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  • Adding Facebook Open Graph Tags to an MVC Application

    - by amaniar
    If you have any kind of share functionality within your application it’s a good practice to add the basic Facebook open graph tags to the header of all pages. For an MVC application this can be as simple as adding these tags to the Head section of the Layouts file.<head> <title>@ViewBag.Title</title> <meta property="og:title" content="@ViewBag.FacebookTitle" /> <meta property="og:type" content="website"/> <meta property="og:url" content="@ViewBag.FacebookUrl"/> <meta property="og:image" content="@ViewBag.FacebookImage"/> <meta property="og:site_name" content="Site Name"/> <meta property="og:description" content="@ViewBag.FacebookDescription"/></head>  These ViewBag properties can then be populated from any action: private ActionResult MyAction() { ViewBag.FacebookDescription = "My Actions Description"; ViewBag.FacebookUrl = "My Full Url"; ViewBag.FacebookTitle = "My Actions Title"; ViewBag.FacebookImage = "My Actions Social Image"; .... } You might want to populate these ViewBag properties with default values when the actions don’t populate them. This can be done in 2 places. 1. In the Layout itself. (check the ViewBag properties and set them if they are empty) @{ ViewBag.FacebookTitle = ViewBag.FacebookTitle ?? "My Default Title"; ViewBag.FacebookUrl = ViewBag.FacebookUrl ?? HttpContext.Current.Request.RawUrl; ViewBag.FacebookImage = ViewBag.FacebookImage ?? "http://www.mysite.com/images/logo_main.png"; ViewBag.FacebookDescription = ViewBag.FacebookDescription ?? "My Default Description"; }  2. Create an action filter and add it to all Controllers or your base controller. public class FacebookActionFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filterContext) { var viewBag = filterContext.Controller.ViewBag; viewBag.FacebookDescription = "My Actions Description"; viewBag.FacebookUrl = "My Full Url"; viewBag.FacebookTitle = "My Actions Title"; viewBag.FacebookImage = "My Actions Social Image"; base.OnActionExecuting(filterContext); } } Add attribute to your BaseController. [FacebookActionFilter] public class HomeController : Controller { .... }

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  • 2D collision resolving

    - by Philippe Paré
    I've just worked out an AABB collision algorithm for my 2D game and I was very satisfied until I found out it only works properly with movements of 1 in X and 1 in Y... here it is: public bool Intersects(Rectanglef rectangle) { return this.Left < rectangle.Right && this.Right > rectangle.Left && this.Top < rectangle.Bottom && this.Bottom > rectangle.Top; } public bool IntersectsAny(params Rectanglef[] rectangles) { for (int i = 0; i < rectangles.Length; i++) { if (this.Left < rectangles[i].Right && this.Right > rectangles[i].Left && this.Top < rectangles[i].Bottom && this.Bottom > rectangles[i].Top) return true; } return false; } and here is how I use it in the update function of my player : public void Update(GameTime gameTime) { Rectanglef nextPosX = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); Rectanglef nextPosY; if (Input.Key(Key.Left)) nextPosX.X--; if (Input.Key(Key.Right)) nextPosX.X++; bool xFree = !nextPosX.IntersectsAny(Boxes.ToArray()); if (xFree) nextPosY = new Rectanglef(nextPosX.X, nextPosX.Y, nextPosX.Width, nextPosX.Height); else nextPosY = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); if (Input.Key(Key.Up)) nextPosY.Y--; if (Input.Key(Key.Down)) nextPosY.Y++; bool yFree = !nextPosY.IntersectsAny(Boxes.ToArray()); if (yFree) AABB = nextPosY; else if (xFree) AABB = nextPosX; } What I'm having trouble with, is a system where I can give float values to my movement and make it so there's a smooth acceleration. Do I have to retrieve the collision rectangle (the rectangle created by the other two colliding)? or should I do some sort of vector and go along this axis until I reach the collision? Thanks a lot!

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  • Configuring bridged network connection --- Windows 7 host, Ubuntu 10.04 guest --- VMWare Workstation 8

    - by H3br3wHamm3r81
    Here is my IPCONFIG /ALL from the host (Windows 7 64-bit): Here is my IFCONFIG from the guest (Ubuntu 10.04): To be honest, I don't have experience configuring a network between a host and a guest in VMWare (a virtual machine). I've searched high and low on the internet, but I haven't seen anything that can help. Perhaps I'm just not using the right keywords when I search. Nevertheless, does anyone here have any experience with establishing a network connection? Edit: One important note. I don't use DHCP to provide private addresses to the hosts on my LAN. I use "static" IP addresses on my internal network by configuring each IP address manually in the host's network configuration utility (I have TV's, XBOX 360, and a few PC's). I would like to configure the IP on the virtual machine guest manually as well. The reason is because my XBOX 360 only works properly using a static IP address. It will kick me off XBOX Live if it has one given by the router (via DHCP).

