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  • IIS to parse php in a .dll files

    - by Agony
    The .dll files ain't the dynamic link library. That's what the client side software calls for (cannot change). Its essentially a php script that should run and return specific values. However currently it simply downloads it and that results in a failure. That's what it results in on a Apache server: [Update] NewVersion=1 UpdateFileNumber=1 UpdateFile1=update1/LPServerInfo.dat ServerNumber=1 Server1=http://88.159.116.217/ here it is on IIS: 198.24.133.74:8080/update.dll?0 renaming it to php works fine for testing - it runs and returns values. I edited the MIME and set .dll to application/x-httpd-php but that doesn't seem to work in IIS. Any solutions?

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  • TechDays 2011 - Etude IPSOS : les services Cloud méconnus des entrepreneurs, mais utilisés par la moitié d'entre eux

    Etude IPSOS - Microsoft : les services Cloud méconnus des entrepreneurs Mais utilisés par la moitié d'entre eux Lors des TechDays 2011, Microsoft vient de rendre public les résultats d'une étude inédite réalisée en France par l'institut Ipsos sur la stratégie informatique des entrepreneurs. L'étude a été réalisée par téléphone du 3 au 7 janvier 2011 auprès d'un échantillon représentatif de 301 dirigeants d'entreprises de 3 à 49 salariés. L'enseignement principal qui en ressort est que les technologies Cloud, même si elles sont largement méconnues, correspondent à un réel besoin d'équipements informatiques. Dans le détail, l'étude révèle qu'1 entrepreneur sur 2 (5...

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  • NullTransport for WCF

    This article describes design, implementation and the usage of the custom in-process transport for Microsoft Windows Communication Foundation (WCF) model.

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  • Internet Explorer 9 téléchargé plus de 2,3 millions de fois en 24 heures, depuis son lancement

    Internet Explorer 9 téléchargé plus de 2,3 millions de fois En 24 heures, depuis son lancement Microsoft se félicite des premiers résultats de son nouveau navigateurs. Internet Explorer 9 a été téléchargé plus de 2,3 millions de fois en 24 heures (2,35 millions de fois pour être précis) depuis son lancement officiel. « Cela représente 27 téléchargements par secondes... Woua ! », se réjouit Ryan Gavin de l'équipe Windows de Microsoft. Ce démarrage est deux fois plus rapide que celui de la beta de IE9 et quatre fois plus que ce...

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  • Visual Studio 2010: Extension Manager

    - by Natasa Gavrilovic
    If you still didn’t explore Extension Manager under Tools in Visual Studio 2010 now it’s the time!   VS2010 can be expended to include add-ons you wish to have. The Extension Manager list is pretty extensive, where most of them are ‘still work in progress’ tools but, at least, it is worth trying.   Listed below are top ranked ones that should help to enhance your coding experience:   ·         Productivity Power Tools – set of small gadgets: Auto Brace Completion, Quick Access, Column Guides, Align Assignments, Triple Click etc. ·         PowerCommands  ·         Visual Studio Web Standards Update –newly released update for support HTML5 and CSS3 ·         MVC Scaffolding - scaffold elements from entities ·         NuGet Package Manager – automated package manager tool   Online the Extension manager is locaated ats Visual Studio Gallery.   Another good place is CodePlex. It is open source software website focusing on .NET that contains more than 20 000 add-ons tagged in more than 20 different categories.   Feel free to add a comment how your VS is ‘customized’ and what will be your recommendation.   N.

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  • Internet Explorer 10 Preview disponible pour Windows 7, le navigateur bat Chrome et Firefox sur le test Mandelbrot

    Internet Explorer 10 bientôt disponible pour Windows 7, Microsoft annonce la sortie d'une préversion en novembre Les utilisateurs de Windows 7 pourront télécharger une préversion d'Internet Explorer 10 à partir de mi-novembre. IE 10 est la prochaine mise à jour majeure du navigateur de Microsoft qui sera disponible en version finale au même moment que Windows 8 annoncé pour le 26 octobre prochain. Cette version se distingue essentiellement par sa nouvelle interface qui repose sur les tuiles Windows 8 et le support de la navigation tactile. Le navigateur dispose de nouvelles capacités de développement et de performances améliorées grâce à l'accélération matérielle. M...

