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  • Dropping PendingIntents

    - by Jeremy Edwards
    Is it ok to drop PendingIntents in android if they are never used. Such as in an AppWidgetProvider where a PendingIntent that was never used be overwritten by a new PendingIntent. Or should we call cancel on all unused PendingIntents to clean up memory appropriately?

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • How to release a "PopUp" view"?

    - by david
    I have this class that shows a popup. I do a alloc-init on it and it comes up. DarkVader* darkPopUp = [[DarkVader alloc] init:theButton helpMessage:[theButton.titleLabel.text intValue] isADay:NO offset:0]; It shows itself and if the user presses Ok it disappears. When do I release this? I could do a [self release] in the class when the OK button is pressed. Is this correct? If I do this the Analyzer says it has a retain count of +1 and gets leaked in the calling function. If I release it just after the alloc-init the Analyzer says it has a retain count of +0 and i should not release it. DLog(@"DarkVader retain count: %i", [darkPopUp retainCount]); says it has a retain count of 2. I'm confused. In short my question is: How do I release an object that gets initialized does some work and ends but no one is there to release it in the calling function.

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  • Calculate and display distance between userlocation and known point in Table View

    - by Claudio
    Hi, I have a table view with a list of hotel, and i want put in cell.detailTextLabel.text the distance beetween userlocation and hotel. How can obtain the coordinates of userlocation? I see on web that i need to use CLLocationManager but i don't understand how and where implement in my table view. Then,to get the distance,i do a "getDistancefrom" between userLocation and the coordinates of the hotel ? Thanks

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  • Looking for an elegant way to store one-to-many relationship in coredata when order is important

    - by Eric Schweichler
    I've been trying to come up with a way to solve my problem, but every solution I can think of is messy and makes me want to retch. I have a one-to-many relationship, consisting of a Team object that can have many Member objects. When I built my data model using Xcode, I was given the default NSSet in which to store the member objects, Unfortunately Sets are not ordered and I need to preserve the order of the Member objects and I need to know if there are empty spaces between Members. I thought of Using an NSArray in place of the NSSet and creating a dummy Member object in my data store that I could use to mark vacant a spot between to Member objects, but that solution really feels like too much of a hack to me. Since I'll always have to filter out this dummy Member from any queries. An NSDictionary would be perfect as I could store the Member object references and their positions as Object-Key pairs, (taking care of both order and vacancies) but apparently CoreData does not support NSDictionary. Has anyone had a similar need, and devised a simple solution?

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  • Frame of viewForHeaderInSection is always the same size

    - by gabac
    - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if(section != 0) { UIView *view = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 30)]; view.backgroundColor = [UIColor redColor]; return view; [view release]; } else { return tableView.tableHeaderView; } } This is my implementation of viewForHeaderInSection but whatever frame I make it's always showing me the same red frame. Do you see any problem with my code? Can't post the picture because of my rep but here is the link ;-) http://img638.imageshack.us/img638/3350/bildschirmfoto20100315uq.png

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  • Set title of SplitViewController

    - by John
    I am using the SplitViewController template. How do I set the title on the topbar in the detailview? Been trying to work this out for hours. Tried simple: detailViewController.title = @"String"; but no luck. Any help appreciated. Thanks.

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  • setText deprecated

    - by Geo
    Hi there, i saw your comment about getting rid of the setText deprecated error, and using cell.textLabel.text it works perfectly for OS 4.0 but it doesn't work on 3.1.3, the app crashes at the loading screen, have you got any ideas?

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  • Adding Three20 in our project ?

    - by goeff27
    Hi How to find /Three20/src folder in downloaded source code ? or i have to create my own folder of that name ? and Clone the Three20 git repository: git clone git://github.com/facebook/three20.git is have to run on terminal or what ? Concept not clear ? any any body help me regarding all the steps clearly ? thanks

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  • How to not run function if its a mobile device?

    - by Deshiknaves
    I have a modal pop up function on my website, but i don't want this to run if the browser is smaller than 480px. I have found that if I put an if statement such as: if (window.innerWidth && window.innerWidth > 480) { run function() } Then it should run only if the browsers innerWidth is 480. However its not working and I think its because I have page scaling on this website. Can any one help me with a conditional statement if page scaling is on? Thanks.

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  • commitAnimations is not resizing my UIImageView subview

    - by AaronG
    I have created a UIView as a subview and to that subview I have added a UIImageView as a subview. UIView *viewCreated; UIButton *buttonCreated; UIImageView *imageViewCreated; CGRect myFrame = CGRectMake(0, 0, 1024, 1024); viewCreated = [[UIView alloc] initWithFrame:myFrame]; [viewCreated setTag:intTag]; viewCreated.backgroundColor = [UIColor redColor]; [self.view addSubview:viewCreated]; [self randomize]; UIImage *d1Image = [UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]; imageViewCreated = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,1024.0f, 1024.0f)]; [imageViewCreated setImage:[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]]; [viewCreated addSubview:imageViewCreated]; //[imageViewCreated release]; return [viewCreated autorelease]; But when this code executes only the first subview is animated and resized. The UiimageView moves 200 pixels to the left but does not get resized. NSLog(@"sender tag %i",[sender tag]); UIView *currentView = [self.view viewWithTag:[sender tag]]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; currentView.frame = CGRectMake(-200, 0,40, 102); [UIView commitAnimations]; I am pretty sure am I not creating the subviews correctly programmatically, because when I do it in Interface Builder it works as expected. Do I have to do something specific to actually attach the behavior of the second subview to the first subview?

