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  • Audit file removal (auditctl)

    - by user1513039
    For some reason, some script or program is removing a pid file for the service on the linux server (centos5.4 / 2.6.18-308.4.1.el5xen). I suspect a faulty cron script, but manual investigation did not lead me to it. And i still want to track it down. Have been using auditctl rule: auditctl -w /var/run/some_service.pid -p w Which helped me to see something, but not quite exactly what i wanted: type=PATH msg=audit(11/12/2013 09:07:43.199:432577) : item=1 name=/var/run/some_service.pid inode=12419227 dev=fd:00 mode=file,644 ouid=root ogid=root rdev=00:00 type=SYSCALL msg=audit(11/12/2013 09:07:43.199:432577) : arch=x86_64 syscall=unlink success=yes exit=0 a0=7fff7dd46dd0 a1=1 a2=2 a3=127feb90 items=2 ppid=3454 pid=6227 auid=root uid=root gid=root euid=root suid=root fsuid=root egid=root sgid=root fsgid=root tty=pts0 ses=38138 comm=rm exe=/bin/rm key=(null) Problem here is that i see ppid of the script that removed the file, but at the analysis time the (p)pids are already invalid as probably scripts/programs have been shutdown. Imagine a cron script deleting the file. So i need some way to expand/add audit rule(s) to be able to trace the parents of the /bin/rm at the time of removal. I have been thinking to add some rule to monitor all process creation, something like: auditctl -a task,always But this happen to be very resource intensive. So i need help or advice how to combine these rules, or how to expand any of the rules to help track the script/program. Thanks.

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  • Cisco 7206vxr cpu reducing

    - by naimson
    I have a 7206VXR (NPE-G2) . At the rate of 140 kpps i gain 80% of cpu . So i looking for ways how to reduce it? So i want to turn off netflow(but don't want to this,monitoring is highly important for me), but it will give me only 10-20% ? At this moment with 84kpps i have 58% sh processes cpu sorted give me this. PID Runtime(ms) Invoked uSecs 5Sec 1Min 5Min TTY Process 109 163534600 537236763 304 35.38% 32.83% 16.85% 0 IP Input 67 829396 52280 15864 0.15% 0.01% 0.00% 0 Per-minute Jobs 68 5542736 3053476 1815 0.15% 0.18% 0.16% 0 Per-Second Jobs 51 635852 1116315 569 0.07% 0.03% 0.02% 0 Net Background 329 120396 4607274 26 0.07% 0.00% 0.00% 0 EIGRP-IPv4 Hello 105 50508 95032488 0 0.07% 0.05% 0.05% 0 IPAM Manager 6 4068580 476916 8531 0.00% 0.07% 0.05% 0 Check heaps 7 7768 3634 2137 0.00% 0.00% 0.00% 0 Pool Manager 8 0 1 0 0.00% 0.00% 0.00% 0 DiscardQ Backgro 10 8 708 11 0.00% 0.00% 0.00% 0 WATCH_AFS 5 0 1 0 0.00% 0.00% 0.00% 0 RO Notify Timers 12 0 2 0 0.00% 0.00% 0.00% 0 ATM VC Auto Crea 9 0 2 0 0.00% 0.00% 0.00% 0 Timers 11 0 2 0 0.00% 0.00% 0.00% 0 ATM AutoVC Perio 13 296 610532 0 0.00% 0.00% 0.00% 0 IPC Event Notifi 16 0 1 0 0.00% 0.00% 0.00% 0 IPC Zone Manager 17 3584 2980311 1 0.00% 0.00% 0.00% 0 IPC Periodic Tim 4 0 1 0 0.00% 0.00% 0.00% 0 EDDRI_MAIN 19 0 1 0 0.00% 0.00% 0.00% 0 IPC Process leve 20 0 1 0 0.00% 0.00% 0.00% 0 IPC Seat Manager 21 96 174453 0 0.00% 0.00% 0.00% 0 IPC Check Queue 14 4 50890 0 0.00% 0.00% 0.00% 0 IPC Dynamic Cach 3 0 1 0 0.00% 0.00% 0.00% 0 cpf_process_tpQ 24 756 305371 2 0.00% 0.00% 0.00% 0 IPC Keep Alive M 25 2340 610561 3 0.00% 0.00% 0.00% 0 IPC Loadometer 22 0 1 0 0.00% 0.00% 0.00% 0 IPC Seat RX Cont 15 0 1 0 0.00% 0.00% 0.00% 0 IPC Session Serv 18 1620 2980310 0 0.00% 0.00% 0.00% 0 IPC Deferred Por 29 0 1 0 0.00% 0.00% 0.00% 0 Exception contro sh run(greped): http://pastie.org/5483194 Hardware: c7200p-adventerprisek9-mz.151-4.M1.bin Cisco 7206VXR (NPE-G2) processor (revision A) with 917504K/65536K bytes of memory. Processor board ID 2xxxxxxx MPC7448 CPU at 1666Mhz, Implementation 0, Rev 2.2 6 slot VXR midplane, Version 2.1

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  • How to delete a residual Ubuntu directory from Windows?

    - by memo1288
    I'm using Windows 7. After installing (and uninstalling) Ubuntu on my laptop, I found that it left a folder called ".Trash-1000" on my H drive. I cannot remove it: if I try to delete it from Explorer, it says: The file name you specified is not valid or too long. Specify a different file name. If I try to remove it from the command line, this is what happens: H:\>rmdir .Trash-1000 /S /Q .Trash-1000\files\Screenshot from 2013-09-24 11:57:32.png - The filename, direct ory name, or volume label syntax is incorrect. .Trash-1000\files\Screenshot from 2013-09-24 12:03:45.2.png - The filename, dire ctory name, or volume label syntax is incorrect. .Trash-1000\info\Screenshot from 2013-09-24 11:57:32.png.trashinfo - The filenam e, directory name, or volume label syntax is incorrect. .Trash-1000\info\Screenshot from 2013-09-24 12:03:45.2.png.trashinfo - The filen ame, directory name, or volume label syntax is incorrect. The files mentioned there are the contents of that folder. Using quotes around the folder name yields the same result. Trying to delete any of the sub-folders results in the same error, and trying to remove any of the files inside results in "No such file or directory". As I said before, I no longer have Ubuntu installed. How can I remove this folder?

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  • strange Kernel Process Threads taking over my AIX box....

    - by Paul
    When I check the Running Stats of my box I get the following: CPU User% Kern% Wait% Idle% Physc 0 37.5 57.4 0.0 5.1 0.01 2 0.0 18.3 0.0 81.7 0.00 3 0.0 22.5 0.0 77.5 0.00 4 0.0 17.0 0.0 83.0 0.00 5 0.0 20.5 0.0 79.5 0.00 6 0.0 33.7 0.0 66.3 0.00 7 0.0 4.4 0.0 95.6 0.00 8 0.0 19.3 0.0 80.7 0.00 9 0.0 22.3 0.0 77.7 0.00 10 0.0 19.2 0.0 80.8 0.00 1 0.0 1.3 0.0 98.7 0.00 11 0.0 21.8 0.0 78.2 0.00 21 0.0 62.9 0.0 37.1 0.00 12 0.0 21.1 0.0 78.9 0.00 13 0.0 22.7 0.0 77.3 0.00 14 0.0 18.1 0.0 81.9 0.00 15 0.0 21.2 0.0 78.8 0.00 16 0.0 19.1 0.0 80.9 0.00 The Kern% seems high to me and I cannot find a reason for this much Kernel activity.... Doing a deep dive into what User processes are doing I find nothing with significant CPU utilization even though TOPAS and SAR both show the same thing.... One CPU with 30-60 % user and every processor with 5-30% Kernel % utilization... What is my box doing??? here is a second sample of CPU % from TOPAS CPU User% Kern% Wait% Idle% Physc 0 67.8 31.4 0.1 0.7 0.14 2 0.0 18.2 0.0 81.8 0.00 3 0.0 20.3 0.0 79.7 0.00 4 0.0 17.3 0.0 82.7 0.00 5 0.0 20.7 0.0 79.3 0.00 6 0.0 39.2 0.0 60.8 0.00 7 0.0 5.0 0.0 95.0 0.00 8 0.0 17.9 0.0 82.1 0.00 9 0.0 22.0 0.0 78.0 0.00 10 0.0 18.0 0.0 82.0 0.00 1 0.0 0.7 0.0 99.3 0.02 11 0.0 21.7 0.0 78.3 0.00 21 0.0 21.7 0.0 78.3 0.00 12 0.0 17.0 0.0 83.0 0.00 13 0.0 21.1 0.0 78.9 0.00 14 0.0 17.8 0.0 82.2 0.00 15 0.0 21.8 0.0 78.2 0.00 16 0.0 17.6 0.0 82.4 0.00 Any ideas to help identify what is running in the Kernel Space would be great....

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  • "Permission denied" & 500 Internal Server error serving PHP in Mac OS X

    - by Abhic
    I just set up Web Sharing in Mac OS X 10.6.2 Snow Leopard. My httpd.conf allows for ExecCGI and all the folders and files are readable by everybody and even writable by me. I put a simple Hello World in index.php in my base site and yet my apache error log shows this: [Thu Mar 18 00:17:18 2010] [error] [client 192.168.11.135] (13)Permission denied: exec of '/Users/abhic/Sites/index.php' failed [Thu Mar 18 00:17:18 2010] [error] [client 192.168.11.135] Premature end of script headers: index.php <html> <head> <title> Hello </title> </head> <body> <?php echo "Hello"; ?> </body> </html> is what my index.php looks like placed in /Users/abhic/Sites My browser shows a 500 Internal Server Error Any help would do me good in the middle of the night. I have been trying to solve this for way too long. Thank you.

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  • mysql cluster problem in ubuntu

    - by Firman
    I have a problem while installing and configuring mysql cluster runnign on ubuntu 10.10 This is configuration for Cluster management [NDBD DEFAULT] NoOfReplicas=2 DataMemory=10MB IndexMemory=25MB MaxNoOfTables=256 MaxNoOfOrderedIndexes=256 MaxNoOfUniqueHashIndexes=128 [MYSQLD DEFAULT] [NDB_MGMD DEFAULT] [TCP DEFAULT] [NDB_MGMD] Id=1 # the NDB Management Node (this one) HostName=192.168.10.101 [NDBD] Id=2 # the first NDB Data Node HostName=192.168.10.11 DataDir= /var/lib/mysql-cluster [NDBD] Id=3 # the second NDB Data Node HostName=192.168.10.12 DataDir=/var/lib/mysql-cluster [MYSQLD] [MYSQLD] and this is configuration for both node : [mysqld] ndbcluster ndb-connectstring=192.168.10.101 # the IP of the MANAGMENT (THIRD) SERVER [mysql_cluster] ndb-connectstring=192.168.10.101 # the IP of the MANAGMENT (THIRD) SERVER After running all node and management, and I use ndb_mgm, the type 'show' command, and something appear like this : ndb_mgm> show Connected to Management Server at: localhost:1186 Cluster Configuration --------------------- [ndbd(NDB)] 2 node(s) id=2 @192.168.10.11 (mysql-5.1.39 ndb-7.0.9, Nodegroup: 0, Master) id=3 @192.168.10.12 (mysql-5.1.39 ndb-7.0.9, Nodegroup: 0) [ndb_mgmd(MGM)] 1 node(s) id=1 @192.168.10.101 (mysql-5.1.39 ndb-7.0.9) [mysqld(API)] 1 node(s) id=4 (not connected, accepting connect from 192.168.10.101) look at two last line.. not as what http://dev.mysql.com/tech-resources/articles/mysql-cluster-for-two-servers.html look like (see at point 4) anyone have ever had this problem ?

