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  • C++: Static variable inside a constructor, are there any drawbacks or side effects?

    - by doc
    What I want to do: run some prerequisite code whenever instance of the class is going to be used inside a program. This code will check for requiremts etc. and should be run only once. I found that this can be achieved using another object as static variable inside a constructor. Here's an example for a better picture: class Prerequisites { public: Prerequisites() { std::cout << "checking requirements of C, "; std::cout << "registering C in dictionary, etc." << std::endl; } }; class C { public: C() { static Prerequisites prerequisites; std::cout << "normal initialization of C object" << std::endl; } }; What bothers me is that I haven't seen similar use of static variables so far. Are there any drawbacks or side-effects or am I missing something? Or maybe there is a better solution? Any suggestions are welcome.

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  • Prevent coersion to a single type in unlist() or c(); passing arguments to wrapper functions

    - by Leo Alekseyev
    Is there a simple way to flatten a list while retaining the original types of list constituents?.. Is there a way to programmatically construct a heterogeneous list?.. For instance, I want to create a simple wrapper for functions like png(filename,width,height) that would take device name, file name, and a list of options. The naive approach would be something like my.wrapper <- function(dev,name,opts) { do.call(dev,c(filename=name,opts)) } or similar code with unlist(list(...)). This doesn't work because opts gets coerced to character, and the resulting call is e.g. png(filename,width="500",height="500"). If there's no straightforward way to create heterogeneous lists like that, is there a standard idiomatic way to splice arguments into functions without naming them explicitly (e.g. do.call(dev,list(filename=name,width=opts["width"]))? -- Edit -- Gavin Simpson answered both questions below in his discussion about constructing wrapper functions. Let me give a summary of the answer to the title question: It is possible to construct a heterogeneous list with c() provided the arguments to c() are lists. To wit: > foo <- c("a","b"); bar <- 1:3 > c(foo,bar) [1] "a" "b" "1" "2" "3" > c(list(foo),list(bar)) [[1]] [1] "a" "b" [[2]] [1] 1 2 3 > c(as.list(foo),as.list(bar)) ## this creates a flattened heterogeneous list [[1]] [1] "a" [[2]] [1] "b" [[3]] [1] 1 [[4]] [1] 2 [[5]] [1] 3

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  • Generics in a bidirectional association

    - by Verhoevenv
    Let's say I have two classes A and B, with B a subtype of A. This is only part of a richer type hierarchy, obviously, but I don't think that's relevant. Assume A is the root of the hierarchy. There is a collection class C that keeps track of a list of A's. However, I want to make C generic, so that it is possible to make an instance that only keeps B's and won't accept A's. class A(val c: C[A]) { c.addEntry(this) } class B(c: C[A]) extends A(c) class C[T <: A]{ val entries = new ArrayBuffer[T]() def addEntry(e: T) { entries += e } } object Generic { def main(args : Array[String]) { val c = new C[B]() new B(c) } } The code above obviously give the error 'type mismatch: found C[B], required C[A]' on the new B(c) line. I'm not sure how this can be fixed. It's not possible to make C covariant in T (like C[+T <: A]) because the ArrayBuffer is non-variantly typed in T. It's not possible to make the constructor of B require a C[B] because C can't be covariant. Am I barking up the wrong tree here? I'm a complete Scala newbie, so any ideas and tips might be helpful. Thank you! EDIT: Basically, what I'd like to have is that the compiler accepts both val c = new C[B]() new B(c) and val c = new C[A]() new B(c) but would reject val c = new C[B]() new A(c) It's probably possible to relax the typing of the ArrayBuffer in C to be A instead of T, and thus in the addEntry method as well, if that helps.

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  • Getting the current item number or index when using will_paginate in rails app

    - by Rich
    I have a rails app that stores movies watched, books read, etc. The index page for each type lists paged collections of all its items, using will_paginate to bring back 50 items per page. When I output the items I want to display a number to indicate what item in the total collection it is. The numbering should be reversed as the collection is displayed with most recent first. This might not relate to will_paginate but rather some other method of calculation. I will be using the same ordering in multiple types so it will need to be reusable. As an example, say I have 51 movies. The first item of the first page should display: Fight Club - Watched: 30th Dec 2010 Whilst the last item on the page should display: The Matrix - Watched: 3rd Jan 2010 The paged collection is available as an instance variable e.g. @movies, and @movies.count will display the number of items in the paged collection. So if we're on page 1, movies.count == 50, whilst on page 2 @movies.count == 1. Using Movie.count would give 51. If the page number and page size can be accessed the number could be calculated so how can they be returned? Though I'm hopeful there is something that already exists to handle this calculation!

