Search Results

Search found 75401 results on 3017 pages for 'doing software right'.

Page 48/3017 | < Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >

  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

    Read the article

  • Interview question: Develop an application that can display trail period expires after 30 days witho

    - by Algorist
    Hi, I saw this question in a forum about how an application can be developed that can keep track of the installation date and show trail period expired after 30 days of usage. The only constraint is not to use the external storage of any kind. Question: How to achieve this? Thanks Bala --Edit I think its easy to figure out the place to insert a question work. Anyway, I will write the question clearly. "external storage" means don't use any kind of storage like file, registry, network or anything. You only have your program.

    Read the article

  • How to Manage project in this scenario

    - by vijay.shad
    Hi All, I am working on a web application which has got good amount of static or pre-login pages. These pages can have some simple forms as well where we would like to capture the visitor's details. Post login, I have got my main application. I am confused about the development and deployment architecture of my application. Post login part of my application has a release cycle of 1-2 months while pre-login pages are to be updated on a weekly basis. It is difficult to make a release of pre-login pages as the overall war also contains post-login application & which sometimes is not release ready. Currently, I have got both these parts bundled in the single war project. Please help me by letting me know the best practices whereby I can achieve following: Manage the releases of these two parts independently. I am using Maven. So is there a way I can share the resources, such as CSS, images etc between these two parts. Header and footer of my application is going to be same on pre-login & post-login pages. I was thinking of deploying these apps as two war files in my tomcat container. But then how will I manage the common resources like Css, images etc. Rgds Vijay

    Read the article

  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

    Read the article

  • Conventions for modelling c programs.

    - by Hassan Syed
    I'm working with a source base written almost entirely in straight-c (nginx). It does, however, make use of rich high level programming techniques such as compile-time metaprogramming, and OOP - including run-time dispatch. I want to draw ER diagrams, UML class diagrams and UML sequence diagrams. However to have a clean mapping between the two, consistent conventions must be applied. So, I am hopping someone has some references to material that establishes or applies such conventions to similar style c-code.

    Read the article

  • What would be a good starting point for development of a 3D application for representation of struct

    - by Lela Dax
    I was thinking QT on OpenGL. Multiplatform ability and being able to be closed (at no cost) at a later point would be important points. But I'm very interested in finding a way that is not only viable but also has the least amount of reinvention of the wheel. e.g. "Why not Ogre? A ready powerful 3D engine without reinventing that part". But I'm very uncertain in what is the optimal collection of tools for that job.

    Read the article

  • remove duplicate source entry [closed]

    - by yosa
    Possible Duplicate: Duplicate sources.list entry but cannot find the duplicates? This is my source.list and seems fine to me # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ precise main restricted # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/restricted/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/main/binary-i386/ # deb cdrom:[Ubuntu 11.10]/ natty main restricted # deb cdrom:[Ubuntu 11.04 _Natty Narwhal_ - Release i386 (20110427.1)]/ natty main restricted # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release amd64 (20111012)]/ dists/oneiric/main/binary-i386/ # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release amd64 (20111012)]/ oneiric main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb-src http://ma.archive.ubuntu.com/ubuntu/ natty-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu natty partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb http://archive.ubuntu.com/ubuntu precise-updates restricted main multiverse universe deb http://security.ubuntu.com/ubuntu/ precise-security restricted main multiverse universe deb http://archive.ubuntu.com/ubuntu precise main universe deb-src http://extras.ubuntu.com/ubuntu precise main # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb-src http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb-src http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise-backports main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu precise-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. ## Major bug fix updates produced after the final release of the ## distribution. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. # deb http://packages.dotdeb.org stable all # deb-src http://packages.dotdeb.org stable all # deb http://ppa.launchpad.net/bean123ch/burg/ubuntu lucid main # deb-src http://ppa.launchpad.net/bean123ch/burg/ubuntu lucid main this is the error given by apt-get update which stops at 64% reading W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/main amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_main_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/universe amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_universe_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/universe i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_universe_binary-i386_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise-updates/restricted amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise-updates_restricted_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise-updates/restricted i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise-updates_restricted_binary-i386_Packages)

    Read the article

  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

    Read the article

  • Does any economically-feasible publicly available software compare audio files to determine if they are dupes?

