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  • view handler design pattern

    - by Mark Roberts
    I'm trying to figure out the origin of the view handler design pattern in software engineering. Many of the design patterns in software engineering were inspired by things which pre-date computers, and I was wondering if anybody had any insights on the origin of this particular pattern.

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  • Design Patterns : Question about "Types"

    - by contactmatt
    Would someone please explain to me what the below paragraph means? This is a snippet from "Design Patterns: Elements of Reusable OO software" Part of an object's interface may be characterized by one type, and other parts by other types. Two objects of the same type need only share parts of their interfaces. Interfaces can contain other interfaces as subsets. - Design Patterns - Elements of Reusable OO software, pg 13

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  • Free GUI-like web design tool for Java?

    - by Peter C.
    Our company needs to build web solution and we're somewhat short on time. We use Java and do not have a design yet. We're looking for some tools/plugins for: GUI-like web design (drag and drop components) WYSIWYG The tools must be *free We like GWT but any other UI framework is fine. Plugins for NetBeans or Eclipse would be great. Any ideas?

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

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  • Maker/ Checker Design Module

    - by user288198
    i want to design maker/ checker module in my project like if user A add new user so the another User B will approve or reject this adding. i want to know the best practices of design for this module in the database ....... any help

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  • Database design 1 to 1 relationship

    - by Khou
    I design my database incorrectly, should I fix this while its in development? "user" table is suppose to have a 1.1 relationship with "userprofile" table however the actual design the "user" table has a 1.* relationship with "userprofile" table. Everything works! but should it be fixed anyways?

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  • 3 Monitor PCI-e Graphics card on Linux (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. The exact message is: The current settings cannot be applied. Possible issues may include: - Display(s) cannot be enabled. - Setting(s) cannot be applied due to insufficient video memory. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment.

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  • Linux: 3 Monitor PCI-e Graphics card (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. I'll post the exact error message here soon, but it's very useless. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment. Thanks, Nick

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  • 3 Monitor PCI-e Graphics card (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. The exact message is: The current settings cannot be applied. Possible issues may include: - Display(s) cannot be enabled. - Setting(s) cannot be applied due to insufficient video memory. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment.

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  • Design advice for avoiding change in several classes

    - by Anders Svensson
    Hi, I'm trying to figure out how to design a small application more elegantly, and make it more resistant to change. Basically it is a sort of project price calculator, and the problem is that there are many parameters that can affect the pricing. I'm trying to avoid cluttering the code with a lot of if-clauses for each parameter, but still I have e.g. if-clauses in two places checking for the value of the size parameter. I have the Head First Design Patterns book, and have tried to find ideas there, but the closest I got was the decorator pattern, which has an example where starbuzz coffee sets prices depending first on condiments added, and then later in an exercise by adding a size parameter (Tall, Grande, Venti). But that didn't seem to help, because adding that parameter still seemed to add if-clause complexity in a lot of places (and this being an exercise they didn't explain that further). What I am trying to avoid is having to change several classes if a parameter were to change or a new parameter added, or at least change in as few places as possible (there's some fancy design principle word for this that I don't rememeber :-)). Here below is the code. Basically it calculates the price for a project that has the tasks "Writing" and "Analysis" with a size parameter and different pricing models. There will be other parameters coming in later too, like "How new is the product?" (New, 1-5 years old, 6-10 years old), etc. Any advice on the best design would be greatly appreciated, whether a "design pattern" or just good object oriented principles that would make it resistant to change (e.g. adding another size, or changing one of the size values, and only have to change in one place rather than in several if-clauses): public class Project { private readonly int _numberOfProducts; protected Size _size; public Task Analysis { get; set; } public Task Writing { get; set; } public Project(int numberOfProducts) { _numberOfProducts = numberOfProducts; _size = GetSize(); Analysis = new AnalysisTask(numberOfProducts, _size); Writing = new WritingTask(numberOfProducts, _size); } private Size GetSize() { if (_numberOfProducts <= 2) return Size.small; if (_numberOfProducts <= 8) return Size.medium; return Size.large; } public double GetPrice() { return Analysis.GetPrice() + Writing.GetPrice(); } } public abstract class Task { protected readonly int _numberOfProducts; protected Size _size; protected double _pricePerHour; protected Dictionary<Size, int> _hours; public abstract int TotalHours { get; } public double Price { get; set; } protected Task(int numberOfProducts, Size size) { _numberOfProducts = numberOfProducts; _size = size; } public double GetPrice() { return _pricePerHour * TotalHours; } } public class AnalysisTask : Task { public AnalysisTask(int numberOfProducts, Size size) : base(numberOfProducts, size) { _pricePerHour = 850; _hours = new Dictionary<Size, int>() { { Size.small, 56 }, { Size.medium, 104 }, { Size.large, 200 } }; } public override int TotalHours { get { return _hours[_size]; } } } public class WritingTask : Task { public WritingTask(int numberOfProducts, Size size) : base(numberOfProducts, size) { _pricePerHour = 650; _hours = new Dictionary<Size, int>() { { Size.small, 125 }, { Size.medium, 100 }, { Size.large, 60 } }; } public override int TotalHours { get { if (_size == Size.small) return _hours[_size] * _numberOfProducts; if (_size == Size.medium) return (_hours[Size.small] * 2) + (_hours[Size.medium] * (_numberOfProducts - 2)); return (_hours[Size.small] * 2) + (_hours[Size.medium] * (8 - 2)) + (_hours[Size.large] * (_numberOfProducts - 8)); } } } public enum Size { small, medium, large } public partial class Form1 : Form { public Form1() { InitializeComponent(); List<int> quantities = new List<int>(); for (int i = 0; i < 100; i++) { quantities.Add(i); } comboBoxNumberOfProducts.DataSource = quantities; } private void comboBoxNumberOfProducts_SelectedIndexChanged(object sender, EventArgs e) { Project project = new Project((int)comboBoxNumberOfProducts.SelectedItem); labelPrice.Text = project.GetPrice().ToString(); labelWriterHours.Text = project.Writing.TotalHours.ToString(); labelAnalysisHours.Text = project.Analysis.TotalHours.ToString(); } } At the end is a simple current calling code in the change event for a combobox that set size... (BTW, I don't like the fact that I have to use several dots to get to the TotalHours at the end here either, as far as I can recall, that violates the "principle of least knowledge" or "the law of demeter", so input on that would be appreciated too, but it's not the main point of the question) Regards, Anders

