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  • Loading Properties with Spring (via System Properties)

    - by gabe
    My problem is as follows: I have server.properties for different environments. The path to those properties is provided trough a system property called propertyPath. How can I instruct my applicationContext.xml to load the properties with the given propertyPath system property without some ugly MethodInvokingBean which calls System.getProperty(''); My applicationContext.xml <bean id="systemPropertyConfigurer" class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="systemPropertiesModeName" value="SYSTEM_PROPERTIES_MODE_OVERRIDE"/> <property name="placeholderPrefix" value="sys{"/> <property name="properties"> <props> <prop key="propertyPath">/default/path/to/server.properties</prop> </props> </property> </bean> <bean id="propertyResource" class="org.springframework.core.io.FileSystemResource" dependency-check="all" depends-on="systemPropertyConfigurer"> <constructor-arg value="sys{propertyPath}"/> </bean> <bean id="serviceProperties" class="org.springframework.beans.factory.config.PropertiesFactoryBean"> <property name="location" ref="propertyResource"/> </bean> <bean id="propertyConfigurer" class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="location" ref="propertyResource"/> <property name="placeholderPrefix" value="prop{"/> <property name="ignoreUnresolvablePlaceholders" value="true"/> <property name="ignoreResourceNotFound" value="false"/> </bean> <bean id="dataSource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName" value="prop{datasource.name}"/> </bean> with this configuration the propertyResource alsways complains about java.io.FileNotFoundException: sys{propertyPath} (The system cannot find the file specified) Any suggestions? ;-) Thanks gabe

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  • Help needed implementing a web based file management system with a file hierarchy system, help neede

    - by molleman
    Hello i am trying to create a web application that will allow users to upload files online, i am using gwt while using hibernate for database communication, i am able to upload file to a server , and store them on the server. but what i want is to associate the files with a user. i want the user to be able to create folders and store a file in sub folders. my logic was to use the composite pattern to store folders and fileLocations with a user but i am am finding it difficult to implement this so i can show the files and folders within a gwt tree. what would be the best way to implement a hierarchy of folders and information of the location of a file so it could be displayed in a gwt tree? what i did have was a User would hold a reference to a root folder and then each sub folder could hold folders or fileLocations. i used the composite pattern to implement the file hierarchy, but when i want to display a the contents of a folder i need a for loop for each list. so i could a folder within a folder within a folder that would need 3 for loops to show the contents of my folders. What is the best way to implement this file management system. so what do you guys think?

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  • What are some Java memory management best practices?

    - by Ascalonian
    I am taking over some applications from a previous developer. When I run the applications through Eclipse, I see the memory usage and the heap size increase a lot. Upon further investigation, I see that they were creating an object over-and-over in a loop as well as other things. I started to go through and do some clean up. But the more I went through, the more questions I had like "will this actually do anything?" For example, instead of declaring a variable outside the loop mentioned above and just setting its value in the loop... they created the object in the loop. What I mean is: for(int i=0; i < arrayOfStuff.size(); i++) { String something = (String) arrayOfStuff.get(i); ... } versus String something = null; for(int i=0; i < arrayOfStuff.size(); i++) { something = (String) arrayOfStuff.get(i); } Am I incorrect to say that the bottom loop is better? Perhaps I am wrong. Also, what about after the second loop above, I set "something" back to null? Would that clear out some memory? In either case, what are some good memory management best practices I could follow that will help keep my memory usage low in my applications? Update: I appreciate everyones feedback so far. However, I was not really asking about the above loops (although by your advice I did go back to the first loop). I am trying to get some best practices that I can keep an eye out for. Something on the lines of "when you are done using a Collection, clear it out". I just really need to make sure not as much memory is being taken up by these applications.

