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  • How to change the audio output device in Firefox or any other modern browser?

    - by Zanami Zani
    I'm trying to play music through Ventrilo and currently I use Virtual Audio Cable. The way it works is that in foobar2000 (a music playing program) I set the output device in preferences to Virtual Audio Cable. Then in Ventrilo I log in to another name and set the input device to Virtual Audio Cable. This routes the music through the Virtual Audio Cable and allows me to play the music through Ventrilo. However, I would also like to change the output device for Firefox (or any other browser) or "Plugin Container for Firefix" to Virtual Audio Cable so that I could play music from Pandora or YouTube on to Ventrilo. Unfortunately I could not find an option for this anywhere.

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  • Distributed Rendering in the UDK and Unity

    - by N0xus
    At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running in a CAVE (someone did get CryEngine to work in one, but there is little research data about it). As of yet, I have not cemented my final choice of engine for use in the next stage of my project. I've experience in both, so the learning curve will be gentle on both. And both of the engines offer stereoscopic rendering, either already inbuilt with ReadD (Unreal) or by doing it yourself (Unity). Both can also make use of other input devices as well, such as the kinect or other devices. So again, both engines are still on the table. For the last bit of my preliminary research, I was advised to see if either, or both engines could do distributed rendering. I was advised this, as the final game we make could go into a variety of differently sized CAVEs. The one I have access to is roughly 2.4m x 3m cubed, and have been duly informed that this one is a "baby" compared to others. So, finally onto my question: Can either the Unreal Engine, or Unity Engine make it possible for developers to allow distributed rendering? Either through in built devices, or by creating my own plugin / script?

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  • How to establish SIP connection, when SIP-proxy is required?

    - by LA_
    I have Asterisk/1.8.13.1 Asterisk GUI-version : SVN--r Yes, quite old one, but I can not update it since this is installed on my Synology NAS. NAS is connected to internet thru router Asus RT-N16. I should use the following data to connect to the server: Auth name – 7499952XXXX User name/User ID/Display Name – nickname Authorization user name - [email protected] Domain - sip.beeline.ru SIP proxy server - msk.sip.beeline.ru I've also found the following string: [email protected]:password:[email protected]@msk.sip.beeline.ru:5060/7499952XXXX I've tested the parameters on my PC thru X-Lite and it works well (so, assume there is no any problem with the router, no need to do anything with router's NAS settings). But since I am quite new to Asterisk, I can not understand where to input all these data. Asterisk GUI doesn't have fields for proxy: Can somebody please help me with step-by-step instruction? Thank you in advance!

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  • How to print lots of Envelopes.

    - by Ian Ringrose
    How to print lots of Envelopes. I wish to print onto lots of envelopes: A few thousand as a one of task (may repeat each year) Good quality colour photo and graphics that has solid colour (plus some black text) Be painless to operate, I don’t wish to have to clear jams often As I need to put the envelopes into batches, I don’t need an input try that will take hundreds of envelopes. I also need to get a new colour printer to print normal A4 paper; this may or may not be the same printer. I live in the UK, if you care. What should I be looking at?

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  • Checking preconditions or not

    - by Robert Dailey
    I've been wanting to find a solid answer to the question of whether or not to have runtime checks to validate input for the purposes of ensuring a client has stuck to their end of the agreement in design by contract. For example, consider a simple class constructor: class Foo { public: Foo( BarHandle bar ) { FooHandle handle = GetFooHandle( bar ); if( handle == NULL ) { throw std::exception( "invalid FooHandle" ); } } }; I would argue in this case that a user should not attempt to construct a Foo without a valid BarHandle. It doesn't seem right to verify that bar is valid inside of Foo's constructor. If I simply document that Foo's constructor requires a valid BarHandle, isn't that enough? Is this a proper way to enforce my precondition in design by contract? So far, everything I've read has mixed opinions on this. It seems like 50% of people would say to verify that bar is valid, the other 50% would say that I shouldn't do it, for example consider a case where the user verifies their BarHandle is correct, but a second (and unnecessary) check is also being done inside of Foo's constructor.

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  • CentOS Live CD Creation issues

    - by Dheeraj
    I am creating my customized CentOS 6.3 Live CD. I am following information given at https://projects.centos.org/trac/livecd/wiki/GetToolset My "livecd-creator" command completes successfully and an ISO image is created. But when I try to boot up my system with this ISO, it goes up to the CentOS blue screen and then the CAPS lock and Scroll Lock LEDs on the keyboard starts flashing. Then from here after, the system takes no input from keyboard and I have to power cycle it and it does the same thing. Could you get me any suggestion why this is causing and possible workaround. Thanks.

