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  • Help me with DB design

    - by eugeneK
    Hi, i'm developing text ads system. Some small clone of Google Ads. Here is diagram with common tables. Basically make it short, advertiser can have up to 10 variant of same campaign with different text variations, can geo-target his ads and unique impressions count only for IP that haven't been on certain site for more than 24 hours. Pretty simple but the question is what i lack in here from your experience because later it would much harder to fix design flaws and some of you probably done something alike also many SQL gurus in here so maybe i did over normalized DB or did not normalized as needed ? Second question is. My end goal is to get ads for user from ie. Germany that haven't seen same ad on same site for 24 hours as long as ads fit country of user. Each impression is count same as each click if there is one. I need to get 5 "random" ads based on IP, Country and higher CPC (pay per click). How can i achieve this with current design or maybe to design database the way it would be easy to get ads and show stats for advirtisers... thanks for any help...

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  • MYSQL - SImple database design

    - by sequelDesigner
    Hello guys, I would like to develop a system, where user will get the data dynamically(what I mean dynamic is, without reloading pages, using AJAX.. but well, it does not matter much). My situation is like this. I have this table, I called it "player", in this player table, I will store the player information like, player name, level, experience etc. Each player can have different clothes, start from tops(shirts), bottoms, shoes, and hairstyle, and each player can have more than 1 tops, bottoms, shoes etc. What I am hesitated or not very sure about is, how do you normally store the data? My current design is like this: Player Table =========================================================================================== id | name | (others player's info) | wearing | tops | bottoms =========================================================================================== 1 | player1 | | top=1;bottom=2;shoes=5;hair=8 | 1,2,3| 7,2,3 Tops Table ===================== id | name | etc... ===================== 1 | t-shirt | ... I am not sure if this design is good. If you are the database designer, how would you design the database? Or how you will store them? Please advise. Thanks

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  • Event taps: Varying results with CGEventPost, kCGSessionEventTap, kCGAnnotatedSessionEventTap, CGEve

    - by kevingessner
    I'm running into a thorny problem with posting an event from an event tap. I'm tapping for NSSystemDefined at kCGHIDEventTap, then replacing the event with a new one. The problem I'm running in to is that depending on how I post the event, it's being seen only by some applications. My test applications are Opera, Firefox, Quicksilver, and Xcode. Here are the different techniques I've tried within my event tap callback, with results. I'm expecting an action (the "correct response") from each app; "system beep" means the nothing-is-bound-to-that-key system sound. Create a new event, and return it from the callback. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, return null. Opera: correct response, Firefox: correct response, Quicksilver: no response/system beep, Xcode: no response/system beep Create a new event, post with CGEventTapPostEvent, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, and return new event. Opera: correct response and system beep, Firefox: correct response and system beep, Quicksilver: correct response and system beep, Xcode: no response/double system beep Create a new event, post with CGEventTapPostEvent, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep (6) is the best, but users are complaining about the extra system beep on correct responses, which I'm guessing is coming from the double-posting of the event. I'm not sure of other combinations to try, or where else to look. Can anyone offer any guidance? Is there any way to get the results of both returning the event from my callback and posting to the annotated tap without doing both? Sorry for the lengthy question; I've been doing a lot of experimenting. Thanks in advance Update: this is the code I use to create the event tap: CFMachPortRef eventTap; eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,CGEventMaskBit(NX_SYSDEFINED) | (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp), myCGEventCallback, (void *)hidEventQueue);

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  • Quartz compositions created in Snow Leopard (10.6) doesn't work in Leopard (10.5) despite testing in

    - by adib
    Hi I have a reasonably advanced (many patches and subpatches) quartz composition that was created in Snow Leopard but doesn't run well (many elements are not rendered) in Leopard. The composition tested OK via Quartz Composer's Test in Runtime option and works fine for both Leopard 32-bits and Leopard 64-bits (menu item "File | Test in Runtime | Leopard 32-bits". In an actual Leopard (32-bits) system, a lot of elements are not rendered in the quartz composition. Below are the log file excerpt when the composition is run in QuickTime Player under Leopard: QuickTime Player[134] *** <QCNodeManager | namespace = "com.apple.QuartzComposer" | 335 nodes>: Patch with name "/units to pixels" is missing QuickTime Player[134] *** Message from <QCPatch = 0x06D82880 "(null)">:Cannot create node of class "/units to pixels" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create node of class "/resize image to target" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create connection from ["outputValue" @ "Math_1"] to ["Target_Pixels" @ "Patch_2"] The patch "units to pixels" is a system patch in Snow Leopard whereas the patch "resize image to target" is a custom virtual patch located in my home directory. It seems that we can cross out problems in which the composition is referencing a missing virtual patch. I have tested the composition under another user's account and it ran fine which shows that it already embeds the "resize image to target" virtual patch that is located in my home directory. I'm really puzzled why the composition passes the Leopard Runtime test but yet fail to run in an actual Leopard OS? Is there a post-processing step that I need to run to the composition file? Is there any way to make this patch more compatible with Leopard? Thanks in advance.