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  • .NET 3.5 Installation Problems in Windows 8

    - by Rick Strahl
    Windows 8 installs with .NET 4.5. A default installation of Windows 8 doesn't seem to include .NET 3.0 or 3.5, although .NET 2.0 does seem to be available by default (presumably because Windows has app dependencies on that). I ran into some pretty nasty compatibility issues regarding .NET 3.5 which I'll describe in this post. I'll preface this by saying that depending on how you install Windows 8 you may not run into these issues. In fact, it's probably a special case, but one that might be common with developer folks reading my blog. Specifically it's the install order that screwed things up for me -  installing Visual Studio before explicitly installing .NET 3.5 from Windows Features - in particular. If you install Visual Studio 2010 I highly recommend you install .NET 3.5 from Windows features BEFORE you install Visual Studio 2010 and save yourself the trouble I went through. So when I installed Windows 8, and then looked at the Windows Features to install after the fact in the Windows Feature dialog, I thought - .NET 3.5 - who needs it. I'd be happy to not have to install .NET 3.5, but unfortunately I found out quite a while after initial installation that one of my applications/tools (DevExpress's awesome CodeRush) depends on it and won't install without it. Enabling .NET 3.5 in Windows 8 If you want to run .NET 3.5 on Windows 8, don't download an installer - those installers don't work on Windows 8, and you don't need to do this because you can use the Windows Features dialog to enable .NET 3.5: And that *should* do the trick. If you do this before you install other apps that require .NET 3.5 and install a non-SP1 one version of it, you are going to have no problems. Unfortunately for me, even after I've installed the above, when I run the CodeRush installer I still get this lovely dialog: Now I double checked to see if .NET 3.5 is installed - it is, both for 32 bit and 64 bit. I went as far as creating a small .NET Console app and running it to verify that it actually runs. And it does… So naturally I thought the CodeRush installer is a little whacky. After some back and forth Alex Skorkin on Twitter pointed me in the right direction: He asked me to look in the registry for exact info on which version of .NET 3.5 is installed here: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP where I found that .NET 3.5 SP1 was installed. This is the 64 bit key which looks all correct. However, when I looked under the 32 bit node I found: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\NET Framework Setup\NDP\v3.5 Notice that the service pack number is set to 0, rather than 1 (which it was for the 64 bit install), which is what the installer requires. So to summarize: the 64 bit version is installed with SP1, the 32 bit version is not. Uhm, Ok… thanks for that! Easy to fix, you say - just install SP1. Nope, not so easy because the standalone installer doesn't work on Windows 8. I can't get either .NET 3.5 installer or the SP 1 installer to even launch. They simply start and hang (or exit immediately) without messages. I also tried to get Windows to update .NET 3.5 by checking for Windows Updates, which should pick up on the dated version of .NET 3.5 and pull down SP1, but that's also no go. Check for Updates doesn't bring down any updates for me yet. I'm sure at some random point in the future Windows will deem it necessary to update .NET 3.5 to SP1, but at this point it's not letting me coerce it to do it explicitly. How did this happen I'm not sure exactly whether this is the cause and effect, but I suspect the story goes like this: Installed Windows 8 without support for .NET 3.5 Installed Visual Studio 2010 which installs .NET 3.5 (no SP) I now had .NET 3.5 installed but without SP1. I then: Tried to install CodeRush - Error: .NET 3.5 SP1 required Enabled .NET 3.5 in Windows Features I figured enabling the .NET 3.5 Windows Features would do the trick. But still no go. Now I suspect Visual Studio installed the 32 bit version of .NET 3.5 on my machine and Windows Features detected the previous install and didn't reinstall it. This left the 32 bit install at least with no SP1 installed. How to Fix it My final solution was to completely uninstall .NET 3.5 *and* to reboot: Go to Windows Features Uncheck the .NET Framework 3.5 Restart Windows Go to Windows Features Check .NET Framework 3.5 and voila, I now have a proper installation of .NET 3.5. I tried this before but without the reboot step in between which did not work. Make sure you reboot between uninstalling and reinstalling .NET 3.5! More Problems The above fixed me right up, but in looking for a solution it seems that a lot of people are also having problems with .NET 3.5 installing properly from the Windows Features dialog. The problem there is that the feature wasn't properly loading from the installer disks or not downloading the proper components for updates. It turns out you can explicitly install Windows features using the DISM tool in Windows.dism.exe /online /enable-feature /featurename:NetFX3 /Source:f:\sources\sxs You can try this without the /Source flag first - which uses the hidden Windows installer files if you kept those. Otherwise insert the DVD or ISO and point at the path \sources\sxs path where the installer lives. This also gives you a little more information if something does go wrong.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Windows  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • The way I think about Diagnostic tools

    - by Daniel Moth
    Every software has issues, or as we like to call them "bugs". That is not a discussion point, just a mere fact. It follows that an important skill for developers is to be able to diagnose issues in their code. Of course we need to advance our tools and techniques so we can prevent bugs getting into the code (e.g. unit testing), but beyond designing great software, diagnosing bugs is an equally important skill. To diagnose issues, the most important assets are good techniques, skill, experience, and maybe talent. What also helps is having good diagnostic tools and what helps further is knowing all the features that they offer and how to use them. The following classification is how I like to think of diagnostics. Note that like with any attempt to bucketize anything, you run into overlapping areas and blurry lines. Nevertheless, I will continue sharing my generalizations ;-) It is important to identify at the outset if you are dealing with a performance or a correctness issue. If you have a performance issue, use a profiler. I hear people saying "I am using the debugger to debug a performance issue", and that is fine, but do know that a dedicated profiler is the tool for that job. Just because you don't need them all the time and typically they cost more plus you are not as familiar with them as you are with the debugger, doesn't mean you shouldn't invest in one and instead try to exclusively use the wrong tool for the job. Visual Studio has a profiler and a concurrency visualizer (for profiling multi-threaded apps). If you have a correctness issue, then you have several options - that's next :-) This is how I think of identifying a correctness issue Do you want a tool to find the issue for you at design time? The compiler is such a tool - it gives you an exact list of errors. Compilers now also offer warnings, which is their way of saying "this may be an error, but I am not smart enough to know for sure". There are also static analysis tools, which go a step further than the compiler in identifying issues in your code, sometimes with the aid of code annotations and other times just by pointing them at your raw source. An example is FxCop and much more in Visual Studio 11 Code Analysis. Do you want a tool to find the issue for you with code execution? Just like static tools, there are also dynamic analysis tools that instead of statically analyzing your code, they analyze what your code does dynamically at runtime. Whether you have to setup some unit tests to invoke your code at runtime, or have to manually run your app (and interact with it) under the tool, or have to use a script to execute your binary under the tool… that varies. The result is still a list of issues for you to address after the analysis is complete or a pause of the execution when the first issue is encountered. If a code path was not taken, no analysis for it will exist, obviously. An example is the GPU Race detection tool that I'll be talking about on the C++ AMP team blog. Another example is the MSR concurrency CHESS tool. Do you want you to find the issue at design time using a tool? Perform a code walkthrough on your own or with colleagues. There are code review tools that go beyond just diffing sources, and they help you with that aspect too. For example, there is a new one in Visual Studio 11 and searching with my favorite search engine yielded this article based on the Developer Preview. Do you want you to find the issue with code execution? Use a debugger - let’s break this down further next. This is how I think of debugging: There is post mortem debugging. That means your code has executed and you did something in order to examine what happened during its execution. This can vary from manual printf and other tracing statements to trace events (e.g. ETW) to taking dumps. In all cases, you are left with some artifact that you examine after the fact (after code execution) to discern what took place hoping it will help you find the bug. Learn how to debug dump files in Visual Studio. There is live debugging. I will elaborate on this in a separate post, but this is where you inspect the state of your program during its execution, and try to find what the problem is. More from me in a separate post on live debugging. There is a hybrid of live plus post-mortem debugging. This is for example what tools like IntelliTrace offer. If you are a tools vendor interested in the diagnostics space, it helps to understand where in the above classification your tool excels, where its primary strength is, so you can market it as such. Then it helps to see which of the other areas above your tool touches on, and how you can make it even better there. Finally, see what areas your tool doesn't help at all with, and evaluate whether it should or continue to stay clear. Even though the classification helps us think about this space, the reality is that the best tools are either extremely excellent in only one of this areas, or more often very good across a number of them. Another approach is to offer a toolset covering all areas, with appropriate integration and hand off points from one to the other. Anyway, with that brain dump out of the way, in follow-up posts I will dive into live debugging, and specifically live debugging in Visual Studio - stay tuned if that interests you. Comments about this post by Daniel Moth welcome at the original blog.

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  • F# for the C# Programmer

