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  • Sprite sorting issues

    - by TheBroodian
    I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has events that can be wired up to draw sprites before or after the draw of layers, to create foreground or background effects during runtime. This all works fine and well, however, the only way that I understand that this works, is by calling tIDE's internal spritebatch to create this effect. This creates a problem for me, because within tIDE's source code, its spritebatch's call block is set to SpriteSortMode.Deferred, and my characters have particle elements that I would like to draw in front of and behind themselves, via a drawdepth value. I can use a separate instance of spritebatch and call my character's draw method, and set sprite sorting there, but then my character is drawn ontop of all layers in my tIDE map. Which is even worse to me than my particles not being drawn as I want them to be. So, in summary, I want all of my crap to work, but at the moment the only way I can figure to do that is to ghetto rig the spritebatch within my characters' draw methods by calling a spritebatch.End();, then starting a new call to Begin() with SpriteSortMode.BackToFront, doing all of my characters' draw logic, and then calling another spritebatch.End(); followed once again by a new spritebatch.Begin(). Obviously that is pretty undesirable, but I don't know any other feasible alternatives. Anybody got any wisdom they could impart unto me as to how I could handle this?

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Question on the implementation of my Entity System

    - by miguel.martin
    I am currently creating an Entity System, in C++, it is almost completed (I have all the code there, I just have to add a few things and test it). The only thing is, I can't figure out how to implement some features. This Entity System is based off a bit from the Artemis framework, however it is different. I'm not sure if I'll be able to type this out the way my head processing it. I'm going to basically ask whether I should do something over something else. Okay, now I'll give a little detail on my Entity System itself. Here are the basic classes that my Entity System uses to actually work: Entity - An Id (and some methods to add/remove/get/etc Components) Component - An empty abstract class ComponentManager - Manages ALL components for ALL entities within a Scene EntitySystem - Processes entities with specific components Aspect - The class that is used to help determine what Components an Entity must contain so a specific EntitySystem can process it EntitySystemManager - Manages all EntitySystems within a Scene EntityManager - Manages entities (i.e. holds all Entities, used to determine whether an Entity has been changed, enables/disables them, etc.) EntityFactory - Creates (and destroys) entities and assigns an ID to them Scene - Contains an EntityManager, EntityFactory, EntitySystemManager and ComponentManager. Has functions to update and initialise the scene. Now in order for an EntitySystem to efficiently know when to check if an Entity is valid for processing (so I can add it to a specific EntitySystem), it must recieve a message from the EntityManager (after a call of activate(Entity& e)). Similarly the EntityManager must know when an Entity is destroyed from the EntityFactory in the Scene, and also the ComponentManager must know when an Entity is created AND destroyed. I do have a Listener/Observer pattern implemented at the moment, but with this pattern I may remove a Listener (which is this case is dependent on the method being called). I mainly have this implemented for specific things related to a game, i.e. Teams, Tagging of entities, etc. So... I was thinking maybe I should call a private method (using friend classes) to send out when an Entity has been activated, deleted, etc. i.e. taken from my EntityFactory void EntityFactory::killEntity(Entity& e) { // if the entity doesn't exsist in the entity manager within the scene if(!getScene()->getEntityManager().doesExsist(e)) { return; // go back to the caller! (should throw an exception or something..) } // tell the ComponentManager and the EntityManager that we killed an Entity getScene()->getComponentManager().doOnEntityWillDie(e); getScene()->getEntityManager().doOnEntityWillDie(e); // notify the listners for(Mouth::iterator i = getMouth().begin(); i != getMouth().end(); ++i) { (*i)->onEntityWillDie(*this, e); } _idPool.addId(e.getId()); // add the ID to the pool delete &e; // delete the entity } As you can see on the lines where I am telling the ComponentManager and the EntityManager that an Entity will die, I am calling a method to make sure it handles it appropriately. Now I realise I could do this without calling it explicitly, with the help of that for loop notifying all listener objects connected to the EntityFactory's Mouth (an object used to tell listeners that there's an event), however is this a good idea (good design, or what)? I've gone over the PROS and CONS, I just can't decide what I want to do. Calling Explicitly: PROS Faster? Since these functions are explicitly called, they can't be "removed" CONS Not flexible Bad design? (friend functions) Calling through Listener objects (i.e. ComponentManager/EntityManager inherits from a EntityFactoryListener) PROS More Flexible? Better Design? CONS Slower? (virtual functions) Listeners can be removed, i.e. may be removed and not get called again during the program, which could cause in a crash. P.S. If you wish to view my current source code, I am hosting it on BitBucket.

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  • What's wrong with my wireless?