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  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

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  • How to fill a path with gradient in drawRect:?

    - by Derrick
    filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue]; CGContextAddLineToPoint(context, aPoint.x, aPoint.y); } [[UIColor redColor] setFill]; [[UIColor blackColor] setStroke]; CGContextDrawPath(context, kCGPathFillStroke); I'd like to draw a gradient instead of solid red, but I am having trouble. I've tried the code listed in the Question/Answer: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone which is: CAGradientLayer *gradient = [CAGradientLayer layer]; [gradient setFrame:rect]; [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor blueColor] CGColor], (id)[[UIColor whiteColor] CGColor], nil]]; [[self layer] setMasksToBounds:YES]; [[self layer] insertSublayer:gradient atIndex:0]; However, this paints the entire view that this is in with the gradient, covering up my original path.

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • Draw a parallel line

    - by VOX
    I have x1,y1 and x2,y2 which forms a line segment. How can I get another line x3,y3 - x4,y4 which is parallel to the first line as in the picture. I can simply add n to x1 and x2 to get a parallel line but it is not what i wanted. I want the lines to be as parallel in the picture.

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  • gluLookAt vectors and FPS-style camera

    - by Kevin Pamplona
    I am attempting to implemented an FPS-style camera by updating three vectors: EYE, DIR, UP. These vectors are the same that are used by gluLookAt (since gluLookAt is specified by the position of the camera, the direction it is looking at, and an up vector). I have already implemented the left-right and up-down strafing movements, but I'm having a lot of trouble understanding the math behind making the camera look-around while remaining stationary. In this case, the EYE vector remains the same, while I must update DIR and UP. Below is the code I tried, but it doesn't seem to work properly. Any suggestions? Thanks. void Transform::left(float degrees, vec3& dir, vec3& up) { vec3 axis; axis = glm::normalize(up); mat3 R = rotate(-degrees, axis); dir = R*dir; dir = R*up; }; void Transform::up(float degrees, vec3& dir, vec3& up) { vec3 axis; axis=glm::normalize(glm::cross(dir,up)); mat3 R = rotate(-degrees, axis); dir = R*dir-; up = R*up; };

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  • Shapes-tool creating a vector mask every time, cannot seem to fix in CS3?

    - by Bryan
    Every time I create a shape using the shape tool, it places a vector mask on top of this. I don't know how I enabled this but it does not do it on my laptop version, only my desktop. I can seem to disable this problem I am having. Even reinstalling and restoring defaults I cannot seem to stop this. Very frustrating, anyone have a fix for this problem? Thanks in advance!

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  • Well written open source java projects

    - by Algorist
    I want to improve my design and programming skills by understanding design & code of open source projects. I downloaded hadoop,groovy but they are very difficult to follow. I am not having a clue of how to follow this code without having a high level overview of the design. Any suggestions?? Thank you.

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  • Developing multiple user interfaces for an application

    - by denizkocak
    I want to develop an application which has a graphical user interface that could be developed by using different widget toolkits. For example I want to use Qt, GTK+ or even ncurses as a building block for my user interface for the same application. Moreover users could choose which GUI implementation will be used during the next startup of the application without recompiling it first. I wonder what are possible design strategies and design patterns used in the implementation of this design?

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  • Draw 2 parallel lines

    - by Ben Martin
    How can I calculate the points to draw 2 parallel lines. I know the start and end points for the centre of the parallel lines. To makes thing a little bit harder, it needs to support straight and Bezier curved lines.

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  • Object oriented n-tier design. Am I abstracting too much? Or not enough?