    - by drachenstern
    In the vein of this question http://unix.stackexchange.com/questions/3037/is-there-an-easy-way-to-replace-duplicate-files-with-hardlinks is there any software that will automatically parse a library of my songs and find the ones that really are duplicates that one can be eliminated? Here's an example: My brother used to be a huge fan of remixing CDs. He would take all of his favorite tracks and put them on one. Then he would use my computer to read them in. So now I have like 6 copies of Californication on my HDD, and they're all a few bytes difference overall. I have hundreds of songs in my library like this. I want to trim them down to having uniques. They don't all have correct ID3 tags, so figuring out that Untitled(74).mp3 is the same as californication.mp3 is the same as whowrotethis.mp3 is tricky. I do NOT want to consider a concert album and a studio album rip to be the same (if I just did artist/title matching I would end up with this scenario, which doesn't work for me). I use Windows (pick your platform) and will be getting an OSX box later in the year. I'll run Linux if that's what it takes to get it organized. I have unprotected AAC and mp3 files. Bonus points for messing with WAV or MIDI and bonus points for converting from those into MP3 (I can always use Audacity and LAME to convert later if I know they match or to convert ahead of time if that will make things easier). Are there any suggestions, or do I need to goto Programmers or SO and build a list of requirements for comparing these things and write the software myself?

    Read the article

  • Where in the stack is Software Restriction Policies implemented?

    - by Knox
    I am a big fan of Software Restriction Policies for Microsoft Windows and was recently updating our settings for this. I became curious as to where Microsoft implemented this technology in the stack. I can imagine a very naive implementation being in Windows Explorer where when you double click on an exe or other blocked file type, that Explorer would check against the policy. I call this naive because obviously this wouldn't protect against someone typing something in a CMD window. Or worse, Adobe Reader running an external application. On the other hand, I can imagine that software restriction policies could be implemented deep in the stack almost at the metal. In this case, the low level loader would load into memory the questionable file, but mark the memory in the memory manager as non-executable data. I'm pretty sure that Microsoft did not do the most naive implementation, because if I block Java using a path block, Internet Explorer will crash if it attempts to load Java. Which is what I want. But I'm not sure how deep in the stack it's implemented and any insight would be appreciated.

    Read the article

  • Do I need to update some of my Debian Squeeze software?

    - by stan31337
    I have installed Debian 6, and LAMP stack from squeeze repository (default). After upgrading Apache 2.2.16 from unstable repository to 2.2.22, thanks to this post - how to upgrade already installed apache2 on debian (lenny) I'm thinking to upgrade all other software packages that I've previously installd from squeeze repository. Should I upgrade them to the ones from unstable repository? Should I upgrade all of them or just selected ones? Here's the list: * arno-iptables-firewall 1.9.2.k-4 >> 2.0.1.c-1 * bind9 1:9.7.3.dfsg-1~squeeze6 >> 1:9.8.1.dfsg.P1-4.2 * php-apc 3.1.3p1-2 >> 3.1.13-1 * fail2ban 0.8.4-3+squeeze1 >> 0.8.6-3 * exim4 4.72-6+squeeze2 >> 4.80-4 * altermime 0.3.10-4 >> 0.3.10-7 * rrdtool 1.4.3-1 >> 1.4.7-2 * vsftpd 2.3.2-3+squeeze2 >> 3.0.0-4 Also I would like to ask how to upgrade 5.3.3 5.3.16, unstable repository has 5.4.x versions only, I don't think I'm ready to move from 5.3 to 5.4 yet. Actually I'm a newbie in Linux, and after Windows experience I have a paranoidal idea to update software to the latest release. I'd be glad for any suggestions and recommendations! Thank you very much!