    - by dazzle
    I am having issues with my wireless connection. My connection is constantly disconnecting, then attempting to reconnect, reconnecting momentarily, then disconnecting etc. on times scales that range from seconds to minutes. In the meantime, needless to say I'm having significant packet loss. I'm running Ubuntu 14.04 64bit, updated and upgraded to today. Here is my card and driver: delta@sager:~$ lspci -vq | grep -i wireless -B 1 -A 5 04:00.0 Network controller: Intel Corporation Wireless 7260 (rev 73) Subsystem: Intel Corporation Dual Band Wireless-AC 7260 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at f7d00000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: iwlwifi Here is my kernel: delta@sager:~$ uname -r 3.13.0-34-generic None of the other machines on my home network are having these issues. Windows Vista is networking without issue for goodness sake ;-) Here is a small clipping from the output of dmesg. As you can see, I am getting a cfg80211 message of some sort over and over again (FYI, I've replaced my MAC address with a series of dashes, so anytime there is a ---------------, that was where the MAC address was: [ 1881.739161] wlan1: authenticate with --------------- [ 1881.741561] wlan1: send auth to --------------- (try 1/3) [ 1881.743440] wlan1: authenticated [ 1881.746027] wlan1: associate with --------------- (try 1/3) [ 1881.749244] wlan1: RX AssocResp from --------------- (capab=0x411 status=0 aid=4) [ 1881.754727] wlan1: associated [ 1881.754827] cfg80211: Calling CRDA for country: US [ 1881.761552] cfg80211: Regulatory domain changed to country: US [ 1881.761559] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1881.761564] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) [ 1881.761568] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) [ 1881.761571] cfg80211: (5250000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761574] cfg80211: (5490000 KHz - 5600000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761577] cfg80211: (5650000 KHz - 5710000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761580] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) [ 1881.761584] cfg80211: (57240000 KHz - 63720000 KHz @ 2160000 KHz), (N/A, 4000 mBm) [ 1882.391038] cfg80211: Calling CRDA to update world regulatory domain [ 1882.396254] cfg80211: World regulatory domain updated: [ 1882.396260] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1882.396265] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396268] cfg80211: (2457000 KHz - 2482000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396271] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 1882.396274] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396277] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.148252] wlan1: authenticate with --------------- [ 1886.150005] wlan1: send auth to --------------- (try 1/3) [ 1886.151807] wlan1: authenticated [ 1886.154847] wlan1: associate with --------------- (try 1/3) [ 1886.158147] wlan1: RX AssocResp from --------------- (capab=0x411 status=0 aid=4) [ 1886.163464] wlan1: associated [ 1886.163520] wlan1: Limiting TX power to 30 (30 - 0) dBm as advertised by --------------- [ 1886.163588] cfg80211: Calling CRDA for country: US [ 1886.170500] cfg80211: Regulatory domain changed to country: US [ 1886.170508] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1886.170513] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) [ 1886.170517] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) [ 1886.170520] cfg80211: (5250000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170523] cfg80211: (5490000 KHz - 5600000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170526] cfg80211: (5650000 KHz - 5710000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170529] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) [ 1886.170533] cfg80211: (57240000 KHz - 63720000 KHz @ 2160000 KHz), (N/A, 4000 mBm) [ 1887.200197] cfg80211: Calling CRDA to update world regulatory domain [ 1887.203655] cfg80211: World regulatory domain updated: [ 1887.203659] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1887.203662] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203664] cfg80211: (2457000 KHz - 2482000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203666] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 1887.203668] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203670] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) I've poked around on AskUbuntu, and have not found any adequate solutions; have also found similar threads that were left unanswered. Any advice/experience/threads I might be able to pull on would be greatly appreciated. In your opinion, is this a kernel issue, hardware issue, etc.? Thanks in advance. EDIT: chili, here's the output of iwconfig: delta@sager:~$ iwconfig wlan1 IEEE 802.11abg ESSID:"LANbeforetime" Mode:Managed Frequency:2.412 GHz Access Point: ----------- Bit Rate=48 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=44/70 Signal level=-66 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:80 Missed beacon:0 eth0 no wireless extensions. lo no wireless extensions.

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  • Strategies for invoking subclass methods on generic objects

    - by Brad Patton
    I've run into this issue in a number of places and have solved it a bunch of different ways but looking for other solutions or opinions on how to address. The scenario is when you have a collection of objects all based off of the same superclass but you want to perform certain actions based only on instances of some of the subclasses. One contrived example of this might be an HTML document made up of elements. You could have a superclass named HTMLELement and subclasses of Headings, Paragraphs, Images, Comments, etc. To invoke a common action across all of the objects you declare a virtual method in the superclass and specific implementations in all of the subclasses. So to render the document you could loop all of the different objects in the document and call a common Render() method on each instance. It's the case where again using the same generic objects in the collection I want to perform different actions for instances of specific subclass (or set of subclasses). For example (an remember this is just an example) when iterating over the collection, elements with external links need to be downloaded (e.g. JS, CSS, images) and some might require additional parsing (JS, CSS). What's the best way to handle those special cases. Some of the strategies I've used or seen used include: Virtual methods in the base class. So in the base class you have a virtual LoadExternalContent() method that does nothing and then override it in the specific subclasses that need to implement it. The benefit being that in the calling code there is no object testing you send the same message to each object and let most of them ignore it. Two downsides that I can think of. First it can make the base class very cluttered with methods that have nothing to do with most of the hierarchy. Second it assumes all of the work can be done in the called method and doesn't handle the case where there might be additional context specific actions in the calling code (i.e. you want to do something in the UI and not the model). Have methods on the class to uniquely identify the objects. This could include methods like ClassName() which return a string with the class name or other return values like enums or booleans (IsImage()). The benefit is that the calling code can use if or switch statements to filter objects to perform class specific actions. The downside is that for every new class you need to implement these methods and can look cluttered. Also performance could be less than some of the other options. Use language features to identify objects. This includes reflection and language operators to identify the objects. For example in C# there is the is operator that returns true if the instance matches the specified class. The benefit is no additional code to implement in your object hierarchy. The only downside seems to be the lack of using something like a switch statement and the fact that your calling code is a little more cluttered. Are there other strategies I am missing? Thoughts on best approaches?