    - by max
    Hi guys, I'm building my first enterprise grade solution (at least I'm attempting to make it enterprise grade). I'm trying to follow best practice design patterns but am starting to worry that I might be going too far with abstraction. I'm trying to build my asp.net webforms (in C#) app as an n-tier application. I've created a Data Access Layer using an XSD strongly-typed dataset that interfaces with a SQL server backend. I access the DAL through some Business Layer Objects that I've created on a 1:1 basis to the datatables in the dataset (eg, a UsersBLL class for the Users datatable in the dataset). I'm doing checks inside the BLL to make sure that data passed to DAL is following the business rules of the application. That's all well and good. Where I'm getting stuck though is the point at which I connect the BLL to the presentation layer. For example, my UsersBLL class deals mostly with whole datatables, as it's interfacing with the DAL. Should I now create a separate "User" (Singular) class that maps out the properties of a single user, rather than multiple users? This way I don't have to do any searching through datatables in the presentation layer, as I could use the properties created in the User class. Or would it be better to somehow try to handle this inside the UsersBLL? Sorry if this sounds a little complicated... Below is the code from the UsersBLL: using System; using System.Data; using PedChallenge.DAL.PedDataSetTableAdapters; [System.ComponentModel.DataObject] public class UsersBLL { private UsersTableAdapter _UsersAdapter = null; protected UsersTableAdapter Adapter { get { if (_UsersAdapter == null) _UsersAdapter = new UsersTableAdapter(); return _UsersAdapter; } } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Select, true)] public PedChallenge.DAL.PedDataSet.UsersDataTable GetUsers() { return Adapter.GetUsers(); } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Select, false)] public PedChallenge.DAL.PedDataSet.UsersDataTable GetUserByUserID(int userID) { return Adapter.GetUserByUserID(userID); } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Select, false)] public PedChallenge.DAL.PedDataSet.UsersDataTable GetUsersByTeamID(int teamID) { return Adapter.GetUsersByTeamID(teamID); } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Select, false)] public PedChallenge.DAL.PedDataSet.UsersDataTable GetUsersByEmail(string Email) { return Adapter.GetUserByEmail(Email); } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Insert, true)] public bool AddUser(int? teamID, string FirstName, string LastName, string Email, string Role, int LocationID) { // Create a new UsersRow instance PedChallenge.DAL.PedDataSet.UsersDataTable Users = new PedChallenge.DAL.PedDataSet.UsersDataTable(); PedChallenge.DAL.PedDataSet.UsersRow user = Users.NewUsersRow(); if (UserExists(Users, Email) == true) return false; if (teamID == null) user.SetTeamIDNull(); else user.TeamID = teamID.Value; user.FirstName = FirstName; user.LastName = LastName; user.Email = Email; user.Role = Role; user.LocationID = LocationID; // Add the new user Users.AddUsersRow(user); int rowsAffected = Adapter.Update(Users); // Return true if precisely one row was inserted, // otherwise false return rowsAffected == 1; } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Update, true)] public bool UpdateUser(int userID, int? teamID, string FirstName, string LastName, string Email, string Role, int LocationID) { PedChallenge.DAL.PedDataSet.UsersDataTable Users = Adapter.GetUserByUserID(userID); if (Users.Count == 0) // no matching record found, return false return false; PedChallenge.DAL.PedDataSet.UsersRow user = Users[0]; if (teamID == null) user.SetTeamIDNull(); else user.TeamID = teamID.Value; user.FirstName = FirstName; user.LastName = LastName; user.Email = Email; user.Role = Role; user.LocationID = LocationID; // Update the product record int rowsAffected = Adapter.Update(user); // Return true if precisely one row was updated, // otherwise false return rowsAffected == 1; } [System.ComponentModel.DataObjectMethodAttribute (System.ComponentModel.DataObjectMethodType.Delete, true)] public bool DeleteUser(int userID) { int rowsAffected = Adapter.Delete(userID); // Return true if precisely one row was deleted, // otherwise false return rowsAffected == 1; } private bool UserExists(PedChallenge.DAL.PedDataSet.UsersDataTable users, string email) { // Check if user email already exists foreach (PedChallenge.DAL.PedDataSet.UsersRow userRow in users) { if (userRow.Email == email) return true; } return false; } } Some guidance in the right direction would be greatly appreciated!! Thanks all! Max

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  • Professional graphics cards a "must" for rendering static environments?

    - by Imhotep
    I'm not sure if the title is clear but with more words what I want to say is: I'm building a PC for a decorator who's main work is to render photorealistic images of house interiors. For that she uses 3dsMax and AutoCAD with Accurender and Photoshop. Is there a need for professional graphics card like Quadro series or FireGL series? Do these cards offer any improvements on rendering time or are they only used for real time rendering?

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  • Can a PCI Graphics card, and AGP be used together?

    - by Everyone
    The question pretty much says it all. I use an old 845GBV board ( to-date reliant upon the integrated graphics processor ). All slots on the board are unused. Lately I've been thinking in terms changing it to a dual monitor so that I can use one console for documentation/help/sample code/whatever, the other one to play with code. Assuming this board can handle a PCI GPU, can an AGP4x board coexist with a PCI GPU?

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  • Entity Framework and multi-tenancy database design

    - by Junto
    I am looking at multi-tenancy database schema design for an SaaS concept. It will be ASP.NET MVC - EF, but that isn't so important. Below you can see an example database schema (the Tenant being the Company). The CompanyId is replicated throughout the schema and the primary key has been placed on both the natural key, plus the tenant Id. Plugging this schema into the Entity Framework gives the following errors when I add the tables into the Entity Model file (Model1.edmx): The relationship 'FK_Order_Customer' uses the set of foreign keys '{CustomerId, CompanyId}' that are partially contained in the set of primary keys '{OrderId, CompanyId}' of the table 'Order'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The relationship 'FK_OrderLine_Customer' uses the set of foreign keys '{CustomerId, CompanyId}' that are partially contained in the set of primary keys '{OrderLineId, CompanyId}' of the table 'OrderLine'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The relationship 'FK_OrderLine_Order' uses the set of foreign keys '{OrderId, CompanyId}' that are partially contained in the set of primary keys '{OrderLineId, CompanyId}' of the table 'OrderLine'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The relationship 'FK_Order_Customer' uses the set of foreign keys '{CustomerId, CompanyId}' that are partially contained in the set of primary keys '{OrderId, CompanyId}' of the table 'Order'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The relationship 'FK_OrderLine_Customer' uses the set of foreign keys '{CustomerId, CompanyId}' that are partially contained in the set of primary keys '{OrderLineId, CompanyId}' of the table 'OrderLine'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The relationship 'FK_OrderLine_Order' uses the set of foreign keys '{OrderId, CompanyId}' that are partially contained in the set of primary keys '{OrderLineId, CompanyId}' of the table 'OrderLine'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The relationship 'FK_OrderLine_Product' uses the set of foreign keys '{ProductId, CompanyId}' that are partially contained in the set of primary keys '{OrderLineId, CompanyId}' of the table 'OrderLine'. The set of foreign keys must be fully contained in the set of primary keys, or fully not contained in the set of primary keys to be mapped to a model. The question is in two parts: Is my database design incorrect? Should I refrain from these compound primary keys? I'm questioning my sanity regarding the fundamental schema design (frazzled brain syndrome). Please feel free to suggest the 'idealized' schema. Alternatively, if the database design is correct, then is EF unable to match the keys because it perceives these foreign keys as a potential mis-configured 1:1 relationships (incorrectly)? In which case, is this an EF bug and how can I work around it?

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  • How should I design my database API commands? [closed]

    - by WebDev
    I am developing a database API for a project, with commands for getting data from the database. For example, I have one gib table, so the command for that is: getgib name alias limit fields If the user pass their name: getgib rahul Then it will return all gib data whose name is like rahul. If an alias is given then it will return all the gib owned by the user whose alias (userid) was given. I want to design the commands: limit: to limit the record in query, fields: extra fields I want to add in the select query. So now the commands are set, but: I want the gibs by the gibid, so how to make this or any suggestion to improve my command is welcome. If the user doesn't want to specify the name, and he wants only the gibs by providing alias, then what separator should I use instead of name?

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  • How do game programmers design their classes to reuse in AI, network and play and pass mode?

    - by Amogh Talpallikar
    For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a similar situation and have no experience in making such complex games. But here is what I have thought, If I am a player object , I should only be interacting with the GameManager or GameEngine Singleton , from which I will get various notifications about the game status. I dont care where and who my opponent is, this GameManager depending upon the game mode, will interact with gameNetworkManager , or AI tell me what the opponent played. I am not sure about the scenario where we play and pass [turn by turn on same machine]. Hoping for a brief but clear explanation or at least a link to a similar resource.:)

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  • How to Design a Relational Database; PASS Precon Swag and it’s “Symbolism”

    - by drsql
    Update! 10 more books added to the cadre from my friends at Red-Gate. With less than a week to go, I am starting to pack up for Charlotte and PASS 2013. I love that it is in Charlotte this year so I can drive and bring along some goodies to give away. Books and toys mostly, a variety of which were chosen rather specifically for some manner of symbolism with a tie in to database design for the most part. (Okay, symbolism is perhaps a bit of a stretch, but I have tied everything, even the goofy stuff,...(read more)

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  • Name of web design technique with vertically contiguous but separate screen-sized blocks?

    - by Chad Schultz
    I don't know the proper name for this, which makes it hard to Google it or describe this. On a site like http://p2theme.com/ as you scroll down you see that content is arranged into screen-sized chunks, each with its own chunk of content, each with a different background color, making them visually distinctive. I've seen this used more and more frequently on websites, but don't know what it's called. People have tried telling me "responsive design" or "flat UI" or "infinite scroll" or "parallax" -- but those are completely different things. What do you call this technique?

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