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  • SQL SERVER What is Denali?

    I see following question quite common on Twitter or in my email box. “What is Denali?” Denali is code name of SQL Server 2011. Here is the list of the code name of other versions of SQL Server. In 1988, Microsoft released its first version of SQL Server. It was developed jointly by Microsoft and [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Expression Studio 4 download

    Microsoft announced the general availability of Expression Studio 4 which includes upgraded versions of Expression Blend (including Sketchflow), Encoder, Web (including SuperPreview) and Design.

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  • Google facilite la migration des serveurs Exchange vers ses Apps, avec un nouvel outil gratuit

    Google facilite la migration des serveurs Exchange vers ses Apps, avec un nouvel outil gratuit Depuis deux jours, un nouvel outil crée par Google est disponible : il s'agit d' Apps Migration for Microsoft Exchange. Il est gratuit et permet d'automatiser et de simplifier la migration de données (e-mails, calendriers, contacts, etc.) depuis les serveurs Exchange (de Microsoft) vers la suite collaborative en ligne Google Apps. Les organisations qui souscrivent actuellement à une édition Premier ou Education de Apps en bénéficient gratuitement. L'outil fonctionne indépendament du fait que les serveurs d'origine soient hébergés en local ou en cloud. Le produit phare des applications Google, et qui motive l...

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  • VS2010 SP1 is now available

    - by TATWORTH
    VS2010 SP1 is now available see: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=75568aa6-8107-475d-948a-ef22627e57a5&displaylang=en http://weblogs.asp.net/jgalloway/archive/2011/03/09/tips-on-installing-visual-studio-2010-sp1.aspx Please note the warning: "Note: Do not install this service pack if you have downloaded and installed the stand-alone ‘Microsoft Windows SDK for Windows 7 and .NET Framework 4 (Windows SDK v7.1)’ and you are using the x64 or IA64 compilers that were included in that download. Please see the related article for more information." There is an ISO image available -- see the first link above.

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  • The life saver HttpContext.Current.Items["ParameterName"]

    - by MoezMousavi
    I got stocked passing parameter to one master page for some reasons, seems the page lifecycle and dynamic loading of the master pages has got some issues with defining public properties in the masterpage within my project. It did not set my values and as a result, properties became useless. A collegue just mentioned using HttpContext. have a look what  MSDN saying "Encapsulates all HTTP-specific information about an individual HTTP request" http://msdn.microsoft.com/en-us/library/system.web.httpcontext.aspx HttpContext.Current.Items["ParameterName"] Also, Page.Items could do the same thing. Page.Items, "Gets a list of objects stored in the page context" http://msdn.microsoft.com/en-us/library/system.web.ui.page.items.aspx as your master page and content page are rendered as a single document anyway.

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  • Expression Studio 4 launch&ndash;Blend, Web, Encoder, Design

    Today (7-Jun-2010) at Information Week in New York, Microsoft announced the general availability of Expression Studio 4 which includes upgraded versions of Expression Blend (including Sketchflow), Encoder, Web (including SuperPreview) and Design. You can find out the details of each product and download a trial at http://www.microsoft.com/expression right now. With this release comes a free Upgrade for licensed version 3 (Studio or Web) users! All you need to do is install the trial version of v4...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Team Explorer Everywhere 2010 now Free..!

    - by Ravi
    Yes, now more ways to get connected to TFS 2010. Up until now, if you have to connect to TFS 2010 from other platforms - be it Linux, Mac, Solaris etc., you had to purchase a CAL (Client Access License) or a 90-day free trial of the Team Explorer Everywhere 2010. You don't have to do that anymore. Microsoft has made it free and released an update with Team Explorer Everywhere with SP1. Here's the download link - http://www.microsoft.com/download/en/details.aspx?id=25125 Have fun coding..!

