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  • $.fadeTo/fadeOut() operations on Table Rows in IE fail

    - by Rick Strahl
    Here’s a a small problem that one of customers ran into a few days ago: He was playing around with some of the sample code I’ve put out for one of my simple jQuery demos which deals with providing a simple pulse behavior plug-in: $.fn.pulse = function(time) { if (!time) time = 2000; // *** this == jQuery object that contains selections $(this).fadeTo(time, 0.20, function() { $(this).fadeTo(time, 1); }); return this; } it’s a very simplistic plug-in and it works fine for simple pulse animations. However he ran into a problem where it didn’t work when working with tables – specifically pulsing a table row in Internet Explorer. Works fine in FireFox and Chrome, but IE not so much. It also works just fine in IE as long as you don’t try it on tables or table rows specifically. Applying against something like this (an ASP.NET GridView): var sel = $("#gdEntries>tbody>tr") .not(":first-child") // no header .not(":last-child") // no footer .filter(":even") .addClass("gridalternate"); // *** Demonstrate simple plugin sel.pulse(2000); fails in IE. No pulsing happens in any version of IE. After some additional experimentation with single rows and various ways of selecting each and still failing, I’ve come to the conclusion that the various fade operations in jQuery simply won’t work correctly in IE (any version). So even something as ‘elemental’ as this: var el = $("#gdEntries>tbody>tr").get(0);$(el).fadeOut(2000); is not working correctly. The item will stick around for 2 seconds and then magically disappear. Likewise: sel.hide().fadeIn(5000); also doesn’t fade in although the items become immediately visible in IE. Go figure that behavior out. Thanks to a tweet from red_square and a link he provided here is a grid that explains what works and doesn’t in IE (and most last gen browsers) regarding opacity: http://www.quirksmode.org/js/opacity.html It appears from this link that table and row elements can’t be made opaque, but td elements can. This means for the row selections I can force each of the td elements to be selected and then pulse all of those. Once you have the rows it’s easy to explicitly select all the columns in those rows with .find(“td”). Aha the following actually works: var sel = $("#gdEntries>tbody>tr") .not(":first-child") // no header .not(":last-child") // no footer .filter(":even") .addClass("gridalternate"); // *** Demonstrate simple plugin sel.find("td").pulse(2000); A little unintuitive that, but it works. Stay away from <table> and <tr> Fades The moral of the story is – stay away from TR, TH and TABLE fades and opacity. If you have to do it on tables use the columns instead and if necessary use .find(“td”) on your row(s) selector to grab all the columns. I’ve been surprised by this uhm relevation, since I use fadeOut in almost every one of my applications for deletion of items and row deletions from grids are not uncommon especially in older apps. But it turns out that fadeOut actually works in terms of behavior: It removes the item when the timeout’s done and because the fade is relatively short lived and I don’t extensively test IE code any more I just never noticed that the fade wasn’t happening. Note – this behavior or rather lack thereof appears to be specific to table table,tr,th elements. I see no problems with other elements like <div> and <li> items. Chalk this one up to another of IE’s shortcomings. Incidentally I’m not the only one who has failed to address this in my simplistic plug-in: The jquery-ui pulsate effect also fails on the table rows in the same way. sel.effect("pulsate", { times: 3 }, 2000); and it also works with the same workaround. If you’re already using jquery-ui definitely use this version of the plugin which provides a few more options… Bottom line: be careful with table based fade operations and remember that if you do need to fade – fade on columns.© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Data binding in an ASP.Net application with Entity Framework

    - by nikolaosk
    This is going to be the eighth post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here , the third one here , the fourth one here , the fifth one here ,the sixth one here and the seventh one here . I have a post regarding ASP.Net and EntityDataSource . You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here ...(read more)

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  • Edubuntu boots in low graphics mode. with an Intel HD Graphics system

    - by user63957
    I have a HD Intel graphics card in my laptop. It was working fine the first few days with the new version Edubuntu. Now when you start, just before it goes to the part asking for the login password I think the OP means lightdm it sends me to a low graphics mode. Things I've tried: I tried Ctl+Alt+F1. Updated and installed fglrx from the terminal. All my work is all stored there. Please, if anyone knows how to fix this, tell me. Original version: hola tengo una tarjeta intel hd graphics en mi laptop estuve trabajando los primeros dias bien con la nueva version edubuntu solo que ahora cuando inicia y justo antes de que pase a la parte que me pide la contraseña me manda low graphic mode no se que hacer ya entre y le di ctr alt f1 y actualice tmb instale fglrx necesito obtener toda miinformacion todo mi trabajo esta ahi guardado, por favor si alguien sabe como solucionar este bug digame como, gracias, ciao.