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  • An alternative to reading input from Java's System.in

    - by dvanaria
    I’m working on the UVa Online Judge problem set archive as a way to practice Java, and as a way to practice data structures and algorithms in general. They give an example input file to submit to the online judge to use as a starting point (it’s the solution to problem 100). Input from the standard input stream (java.lang.System.in) is required as part of any solution on this site, but I can’t understand the implementation of reading from System.in they give in their example solution. It’s true that the input file could consist of any variation of integers, strings, etc, but every solution program requires reading basic lines of text input from System.in, one line at a time. There has to be a better (simpler and more robust) method of gathering data from the standard input stream in Java than this: public static String readLn(int maxLg) { byte lin[] = new byte[maxLg]; int lg = 0, car = -1; String line = “”; try { while (lg < maxLg) { car = System.in.read(); if ((car < 0) || (car == ‘\n’)) { break; } lin[lg++] += car; } } catch (java.io.IOException e) { return (null); } if ((car < 0) && (lg == 0)) { return (null); // eof } return (new String(lin, 0, lg)); } I’m really surprised by this. It looks like something pulled directly from K&R’s “C Programming Language” (a great book regardless), minus the access level modifer and exception handling, etc. Even though I understand the implementation, it just seems like it was written by a C programmer and bypasses most of Java’s object oriented nature. Isn’t there a better way to do this, using the StringTokenizer class or maybe using the split method of String or the java.util.regex package instead?

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  • Build System with Recursive Dependency Aggregation

    - by radman
    Hi, I recently began setting up my own library and projects using a cross platform build system (generates make files, visual studio solutions/projects etc on demand) and I have run into a problem that has likely been solved already. The issue that I have run into is this: When an application has a dependency that also has dependencies then the application being linked must link the dependency and also all of its sub-dependencies. This proceeds in a recursive fashion e.g. (For arguments sake lets assume that we are dealing exclusively with static libraries.) TopLevelApp.exe dependency_A dependency_A-1 dependency_A-2 dependency_B dependency_B-1 dependency_B-2 So in this example TopLevelApp will need to link dependency_A, dependency_A-1, dependency_A-2 etc and the same for B. I think the responsibility of remembering all of these manually in the target application is pretty sub optimal. There is also the issue of ensuring the same version of the dependency is used across all targets (assuming that some targets depend on the same things, e.g. boost). Now linking all of the libraries is required and there is no way of getting around it. What I am looking for is a build system that manages this for you. So all you have to do is specify that you depend on something and the appropriate dependencies of that library will be pulled in automatically. The build system I have been looking at is premake premake4 which doesn't handle this (as far as I can determine). Does anyone know of a build system that does handle this? and if there isn't then why not?

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  • What is session management in Java ?

    - by Sarang
    I have faced this question in my Interview as well. I do have many confusion with Session Scope & it management in java. In web.xml we do have the entry : <session-config> <session-timeout> 30 </session-timeout> </session-config> What does it indicate actually ? Is is scope of whole project ? Another point confusing me is how can we separate the session scope of multiple request in the same project? Means if I am logging in from a PC & at the same time I am logging in from another PC, does it differentiate it ? Also, another confusing thing is the browser difference. Why does the different Gmails possible to open in different browsers ? And Gmail can prevent a session from Login to Logout. How is it maintained with our personal web ?

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  • System.Design cannot be referenced in Class Library?

    - by Alex Yeung
    Hi all, I have a very strange problem that I cannot fix and don't know what's going on... I am using VS 2010 Premium and .NET 4.0. Here are my steps to simulate the problem. Step 1. Create a new VB class library project named "MyClassLib" Step 2. Create a new class named "MyTestingClass". Public Class MyTestingClass Inherits System.ComponentModel.Design.CollectionEditor Public Sub New() MyBase.New(GetType(List(Of String))) End Sub End Class Step 3. Add two .net reference. "System.Design" and "System.Drawing". Step 4. Create a new VB console application named "MyClassExe" Step 5. Add "MyClassLib" reference to "MyClassExe". Step 6. Open Module1.vb in "MyClassExe" project Step 7. In the Main method, type Dim a = New MyClassLib.MyTestingClass() Step 8. Try to compile "MyClassLib". It doesn't have problem. Step 9. Try to compile "MyClassExe". It cannot compile because the WHOLE MyClassLib cannot be found!!! I have no idea what's going on? Moreover, the same case happens in C#. Does anyone know what's the problem with "System.Design"? Thank!!!