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  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

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  • Sorting an array in ascending order without losing the index Objective-C

    - by thary
    Hello all, I have an array for instance, Array { 3.0 at Index 0 2.0 at Index 1 3.5 at Index 2 1.0 at Index 4 } I would like to get sort it in ascending order without losing the index in the first place, like this, Array { 1.0 at Index 4 2.0 at Index 1 3.0 at Index 0 3.5 at Index 2 } When I sort the array using this, NSArray *sortedArray = [hArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; [knnRecog sortUsingDescriptors:[NSArray arrayWithObject:sortAsc]]; I lose the index. Does anyone know a way to preserve the index after sorting the array? Thanks

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  • Retrieving and displaying AddressBook in Table view.

    - by Prash.......
    hi, I am developing an application in which i have to retrieve all Addressbook (Name & Phone No) records and Display it in table view, this is my Snippet for retrieving records from addressbook. NSArray *tableGroups; ABAddressBookRef m_addressbook = ABAddressBookCreate(); if (!m_addressbook) { NSLog(@"opening address book"); } CFArrayRef allPeople= ABAddressBookCopyArrayOfAllPeople(m_addressbook); CFIndex nPeople = ABAddressBookGetPersonCount(m_addressbook); NSMutableArray *selectableRows = [NSMutableArray array]; for (int i=0;i < nPeople;i++) { ABRecordRef ref = CFArrayGetValueAtIndex(allPeople,i); ABMutableMultiValueRef phoneMulti = ABRecordCopyValue(ref, kABPersonPhoneProperty); CFStringRef phoneNumber= ABMultiValueCopyValueAtIndex(phoneMulti, i); NSString *contactFirstLast = [NSString stringWithFormat:@"%@,%@", ABRecordCopyValue(ref, kABPersonFirstNameProperty),phoneNumber]; printf("%s\n", [contactFirstLast UTF8String]); [selectableRows addObject:[NSString stringWithFormat:contactFirstLast, i]]; CFRelease(phoneNumber); CFRelease(ref); CFRelease(contactFirstLast); CFRelease(phoneMulti); } tableGroups = [[NSArray alloc] initWithObjects:selectableRows, nil]; I am getting exception as "CFRetain" and apps get crash. Please suggest me proper solution for that..

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • How to set that compiler flag?

    - by mystify
    Shark told me this: This instruction is the start of a loop that is not aligned to a 16-byte address boundary. For optimal performance, you should align the start of a hot loop using a compiler directive. With gcc 3.3 or later, use the -falign-loops=16 compiler flag. for (int i=0; i < 4; i++) { // line with the info //...code } How would I set that flag, and does it really improve performance?

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  • Refreshing a UITableView

    - by MihaiD
    I have a UITableView subclass and a UITableViewCell sublass that I'm using for cells. I'm bulding all my cells in advance and store them in an array from where I use them in cellForRowAtIndexPath. Aside from this I have a thread that loads some images in each cell, in the background. The problem is that the cells don't get refreshed as fast as the images are loaded. For example, if I don't scroll my table view, the first cells only get refreshed when all cells have been modified and the thread has exited. Any ideas on how I can effectively refresh my tableview/cell?

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  • Dynamically calculate frequency value.

    - by MS Nathan
    Hi, In my app, I want to find/calculate the audio frequency as dynamically when i am recording an audio and no need to save, play and all. Now i am trying to do that with help of an aurioToch sample code. In that sample, inside FFTBufferManager class methods such as GrabAudioData and ComputeFFT,Here I am not able to find where they are calculating frequency value as dynamically depends on the audio sound and I spent more than 5 days.please help me.

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  • My Core Animation block isn't working like I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • Multiple Row Selection in UIPickerView

    - by medma
    hi frends, Today I have a problem related to uipicker. I want to select multiple rows in picker, so I have an idea to show my data in a table and add this table as subview to picker. I have tried a lot but didn't succeed. Please help if u can?? Thanx Ankit

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  • Get EXEC_BAD_ACCESS when I get the NSFileModificationDate

    - by Toto
    Hi everyone, I try to get the last modification date of a file: NSFileManager *fm = [[NSFileManager alloc] init]; NSError *err; NSDate *lastModif = [[fm attributesOfItemAtPath:filename error:&err] objectForKey:NSFileModificationDate];//filename is ok ;-) if(err == nil) { [lastModif retain]; //I can put a NSLog of lastModif here, it works !! NSTimeInterval lastModifDiff = [lastModif timeIntervalSinceNow];//crash here } I don't understand why the NSDate seems to be released, why the retain does not retain it. Thank you if you have any idea...

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