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  • World Record Oracle Business Intelligence Benchmark on SPARC T4-4

    - by Brian
    Oracle's SPARC T4-4 server configured with four SPARC T4 3.0 GHz processors delivered the first and best performance of 25,000 concurrent users on Oracle Business Intelligence Enterprise Edition (BI EE) 11g benchmark using Oracle Database 11g Release 2 running on Oracle Solaris 10. A SPARC T4-4 server running Oracle Business Intelligence Enterprise Edition 11g achieved 25,000 concurrent users with an average response time of 0.36 seconds with Oracle BI server cache set to ON. The benchmark data clearly shows that the underlying hardware, SPARC T4 server, and the Oracle BI EE 11g (11.1.1.6.0 64-bit) platform scales within a single system supporting 25,000 concurrent users while executing 415 transactions/sec. The benchmark demonstrated the scalability of Oracle Business Intelligence Enterprise Edition 11g 11.1.1.6.0, which was deployed in a vertical scale-out fashion on a single SPARC T4-4 server. Oracle Internet Directory configured on SPARC T4 server provided authentication for the 25,000 Oracle BI EE users with sub-second response time. A SPARC T4-4 with internal Solid State Drive (SSD) using the ZFS file system showed significant I/O performance improvement over traditional disk for the Web Catalog activity. In addition, ZFS helped get past the UFS limitation of 32767 sub-directories in a Web Catalog directory. The multi-threaded 64-bit Oracle Business Intelligence Enterprise Edition 11g and SPARC T4-4 server proved to be a successful combination by providing sub-second response times for the end user transactions, consuming only half of the available CPU resources at 25,000 concurrent users, leaving plenty of head room for increased load. The Oracle Business Intelligence on SPARC T4-4 server benchmark results demonstrate that comprehensive BI functionality built on a unified infrastructure with a unified business model yields best-in-class scalability, reliability and performance. Oracle BI EE 11g is a newer version of Business Intelligence Suite with richer and superior functionality. Results produced with Oracle BI EE 11g benchmark are not comparable to results with Oracle BI EE 10g benchmark. Oracle BI EE 11g is a more difficult benchmark to run, exercising more features of Oracle BI. Performance Landscape Results for the Oracle BI EE 11g version of the benchmark. Results are not comparable to the Oracle BI EE 10g version of the benchmark. Oracle BI EE 11g Benchmark System Number of Users Response Time (sec) 1 x SPARC T4-4 (4 x SPARC T4 3.0 GHz) 25,000 0.36 Results for the Oracle BI EE 10g version of the benchmark. Results are not comparable to the Oracle BI EE 11g version of the benchmark. Oracle BI EE 10g Benchmark System Number of Users 2 x SPARC T5440 (4 x SPARC T2+ 1.6 GHz) 50,000 1 x SPARC T5440 (4 x SPARC T2+ 1.6 GHz) 28,000 Configuration Summary Hardware Configuration: SPARC T4-4 server 4 x SPARC T4-4 processors, 3.0 GHz 128 GB memory 4 x 300 GB internal SSD Storage Configuration: "> Sun ZFS Storage 7120 16 x 146 GB disks Software Configuration: Oracle Solaris 10 8/11 Oracle Solaris Studio 12.1 Oracle Business Intelligence Enterprise Edition 11g (11.1.1.6.0) Oracle WebLogic Server 10.3.5 Oracle Internet Directory 11.1.1.6.0 Oracle Database 11g Release 2 Benchmark Description Oracle Business Intelligence Enterprise Edition (Oracle BI EE) delivers a robust set of reporting, ad-hoc query and analysis, OLAP, dashboard, and scorecard functionality with a rich end-user experience that includes visualization, collaboration, and more. The Oracle BI EE benchmark test used five different business user roles - Marketing Executive, Sales Representative, Sales Manager, Sales Vice-President, and Service Manager. These roles included a maximum of 5 different pre-built dashboards. Each dashboard page had an average of 5 reports in the form of a mix of charts, tables and pivot tables, returning anywhere from 50 rows to approximately 500 rows of aggregated data. The test scenario also included drill-down into multiple levels from a table or chart within a dashboard. The benchmark test scenario uses a typical business user sequence of dashboard navigation, report viewing, and drill down. For example, a Service Manager logs into the system and navigates to his own set of dashboards using Service Manager. The BI user selects the Service Effectiveness dashboard, which shows him four distinct reports, Service Request Trend, First Time Fix Rate, Activity Problem Areas, and Cost Per Completed Service Call spanning 2002 to 2005. The user then proceeds to view the Customer Satisfaction dashboard, which also contains a set of 4 related reports, drills down on some of the reports to see the detail data. The BI user continues to view more dashboards – Customer Satisfaction and Service Request Overview, for example. After navigating through those dashboards, the user logs out of the application. The benchmark test is executed against a full production version of the Oracle Business Intelligence 11g Applications with a fully populated underlying database schema. The business processes in the test scenario closely represent a real world customer scenario. See Also SPARC T4-4 Server oracle.com OTN Oracle Business Intelligence oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN WebLogic Suite oracle.com OTN Oracle Solaris oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 30 September 2012.