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  • Why can't HTC Droid running OTA 2.1 communicate with RFCOMM?

    - by Brad Hein
    Yesterday we received OTA Android 2.1 on my wife's HTC Droid - HOORAY!!! I am finally able to load my carputer app on her phone. Well we loaded it, but it doesn't work. Specifically, it connects but sees no I/O!!! I paired, re-paired, and re-paired again, every time its the same problem: connect() says we connected successfully, but any attempt to send or receive data appears to work but no data ever arrives in the input buffer. The device I'm connecting to uses AT commands. ATI should respond with a device ID. That works fine when I run the app on my Moto Droid, but on the HTC droid, no data is ever present in the inputstream/buffer. Personally, I'm feeling pretty sure it's a bug or limitation in this release for the HTC (because the app works great on my Moto A855 Droid). Can anybody comment on the issue? Obligatory code snippets: Member variable defining my RFCOMM UUID static final UUID UUID_RFCOMM_GENERIC = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB"); Parts of my connect() // make sure peer is defined as a valid device based on their MAC. If not then do it. if (mBTDevice == null) mBTDevice = mBTAdapter.getRemoteDevice(mPeerMAC); // Make an RFCOMM binding. try {mBTSocket = mBTDevice.createRfcommSocketToServiceRecord(UUID_RFCOMM_GENERIC); } catch (Exception e1) { msg ("connect(): Failed to bind to RFCOMM by UUID. msg=" + e1.getMessage()); return false; } msg ("connect(): Try to connect."); try { mBTSocket.connect(); } catch (Exception e) { msg ("connect(): Exception thrown during connect: " + e.getMessage()); return false; // there was a problem connecting... make a note of the particulars and move on. } msg ("connect(): CONNECTED!"); try { mBTOutputStream = mBTSocket.getOutputStream(); mBTInputStream = new BufferedInputStream (mBTSocket.getInputStream(),INPUT_BUFFER_SIZE); //msg ("Connecting non-buffered input stream..."); //mBTInputStream = mBTSocket.getInputStream(); } catch (Exception e) { msg ("connect(): Error attaching i/o streams to socket. msg=" + e.getMessage()); return false; } resetErrorCounters(); setConnected(true); return true; } Then I send "ATI\r" and expect something like "CAN OBD II" but I get nothing. mBTInputStream.available(), it seems, is ALWAYS zero, even when data should be in the input buffer. There are GOBS of trace messages being generated by the OS as viewed with adb logcat -v time Some of the more interesting ones: 05-17 19:44:21.447 D/BluetoothSppPort( 5809): connected to device service! 05-17 19:44:21.447 D/BluetoothSppPort( 5809): Creating a BluetoothSpp proxy object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort called! 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking uuid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort UUID=00001101-0000-1000-8000-00805f9b34fb auth=true encrypt=true 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort enforcing bluetooth perm 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort creating a jbtlspp object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking if the btl spp object is valid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create an spp container 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create security params 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort Set Security L2 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort spp port create 05-17 19:44:21.467 D/JBtlSpp ( 74): create: Entered 05-17 19:44:21.467 D/JBtlSpp ( 74): Calling NativeJBtlSpp_Create 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Entered 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling BTL_SPP_Remote_Create 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: BTL_SPP_Remote_Create returned 0, context:18 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Setting context value in jContext out parm 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling Java setValue(0x18) in context's class 05-17 19:44:21.477 D/JBtlProfileContext( 74): setValue: setValue called, value:24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: will use context struct 0 for the port 24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: spp port context 0 added 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create:Exiting Successfully 05-17 19:44:21.477 D/JBtlSpp ( 74): After NativeJBtlSpp_Create, status=SUCCESS, Context = 24 05-17 19:44:21.477 D/JBtlRbtlServices( 74): addUser: Entered, userRefCount = 1 05-17 19:44:21.477 D/BluetoothSppService( 74): port create returned status SUCCESS 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: Entered 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: UUID=00001101-0000-1000-8000-00805f9b34fb 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: Entered 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: BTL_SPP_Enable returned 0 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable:Exiting 05-17 19:44:21.487 D/JBtlSpp ( 74): After NativeJBtlSpp_Enable, status=SUCCESS 05-17 19:44:21.487 D/JBtlSpp ( 74): enable: Exiting 05-17 19:44:21.487 D/BluetoothSppService( 74): port enable returned status SUCCESS 05-17 19:44:21.487 D/BluetoothSppService( 74): connectPort called! 