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  • Install GRUB to Ubuntu Partition

    - by Noel
    So my computer has the following partitions: /dev/sda -- (I know this isn't a real partition, but more so the boot loader) /dev/sda1 -- (Windows 7 Boot Loader) /dev/sda3 -- (Windows 7) /dev/sda4 -- (Data partition, NTFS) that means i have /dev/sda2 as free space. I do not want to change the MBR of the computer. I would like /dev/sda2 to contain GRUB AND Ubuntu. So ideally when I turn my computer on, BIOS would ask if I'd like to boot Windows 7 or Ubuntu(or Grub or partition 2), and I could choose either one. But I would like Grub and Ubuntu to be on the same partition, so they will not interfere in any way with windows or window's boot loader/partition (sda3) How can I do this? Catch: when formatting partitions, Ubuntu does not give me the option to make them virtual partitions, so that makes things harder. I tried: installing Ubuntu to /dev/sda2 (which I formatted as ext4) and then told the Ubuntu installer to install the bootloader to /dev/sda2. But when I select "Ubuntu" from BIOS's boot selection, it loads a black screen and says "invalid arch independent ELF magic grub rescue _" and allows me to input stuff. How can I fix this, or tell my computer where Grub is?

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  • What conventions or frameworks exist for MVVM in Perl?

    - by Will Sheppard
    We're using Catalyst to render lots of webforms in what will become a large application. I don't like the way all the form data is confusingly into a big hash in the Controller, before being passed to the template. It seems jumbled up and messy for the template. I'm sure there are real disadvantages that I haven't described properly... Are there? One solution is to just decide on a convention for the hash, e.g.: { defaults => { type => ['a', 'b', 'c'] }, input => { type => 'a' }, output => { message => "2 widgets found of type a", widgets => [ 'foo', 'bar' ] } } Another way is to store the page/form data as attributes in a class (a ViewModel?), and pass a whole object to the template, which it could use like this: <p class="message">[% model.message %]<p> [% FOREACH widget IN model.widgets %] Which way is more flexible for large applications? Are there any other solutions or existing Catalyst-compatible frameworks?

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  • Default audio device gives an error on WINDOWS 7 (x64) when triing to run VLC from CMD (VideoLAN, VL

    - by Ole Jak
    I use WINDOWS 7 (x64) (Russian) I want to stream life audio from my default audio capture device (microphone) When I set up VLM settings using visual enviroment instruments - VLM settings it all works fine. But when I export created settings/configuration *.vlm file and try to inport it into VLM it gives me nothing I opened that .vlm there is some text... so now I try to run VLC with default settings like this: vlc -i dshow:// --dshow-adev= :sout=#transcode{acodec=mp3,ab=128,channels=2,samplerate=44100}:std{access=http,mux=raw,dst=127.0.0.1:8084} but it dies giving me errors...=( So what shall I do to do live MP3 streaming from my default audio input device using VLC in non UI mode?

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  • Procedural content (settlement) generation

    - by instancedName
    I have, lets say, something like a homework or assignment to do. Roughly said I need to write an algorithm (pseudo code is not necessary, just in depth description) of procedure that would generate settlements, environment and a people to populate it with, as part of some larger world generation procedure. The genre of game is not specified, it could be any genre (rpg, strategy, colony simulation etc.) where interacting with large and extensive world is central to the game. Procedure should be called once per settlement. At the time of calling, world generation procedure makes geography, culture and history input available. Output should be map of the village and it's immediate area, and various potential additional information like myths, history, demographic facts etc. Bonus would be quest ant similar stuff, but that not really my focus at the moment. I will leave quality of the output for later when I actually dig little deeper into this topic. I am free to change parameters as long as I have strong explanation for doing so. Setting of the game is undetermined so I am free to use anything that I like the most. Ok, so my actual question is: Can anyone who has some experience in this field of game design recommend me some good literature, or point me in the direction where I should look/reed/study? I'm somewhat experienced game programmer, but I've never been into game design till now so any help will be great. I want to do this assignment as good as I can. As for deadline, it's not strictly set, but lets say I don't want it to take longer then few weeks, one month at worst case.

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  • Should you create a class within a method?

    - by Amndeep7
    I have made a program using Java that is an implementation of this project: http://nifty.stanford.edu/2009/stone-random-art/sml/index.html. Essentially, you create a mathematical expression and, using the pixel coordinate as input, make a picture. After I initially implemented this in serial, I then implemented it in parallel due to the fact that if the picture size is too large or if the mathematical expression is too complex (especially considering the fact that I made the expression recursively), it takes a really long time. During this process, I realized that I needed two classes which implemented the Runnable interface as I had to put in parameters for the run method, which you aren't allowed to do directly. One of these classes ended up being a medium sized static inner class (not large enough to make an independent class file for it though). The other though, just needed a few parameters to determine some indexes and the size of the for loop that I was making run in parallel - here it is: class DataConversionRunnable implements Runnable { int jj, kk, w; DataConversionRunnable(int column, int matrix, int wid) { jj = column; kk = matrix; w = wid; } public void run() { for(int i = 0; i < w; i++) colorvals[kk][jj][i] = (int) ((raw[kk][jj][i] + 1.0) * 255 / 2.0); increaseCounter(); } } My question is should I make it a static inner class or can I just create it in a method? What is the general programming convention followed in this case?