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  • Laptop display not working unless DVI cable is plugged in

    - by marien
    I have a Lenovo ThinkPad T420 with an i5 processor and integrated graphics. I dropped the laptop and now the screen is not working. I replaced the screen and it is still not working. It shows the BIOS and then at Windows login the screen gets all static looking. But if I plug in a DVI-to-HDMI cable the laptop starts and works fine. Even the external display works and the laptop display works too. As soon as I unplug the cable the screen crashes and is all static. I cannot figure out the problem. The video works because the external screen still works. How can I fix this?

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  • What is this called?

    - by robertlewis2001
    I'm hoping there's a book or something out there for me to get... If I have a class that has Collection as an instance variable, what is that method of coding called? A design pattern? If so, where can I find more information on it? As I've been working with this mentor, he's really helped me understand my programming weakness and that weakness is thinking in terms of collections or relationships between objects. It just seems so difficult for me right now and I need to read to become smarter. My mentor is a great guy, but he gets frustrated when I start asking lots of questions, so I'm starting to feel like I need to learn more on my own. public class Evaluation { private List<Criterion> criterion = null; public Evaluation() { criterion = new List<Criterion>(); } }

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  • How can I spawn a sprite based on a condition after the game starts?

    - by teddyweedy
    How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I try it using if (FlxG.score == 1) but it doesn't work. I also tried it in override public function update(): void. It works and it is moving but it leaves a sprite making it a multi-sprite. I also did try FlxGroup but to no avail.

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  • MouseEvent.CLICK not working? (AS3)

    - by Jake
    ok so here's my code in AS3, I'd like to know why when i actually click on the picture, nothing happens. And if any of you have great tutorial of what to learn after classes/functions in AS3, let me know =D : package { import flash.display.Bitmap; import flash.display.Sprite; import flash.display.Shape; import flash.events.MouseEvent; public class Main extends Sprite { [Embed(source="../Pics/Picture.png")] private var HeroClass:Class; private var hero:Bitmap = new HeroClass(); public function Main():void { addChild(hero); hero.addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent):void { trace("hey"); hero.visible = false; } } } }

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  • Using Enums for comparing string values in Switch

    - by kaleidoscope
    Problem Scenario: There is an enum keeping track of operations to be performed on a table Public Enum PartitionKey { Createtask, Updatetask, Deletetask } User is entering the value for the operation to be performed and the code to check the value entered in switch case. Switch (value) {           case PartitionKey.Createtask.ToString():          {          Create();          break;          }          case PartitionKey.Updatetask.ToString():          {           Update();           break;          }          case PartitionKey.Deletetask.ToString():          {           Delete();          break;          } } and it displays as error as “.” Solution: One of the possible implmentation is as below. Public Enum PartitionKey: byte { Createtask, Updatetask, Deletetask } Switch ((PartitionKey)(Int32.Parse(value))) {          case PartitionKey.Createtask:          {                   Create();                   break;          }          case PartitionKey.Updatetask:          {                    Update();                   break;          }          case PartitionKey.Deletetask:          {                    Delete();                   break;          }          default:          {                   break;          } } Technorati Tags: Enum,A Constant Value is required,Geeta,C#

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  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

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  • My work isn't being used... what can/ should I do?

    - by Matt
    Several months ago I was approached by a small business, who had seen my work previously and asked me to create a website for them. Since then, the website hasn't changed one bit and I haven't heard a word from them. This sucks for them as they paid for a website and haven't used it. It''s frustrating for me because I spent a huge amount of time on the website and feel that all of that effort has been wasted, furthermore, I don't feel I can use the website on my portfolio/ CV. I was thinking of offering to go round to their office for one day, and update the website for them then and there; but I'd need their support whilst there (to get the content for the about page, to get information for on their products etc.) and I don't want to disrupt their work day, nor do I want to sit there like a spare tyre and get nowhere. Furthermore, if I were to do this, should I expect to receive money for it? It's a day of my life, but I'm doing it for my benefit rather than theirs (but they benefit as well). Has anyone else had experience of a client not using their product; how did you handle it? Additional background for those who want it: The company is a local travel agent, and the website lets them CRUD offers and locations, and has several other static pages (about, contact, etc.) At the time of creating the website, I filled the static pages with lipsum, and the offers and locations with fake information, so that I could give the business an idea about what the final pages would look like; during the hand over, I guided them through the CRUD forms (they made notes) and said if they sent me the text for the pages, I'd update it.