05-17 19:44:21.497 D/BluetoothSppService( 74): connectPort received bdaddress:00:18:E4:1D:23:9B 05-17 19:44:21.527 D/BluetoothSppService( 74): Trying to connect to 00:18:E4:1D:23:9B 05-17 19:44:21.527 D/JBtlSpp ( 74): setServiceName: Entered 05-17 19:44:21.527 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: Entered 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: native func returned 0 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName:Exiting 05-17 19:44:21.547 D/JBtlSpp ( 74): After setServiceName, status=SUCCESS 05-17 19:44:21.547 D/JBtlSpp ( 74): setServiceName: Exiting 05-17 19:44:21.557 D/BluetoothSppService( 74): port setServiceName returned status SUCCESS 05-17 19:44:21.587 D/JBtlSpp ( 74): connect: Entered connecting to 00:18:E4:1D:23:9B 05-17 19:44:21.587 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: Entered 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: BTL_SPP_Connect returned 2 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect:Exiting 05-17 19:44:21.597 D/JBtlSpp ( 74): After NativeJBtlSpp_Connect, status=PENDING 05-17 19:44:21.747 D/AK8973 ( 61): Compass CLOSE 05-17 19:44:21.887 W/Process ( 74): Unable to open /proc/5749/status 05-17 19:44:21.917 I/ActivityManager( 74): Displayed activity com.gtosoft.dash/.Dash: 1279 ms (total 1279 ms) 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Entered 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Calling Java Accessible Change callback 05-17 19:44:24.047 D/JBtlBmg ( 74): nativeAccessibleChange 05-17 19:44:24.087 D/BluetoothService( 74): Callback - accessbileChange, btErrCode = NO_ERROR, mode = CONNECTABLE_ONLY 05-17 19:44:24.087 D/BluetoothService( 74): Sending ACTION_SCAN_MODE_CHANGED intent, mode = 21 05-17 19:44:24.087 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Exiting 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Entered 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: context: 1, errCode: 0 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Calling Java Link Connect Confirmation callback 05-17 19:44:24.097 D/JBtlBmg ( 74): nativeLinkConnectCnf 05-17 19:44:24.107 D/BluetoothService( 74): Callback - linkConnectCnf, btErrCode = NO_ERROR, bdAddr = 00:18:E4:1D:23:9B 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Entered 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Calling NativeJBtlBmg_GetKnownDeviceInfo 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Entered 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Calling BTL_BMG_GetKnownDeviceInfo 05-17 19:44:24.227 D/JBtlBmgJniKnownDeviceInfo( 74): setValues: Entered 05-17 19:44:24.227 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo:Exiting 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: After NativeJBtlBmg_GetKnownDeviceInfo, status=SUCCESS 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: Exiting 05-17 19:44:24.227 D/BluetoothService( 74): onRemoteDeviceConnected, device 00:18:E4:1D:23:9B is Paired 05-17 19:44:24.227 D/BluetoothService( 74): Sending ACTION_ACL_CONNECTED intent, address = 00:18:E4:1D:23:9B 05-17 19:44:24.227 D/BluetoothA2dpService( 74): Received intent with action: android.bluetooth.device.action.ACL_CONNECTED 05-17 19:44:24.227 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Exiting 05-17 19:44:24.757 D/JBtlAg ( 163): setIndicatorValue: entered 05-17 19:44:24.767 I/JBtlAg ( 163): After NativeJBtlAg_SetIndicatorValue, status = SUCCESS 05-17 19:44:24.767 D/JBtlAg ( 163): setIndicatorValue: exiting 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Entered 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: status: 0 context:24 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Entered from 00:18:E4:1D:23:9B 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Calling callback 05-17 19:44:24.827 D/BluetoothSppService( 74): connected called! 05-17 19:44:24.847 D/JBtlSpp ( 74): connect: Exiting 05-17 19:44:24.847 D/BluetoothSppService( 74): port connect returned status SUCCESS 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Exiting 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Entered 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Exiting 05-17 19:44:25.424 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:25.424 D/JBtlSpp ( 74): write: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:25.437 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:25.437 D/JBtlSpp ( 74): write: Exiting 05-17 19:44:25.437 D/BluetoothSppPort( 5809): written 6 bytes 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 1 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 5 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 10 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 7 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:27.930 W/ActivityManager( 74): Activity destroy timeout for HistoryRecord{447e0d48 com.gtosoft.dash/.Dash} 05-17 19:44:29.907 D/dalvikvm( 448): GC freed 78 objects / 3664 bytes in 153ms 05-17 19:44:29.917 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:29.917 D/JBtlSpp ( 74): write: Entered 05-17 19:44:29.917 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:29.927 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:29.937 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:29.937 D/JBtlSpp ( 74): write: Exiting