    Read the article

  • Ubuntu Desktop shifted to right

    - by Sunny Kumar Aditya
    I am using Ubuntu 12.04 (precise) Kernel : 3.5.0-18-generic I am encountering a strange problem, my whole desktop has shifted to right. This happened after I restored my system, I was getting a blank screen earlier.(something is better than nothing). For some reason it also shows my display as laptop. Running xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* 800x600 0.0 640x480 0.0 Running lspci lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0102] (rev 09) My Display on window supports maximum of 1366*768. I do not want to reinstall everything please help. It is cycled around as mentioned by Eliah Kagan For correcting my blank screen issue I edited my grub file I edited this line and added nomodeset, without it screen gets all grained up. GRUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset " When I boot from live CD also I get the same shifted screen Update 2 Tried booting from live CD with 11.04 same issue Update 3 .xsession-errors file : http://pastebin.com/uveSgNa8 Update 4 xrandr -q | grep -w connected xrandr: Failed to get size of gamma for output default default connected 1024x768+0+0 0mm x 0mm

    Read the article

  • Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

    - by DevilWithin
    I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there and done that! My approach: I built a Tree structure, the root node is like the center-of-mass of the skeleton, allowing to apply global transformations to the skeleton. Then, i make the hierarchy of the bones, so when moving a leg, the foot also moves. (I also make a Joint, which connects two bones, for utility). I load animations to it from a simple key frame lerp, so it does smooth movement. I map the animation hierarchy to the skeleton, or a part of it, to see if the structure is alike, otherwise the animation doesnt start. I think this is pretty much a standard implementation for such a thing, even if i want to convert it to a Rag Doll on the fly.. Now to my question: Imagine a game like prototype, there is a skeleton animation of the main character, which can animate all meshes in the game that are rigged the same way.. That way the character can transform into anything without any extra code. That is pretty much what i want to do for a side-scroller, in theory it sounds easy, but I want to know if that will work well. If the different people will be decently animated when using the same skeleton-animation pair. I can see this working well with a Stickman, but what about actual humans? Will the perspective look right, or i will need to dynamically change the sprites attached to bones? What do you recommend for such a system?

    Read the article

  • Choosing the right language for the job

    - by Ampt
    I'm currently working for a company on the engineering team of about 5-6 people and have been given the job of heading up the redesign of an embedded system tester. We've decided the general requirements and attributes that would be desirable in the system, and now I have to decide on a language to use for the system, or at the very least come up with a list of languages with pros and cons to present to the team. The general idea of the project is that we currently have a tester written in c++, which was never designed to be a tester, but instead has evolved to be such over the course of 3-4 years due to need. Writing tests for a new product requires modifying the 'framework' and writing code that is completely non-human readable or intuitive due to the way the system was originally designed. Now, we've decided that the time to modify this tester for each new product that we want to test has become too high and want to partially re-write the system so that we can program the actual tests in a scripting language that would then use the modified c++ framework on the back end to test the actual systems. The c++ framework would be responsible for doing all the actual work and the scripting language would just integrate with that to tell the framework what to do. Never having programmed in a scripting language (we program embedded systems), I've run into a wall where I have no experience with any of the languages that we could possibly use, but must somehow give pros and cons of each language so that we can choose the best one for the job. Currently my short list of possibilities includes: Python TCL Lua Perl My question is this: How can a person evaluate a language that he/she has never used before? What criteria are good indicators for a languages potential usability on a project? While helpful suggestions for my particular case are appreciated, I feel that this is a good skill to possess and would like to be able to apply this to many different projects if at all possible

