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  • How many lines of code can a C# developer produce per month?

    - by lox
    An executive at my workplace asked me and my group of developers the question: How many lines of code can a C# developer produce per month? An old system was to be ported to C# and he would like this measure as part of the project planning. From some (apparently creditable) source he had the answer of "10 SLOC/month" but he was not happy with that. The group agreed that this was nearly impossible to specify because it would depend on a long list of circumstances. But we could tell that the man would not leave (or be very disappointed in us) if we did not come up with an answer suiting him better. So he left with the many times better answer of "10 SLOC/day" Can this question be answered? (offhand or even with some analysis)

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  • Allow swipe-to-delete in one instance of UITableViewDataSource, but not another

    - by synic
    I've got a UITableViewDataSource that I'm using for two different UITableViews. In one of the table views, I want to enable swipe-to-delete, so I've implemented tableView:commitEditingStyle:forRowAtIndexPath, and it works as expected. However, in another table, I want to disable that feature. I've got it working by making two UITableViewDataSource classes, one subclassing the other, and I only implement tableView:commitEditingStyle:forRowAtIndexPath in the subclass. I call them RecipientModel and RecipientModelEditable. I'm wondering if there's a better way.

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  • MKReverseGeocoder only showing one placemark

    - by Taylor Satula
    Hi, Something is wrong with my code. It is only showing the final placemark when I try to show the Street and City on one line. I don't know what I am doing wrong (a beginner problem most likely). I hope someone can help my out. - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark { [self doLog:[placemark.thoroughfare, placemark.locality description]]; if ([geocoder retainCount]) [geocoder release]; }

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  • How to judge the color of UILabel?

    - by william-hu
    UILabel *templabel = [self.wallBoxArray objectAtIndex:i]; for( int i = 0 ; i < [self.wallBoxArray count]; i++) { if(templabel.backgroundColor == [UIColor greenColor]) { NSLog(@"the color isn green"); } } There are many label's in my array. They all initialized with green color. But i judged that way ,why cant print " the color isn't green.Thank you.

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  • How do I layout an image that will be dynamically sized in interface builder?

    - by Tony
    I am having trouble laying out scrollable view in interface builder. A screen shot of my layout is here. As you can see the layout is pretty simple. The UIImageView above the text will not have a specific height. It may be 100px high or 300px high. This is why the view is scrollable. I am experiencing two problems with this layout: 1) For some reason the image will sit behind the text instead of pushing it down. Take a look here. 2) The obvious other problem is that the upper most UIImage and UILabel are getting pushed up off of the screen. I am thinking this has to do with the UIScrollView but I haven't been able to figure out why. Thanks!

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  • iOS - how to read and write a plist of this format

    - by Suchi
    I have an xml of the following format - <plist version="1.0"> <array> <dict>...</dict> <dict>...</dict> </array> </plist> I am trying to write it into a plist using - NSDictionary *temp = [NSPropertyListSerialization propertyListWithData:returnData options:NSPropertyListImmutable format:&format error:&errorDesc]; [self writeToPlistFile:@"myList.plist" : temp]; where the method is -(BOOL)writeToPlistFile:(NSString*)filename:(NSDictionary*)data{ NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString * documentsDirectory = [paths objectAtIndex:0]; NSString * path = [documentsDirectory stringByAppendingPathComponent:filename]; BOOL didWriteSuccessfull = [data writeToFile:path atomically:YES]; return didWriteSuccessfull; } I then want to read it and place it into a dictionary. How would I do that?

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  • Custom size app screen on iPad

    - by mosdev
    I am trying to create a mid-size screen for my app on iPad. In didFinishLaunchingWithOptions(), I do this: CGRect winRect = CGRectMake(100,100,500,500); navController.view.frame = winRect; the screen comes up fine and I can click around and do stuff until the orientation changes. It takes the screen to original full size - how can I make it stick to my winRect frame? I tried setting the parentViewController.view.frame/view.frame to winRect in willRotateToInterfaceOrientation() but no good. Any ideas? Thanks.

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  • How to set up single array or dictionary for use in multiple datasources?

    - by Roman
    I have multiple TableViewDatasources that need to display list of objects form same pool depending of certain property. E.g. object.flag1 is set- it will show up in TableView1 object.flag2 is set- it will show up in TableView2 The obvious way would be to have separate arrays for each TableView, But same object may appear in different arrays. Also I need to update objects very often or access all objects through same array. How do I setup a single dictionary or array to have all objects in one structure? To put it in another way: When table view or selection changes, application need to redraw TableViews with the new data. Application have to access the pool of objects and search through them using iterator and accessing each object and its properties. I think that this is an expensive operation and want to avoid that. Perhaps maybe by making a global pool of objects a dictionary and exposing objects properties as dictionary fields. So instead of iterating global pool of objects I could access global pool Dicitonary in a manner of database by selecting objects that has fields that match particular criteria. Anyone know any example of doing that?

