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  • Why can we recognize game engines?

    - by Bart van Heukelom
    About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics (disregarding menus and such). I'm wondering, why is this? All game engines use the same 3D rendering technology that we all use, and the different games usually have a distinct art style, so what's left to recognize?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • How to write good blog post tags

    - by keruilin
    It seems that you have three choices in deciding how you write tags for your blog posts: Make them user friendly Make them highly searchable Combo of the two For example, let's say that I have a blog post that has write-ups on the top 10 ipad apps for business travel (e.g., Evernote, Dragon Diction, Instapaper, etc.). User friendly tags: ipad apps, business travel Searchable keywords (analyzed with Google Keyword Analyzer): ipad apps, ipad travel apps, evernote ipad, instapaper, instapaper ipad Combo: ipad apps, ipad travel apps So my question comes down to this: which is really the best choice -- 1, 2 or 3? Note: this visible post tags will also serve as the meta keywords for the post page.

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  • Beginning android games, 2nd edition engine

    - by Benjamin Stephen
    I recently bought the book from Apress and have worked my way through it, unfortunately, it seems to just be dealing with side scrolling games and not Zelda-like top down games. I was wondering if anyone out there can tell me if it's possible to use their engine to create such a game? It doesn't go into how to build a top down tile map. Using the engine in their book, how can I make a tile map easily that has walls and things like that? Any help would be appreciated. Thanks in advance.

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  • SharpDOM, view engine for ASP.NET MVC

    Hi everyone! There is a new view engine for ASP.NET MVC platform, SharpDOM, http://sharpdom.codeplex.com. It's targeting hard coders who appreciate code-first approach a lot. This view engine combines pure HTML layout and the view logic in rather consistent manner, so that HTML layout still looks like HTML layout but it is C# code now :-) If you are interested, please, navigate to SharpDOM project on CodePlex site for more details - http://sharpdom.codeplex.com. Thanks!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The Silverlight Group's First Blog Post

    - by TheSilverlightGroup
    Welcome to The Silverlight Group's first blog post! First of all, we just want to introduce ourselves. The Silverlight Group is a new Microsoft vendor company whose primary officers are David Silverlight himself as Chief Software Architect & Kim Schmidt as "Connection String", a form of CEO. So, for a simple introduction, there you have it We will be updating this blog on a regular basis, so please visit us often & share your thoughts with us, as we will with you. Thanks for visiting us while we get set up!

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  • Game engines and monetization of indie games

    - by Extrakun
    Does the game engine you use affect monetization of indie games? Of course, targeting difficult platforms is one of the issues. Besides that, how would the game engine used impact monetization of games, assuming cases where the developers is going through a portal and handling the online distribution themselves? As an example, if I make a game in DarkBASIC, will it be harder to sell it than one made with Popcaps Framework or ClanLib etc.?

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  • All About Search Engine Position Optimization

    Search engine optimization or SEO is a method increasing the amount of traffic or hits to your website, which results in making your website rank high in search engine results. These results are produced whenever an individual types in a keyword or a set of keywords in a search query in search engines like Yahoo!, Google and the like. Being high on the list of search results matters a lot because it makes you more visible to the general public, especially to your target market. This differentiates you from your competitors who may rank low in the search results, or may not even appear in the results lists at all.

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  • Yet Another Static Blog Generator

    - by prabhpreet
    In the spirit of hobbyist adventures, I made a static blog generator in C# with the help of MarkdownSharp (from the StackOverflow Guys, I think). Inspired from static blog generators like Jekyll, it does things Jekyll can’t do (aren’t built in)- it has a GUI and can generate feeds. Of course, it’s Windows Only and it’s somewhat limited too. But it works. If someone wants to port it to Mac and Linux, code is available on the site since it’s open source. Enjoy! Link

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  • DBA Best Practices - A Blog Series: Episode 2 - Password Lists