    - by mbcrump
    Are you a C# Programmer and can’t make it past a day without seeing or hearing someone mention F#?  Today, I’m going to walk you through your first F# application and give you a brief introduction to the language. Sit back this will only take about 20 minutes. Introduction Microsoft's F# programming language is a functional language for the .NET framework that was originally developed at Microsoft Research Cambridge by Don Syme. In October 2007, the senior vice president of the developer division at Microsoft announced that F# was being officially productized to become a fully supported .NET language and professional developers were hired to create a team of around ten people to build the product version. In September 2008, Microsoft released the first Community Technology Preview (CTP), an official beta release, of the F# distribution . In December 2008, Microsoft announced that the success of this CTP had encouraged them to escalate F# and it is now will now be shipped as one of the core languages in Visual Studio 2010 , alongside C++, C# 4.0 and VB. The F# programming language incorporates many state-of-the-art features from programming language research and ossifies them in an industrial strength implementation that promises to revolutionize interactive, parallel and concurrent programming. Advantages of F# F# is the world's first language to combine all of the following features: Type inference: types are inferred by the compiler and generic definitions are created automatically. Algebraic data types: a succinct way to represent trees. Pattern matching: a comprehensible and efficient way to dissect data structures. Active patterns: pattern matching over foreign data structures. Interactive sessions: as easy to use as Python and Mathematica. High performance JIT compilation to native code: as fast as C#. Rich data structures: lists and arrays built into the language with syntactic support. Functional programming: first-class functions and tail calls. Expressive static type system: finds bugs during compilation and provides machine-verified documentation. Sequence expressions: interrogate huge data sets efficiently. Asynchronous workflows: syntactic support for monadic style concurrent programming with cancellations. Industrial-strength IDE support: multithreaded debugging, and graphical throwback of inferred types and documentation. Commerce friendly design and a viable commercial market. Lets try a short program in C# then F# to understand the differences. Using C#: Create a variable and output the value to the console window: Sample Program. using System;   namespace ConsoleApplication9 {     class Program     {         static void Main(string[] args)         {             var a = 2;             Console.WriteLine(a);             Console.ReadLine();         }     } } A breeze right? 14 Lines of code. We could have condensed it a bit by removing the “using” statment and tossing the namespace. But this is the typical C# program. Using F#: Create a variable and output the value to the console window: To start, open Visual Studio 2010 or Visual Studio 2008. Note: If using VS2008, then please download the SDK first before getting started. If you are using VS2010 then you are already setup and ready to go. So, click File-> New Project –> Other Languages –> Visual F# –> Windows –> F# Application. You will get the screen below. Go ahead and enter a name and click OK. Now, you will notice that the Solution Explorer contains the following: Double click the Program.fs and enter the following information. Hit F5 and it should run successfully. Sample Program. open System let a = 2        Console.WriteLine a As Shown below: Hmm, what? F# did the same thing in 3 lines of code. Show me the interactive evaluation that I keep hearing about. The F# development environment for Visual Studio 2010 provides two different modes of execution for F# code: Batch compilation to a .NET executable or DLL. (This was accomplished above). Interactive evaluation. (Demo is below) The interactive session provides a > prompt, requires a double semicolon ;; identifier at the end of a code snippet to force evaluation, and returns the names (if any) and types of resulting definitions and values. To access the F# prompt, in VS2010 Goto View –> Other Window then F# Interactive. Once you have the interactive window type in the following expression: 2+3;; as shown in the screenshot below: I hope this guide helps you get started with the language, please check out the following books for further information. F# Books for further reading   Foundations of F# Author: Robert Pickering An introduction to functional programming with F#. Including many samples, this book walks through the features of the F# language and libraries, and covers many of the .NET Framework features which can be leveraged with F#.       Functional Programming for the Real World: With Examples in F# and C# Authors: Tomas Petricek and Jon Skeet An introduction to functional programming for existing C# developers written by Tomas Petricek and Jon Skeet. This book explains the core principles using both C# and F#, shows how to use functional ideas when designing .NET applications and presents practical examples such as design of domain specific language, development of multi-core applications and programming of reactive applications.

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  • Row Count Plus Transformation

    As the name suggests we have taken the current Row Count Transform that is provided by Microsoft in the Integration Services toolbox and we have recreated the functionality and extended upon it. There are two things about the current version that we thought could do with cleaning up Lack of a custom UI You have to type the variable name yourself In the Row Count Plus Transformation we solve these issues for you. Another thing we thought was missing is the ability to calculate the time taken between components in the pipeline. An example usage would be that you want to know how many rows flowed between Component A and Component B and how long it took. Again we have solved this issue. Credit must go to Erik Veerman of Solid Quality Learning for the idea behind noting the duration. We were looking at one of his packages and saw that he was doing something very similar but he was using a Script Component as a transformation. Our philosophy is that if you have to write or Copy and Paste the same piece of code more than once then you should be thinking about a custom component and here it is. The Row Count Plus Transformation populates variables with the values returned from; Counting the rows that have flowed through the path Returning the time in seconds between when it first saw a row come down this path and when it saw the final row. It is possible to leave both these boxes blank and the component will still work.   All input columns are passed through the transformation unaltered, you are not permitted to change or add to the inputs or outputs of this component. Optionally you can set the component to fire an event, which happens during the PostExecute phase of the execution. This can be useful to improve visibility of this information, such that it is captured in package logging, or can be used to drive workflow in the case of an error event. Properties Property Data Type Description OutputRowCountVariable String The name of the variable into which the amount of row read will be passed (Optional). OutputDurationVariable String The name of the variable into which the duration in seconds will be passed. (Optional). EventType RowCountPlusTransform.EventType The type of event to fire during post execute, included in which are the row count and duration values. RowCountPlusTransform.EventType Enumeration Name Value Description None 0 Do not fire any event. Information 1 Fire an Information event. Warning 2 Fire a Warning event. Error 3 Fire an Error event. Installation The component is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. For 2005/2008 Only - Finally you will have to add the transformation to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Data Flow Items tab, and then check the Row Count Plus Transformation in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations, and this component requires a minimum of SQL Server 2005 Service Pack 1. Downloads The Row Number Transformation is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. Row Count Plus Transformation for SQL Server 2005 Row Count Plus Transformation for SQL Server 2008 Row Count Plus Transformation for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.6 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.5 - SQL Server 2008 release. (15 Oct 2008) SQL Server 2005 Version 1.1.0.43 - Bug fix for duration. For long running processes the duration second count may have been incorrect. (8 Sep 2006) Version 1.1.0.42 - SP1 Compatibility Testing. Added the ability to raise an event with the count and duration data for easier logging or workflow. (18 Jun 2006) Version 1.0.0.1 - SQL Server 2005 RTM. Made available as general public release. (20 Mar 2006) Screenshot Troubleshooting Make sure you have downloaded the version that matches your version of SQL Server. We offer separate downloads for SQL Server 2005, SQL Server 2008 and SQL Server 2012. If you get an error when you try and use the component along the lines of The component could not be added to the Data Flow task. Please verify that this component is properly installed.  ... The data flow object "Konesans ..." is not installed correctly on this computer, this usually indicates that the internal cache of SSIS components needs to be updated. This is held by the SSIS service, so you need restart the the SQL Server Integration Services service. You can do this from the Services applet in Control Panel or Administrative Tools in Windows. You can also restart the computer if you prefer. You may also need to restart any current instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. Once installation is complete you need to manually add the task to the toolbox before you will see it and to be able add it to packages - How do I install a task or transform component?

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  • Issues with ILMerge, Lambda Expressions and VS2010 merging?

    - by John Blumenauer
    A little Background For quite some time now, it’s been possible to merge multiple .NET assemblies into a single assembly using ILMerge in Visual Studio 2008.  This is especially helpful when writing wrapper assemblies for 3rd-party libraries where it’s desirable to minimize the number of assemblies for distribution.  During the merge process, ILMerge will take a set of assemblies and merge them into a single assembly.  The resulting assembly can be either an executable or a DLL and is identified as the primary assembly. Issue During a recent project, I discovered using ILMerge to merge assemblies containing lambda expressions in Visual Studio 2010 is resulting in invalid primary assemblies.  The code below is not where the initial issue was identified, I will merely use it to illustrate the problem at hand. In order to describe the issue, I created a console application and a class library for calculating a few math functions utilizing lambda expressions.  The code is available for download at the bottom of this blog entry. MathLib.cs using System; namespace MathLib { public static class MathHelpers { public static Func<double, double, double> Hypotenuse = (x, y) => Math.Sqrt(x * x + y * y); static readonly Func<int, int, bool> divisibleBy = (int a, int b) => a % b == 0; public static bool IsPrimeNumber(int x) { { for (int i = 2; i <= x / 2; i++) if (divisibleBy(x, i)) return false; return true; }; } } } Program.cs using System; using MathLib; namespace ILMergeLambdasConsole { class Program { static void Main(string[] args) { int n = 19; if (MathHelpers.IsPrimeNumber(n)) { Console.WriteLine(n + " is prime"); } else { Console.WriteLine(n + " is not prime"); } Console.ReadLine(); } } } Not surprisingly, the preceding code compiles, builds and executes without error prior to running the ILMerge tool.   ILMerge Setup In order to utilize ILMerge, the following changes were made to the project. The MathLib.dll assembly was built in release configuration and copied to the MathLib folder.  The following folder hierarchy was used for this example:   The project file for ILMergeLambdasConsole project file was edited to add the ILMerge post-build configuration.  The following lines were added near the bottom of the project file:  <Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'"> <Exec Command="&quot;..\..\lib\ILMerge\Ilmerge.exe&quot; /ndebug /out:@(MainAssembly) &quot;@(IntermediateAssembly)&quot; @(ReferenceCopyLocalPaths->'&quot;%(FullPath)&quot;', ' ')" /> <Delete Files="@(ReferenceCopyLocalPaths->'$(OutDir)%(DestinationSubDirectory)%(Filename)%(Extension)')" /> </Target> The ILMergeLambdasConsole project was modified to reference the MathLib.dll located in the MathLib folder above. ILMerge and ILMerge.exe.config was copied into the ILMerge folder shown above.  The contents of ILMerge.exe.config are: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> </startup> </configuration> Post-ILMerge After compiling and building, the MathLib.dll assembly will be merged into the ILMergeLambdasConsole executable.  Unfortunately, executing ILMergeLambdasConsole.exe now results in a crash.  The ILMerge documentation recommends using PEVerify.exe to validate assemblies after merging.  Executing PEVerify.exe against the ILMergeLambdasConsole.exe assembly results in the following error:    Further investigation by using Reflector reveals the divisibleBy method in the MathHelpers class looks a bit questionable after the merge.     Prior to using ILMerge, the same divisibleBy method appeared as the following in Reflector: It’s pretty obvious something has gone awry during the merge process.  However, this is only occurring when building within the Visual Studio 2010 environment.  The same code and configuration built within Visual Studio 2008 executes fine.  I’m still investigating the issue.  If anyone has already experienced this situation and solved it, I would love to hear from you.  However, as of right now, it looks like something has gone terribly wrong when executing ILMerge against assemblies containing Lambdas in Visual Studio 2010. Solution Files ILMergeLambdaExpression

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  • Navigate Quickly with JustCode and Ctrl+Click

    Ctrl + Click is a widely used shortcut for Go To Definition in many development environments but not in Visual Studio. We, the JustCode team, find it really useful so we added it to Visual Studio. But we didn't stop there - we improved it even further. Read on to find the details. With JustCode you get an enhanced Go To Definition. By default you can execute it in the Visual Studio editor using one of the following shortcuts: Middle Click, Ctrl+Left Click, F12, Ctrl+Enter, Ctrl+B. The first usage of this feature is not much different from the default Visual Studio Go To Definition command use it where a member, type, method, property, etc is used to navigate to the definition of that item. For example, if you have this method:         public void Start()         {             lion = new Lion();             lion.Roar();         } If you hold Ctrl and click on the usage of the lion you will go to the lion member definition. If you hold Ctrl and click on the Lion you will go to the Lion class definition. What we added is the ability to easily find all the usages of the item you just navigated to. For example:     public class Lion     {         public void Roar()         {             Console.WriteLine("Rhaaaar");         }     }   If you hold Ctrl and click on the Lion definition you will see all the usages of the Lion type; if you click on the Roar method definition you will see all the usages of the Roar method: And if there is only one usage you will get automatically to that usage. In the examples I use C#, but it works also in VB.NET, JavaScript, ASP.NET and XAML. Why we like this feature? Let me first start with how the Ctrl+Click (or Go To Definition command) is used. We noticed that developers use it especially in what we call "code browsing sessions". In simple words this is when you browse around the code looking for a bug, just reading the code or searching for something. Sounds familiar? In our experience when you go to the definition of some item you often want to know more about it and the first thing you need is to find its usages. With JustCode this is just one click away. Why Ctrl+Click/Middle Click over F12/Ctrl+Enter/Ctrl+B? Actually you can use all of them. But during these "code browsing sessions" we noticed that most developers use the mouse. So the mouse is already in use and pressing Ctrl+Click (or the Middle Click) is so natural. During heavy coding sessions or if you are a keyboard type developer F12 (or any of the other keyboard shortcuts) is the key. We really use heavily this feature not only in our team but in the whole company. It saves us a bit of time many times a day. And it adds up. We hope you will like it too. Your feedback is more than welcome for us. P.S. If you dont want JustCode to capture the Ctrl+Click and the Middle Click in the editor, you can change that in JustCode->Options->General in the Navigation group. Keyboard shortcuts can be reassigned using the Visual Studio keyboard shortcuts editor.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • form_dropdown in codeigniter

    - by Patrick
    I'm getting a strange behaviour from form_dropdown - basically, when I reload the page after validation, the values are screwed up. this bit generates 3 drop downs with days, months and years: $days = array(0 => 'Day...'); for ($i = 1; $i <= 31; $i++) { $days[] = $i; } $months = array(0 => 'Month...', ); for ($i = 1; $i <= 12; $i++) { $months[] = $i; } $years = array(0 => 'Year...'); for ($i = 2010; $i <= 2012; $i++) { $years[$i] = $i; echo "<pre>"; print_r($years); echo "</pre>";//remove this } $selected_day = (isset($selected_day)) ? $selected_day : 0; $selected_month = (isset($selected_month)) ? $selected_month : 0; $selected_year = (isset($selected_year)) ? $selected_year : 0; echo "<p>"; echo form_label('Select date:', 'day', array('class' => 'left')); echo form_dropdown('day', $days, $selected_day, 'class="combosmall"'); echo form_dropdown('month', $months, $selected_month, 'class="combosmall"'); echo form_dropdown('year', $years, $selected_year, 'class="combosmall"'); echo "</p>"; ...and generates this: <p><label for="day" class="left">Select date:</label><select name="day" class="combosmall"> <option value="0" selected="selected">Day...</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> <option value="6">6</option> <option value="7">7</option> <option value="8">8</option> <option value="9">9</option> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> <option value="13">13</option> <option value="14">14</option> <option value="15">15</option> <option value="16">16</option> <option value="17">17</option> <option value="18">18</option> <option value="19">19</option> <option value="20">20</option> <option value="21">21</option> <option value="22">22</option> <option value="23">23</option> <option value="24">24</option> <option value="25">25</option> <option value="26">26</option> <option value="27">27</option> <option value="28">28</option> <option value="29">29</option> <option value="30">30</option> <option value="31">31</option> </select><select name="month" class="combosmall"> <option value="0" selected="selected">Month...</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> <option value="6">6</option> <option value="7">7</option> <option value="8">8</option> <option value="9">9</option> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> </select><select name="year" class="combosmall"> <option value="0" selected="selected">Year...</option> <option value="2010">2010</option> <option value="2011">2011</option> <option value="2012">2012</option> </select></p> however, when the form is reloaded after validation, the same code above generates this: <!-- days and months... --> <select name="year" class="combosmall"> <option value="0" selected="selected">Year...</option> <option value="1">2010</option> <option value="2">2011</option> <option value="3">2012</option> </select> So basically the value start from 1 instead of 2010. The same happens to days and months but obviously it doesn't make any difference in this particular case as the values would start from 1 anyway. How can I fix this - and why does it happen?

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  • Exception with RubyAMF and Ruby 1.9 although code works

    - by Tam
    I'm getting an exception with RubyAMF using Ruby 1.9 and Rails 2.3.5. Although code afterward executes normally I'm not very comfortable with seeing such exception in the log file. Do you know what is causing it: >>>>>>>> RubyAMF >>>>>>>>> #<RubyAMF::Actions::PrepareAction:0x0000010139ff48> took: 0.00020 secs >>>>>>>> RubyAMF >>>>>>>>> #<RubyAMF::Actions::RailsInvokeAction:0x0000010139ff10> took: 0.29973 secs You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.include? /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:142:in `create_time_zone_conversion_attribute?' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:75:in `block in define_attribute_methods' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:71:in `each' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:71:in `define_attribute_methods' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:242:in `method_missing' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/base.rb:2832:in `hash' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `hash' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `hash' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `[]=' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `store_object' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:234:in `write_amf3_object' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:154:in `write_amf3' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:78:in `write' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:70:in `block in run' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:56:in `upto' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:56:in `run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:91:in `block in run' /Users/tammam56/.rvm/rubies/ruby-1.9.1-p378/lib/ruby/1.9.1/benchmark.rb:309:in `realtime' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:91:in `run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:12:in `block in run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:11:in `each' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:11:in `run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/rails_gateway.rb:28:in `service' /Users/tammam56/lal/app/controllers/rubyamf_controller.rb:19:in `gateway' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:1331:in `perform_action' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/filters.rb:617:in `call_filters' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/filters.rb:610:in `perform_action_with_filters' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `block in perform_action_with_benchmark' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `block in ms' /Users/tammam56/.rvm/rubies/ruby-1.9.1-p378/lib/ruby/1.9.1/benchmark.rb:309:in `realtime' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `ms' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `perform_action_with_benchmark' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/rescue.rb:160:in `perform_action_with_rescue' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/flash.rb:146:in `perform_action_with_flash' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `process' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in `process_with_filters' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in `process' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:87:in `dispatch' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:121:in `_call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:130:in `block in build_middleware_stack' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `block in call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:9:in `cache' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:28:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/head.rb:9:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/methodoverride.rb:24:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/params_parser.rb:15:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/session/cookie_store.rb:93:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/failsafe.rb:26:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/lock.rb:11:in `block in call' <internal:prelude>:8:in `synchronize' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:114:in `block in call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/reloader.rb:34:in `run' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:108:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rails-2.3.5/lib/rails/rack/static.rb:31:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in `block in call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `each' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rails-2.3.5/lib/rails/rack/log_tailer.rb:17:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/content_length.rb:13:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/chunked.rb:15:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/handler/mongrel.rb:64:in `process' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:159:in `block in process_client' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `each' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `process_client' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `block (2 levels) in run '

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  • Why won't Javascript assembled Iframe load in IE6 over HTTPS although it will over HTTP?

    - by Lauren
    The issue: The iframe won't load inside the tags on the review and submit page here: https://checkout.netsuite.com/s.nl/c.659197/sc.4/category.confirm/.f Login:[email protected] pass:test03 To produce problem: - Where it says "Your Third Party Shipper Numbers (To enter one, click here.)", click "here" to see the form that won't load in IE6. It seems to load in every other modern browser. The same form works fine on this page (you have to click on the "order sample" button to see the link to the same form): http://www.avaline.com/R3000_3 Here's the HTML: <div style="border-color: rgb(255, 221, 221);" id="itmSampl"> <div id="placeshipnum" style="display: none;"></div> <div id="sampAdd"> <strong>Your Third Party Shipper Numbers</strong> (To enter one, click <a rel="nofollow" href="javascript:;" onclick="enterShipNum()">here</a>.) <ul style="list-style: none outside none; padding-left: 20px;"> <li><span class="bold">UPS #</span>: 333333</li> <li><span class="bold">FedEx #</span>: 777888999</li> </ul> </div> </div> Upon clicking the "to enter one, click here" link this is the iframe HTML in all browsers except IE6 (in IE6, the "shipnum" div element is assembled, but that's it): <div id="placeshipnum" style="display: block;"> <div id="shipnum" style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"> <div class="wrapper-x"> <a title="close window" class="linkfooter" href="javascript:;" onclick="enterShipNum()"> <img height="11" width="11" alt="close window" src="/c.659197/site/av-template/x-image-browser.gif"> </a> </div> <iframe scrolling="no" height="240" frameborder="0" width="190" src="https://forms.netsuite.com/app/site/crm/externalleadpage.nl?compid=659197&amp;formid=56&amp;h=9b260d2f9bca0fd9c300&amp;[email protected]&amp;firstname=Test&amp;lastname=Account&amp;ck=Q1BnzaRXAe_RfjhE&amp;vid=Q1BnzaRXAd3Rfik7&amp;cktime=87919&amp;cart=5257&amp;promocode=SAMPLE&amp;chrole=1014&amp;cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb" allowtransparency="true" border="0" onload="hideShipLoadImg()" style="display: block;"></iframe></div></div> This is the relevant Javascript: // Allow for shipper number update var shipNumDisplay=0; function enterShipNum() { if (shipNumDisplay == 0){ //odrSampl(); document.getElementById('placeshipnum').style.display="block"; document.getElementById('placeshipnum').innerHTML='<div id="shipnum"><div class="wrapper-x"> <a onclick="enterShipNum()" href="javascript:;" class="linkfooter" title="close window"> <img height="11" width="11" src="/c.659197/site/av-template/x-image-browser.gif" alt="close window" /> </a> </div><iframe onload="hideShipLoadImg()" scrolling="no" height="240" frameborder="0" width="190" border="0" allowtransparency="true" src="https://forms.netsuite.com/app/site/crm/externalleadpage.nl?compid=659197&formid=56&h=9b260d2f9bca0fd9c300&[email protected]&firstname=Test&lastname=Account&ck=Q1BnzaRXAe_RfjhE&vid=Q1BnzaRXAd3Rfik7&cktime=87919&cart=5257&promocode=SAMPLE&chrole=1014&cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb"></iframe></div>'; shipNumDisplay=1; } else { document.getElementById('placeshipnum').style.display="none"; document.getElementById('shipnum').parentNode.removeChild(document.getElementById('shipnum')); shipNumDisplay=0; } } function hideShipLoadImg(){ var shipiframe= document.getElementById('shipnum').getElementsByTagName('iframe')[0]; shipiframe.style.display = 'block'; shipiframe.parentNode.style.background = '#fff'; } This is most of the form inside the iframe although I don't think it's relevant: <form style="margin: 0pt;" onsubmit="return ( window.isinited &amp;&amp; window.isvalid &amp;&amp; save_record( true ) )" action="/app/site/crm/externalleadpage.nl" enctype="multipart/form-data" method="POST" name="main_form" id="main_form"> <div class="field name"> <label for="firstname">First Name <span class="required">*</span></label> <span class="input" id="firstname_fs"><span class="input" id="firstname_val">Test</span></span><input type="hidden" id="firstname" name="firstname" value="Test" onchange="nlapiFieldChanged(null,'firstname');"> </div> <div class="field name"> <label for="lastname">Last Name <span class="required">*</span></label> <span class="input" id="lastname_fs"><span class="input" id="lastname_val">Account</span></span><input type="hidden" id="lastname" name="lastname" value="Account" onchange="nlapiFieldChanged(null,'lastname');"> </div> <div id="ups" class="field"> <label for="custentity4">UPS # </label> <span id="custentity4_fs" style="white-space: nowrap;"><input type="text" id="custentity4" onblur="if (this.checkvalid == true) {this.isvalid=(validate_field(this,'text',false,false) &amp;&amp; nlapiValidateField(null,'custentity4'));} if (this.isvalid == false) { selectAndFocusField(this); return this.isvalid;}" name="custentity4" size="25" onfocus="if (this.isvalid == true || this.isvalid == false) this.checkvalid=true;" onchange="setWindowChanged(window, true);this.isvalid=(validate_field(this,'text',true,false) &amp;&amp; nlapiValidateField(null,'custentity4'));this.checkvalid=false;if (this.isvalid) {nlapiFieldChanged(null,'custentity4');;}if (this.isvalid) this.isvalid=validate_textfield_maxlen(this,6,true,true);if (!this.isvalid) { selectAndFocusField(this);}return this.isvalid;" class="input" maxlength="6"></span> </div> <div id="fedex" class="field"> <label for="custentity9">FedEx # </label> <span id="custentity9_fs" style="white-space: nowrap;"><input type="text" id="custentity9" onblur="if (this.checkvalid == true) {this.isvalid=(validate_field(this,'text',false,false) &amp;&amp; nlapiValidateField(null,'custentity9'));} if (this.isvalid == false) { selectAndFocusField(this); return this.isvalid;}" name="custentity9" size="25" onfocus="if (this.isvalid == true || this.isvalid == false) this.checkvalid=true;" onchange="setWindowChanged(window, true);this.isvalid=(validate_field(this,'text',true,false) &amp;&amp; nlapiValidateField(null,'custentity9'));this.checkvalid=false;if (this.isvalid) {nlapiFieldChanged(null,'custentity9');;}if (this.isvalid) this.isvalid=validate_textfield_maxlen(this,9,true,true);if (!this.isvalid) { selectAndFocusField(this);}return this.isvalid;" class="input" maxlength="9"></span> </div> <div class="field hidden"><input type="hidden" id="email" name="email" value="[email protected]"></div> <div class="field"><label class="submit" for="submitbutton"><span class="required">*</span> Indicates required fields.</label></div> <input type="submit" id="submitbutton" value="submit"> <!-- REQUIRED HIDDEN FIELDS FOR HTML ONLINE FORM --> <input type="hidden" value="659197" name="compid"><input type="hidden" value="56" name="formid"><input type="hidden" value="" name="id"><input type="hidden" value="9b260d2f9bca0fd9c300" name="h"><input type="hidden" value="-1" name="rectype"><input type="hidden" value="" name="nlapiPI"><input type="hidden" value="" name="nlapiSR"><input type="hidden" value="ShipValidateField" name="nlapiVF"><input type="hidden" value="" name="nlapiFC"><input type="hidden" value="/app/site/crm/externalleadpage.nl?compid=659197&amp;formid=56&amp;h=9b260d2f9bca0fd9c300&amp;[email protected]&amp;firstname=Test&amp;lastname=Account&amp;ck=Q1BnzaRXAe_RfjhE&amp;vid=Q1BnzaRXAd3Rfik7&amp;cktime=87919&amp;cart=5257&amp;promocode=SAMPLE&amp;chrole=1014&amp;cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb" name="whence"><input type="hidden" name="submitted"> <iframe height="0" style="visibility: hidden;" name="server_commands" id="server_commands" src="javascript:false"></iframe> <!-- END OF REQUIRED HIDDEN FIELDS FOR HTML ONLINE FORM --> </form>