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  • How do I disable the upgrade to new version warning? [duplicate]

    - by Anatoliy
    This question already has an answer here: Disable Ubuntu Update Manager's new version warning 2 answers After I allowed Ubuntu on my notebook to upgrade to 13.4, it lost Wi-Fi connection. Network menu does not show wireless access points, but according to syslog it establishes connection. Also, the wireless router provides IP address to the host. I don't want to spend time on debugging and solving the problem that most probably will reappear with new update, so I decided to reinstall 12.10 version. It recognized Broadcom Wi-Fi modem right after the boot, and everything went great, until today I powered it on and suddenly found that it is running 13.4 and all my problems are back! Is it possible to instruct it to stay with 12.10 until I decide to upgrade?

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  • how to un-install a special driver/kernel in 13.04

    - by hako
    I have tried to install a special ATI driver using a method described in http://debianhelp.wordpress.com/2012/09/28/to-do-list-after-installing-ubuntu-13-04-aka-raring-ringtail-operating-system/ Details: Alternative ATI Legacy Video Driver PPA installation for (for < 5000 series cards): sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* sudo add-apt-repository ppa:makson96/fglrx sudo apt-get update sudo apt-get upgrade sudo apt-get install linux-headers-generic fglrx-legacy sudo aticonfig --initial And then reboot. There were a couple of warnings at "sudo apt-get install linux-headers-generic fglrx-legacy" with update-alternatives. But, at the last step I got "aticonfig: No supported adapters detected". Unity does not start anymore. I only can login to Gnome. How can I get back to a working system?

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  • Why does Ubuntu 10.10 show blank screen during startup?

    - by user8372
    When I try to login to Ubuntu 10.10 I get a flickering screen for a second showing - Ubuntu 10.10 ............. and then I get a blank purple coloured screen[Ubuntu's theme colour] which doesn't progress any further Can anybody suggest a remedy to this problem? From whatever questions I searched in various Ubuntu Forums it seems like this problem is likely caused by a missing NVIDIA Display Driver[which is being used in my Sony Vaio Laptop] update in Ubuntu releases If that's the case then how can I update my NVIDIA Display Driver for Ubuntu 10.10 without being able to log into the Ubuntu 10.10?

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  • How do I correctly upgrade the kernel on Ubuntu 10.04 LTS?

    - by lal00
    I'm trying to upgrade the linux kernel from 2.6.32-34 to the latest update of that series, which appears to be 2.6.32-34. I ran: sudo apt-get update sudo apt-get upgrade At this point i was told that some packages were kept back: The following packages have been kept back: landscape-common linux-headers-server linux-image-server linux-server I proceeded to install those and then to autoremove the kernel (that's what apt-get recommended): sudo apt-get install linux-headers-server linux-image-server linux-server sudo apt-get autoremove My problem is that after booting, and running uname -a i still get the 2.6.32.34 kernel. How can I guarantee that the latest kernel will be loaded? thank you in advance.

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  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

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  • Smartphones : la guerre des brevets est lancée, Google protège-t-il assez HTC et ses partenaires And

    Mise à jour du 30.04.2010 par Katleen Smartphones : la guerre des brevets est lancée, Google protège-t-il assez HTC et ses partenaires Android ? Alors qu'Apple s'emploie déjà depuis plusieurs mois à mettre des bâtons dans les roues d'Android, Microsoft se joint à la danse. Le marché des smartphones est en plein essor et attire de plus en plus les groupes informatiques qui voient en lui un atout stratégique très important. La compétition fait rage et les grands groupes commencent a faire feu de leurs brevets dans cette bataille. Les avocats d'HTC ont été asticotés de toute part, d'abord par Apple puis par Microsoft, à propos de ses téléphones Android. La quatrième ...

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  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

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