    Read the article

  • Contracting as a Software Developer in the UK

    - by Frez
    Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Having had some 15 years’ experience of working as a software contractor, I am often asked by developers who work as permanent employees (permies) about the pros and cons of working as a software consultant through my own limited company and whether the move would be a good one for them. Whilst it is possible to contract using other financial vehicles such as umbrella companies, this article will only consider limited companies as that is what I have experience of using. Contracting or consultancy requires a different mind-set from being a permanent member of staff, and not all developers are capable of this shift in attitude. Whilst you can look forward to an increase in the money you take home, there are real risks and expenses you would not normally be exposed to as a permie. So let us have a look at the pros and cons: Pros: More money There is no doubt that whilst you are working on contracts you will earn significantly more than you would as a permanent employee. Furthermore, working through a limited company is more tax efficient. Less politics You really have no need to involve yourself in office politics. When the end of the day comes you can go home and not think or worry about the power struggles within the company you are contracted to. Your career progression is not tied to the company. Expenses from gross income All your expenses of trading as a business will come out of your company’s gross income, i.e. before tax. This covers travelling expenses provided you have not been at the same client/location for more than two years, internet subscriptions, professional subscriptions, software, hardware, accountancy services and so on. Cons: Work is more transient Contracts typically range from a couple of weeks to a year, although will most likely start at 3 months. However, most contracts are extended either because the project you have been brought in to help with takes longer to deliver than expected, the client decides they can use you on other aspects of the project, or the client decides they would like to use you on other projects. The temporary nature of the work means that you will have down-time between contracts while you secure new opportunities during which time your company will have no income. You may need to attend several interviews before securing a new contract. Accountancy expenses Your company is a separate entity and there are accountancy requirements which, unless you like paperwork, means your company will need to appoint an accountant to prepare your company’s accounts. It may also be worth purchasing some accountancy software, so talk to your accountant about this as they may prefer you to use a particular software package so they can integrate it with their systems. VAT You will need to register your company for VAT. This is tax neutral for you as the VAT you charge your clients you will pass onto the government less any VAT you are reclaiming from expenses, but it is additional paperwork to undertake each quarter. It is worth checking out the Fixed Rate VAT Scheme that is available, particularly after the initial expenses of setting up your company are over. No training Clients take you on based on your skills, not to train you when they will lose that investment at the end of the contract, so understand that it is unlikely you will receive any training funded by a client. However, learning new skills during a contract is possible and you may choose to accept a contract on a lower rate if this is guaranteed as it will help secure future contracts. No financial extras You will have no free pension, life, accident, sickness or medical insurance unless you choose to purchase them yourself. A financial advisor can give you all the necessary advice in this area, and it is worth taking seriously. A year after I started as a consultant I contracted a serious illness, this kept me off work for over two months, my client was very understanding and it could have been much worse, so it is worth considering what your options might be in the case of illness, death and retirement. Agencies Whilst it is possible to work directly for end clients there are pros and cons of working through an agency.  The main advantage is cash flow, you invoice the agency and they typically pay you within a week, whereas working directly for a client could have you waiting up to three months to be paid. The downside of working for agencies, especially in the current difficult times, is that they may go out of business and you then have difficulty getting the money you are owed. Tax investigation It is possible that the Inland Revenue may decide to investigate your company for compliance with tax law. Insurance is available to cover you for this. My personal recommendation would be to join the PCG as this insurance is included as a benefit of membership, Professional Indemnity Some agencies require that you are covered by professional indemnity insurance; this is a cost you would not incur as a permie. Travel Unless you live in an area that has an abundance of opportunities, such as central London, it is likely that you will be travelling further, longer and with more expense than if you were permanently employed at a local company. This not only affects you monetarily, but also your quality of life and the ability to keep fit and healthy. Obtaining finance If you want to secure a mortgage on a property it can be more difficult or expensive, especially if you do not have three years of audited accounts to show a mortgage lender.   Caveat This post is my personal opinion and should not be used as a definitive guide or recommendation to contracting and whether it is suitable for you as an individual, i.e. I accept no responsibility if you decide to take up contracting based on this post and you fare badly for whatever reason.

    Read the article

  • rkhunter: right way to handle warnings further?