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  • Pros and Cons between learning to program on Windows and Linux and Macs

    - by Amumu
    I have been studying IT for 2 years and I'm going to graduate soon in this year (if everything goes well). I think it's time for me to choose a path to specialized into some fields of this large industry. Personally, I want to be a game programmer. But to be a game programmer, surely I have to invest my time to study Windows Programming, then DirectX and other programming techniques related to game. On the other hand, Linux seems promising as well. I am not sure about Game Programming on for it, but it seems become an expert for this OS, and by expert it's not about using the OS to become an administrator, but can do further than that, such as understand the OS to its essence and can produce applications for it. However, there's some obstacles in my view for this development path. Many of my friends think that Linux is based on free and open source, and if you follow it, as its name suggested: Free and Open Source, it means we also give away our software free. Otherwise, we will have to find a second job to make living. Currently, I think a viable way to make money on Linux is doing works related to client-server. Another way to developer my career is to become expert in developing business applications for companies. This is more on business, not on specialized IT fields so I am not really interested. Another alternative is programming on mobile devices, such as iPhone, Android and it seems very promising and easier to approach. Another way is to become a computer scientist and research on academic subjects such as AI, human-computer interaction, but this is far beyond my reach, so I won't invest my time on it until I feel I am experienced enough. That's all I can think of for now. I may miss a lot of things, so I need more opinions as input to get the big picture of the industry for my career path.

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  • How can Nagios handle non-threshold based plugins?

    - by FliesLikeABrick
    I am writing a Nagios plugin to monitor trends of a certain storage resource utilization (e.g. gradual increases are fine, but an instantaneous/sudden increase or decrease in resource usage may indicate a problem). For what it's worth, it is reviewing the last N entries in an RRD file generated by a custom cacti data source/templates. What is the "right" way to handle Nagios notification config/implementation for this? The problem is that it the plugin would exit as warning/critical for one polling period, but in the next it would be fine (or 3 polling periods later, if I look at 3 polling periods worth of data). I guess the question is: should I just write it in such a way that it will alert for X polling periods, or should I find a way to write it such that manual intervention is required for it to clear (such as logging into the monitoring server or hitting a URL to run a script that submits a passive result)? Your input is appreciated, and if you have any tips for how to implement the latter I'm open to them (I can think of a few ways to possibly implement it)

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  • windows server secondary plex or windows server default

    - by shiva
    I am new to handling issues on server. when my system tried to reboot I could see two installables to boot from. windows server 2012- current os windows server secondary plex. So when ever there is a system restart the system it stops at this screen. And since I am connecting to this server using RDP I have to wait for the hetzner console to click on of the os to boot. Even though the current os is set as default and time given is 30 sec, it still waits for a user input. So I want to know which of the two should I be using to boot and I just want one os.

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  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

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  • How can I assign actions to all my mouse buttons?

    - by Torben Gundtofte-Bruun
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015. Update 2: In SystemPrefsMouse there's a lightbulb icon for testing double-click speed. Every working button can turn the bulb on&off, but the missing buttons can't. It would seem that Ubuntu isn't aware of these buttons and thus doesn't register their clicks. I guess I need to hunt for a driver, though a mainstream mouse is probably the easier way.

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  • Disable or sleep secondary HDD in Macbook

    - by cpak
    I've done some quick Googling but didn't find an answer. I've put an SSD in my Macbook, and at the same time moved the original HDD to the optical drive bay. I'm running the OS and most of my daily apps off the SDD so the HDD is really just for storing stuff I need now and then. Now I'd like to disable (as in power off or "force sleep") the HDD when I don't need it. Tried unmounting the disk using diskutil unmountDisk but it kept spinning for like 10 minutes. Maybe that's to be expected, but I'd imagined it would stop instantly on unmount. Also, it would be nice to have it disabled by default, and only mount it (= power on) when I need it. Grateful for any input on this!