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  • Where are the values of java.library.path being set?

    - by lmestre
    This one could be a WebLogic Server question, but this post is general for any java environment.We were getting  at the very beginning  java library path something like this: /home/lmestre/jdk1.6/jre/lib/amd64/server:/home/lmestre/jdk1.6/jre/lib/amd64:/home/lmestre/jdk1.6/jre/../lib/amd64So, the question was: Where WebLogic Server is setting java.library.path?I never found the answer, so why don't we try to try to answerWhere the JVM is setting java.library.path?public class LibraryPathPrinter {   public static void main(String[] args) {       String javaLibraryPath= System.getProperty("java.library.path");       System.out.println("java.library.path "+javaLibraryPath );   }}after a simplejavac LibraryPathPrinter.javaand then an easyjava LibraryPathPrintervoila!The program printed something like thisjava.library.path  /home/lmestre/jdk1.6/jre/lib/amd64/server:/home/lmestre/jdk1.6/jre/lib/amd64:/home/lmestre/jdk1.6/jre/../lib/amd64So the JVM was the culprit.Enjoy!

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Kubuntu 11.10 Lot of Networking problems

    - by Cobraone
    Since I upgrade to 11.10 I have a lot of problems with KDE. First of all there are problems in configuring a static IP address. Just to explain @home I have a normal fiber ADSL and I use a DHCP. When I go to a customer I must insert a static IP address. With ifconfig everything seems ok but there is something wrong in searching DNS names. (I have installed Ubuntu and was going ok again). Now I Have reinstalled again Kubuntu 11.10 and I have the same problem in addition today I have discovered that if I connect to a network in another customer office the desktop freezes and I could only switch between windows with alt+tab. No FN key or right click to open run command works. So i unplugged network (configuration is just DHCP here) and tried on another position in office. It was the same. My Laptop freezes when connected, a fedora 14 of a friend works. So I decided to connect my Galaxy S II as USB network device. Everything is ok for like 3 minutes. When I noticed a little loss of signal again the desktop freezes and i must work (like now) just switching between windows with alt+tab). Additional information: Unplugging network or restarting it via Konsole does not not solve the freezing problem. Every time I must open a console and reboot. Any idea of what tests to do ? Just a recommendation: If I must post here logs or something else please guide me. I use Linux since Ubuntu 9 but I am not an "expert".

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  • How to make a clones for the buttons? [closed]

    - by user1764781
    I need to create the new button that allows to make the clone of buttons in the code below. Please share some ideas, codes, links, scripts. using UnityEngine; using System.Collections; public class hibye: MonoBehaviour { public string slectedItem = "fd"; private bool editing = false; private void OnGUI() { if ( GUILayout.Button(slectedItem)) { editing = true; } if (editing) { string[] sig = {"Banana","Apple","Orange"}; for (int x = 0; x < sig.Length ; x++) { if (GUILayout.Button(sig[x])) { slectedItem = sig[x]; editing = false; } } } } }

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  • Should Scala IDE Worksheets be part of your open git repository?

    - by JacobusR
    Those familiar with Scala IDE will know about the great testing environment offered by the Scala Worksheet. You can scribble and scratch, much like in the REPL, but with all the goodness added by the IDE as a whole (refactoring, saving, error checking, etc). When you create a worksheet, it is created with the .sc extension, and also creates a artifact under a hidden directory called .worksheet. This is all fine and dandy, but should one include these in your public .git repositories? People who does not use Scala IDE (or older versions) may find these files confusing. On the other hand, making some of your experiments public to developers who are using Scala IDE, may give them a quick start into experimenting and learning the project.

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  • Windows Server 2003 Router, Good approach [closed]

    - by jM2.me
    Possible Duplicate: Windows Server 2003 Router with PortForwarding Situation We have Verizon Fios 25/25 Internet Connection, Server acting as a router, and around 12 office computers. Task Portforward port 29000 from office computer. Problem Once I connected wan and lan cables I just had to set static lan ip (on server) and plug in switch with office computers into second nic. Then just right click on wan nic and select share internet connection. All office computers were assigned with an IP address 192.168.0.XXX and Gateway 192.168.0.1 (server). Now I have to open port and portfoward it from computer 192.168.0.190 (static ip, manual). Using this guide http://www.rosscode.com/blog/index.php?title=port_forwarding_in_windows_2003&more=1&c=1&tb=1&pb=1 I faced a problem. Before enabling "RRA" I had to unshare internet connection (wan interface) and was able to setup network. Now how do I setup a network within "RRA" and share internet with private network? Thank you much

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  • VirtualBox Port Forward not working when Guest IP *IS* specified (while doc says opposite)

    - by Patrick
    Trying to port forward from host (Mac OS X) 127.0.0.1:8282 - guest (CentOS)'s 10.10.10.10:8080. Existing port forwards include 127.0.0.1:8181 and 9191 to guest without any IP specified (so whatever it gets through DHCP, as explained in the documentation). Here is how the non-working binding was added: VBoxManage modifyvm "VM name" --natpf1 "rule3,tcp,127.0.0.1,8282,10.10.10.10,8080" Here is how the working ones were added: VBoxManage modifyvm "VM name" --natpf1 "rule1,tcp,127.0.0.1,8181,,80" VBoxManage modifyvm "VM name" --natpf1 "rule2,tcp,127.0.0.1,9191,,9090" And by "non-working", I of course mean not listening (as a prerequisite to forwarding): $ lsof -Pi -n|grep Virtual|grep LISTEN VirtualBo 27050 user 21u IPv4 0x2bbdc68fd363175d 0t0 TCP 127.0.0.1:9191 (LISTEN) VirtualBo 27050 user 22u IPv4 0x2bbdc68fd0e0af75 0t0 TCP 127.0.0.1:8181 (LISTEN) There should be a similar line above but with 127.0.0.1:8282. Just to be clear, this port is listening perfectly fine on the guest itself. And when I remove the guest IP (i.e., clear the 10.10.10.10) the forward works fine, albeit to eth0 (not eth1 where I need it). I can tcpdump and watch the traffic flow back and forth. And yes, I've disabled iptables entirely while testing -- it's not getting blocked anywhere on the guest. As VirtualBox writes in their documentation, you are required to specify the guest IP if it's static (makes sense, no DHCP record it keeps): "If for some reason the guest uses a static assigned IP address not leased from the built-in DHCP server, it is required to specify the guest IP when registering the forwarding rule:". However, doing so (as I need to), seems to break the port forward with nary a report in any log file I can find. (I've reviewed everything in ~/Library/VirtualBox/). Other notes: While I used the above command to add the third rule, I've also verified it showed up correctly in GUI and then removed/re-added from there just to make sure). This forum link -- while very dated -- looks somewhat related in that a port forward to a static IP was not appearing (perhaps they think due to lack of gratuitous arp being sent for host to know IP is there/avail?). Anyway, what gives? Is this still buggy? Any suggestions? If not, easy enough workarounds? What's interesting is that this works perfectly fine on another user's Mac, however he's running a slightly older version (4.3.6 v. 4.3.12).

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  • Use the &ldquo;using&rdquo; statement on objects that implement the IDisposable Interface

    - by mbcrump
    From MSDN : C#, through the .NET Framework common language runtime (CLR), automatically releases the memory used to store objects that are no longer required. The release of memory is non-deterministic; memory is released whenever the CLR decides to perform garbage collection. However, it is usually best to release limited resources such as file handles and network connections as quickly as possible. The using statement allows the programmer to specify when objects that use resources should release them. The object provided to the using statement must implement the IDisposable interface. This interface provides the Dispose method, which should release the object's resources. In my quest to write better, more efficient code I ran across the “using” statement. Microsoft recommends that we specify when to release objects. In other words, if you use the “using” statement this tells .NET to release the object specified in the using block once it is no longer needed.   So Using this block: private static string ReadConfig()         {             const string path = @"C:\SomeApp.config.xml";               using (StreamReader reader = File.OpenText(path))             {                 return reader.ReadToEnd();             }         }   The compiler converts this to: private static string ReadConfig1() {     StreamReader sr = new StreamReader(@"C:\SomeApp.config.xml");       try     {         return sr.ReadToEnd();     }     finally     {         if (sr != null)             ((IDisposable)sr).Dispose();     }   }