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  • To ref or not to ref

    - by nmarun
    So the question is what is the point of passing a reference type along with the ref keyword? I have an Employee class as below: 1: public class Employee 2: { 3: public string FirstName { get; set; } 4: public string LastName { get; set; } 5:  6: public override string ToString() 7: { 8: return string.Format("{0}-{1}", FirstName, LastName); 9: } 10: } In my calling class, I say: 1: class Program 2: { 3: static void Main() 4: { 5: Employee employee = new Employee 6: { 7: FirstName = "John", 8: LastName = "Doe" 9: }; 10: Console.WriteLine(employee); 11: CallSomeMethod(employee); 12: Console.WriteLine(employee); 13: } 14:  15: private static void CallSomeMethod(Employee employee) 16: { 17: employee.FirstName = "Smith"; 18: employee.LastName = "Doe"; 19: } 20: }   After having a look at the code, you’ll probably say, Well, an instance of a class gets passed as a reference, so any changes to the instance inside the CallSomeMethod, actually modifies the original object. Hence the output will be ‘John-Doe’ on the first call and ‘Smith-Doe’ on the second. And you’re right: So the question is what’s the use of passing this Employee parameter as a ref? 1: class Program 2: { 3: static void Main() 4: { 5: Employee employee = new Employee 6: { 7: FirstName = "John", 8: LastName = "Doe" 9: }; 10: Console.WriteLine(employee); 11: CallSomeMethod(ref employee); 12: Console.WriteLine(employee); 13: } 14:  15: private static void CallSomeMethod(ref Employee employee) 16: { 17: employee.FirstName = "Smith"; 18: employee.LastName = "Doe"; 19: } 20: } The output is still the same: Ok, so is there really a need to pass a reference type using the ref keyword? I’ll remove the ‘ref’ keyword and make one more change to the CallSomeMethod method. 1: class Program 2: { 3: static void Main() 4: { 5: Employee employee = new Employee 6: { 7: FirstName = "John", 8: LastName = "Doe" 9: }; 10: Console.WriteLine(employee); 11: CallSomeMethod(employee); 12: Console.WriteLine(employee); 13: } 14:  15: private static void CallSomeMethod(Employee employee) 16: { 17: employee = new Employee 18: { 19: FirstName = "Smith", 20: LastName = "John" 21: }; 22: } 23: } In line 17 you’ll see I’ve ‘new’d up the incoming Employee parameter and then set its properties to new values. The output tells me that the original instance of the Employee class does not change. Huh? But an instance of a class gets passed by reference, so why did the values not change on the original instance or how do I keep the two instances in-sync all the times? Aah, now here’s the answer. In order to keep the objects in sync, you pass them using the ‘ref’ keyword. 1: class Program 2: { 3: static void Main() 4: { 5: Employee employee = new Employee 6: { 7: FirstName = "John", 8: LastName = "Doe" 9: }; 10: Console.WriteLine(employee); 11: CallSomeMethod(ref employee); 12: Console.WriteLine(employee); 13: } 14:  15: private static void CallSomeMethod(ref Employee employee) 16: { 17: employee = new Employee 18: { 19: FirstName = "Smith", 20: LastName = "John" 21: }; 22: } 23: } Viola! Now, to prove it beyond doubt, I said, let me try with another reference type: string. 1: class Program 2: { 3: static void Main() 4: { 5: string name = "abc"; 6: Console.WriteLine(name); 7: CallSomeMethod(ref name); 8: Console.WriteLine(name); 9: } 10:  11: private static void CallSomeMethod(ref string name) 12: { 13: name = "def"; 14: } 15: } The output was as expected, first ‘abc’ and then ‘def’ - proves the 'ref' keyword works here as well. Now, what if I remove the ‘ref’ keyword? The output should still be the same as the above right, since string is a reference type? 1: class Program 2: { 3: static void Main() 4: { 5: string name = "abc"; 6: Console.WriteLine(name); 7: CallSomeMethod(name); 8: Console.WriteLine(name); 9: } 10:  11: private static void CallSomeMethod(string name) 12: { 13: name = "def"; 14: } 15: } Wrong, the output shows ‘abc’ printed twice. Wait a minute… now how could this be? This is because string is an immutable type. This means that any time you modify an instance of string, new memory address is allocated to the instance. The effect is similar to ‘new’ing up the Employee instance inside the CallSomeMethod in the absence of the ‘ref’ keyword. Verdict: ref key came to the rescue and saved the planet… again!