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  • Debugging unexpected error message - possible memory management problem?

    - by Ben Packard
    I am trying to debug an application that is throwing up strange (to my untutored eyed) errors. When I try to simply log the count of an array... NSLog(@"Array has %i items", [[self startingPlayers] count]); ...I sometimes get an error: -[NSCFString count]: unrecognized selector sent to instance 0x1002af600 or other times -[NSConcreteNotification count]: unrecognized selector sent to instance 0x1002af600 I am not sending 'count' to any NSString or NSNotification, and this line of code works fine normally. A Theory... Although the error varies, the crash happens at predictable times, immediately after I have run through some other code where I'm thinking I might have a memory management issue. Is it possible that the object reference is still pointing to something that is meant to be destroyed? Sorry if my terms are off, but perhaps it's expecting the array at the address it calls 'count' on, but finds another previous object that shouldn't still be there (eg an NSString)? Would this cause the problem? If so, what is the most efficient way to debug and find out what is that address? Most of my debugging up until now involves inserting NSLogs, so this would be a good opportunity to learn how to use the debugger.

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  • How to avoid/prevent the system to draw/redraw/refresh/paint a WPF window

    - by Leo
    I have an Application WPF with Visual C# (using visual studio 2010) and I want to draw OpenGL scenes on the WPF window itself. As for the OpenGL drawinf itself, I'm able to draw it w/o problems, meaning, I can create GL render context from the WPF main window itself (no additional OpenGL control, no win32 window inside WPF window), use GL commands and use swapbuffer (all this is done inside a dll - using C - I created myself). However, I have an annoying flickering when, for example, I resize the window. I overrided the OnRender method to re-draw with opengl, but after this, the window is redraw with the background color. It's likely that the system is automatically redrawing it. With WindowForms I'm able to prevent the system to redraw automatically (defining some ControlStyles to true or false, like UserPaint = true, AllPaintingInWmPaint = true, Opaque = true, ResizeRedraw = true, DoubleBuffer = false), but, aside setting Opacity to 1, I don't know how to do all that with WPF. I was hoping that overriding OnRender with no operations inside it would avoid redrawin, but somehow the system still draw the background. Do anyone know how to prevent system to redraw the window? Thx for your time

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  • UIViewController memory management

    - by jAmi
    Hi I have a very basic issue of memory management with my UIViewController (or any other object that I create); The problem is that in Instruments my Object allocation graph is always rising even though I am calling release on then assigning them nil. I have 2 UIViewController sub-classes each initializing with a NIB; I add the first ViewController to the main window like [window addSubView:first.view]; Then in my first ViewController nib file I have a Button which loads the second ViewController like : -(IBAction)loadSecondView{ if(second!=nil){ //second is set as an iVar and @property (nonatomic, retain)ViewController2* sceond; [second release]; second=nil; } second=[[ViewController2* second]initWithNibName:@"ViewController2" bundle:nil]; [self.view addSubView:second.view]; } In my (second) ViewController2 i have a button with an action method -(IBAction) removeSecond{ [self.view removeFromSuperView]; } Please let me know if the above scheme works in a managed way for memory...? In Instruments It does not show release of any allocation and keeps the bar status graph keeps on rising.

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  • IPhone - Memory Management problems.

    - by user321721
    i am going over my code and trying to get a handle on proper memory management. This code: imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease]; causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine, i cant select a person from the first view controller (tableview) and it puts me to a list of that persons photos, i can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once i hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if(RowSelected != nil) { [MainTableView deselectRowAtIndexPath:RowSelected animated:YES]; } } Row selected is stored when a the user clicks a row. If i leave the code as : imageView = [[UIImageView alloc] initWithImage:myImage]; The app runs fine. Am i doing something wrong? do i not need to autorelease this? Thanks!