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  • Generic Singleton Façade design pattern

    - by Paul
    Hi I try write singleton façade pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } } I use this for my problem. public class SingletonFasade<T1, T2, T3> where T1 : class, IMyInterface, new() where T2 : class, IMyInterface, new() where T3 : class, IMyInterface, new() {//...} Is any solution without Interfaces ??

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  • C# using the "this" keyword in this situation?

    - by Alex
    Hi, I've completed a OOP course assignment where I design and code a Complex Number class. For extra credit, I can do the following: Add two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When adding two complex numbers, the real part of the calling object is added to the real part of the complex number object passed as a parameter, and the imaginary part of the calling object is added to the imaginary part of the complex number object passed as a parameter. Subtract two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When subtracting two complex numbers, the real part of the complex number object passed as a parameter is subtracted from the real part of the calling object, and the imaginary part of the complex number object passed as a parameter is subtracted from the imaginary part of the calling object. I have coded this up, and I used the this keyword to denote the current instance of the class, the code for my add method is below, and my subtract method looks similar: public ComplexNumber Add(ComplexNumber c) { double realPartAdder = c.GetRealPart(); double complexPartAdder = c.GetComplexPart(); double realPartCaller = this.GetRealPart(); double complexPartCaller = this.GetComplexPart(); double finalRealPart = realPartCaller + realPartAdder; double finalComplexPart = complexPartCaller + complexPartAdder; ComplexNumber summedComplex = new ComplexNumber(finalRealPart, finalComplexPart); return summedComplex; } My question is: Did I do this correctly and with good style? (using the this keyword)?

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  • iOS - Passing variable to view controller

    - by gj15987
    I have a view with a view controller and when I show this view on screen, I want to be able to pass variables to it from the calling class, so that I can set the values of labels etc. First, I just tried creating a property for one of the labels, and calling that from the calling class. For example: SetTeamsViewController *vc = [[SetTeamsViewController alloc] init]; vc.myLabel.text = self.teamCount; [self presentModalViewController:vc animated:YES]; [vc release]; However, this didn't work. So I tried creating a convenience initializer. SetTeamsViewController *vc = [[SetTeamsViewController alloc] initWithTeamCount:self.teamCount]; And then in the SetTeamsViewController I had - (id)initWithTeamCount:(int)teamCount { self = [super initWithNibName:nil bundle:nil]; if (self) { // Custom initialization self.teamCountLabel.text = [NSString stringWithFormat:@"%d",teamCount]; } return self; } However, this didn't work either. It's just loading whatever value I've given the label in the nib file. I've littered the code with NSLog()s and it is passing the correct variable values around, it's just not setting the label. Any help would be greatly appreciated. EDIT: I've just tried setting an instance variable in my designated initializer, and then setting the label in viewDidLoad and that works! Is this the best way to do this? Also, when dismissing this modal view controller, I update the text of a button in the view of the calling ViewController too. However, if I press this button again (to show the modal view again) whilst the other view is animating on screen, the button temporarily has it's original value again (from the nib). Does anyone know why this is?

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  • vb.net sqlite how to loop through selected records and pass each record as a parameter to another fu

    - by mazrabul
    Hi, I have a sqlite table with following fields: Langauge level hours German 2 50 French 3 40 English 1 60 German 1 10 English 2 50 English 3 60 German 1 20 French 2 40 I want to loop through the records based on language and other conditions and then pass the current selected record to a different function. So I have the following mixture of actual code and psudo code. I need help with converting the psudo code to actual code, please. I am finding it difficult to do so. Here is what I have: Private sub mainp() Dim oslcConnection As New SQLite.SQLiteConnection Dim oslcCommand As SQLite.SQLiteCommand Dim langs() As String = {"German", "French", "English"} Dim i as Integer = 0 oslcConnection.ConnectionString = "Data Source=" & My.Settings.dbFullPath & ";" oslcConnection.Open() oslcCommand = oslcConnection.CreateCommand Do While i <= langs.count If langs(i) = "German" Then oslcCommand.CommandText = "SELECT * FROM table WHERE language = '" & langs(i) & "';" For each record selected 'psudo code If level = 1 Then 'psudo code update level to 2 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code If level = 2 Then 'psudo code update level to 3 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code Next 'psudo code End If If langs(i) = "French" Then oslcCommand.CommandText = "SELECT * FROM table WHERE language = '" & langs(i) & "';" For each record selected 'psudo code If level = 1 Then 'psudo code update level to 2 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code If level = 2 Then 'psudo code update level to 3 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code Next 'psudo code End If Loop End Sub Many thanks for your help.

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  • Good Replacement for User Control?

    - by David Lively
    I found user controls to be incredibly useful when working with ASP.NET webforms. By encapsulating the code required for displaying a control with the markup, creation of reusable components was very straightforward and very, very useful. While MVC provides convenient separation of concerns, this seems to break encapsulation (ie, you can add a control without adding or using its supporting code, leading to runtime errors). Having to modify a controller every time I add a control to a view seems to me to integrate concerns, not separate them. I'd rather break the purist MVC ideology than give up the benefits of reusable, packaged controls. I need to be able to include components similar to webforms user controls throughout a site, but not for the entire site, and not at a level that belongs in a master page. These components should have their own code not just markup (to interact with the business layer), and it would be great if the page controller didn't need to know about the control. Since MVC user controls don't have codebehind, I can't see a good way to do this. I've searched previous SO questions, and have yet to find a good answer. Options so far In an attempt to avoid turning the comments section into a discussion... RenderAction This allows the view to call another controller, which will be responsible for interacting with the BLL and whatever data is necessary to its corresponding view. The calling view needs to be aware of the sub controller. This seems to provide a nice way to encapsulate partial views and controls, without having to modify the calling controller. RenderPartial The calling controller is still responsible for executing whatever code is associated with the partial view, and making sure that the model passed to the partial view contains the data it expects. Effectively, modifying the partial view potentially means modifying the calling controller. Annoying especially if this is used in multiple places. Portable Areas Place each control in its own project/area?