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  • Unique Business Value vs. Unique IT

    - by barry.perkins
    When the age of computing started, technology was new, exciting, full of potential and had a long way to grow. Vendor architectures were proprietary, and limited in function at first, growing in capability and complexity over time. There were few if any "standards", let alone "open standards" and the concepts of "open systems", and "open architectures" were far in the future. Companies employed intelligent, talented and creative people to implement the best possible solutions for their company. At first, those solutions were "unique" to each company. As time progressed, standards emerged, companies shared knowledge, business capability supplied by technology grew, and companies continued to expand their use of technology. Taking advantage of change required companies to struggle through periodic "revolutionary" change cycles, struggling through costly changes that were fraught with risk, resulted in solutions with an increasingly shorter half-life, and frequently required altering existing business processes and retraining employees and partner businesses. The pace of technological invention and implementation grew at an ever increasing rate, making the "revolutionary" approach based upon "proprietary" or "closed" architectures or technologies no longer viable. Concurrent with the advancement of technology, the rate of change in business increased, leading us to the incredibly fast paced, highly charged, and competitive global economy that we have today, where the most successful companies are companies that are good at implementing, leveraging and exploiting change. Fast forward to today, a world where dramatic changes in business and technology happen continually, a world where "evolutionary" change is crucial. Companies can no longer afford to build "unique IT", nor can they afford regular intervals of "revolutionary" change, with the associated costs and risks. Human ingenuity was once again up to the task, turning technology into a platform supporting business through evolutionary change, by employing "open": open standards; open systems; open architectures; and open solutions. Employing "open", enables companies to implement systems based upon technology, capability and standards that will evolve over time, providing a solid platform upon which a company can drive business needs, requirements, functions, and processes down into the technology, rather than exposing technology to the business, allowing companies to focus on providing "unique business value" rather than "unique IT". The big question! Does moving from "older" technology that no longer meets the needs of today's business, to new "open" technology require yet another "revolutionary change"? A "revolutionary" change with a short half-life, camouflaging reality with great marketing? The answer is "perhaps". With the endless options available to choose from, it is entirely possible to implement a solution that may work well today, but in 5 years time will become yet another albatross for the company to bear. Some solutions may look good today, solving a budget challenge by reducing cost, or solving a specific tactical challenge, but result in highly complex environments, that may be difficult to manage and maintain and limit the future potential of your business. Put differently, some solutions might push today's challenge into the future, resulting in a more complex and expensive solution. There is no such thing as a "1 size fits all" IT solution for business. If all companies implemented business solutions based upon technology that required, or forced the same business processes across all businesses in an industry, it would be extremely difficult to show competitive advantage through "unique business value". It would be equally difficult to "evolve" to meet or exceed business needs and keep up with today's rapid pace of change. How does one ensure that they do not jump from one trap directly into another? Or to put it positively, there are solutions available today that can address these challenges and issues. How does one ensure that the buying decision of today will serve the business well for years into the future? Intelligent & Informed decisions - "buying right" In a previous blog entry, we discussed the value of linking tactical to strategic The key is driving the focus to what is best for your business, handling today's tactical issues while also aligning with a roadmap/strategy that is tightly aligned with your strategic business objectives. When considering the plethora of possible options that provide various approaches to solving today's complex business problems, it is extremely important to ensure that vendors supplying those options, focus on what is best for your business, supplying sufficient information, providing adequate answers to questions, addressing challenges, issues, concerns and objections honestly and openly, and focus on supplying solutions that are tailored for, and deliver the most business value possible for your business. Here are a few questions to consider relative to the proposed options that should help ensure that today's solution doesn't become tomorrow's problem. Do the proposed solutions: Solve the problem(s) you are trying to address? Provide a solid foundation upon which to grow/enhance your business? Provide tactical gains that align with and enable your strategic business goals/objectives? Provide an infrastructure that can be leveraged with subsequent projects? Solve problems for the business overall, the lines of business, or just IT? Simplify your current environment Provide the basis for business: Efficiency Agility Clarity governance, risk, compliance real time business visibility and trend analysis Does your IT staff have the knowledge/experience to successfully manage the proposed systems once they are deployed in production? Done well, you will be presented with options tailored to your business, that enable you to drive the "unique business value" necessary to help your business stand out from others, creating a distinct competitive advantage, delivering what your customers need, when they need it, so you can attract new customers, new business, and grow top line revenue, all at a cost that provides a strong Return on Investment/Return on Assets. The net result is growth with managed cost providing significantly improved profit margin and shareholder value.

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  • ERRNO 5 Input/Output Error

    - by CCarey
    Going up for my first ubuntu installation and encountered a critical error. Mind that I am installing on my Macbook Pro, and have already removed all other partitions. (I'm installing with a CD) My Ubuntu version is: "ubuntu-12.10-desktop-i386" So once the installation gets to something around "Finishing copying files", a great big "[ERRNO5] Input/Output Error" pops up on the screen. Obviously this halts and crashes the whole installation. Now, I've already run a disk check, memtest, and cpu load test, and all came up green. I have also redownloaded ubuntu twice, md5 match both times, and burnt four disks. None got past this error. If anyone could help me out, that would be greatly appreciated! Cheers!