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  • Conditional compilation hackery in C# - is there a way to pull this off?

    - by Chris
    I have an internal API that I would like others to reference in their projects as a compiled DLL. When it's a standalone project that's referenced, I use conditional compilation (#if statements) to switch behavior of a key web service class depending on compilation symbols. The problem is, once an assembly is generated, it appears that it's locked into whatever the compilation symbols were when it was originally compiled - for instance, if this assembly is compiled with DEBUG and is referenced by another project, even if the other project is built as RELEASE, the assembly still acts as if it was in DEBUG as it doesn't need recompilation. That makes sense, just giving some background. Now I'm trying to work around that so I can switch the assembly's behavior by some other means, such as scanning the app/web config file for a switch. The problem is, some of the assembly's code I was switching between are attributes on methods, for example: #if PRODUCTION [SoapDocumentMethodAttribute("https://prodServer/Service_Test", RequestNamespace = "https://prodServer", ResponseNamespace = "https://prodServer")] #else [SoapDocumentMethodAttribute("https://devServer/Service_Test", RequestNamespace = "https://devServer", ResponseNamespace = "https://devServer")] #endif public string Service_Test() { // test service } Though there might be some syntactical sugar that allows me to flip between two attributes of the same type in another fashion, I don't know it. Any ideas? The alternative method would be to reference the entire project instead of the assembly, but I'd rather stick with just referencing the compiled DLL if I can. I'm also completely open to a whole new approach to solve the problem if that's what it takes.

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  • How to override "inherited" z-indexes?

    - by Earlz
    I am needing to override the notion of inherited z-indexes. For instance in this code <style> div{ background-color:white; top: 0px; bottom: 0px; left: 0px; right: 0px; } </style> <div style="position: fixed; z-index: 2;"> div 1 <div style="position: fixed; z-index: 3;"> div 2 </div> </div> <div style="position: fixed; z-index: 2;"> div 3 </div> http://jsbin.com/epoqo3/3 I want for div 2 to be displayed, but instead div 3 is displayed. How can I change this behavior without changing my structure.

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  • How to avoid raising an event to a closed form?

    - by Steve Dignan
    I'm having trouble handling the scenario whereby an event is being raised to a closed form and was hoping to get some help. Scenario (see below code for reference): Form1 opens Form2 Form1 subscribes to an event on Form2 (let's call the event FormAction) Form1 is closed and Form2 remains open Form2 raises the FormAction event In Form1.form2_FormAction, why does this return a reference to Form1 but button1.Parent returns null? Shouldn't they both return the same reference? If we were to omit step 3, both this and button1.Parent return the same reference. Here's the code I'm using... Form1: public partial class Form1 : Form { public Form1 () { InitializeComponent(); } private void button1_Click ( object sender , EventArgs e ) { // Create instance of Form2 and subscribe to the FormAction event var form2 = new Form2(); form2.FormAction += form2_FormAction; form2.Show(); } private void form2_FormAction ( object o ) { // Always returns reference to Form1 var form = this; // If Form1 is open, button1.Parent is equal to form/this // If Form1 is closed, button1.Parent is null var parent = button1.Parent; } } Form2: public partial class Form2 : Form { public Form2 () { InitializeComponent(); } public delegate void FormActionHandler ( object o ); public event FormActionHandler FormAction = delegate { }; private void button1_Click ( object sender , EventArgs e ) { FormAction( "Button clicked." ); } } Ideally, I would like to avoid raising events to closed/disposed forms (which I'm not sure is possible) or find a clean way of handling this in the caller (in this case, Form1). Any help is appreciated.

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  • Considering moving from Java/Spring MVC to Grails

    - by MDS
    I'm currently using Java & Spring (MVC) to create a webapp, and I'm considering moving to Grails. I'd appreciate feedback/insight on the following: I have multiple application contexts in the current Java/Spring webapp that I load through the web.xml ContextLoaderListener; is it possible to have multiple application contexts in Grails? If, yes, how? This webapp extensively uses a CXF restful web service and the current Java/Spring webapp uses the bundled CXF HTTP client. Can I continue to use the (Java) CXF HTTP Client in Grails? I implemented Spring Security using a custom implementation of UserDetails and UserDetailsService, can I re-use these implementations in Grails "as is" or must I re-implement them? There is an instance where I've relied on Spring's jdbc template (rather than the available ORM) and an additional data source I defined in app context, can I re-use this in Grails? I plan on using Maven as the project management tool; are there any issues of using Maven with Grails where there is a combination of groovy and java?