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  • Call method with parameters after animation completion

    - by Jean
    I want to call a method with certain parameters once an animation is done. The flow is something like this: -(void) myMethod:(int)val { [self performAnimation]; [self doSomethingElse:val]; // This should be done after animation completion } I presume the 'doSomethingElse' method needs to be called from the method defined in 'setAnimationDidStopSelector' - or is there a way to have the animation block until done? What is the best way to let the method called on 'setAnimationDidStopSelector' know about the method it needs to call and its parameter? Can this be done with selectors? Or is the only way of doing this by storing the methods and its params in class temp variables and access them when needed?

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  • Autoplay an Audio File on Mobile Safari

    - by phantomdata
    Hey guys, I've got a little system dashboard web app that I've written, replete with alarm notifications. I've had it working for quite some time on mobile safari, but recently wanted to add audio to the alarm notifications to allow me to easily know when there are alarms and I'm not looking directly at the display. The alarm notifications are populated through a (relatively) constantly polling ajax request that pulls in and displays an alarm banner if alarms are present. I wanted to add an auto-playing 'alarm' sound as well, but no dice for Safari Mobile. I've tried using HTML5 and embedded objects with no avail. The Apple documentation does state that you can't auto-play an audio file and it must be activated through user action to conserve bandwidth. Has anyone found a way around this in a WLAN setting?

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • CALayers didn't get resized on its UIView's bounds change. Why?

    - by Geri
    I have a UIView which has about 8 different CALayer sublayers added to its layer. If I modify the view's bounds (animated), then the view itself gets shrinked (I checked it with a backgroundColor), but the sublayers' size remains unchanged. How to solve this? I've just started googleing but haven't found any useful. Thanks in advance.

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  • Background image of table cell

    - by Shuaib
    Hey guys, Trying to set a background image for a table view cell, tried almost everything but failing. Hoping someone would notice what I am doing wrong. Here is how my current code looks like: static NSString *CustomCellIdentifier = @"listCustomCell"; listCustomCell *cell = (listCustomCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"listCustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[listCustomCell class]]) cell = (listCustomCell *)oneObject; } cell.backgroundColor = [UIColor clearColor]; UIImageView *backgroundImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"list_selected.png"]]; //[cell setBackgroundView:backgroundImageView]; cell.backgroundView = backgroundImageView; The image won't show up in the background of the cell. All I see is plain white background. Thanks for help.

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  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

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  • Can i pop to Specific ViewController?

    - by Ankit Vyas
    Hello!I am using Navigation Based Application.I push First ViewController to Second ViewController and From Second ViewController to Third ViewController Now I want to Pop From Third ViewController to First ViewController.I am Performing This task using the Below Code but i application get's Terminate.Please any body give me some proper Guidelines.I can't use pop to RootViewController because it's Different ViewController.Thanks in Advance... In Third ViewControler i have Written this: FirstViewCtr *x=[[FirstViewCtr alloc] initWithNibName:@"FirstViewCtr" bundle:nil]; [self.navigationController popToViewController:x animated:NO];

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  • Automatically Loading XIB for UITableViewController

    - by ACBurk
    Ran into something interesting, want to know if I'm doing something wrong or if this is the correct behavior. I have a custom UITableViewController. I ASSUMED (first mistake) that if you initialize as such: [[CustomTableController alloc] init]; it would automatically load from a XIB of the same name, CustomTableController.xib, if it is in the same directory and such. HOWEVER This does not work; doesn't load the XIB. BUT, if I change the parent class of my controller from 'UITableViewController' to 'UIViewController', EVERYHTING WORKS FINE! Calling: [[CustomTableController alloc] init]; loads the controller and view from my xib. Am I doing something wrong? Is this a bug? Expected behavior?

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  • Custom animation for pushing a UIViewController

    - by Heinrich
    Hi, I want to show a custom animation when pushing a view controller: I would like to achieve something like an "expand" animation, that means the new view expands from a given rectangle, lets say [100,100 220,380] during the animation to full screen. Any suggestions where to start, respectively any documents, tutorials, links? :) heinrich

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  • Core Plot causing crash on device but not simulator.

