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  • How do I change the default format of log messages in python app engine?

    - by dazed-n-confused
    I would like to log the module and classname by default in log messages from my request handlers. The usual way to do this seems to be to set a custom format string by calling logging.basicConfig, but this can only be called once and has already been called by the time my code runs. Another method is to create a new log Handler which can be passed a new log Formatter, but this doesn't seem right as I want to use the existing log handler that App Engine has installed. What is the right way to have extra information added to all log messages in python App Engine, but otherwise use the existing log format and sink?

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  • Adding a subdomain to my google app engine project?

    - by user246114
    Hi, I created a google app engine project. I just successfully mapped it to a new domain. The name of my project is "grape". So by default, it is published at http://www.grape.appspot.com. I mapped it to http://www.grape.com, which is terrific. Now I'd like to create a new app engine project, and have it mapped to: http://api.grape.com how do I go about doing this? I think it is possible, I'm just not sure where I would do this mapping? Since I own grape.com, I am hoping I can map a new project to t. The basic idea was to have one project which is responsible for the UI stuff, then a second project responsible just for a public api, which would be great, Thanks

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  • How to get a physics engine like Nape working?

    - by Glacius
    Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: http://code.google.com/p/nape/ I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck. My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this: import flash.Boot; // these 2 lines are as described in the tutorial new Boot(); var demo = new Main(); // these 2 are me guessing what I'm supposed to do addChild(demo); Well, it seems the source code is not even being recognized by flash as a valid class file. I tried editing it, but even if I get it recognized (give a package name and add curly brackets) but I still get a bunch of errors. Is it psuedo code or something? What is going on? My goal: I can imagine I'm going about this the wrong way. So let me explain what I'm trying to achieve. I basically want to learn how to use the engine by starting from a simple basic example that I can edit and mess around with. If I can't even get a working example then I'm unable to learn anything. Preferably I don't want to start using something like FlashDevelop (as I'd have to learn how to use the program) but if it can't be helped then I can give it a try. Thank you.

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  • Comments on this assumption about running on dev server vs a real instance in app engine (python)?

    - by Jacob Oscarson
    Hello app engineers! I'm on an app engine project where I'd like to put in a link to a Javascript test runner that I'd like to only exist when running the development server. I've made some experiments on a local shell with configuration loaded using the technique found in NoseGAE versus live on the 'App Engine Console' [1] and it looks to me like a distinction btw real instance and dev server is the presence of the module google.appengine.tools. Which lead me to this utility function: def is_dev(): """ Tells us if we're running under the development server or not. :return: ``True`` if the code is running under the development server. """ try: from google.appengine import tools return True except ImportError: return False The question (finally!) would be: is this a bad idea? And in that case, can anyone suggest a better approach? [1] http://con.appspot.com/console/ (try it! very handy indeed)

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  • Google App Engine says "Must authenticate first." while trying to deploy any app

    - by Oleksandr Bolotov
    Google App Engine says "Must authenticate first." while trying to deploy any app: me@myhost /opt/google_appengine $ python appcfg.py update ~/sda2/workspace/lyapapam/ Application: lyapapam; version: 1. Server: appengine.google.com. Scanning files on local disk. Scanned 500 files. Scanned 1000 files. Initiating update. Email: <my_email_was_here>@gmail.com Password for <my_email_was_here>@gmail.com: Error 401: --- begin server output --- Must authenticate first. --- end server output --- We are getting this message with any appliation and under any developer account avialable to us That's what we have installed: App Engine SDK - 1.3.2 PIL - 1.1.7 Python - 2.5.5 pip - 0.6.3 ssl - 1.15 wsgiref - 0.1.2 How can I fix it? Is it well known problem?

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  • How do I dynamically import a module in App Engine?

    - by Scott Ferguson
    I'm trying to dynamically load a class from a specific module (called 'commands') and the code runs totally cool on my local setup running from a local Django server. This bombs out though when I deploy to Google App Engine. I've tried adding the commands module's parent module to the import as well with no avail (on either setup in that case). Here's the code: mod = __import__('commands.%s' % command, globals(), locals(), [command]) return getattr(mod, command) App Engine just throws an ImportError whenever it hits this. And the clarify, it doesn't bomb out on the commands module. If I have a command like 'commands.cat' it can't find 'cat'.