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • Software to draw IT-infrastructure

    - by ICTdesk.net
    Hi everybody, I have to design and present the ICT-infrastructure for a startup. Does anybody know a good piece of software for making a good looking layout of the ICT-infrastructure? Until now I have been doing this by hand, but this time I need to present it in a very nice way. What do you use? I prefer software that will run on Ubuntu Linux, but Windows is also fine. Thanks... Marcel

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  • Software Architecture and Design vs Psychology of HCI class

    - by Joey Green
    I have two classes to choose from and I'm wanting to get an opinion from the more experienced game devs which might be better for someone who wants to be an indie game dev. The first is a Software Architecture and Design course and the second is a course titled Psychology of HCI. I've previously have taken a Software Design course that was focused only on design patterns. I've also taken an Introduction to HCI course. Software Architecture and Design Description Topics include software architectures, methodologies, model representations, component-based design ,patterns,frameworks, CASE-based desgins, and case studies. Psychology of HCI Description Exploration of psychological factors that interact with computer interface usablilty. Interface design techniques and usability evaluation methods are emphasized. I know I would find both interesting, but my concern is really which one might be easier to pick up on my own. I know HCI is relevant to game dev, but am un-sure if the topics in the Software Architecture class would be more for big software projects that go beyond the scope of games. Also, I'm not able to take both because the overlap.

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  • Design mode in Visual studio 2010 sp1 beta

    - by anirudha
    in MVC3 razor we found that their is no way to watch the design in Visual studio as well we can see aspx file by going to design mode. their is a little trick to solve this issue first is that if you have Expression web or Vs 2008 then open the file on them how see here in expression web 4 you need to add the extension .cshtml and open them as html as we open other. in Visual studio 2008 you need to add the extension .cshtml and set them open as html. well their is no big trouble if design not worked. but in some case when you need to get this issue solved this need to be work for configuration do this: Expression Web 4 > tools > application options > configure editor > click on new extension icon show in exact left put the cshtml in the window they show you and choose expression web [open as html] after that you can see the design in expression web. by default Expression web not have cshtml as known extension so you need to do that to add them because without it they never handle cshtml file and refer them to Visual studio. after setting this you  EW4 open the cshtml file as html and show you design in design mode. in Visual studio 2008 you can use same trick to solve this issue just follow this step > options > text editors > file extension put cshtml in textbox and set the option html editor from dropdown and click on add and ok this will open your cshtml file as html.

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  • General Availability: Simplified User Experience Design Patterns eBook

    - by ultan o'broin
    Karen Scipi (@karenscipi) writes: The Oracle Applications User Experience team is delighted to announce that our Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook is available for free. Working with publishers McGraw-Hill, we're pleased to make the eBook available in EPUB (for use on Apple iOS devices), MOBI (ideal for Amazon Kindle), and PDF (for anything with Adobe Reader) versions. The Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook We’re sharing the same user experience design patterns, and their supporting guidance on page types and Oracle ADF components that Oracle uses to build simplified user interfaces (UIs) for the Oracle Sales Cloud and Oracle Human Capital Management (HCM) Cloud, with you so that you can build your own simplified UI solutions. Click to register and download your free copy of the eBook Design patterns offer big wins for applications builders because they are proven, reusable, and based on Oracle technology. They enable developers, partners, and customers to design and build the best user experiences consistently, shortening the application's development cycle, boosting designer and developer productivity, and lowering the overall time and cost of building a great user experience. Developers use the eBook to build their own simplified UIs with Oracle ADF and Oracle JDeveloper Now, Oracle partners, customers and the Oracle ADF community can share further in the Oracle Applications User Experience science and design expertise that brought the acclaimed simplified UIs to the Cloud and they can build their own UIs, simply and productively too!