    - by Argenis
      Digital World, Digital Locks One of the biggest digital assets that any company has is its secrets. These include passwords, key rings, certificates, and any other digital asset used to protect another asset from tampering or unauthorized access. As a DBA, you are very likely to manage some of these assets for your company - and your employer trusts you with keeping them safe. Probably one of the most important of these assets are passwords. As you well know, the can be used anywhere: for service accounts, credentials, proxies, linked servers, DTS/SSIS packages, symmetrical keys, private keys, etc., etc. Have you given some thought to what you're doing to keep these passwords safe? Are you backing them up somewhere? Who else besides you can access them? Good-Ol’ Post-It Notes Under Your Keyboard If you have a password-protected Excel sheet for your passwords, I have bad news for you: Excel's level of encryption is good for your grandma's budget spreadsheet, not for a list of enterprise passwords. I will try to summarize the main point of this best practice in one sentence: You should keep your passwords on an encrypted, access and version-controlled, backed-up, well-known shared location that every DBA on your team is aware of, and maintain copies of this password "database" on your DBA's workstations. Now I have to break down that statement to you: - Encrypted: what’s the point of saving your passwords on a file that any Windows admin with enough privileges can read? - Access controlled: This one is pretty much self-explanatory. - Version controlled: Passwords change (and I’m really hoping you do change them) and version control would allow you to track what a previous password was if the utility you’ve chosen doesn’t handle that for you. - Backed-up: You want a safe copy of the password list to be kept offline, preferably in long term storage, with relative ease of restoring. - Well-known shared location: This is critical for teams: what good is a password list if only one person in the team knows where it is? I have seen multiple examples of this that work well. They all start with an encrypted database. Certainly you could leverage SQL Server's native encryption solutions like cell encryption for this. I have found such implementations to be impractical, for the most part. Enter The World Of Utilities There are a myriad of open source/free software solutions to help you here. One of my favorites is KeePass, which creates encrypted files that can be saved to a network share, Sharepoint, etc. KeePass has UIs for most operating systems, including Windows, MacOS, iOS, Android and Windows Phone. Other solutions I've used before worth mentioning include PasswordSafe and 1Password, with the latter one being a paid solution – but wildly popular in mobile devices. There are, of course, even more "enterprise-level" solutions available from 3rd party vendors. The truth is that most of the customers that I work with don't need that level of protection of their digital assets, and something like a KeePass database on Sharepoint suits them very well. What are you doing to safeguard your passwords? Leave a comment below, and join the discussion! Cheers, -Argenis

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  • How To Verify Users With A Captcha Blog Comments Sample

    Check out this 6 minute ASPxCaptcha introduction video that shows you how to easily setup and use the new ASPxCaptcha control in your website: Download Sample The screencast features a demo of a blog commenting web page. You can download the sample code in C# and VB.NET versions here: Captcha Blog Comment Project Download Note: Youll need DXperience v2010 vol 1 or higher to use this sample. Feedback Check out the ASPxCaptcha introduction video and then drop me a line below with your thoughts....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Welcome to the Database Cloud CoverAge blog

    - by B R Clouse
    Welcome to the Database Cloud CoverAge blog, brought to you by Oracle's Database Cloud Architecture Team. We've spent the past few years developing best practices for database consolidation projects, how to deliver Database as a Service, and for designing and driving corporate cloud initiatives. Many of our experiences and lessons learned are available in a growing collection of collateral that you can find on our OTN page.We decided to join the blogosphere to distill key concepts into short posts that you, our readers, can digest quickly. Also, this medium allows you to comment on our posts and collateral -- to share experiences, challenge our conclusions, critique our recipes, and help us choose topics to blog about. Watch for our next posting, which will start a series on your journey into cloud computing.

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • New Blog Location

    - by Kelly Cassidy
    It's been almost 4 years since I last logged into this site, but when I search my name I still rank high for people searching for me! I didn't realize I was so popular!Well, I've obviously since abandonded this blog and don't really want to maintain a blog in 2 locations now that I am getting back into it. (At least, not at this time - if I can figure out how to cross-post things may change...) I can instead be found at http://mindfulsanity.com where I have posted more frequently in the last few months on a few things web and other experiences and will continue to do so. I hope to do 2 posts per week, time permitting, and topic permitting. Enjoy!

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  • Should I use OpenGL while working with the C++ Software?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

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  • Expression Engine vs Drupal for Theming

    - by user793011
    Ive been using Drupal for years and now with work need to learn Expression Engine. Im interested in the comparison of Drupal and Expression Engine, but purely from a theming point of view (Ive no doubt Drupal is more powerful for development). Does anyone have any insights? It seems EE does give you more control over the exact html outputted, but is this necessary? I design my graphics first and Ive always been able to make exactly what I wanted in Drupal (some theme overrides could be easier, but ive got there in the end). Thanks

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  • App Engine: Easier auth with OAuth2Decorator

    App Engine: Easier auth with OAuth2Decorator Here on the App Engine team, we're always trying to make it easier to call Google APIs from within your application. Using the library google-api-python-client, API calls can be a breeze, but performing authentication and authorization can sometimes (often?) take 50% of development time! We'll show how to get up and running with OAuth2Decorator to make auth as easy as the rest of the library. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • A relatively new blog seems to be getting very poor Google indexing

    - by Genadinik
    I have a new blog that is 2 months old. In the first few weeks, it was getting indexed nicely and my GoogleWebmaster reports were showing that it was getting crawled and began ranking for some terms. Then as I kept writing, the GoogleWebmaster report thinned out and showed less and less terms that this blog ranks for. Now there are only 4 terms with one of them being my name. Is there something I need to do to keep the old posts to remain indexed and crawled? Thanks, Alex

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