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  • How to get a MPMediaItem from MPMoviePlayerController?

    - by raziiq
    How can i get MPMediaItem from MPMoviePlayerController as i can get it in case of MusicPlayer as follows MPMediaItem *currentItem = self.musicPlayer.nowPlayingItem; But how to get it from MPMoviePlayerController? Is it even possible? Infact i want to get the information about the current movie item playing, for example its title, artist etc, is it possible to get the metadata for a video file?

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  • UITextView in UITableViewCell scrolling problems.

    - by jrtc27
    Ok. I have made a custom cell for my table, and it contains a text view. When I have multiple lines in the text view, I can scroll up and down, but in doing this the table also scrolls. How can I stop this behaviour? If anyone needs parts of my code or further details, please just ask. I am more than willing. Thank you for your help

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  • when/where should properties be released once the objects is pushed for display?

    - by Tzur Gazit
    Hi, I've defined a view controller with an array as one of its properties, and set the array with an allocated and autoreleased array. After I push the view for display I release it. By watching the leaks tool I see that every time that I pop the view I suffer from leakage. I tried to release the properties explicitly, immediately after the push but the app crashes. looking forward for your suggestions.

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  • What's the fastest way to determine if a file adheres to a particular class's NSCoding implementatio

    - by Justin Searls
    Given: An application that accesses a directory of files: some plain text, some binary files that adhere to a particular NSCoding implementation, and perhaps other binary files it simply doesn't understand how to process. I want to be able to figure out which of the files in that directory adhere to my NSCoding class, and I'd prefer not to have to fall back on the naïve approach of loading the entirety of each file into memory, attempting to unarchive each. Anyone have an elegant approach or pattern to this problem?

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  • How do I layout an image that will be dynamically sized in interface builder?

    - by Tony
    I am having trouble laying out scrollable view in interface builder. A screen shot of my layout is here. As you can see the layout is pretty simple. The UIImageView above the text will not have a specific height. It may be 100px high or 300px high. This is why the view is scrollable. I am experiencing two problems with this layout: 1) For some reason the image will sit behind the text instead of pushing it down. Take a look here. 2) The obvious other problem is that the upper most UIImage and UILabel are getting pushed up off of the screen. I am thinking this has to do with the UIScrollView but I haven't been able to figure out why. Thanks!

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  • Animating multiple UIViews at once using CoreAnimation

    - by Thomas
    Hi, I'm using a UIImageView as a background-image and placed multiple UIButtons on it. Now I want to move the UIImageView (with all the buttons on it) out of sight with a smooth animation. I couldn't find a container or grouping element in IB, so is there a way to move all the Views at once? Thank you in advance and sorry for my english!

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • How do you do a foursquare style uitableview refresh?

    - by nickthedude
    If you haven't seen their implementation Of the refresh of a tableview it is extremely slick. I was surprised to see no search results asking for this to be explained so I figured ask it myself. If you haven't seen it, it basically adds a subviews to the uitableview above the header to the blank part of the screen when you pull a uitableview view down farther than it has data to display. Sorry if that doesn't make sense but just download the app and you will immediately want to do it too. Just wondering how they did it?

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  • Confused by notation?

    - by fuzzygoat
    Would someone be so kind as to explain what is happening with the statement below. I an a bit puzzeled by <MKAnnotation> between id and mp, it not something I have seen before. id <MKAnnotation> mp = [annotationView annotation]; many thanks gary

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  • "Don't Allow" in LocationManager keeps logging errors

    - by stephanie.moreau
    I have an app that checked for location. It asks the user to use location and if the user says no on the menu there is an issue when i load the mapview. Once i select the mapView it asks for the user location again. If the user says no again my console keeps displaying errors/warning as well as my NSLog from the "didFailWithError" of my location Manager class. Is there a way of stopping the LocationManage:didFailWithErrors if the user has already said no? I don't think Apple would accept my app if the Log file gets filled up my the LocationManager Here is an example of what gets repeated in the console ERROR,Time,290362745.002,Function,"void CLClientHandleDaemonDataRegistration(__CLClient*, const CLDaemonCommToClientRegistration*, const __CFDictionary*)",server did not accept client registration 1 WARNING,Time,290362745.005,Function,"void CLClientHandleDaemonInvalidation(__CFMessagePort*, void*)",client 1035.0 has been disconnected from daemon 2010-03-15 12:19:05.002 SAQ[1035:207] LocationManager Error Denied by user

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  • Line breaks in "NSString"s returned from PList don't work.