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  • I don't understand how TDD helps me get a good design if I need a design to start testing it

    - by Michael Stum
    I'm trying to wrap my head around TDD, specifically the development part. I've looked at some books, but the ones I found mainly tackle the testing part - the History of NUnit, why testing is good, Red/Green/Refactor and how to create a String Calculator. Good stuff, but that's "just" Unit Testing, not TDD. Specifically, I don't understand how TDD helps me get a good design if I need a Design to start testing it. To illustrate, imagine these 3 requirements: A catalog needs to have a list of products The catalog should remember which products a user viewed Users should be able to search for a product At this points, many books pull a magic rabbit out of a hat and just dive into "Testing the ProductService", but they don't explain how they came to the conclusion that there is a ProductService in the first place. That is the "Development" part in TDD that I'm trying to understand. There needs to be an existing design, but stuff outside of entity-services (that is: There is a Product, so there should be a ProductService) is nowhere to be found (e.g., the second requirement requires me to have some concept of a User, but where would I put the functionality to remind? And is Search a feature of the ProductService or a separate SearchService? How would I know which I should choose?) According to SOLID, I would need a UserService, but if I design a system without TDD, I might end up with a whole bunch of Single-Method Services. Isn't TDD intended to make me discover my design in the first place? I'm a .net developer, but Java resources would also work. I feel that there doesn't seem to be a real sample application or book that deals with a real line of business application. Can someone provide a clear example that illustrates the process of creating a design using TDD?

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  • What are the design principles that promote testable code? (designing testable code vs driving design through tests)

    - by bot
    Most of the projects that I work on consider development and unit testing in isolation which makes writing unit tests at a later instance a nightmare. My objective is to keep testing in mind during the high level and low level design phases itself. I want to know if there are any well defined design principles that promote testable code. One such principle that I have come to understand recently is Dependency Inversion through Dependency injection and Inversion of Control. I have read that there is something known as SOLID. I want to understand if following the SOLID principles indirectly results in code that is easily testable? If not, are there any well-defined design principles that promote testable code? I am aware that there is something known as Test Driven Development. Although, I am more interested in designing code with testing in mind during the design phase itself rather than driving design through tests. I hope this makes sense. One more question related to this topic is whether it's alright to re-factor an existing product/project and make changes to code and design for the purpose of being able to write a unit test case for each module?

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  • Accommodating hierarchical data in SQL Server 2005 database design

    - by Remnant
    Context I am fairly new to database design (=know the basics) and am grappling with how best to design my database for a project I am currently working on. In short, my database will keep a log of which employees have attended certain health and safety courses throughout the year. There are multiple types of course e.g. moving objects, fire safety, hygiene etc. In terms of my database design I need to accommodate the following: Each location can have multiple divisions Each division can have multiple departments Each department can have multiple functions Each function can have multiple job roles Each job role can have different course requirements Also note that the structure at each location may not be the same e.g. the departments within divisions are not the same across locations and the functions within departments may also differ. Edit - updated to better articulate problem Let's assume I am just looking at Location, Division and Department and I have my database as follows: LocationTable DivisionTable DepartmentTable LocationID(PK) DivisionID(PK) DepartmentID(PK) LocationName DivisionName DepartmentName There is a many-to-many relationship between Locations and Divisions and also between Departments and Divisions. Suppose I set up a 'Junction Table' as follows: Location_Division LocationID(FK) DivisionID(FK) Using Location_Division I could easily pull back the Divisions for any Location. However, suppose I want to pull back all departments for a given Division in a given Location. If I set up another 'Junction Table' for Division and Department then I can't see how I would differentiate Division by Location? Division_Department DivisionID(FK) DepartmentID(FK) Location_Division Division_Department LocationID DivisionID DivisionID DepartmentID 1 1 1 1 1 2 1 2 2 1 2 1 2 2 2 2 Do I need to expand the number of columns in my 'Junction Table' e.g. Location_Division_Department LocationID(FK) DivisionID(FK) DepartmentID(FK) Location_Division_Department LocationID DivisionID DepartmentID 1 1 1 1 1 2 1 1 3 2 1 1 2 1 2 2 1 3

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