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  • Generic Singleton Fasade design pattern

    - by Paul
    Hi I try write singleton fasede pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } }

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  • C# Passing objects and list of objects by reference

    - by David Liddle
    I have a delegate that modifies an object. I pass an object to the delegate from a calling method, however the calling method does not pickup these changes. The same code works if I pass a List as the object. I thought all objects were passed by reference so any modifications would be reflected in the calling method? I can modify my code to pass a ref object to the delegate but am wondering why this is necessary? public class Binder { protected delegate int MyBinder<T>(object reader, T myObject); public void BindIt<T>(object reader, T myObject) { //m_binders is a hashtable of binder objects MyBinder<T> binder = m_binders["test"] as MyBinder<T>; int i = binder(reader, myObject); } } public class MyObjectBinder { public MyObjectBinder() { m_delegates["test"] = new MyBinder<MyObject>(BindMyObject); } private int BindMyObject(object reader, MyObject obj) { //make changes to obj in here } } ///calling method in some other class public void CallingMethod() { MyObject obj = new MyObject(); MyBinder binder = new MyBinder(); binder.BindIt(myReader, obj); //don't worry about myReader //obj should show reflected changes }

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  • The dynamic Type in C# Simplifies COM Member Access from Visual FoxPro

    - by Rick Strahl
    I’ve written quite a bit about Visual FoxPro interoperating with .NET in the past both for ASP.NET interacting with Visual FoxPro COM objects as well as Visual FoxPro calling into .NET code via COM Interop. COM Interop with Visual FoxPro has a number of problems but one of them at least got a lot easier with the introduction of dynamic type support in .NET. One of the biggest problems with COM interop has been that it’s been really difficult to pass dynamic objects from FoxPro to .NET and get them properly typed. The only way that any strong typing can occur in .NET for FoxPro components is via COM type library exports of Visual FoxPro components. Due to limitations in Visual FoxPro’s type library support as well as the dynamic nature of the Visual FoxPro language where few things are or can be described in the form of a COM type library, a lot of useful interaction between FoxPro and .NET required the use of messy Reflection code in .NET. Reflection is .NET’s base interface to runtime type discovery and dynamic execution of code without requiring strong typing. In FoxPro terms it’s similar to EVALUATE() functionality albeit with a much more complex API and corresponiding syntax. The Reflection APIs are fairly powerful, but they are rather awkward to use and require a lot of code. Even with the creation of wrapper utility classes for common EVAL() style Reflection functionality dynamically access COM objects passed to .NET often is pretty tedious and ugly. Let’s look at a simple example. In the following code I use some FoxPro code to dynamically create an object in code and then pass this object to .NET. An alternative to this might also be to create a new object on the fly by using SCATTER NAME on a database record. How the object is created is inconsequential, other than the fact that it’s not defined as a COM object – it’s a pure FoxPro object that is passed to .NET. Here’s the code: *** Create .NET COM InstanceloNet = CREATEOBJECT('DotNetCom.DotNetComPublisher') *** Create a Customer Object Instance (factory method) loCustomer = GetCustomer() loCustomer.Name = "Rick Strahl" loCustomer.Company = "West Wind Technologies" loCustomer.creditLimit = 9999999999.99 loCustomer.Address.StreetAddress = "32 Kaiea Place" loCustomer.Address.Phone = "808 579-8342" loCustomer.Address.Email = "[email protected]" *** Pass Fox Object and echo back values ? loNet.PassRecordObject(loObject) RETURN FUNCTION GetCustomer LOCAL loCustomer, loAddress loCustomer = CREATEOBJECT("EMPTY") ADDPROPERTY(loCustomer,"Name","") ADDPROPERTY(loCustomer,"Company","") ADDPROPERTY(loCUstomer,"CreditLimit",0.00) ADDPROPERTY(loCustomer,"Entered",DATETIME()) loAddress = CREATEOBJECT("Empty") ADDPROPERTY(loAddress,"StreetAddress","") ADDPROPERTY(loAddress,"Phone","") ADDPROPERTY(loAddress,"Email","") ADDPROPERTY(loCustomer,"Address",loAddress) RETURN loCustomer ENDFUNC Now prior to .NET 4.0 you’d have to access this object passed to .NET via Reflection and the method code to do this would looks something like this in the .NET component: public string PassRecordObject(object FoxObject) { // *** using raw Reflection string Company = (string) FoxObject.GetType().InvokeMember( "Company", BindingFlags.GetProperty,null, FoxObject,null); // using the easier ComUtils wrappers string Name = (string) ComUtils.GetProperty(FoxObject,"Name"); // Getting Address object – then getting child properties object Address = ComUtils.GetProperty(FoxObject,"Address");    string Street = (string) ComUtils.GetProperty(FoxObject,"StreetAddress"); // using ComUtils 'Ex' functions you can use . Syntax     string StreetAddress = (string) ComUtils.GetPropertyEx(FoxObject,"AddressStreetAddress"); return Name + Environment.NewLine + Company + Environment.NewLine + StreetAddress + Environment.NewLine + " FOX"; } Note that the FoxObject is passed in as type object which has no specific type. Since the object doesn’t exist in .NET as a