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  • Why does fprintf start printing out of order or not at all?

    - by Steve Melvin
    This code should take an integer, create pipes, spawn two children, wait until they are dead, and start all over again. However, around the third time around the loop I lose my prompt to enter a number and it no longer prints the number I've entered. Any ideas? #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #define WRITE 1 #define READ 0 int main (int argc, const char * argv[]) { //Pipe file-descriptor array unsigned int isChildA = 0; int pipeA[2]; int pipeB[2]; int num = 0; while(1){ fprintf(stderr,"Enter an integer: "); scanf("%i", &num); if(num == 0){ fprintf(stderr,"You entered zero, exiting...\n"); exit(0); } //Open Pipes if(pipe(pipeA) < 0){ fprintf(stderr,"Could not create pipe A.\n"); exit(1); } if(pipe(pipeB) < 0){ fprintf(stderr,"Could not create pipe B.\n"); exit(1); } fprintf(stderr,"Value read: %i \n", num); fprintf(stderr,"Parent PID: %i\n", getpid()); pid_t procID = fork(); switch (procID) { case -1: fprintf(stderr,"Fork error, quitting...\n"); exit(1); break; case 0: isChildA = 1; break; default: procID = fork(); if (procID<0) { fprintf(stderr,"Fork error, quitting...\n"); exit(1); } else if(procID == 0){ isChildA = 0; } else { write(pipeA[WRITE], &num, sizeof(int)); close(pipeA[WRITE]); close(pipeA[READ]); close(pipeB[WRITE]); close(pipeB[READ]); pid_t pid; while (pid = waitpid(-1, NULL, 0)) { if (errno == ECHILD) { break; } } } break; } if (procID == 0) { //We're a child, do kid-stuff. ssize_t bytesRead = 0; int response; while (1) { while (bytesRead == 0) { bytesRead = read((isChildA?pipeA[READ]:pipeB[READ]), &response, sizeof(int)); } if (response < 2) { //Kill other child and self fprintf(stderr, "Terminating PROCID: %i\n", getpid()); write((isChildA?pipeB[WRITE]:pipeA[WRITE]), &response, sizeof(int)); close(pipeA[WRITE]); close(pipeA[READ]); close(pipeB[WRITE]); close(pipeB[READ]); return 0; } else if(!(response%2)){ //Even response/=2; fprintf(stderr,"PROCID: %i, VALUE: %i\n", getpid(), response); write((isChildA?pipeB[WRITE]:pipeA[WRITE]), &response, sizeof(int)); bytesRead = 0; } else { //Odd response*=3; response++; fprintf(stderr,"PROCID: %i, VALUE: %i\n", getpid(), response); write((isChildA?pipeB[WRITE]:pipeA[WRITE]), &response, sizeof(int)); bytesRead = 0; } } } } return 0; } This is the output I am getting... bash-3.00$ ./proj2 Enter an integer: 101 Value read: 101 Parent PID: 9379 PROCID: 9380, VALUE: 304 PROCID: 9381, VALUE: 152 PROCID: 9380, VALUE: 76 PROCID: 9381, VALUE: 38 PROCID: 9380, VALUE: 19 PROCID: 9381, VALUE: 58 PROCID: 9380, VALUE: 29 PROCID: 9381, VALUE: 88 PROCID: 9380, VALUE: 44 PROCID: 9381, VALUE: 22 PROCID: 9380, VALUE: 11 PROCID: 9381, VALUE: 34 PROCID: 9380, VALUE: 17 PROCID: 9381, VALUE: 52 PROCID: 9380, VALUE: 26 PROCID: 9381, VALUE: 13 PROCID: 9380, VALUE: 40 PROCID: 9381, VALUE: 20 PROCID: 9380, VALUE: 10 PROCID: 9381, VALUE: 5 PROCID: 9380, VALUE: 16 PROCID: 9381, VALUE: 8 PROCID: 9380, VALUE: 4 PROCID: 9381, VALUE: 2 PROCID: 9380, VALUE: 1 Terminating PROCID: 9381 Terminating PROCID: 9380 Enter an integer: 102 Value read: 102 Parent PID: 9379 PROCID: 9386, VALUE: 51 PROCID: 9387, VALUE: 154 PROCID: 9386, VALUE: 77 PROCID: 9387, VALUE: 232 PROCID: 9386, VALUE: 116 PROCID: 9387, VALUE: 58 PROCID: 9386, VALUE: 29 PROCID: 9387, VALUE: 88 PROCID: 9386, VALUE: 44 PROCID: 9387, VALUE: 22 PROCID: 9386, VALUE: 11 PROCID: 9387, VALUE: 34 PROCID: 9386, VALUE: 17 PROCID: 9387, VALUE: 52 PROCID: 9386, VALUE: 26 PROCID: 9387, VALUE: 13 PROCID: 9386, VALUE: 40 PROCID: 9387, VALUE: 20 PROCID: 9386, VALUE: 10 PROCID: 9387, VALUE: 5 PROCID: 9386, VALUE: 16 PROCID: 9387, VALUE: 8 PROCID: 9386, VALUE: 4 PROCID: 9387, VALUE: 2 PROCID: 9386, VALUE: 1 Terminating PROCID: 9387 Terminating PROCID: 9386 Enter an integer: 104 Value read: 104 Parent PID: 9379 Enter an integer: PROCID: 9388, VALUE: 52 PROCID: 9389, VALUE: 26 PROCID: 9388, VALUE: 13 PROCID: 9389, VALUE: 40 PROCID: 9388, VALUE: 20 PROCID: 9389, VALUE: 10 PROCID: 9388, VALUE: 5 PROCID: 9389, VALUE: 16 PROCID: 9388, VALUE: 8 PROCID: 9389, VALUE: 4 PROCID: 9388, VALUE: 2 PROCID: 9389, VALUE: 1 Terminating PROCID: 9388 Terminating PROCID: 9389 105 Value read: 105 Parent PID: 9379 Enter an integer: PROCID: 9395, VALUE: 316 PROCID: 9396, VALUE: 158 PROCID: 9395, VALUE: 79 PROCID: 9396, VALUE: 238 PROCID: 9395, VALUE: 119 PROCID: 9396, VALUE: 358 PROCID: 9395, VALUE: 179 PROCID: 9396, VALUE: 538 PROCID: 9395, VALUE: 269 PROCID: 9396, VALUE: 808 PROCID: 9395, VALUE: 404 PROCID: 9396, VALUE: 202 PROCID: 9395, VALUE: 101 PROCID: 9396, VALUE: 304 PROCID: 9395, VALUE: 152 PROCID: 9396, VALUE: 76 PROCID: 9395, VALUE: 38 PROCID: 9396, VALUE: 19 PROCID: 9395, VALUE: 58 PROCID: 9396, VALUE: 29 PROCID: 9395, VALUE: 88 PROCID: 9396, VALUE: 44 PROCID: 9395, VALUE: 22 PROCID: 9396, VALUE: 11 PROCID: 9395, VALUE: 34 PROCID: 9396, VALUE: 17 PROCID: 9395, VALUE: 52 PROCID: 9396, VALUE: 26 PROCID: 9395, VALUE: 13 PROCID: 9396, VALUE: 40 PROCID: 9395, VALUE: 20 PROCID: 9396, VALUE: 10 PROCID: 9395, VALUE: 5 PROCID: 9396, VALUE: 16 PROCID: 9395, VALUE: 8 PROCID: 9396, VALUE: 4 PROCID: 9395, VALUE: 2 PROCID: 9396, VALUE: 1 Terminating PROCID: 9395 Terminating PROCID: 9396 105 Value read: 105 Parent PID: 9379 Enter an integer: PROCID: 9397, VALUE: 316 PROCID: 9398, VALUE: 158 PROCID: 9397, VALUE: 79 PROCID: 9398, VALUE: 238 PROCID: 9397, VALUE: 119 PROCID: 9398, VALUE: 358 PROCID: 9397, VALUE: 179 PROCID: 9398, VALUE: 538 PROCID: 9397, VALUE: 269 PROCID: 9398, VALUE: 808 PROCID: 9397, VALUE: 404 PROCID: 9398, VALUE: 202 PROCID: 9397, VALUE: 101 PROCID: 9398, VALUE: 304 PROCID: 9397, VALUE: 152 PROCID: 9398, VALUE: 76 PROCID: 9397, VALUE: 38 PROCID: 9398, VALUE: 19 PROCID: 9397, VALUE: 58 PROCID: 9398, VALUE: 29 PROCID: 9397, VALUE: 88 PROCID: 9398, VALUE: 44 PROCID: 9397, VALUE: 22 PROCID: 9398, VALUE: 11 PROCID: 9397, VALUE: 34 PROCID: 9398, VALUE: 17 PROCID: 9397, VALUE: 52 PROCID: 9398, VALUE: 26 PROCID: 9397, VALUE: 13 PROCID: 9398, VALUE: 40 PROCID: 9397, VALUE: 20 PROCID: 9398, VALUE: 10 PROCID: 9397, VALUE: 5 PROCID: 9398, VALUE: 16 PROCID: 9397, VALUE: 8 PROCID: 9398, VALUE: 4 PROCID: 9397, VALUE: 2 PROCID: 9398, VALUE: 1 Terminating PROCID: 9397 Terminating PROCID: 9398 106 Value read: 106 Parent PID: 9379 Enter an integer: PROCID: 9399, VALUE: 53 PROCID: 9400, VALUE: 160 PROCID: 9399, VALUE: 80 PROCID: 9400, VALUE: 40 PROCID: 9399, VALUE: 20 PROCID: 9400, VALUE: 10 PROCID: 9399, VALUE: 5 PROCID: 9400, VALUE: 16 PROCID: 9399, VALUE: 8 PROCID: 9400, VALUE: 4 PROCID: 9399, VALUE: 2 PROCID: 9400, VALUE: 1 Terminating PROCID: 9399 Terminating PROCID: 9400 ^C Another thing that's strange, when ran from within XCode it behaves normally. However, when ran from bash on Solaris or OSX it acts up.