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  • How to handle ids and polymorphic associations in views if compound keys are not supported?

    - by duncan
    I have a Movie plan table: movie_plans (id, description) Each plan has items, which describe a sequence of movies and the duration in minutes: movie_plan_items (id, movie_plan_id, movie_id, start_minutes, end_minutes) A specific instance of that plan happens in: movie_schedules (id, movie_plan_id, start_at) However the schedule items can be calculated from the movie_plan_items and the schedule start time by adding the minutes create view movie_schedule_items as select CONCAT(p.id, '-', s.id) as id, s.id as movie_schedule_id, p.id as movie_plan_item_id, p.movie_id, p.movie_plan_id, (s.start_at + INTERVAL p.start_minutes MINUTE) as start_at, (s.start_at + INTERVAL p.end_minutes MINUTE) as end_at from movie_plan_items p, movie_schedules s where s.movie_plan_id=p.movie_plan_id; I have a model over this view (readonly), it works ok, except that the id is right now a string. I now want to add a polymorphic property (like comments) to various of the previous tables. Therefore for movie_schedule_items I need a unique and persistent numeric id. I have the following dilemma: I could avoid the id and have movie_schedule_items just use the movie_plan_id and movie_schedule_id as a compound key, as it should. But Rails sucks in this regard. I could create an id using String#hash or a md5, thus making it slower or collision prone (and IIRC String#hash is no longer persistent across processes in Ruby 1.9) Any ideas on how to handle this situation?

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  • What is a better, cleaner way of using List<T>

    - by Tim Meers
    I'm looking to implement a few nicer ways to use List in a couple of apps I'm working on. My current implementation looks like this. MyPage.aspx.cs protected void Page_Load(object sender, EventArgs e) { BLL.PostCollection oPost = new BLL.PostCollection(); oPost.OpenRecent(); rptPosts.DataSource = oArt; rptPosts.DataBind(); } BLL Class(s) public class Post { public int PostId { get; set; } public string PostTitle { get; set; } public string PostContent { get; set; } public string PostCreatedDate { get; set; } public void OpenRecentInitFromRow(DataRow row) { this.PostId = (int) row["id"]; this.PostTitle = (string) row["title"]; this.PostContent = (string) row["content"]; this.PostCreatedDate = (DateTime) row["createddate"]; } } public class PostCollection : List<Post> { public void OpenRecent() { DataSet ds = DbProvider.Instance().Post_ListRecent(); foreach (DataRow row in ds.Tables[0].Rows) { Post oPost = new Post(); oPost.OpenRecentInitFromRow(row); Add(oPost); } } } Now while this is working all well and good, I'm just wondering if there is any way to improve it, and just make it cleaner that having to use the two different classes do to something I think can happen in just one class or using an interface.

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  • Limiting a search to records from last_request_at...

    - by bgadoci
    I am trying to figure out how to display a count for records that have been created in a table since the last_request_at of a user. In my view I am counting the notes of a question with the following code: <% unless @questions.empty? %> <% @questions.each do |question| %> <%= h(question.notes.count) %> end end This is happening in the /views/users/show.html.erb file. Instead of counting all the notes for the question, I would only like to count the notes that have been created since the users last_request_at datetime. I don't neccessarily want to scope notes to display this 'new notes' count application wide, just simply in this one instance. To accomplish I am assuming I need to create a variable in the User#show action and call it in the view but not really sure how to do that. Other information you may need: class Note < ActiveRecord::Base belongs_to :user belongs_to :question end class Question < ActiveRecord::Base has_many :notes, :dependent => :destroy belongs_to :user end

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  • Is False == 0 and True == 1 in Python an implementation detail or guaranteed by the language?