type signature the object is passed without any specific type information as plain non-descript object. To retrieve a property the Reflection APIs like Type.InvokeMember or Type.GetProperty().GetValue() etc. need to be used. I made this code a little simpler by using the Reflection Wrappers I mentioned earlier but even with those ComUtils calls the code is pretty ugly requiring passing the objects for each call and casting each element. Using .NET 4.0 Dynamic Typing makes this Code a lot cleaner Enter .NET 4.0 and the dynamic type. Replacing the input parameter to the .NET method from type object to dynamic makes the code to access the FoxPro component inside of .NET much more natural: public string PassRecordObjectDynamic(dynamic FoxObject) { // *** using raw Reflection string Company = FoxObject.Company; // *** using the easier ComUtils class string Name = FoxObject.Name; // *** using ComUtils 'ex' functions to use . Syntax string Address = FoxObject.Address.StreetAddress; return Name + Environment.NewLine + Company + Environment.NewLine + Address + Environment.NewLine + " FOX"; } As you can see the parameter is of type dynamic which as the name implies performs Reflection lookups and evaluation on the fly so all the Reflection code in the last example goes away. The code can use regular object ‘.’ syntax to reference each of the members of the object. You can access properties and call methods this way using natural object language. Also note that all the type casts that were required in the Reflection code go away – dynamic types like var can infer the type to cast to based on the target assignment. As long as the type can be inferred by the compiler at compile time (ie. the left side of the expression is strongly typed) no explicit casts are required. Note that although you get to use plain object syntax in the code above you don’t get Intellisense in Visual Studio because the type is dynamic and thus has no hard type definition in .NET . The above example calls a .NET Component from VFP, but it also works the other way around. Another frequent scenario is an .NET code calling into a FoxPro COM object that returns a dynamic result. Assume you have a FoxPro COM object returns a FoxPro Cursor Record as an object: DEFINE CLASS FoxData AS SESSION OlePublic cAppStartPath = "" FUNCTION INIT THIS.cAppStartPath = ADDBS( JustPath(Application.ServerName) ) SET PATH TO ( THIS.cAppStartpath ) ENDFUNC FUNCTION GetRecord(lnPk) LOCAL loCustomer SELECT * FROM tt_Cust WHERE pk = lnPk ; INTO CURSOR TCustomer IF _TALLY < 1 RETURN NULL ENDIF SCATTER NAME loCustomer MEMO RETURN loCustomer ENDFUNC ENDDEFINE If you call this from a .NET application you can now retrieve this data via COM Interop and cast the result as dynamic to simplify the data access of the dynamic FoxPro type that was created on the fly: int pk = 0; int.TryParse(Request.QueryString["id"],out pk); // Create Fox COM Object with Com Callable Wrapper FoxData foxData = new FoxData(); dynamic foxRecord = foxData.GetRecord(pk); string company = foxRecord.Company; DateTime entered = foxRecord.Entered; This code looks simple and natural as it should be – heck you could write code like this in days long gone by in scripting languages like ASP classic for example. Compared to the Reflection code that previously was necessary to run similar code this is much easier to write, understand and maintain. For COM interop and Visual FoxPro operation dynamic type support in .NET 4.0 is a huge improvement and certainly makes it much easier to deal with FoxPro code that calls into .NET. Regardless of whether you’re using COM for calling Visual FoxPro objects from .NET (ASP.NET calling a COM component and getting a dynamic result returned) or whether FoxPro code is calling into a .NET COM component from a FoxPro desktop application. At one point or another FoxPro likely ends up passing complex dynamic data to .NET and for this the dynamic typing makes coding much cleaner and more readable without having to create custom Reflection wrappers. As a bonus the dynamic runtime that underlies the dynamic type is fairly efficient in terms of making Reflection calls especially if members are repeatedly accessed. © Rick Strahl, West Wind Technologies, 2005-2010Posted in COM  FoxPro  .NET  CSharp  

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  • Log calls to systemd on openSUSE 12.1

    - by DavisNT
    On one server running openSUSE 12.1 (upgraded from 11.x) time to time OpenLDAP service stops. According to logs something/someone stops it using systemd API (the API that systemctl command uses), but probably without calling any command line (for OpenLDAP systemd calls /etc/init.d/ldap, we have added ps fax >> /var/log/stopped_ldap to it, we see that the script gets called, but don't see it's caller nor anything calling systemctl). How to enable logging of systemd calls and callers to pinpoint what exactly is stopping OpenLDAP.

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  • Howto switch / chage user id witin a bash script to execute commands in the same script?

    - by a1an
    Is there a way to switch user identity within a script (executed as root as part of an installation process) to execute some commands without calling an external sctipt, then be back to root to run other commands? Sort of: #!/bin/bash some commands as root SWITCH_USER_TO user some commands as user including environment variables checks, without calling an external script SWITCH_USER_BACK some other stuff as root, maybe another user id change...