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  • IBM System x3650 M2: Benchmark of Oracle's JDE 9.0 with Oracle VM

    - by didier.wojciechowski
    The IBM Oracle International Competency Center (ICC) in Denver, Colorado in a joint effort with the Oracle JD Edwards performance team was the first to execute a certified JD Edwards EnterpriseOne benchmark running on the new Intel® Xeon® processor 5500 series (Nehalem). This benchmark configuration included the IBM System x3650 M2, partitioned using Oracle Virtual Machine (VM), and Oracle's robust "Day in the Life" (DIL) test kit. In October, 2009 the benchmark scaled to 700 users with early code. In January 2010, with GA level code, the benchmark scaled successfully to 1000 users with sub-second response time.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Umbraco Gold Partner and the last 6 months.

    - by Vizioz Limited
    As with a lot of blogs, unfortunately over the last 6 months our blog has been feeling some what neglected, the good news, is this has been due to us going from strength to strength :)In the last 6 months we have developed 5 more Microsites for Microsoft, we have helped a London agency fix a dire Umbraco implementation for a global drinks brand, built a great site for a famous food product range and most recently we are working with DairyMaster in Ireland building them a new website for their global distribution network and over the next couple of months we will be launching their new global marketing websites in 9 different languages.As well as working with these great clients, we also helped ResourceiT launch their new website in time for the Microsoft Global Partners conference.In December, Umbraco HQ launched their Umbraco Gold Partner programme, Vizioz was proud to be one of the first Gold Partners in the UK, showing our clients that we are investing our money in the product we promote, ensuring that Umbraco continues to go from strength to strength.

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  • Connection Pooling is Busted

    - by MightyZot
    A few weeks ago we started getting complaints about performance in an application that has performed very well for many years.  The application is a n-tier application that uses ADODB with the SQLOLEDB provider to talk to a SQL Server database.  Our object model is written in such a way that each public method validates security before performing requested actions, so there is a significant number of queries executed to get information about file cabinets, retrieve images, create workflows, etc.  (PaperWise is a document management and workflow system.)  A common factor for these customers is that they have remote offices connected via MPLS networks. Naturally, the first thing we looked at was the query performance in SQL Profiler.  All of the queries were executing within expected timeframes, most of them were so fast that the duration in SQL Profiler was zero.  After getting nowhere with SQL Profiler, the situation was escalated to me.  I decided to take a peek with Process Monitor.  Procmon revealed some “gaps” in the TCP/IP traffic.  There were notable delays between send and receive pairs.  The send and receive pairs themselves were quite snappy, but quite often there was a notable delay between a receive and the next send.  You might expect some delay because, presumably, the application is doing some thinking in-between the pairs.  But, comparing the procmon data at the remote locations with the procmon data for workstations on the local network showed that the remote workstations were significantly delayed.  Procmon also showed a high number of disconnects. Wireshark traces showed that connections to the database were taking between 75ms and 150ms.  Not only that, but connections to a file share containing images were taking 2 seconds!  So, I asked about a trust.  Sure enough there was a trust between two domains and the file share was on the second domain.  Joining a remote workstation to the domain hosting the share containing images alleviated the time delay in accessing the file share.  Removing the trust had no affect on the connections to the database. Microsoft Network Monitor includes filters that parse TDS packets.  TDS is the protocol that SQL Server uses to communicate.  There is a certificate exchange and some SSL that occurs during authentication.  All of this was evident in the network traffic.  After staring at the network traffic for a while, and examining packets, I decided to call it a night.  On the way home that night, something about the traffic kept nagging at me.  Then it dawned on me…at the beginning of the dance of packets between the client and the server all was well.  Connection pooling was working and I could see multiple queries getting executed on the same connection and ethereal port.  After a particular query, connecting to two different servers, I noticed that ADODB and SQLOLEDB started making repeated connections to the database on different ethereal ports.  SQL Server would execute a single query and respond on a port, then open a new port and execute the next query.  Connection pooling appeared to be broken. The next morning I wrote a test to confirm my hypothesis.  Turns out that the sequence causing the connection nastiness goes something like this: Make a connection to the database. Open a result set that returns enough records to require multiple roundtrips to the server. For each result, query for some other data in the database (this will open a new implicit connection.) Close the inner result set and repeat for every item in the original result set. Close the original connection. Provided that the first result set returns enough data to require multiple roundtrips to the server, ADODB and SQLOLEDB will start making new connections to the database for each query executed in the loop.  Originally, I thought this might be due to Microsoft’s denial of service (ddos) attack protection.  After turning those features off to no avail, I eventually thought to switch my queries to client-side cursors instead of server-side cursors.  Server-side cursors are the default, by the way.  Voila!  After switching to client-side cursors, the disconnects were gone and the above sequence yielded two connections as expected. While the real problem is the amount of time it takes to make connections over these MPLS networks (100ms on average), switching to client-side cursors made the problem go away.  Believe it or not, this is actually documented by Microsoft, and rather difficult to find.  (At least it was while we were trying to troubleshoot the problem!)  So, if you’re noticing performance issues on slower networks, or networks with slower switching, take a look at the traffic in a tool like Microsoft Network Monitor.  If you notice a high number of disconnects, and you’re using fire-hose or server-side cursors, then try switching to client-side cursors and you may see the problem go away. Most likely, Microsoft believes this to be appropriate behavior, because ADODB can’t guarantee that all of the data has been retrieved when you execute the inner queries.  I’m not convinced, though, because the problem remains even after replacing all of the implicit connections with explicit connections and closing those connections in-between each of the inner queries.  In that case, there doesn’t seem to be a reason why ADODB can’t use a single connection from the connection pool to make the additional queries, bringing the total number of connections to two.  Instead ADO appears to make an assumption about the state of the connection. I’ve reported the behavior to Microsoft and am awaiting to hear from the appropriate team, so that I can demonstrate the problem.  Maybe they can explain to us why this is appropriate behavior.  :)

