Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]
- by user1174924
C++ has remained the industry standard for game engines much because of its features..
The primary reasons are(afaik):
Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency.
Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a…