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  • How to execute home directory shell script file in php

    - by vvr
    How to execute /home/scripts/test.sh file in php Previously i have placed 'test.sh' file in the /usr/bin and calling in my php file like this exec('test.sh ' . escapeshellarg($testString)); But for security reasons i moved .sh file to /home/scripts directory and in my php i am calling like this exec('/home/scripts/test.sh ' . escapeshellarg($testString)); But it is not working now. Please suggest me how to achieve this.

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  • Keeping the row in edit mode after saveRow in jqgrid

    - by Chirantan
    I want to be able to keep the row in edit mode even after calling saveRow() function in jQgrid. This is because I want to be able to validate the data being saved and remove the edit mode only when the data has passed its validations. I am aware of the succesfunc, which gets called after successful posting of data. I get the response handle too, however, manually calling the editRow(row_id); function does not seem to work. Is there anyway, I can keep the row in edit mode after calling saveRow?

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  • Thrift client-server multiple roles

    - by dexter
    Hi, this is my first question, so sorry if the form is wrong! I'm trying to make thrift server (python) and client (c++). However I need to exchange messages in both direction. Client should register (call server's function and wait), and server should listen on same port for N (N- 100k) incoming connections (clients). After some conditions are satisfied, server needs to call functions on each client and collect results and interpret them. I'm little confused, and first questions is "can this be done in Thrift"? Second question is related to mechanism that will allow me bidirectional communication. I guess that I will need two services. One with client's functions other with server's. But I'm confused with calling code. I understand one way communication (calling functions from server), but with calling functions from client side I have a problem. Any suggestions??? Thanks!

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  • Windows Workflow and sql script in declarative config like InRule

    - by Satish
    We have been using InRule for our Rule needs we have found that it does not scale well and so are investigating the Windows Work Flow. Within InRule we could configure pretty much have any task for example our sql scripts and stored procedures where all part of a separate rule config file, I am wondering if there is a similar functionality within windows work flow where I could just call a declarative task and pass it a bunch of parameters – This task should contain the sql script I would be executing , we should be able to change the script at runtime without recompilation to the WF code. Is this possible in Windows Work flow – How can I accomplish this within work flow. Additionally for sql execution within Work Flow, how does it get the connection string. Should it be passed from the calling program – is passing it as input parameter from the Calling app via the Dictionary object the best way or can the work flow code have visibility to my calling program app.config and get the connection string ?

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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • Trying to debug a symfony app showing the list of all the functions called, debug_backtrace() doesn'

    - by user248959
    Hi, im trying to debug a symfony app. I've added a debug_backtrace() calling to this function below. It outputs a list of functions called, but the save() function (that is just before the debug_backtrace() calling) is not that list.. why? any other way to debug that shows more things, in this case the save() calling ? protected function processForm(sfWebRequest $request, sfForm $form) { $form->bind($request->getParameter($form->getName())); if ($form->isValid()) { $sf_guard_user = $form->save(); var_dump(debug_backtrace()); die("fsdgsgsdf"); $this->redirect('guardausuario/edit?id='.$sf_guard_user- >getId()); } } Regards Javi

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  • How do you pass variables to class_eval in ruby?

    - by klochner
    I'm working on a metaprogramming task, where I'm trying to use a single method to define a polymorphic association in the calling class, while also defining the association in the target class. I need to pass in the name of the calling class to get the association right. Here's a snippet that should get the idea across: class SomeClass < ActiveRecord::Base has_many :join_models, :dependent=:destroy end class JoinModel < ActiveRecord::Base belongs_to :some_class belongs_to :entity, :polymorphic=true end module Foo module ClassMethods def acts_as_entity has_many :join_models, :as=:entity, :dependent=:destroy has_many :some_classes, :through=:join_models klass = self.name.tableize SomeClass.class_eval "has_many :#{klass}, :through=:join_models" end end end I'd like to eliminate the klass= line, but don't know how else to pass a reference to self from the calling class into class_eval. any suggestions?

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  • How do I read live camera data on the iPhone (like Microsoft Tag Reader)?

    - by Bill
    While the user is still in UIImagePickerController, I'd like to be able to get a UIImage representation of the image in the camera, make some changes to the image, and then display the altered image instead of the image coming directly from the camera. How can I do this? I tried setting a timer and calling takePicture, but calling it seemed to have no effect. The documentation says: Calling this method while an image is being captured has no effect. You must wait until the associated delegate object receives an imagePickerController:didFinishPickingMediaWithInfo: message before you can capture another picture. So how can I do this? I know that it's possible, since apps like Tag Reader are able to detect when something specific rolls in front of the camera. Thanks!

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  • GAE, JDO, count() doesn't work ?

    - by NilsBor
    On GAE with Spring/JDO after saving 2 entities (in transaction). On calling getById - entities fetched from data storage. On calling getCount() returns "0" and - on calling getAll() - returns empty collection. plz help me ! DAO: @Override public Long getCount() { return ((Integer) getJdoTemplate().execute(new JdoCallback() { @Override public Object doInJdo(PersistenceManager pm) throws JDOException { Query q = pm.newQuery(getPersistentClass()); q.setResult("count(this)"); return q.execute(); } })).longValue(); } @Override public void saveOrUpdate(T entity) { getJdoTemplate().makePersistent(entity); } @Override public List getAll() { return new ArrayList(getJdoTemplate().find(getPersistentClass())); }

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