    - by EOL
    Is it guaranteed that False == 0 and True == 1, in Python? For instance, is it in any way guaranteed that the following code will always produce the same results, whatever the version of Python (existing and in the foreseeable future)? 0 == False # True 1 == True # True ['zero', 'one'][False] # is 'zero' Any reference to the official documentation would be much appreciated! Other comments would be appreciated too… :) Edit: As noted in many answers, bool inherits from int. The question can therefore be recast as: "Is this an implementation detail that might change in the future, or does the documentation officially say that programmers can rely on booleans inheriting from integers?". This question is relevant for writing robust code that won't fail because of implementation details! Edit 2: The original question is still open, I believe (even though I accepted what I thought was the closest answer): even though Python 3 officially recognizes booleans as integers, I have not yet seen any official integer values for False and True… It therefore looks to me like it is best to stay clear from the assumption that False==0 and True==1.

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  • creating a vector with references to some of the elements of another vector

    - by memC
    hi, I have stored instances of class A in a std:vector, vec_A as vec_A.push_back(A(i)). The code is shown below. Now, I want to store references some of the instances of class A (in vec_A) in another vector or another array. For example, if the A.getNumber() returns 4, 7, 2 , I want to put a reference to that instance of A in another vector, say std:vector<A*> filtered_A or an array. Can someone sow me how to do this?? Thanks! class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • accessing values in two dimensional arrays

    - by BrainLikeADullPencil
    In some code I'm trying to learn from, the Maze string below is turned into an array (code not shown for that) and saved in the instance variable @maze. The starting point of the Maze is represented by the letter 'A' in that Maze, which can be accessed at @maze[1][13]---row 1, column 13. However, the code I'm looking at uses @maze[1][13,1] to get the A, which you can see returns the same result in my console. If I do @maze[1][13,2], it returns the letter "A " with two blank spaces next to it, and so on. [13,3] returns "A " with three blank spaces. Does the 2 in [13,2] mean, "return two values starting at [1][13]? If so, why? Is this some feature of arrays or two dimensional arrays that I don't get? [20] pry(#<Maze>):1> @maze[1][13] => "A" [17] pry(#<Maze>):1> @maze[1][13,1] => "A" [18] pry(#<Maze>):1> @maze[1][13,2] => "A " [19] pry(#<Maze>):1> @maze[1][13,3] => "A " Maze String MAZE1 = %{##################################### # # # #A # # # # # # # # # ####### # ### # ####### # # # # # # # # # # # ##### # ################# # ####### # # # # # # # # # ##### ##### ### ### # ### # # # # # # # # # # # # B# # # # # # # # ##### ##### # # ### # # ####### # # # # # # # # # # # # # # ### ### # # # # ##### # # # ##### # # # # # # # # #####################################}

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  • How to find sum of node's value for given depth in binary tree?

    - by masato-san
    I've been scratching my head for several hours for this... problem: Binary Tree (0) depth 0 / \ 10 20 depth 1 / \ / \ 30 40 50 60 depth 2 I am trying to write a function that takes depth as argument and return the sum of values of nodes of the given depth. For instance, if I pass 2, it should return 180 (i.e. 30+40+50+60) I decided to use breath first search and when I find the node with desired depth, sum up the value, but I just can't figure out how to find out the way which node is in what depth. But with this approach I feel like going to totally wrong direction. function level_order($root, $targetDepth) { $q = new Queue(); $q->enqueue($root); while(!$q->isEmpty) { //how to determin the depth of the node??? $node = $q->dequeue(); if($currentDepth == $targetDepth) { $sum = $node->value; } if($node->left != null) { $q->enqueue($node->left); } if($node->right != null) { $q->enqueue($node->right); } //need to reset this somehow $currentDepth ++; } }

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  • JavaScript Show/Hide as Filters to list of divs

    - by deconspray
    Looking to create Javascript that acts like a filter on a list of divs. For instance, here's the intended markup... <a href="#" onclick="">Filter Item 1</a> <a href="#" onclick="">Filter Item 2</a> <a href="#" onclick="">Filter Item 3</a> <a href="#" onclick="">Filter Item 4</a> <a href="#" onclick="">Filter Item 5</a> <div class="1">Item 1</div> <div class="1">Item 1</div> <div class="2">Item 2</div> <div class="3">Item 3</div> <div class="1">Item 1</div> <div class="4">Item 4</div> <div class="4">Item 4</div> <div class="1">Item 1</div> <div class="5">Item 5</div> I want to be able to click on the link for Item 1, and show only Item 1 divs and hide all other divs, click the link of Item 2, and show only Item 2 divs and hide all other divs and so on. I've seen several similar scripts but nothing that seemingly turns divs matching the class on/off in this manner. TIA.