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  • Google App Engine & Django Sandbox: Shell and Web seem to be using different datastores?

    - by tones
    I'm new to both Django and Google App Engine, and am using a sandbox in OSX10.6 with the GoogleAppEngineLauncher. I've got a basic "bookstore" application running from the tutorial in the OReilly "Programming Google App Engine" book. Here's the bug: If I add a new object to the datastore through the web interface, then it's readable through the web interface, but does not appear to exist if I query the datastore through the shell. Vice versa: If I add an object in the shell, then I can read it from the shell, but it doesn't appear in the web interface. Any thoughts or theories would be welcome. Thanks! =T=

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  • Are high powered 3D game engines better at 2D games than engines made for 2D

    - by Adam
    I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines. If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal, Source and Unity work better? I'm mainly asking if 2D vs 3D is a large factor in choosing an engine. For the purpose of comparison, let's eliminate variables by saying price isn't a factor (even though it probably is). EDIT: I should probably also mention that the game we're developing has a lot of RTS and RPG elements regarding leveling up

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  • Oracle UCM Integration with WebCenter

    - by john.brunswick
    Portal deployments always contain some level of content that requires management. Like peanut butter and jelly, the ying and yang, they are inseparable. Unfortunately, unlike peanut butter and jelly content and portals usually require that an extensive amount of work be completed to create a seamless experience for end users who will be serviced by the portal, as well as for users who will be contributing and managing the content. With WebCenter Suite Oracle has understood this need and addressed it by including Universal Content Management (UCM, formerly Stellent) licensing to allow content to be delivered into the portal from a mature, class-leading content management technology. To unlock the most value from this content technology, WebCenter portal technology can leverage a series of integration strategies available through its open standards support, as well as a series of native components to enable content consumption from UCM. This have been done to enable IT teams to reduce solution deployment time and provide quick wins to their business stakeholders. The ongoing cost of ownership for the solution is also greatly reduced through these various integrations. Within this post we will explore various ways in which the content can be Contributed through out of the box interfaces Displayed natively within the portal (configuration) Exposed programmatically (development) The information below showcases how to quickly take advantage of WebCenter's marriage of content and portal technologies, then leverage various programmatic integrations available with UCM.

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  • The right way of using index.html

    - by Jeyekomon
    I have quite a lot of issues I'd like to hear your opinion on, so I hope I'll manage to explain it well enough. I should also note that I'm beginner equipped only with the knowledge of HTML and CSS so although I'm almost sure that there is a simple solution using powerful PHP, it won't help me. Let's say that I have my personal blog on the address example.com/blog.html and there are links to several sub-blogs example.com/blog/math.html, example.com/blog/coding.html etc. So my root folder contains blog.html and blog folder, the blog folder itself contains files math.html and coding.html. First of all, I learned (from Google Webmasters Tools) that for SEO and aesthetical purposes it's good to unify example.com.com and example.com/index.html by adding _rel="canonical"_ attribute into the source of the index.html. Using a couple of other tricks (like linking to ../ and ./) I got rid of the ugly index.html appearing in my web addresses. And now I wonder if this trick can be used not only for the root folder but for any folder? I mean, I would move my blog.html into the blog folder, rename it into the index.html and add rel="canonical" to unify example.com/blog/index.html with example.com/blog/. This trick would change the address of my blog from example.com/blog.html into example.com/blog/. Not finished! I'm also experiencing problems with the google robot indexing my folders. So when I type site:example.com/ into the google search, the link to my folder example.com/blog/ with raw files, icons etc. appears among the other results. I guess there are also other ways how to fix it, but IMHO the change mentioned above would do the trick too - the index.html in the blog folder would preserve the user from viewing the actual raw content of that folder, there would appear only the right link example.com/blog/ in the google search and (I hope that) _rel="canonical"_ would make the second, unwanted link example.com/blog/index.html not to appear in the search results. So my questions are: Is it a good practice to have the index.html file in every subfolder or is it intended to be only in the root folder? Are there any disadvantages or problems that may occur when using the second, "index in every folder" method? Which one of the two ways of structuring the website described above would you prefer?