    - by zuba
    I googled some and checked out two first links it found: http://www.skullbox.net/rkhunter.php http://www.techerator.com/2011/07/how-to-detect-rootkits-in-linux-with-rkhunter/ They don't mention what shall I do in case of such warnings: Warning: The command '/bin/which' has been replaced by a script: /bin/which: POSIX shell script text executable Warning: The command '/usr/sbin/adduser' has been replaced by a script: /usr/sbin/adduser: a /usr/bin/perl script text executable Warning: The command '/usr/bin/ldd' has been replaced by a script: /usr/bin/ldd: Bourne-Again shell script text executable Warning: The file properties have changed: File: /usr/bin/lynx Current hash: 95e81c36428c9d955e8915a7b551b1ffed2c3f28 Stored hash : a46af7e4154a96d926a0f32790181eabf02c60a4 Q1: Is there more extended HowTos which explain how to deal with different kind warnings? And the second question. Were my actions sufficient to resolve these warnings? a) To find the package which contains the suspicious file, e.g. it is debianutils for the file /bin/which ~ > dpkg -S /bin/which debianutils: /bin/which b) To check the debianutils package checksums: ~ > debsums debianutils /bin/run-parts OK /bin/tempfile OK /bin/which OK /sbin/installkernel OK /usr/bin/savelog OK /usr/sbin/add-shell OK /usr/sbin/remove-shell OK /usr/share/man/man1/which.1.gz OK /usr/share/man/man1/tempfile.1.gz OK /usr/share/man/man8/savelog.8.gz OK /usr/share/man/man8/add-shell.8.gz OK /usr/share/man/man8/remove-shell.8.gz OK /usr/share/man/man8/run-parts.8.gz OK /usr/share/man/man8/installkernel.8.gz OK /usr/share/man/fr/man1/which.1.gz OK /usr/share/man/fr/man1/tempfile.1.gz OK /usr/share/man/fr/man8/remove-shell.8.gz OK /usr/share/man/fr/man8/run-parts.8.gz OK /usr/share/man/fr/man8/savelog.8.gz OK /usr/share/man/fr/man8/add-shell.8.gz OK /usr/share/man/fr/man8/installkernel.8.gz OK /usr/share/doc/debianutils/copyright OK /usr/share/doc/debianutils/changelog.gz OK /usr/share/doc/debianutils/README.shells.gz OK /usr/share/debianutils/shells OK c) To relax about /bin/which as I see OK /bin/which OK d) To put the file /bin/which to /etc/rkhunter.conf as SCRIPTWHITELIST="/bin/which" e) For warnings as for the file /usr/bin/lynx I update checksum with rkhunter --propupd /usr/bin/lynx.cur Q2: Do I resolve such warnings right way?

    Read the article

  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

    Read the article

  • Touchpad right click doesn't work on HP Envy 14 beats

    - by jdrageme01
    I have Ubuntu 12.04 lts 64 bits on my HP envy 14 beats. When I try to click with the right click button it doesn't work. Only works click in the touchpad directly and with usb mouse. 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0101] (rev 09) 00:01.1 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0105] (rev 09) 00:01.2 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0109] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 00:16.0 Communication controller [0780]: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 [8086:1c3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 [8086:1c2d] (rev 05) 00:1b.0 Audio device [0403]: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller [8086:1c20] (rev 05) 00:1c.0 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 [8086:1c10] (rev b5) 00:1c.4 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 [8086:1c18] (rev b5) 00:1c.7 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 8 [8086:1c1e] (rev b5) 00:1d.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 [8086:1c26] (rev 05) 00:1f.0 ISA bridge [0601]: Intel Corporation HM65 Express Chipset Family LPC Controller [8086:1c49] (rev 05) 00:1f.2 SATA controller [0106]: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller [8086:1c03] (rev 05) 00:1f.3 SMBus [0c05]: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller [8086:1c22] (rev 05) 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] [1002:6741] 09:00.0 Network controller [0280]: Intel Corporation Centrino Ultimate-N 6300 [8086:4238] (rev 3e) 0a:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet [1969:1083] (rev c0) 0b:00.0 USB controller [0c03]: NEC Corporation uPD720200 USB 3.0 Host Controller [1033:0194] (rev 04)

    Read the article

  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

    Read the article

  • Picking the right license

    - by nightcracker
    Hey, I have some trouble with picking the right license for my works. I have a few requirements: Not copyleft like the GNU (L)GPL and allows for redistribution under other licenses Allows other people to redistribute your (modified) work but prevents that other people freely make money off my work (they need to ask/buy a commercial license if they want to) Compatible with the GNU (L)GPL Not responsible for any damage caused by my work Now, I wrote my own little license based on the BSD and CC Attribution-NonCommercial 3.0 licenses, but I am not sure if it will hold in court. Copyright <year> <copyright holder>. All rights reserved. Redistribution of this work, with or without modification, are permitted provided that the following conditions are met: 1. All redistributions must attribute <copyright holder> as the original author or licensor of this work (but not in any way that suggests that they endorse you or your use of the work). 2. All redistributions must be for non-commercial purposes and free of charge unless specific written permission by <copyright holder> is given. This work is provided by <copyright holder> "as is" and any express or implied warranties are disclaimed. <copyright holder> is not liable for any damage arising in any way out of the use of this work. Now, you could help me by either: Point me to an existing license which is satisfies my requirements Confirm that my license has no major flaws and most likely would hold in court Thanks!