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  • 2 bucks for !! java basic question

    - by Max
    How can I get a specific value from an object? I'm trying to get a value of an instance for eg. ListOfPpl newListOfPpl = new ListOfPpl(id, name, age); Object item = newListOfPpl; How can I get a value of name from an Object item?? Even if it is easy or does not interest you can anyone help me?? Edited: I was trying to build a binary tree contains the node of ListOfPpl, and need to sort it in the lexicographic. Here's my code for insertion on the node. Any clue?? public void insert(Object item){ Node current = root; Node follow = null; if(!isEmpty()){ root = new Node(item, null, null); return; }boolean left = false, right = false; while(current != null){ follow = current; left = false; right = false; //I need to compare and sort it if(item.compareTo(current.getFighter()) < 0){ current = current.getLeft(); left = true; }else { current = current.getRight(); right = true; } }if(left) follow.setLeft(new Node(item, null, null)); else follow.setRight(new Node(item, null, null)); }

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  • Implementing inotifycollectionchanged interface

    - by George
    Hello, I need to implement a collection with special capabilities. In addition, I want to bind this collection to a ListView, Therefore I ended up with the next code (I omitted some methods to make it shorter here in the forum): public class myCollection<T> : INotifyCollectionChanged { private Collection<T> collection = new Collection<T>(); public event NotifyCollectionChangedEventHandler CollectionChanged; public void Add(T item) { collection.Insert(collection.Count, item); OnCollectionChange(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } protected virtual void OnCollectionChange(NotifyCollectionChangedEventArgs e) { if (CollectionChanged != null) CollectionChanged(this, e); } } I wanted to test it with a simple data class: public class Person { public string GivenName { get; set; } public string SurName { get; set; } } So I created an instance of myCollection class as follows: myCollection<Person> _PersonCollection = new myCollection<Person>(); public myCollection<Person> PersonCollection { get { return _PersonCollection; } } The problem is that the ListView does not update when the collection updates although I implemented the INotifyCollectionChanged interface. I know that my binding is fine (in XAML) because when I use the ObservableCollecion class instead of myCollecion class like this: ObservableCollection<Person> _PersonCollection = new ObservableCollection<Person>(); public ObservableCollection<Person> PersonCollection { get { return _PersonCollection; } } the ListView updates What is the problem?

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  • Question about singleton property

    - by Jack
    I'm reading the java tutorial for enums located here and have a question: http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html#Card The part i'm confused about is as follows: "The Card class, above, contains a static factory that returns a deck, but there is no way to get an individual card from its rank and suit. Merely exposing the constructor would destroy the singleton property (that only a single instance of each card is allowed to exist). Here is how to write a static factory that preserves the singleton property, using a nested EnumMap: " Now as I understand, changing the original private "Card" constructor to public would allow us to instantiate an unlimited number of copies of a "Card" object with a given suit+rank. The solution as proposed was to create an EnumMap which would store four Maps (one for each suit), which themselves contained 13 Card objects with the rank as their keys. And so now if you wanted to retrieve a specific Card object from the deck, you would just call the "valueOf" method. My question now is, what's the prevent you with calling the valueOf method as many times as you like? Wouldn't that lead to the same problem as making the original private constructor public? Thanks.

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • How can I achieve this kind of relationship (inheritance, composition, something else)?

    - by Tim
    I would like to set up a foundation of classes for an application, two of which are person and student. A person may or may not be a student and a student is always a person. The fact that a student “is a” person led me to try inheritance, but I can't see how to make it work in the case where I have a DAO that returns an instance of person and I then want to determine if that person is a student and call student related methods for it. class Person { private $_firstName; public function isStudent() { // figure out if this person is a student return true; // (or false) } } class Student extends Person { private $_gpa; public function getGpa() { // do something to retrieve this student's gpa return 4.0; // (or whatever it is) } } class SomeDaoThatReturnsPersonInstances { public function find() { return new Person(); } } $myPerson = SomeDaoThatReturnsPersonInstances::find(); if($myPerson->isStudent()) { echo 'My person\'s GPA is: ', $myPerson->getGpa(); } This obviously doesn't work, but what is the best way to achieve this effect? Composition doesn't sond right in my mind because a person does not “have a” student. I'm not looking for a solution necessarily but maybe just a term or phrase to search for. Since I'm not really sure what to call what I'm trying to do, I haven't had much luck. Thank you!

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • Making a Delete and Reply button in Jquery

    - by Branko Ostojic
    this is my second post on the website. Of all other sites i tried, this one gave the most accurate and useful information! I'm in a bit of a trouble with buttons, i have a task to make an inbox and to add a "reply" and "delete" button into every instance of the message. I was indeed wandering if there is a better way to do that than forcing the HTML code into the script, because every message is dynamically generated. Any help and/or suggestions would be very appreciated!(The objects are called from a JSON file). $(document).ready(function(){ $.getJSON('public/js/data.json', function(json){ $.each(json.data, function(i, data){ var output = ''; if(data.from.id != '234' && data.from.name != 'Alan Ford'){ $("#inbox").append( output += '<div class="post">'+ '<div class="h1">'+data.from.name+' - '+data.subject+'</div>'+ //this gives the name of the person who sent the message and the subject '<div class="content">'+data.message_formatted+'</div>'+ //The content of the message //buttons should be squeezed left of the date //this gives the date of the message sent '<div class="time">'+data.date_sent_formatted.formatted+'</div>'+ '</div>' ); }}); }); }); var date_sent=convertToDateTime(); function delete_message(id){ console.log('Delete message with id: '+id); } function reply_message(id, sender){ console.log('Message id: '+id); console.log('Reply to: '+sender); } The complete code in the JSFiddle . Just copy/pasted!

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  • EF Code First, how can I achieve two foreign keys from one table to other table?

    - by Yoo Matsuo
    I've recently downloaded Entity Framework Code First CTP5, and have a trouble with this scenario. I have two tables as follows: Members table ID Name Comments table ID Comment CommentedMemberID CommentMemberID And, the data should be like the following: Members ID Name 1 Mike 2 John 3 Tom Comments ID Comment CommentedMemberID CommentMemberID 1 Good 1 2 2 Good 1 3 3 Bad 2 1 Then, I coded as shown below: public class Member { public int ID {get; set; } public string Name { get; set;} public virtual ICollection Comments { get; set;} } public class Comment { public int ID { get; set; } public string Comment { get; set; } public int CommentedMemberID { get; set; } public int CommentMemberID{ get; set; } public virtual Member CommentedMember { get; set; } public virtual Member CommentMember { get; set; } } public class TestContext : DbContext { public DbSet Members { get; set; } public DbSet Comments { get; set; } } But when I run these models on my cshtml, it gives me errors saying "Cannot create CommentMember instance" or something like that (Sorry, I already changed my models to proceed the EF Code First evaluation, so can't reproduce the same error). I've also tried to use OnModelCreating on the TestContext, but can't find any good instructions and don't know what to do. I saw a blog post of the EF Code First CTP3, and it seems there was a RelatedTo attribute in that version, but now it has gone. Could anyone know how to get it work properly? Or is this a totally wrong way to go with this scenario? Thanks, Yoo

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  • How to output multiple rows from an SQL query using the mysqli object

    - by Jonathan
    Assuming that the mysqli object is already instantiatied (and connected) with the global variable $mysql, here is the code I am trying to work with. class Listing { private $mysql; function getListingInfo($l_id = "", $category = "", $subcategory = "", $username = "", $status = "active") { $condition = "`status` = '$status'"; if (!empty($l_id)) $condition .= "AND `L_ID` = '$l_id'"; if (!empty($category)) $condition .= "AND `category` = '$category'"; if (!empty($subcategory)) $condition .= "AND `subcategory` = '$subcategory'"; if (!empty($username)) $condition .= "AND `username` = '$username'"; $result = $this->mysql->query("SELECT * FROM listing WHERE $condition") or die('Error fetching values'); $this->listing = $result->fetch_array() or die('could not create object'); foreach ($this->listing as $key => $value) : $info[$key] = stripslashes(html_entity_decode($value)); endforeach; return $info; } } there are several hundred listings in the db and when I call $result-fetch_array() it places in an array the first row in the db. however when I try to call the object, I can't seem to access more than the first row. for instance: $listing_row = new Listing; while ($listing = $listing_row-getListingInfo()) { echo $listing[0]; } this outputs an infinite loop of the same row in the db. Why does it not advance to the next row? if I move the code: $this->listing = $result->fetch_array() or die('could not create object'); foreach ($this->listing as $key => $value) : $info[$key] = stripslashes(html_entity_decode($value)); endforeach; if I move this outside the class, it works exactly as expected outputting a row at a time while looping through the while statement. Is there a way to write this so that I can keep the fetch_array() call in the class and still loop through the records?

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