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  • An open source WPF report engine that gets benefits from the current WPF controls,

    WPF changes the things greatly by providing the capability of printing Visual objects. It persuades many people to setup an open source report engine as in this article.  read moreBy Siyamand AyubiDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • App Engine & Cloud SQL

    App Engine & Cloud SQL We'll quickly review Cloud SQL and chat with members of the Cloud SQL team about the newest features / tips & tricks. There will also be a Q&A session so please enter any questions you might have for the team in the moderator list for this session at www.google.com From: GoogleDevelopers Views: 1501 26 ratings Time: 36:26 More in Science & Technology

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  • Functions inside page using Razor View Engine – ASP.NET MVC

    - by hajan
    As we already know, Razor is probably the best view engine for ASP.NET MVC so far. It keeps your code fluid and very expressive. Besides the other functionalities Razor has, it also supports writing local functions. If you want to write a function, you can’t just open new @{ } razor block and write it there… it won’t work. Instead, you should specify @functions { } so that inside the brackets you will write your own C#/VB.NET functions/methods. Lets see an example: 1. I have the following loop that prints data using Razor <ul> @{     int N = 10;     for (int i = 1; i<=N; i++)     {         <li>Number @i</li>     }     } </ul> This code will print the numbers from 1 to 10: Number 1 Number 2 Number 3 Number 4 Number 5 Number 6 Number 7 Number 8 Number 9 Number 10 So, now lets write a function that will check if current number is even, if yes… add Even before Number word. Function in Razor @functions{     public bool isEven(int number)     {         return number % 2 == 0 ? true : false;     } } The modified code which creates unordered list is: <ul> @{     int N = 10;     for (int i = 1; i<=N; i++)     {         if (isEven(@i)) {             <li>Even number @i</li>         }         else {             <li>Number @i</li>         }                 }             } </ul> As you can see, in the modified code we use the isEven(@i) function to check if the current number is even or not… The result is: Number 1 Even number 2 Number 3 Even number 4 Number 5 Even number 6 Number 7 Even number 8 Number 9 Even number 10 So, the main point of this blog was to show how you can define your own functions inside page using Razor View Engine. Of course you can define multiple functions inside the same @functions { } defined razor statement. The complete code: @{     Layout = null; } <!DOCTYPE html> <html> <head>     <title>ASP.NET MVC - Razor View Engine :: Functions</title> </head> <body>     <div>         <ul>         @{             int N = 10;             for (int i = 1; i<=N; i++)             {                 if (isEven(@i)) {                     <li>Even number @i</li>                 }                 else {                     <li>Number @i</li>                 }                         }                     }         </ul>         @functions{             public bool isEven(int number)             {                 return number % 2 == 0 ? true : false;             }         }     </div> </body> </html> Hope you like it. Regards, Hajan

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  • Full text search with Sphider

    - by Ravi Gupta
    I am searching for a good, light weight, open source, full text search engine for php. I came across a number of options like Lucene, Zend Lucene, Solr etc but at the same time I also find out many people suggesting Sphider for small/medium side websites. I looked at shipder website a lot but unable to find out how to use it as a Full Text Search Engine.If anybody worked on it could help me to figure out whether it supports full text search or not. Edit: Please don't suggest any other alternatives for full text search.

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  • Is there a standard way to store 3D meshes to easily communicate between libraries?

    - by awiebe
    In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a good geometry manipulation library that will allow me to easily integrate the drawing library(OpenGL), the physics engine(Bullet), Serialization(Several 3D file formats) and my own code(objective-c++). Focus on the a representation between the drawing library and the physics engine. Also if the library can triangulate a mesh definition that would be very helpful. My code can work around what exists already.

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