    Read the article

  • Can't update packages or use Ubuntu Software Center (E: Some index files failed to download. They have been ignored, or old ones used instead.)

    - by user94189
    I get the following errors when trying to run the auto Update Manager Could not initialize the package information An unresolvable problem occurred while initializing the package information. Please report this bug against the 'update-manager' package and include the following error message: 'E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/ppa.launchpad.net_bugs-sehe_zfs-fuse_ubuntu_dists_precise_main_binary-amd64_Packages, E:The package lists or status file could not be parsed or opened.' When I run sudo apt-get update, I get these errors W: GPG error: http://us.archive.ubuntu.com precise Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> W: GPG error: http://ppa.launchpad.net precise Release: The following signatures were invalid: BADSIG 1FFD34C9EB13C954 Launchpad CoverGloobus W: GPG error: http://ppa.launchpad.net precise Release: The following signatures were invalid: BADSIG 4A67F94CBF965FF5 Launchpad PPA for Happy-Neko W: Failed to fetch http://ppa.launchpad.net/bugs-sehe/zfs-fuse/ubuntu/dists/precise/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/bugs-sehe/zfs-fuse/ubuntu/dists/precise/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ppa.launchpad.net/bugs-sehe/zfs-fuse/ubuntu/dists/precise/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

    Read the article

  • How to do MVC the right way

    - by Ieyasu Sawada
    I've been doing MVC for a few months now using the CodeIgniter framework in PHP but I still don't know if I'm really doing things right. What I currently do is: Model - this is where I put database queries (select, insert, update, delete). Here's a sample from one of the models that I have: function register_user($user_login, $user_profile, $department, $role) { $department_id = $this->get_department_id($department); $role_id = $this->get_role_id($role); array_push($user_login, $department_id, $role_id); $this->db->query("INSERT INTO tbl_users SET username=?, hashed_password=?, salt=?, department_id=?, role_id=?", $user_login); $user_id = $this->db->insert_id(); array_push($user_profile, $user_id); $this->db->query(" INSERT INTO tbl_userprofile SET firstname=?, midname=?, lastname=?, user_id=? ", $user_profile); } Controller - talks to the model, calls up the methods in the model which queries the database, supplies the data which the views will display(success alerts, error alerts, data from database), inherits a parent controller which checks if user is logged in. Here's a sample: function create_user(){ $this->load->helper('encryption/Bcrypt'); $bcrypt = new Bcrypt(15); $user_data = array( 'username' => 'Username', 'firstname' => 'Firstname', 'middlename' => 'Middlename', 'lastname' => 'Lastname', 'password' => 'Password', 'department' => 'Department', 'role' => 'Role' ); foreach ($user_data as $key => $value) { $this->form_validation->set_rules($key, $value, 'required|trim'); } if ($this->form_validation->run() == FALSE) { $departments = $this->user_model->list_departments(); $it_roles = $this->user_model->list_roles(1); $tc_roles = $this->user_model->list_roles(2); $assessor_roles = $this->user_model->list_roles(3); $data['data'] = array('departments' => $departments, 'it_roles' => $it_roles, 'tc_roles' => $tc_roles, 'assessor_roles' => $assessor_roles); $data['content'] = 'admin/create_user'; parent::error_alert(); $this->load->view($this->_at, $data); } else { $username = $this->input->post('username'); $salt = $bcrypt->getSalt(); $hashed_password = $bcrypt->hash($this->input->post('password'), $salt); $fname = $this->input->post('firstname'); $mname = $this->input->post('middlename'); $lname = $this->input->post('lastname'); $department = $this->input->post('department'); $role = $this->input->post('role'); $user_login = array($username, $hashed_password, $salt); $user_profile = array($fname, $mname, $lname); $this->user_model->register_user($user_login, $user_profile, $department, $role); $data['content'] = 'admin/view_user'; parent::success_alert(4, 'User Sucessfully Registered!', 'You may now login using your account'); $data['data'] = array('username' => $username, 'fname' => $fname, 'mname' => $mname, 'lname' => $lname, 'department' => $department, 'role' => $role); $this->load->view($this->_at, $data); } } Views - this is where I put html, css, and JavaScript code (form validation code for the current form, looping through the data supplied by controller, a few if statements to hide and show things depending on the data supplied by the controller). <!