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  • Using stored procedures with Entity Framework in an ASP.Net application

    - by nikolaosk
    This is going to be the third post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here and the second one here . I have a post regarding ASP.Net and EntityDataSource. You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here , here and here . In this post I will show you how to select,insert,update,delete data in the database using EF...(read more)

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  • Exadata Storage Server software upgrade is a new era in Patching

    - by Luis Moreno Campos
    Since it was first released, Exadata Storage Server software has been releasing patch releases like every software on the planet. Storage administrators would have to do this, but by some weird tradition, no matter what level of technology, if it says "Oracle" in it, IT Managers will immediately associate this with a task for the DBA. Not the case, but if it falls onto a DBA lap, fear no evil.The last patch released for Exadata Cells, is a true master piece in patching technology. This sentence is not mine, it's from both the customer and the partner that witnessed how 3 Exadata Cells where patch in less than 4 hours, after 12 months of without a single upgrade.The patch manager that takes care of everything will patch not only the software but also the firmware and the operating system. And you know it will all work out because back in the lab everything was already tested.All you have to do is stare at the 3 Sun ILOM Windows from the 3 cells and watch as they boot and reboot, patch and fix to the latest versions all layers of the storage machines. It's a new era in Patching technology!LMC

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  • Oracle Enterprise Pack for Eclipse (OEPE) 11gR1 (11.1.1.7) now supports ADF Faces Tags

    - by pieter.humphrey
    So the recent release of OEPE 11.1.1.7 has the ADF community buzzing.   In addition to reading the product manager's blog entry on the new release... http://blogs.oracle.com/gstachni/2011/02/oracle_enterprise_pack_for_ecl_3.html ...it's important to realize what this support entails now and in the future.    This first step, of supporting ADF Faces tags, is not prelude to *complete* ADF support in OEPE.  Rather, the aim of the Eclipse support is to provide tools for the MVC (Model-View-Controller) parts of the ADF runtime stack.   This means that we plan to support ADFm and ADFc as well in the future, but not the entire ADF stack (ADF BC, etc).    Hope this gives people an idea of what to expect, and we look forward to your feedback in the forums! See a demo on Shay's blog: http://blogs.oracle.com/shay/2011/02/adf_faces_now_in_eclipse.html   Technorati Tags: eclipse,java,development,ADF11g,Oracle,ADF Faces del.icio.us Tags: eclipse,java,development,ADF11g,Oracle,ADF Faces

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  • Blogger.com kills FTP

    History (you can safely ignore) Back in 2002 I came across some (almost) free Linux/Apache space and set up my first manually-created HTML-based home page, which still exists: http://www.danielmoth.com/. In 2004 I wanted to have a blog that would be hosted on a sub-folder of my domain, and at the same time I did not want to mess with setting up a blog engine myself. I found the perfect solution in blogger.com, which offered a web interface for creating blog posts (and managing the pages' template)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Cannot find install-sh, install.sh, or shtool in ac-aux

    - by Micah
    This is my first time trying to compile and install anything on a linux machine. I got the latest version of https://github.com/processone/exmpp via git and read the instructions which state: 2. Build and install Exmpp uses the Autotools. Therefore the process is quite common: $ ./configure $ make $ sudo make install after type ./configure I get the error Cannot find install-sh, install.sh, or shtool in ac-aux Google was of little to no help. Not sure at all what I'm supposed to do. Any help would be much appreciated

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  • How to propagate http response code from back-end to client