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  • Proper Memory Management for Objective-C Method

    - by Justin
    Hi, I'm programming an iPhone app and I had a question about memory management in one of my methods. I'm still a little new to managing memory manually, so I'm sorry if this question seems elementary. Below is a method designed to allow a number pad to place buttons in a label based on their tag, this way I don't need to make a method for each button. The method works fine, I'm just wondering if I'm responsible for releasing any of the variables I make in the function. The application crashes if I try to release any of the variables, so I'm a little confused about my responsibility regarding memory. Here's the method: FYI the variable firstValue is my label, it's the only variable not declared in the method. -(IBAction)inputNumbersFromButtons:(id)sender { UIButton *placeHolderButton = [[UIButton alloc] init]; placeHolderButton = sender; NSString *placeHolderString = [[NSString alloc] init]; placeHolderString = [placeHolderString stringByAppendingString:firstValue.text]; NSString *addThisNumber = [[NSString alloc] init]; int i = placeHolderButton.tag; addThisNumber = [NSString stringWithFormat:@"%i", i]; NSString *newLabelText = [[NSString alloc] init]; newLabelText = [placeHolderString stringByAppendingString:addThisNumber]; [firstValue setText:newLabelText]; //[placeHolderButton release]; //[placeHolderString release]; //[addThisNumber release]; //[newLabelText release]; } The application works fine with those last four lines commented out, but it seems to me like I should be releasing these variables here. If I'm wrong about that I'd welcome a quick explanation about when it's necessary to release variables declared in functions and when it's not. Thanks.

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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • Web-based (intranet / non-hosted) timesheet / project tracking tools

    - by warren
    I realize some similar questions have been asked along these lines before, but from reading-through them today, it appears they don't match my use case. I am looking for a web-based, non-hosted time and project tracking tool. I've downloaded Collabtive so far, but am looking for other suggestions, too. My list of requirements: runs on standard LAMP stack non-hosted (ie, there is an option to download and run it on a local server) not a desktop/single-user application easy-to-use - my audience is a mix of technical and non-technical folks easy to maintain - when time for upgrading comes, I'd really like to not have to rebuild the app (a la ./configure ; make ; make install) needs to support multiple users free-form project additions: we don't have a central project management authority (users should be able to add whatever they're working on, not merely from a drop-down) Does anyone here have experience with such tools? It doesn't have to be free.. but free is always nice :)

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  • Web-based (intranet / non-hosted) timesheet / project tracking tools

    - by warren
    I realize some similar questions have been asked along these lines before, but from reading-through them today, it appears they don't match my use case. I am looking for a web-based, non-hosted time and project tracking tool. I've downloaded Collabtive and Achievo so far, but am looking for other suggestions, too. My list of requirements: runs on standard LAMP stack non-hosted (ie, there is an option to download and run it on a local server) not a desktop/single-user application easy-to-use - my audience is a mix of technical and non-technical folks easy to maintain - when time for upgrading comes, I'd really like to not have to rebuild the app (a la ./configure ; make ; make install) needs to support multiple users free-form project additions: we don't have a central project management authority (users should be able to add whatever they're working on, not merely from a drop-down) Does anyone here have experience with such tools? It doesn't have to be free.. but free is always nice :)

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  • Migrating Identity Providers - specifying a new users password hash.

    - by Stephen Denne
    We'd like to switch Identity Provider (and Web Access Manager), and also the user directory we use, but would like to do so without users needing to change their password. We currently have the SSHA of the passwords. I'm expecting to write code to perform the migration. I don't mind how complex the code has to be, rather my concern is whether such a migration is possible at all. MS Active Directory would be our preferred user store, but I believe that it can not have new users set up in it with a particular password hash. Is that correct? What user directory stores can be populated with users already set up with a SSHA password? What Identity Provider and Access Management products work with those stores?

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  • Minimize Windows Live Mail to the System Tray in Windows 7

    - by Asian Angel
    Are you frustrated that you can not minimize Windows Live Mail to the system tray in Windows 7? With just a few tweaks you can make Live Mail minimize to the system tray just like in earlier versions of Windows. Windows Live Mail in Windows Vista In Windows Vista you could minimize Windows Live Mail to the system tray if desired using the context menu… Windows Live Mail in Windows 7 In Windows 7 you can minimize the app window but not hide it in the system tray. The Hide window when minimized menu entry is missing from the context menu and all you have is the window icon taking up space in your taskbar. How to Add the Context Menu Entry Back Right click on the program shortcut(s) and select properties. When the properties window opens click on the compatibility tab and enable the Run this program in compatibility mode for setting. Choose Windows Vista (Service Pack 2) from the drop-down menu and click OK. Once you have restarted Windows Live Mail you will have access to the Hide window when minimized menu entry again. And just like that your taskbar is clear again when Windows Live Mail is minimized. If you have wanted the ability to minimize Windows Live Mail to the system tray in Windows 7 then this little tweak will fix the problem. Similar Articles Productive Geek Tips Make Windows Live Messenger Minimize to the System Tray in Windows 7Move Live Messenger Icon to the System Tray in Windows 7Backup Windows Mail Messages and Contacts in VistaTurn off New Mail Notification for PocoMail Junk Mail FolderPut Your PuTTY in the System Tray TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • SQL SERVER – Auto Recovery File Settings in SSMS – SQL in Sixty Seconds #034 – Video

    - by pinaldave
    Every developer once in a while facing an unfortunate situation where they have not yet saved the work and their SQL Server Management Studio crashes. Well, you can minimize the loss by optimizing auto recovery settings. In this video we can see how to set the auto recovery settings. Go to SSMS >> Tools >> Options >> Environment >> AutoRecover There are two different settings: 1) Save AutoRecover Information Every Minutes This option will save the SQL Query file at certain interval. Set this option to minimum value possible to avoid loss. If you have set this value to 5, in the worst possible case, you can loose last 5 minutes of the work. 2) Keep AutoRecover Information for Days This option will preserve the AutoRecovery information for specified days. Though, I suggest in case of accident open SQL Server Management Studio right away and recover your file. Do not procrastinate this important task for future dates. Related Tips in SQL in Sixty Seconds: Manage Help Settings – CTRL + ALT + F1 SSMS 2012 Reset Keyboard Shortcuts to Default A Cool Trick – Restoring the Default SQL Server Management Studio – SSMS Color Coding SQL Server Management Studio Status Bar – SQL in Sixty Seconds #023 – Video Clear Drop Down List of Recent Connection From SQL Server Management Studio SELECT TOP Shortcut in SQL Server Management Studio (SSMS) What would you like to see in the next SQL in Sixty Seconds video? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Excel

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  • Identity R2 Event Orlando

    - by Naresh Persaud
    Take the Next Big Step in Identity Management Evolution We call the latest release of Oracle Identity Management 11gthe evolved platform. And for good reason. It simplifies the user experience, enhances security, and allows businesses to expand the reach of identity management to the cloud and mobile environments like never before. Join this important event to discuss the recent launch of Oracle Identity Management 11g. You'll learn more about the evolution of this exceptional business solution and get the unique opportunity to network with existing Oracle customers and speak directly with Oracle product experts. The agenda includes: Overview of capabilities Product demonstrations Customer and partner presentations Discussion with early adopters Register now for the event or call 1.800.820.5592 ext. 11087. Register Now Join us for this event. Thursday, December 6, 2012The Capital GrillePointe Orlando, 9101International DriveOrlando, FL 32819Get Directions Agenda 9:00 a.m. Registration & Continental Breakfast 9:30 a.m. Welcome RemarksDave Profozich, Group Vice President, Oracle 9:45 a.m. Keynote:Oracle Identity Management 11g R2Scott Bonnell, Sr. Director Product Management, Oracle 10:30 a.m. Coffee Break 10:45 a.m. Oracle 11gR2 Overview/Demo/Technical walkthroughMark Wilcox, Sr. Manager Product Management, Oracle 11:45 a.m. Closing RemarksDave Profozich, Group Vice President, Oracle 12:00 noon Networking Lunch Register now for this exclusive event or call 1.800.820.5592 ext. 11087.If you are an employee or official of a government organization, please click here for important ethics information regarding this event. Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement SEV100122190

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Buffer System For Items

    - by Ohmages
    I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was wondering how you might go about implementing this type of system in a JavaScript game. Currently to implement such a system in JavaScript escapes me, and I am turning to SO to get some suggestions, ideas, and hopefully some insight in how I could accomplish this without being to costly on the CPU. Some thoughts of mine for implementing such a system would be to: Create DIVS within a DIV that hold each position of the inventory Go through each item you own in a container and see which DIV it belongs to Make said item images the DIVs image This type of system might possibly work if ALL items were 1x1, but for this example its not going to work out. I am at a complete lost of ideas how to even accomplish this. Although, maybe rendering directly to the canvas and checking mouse cords could work, there would more than likely be A HUGE annoyance when checking if other items are overlapping each other (meaning you cant place the item down, and possibly switching item with the cursor item ). That said, what am I left with? Do I need to makeshift my own hack system with messy code, or is there some source out there (that I don't know about) that has replicated this type of system in their own game. I would be very grateful to get some replies on how you might go about doing this, and will accept answers that can logically explain how you might implement such a system (code is not required). P.S. Id like to use pure JavaScript, and nothing else (even though it might be "reinventing the wheel", I also like to learn).

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  • Developing an Interface to a Dynamic System

    - by radix07
    I work for a small company and have been designing a GUI to interface our embedded system. The problem with this embedded system is that it is not a finished product (may never be) and is constantly under development and being tweaked and updated for different customers and applications in small volumes. So to deal with this I made a program that can export all the data from a spreadsheet where most of the embedded system variables are sourced from and throw them into a small database for the GUI application to use. This database program I made also spits out a cross reference file for the embedded system which allows the GUI to look up all the variables. This system works pretty well so far, and is even integrated with version control among the GUI, database, and embedded system. The big problem is that there is constant development on several projects that use this system and it gets terribly tedious to keep the system up to date and bring in new changes. This has gotten to the point to where I have had to code the GUI to dynamically (generically) generate all interfaces since I am never guaranteed to find the same data the same way. I have not been able to come up with a good way to uniquely identify the data I import from excel since all fields are able to be changed (due to engineering stubbornness, code re-factoring and/or excel issues) and I cannot assign a fixed reference within the sheet itself. So, are there any good methods or ideas on how to handle the chaos?

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  • How do I detect when my system wakes up from suspend via DBus or similar in a python app?

    - by con-f-use
    In a background Python script I need to detect, when the system just woke up from suspend. What is a good way that does not rely on a root script but rather on python modules such as DBus? I'm new to dbus so I could really use some example code. From what I read it's related to org.freedesktop.UPower /org/freedesktop/UPower org.freedesktop.UPower.Resuming Can anyone help me out with some code that connects the resuming signal to callback?

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  • How do I find out which version and derivate of Ubuntu is right for my hardware in terms of minmal system requirements?

    - by con-f-use
    For a given hardware configuration, how do I find out if Ubuntu will run on it? What considerations should I take into account when choosing an Ubuntu version and flavour such as: Xubuntu with a lighter desktop than the usual Gnome and Unity Lubuntu with the even lighter LXDE desktop Obviously Ubuntu does not run on some processor architectures. So how do I go about choosing the right version and derivate. How can I find out the minmal system requirements?

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  • How to find out console equivalents of Ubuntu System Settings GUI?

    - by user4514
    How do I in general find out, what the very nice "System Settings GUI" in Ubuntu (say 12.04) does and how to replicate the changes in command line? Many people ask questions like "how to change the keyboard rate using command line", and often the answers do not help and are hard to find. What is the easiest way to find out, what the GUI is actually changing (for various types of settings. I.e. keyboard layout, rate, mouse, network, ...)

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