--User registration form--> <form class="well min-form" method="post"> <div class="form-heading"> <h3>User Registration</h3> </div> <label for="username">Username</label> <input type="text" id="username" name="username" class="span3" autofocus> <label for="password">Password</label> <input type="password" id="password" name="password" class="span3"> <label for="firstname">First name</label> <input type="text" id="firstname" name="firstname" class="span3"> <label for="middlename">Middle name</label> <input type="text" id="middlename" name="middlename" class="span3"> <label for="lastname">Last name</label> <input type="text" id="lastname" name="lastname" class="span3"> <label for="department">Department</label> <input type="text" id="department" name="department" class="span3" list="list_departments"> <datalist id="list_departments"> <?php foreach ($data['departments'] as $row) { ?> <option data-id="<?php echo $row['department_id']; ?>" value="<?php echo $row['department']; ?>"><?php echo $row['department']; ?></option> <?php } ?> </datalist> <label for="role">Role</label> <input type="text" id="role" name="role" class="span3" list=""> <datalist id="list_it"> <?php foreach ($data['it_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <datalist id="list_collection"> <?php foreach ($data['tc_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <datalist id="list_assessor"> <?php foreach ($data['assessor_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <p> <button type="submit" class="btn btn-success">Create User</button> </p> </form> <script> var departments = []; var roles = []; $('#list_departments option').each(function(i){ departments[i] = $(this).val(); }); $('#list_it option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#list_collection option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#list_assessor option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#department').blur(function(){ var department = $.trim($(this).val()); $('#role').attr('list', 'list_' + department); }); var password = new LiveValidation('password'); password.add(Validate.Presence); password.add(Validate.Length, {minimum: 10}); $('input[type=text]').each(function(i){ var field_id = $(this).attr('id'); var field = new LiveValidation(field_id); field.add(Validate.Presence); if(field_id == 'department'){ field.add(Validate.Inclusion, {within : departments}); } else if(field_id == 'role'){ field.add(Validate.Inclusion, {within : roles}) } }); </script> The codes above are actually code from the application that I'm currently working on. I'm working on it alone so I don't really have someone to review my code for me and point out the wrong things in it so I'm posting it here in hopes that someone could point out the wrong things that I've done in here. I'm also looking for some guidelines in writing MVC code like what are the things that should be and shouldn't be included in views, models and controllers. How else can I improve the current code that I have right now. I've written some really terrible code before(duplication of logic, etc.) that's why I want to improve my code so that I can easily maintain it in the future. Thanks!

    Read the article

  • SDL: Clipping a Sprite Sheet from Left to Right

    - by 0X1A
    I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = (TempSurface-h / ClipHeight) * (TempSurface-w / ClipWidth); SDL_Rect Clips[Frames]; for (i = 0; i < Frames; i++) { if (i != 0 && i % (TempSurface-h / ClipHeight) == 0) ColumnIndex++; Clips[i].x = ColumnIndex * ClipWidth; Clips[i].y = i % (TempSurface-h / ClipHeight) * ClipHeight; Clips[i].w = ClipWidth; Clips[i].h = ClipHeight; Where TempSurface is the entire sheet loaded to a SDL_Surface and Clips[] is an array of SDL_Rects. What results from this is a sprite sheet set to SDL_Rects in the wrong order. For example a sheet of dimensions 4x4 would load desirably as this: | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | | 8 | 9 | 10| 11| | 12| 13| 14| 15| But would be set as this order: | 0 | 4 | 8 | 12| | 1 | 5 | 9 | 13| | 2 | 6 | 10| 14| | 3 | 7 | 11| 15| What should I be doing for these to be set correctly?

    Read the article

< Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >