]; [UIView setAnimationDuration:5]; [c exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; And I know the call to exchangeSubViewAtIndex is working because if I remove it from the animation block it functions as expected. Anyone have any insight as to why this transition won't run? Something I need to import?

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  • handle when callback to a dealloced delegate?

    - by athanhcong
    Hi all, I implemented the delegate-callback pattern between two classes without retaining the delegate. But in some cases, the delegate is dealloced. (My case is that I have a ViewController is the delegate object, and when the user press back button to pop that ViewController out of the NavigationController stack) Then the callback method get BAD_EXE: if (self.delegate != nil && [self.delegate respondsToSelector:selector]) { [self.delegate performSelector:selector withObject:self withObject:returnObject]; } I know the delegate-callback pattern is implemented in a lot of application. What is your solution for this?

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  • Sorting an array in ascending order without losing the index Objective-C

    - by thary
    Hello all, I have an array for instance, Array { 3.0 at Index 0 2.0 at Index 1 3.5 at Index 2 1.0 at Index 4 } I would like to get sort it in ascending order without losing the index in the first place, like this, Array { 1.0 at Index 4 2.0 at Index 1 3.0 at Index 0 3.5 at Index 2 } When I sort the array using this, NSArray *sortedArray = [hArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; [knnRecog sortUsingDescriptors:[NSArray arrayWithObject:sortAsc]]; I lose the index. Does anyone know a way to preserve the index after sorting the array? Thanks

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  • iui transition moving in wrong direction

    - by Toddeman
    i am using iUI to build a native looking web app for iDevices. whenever i click a link with an href of #something that leads to another div on my page, the transition effect moves (correctly) as if the page were sliding in from the right like it does on any other iDevice app. a portion of my app requires an indefinite number of sub pages though, so i generate them on the fly, assign them and id, and set the window location to something like myip/mobile/#_newdiv. this causes the transition effect to move in the wrong direction though (as if the page were sliding in from the LEFT, opposite native iDevices). is there any way to fix this?

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • NSTimer freezes the app until it gets fired again?

    - by itai alter
    Hello all, I have a simple app with a button, UIImageView and a NSTimer. The timer is fired up every 5 seconds repeatedly to update the ImageView with a new image, while the button simply stops the timer and switches to another View. The problem is that when I press the button, nothing happens for a few seconds (until the timer fires up again). Is there a way to cause the button to stop the timer and do its job at any given time instead of between intervals of the timer? Thanks!

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  • NSTimer to fire while device is locked

    - by edie
    Hi, I'm currently creating an alarm. I use NSTimer to schedule my alarms. My problem is when the device was put into locked mode my NSTimer doesn't fire. I think that the NSTimer will not fire because my app goes to suspended state when it is lock. Can you help me find a solution to my problem? I've found some topics about UIBackgroundModes, but I don't know how it will help me. Thanks.. The problem in UILocalNotification is when the device was in silent, the sound will not be hear. My implementation was I'm using NSTimer to fire an alarm when the app is in foreground or device is locked but app currently running. When the applicationDidEnterBackground: is called I schedule the UILocalNotification as the alarm.

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  • Finding out whether an object exists within a plist?

    - by cannyboy
    If I have a plist which I have put into and array, which looks something like this -Root -Item 0 Dictionary Name String Henry Kids Array -Item 0 String Lindy -Item 1 String Paul -Item 1 Dictionary Name String Janet Pets Array -Item 0 String Snoopy -Item 1 String Pebbles How can find out whether each person has kids or pets?

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  • Does Apple's Reachability work with 3G connectivity?

    - by rickharrison
    I am developing an iPad application, and I am trying to figure out the best way to decide if a user can connect to the Internet. If the user has no connectivity, I will load cached data, otherwise I will load new data. I am trying to use Apple's reachability class for this, and I wanted to see if I am doing this correctly. In applicationDidFinishLaunchingWithOptions, I am doing this: [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; Reachability hostReach = [[Reachability reachabilityWithHostName: @"www.apple.com"] retain]; [hostReach startNotifer]; Then my reachabilityChanged: looks like this: - (void)reachabilityChanged:(NSNotification* )note { Reachability *curReach = [note object]; self.internetConnectionStatus = [curReach currentReachabilityStatus]; if (internetConnectionStatus == NotReachable) { [viewController getDataOffline]; } else { if (![[NSUserDefaults standardUserDefaults] objectForKey:kFIRST_LAUNCH]) [viewController getCurrentLocation]; else [viewController getData]; } } Right now, this is working perfectly for WiFi iPads. I just want to make sure that this will work for 3G iPads. Could you please let me know if I am doing this correctly or not?

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  • Multiple Row Selection in UIPickerView

    - by medma
    hi frends, Today I have a problem related to uipicker. I want to select multiple rows in picker, so I have an idea to show my data in a table and add this table as subview to picker. I have tried a lot but didn't succeed. Please help if u can?? Thanx Ankit

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