    - by Manoj Neelapu
    Oracle service bus can be used as for pass through casses. Some use cases require propagating the http-response code back to the caller. http://forums.oracle.com/forums/thread.jspa?messageID=4326052&#4326052 is one such example we will try to accomplish in this tutorial.We will try to demonstrate this feature using Oracle Service Bus (11.1.1.3.0. We will also use commons-logging-1.1.1, httpcomponents-client-4.0.1, httpcomponents-core-4.0.1 for writing the client to demonstrate.First we create a simple JSP which will always set response code to 304.The JSP snippet will look like <%@ page language="java"     contentType="text/xml;     charset=UTF-8"        pageEncoding="UTF-8" %><%      System.out.println("Servlet setting Responsecode=304");    response.setStatus(304);    response.flushBuffer();%>We will now deploy this JSP on weblogic server with URI=http://localhost:7021/reponsecode/For this JSP we will create a simple Any XML BS We will also create proxy service as shown below Once the proxy is created we configure pipeline for the proxy to use route node, which invokes the BS(JSPCaller) created in the first place. So now we will create a error handler for route node and will add a stage. When a HTTP BS sends a request, the JSP sends the response back. If the response code is not 200, then the http BS will consider that as error and the above configured error handler is invoked. We will print $outbound to show the response code sent by the JSP. The next actions. To test this I had create a simple clientimport org.apache.http.Header;import org.apache.http.HttpEntity;import org.apache.http.HttpHost;import org.apache.http.HttpResponse;import org.apache.http.HttpVersion;import org.apache.http.client.methods.HttpGet;import org.apache.http.conn.ClientConnectionManager;import org.apache.http.conn.scheme.PlainSocketFactory;import org.apache.http.conn.scheme.Scheme;import org.apache.http.conn.scheme.SchemeRegistry;import org.apache.http.impl.client.DefaultHttpClient;import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager;import org.apache.http.params.BasicHttpParams;import org.apache.http.params.HttpParams;import org.apache.http.params.HttpProtocolParams;import org.apache.http.util.EntityUtils;/** * @author MNEELAPU * */public class TestProxy304{    public static void main(String arg[]) throws Exception{     HttpHost target = new HttpHost("localhost", 7021, "http");     // general setup     SchemeRegistry supportedSchemes = new SchemeRegistry();     // Register the "http" protocol scheme, it is required     // by the default operator to look up socket factories.     supportedSchemes.register(new Scheme("http",              PlainSocketFactory.getSocketFactory(), 7021));     // prepare parameters     HttpParams params = new BasicHttpParams();     HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1);     HttpProtocolParams.setContentCharset(params, "UTF-8");     HttpProtocolParams.setUseExpectContinue(params, true);     ClientConnectionManager connMgr = new ThreadSafeClientConnManager(params,              supportedSchemes);     DefaultHttpClient httpclient = new DefaultHttpClient(connMgr, params);     HttpGet req = new HttpGet("/HttpResponseCode/ProxyExposed");     System.out.println("executing request to " + target);     HttpResponse rsp = httpclient.execute(target, req);     HttpEntity entity = rsp.getEntity();     System.out.println("----------------------------------------");     System.out.println(rsp.getStatusLine());     Header[] headers = rsp.getAllHeaders();     for (int i = 0; i < headers.length; i++) {         System.out.println(headers[i]);     }     System.out.println("----------------------------------------");     if (entity != null) {         System.out.println(EntityUtils.toString(entity));     }     // When HttpClient instance is no longer needed,      // shut down the connection manager to ensure     // immediate deallocation of all system resources     httpclient.getConnectionManager().shutdown();     }}On compiling and executing this we see the below output in STDOUT which clearly indicates the response code was propagated from Business Service to Proxy serviceexecuting request to http://localhost:7021----------------------------------------HTTP/1.1 304 Not ModifiedDate: Tue, 08 Jun 2010 16:13:42 GMTContent-Type: text/xml; charset=UTF-8X-Powered-By: Servlet/2.5 JSP/2.1----------------------------------------  

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  • O&rsquo;Reilly Deal of the Day 6/August/2014 - Professional C# 5.0 and .NET 4.5.1

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/06/orsquoreilly-deal-of-the-day-6august2014---professional-c-5.0.aspxToday’s half-price deal from O’Reilly at http://shop.oreilly.com/product/9781118833032.do?code=MSDEAL, is Professional C# 5.0 and .NET 4.5.1. “Written by a dream team of .NET experts, Professional C# 5.0 and .NET 4.5.1 includes everything developers need to work with C#, the language of choice for .NET applications. This book is perfect for both experienced C# programmers looking to sharpen their skills and professional developers who are using C# for the first time. The authors deliver unparalleled coverage of Visual Studio 2013 and .NET Framework 4.5.1 additions, as well as new test-driven development and concurrent programming features. Source code for all the examples are available for download, so you can start writing Windows desktop, Windows Store apps, and ASP.NET web applications immediately.”