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  • Make SoX not show output

    - by Ram Rachum
    I'm recording with SoX, and I want to make it not show output at all. When recording, it shows this output: Input File : 'default' (waveaudio) Channels : 2 Sample Rate : 48000 Precision : 16-bit Sample Encoding: 16-bit Signed Integer PCM In:0.00% 00:00:00.68 [00:00:00.00] Out:28.7k [ | ] Clip:0 I tried setting verbosity to 0, but it has no effect. (I'm guessing it's meant for messages other than this.) I don't just want to hide the output, which I could do easily; I want SoX to not generate it in the first place, for performance on a weak computer.

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  • Windows 7 Line In Delay Issue

    - by CheeseConQueso
    Not sure if this question should be posted on a different stack exchange site, so if you find that it should not be posted here, please move it. Either way, if you know the solution, please advise. I'm running Windows 7 Pro 32-bit on my Dell Latitude 2100 netbook and I'm having an issue with the line in device/driver/functionality. The device & driver are stock: Driver Date: 7/13/2009 Driver Version: 6.1.7600.16385 I'm almost sure that the manufacturer of the sound card is RealTek. The problem is that there is a delay (when monitoring input) between the source and the speakers. My setup is bass guitar running through a 12' long instrument cable (1/4") with a 1/4" female to 1/8" male adapter into the line in port on the computer. Then the 15' long headphones/line out cable goes into a standard set of powered speakers. How do I get rid of this delay? Thanks for any help.

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  • Download a file via HTTP from a script in Windows

    - by Jason R. Coombs
    I want a way to download a file via HTTP given its URL (similar to how wget works). I've seen the answers to this question, but I have two changes to the requirements: I'd like it to run on Windows 7 or later (though if it works on Windows XP, that's a bonus). I need to be able to do this on a stock machine with nothing but the script, which should be text that could be easily entered on a keyboard or copy/pasted. The shorter, the better. So, essentially, I'd like a .cmd (batch) script, VBScript, or Powershell script that can accomplish the download. It could use COM or invoke IE, but it needs to run without any input, and should behave well when invoked without a display (such as through a telnet session).

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • VBS script works on XP 32-bit but not on 7 64-bit

    - by neurolysis
    This script (a modification of one of Rob van der Woude's) works fine on XP 32-bit, but fails on 7 64-bit at Set objDialog = CreateObject( "UserAccounts.CommonDialog" ), with something similar to the error (translated from Dutch) ActiveX cannot create the object "UserAccounts.CommonDialog". Is there some different way that I have to do this for it to be compatible with Windows 7? MsgBox("Your input avi MUST be exported at 60fps, or this script will not work."),0,"IMPORTANT!" MsgBox("Please select the location of your AVI."),0,"AVI location" WScript.Echo GetFileName( "", "AVI files (*.avi)|*.avi" ) Function GetFileName( myDir, myFilter ) Dim objDialog Set objDialog = CreateObject( "UserAccounts.CommonDialog" ) If myDir = "" Then objDialog.InitialDir = CreateObject( "WScript.Shell" ).SpecialFolders( "MyDocuments" ) Else objDialog.InitialDir = myDir End If If myFilter = "" Then objDialog.Filter = "All files|*.*" Else objDialog.Filter = myFilter End If If objDialog.ShowOpen Then GetFileName = objDialog.FileName Else GetFileName = "" End If End Function

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  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

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  • mix audio with h264 mp4 video with ffmpeg

    - by user2362912
    I have 2 files : Input #0, wav, from '105426_1.wav': Duration: 00:00:09.98, bitrate: 1312 kb/s Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 41000 Hz, stereo, s16, 1312 kb/s and: Duration: 00:00:41.29, start: 0.000000, bitrate: 1313 kb/s Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 1211 kb/s, 24.42 fps, 25 tbr, 90k tbn, 48 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 99 kb/s Metadata: handler_name : SoundHandler I want to insert first audio file into video in special place (for example in 10 secunde of video) and mix it with audio stream of video file. I try to /usr/local/bin/ffmpeg -i 105426_1.wav -i 105426.mp4 -map 0:0 -map 1:1 -map 1:0 video_finale.mp4 but result is : Duration: 00:00:41.31, start: 0.046440, bitrate: 755 kb/s Stream #0:0(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:2(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 588 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc Metadata: handler_name : VideoHandler I need only one audio stream and first stream play not from beginig but from 10 sec

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  • IIS 7.5 Rewrite help needed

    - by Nolan Berry
    I am trying to do something extremely straightforward. I just need to force SSL and I am trying to use the URl Rewrite plugin. I am getting no results when I put the following rule into my conf. <rewrite> <rules> <rule name="Redirect to https" stopProcessing="true"> <match url="(.*)[^/])$" /> <conditions> <add input="{SERVER_PORT}" pattern="443" negate="true" /> </conditions> <action type="Redirect" url="https://{HTTP_HOST}{REQUEST_URI}" /> </rule> </rules> </rewrite> Any thoughts on why this isn't catching?

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