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  • Increase efficiency of a loop with jQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Increase efficiency of a loop with jQuery and GameQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • auto focus camera on model

    - by bob
    I have the following model <MeshGeometry3D x:Key="SphereOR10GR13" Positions="121.4130 33.9882 64.3701 85.0383 102.2932 168.1890 0.0000 0.0000 0.0000 68.8637 96.3488 159.4094 82.9020 105.2468 168.1890 36.2556 196.8622 64.3701 85.0383 138.7499 159.4094 148.6907 0.0000 23.3858 148.6907 260.7480 23.3858 89.4149 143.2779 146.1417 133.5125 17.5473 43.2677 55.2861 66.8433 108.0315 103.1995 66.8433 108.0315 45.2233 183.7492 108.0315 95.7690 82.0510 146.1417 73.5422 138.7499 168.1890 73.5422 102.2932 159.4094 95.7690 82.0510 127.6378 113.5304 183.7492 108.0315 141.4439 9.9759 23.3858 133.5125 17.5473 64.3701 45.2233 50.9146 85.5906 141.4439 238.9917 43.2677 82.9020 105.2468 188.7008 62.2651 82.0510 146.1417 113.5304 50.9146 85.5906 22.8432 220.2245 43.2677 55.2861 167.1189 108.0315 148.6907 260.7480 23.3858 121.4130 196.8622 85.5906 103.1995 167.1189 108.0315 121.4130 33.9882 64.3701 148.6907 0.0000 23.3858 89.4149 96.3488 159.4094 82.9020 135.2862 168.1890 82.9020 105.2468 188.7008 103.1995 66.8433 108.0315 0.0000 260.7480 23.3858 10.2234 238.9917 23.3858 89.4149 96.3488 146.1417 85.0383 138.7499 168.1890 121.4130 196.8622 64.3701 95.7690 153.5077 146.1417 133.5125 17.5473 43.2677 22.8432 220.2245 43.2677 55.2861 66.8433 127.6378 45.2233 50.9146 108.0315 95.7690 153.5077 127.6378 0.0000 260.7480 0.0000 73.5422 102.2932 168.1890 113.5304 183.7492 85.5906 62.2651 82.0510 146.1417 113.5304 50.9146 108.0315 85.0383 138.7499 168.1890 68.8637 143.2779 159.4094 55.2861 167.1189 108.0315 133.5125 220.2245 43.2677 133.5125 220.2245 64.3701 22.8432 220.2245 64.3701 89.4149 143.2779 159.4094 148.6907 0.0000 23.3858 62.2651 82.0510 127.6378 10.2234 9.9759 43.2677 77.1146 105.2468 168.1890 82.9020 135.2862 168.1890 73.5422 138.7499 159.4094 10.2234 9.9759 23.3858 62.2651 153.5077 146.1417 36.2556 33.9882 85.5906 133.5125 220.2245 64.3701 85.0383 102.2932 168.1890 22.8432 220.2245 43.2677 113.5304 183.7492 108.0315 36.2556 33.9882 85.5906 22.8432 17.5473 43.2677 141.4439 238.9917 43.2677 36.2556 196.8622 64.3701 82.9020 135.2862 168.1890 45.2233 183.7492 108.0315 148.6907 260.7480 0.0000 0.0000 0.0000 23.3858 73.5422 102.2932 159.4094 82.9020 105.2468 188.7008 55.2861 66.8433 127.6378 103.1995 66.8433 127.6378 22.8432 220.2245 64.3701 36.2556 33.9882 64.3701 77.1146 105.2468 188.7008 62.2651 153.5077 127.6378 0.0000 260.7480 0.0000 22.8432 17.5473 64.3701 10.2234 238.9917 43.2677 55.2861 66.8433 108.0315 103.1995 66.8433 108.0315 73.5422 102.2932 159.4094 77.1146 105.2468 188.7008 85.0383 138.7499 159.4094 45.2233 50.9146 85.5906 133.5125 17.5473 43.2677 0.0000 0.0000 23.3858 89.4149 143.2779 146.1417 103.1995 66.8433 127.6378 22.8432 17.5473 43.2677 85.0383 102.2932 168.1890 55.2861 167.1189 127.6378 22.8432 220.2245 64.3701 68.8637 96.3488 146.1417 103.1995 167.1189 127.6378 148.6907 260.7480 23.3858 95.7690 153.5077 146.1417 133.5125 220.2245 43.2677 62.2651 82.0510 127.6378 77.1146 135.2862 188.7008 10.2234 238.9917 43.2677 141.4439 238.9917 23.3858 82.9020 105.2468 168.1890 89.4149 96.3488 159.4094 45.2233 183.7492 85.5906 73.5422 102.2932 168.1890 85.0383 102.2932 159.4094 121.4130 33.9882 85.5906 55.2861 167.1189 127.6378 77.1146 135.2862 188.7008 95.7690 153.5077 146.1417 121.4130 33.9882 85.5906 141.4439 238.9917 23.3858 133.5125 17.5473 64.3701 10.2234 9.9759 43.2677 45.2233 50.9146 108.0315 133.5125 220.2245 64.3701 89.4149 96.3488 146.1417 113.5304 50.9146 108.0315 121.4130 196.8622 64.3701 95.7690 153.5077 127.6378 133.5125 17.5473 64.3701 82.9020 105.2468 168.1890 73.5422 138.7499 159.4094 62.2651 153.5077 146.1417 89.4149 143.2779 146.1417 68.8637 143.2779 146.1417 121.4130 33.9882 64.3701 103.1995 167.1189 108.0315 141.4439 9.9759 43.2677 141.4439 9.9759 23.3858 95.7690 82.0510 146.1417 36.2556 33.9882 85.5906 77.1146 135.2862 168.1890 10.2234 238.9917 43.2677 77.1146 105.2468 188.7008 10.2234 9.9759 43.2677 62.2651 153.5077 127.6378 85.0383 102.2932 159.4094 113.5304 50.9146 85.5906 113.5304 183.7492 108.0315 55.2861 66.8433 127.6378 103.1995 66.8433 127.6378 36.2556 33.9882 64.3701 10.2234 9.9759 23.3858 36.2556 196.8622 85.5906 0.0000 260.7480 23.3858 82.9020 135.2862 188.7008 22.8432 17.5473 43.2677 62.2651 153.5077 146.1417 68.8637 96.3488 159.4094 148.6907 260.7480 0.0000 73.5422 138.7499 168.1890 85.0383 138.7499 168.1890 68.8637 96.3488 146.1417 121.4130 196.8622 85.5906 68.8637 143.2779 146.1417 141.4439 238.9917 23.3858 89.4149 143.2779 159.4094 22.8432 17.5473 64.3701 73.5422 138.7499 168.1890 45.2233 183.7492 85.5906 77.1146 105.2468 168.1890 68.8637 96.3488 146.1417 148.6907 260.7480 0.0000 141.4439 9.9759 43.2677 0.0000 260.7480 23.3858 113.5304 183.7492 85.5906 148.6907 0.0000 0.0000 55.2861 167.1189 108.0315 22.8432 17.5473 64.3701 121.4130 196.8622 64.3701 103.1995 167.1189 108.0315 10.2234 238.9917 23.3858 68.8637 143.2779 159.4094 36.2556 196.8622 85.5906 45.2233 50.9146 108.0315 77.1146 105.2468 168.1890 0.0000 260.7480 0.0000 141.4439 238.9917 43.2677 95.7690 153.5077 127.6378 95.7690 82.0510 146.1417 95.7690 82.0510 127.6378 103.1995 167.1189 127.6378 77.1146 135.2862 168.1890 36.2556 196.8622 64.3701 45.2233 183.7492 108.0315 89.4149 96.3488 159.4094 82.9020 135.2862 188.7008 121.4130 196.8622 85.5906 89.4149 143.2779 159.4094 77.1146 135.2862 168.1890 148.6907 0.0000 0.0000 45.2233 50.9146 85.5906 62.2651 153.5077 127.6378 85.0383 138.7499 159.4094 10.2234 9.9759 23.3858 141.4439 9.9759 43.2677 77.1146 135.2862 188.7008 85.0383 102.2932 159.4094 73.5422 138.7499 159.4094 95.7690 82.0510 127.6378 113.5304 50.9146 85.5906 133.5125 220.2245 43.2677 73.5422 102.2932 168.1890 141.4439 9.9759 23.3858 82.9020 135.2862 188.7008 121.4130 33.9882 85.5906 62.2651 82.0510 146.1417 62.2651 82.0510 127.6378 148.6907 0.0000 0.0000 55.2861 66.8433 108.0315 89.4149 96.3488 146.1417 55.2861 167.1189 127.6378 68.8637 143.2779 146.1417 10.2234 238.9917 23.3858 45.2233 183.7492 85.5906 68.8637 96.3488 159.4094 36.2556 33.9882 64.3701 113.5304 183.7492 85.5906 103.1995 167.1189 127.6378 36.2556 196.8622 85.5906 113.5304 50.9146 108.0315 68.8637 143.2779 159.4094 " TextureCoordinates="33.9882 64.3701 85.0383 102.2932 0.0000 0.0000 -96.3488 159.4094 82.9020 105.2468 -36.2556 64.3701 85.0383 138.7499 148.6907 0.0000 260.7480 23.3858 89.4149 143.2779 17.5473 43.2677 55.2861 66.8433 103.1995 66.8433 -45.2233 108.0315 95.7690 82.0510 -138.7499 168.1890 73.5422 159.4094 95.7690 127.6378 -113.5304 108.0315 9.9759 23.3858 17.5473 64.3701 45.2233 85.5906 238.9917 43.2677 82.9020 188.7008 -82.0510 146.1417 50.9146 85.5906 22.8432 220.2245 55.2861 167.1189 -148.6907 23.3858 -121.4130 85.5906 103.1995 167.1189 121.4130 33.9882 148.6907 23.3858 89.4149 96.3488 135.2862 168.1890 105.2468 188.7008 66.8433 108.0315 0.0000 23.3858 10.2234 238.9917 89.4149 146.1417 85.0383 138.7499 -121.4130 64.3701 -95.7690 146.1417 133.5125 17.5473 -220.2245 43.2677 -66.8433 127.6378 -50.9146 108.0315 95.7690 153.5077 -260.7480 0.0000 -102.2932 168.1890 183.7492 85.5906 62.2651 82.0510 113.5304 50.9146 -85.0383 168.1890 -68.8637 159.4094 -55.2861 108.0315 220.2245 43.2677 133.5125 220.2245 -220.2245 64.3701 89.4149 143.2779 0.0000 23.3858 62.2651 127.6378 10.2234 43.2677 77.1146 105.2468 -82.9020 168.1890 -138.7499 159.4094 10.2234 9.9759 -153.5077 146.1417 36.2556 33.9882 220.2245 64.3701 102.2932 168.1890 -22.8432 43.2677 113.5304 183.7492 36.2556 85.5906 -17.5473 43.2677 -141.4439 43.2677 36.2556 196.8622 82.9020 135.2862 -183.7492 108.0315 -148.6907 260.7480 0.0000 0.0000 73.5422 102.2932 82.9020 105.2468 55.2861 66.8433 103.1995 66.8433 -22.8432 64.3701 36.2556 64.3701 77.1146 188.7008 62.2651 153.5077 0.0000 260.7480 -17.5473 64.3701 -238.9917 43.2677 55.2861 108.0315 103.1995 108.0315 -102.2932 159.4094 -105.2468 188.7008 -85.0383 159.4094 45.2233 50.9146 133.5125 43.2677 0.0000 23.3858 143.2779 146.1417 66.8433 127.6378 22.8432 17.5473 85.0383 168.1890 55.2861 167.1189 22.8432 220.2245 68.8637 96.3488 103.1995 167.1189 148.6907 260.7480 153.5077 146.1417 -133.5125 43.2677 -82.0510 127.6378 -77.1146 188.7008 10.2234 238.9917 141.4439 238.9917 82.9020 168.1890 89.4149 159.4094 45.2233 183.7492 73.5422 102.2932 102.2932 159.4094 121.4130 33.9882 -55.2861 127.6378 -135.2862 188.7008 95.7690 153.5077 121.4130 85.5906 238.9917 23.3858 133.5125 64.3701 -9.9759 43.2677 45.2233 108.0315 -133.5125 64.3701 96.3488 146.1417 50.9146 108.0315 121.4130 196.8622 -95.7690 127.6378 133.5125 17.5473 105.2468 168.1890 73.5422 138.7499 -62.2651 146.1417 -89.4149 146.1417 68.8637 143.2779 121.4130 64.3701 -103.1995 108.0315 141.4439 43.2677 141.4439 9.9759 82.0510 146.1417 -33.9882 85.5906 77.1146 135.2862 -10.2234 43.2677 77.1146 105.2468 10.2234 9.9759 -153.5077 127.6378 85.0383 159.4094 113.5304 85.5906 183.7492 108.0315 55.2861 127.6378 103.1995 127.6378 -33.9882 64.3701 10.2234 23.3858 36.2556 196.8622 -260.7480 23.3858 82.9020 135.2862 22.8432 43.2677 62.2651 153.5077 68.8637 96.3488 260.7480 0.0000 73.5422 138.7499 138.7499 168.1890 68.8637 146.1417 196.8622 85.5906 -143.2779 146.1417 -141.4439 23.3858 143.2779 159.4094 22.8432 64.3701 -73.5422 168.1890 -45.2233 85.5906 77.1146 168.1890 -96.3488 146.1417 -148.6907 0.0000 9.9759 43.2677 0.0000 260.7480 -113.5304 85.5906 148.6907 0.0000 -167.1189 108.0315 22.8432 17.5473 196.8622 64.3701 167.1189 108.0315 -238.9917 23.3858 68.8637 143.2779 -196.8622 85.5906 45.2233 50.9146 -105.2468 168.1890 0.0000 0.0000 141.4439 238.9917 153.5077 127.6378 95.7690 146.1417 95.7690 82.0510 -103.1995 127.6378 -77.1146 168.1890 -196.8622 64.3701 45.2233 183.7492 96.3488 159.4094 135.2862 188.7008 121.4130 196.8622 -89.4149 159.4094 -135.2862 168.1890 0.0000 0.0000 -50.9146 85.5906 -62.2651 127.6378 138.7499 159.4094 -9.9759 23.3858 141.4439 9.9759 77.1146 135.2862 85.0383 102.2932 -73.5422 159.4094 82.0510 127.6378 113.5304 50.9146 133.5125 220.2245 73.5422 168.1890 141.4439 23.3858 -82.9020 188.7008 33.9882 85.5906 62.2651 146.1417 62.2651 82.0510 -148.6907 0.0000 -66.8433 108.0315 89.4149 96.3488 -167.1189 127.6378 -68.8637 146.1417 -10.2234 23.3858 -183.7492 85.5906 68.8637 159.4094 36.2556 33.9882 113.5304 183.7492 167.1189 127.6378 -36.2556 85.5906 113.5304 108.0315 -143.2779 159.4094 " TriangleIndices="79 2 89 2 79 223 80 66 179 66 80 7 66 7 143 143 7 114 179 38 108 38 179 66 108 38 114 108 114 7 32 2 181 2 32 99 159 2 99 2 159 48 37 177 191 177 37 28 164 60 205 60 164 8 149 102 113 102 149 210 102 210 43 43 210 216 113 26 192 26 113 102 192 26 216 192 216 210 91 209 127 209 91 186 142 157 218 157 142 62 125 178 19 178 125 22 147 170 228 170 147 75 183 231 105 231 183 134 231 134 31 31 134 132 105 76 57 76 105 231 57 76 132 57 132 134 58 74 90 74 58 44 126 161 98 161 126 172 56 20 10 20 56 69 85 110 71 110 85 129 68 97 158 97 68 120 97 120 215 215 120 232 158 117 202 117 158 97 202 117 232 202 232 120 184 220 0 220 184 168 234 41 5 41 234 29 188 156 145 156 188 198 124 86 140 86 124 73 189 11 199 11 189 52 11 52 12 12 52 30 199 27 72 27 199 11 72 27 30 72 30 52 235 21 152 21 235 128 50 131 25 131 50 153 13 180 174 180 13 18 78 206 46 206 78 229 83 222 104 222 83 84 222 84 195 195 84 47 104 88 107 88 104 222 107 88 47 107 47 84 155 92 93 92 155 154 185 101 36 101 185 233 121 141 55 141 121 196 226 224 45 224 226 182 51 106 162 106 51 14 106 14 225 225 14 9 162 139 123 139 162 106 123 139 9 123 9 14 194 61 17 61 194 221 193 144 214 144 193 109 137 133 207 133 137 42 67 111 24 111 67 150 163 81 187 81 163 33 81 33 212 212 33 6 187 136 59 136 187 81 59 136 6 59 6 33 236 176 3 176 236 169 116 167 39 167 116 230 100 200 130 200 100 171 54 138 227 138 54 203 118 63 165 63 118 1 63 1 4 4 1 77 165 146 40 146 165 63 40 146 77 40 77 1 173 96 213 96 173 53 15 94 49 94 15 65 103 16 151 16 103 217 208 70 119 70 208 166 82 211 148 211 82 160 23 175 115 175 23 87 34 35 135 35 34 201 112 64 197 64 112 219 122 190 95 190 122 204 " /> My grid size is MaxHeight="1000" MaxWidth="1000" How can I make the camera in the viewport3d show all the model something like fit view? Thank you

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  • form_dropdown in codeigniter

    - by Patrick
    I'm getting a strange behaviour from form_dropdown - basically, when I reload the page after validation, the values are screwed up. this bit generates 3 drop downs with days, months and years: $days = array(0 => 'Day...'); for ($i = 1; $i <= 31; $i++) { $days[] = $i; } $months = array(0 => 'Month...', ); for ($i = 1; $i <= 12; $i++) { $months[] = $i; } $years = array(0 => 'Year...'); for ($i = 2010; $i <= 2012; $i++) { $years[$i] = $i; echo "<pre>"; print_r($years); echo "</pre>";//remove this } $selected_day = (isset($selected_day)) ? $selected_day : 0; $selected_month = (isset($selected_month)) ? $selected_month : 0; $selected_year = (isset($selected_year)) ? $selected_year : 0; echo "<p>"; echo form_label('Select date:', 'day', array('class' => 'left')); echo form_dropdown('day', $days, $selected_day, 'class="combosmall"'); echo form_dropdown('month', $months, $selected_month, 'class="combosmall"'); echo form_dropdown('year', $years, $selected_year, 'class="combosmall"'); echo "</p>"; ...and generates this: <p><label for="day" class="left">Select date:</label><select name="day" class="combosmall"> <option value="0" selected="selected">Day...</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> <option value="6">6</option> <option value="7">7</option> <option value="8">8</option> <option value="9">9</option> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> <option value="13">13</option> <option value="14">14</option> <option value="15">15</option> <option value="16">16</option> <option value="17">17</option> <option value="18">18</option> <option value="19">19</option> <option value="20">20</option> <option value="21">21</option> <option value="22">22</option> <option value="23">23</option> <option value="24">24</option> <option value="25">25</option> <option value="26">26</option> <option value="27">27</option> <option value="28">28</option> <option value="29">29</option> <option value="30">30</option> <option value="31">31</option> </select><select name="month" class="combosmall"> <option value="0" selected="selected">Month...</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> <option value="6">6</option> <option value="7">7</option> <option value="8">8</option> <option value="9">9</option> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> </select><select name="year" class="combosmall"> <option value="0" selected="selected">Year...</option> <option value="2010">2010</option> <option value="2011">2011</option> <option value="2012">2012</option> </select></p> however, when the form is reloaded after validation, the same code above generates this: <!-- days and months... --> <select name="year" class="combosmall"> <option value="0" selected="selected">Year...</option> <option value="1">2010</option> <option value="2">2011</option> <option value="3">2012</option> </select> So basically the value start from 1 instead of 2010. The same happens to days and months but obviously it doesn't make any difference in this particular case as the values would start from 1 anyway. How can I fix this - and why does it happen? edit: validation rules are: $this->load->library('form_validation'); //...rules for other fields.. $this->form_validation->set_rules('day', 'day', 'required|xss_clean'); $this->form_validation->set_rules('month', 'month', 'required|xss_clean'); $this->form_validation->set_rules('year', 'year', 'required|xss_clean'); $this->form_validation->set_error_delimiters('<p class="error">', '</p>'); //define other errors if($this->input->post('day') == 0 || $this->input->post('month') == 0 || $this->input->post('year') == 0) { $data['error'] = "Please check the date of your event."; }