    - by Eric
    I'm using core plot to create a small plot in one of my view controllers. I have been pulling my hair out trying to track down this error. I install on the simulator and it works fine but as soon as I put it on my device I get the following error: 2010-02-04 22:15:37.394 Achieve[127:207] *** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530 2010-02-04 22:15:37.411 Achieve[127:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530' 2010-02-04 22:15:37.427 Achieve[127:207] Stack: ( 843263261, 825818644, 843267069, 842763033, 842725440, 253481, 208187, 823956912, 823956516, 823956336, 823953488, 823952500, 823985628, 842717233, 843010887, 843009055, 860901832, 843738160, 843731504, 8797, 8692 ) terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. Debugger Output (as requested): #0 0x33b3db2c in __kill #1 0x33b3db20 in kill #2 0x33b3db14 in raise #3 0x33b54e3a in abort #4 0x33c5c398 in __gnu_cxx::__verbose_terminate_handler #5 0x313918a0 in _objc_terminate #6 0x33c59a8c in __cxxabiv1::__terminate #7 0x33c59b04 in std::terminate #8 0x33c59c2c in __cxa_throw #9 0x3138fe5c in objc_exception_throw #10 0x32433bfc in -[NSObject doesNotRecognizeSelector:] #11 0x323b8b18 in ___forwarding___ #12 0x323af840 in __forwarding_prep_0___ #13 0x0003de28 in -[CPTextLayer renderAsVectorInContext:] at CPTextLayer.m:117 #14 0x00032d3a in -[CPLayer drawInContext:] at CPLayer.m:146 #15 0x311c95b0 in -[CALayer _display] #16 0x311c9424 in -[CALayer display] #17 0x311c9370 in CALayerDisplayIfNeeded #18 0x311c8850 in CA::Context::commit_transaction #19 0x311c8474 in CA::Transaction::commit #20 0x311d05dc in CA::Transaction::observer_callback #21 0x323ad830 in __CFRunLoopDoObservers #22 0x323f5346 in CFRunLoopRunSpecific #23 0x323f4c1e in CFRunLoopRunInMode #24 0x335051c8 in GSEventRunModal #25 0x324a6c30 in -[UIApplication _run] #26 0x324a5230 in UIApplicationMain #27 0x0000225c in main at main.m:14 Here is my viewDidLoad method: - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"bg.png"]]; [self loadData]; self.graph = [[CPXYGraph alloc] initWithFrame: self.plotView.frame]; CPLayerHostingView *hostingView = self.plotView; hostingView.hostedLayer = graph; graph.paddingLeft = 50; graph.paddingTop = 10; graph.paddingRight = 10; graph.paddingBottom = 10; percentFormatter = [[NSNumberFormatter alloc] init]; [percentFormatter setPercentSymbol:@"%"]; [percentFormatter setNumberStyle:NSNumberFormatterPercentStyle]; [percentFormatter setLocale: [NSLocale currentLocale]]; [percentFormatter setMultiplier:[NSNumber numberWithInt:1]]; [percentFormatter setMaximumFractionDigits:0]; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(maxX)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(minY) length:CPDecimalFromFloat(maxY-minY)]; CPLineStyle *lineStyle = [[CPLineStyle lineStyle]retain]; lineStyle.lineColor = [CPColor grayColor]; lineStyle.lineWidth = 1.0f; CPTextStyle *whiteText = [CPTextStyle textStyle]; whiteText.color = [CPColor whiteColor]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; // axisSet.xAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:@"0"]decimalValue]; axisSet.xAxis.minorTicksPerInterval = 0; axisSet.xAxis.majorTickLineStyle = nil; axisSet.xAxis.minorTickLineStyle = nil; axisSet.xAxis.axisLineStyle = lineStyle; axisSet.xAxis.minorTickLength = 0; axisSet.xAxis.majorTickLength = 0; axisSet.xAxis.labelFormatter = nil; axisSet.xAxis.labelTextStyle = nil; axisSet.yAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:intY]decimalValue]; axisSet.yAxis.minorTicksPerInterval = 5; axisSet.yAxis.majorTickLineStyle = lineStyle; axisSet.yAxis.minorTickLineStyle = lineStyle; axisSet.yAxis.axisLineStyle = lineStyle; axisSet.yAxis.minorTickLength = 2.0f; axisSet.yAxis.majorTickLength = 4.0f; axisSet.yAxis.labelFormatter = percentFormatter; axisSet.yAxis.labelTextStyle = whiteText; CPScatterPlot *xSquaredPlot = [[[CPScatterPlot alloc]initWithFrame:graph.defaultPlotSpace.graph.bounds] autorelease]; xSquaredPlot.identifier = @"Plot"; xSquaredPlot.dataLineStyle.lineWidth = 4.0f; xSquaredPlot.dataLineStyle.lineColor = [CPColor yellowColor]; xSquaredPlot.dataSource = self; [graph addPlot:xSquaredPlot]; } Any help would be appreciated!

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  • Open Source sound engine

    - by Steph Thirion
    When I started using SoundEngine (from CrashLanding and TouchFighter), I had read about a few people recommending not to use it, for it was, according to them, not stable enough. Still it was the only solution I knew of to play sounds with pitch and position control without learning C++ and OpenAL, so I ignored the warnings and went on with it. But now I'm starting to worry. The 2.2 SDK introduced AVFoundation. Using both SoundEngine from CrashLanding (for sounds) and AVAudioPlayer (for music), I found out SoundEngine behaves strangely when the only existing AVAudioPlayer is released (all sounds stop until a new AVAudioPlayer is initiated). Around the same time as the 2.2 SDK came out, the CrashLanding sample code was mysteriously removed from the ADC site. I'm worried there are more bad surprises to come. My question is, is anyone aware of an Open Source alternative to SoundEngine? Maybe even a C++ library that uses OpenAL?

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