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  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Dependency Properties Made Easy

    ok so I found that for some reason I thought I did a post on this before and I couldn't find it. So I thought I would make a new post as simple as possible. Here is a simple dp:public readonly DependencyProperty ResistanceProperty = DependencyProperty.Register("Resistance", typeof(double), typeof(AnimatingPanelBase), null);public double Resistance{get{return (double)GetValue(ResistanceProperty);}set{SetValue(ResistanceProperty, value);}}Nice and simple right? why bother you ask, well the biggest...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • forward same port but for two different IPs (cisco)

    - by Colin
    Hi! I have a cisco running IOS 12.0(25) responding to two different IPs addresses: IP_A and IP_B. Behind this router I also have two different servers: server_A and server_B. What I want is to forward port 22 to both servers, so: IP_A, port22 -> server_A, port22 IP_B, port22 -> server_B, port22 ATM this only works for one of them (server_A), this is my config: interface Ethernet0/0 description Internet ip address IP_A 255.255.255.0 ip address IP_B 255.255.255.0 secondary no ip directed-broadcast ip nat outside no ip mroute-cache no cdp enable ip nat pool pool_A IP_A IP_A netmask 255.255.255.0 ip nat pool pool_B IP_B IP_B netmask 255.255.255.0 ip nat inside source list A pool pool_A overload ip nat inside source list B pool pool_B overload ip nat inside source static tcp server_B 22 IP_B 22 extendable ip nat inside source static tcp server_A 22 IP_A 22 extendable access-list A permit server_A access-list B permit server_B

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  • howt setup remote access into computer behind 2 routers?

    - by Steve Wasiura
    I can setup remote access to a pc behind a single router/firewall by using NAT and Port Forwarding, simples! But there is a customer that shares an internet connection with another office, and they are behind a second router firewall. I drawed a picture with my crayons but I can't attach it because I'm a new account on SF. see it here: http://i.imgur.com/b3FDx.png So how would I setup remote access to the pc that is beind the second firewall? It must be something about static routes, i.e. if I hit the wan ip on port 4905 I want it to forward it to 10.0.0.30 by going through 192.168.1.10 so a route statement like for all requests to 10.0.0.30, use 192.168.1.10 ? and ass u me router 2 has a static gateway ip of 192.168.1.10 and need a standard NAT on router 2 to point port 4905 to 10.0.0.30 is this the right way, any tips? both routers are netgear consumer equipment. thanks

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  • Should I implement an interface directly or have the superclass do it?

    - by c_maker
    Is there a difference between public class A extends AbstractB implements C {...} versus... public class A extends AbstractB {...} AbstractB implements C {...} I understand that in both cases, class A will end up conforming to the interface. In the second case, AbstractB can provide implementation for interface methods in C. Is that the only difference? If I do NOT want to provide an implementation for any of the interface methods in AbstractB, which style should I be using? Does using one or the other have some hidden 'documentation' purpose?

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  • Why do I get a blinking screen when running lwjgl?

    - by SystemNetworks
    I didn't have any errors. But When I run my lwjgl game, it gives me a blinking screen. Here is the code: package L1F3; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.LWJGLException; import static org.lwjgl.opengl.GL11.*; public class Main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("A fresh display!"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } while(!Display.isCloseRequested()) { Display.update(); } Display.destroy(); System.exit(0); } } How do I stop the blinking screen? I was thinking its my framerate. I deleted Display.sync but it still gives me all white and black. Last time it didn't give me a blinking screen. EDIT When I remove Display.update() , it gives me a perfect screen, no blinking or no white. Will my game work without it? I can also close it perfectly.

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  • Placing advice on any parameter of a given type in AspectJ

    - by user12558
    Hi, Im doing a POC using Aspectj. class BaseInfo{..} class UserInfo extends BaseInfo{..} class UserService { public void getUser(UserInfo userInfo){..} public void deleteUser(String userId){..} } I've defined an advice, that gets invoked when I pass an UserInfo instance.But when i try to pass the BaseInfo, the advice is not getting invoked. Below block executes the afterMethod as expected for getUser. &ltaop:pointcut id="aopafterMethod" expression="execution(* UserService.*(..,UserInfo,..))" / &gtaop:after pointcut-ref="aopafterMethod" method="afterMethod" / But when i try to give BaseInfo instead of UserInfo, the aspect is not getting triggered. Am i missing something? Kindly help me on this issue.

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