    - by Moshe
    I've seen this post: http://stackoverflow.com/questions/2035567/nsstring-newline-escape-in-plist but I'd like to know if there's a way to pragmatically render \n line breaks. I'm currently using: decisionText.text = [NSString stringWithFormat: (@"%@", [replies objectAtIndex:(arc4random() % [replies count])])]; Which randomly grabs a String from the replies array. The array was loaded from a plist like so: replies = [[NSMutableArray alloc] initWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"AdviceList" ofType:@"plist"]]; What am I missing? The answer can't be to manually enter line breaks. That's not programming! (Sounds like word processing to me.)

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  • Automatically Loading XIB for UITableViewController

    - by ACBurk
    Ran into something interesting, want to know if I'm doing something wrong or if this is the correct behavior. I have a custom UITableViewController. I ASSUMED (first mistake) that if you initialize as such: [[CustomTableController alloc] init]; it would automatically load from a XIB of the same name, CustomTableController.xib, if it is in the same directory and such. HOWEVER This does not work; doesn't load the XIB. BUT, if I change the parent class of my controller from 'UITableViewController' to 'UIViewController', EVERYHTING WORKS FINE! Calling: [[CustomTableController alloc] init]; loads the controller and view from my xib. Am I doing something wrong? Is this a bug? Expected behavior?

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  • Can't append space at end of UITextView

    - by Sam V
    I have a UITextView in which I want the initial value to be "@username " (notice the space after the username). This way the user can start typing right away without having to tap space. So I do: textView.text = [NSString stringWithFormat:@"@%@ ", username]; But it seems like it's impossible to have the UITextView text property ending with a space (it always gets stripped out). Am I correct? Is there any workaround for this? I tried using the \s char and no success.

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  • How to delay my AI move

    - by Mythili
    I am doing a game like chess. As soon my player move is completed(if he starts move from one place to another), my AI move is started (before my player reaching his destination ). Sometimes i find difficult which AI coin is moved now. how to delay it.

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  • Custom size app screen on iPad

    - by mosdev
    I am trying to create a mid-size screen for my app on iPad. In didFinishLaunchingWithOptions(), I do this: CGRect winRect = CGRectMake(100,100,500,500); navController.view.frame = winRect; the screen comes up fine and I can click around and do stuff until the orientation changes. It takes the screen to original full size - how can I make it stick to my winRect frame? I tried setting the parentViewController.view.frame/view.frame to winRect in willRotateToInterfaceOrientation() but no good. Any ideas? Thanks.

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  • Can I detect if higher subview has been touched?

    - by Kevin Beimers
    I've got a big UIView that responds to touches, and it's covered with lots of little UIViews that respond differently to touches. Is it possible to touch anywhere on screen and slide around, and have each view know if it's being touched? For example, I put my finger down on the upper left and slide toward the lower right. The touchesBegan/Moved is collected by the baseView. As I pass over itemView1, itemView2, and itemView3, control passes to them. If I lift my finger while over itemView2, it performs itemView2's touchesEnded method. If I lift my finger over none of the items, it performs baseView's touchesEnded. At the moment, if I touch down on baseView, touchEnded is always baseView and the higher itemViews are ignored. Any ideas?

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  • SIGABRT on any UIView touch

    - by bitcruncher
    Hi. I'm afraid no amount of Googling has been able to save my hyde on this. I seem to be getting SIGABRT error anytime I touch the screen of the phone, on any UIView. The debugger console posts this error before the SIGABRT: .... [310:207] *** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0 .... [310:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0' (this is not my specific call to _exclusiveTouchView, of course.) I would gladly post some code, but the truth is I cannot find (or guess) where this problem may be coming from. This is not happening on any ONE UIView but on all the UIViews in my stack. I can summarize the display logic, though, perhaps that will shed some light. So the application is created and a UIWindow is alloc'd. A single viewcontroller is then alloc'd, which makes and adds its own blank self.view, to which the other UIViews, representing the different game states, are attached. Interestingly enough, this error is does NOT happen on the Simulator, but happens consistently on the device. And I should also mention that the application has yet to override/use any of the touchesBegan:/Ended:/Moved: etc... In other words, this error happens without these methods in the code. I'm really not understanding where this error is coming from... Any suggestions?

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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