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • ISA 2006 refuses VPN DHCP requests as spoofing

    - by Daniel
    I'm running ISA 2006 with PPTP VPN for my AD-controlled network. DHCP is located on the ISA server itself and authentication is done by RADIUS (NPS) located on the DC. Right now my VPN clients can connect, access local DNS, and can ping ISA, the DC, and other clients. Here's where it gets weird. I noticed that despite all this, ipconfig shows the following: PPP adapter North Horizon VPN: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : North Horizon VPN Physical Address. . . . . . . . . : DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes IPv4 Address. . . . . . . . . . . : 10.42.4.7(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.255 Default Gateway . . . . . . . . . : 0.0.0.0 DNS Servers . . . . . . . . . . . : 10.42.1.10 NetBIOS over Tcpip. . . . . . . . : Enabled So I went over and checked my ISA logs for both DHCP requests and replies, only to find out that my VPN clients are being denied because ISA thinks its a spoof. Here's some relevant information from the log (the VPN subnet is 10.42.4.0/24): Client IP: 10.42.4.6 Destination: 255.255.255.255:67 Client Username: (blank) Protocol: DHCP (request) Action: Denied Connection Rule: (blank) Source Network: VPN Clients Destination Network: Local Host Result Code: 0xc0040014 FWX_E_FWE_SPOOFING_PACKET_DROPPED Network Interface: 10.42.4.11 --------------------------------------------------------- Original Client IP: 10.42.4.6 Destination: 10.42.1.1 Client Username: (valid user) Protocol: PING Action: Initiated Connection Rule: Allow PING to ISA Source Network: VPN Clients Destination Network: Local Host Result Code: 0x0 ERROR_SUCCESS Network Interface: (blank) I wasn't sure what this 10.42.4.11 network interface was - it certainly wasn't something I had setup - untill I saw it in Routing and Remote Access under IP Routing General as an interface called "Internal" bound to the same IP address. I also noticed that since ISA takes blocks of 10 IP addresses from DHCP for VPN, it had reserved 10.42.4.2-11. I'm not sure if it means anything, though. Thanks for your help.

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  • Linux Server hacked?

    - by user115848
    I'm trying to determine if this linex webserver/openfire server has been compromised by some form of malware or a hacker. Can you please help me determine if this server has been hacked? The snippet of logs below are from the linux server running apache. A few days ago the moodle site, which is installed on the server, started to render the apache default page. Also the access logs show some activity im not sure of. Please see logs below. 85.190.0.3 - - [02/Apr/2012:13:31:01 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:13:31:01 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 99.41.69.92 - - [02/Apr/2012:13:33:35 -0600] "GET /files/externallibs.php HTTP/1.1" 404 306 "-" "curl/7.18.0 (x86_64-pc-linux-gnu) libcurl/7.18.0 OpenSSL/0.9.8g zlib/1.2.3.3 libidn/1.1" 212.34.151.92 - - [02/Apr/2012:14:01:46 -0600] "GET /phpmyadmin/scripts/setup.php HTTP/1.1" 404 305 "-" "Mozilla/4.0 (compatible; MSIE 6.0; MSIE 5.5; Windows NT 5.1) Opera 7.01 [en]" 212.34.151.92 - - [02/Apr/2012:14:01:46 -0600] "POST /phpmyadmin/scripts/setup.php HTTP/1.1" 404 305 "http://173.164.35.181/phpmyadmin/scripts/setup.php\r" "Mozilla/4.0 (compatible; MSIE 6.0; MSIE 5.5; Windows NT 5.1) Opera 7.01 [en]" 82.223.140.4 - - [02/Apr/2012:14:05:03 -0600] "GET /phpmyadmin/scripts/setup.php HTTP/1.1" 404 305 "-" "Mozilla/4.0 (compatible; MSIE 6.0; MSIE 5.5; Windows NT 5.1) Opera 7.01 [en]" 82.223.140.4 - - [02/Apr/2012:14:05:04 -0600] "POST /phpmyadmin/scripts/setup.php HTTP/1.1" 404 305 "_http://173.164.35.181/phpmyadmin/scripts/setup.php\r" "Mozilla/4.0 (compatible; MSIE 6.0; MSIE 5.5; Windows NT 5.1) Opera 7.01 [en]" 10.0.0.100 - - [02/Apr/2012:14:25:35 -0600] "GET / HTTP/1.1" 403 5043 "-" "Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.15) Gecko/20110330 CentOS/3.6-1.el5.centos Firefox/3.6.15" 10.0.0.100 - - [02/Apr/2012:14:25:38 -0600] "GET /favicon.ico HTTP/1.1" 404 295 "-" "Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.15) Gecko/20110330 CentOS/3.6-1.el5.centos Firefox/3.6.15" 50.17.41.60 - - [02/Apr/2012:14:27:29 -0600] "HEAD /icons/apache_pb.gif HTTP/1.0" 200 - "-" "Mozilla/5.0 (compatible; NetcraftSurveyAgent/1.0; [email protected])" 85.190.0.3 - - [02/Apr/2012:14:42:33 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:14:42:33 -0600] "POST _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:14:42:33 -0600] "GET _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:14:42:36 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:03:48 -0600] "POST _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:03:48 -0600] "GET _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:03:48 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:03:48 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 66.233.63.54 - - [02/Apr/2012:15:12:19 -0600] "GET /files/externallibs.php HTTP/1.1" 404 306 "-" "Mozilla/5.0 (Windows NT 6.0; WOW64; rv:11.0) Gecko/20100101 Firefox/11.0" 70.114.161.135 - - [02/Apr/2012:15:17:12 -0600] "GET /files/externallibs.php HTTP/1.1" 404 306 "-" "Mozilla/5.0 (Windows NT 5.1; rv:11.0) Gecko/20100101 Firefox/11.0" 99.41.69.231 - - [02/Apr/2012:15:52:21 -0600] "GET /files/externallibs.php HTTP/1.1" 404 306 "-" "curl/7.18.0 (x86_64-pc-linux-gnu) libcurl/7.18.0 OpenSSL/0.9.8g zlib/1.2.3.3 libidn/1.1" 85.190.0.3 - - [02/Apr/2012:15:55:40 -0600] "GET _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:55:40 -0600] "POST _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:55:40 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:15:55:40 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 10.0.0.253 - - [02/Apr/2012:16:01:45 -0600] "GET / HTTP/1.1" 403 5043 "-" "WWW-Mechanize/1.0.0 (http://rubyforge.org/projects/mechanize/)" 10.0.0.253 - - [02/Apr/2012:16:02:27 -0600] "GET / HTTP/1.1" 403 5043 "-" "WWW-Mechanize/1.0.0 (http://rubyforge.org/projects/mechanize/)" 85.190.0.3 - - [02/Apr/2012:16:13:40 -0600] "POST _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:16:13:40 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:16:13:40 -0600] "GET _http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:16:13:40 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 89.135.124.125 - - [02/Apr/2012:16:20:47 -0600] "GET /phpmyadmin/scripts/setup.php HTTP/1.1" 404 305 "_http://173.164.35.181/phpmyadmin/scripts/setup.php" "Opera" 89.135.124.125 - - [02/Apr/2012:16:20:48 -0600] "POST /phpmyadmin/scripts/setup.php HTTP/1.1" 404 305 "_http://173.164.35.181/phpmyadmin/scripts/setup.php" "Opera" 85.190.0.3 - - [02/Apr/2012:16:29:59 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:16:29:59 -0600] "GET http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-" 85.190.0.3 - - [02/Apr/2012:16:29:59 -0600] "CONNECT 213.92.8.7:31204 HTTP/1.0" 405 303 "-" "-" 85.190.0.3 - - [02/Apr/2012:16:29:59 -0600] "POST http://vlad-tepes.bofh.it/freenode-proxy-checker.txt HTTP/1.0" 404 307 "-" "-"

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  • Setting alias in Windows PowerShell

    - by westsider
    In PowerShell, I type: PS C: sal cdp "cd 'C:\Users\ec\Documents\Visual Studio 2010\Projects'" I get no error from this, and PS C: gal cdp shows definition as: cd 'C:\Users\ec\Documents\Visual Studio 2010\Projects' But, when I try to use cdp, I get this: Cannot resolve alias 'cdp' because it refers to term 'cd 'C:\Users\ec\Documents\Visual Studio 2010\Projects'', which is not recognized as a cmdlet, function, operable program, or script file. Verify the term and try again. At line:1 char:4 + cdp <<<<  + CatergoryInfo   : ObjectNotFound (dsp:String) [], CommandNotFoundException  + FullyQualifiedErrorId   : AliasNotResolvedException I am guessing that this is trivially easy. So I apologize in advance if that is the case. I have googled and googled and have also read through Windows PowerShell Cookbook.

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  • Useful scripts for Sikuli

    - by Ivo Flipse
    Thanks to Lifehacker I came across Sikuli which is described as: Sikuli is a visual technology to search and automate graphical user interfaces (GUI) using images (screenshots). The first release of Sikuli contains Sikuli Script, a visual scripting API for Jython, and Sikuli IDE, an integrated development environment for writing visual scripts with screenshots easily. Sikuli Script automates anything you see on the screen without internal API's support. You can programmatically control a web page, a desktop application running on Windows/Linux/Mac OS X, or even an iphone application running in an emulator. As this looks very promising, perhaps complementary to AutoHotKey I'm curious what scripts you guys will come up with. Especially since this program is portable and could solve "simple" Super User problems. Example script from their documentation: setThrowException(True) setAutoWaitTimeout(10000) switchApp("System Preferences.app") click() click() click() click() wait() type("192.168.0.1\t") type("255.255.255.0\t") type("192.168.0.254\t") click()

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