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  • Curiosity’s Self Portrait

    - by Jason Fitzpatrick
    One space enthusiast couldn’t wait for NASA to release an official on-Mars portrait of the rover Curiosity, so he took 55 partial self-portraits sent back by the rover and stitched them all together into the first complete on-planet photo we’ve seen of Curiosity. Courtesy of Stuart Atkinson, the photos are stitched together from images collected over the initial portion of Curiosity’s mission. Hit up the link below to check out the full size image. Curiosity [via Wired] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Rotate to a set degree then reverse and repeat in Unity

    - by Ryan
    and thank you for your time. I'm making my first project in Unity, a simple game where touching objects adds points to the players score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. Nodding to the right 30 degrees, then to the left 30 degrees, on and on. Here's what I've got... public class Rotator : MonoBehaviour { void Update () { transform.Rotate(new Vector3(0,0,12)*Time.deltaTime); } } This gives me a nice slow rotation. But I am clueless how to tell Unity to stop at +30 degrees, reverse to -30 degrees, rotate again to +30, stop and repeat, etc, etc. I'd really appreciate any help. Maybe there is a thread like this that I was not able to find? I assume it will involve some kind of 'if than' function? Thank you, Ryan

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  • Goodby jQuery Templates, Hello JsRender

    - by SGWellens
    A funny thing happened on my way to the jQuery website, I blinked and a feature was dropped: jQuery Templates have been discontinued. The new pretender to the throne is JsRender. jQuery Templates looked pretty useful when they first came out. Several articles were written about them but I stayed away because being on the bleeding edge of technology is not a productive place to be. I wanted to wait until it stabilized…in retrospect, it was a serendipitous decision. This time however, I threw all caution to the wind and took a close look at JSRender. Why? Maybe I'm having a midlife crisis; I'll go motorcycle shopping tomorrow. Caveat, here is a message from the site: Warning: JsRender is not yet Beta, and there may be frequent changes to APIs and features in the coming period. Fair enough, we've been warned. The first thing we need is some data to render. Below is some JSON formatted data. Typically this will come from an asynchronous call to a web service. For simplicity, I hard coded a variable:     var Golfers = [         { ID: "1", "Name": "Bobby Jones", "Birthday": "1902-03-17" },         { ID: "2", "Name": "Sam Snead", "Birthday": "1912-05-27" },         { ID: "3", "Name": "Tiger Woods", "Birthday": "1975-12-30" }         ]; We also need some templates, I created two. Note: The script blocks have the id property set. They are needed so JsRender can locate them.     <script id="GolferTemplate1" type="text/html">         {{=ID}}: <b>{{=Name}}</b> <i>{{=Birthday}}</i> <br />     </script>       <script id="GolferTemplate2" type="text/html">         <tr>             <td>{{=ID}}</td>             <td><b>{{=Name}}</b></td>             <td><i>{{=Birthday}}</i> </td>         </tr>     </script> Including the correct JavaScript files is trivial:     <script src="Scripts/jquery-1.7.js" type="text/javascript"></script>     <script src="Scripts/jsrender.js" type="text/javascript"></script> Of course we need some place to render the output:     <div id="GolferDiv"></div><br />     <table id="GolferTable"></table> The code is also trivial:     function Test()     {         $("#GolferDiv").html($("#GolferTemplate1").render(Golfers));         $("#GolferTable").html($("#GolferTemplate2").render(Golfers));           // you can inspect the rendered html if there are poblems.         // var html = $("#GolferTemplate2").render(Golfers);     } And here's what it looks like with some random CSS formatting that I had laying around.    Not bad, I hope JsRender lasts longer than jQuery Templates. One final warning, a lot of jQuery code is ugly, butt-ugly. If you do look inside the jQuery files, you may want to cover your keyboard with some plastic in case you get vertigo and blow chunks. I hope someone finds this useful. Steve Wellens CodeProject

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  • Oracle Business Intelligence integration with Oracle Open Office

    - by Harald Behnke
    A highlight of the latest Oracle Office product launches are the first Oracle application connectors introduced with Oracle Open Office 3.3. The Oracle Open Office Connector for Oracle Business Intelligence perfectly demonstrates the advantages of enterprise and office productivity software engineered to work together. The connector enables you to access and run Oracle Business Intelligence Enterprise Edition requests directly within Oracle Open Office. The refreshable requests leverage not only native Open Office functionality but also the scalability and performance of the Oracle Oracle Business Intelligence server (R10.x). The requests reference a single source of information as defined in the Oracle Business Intelligence server data thus ensuring consistent information across the enterprise. See how it works in the demo video: Beyond the dramatic license cost savings for Oracle Business Intelligence customers using Oracle Open Office, the joint engineering efforts result in usability and efficiency benefits not available with Microsoft Office: Import styles and conditional formats defined in Business Intelligence answersApply customized styles, direct or conditional formats to Oracle Business Intelligence data - all changes are preserved during refreshChange chart properties for Oracle Open Office charts - all changes are preserved during refresh Read more about the Oracle Open Office enterprise features.

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  • A tale of two useful utilities

    - by TATWORTH
    This time I want to introduce you to two utilities that both have a tail! The first is the BeaverTail ADSI browser at http://adsi.mvps.org/adsi/CSharp/beavertail.html. This is a useful utility for doing active directory queries. This is free for both personal and commercial use. The souece code is also available. The second is a windows equivalent to the unit tail command to allow easy reading of flat file logs. This is free for personal use but must be registered for commercial use. Download it from http://www.uvviewsoft.com/logviewer/

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